Creating New Ways To SUFFER In My Game [Disinherited Devlog]

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  • เผยแพร่เมื่อ 4 ก.ค. 2024
  • Because Samuel had it too easy, before.
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    Join the Channel!
    / @lighthoofdryden
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    Wishlist Disinherited! store.steampowered.com/app/29...
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    All music composed by Dryden Thomas
    \\\\\\\\ FAN ART CREDITS /////////
    LudicrousBiscuit:
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    Mentally_Unstable
    Lax:
    / laxahdasie
  • เกม

ความคิดเห็น • 239

  • @ThatOtherOakDaniel
    @ThatOtherOakDaniel 14 วันที่ผ่านมา +109

    I just see the father figure's projectiles being letters of disappointment and bills and when parried turns into either symbols of poetry or self love. Do with that what you want. Im enjoying the devlogs. Good luck with your journey!

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +28

      I love this so much, two sides of the same coin-what you can do with a quill and paper. Thank you!!

    • @ThatOtherOakDaniel
      @ThatOtherOakDaniel 14 วันที่ผ่านมา +8

      @@LighthoofDryden Honestly, I'm thrilled that it resonated. Have a good one!

    • @TheLTak3r
      @TheLTak3r 13 วันที่ผ่านมา +1

      How tf did you think of that

  • @MagicMaskedMonkey
    @MagicMaskedMonkey 14 วันที่ผ่านมา +51

    The chains make it look like samuel is gonna be the new hollow knght

    • @LighthoofDryden
      @LighthoofDryden  13 วันที่ผ่านมา +2

      Samuel’s lantern IS a kind of radiance…… 👀

    • @MagicMaskedMonkey
      @MagicMaskedMonkey 13 วันที่ผ่านมา +2

      @@LighthoofDryden oh shii never though of that

  • @Jadon-44
    @Jadon-44 14 วันที่ผ่านมา +14

    I love the design of the shackled enemies. One idea for them is if you stay immobilized for too long, they could smash you with the ball and chain they wield, giving your a much larger incentive to escape.

    • @jahkra9259
      @jahkra9259 14 วันที่ผ่านมา

      Highly agree

    • @danlap5697
      @danlap5697 10 วันที่ผ่านมา +1

      yeah it feels like all they want to do is capture Samuel and not torture him for all eternity by constantly bashing his face in with steel balls

  • @Vedhon
    @Vedhon 14 วันที่ผ่านมา +14

    How about making Samuel's glasses break in the death animation too?
    I think that would be pretty nice

  • @sharptrickster
    @sharptrickster 14 วันที่ผ่านมา +23

    "...and spend their time coming up with new ways to inflict excruciating situations(pain) on themselves and each other"
    Oh, it looks like my ranked Dota2 games!

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +8

      LMAO me with Overwatch a couple years ago

    • @ntPingu
      @ntPingu 13 วันที่ผ่านมา

      Bro literally me in Queue right now xD

  • @cheezylettuce3360
    @cheezylettuce3360 14 วันที่ผ่านมา +12

    i think adding bloodstains and such to the groundtiles would make the monestary even more horrifying

    • @HeadCageMan
      @HeadCageMan 14 วันที่ผ่านมา +4

      That would be so sick

    • @cheezylettuce3360
      @cheezylettuce3360 14 วันที่ผ่านมา +5

      @@HeadCageMan and like blood drooping from the ceiling

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +5

      Y’all’re twisted 😂 (it’s going to happen now)

    • @cheezylettuce3360
      @cheezylettuce3360 14 วันที่ผ่านมา +1

      @@LighthoofDryden yooooo

  • @theendisthebeginningistheend
    @theendisthebeginningistheend 14 วันที่ผ่านมา +19

    NGL those chains in the thumbnail are really giving me Hellraiser vibes.

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +6

      I desperately need to watch that one, somehow always miss it when my husb watches!

    • @indigowater2225
      @indigowater2225 14 วันที่ผ่านมา +3

      ​@@LighthoofDryden It honestly would fit the vibe of this area alot. Highly recommend watching the first one and taking some inspiration.

  • @ForbiddenButter
    @ForbiddenButter 2 วันที่ผ่านมา +2

    one of my favorite aspects of rougelikes, is that the character changes appearance based on what items you pick up, i think that would be a very cool addition to Disinherited

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      Definitely! I don't know how much I can actually add equipment visuals to him, since his animations are all frame-by-frame, but there will definitely be at the very least VFX and SFX work that changes as he changes

  • @Zaluuk
    @Zaluuk 14 วันที่ผ่านมา +2

    0:21 Thanks for the idea! I placed it on top of my list of things to do some decade.

  • @ParsleyDev1
    @ParsleyDev1 14 วันที่ผ่านมา +10

    since the new area is more open I think it would be cool to add a grapple enemy that uses a chain and throws it to the ceiling, then swings at you

    • @AJ-fy3mi
      @AJ-fy3mi 14 วันที่ผ่านมา

      That sounds fun, im down for that

  • @troybrintnell4874
    @troybrintnell4874 14 วันที่ผ่านมา +9

    Im so happy the breaking wheel and brazen bull made it. Im glad i suggested them

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +2

      Killer ideas, literally!!!

    • @danlap5697
      @danlap5697 10 วันที่ผ่านมา

      @@LighthoofDryden XD

  • @ZachNagy
    @ZachNagy 14 วันที่ผ่านมา +7

    That little outtake at the end is so relatable lmao
    Another awesome update as always! So happy to see all of the community involvement showing through in the videos now! So cool!

    • @LighthoofDryden
      @LighthoofDryden  13 วันที่ผ่านมา +2

      Hahah that one was for my fellow ‘tubers
      And thank you!! This community is so cool I only wish I could show y’all off MORE

  • @tiptopmainiac5261
    @tiptopmainiac5261 14 วันที่ผ่านมา +6

    the shackled design looks awesome!!

  • @jamesghosttree5619
    @jamesghosttree5619 14 วันที่ผ่านมา +3

    I have three item ideas one is hermes boots that slow your fall, another is odysseus's silvered boar helmet that could do something like slow the loss of light or something else, and the last is king Arthur's crown that you could find a purpose for if you like it.

  • @Justthattheatrekid
    @Justthattheatrekid 14 วันที่ผ่านมา +8

    You could make a skeleton with a cage from medieval rat torture and when you kill the skeleton, the rats attack you

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      AAAAH. Terrifying, and right on point

  • @GingerNingerish
    @GingerNingerish 14 วันที่ผ่านมา +4

    This series has become my Saturday morning + coffee routine. That being said I really like the cartoon look mixed with some darker and torture imagery, it works really well. Charming yet, messed up.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      Thank you, that is such an honor!!!
      (And sorry for the delay in reply lmao, the teaching at camp thing took over my entire nervous system)

  • @reedepley1835
    @reedepley1835 14 วันที่ผ่านมา +12

    i love the wokr but one thing is missing
    MORE BONES

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +4

      MORE BONES TO COMEEE

    • @reedepley1835
      @reedepley1835 14 วันที่ผ่านมา

      @@LighthoofDryden HAHAHAHAHHA YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    • @danlap5697
      @danlap5697 10 วันที่ผ่านมา

      @@LighthoofDryden BONE BONE BONE BONE!

    • @digigirl92
      @digigirl92 7 วันที่ผ่านมา

      th-cam.com/video/t9tZEcSc1qo/w-d-xo.htmlsi=0o2EvhtnyE06-y4g&t=15

  • @bl00dyfish47
    @bl00dyfish47 14 วันที่ผ่านมา +5

    I love how the game started out a “cute” game that included death, but now it’s a truly horrifying experience. Poor Samuel. Bros not gonna sleep for days.

    • @Jaddas
      @Jaddas 14 วันที่ผ่านมา +2

      He can sleep when he is dead.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      I always want to walk the lines between "aw that's cute" and "oh hell no" XD

  • @FeyFen
    @FeyFen 10 วันที่ผ่านมา +1

    Found this video while browsing through the latest devlogs, and gotta say, I loved it. Now I started to watch each and every one of your videos. Keep up the great work.

    • @LighthoofDryden
      @LighthoofDryden  9 วันที่ผ่านมา

      Thank you so much!! I appreciate you being here :)

  • @ladtheoneandonly4980
    @ladtheoneandonly4980 14 วันที่ผ่านมา +1

    glad to see the devlogs are becoming more about the bones
    Junji Ito, what a great source of inspiration for this very cute game!
    Also, really like how the effect shows the radius of where agony will hit you (a standard practice I think, but still appreciated)
    Editing at ~4:29 makes me giggle and I will be stealing it in some capacity for my own vids (mostly just the clouds in the background, while the foreground scales down, idk why I never thought of it)
    Poor samuel, he looks so troubled when immobilized with his eyes all big
    Ghost Samuel was integral, thank you
    ah, googled it, how dare they do that to the bones on the bone wheel
    still happy about bone mark #15 tho, really immerses me in the world
    I NOTICED THE PILLARS IN THE BACKGROUND NEAR THE BEGGINGING (meant as beginning)
    Meant to compliment, got distracted
    Yeah, the wood paneling goes hard
    I'm kinda curious about minigame implementation from the last video, cause for me personally, where it might be accessible from would inform what kind of minigame it is (like do I have to worry about light, would it be an in-between area that could impact the run, is there/will there be a hub/beginning area, etc)
    Great dev-log as always

  • @ewenrobinson4639
    @ewenrobinson4639 14 วันที่ผ่านมา +3

    Looking amazing, especially the shackled, they give me the creeps.... Keep up the good work, also bones

    • @LighthoofDryden
      @LighthoofDryden  13 วันที่ผ่านมา

      BONES!!
      And thank you!! :D hehe love the use of the cat emote

  • @allgreatfictions
    @allgreatfictions 14 วันที่ผ่านมา +1

    Look, i like the blackthornprod videos, but this is literally the only game I've discovered through their channel that is actually memorable in any way at all. Watching you develop this game since day 1 (only on TH-cam, not a discord user) has been such a joy. I'll never forget death.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      Thank you, that's such a high compliment, seriously!!!

  • @jackjangdude
    @jackjangdude 13 วันที่ผ่านมา +1

    Great Devlog! As an aspiring game dev, I learn so much from when you go into the more technical aspects of the code behind each feature. You’ve taught me so much already and I can’t wait to learn more!

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      That makes me really happy to hear!! One of my goals is to be somewhat educational too (without going full tutorial haha)

  • @bananapeelonhead
    @bananapeelonhead 14 วันที่ผ่านมา +1

    it's incredible how fast you're developing your game, it's also very inspiring.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      Thank you!! I'm def tryin my hardest to zoooom

  • @Im_not_epic
    @Im_not_epic 14 วันที่ผ่านมา +3

    Epic

  • @AJ-fy3mi
    @AJ-fy3mi 14 วันที่ผ่านมา +4

    Now... just need some bones here and there and we can call it good!

  • @grubbierlizard6091
    @grubbierlizard6091 14 วันที่ผ่านมา +2

    Franklin looks like a well dignified gentleman. 10/10.

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +2

      He’s very dignified about HALF the time 😆

  • @BasilBeesLair
    @BasilBeesLair 13 วันที่ผ่านมา +1

    Me when I normally see Samuel: That's my boy (o´▽`o)
    Me when I saw Samuel in the thumbnail: No my boy! (°ロ°) !

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา +1

      This comment made me laugh out loud ahahahah

  • @dcruisee
    @dcruisee 14 วันที่ผ่านมา

    I really love the uniqueness of every area, and how the themes of them are reflected in the enemies and gameplay. amazing work!

  • @ShorteDev
    @ShorteDev 14 วันที่ผ่านมา +2

    Awesome progress once again!
    Love how the Acolytes attack VFX looks like. Also, this is only my opinion, but I think that those aftermath effect lines might confuse people into thinking that the enemy is casting some sort of quadruple hit attack because of how bright it is. I'd suggest making the attack's aftermath more subtle, unless four attacks in a row is what you're going for :D

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +1

      Ooh, good point! Probably a color over lifetime, or just making that whole thing go much faster, would clarify it!

  • @oxxn111
    @oxxn111 13 วันที่ผ่านมา +1

    i'm absolutely obsessed, you're super talented!! can't wait to see the final game

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา +1

      Thank you so much aaah!

  • @gamingandchess
    @gamingandchess 14 วันที่ผ่านมา +1

    My phone ran out but i spiritually didnt miss the disinherited grind

  • @user-pc8ho4ek1h
    @user-pc8ho4ek1h 13 วันที่ผ่านมา +1

    Great Video, as always! It’s so generous of you to make the subscription only 99cts! Keep going

  • @mattrobb3566
    @mattrobb3566 12 วันที่ผ่านมา +1

    Brilliant once again. I am running out of superlatives and comments to make on your industrial development brilliance!

    • @LighthoofDryden
      @LighthoofDryden  12 วันที่ผ่านมา

      Thank you 😭 you’re far too kind!!

  • @jeyizumi
    @jeyizumi 13 วันที่ผ่านมา

    "you'll remember it for the rest of your life" Hell from the moment i read that story i wasn't able to sleep without seeing nightmares why did you remind me 💀

  • @orgononjamie
    @orgononjamie 14 วันที่ผ่านมา +1

    You should have defo kept the horrifying baby xD
    Giving a creepy edge to one area as to challenge you mentally aswell. For some reason when I watch your devlogs I always get reminded of music I listened to! This time I got reminded of Sopor Aeternus & The Ensemble of Shadows. More direct the song, Leeches & Deception.
    Creepy music, but I love it! Might be because I‘m German.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      Whoa, I've never heard or seen anything like this before! Just watched In Der Palastra... it DEF fits the mood here!

  • @AkinokazeHaruichiban
    @AkinokazeHaruichiban 11 วันที่ผ่านมา +1

    Just found out about this from the contest and I have to say, what you managed to make in such a short time is amazing [I only know drawing and not coding and the last B/W picture I drew took almost three hours and was just 1 character with no background, so I can't even imagine how much time you spent on all the art and music in those 3 weeks.] Absolute respect.
    I've added the game to my wishlist on steam, but I'm hoping that you'll be able [and willing] to port it to consoles later on as I'm mostly an xbox gamer.
    I've subbed to follow the progress, and I wish you the best of luck with the game and hope you can make it everything you want it to be.

    • @LighthoofDryden
      @LighthoofDryden  10 วันที่ผ่านมา

      Thank you so much!!! I appreciate the kind words. I’m definitely hoping I can do ports after the Steam release, I’m thinking it’s likely to be viable!

  • @MrEphiras
    @MrEphiras 14 วันที่ผ่านมา +1

    I like the idea of a "collector" type character on each level. If you bring him three unique objects from around the area he gives you a buff. Gives you a bit of a reason to keep track of where you are

  • @pigmaster-nh4kx
    @pigmaster-nh4kx 14 วันที่ผ่านมา +2

    This is great you kill it every time also I love ghost samul

  • @troybrintnell4874
    @troybrintnell4874 14 วันที่ผ่านมา +3

    Looking forward to the premiere

  • @nerdchomp
    @nerdchomp 13 วันที่ผ่านมา +1

    I have your "voronoi noise" moment way too often 😂

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      That was kept in for my fellow TH-camrs XD

  • @indigowater2225
    @indigowater2225 14 วันที่ผ่านมา +1

    Great progress! I love it!

  • @autumn_3989
    @autumn_3989 14 วันที่ผ่านมา +1

    IM SORRY GHOST SAMUEL IS SO CUTE WTF
    I would die deliberately to see him again

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      If you die as much as I do, you'll see it a lot 😭

  • @carloss1536
    @carloss1536 14 วันที่ผ่านมา +1

    That death animation is a jewel

  • @AxoGamer-ds2ek
    @AxoGamer-ds2ek 14 วันที่ผ่านมา +13

    Relic Idea: Quill Of Disappointment. Increases size of cane

    • @AxoGamer-ds2ek
      @AxoGamer-ds2ek 13 วันที่ผ่านมา +3

      Context: It’s the quill that Samuel’s Father uses as a banker

    • @danlap5697
      @danlap5697 10 วันที่ผ่านมา +1

      @@AxoGamer-ds2ek Actually dope idea

    • @AxoGamer-ds2ek
      @AxoGamer-ds2ek 7 วันที่ผ่านมา +1

      @@danlap5697 Thanks!

  • @AngelicoIsking
    @AngelicoIsking 13 วันที่ผ่านมา +1

    Can’t wait to play the game

  • @locust426
    @locust426 14 วันที่ผ่านมา +1

    You can use your existing system to add one-way platforms/floors you can drop through (idrk what they're called). Maybe add them to the tile map the same way you are spawning the pillars, but make the platforms stretch horizontally and maybe check against a max length. Also, amazing to see all the progress, it looks great.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      Smaaarrtt!! I can TOTALLY see how that would work now, whereas before the pillars thing I was lost on how that could be handled haha

  • @MallowMaranta
    @MallowMaranta 12 วันที่ผ่านมา

    adding to the verticality and chain theme, climbable chains could be a cool addition

  • @Up_Reidon
    @Up_Reidon 14 วันที่ผ่านมา +2

    Bone wheel! 🦴🛞🦴🛞

    • @LighthoofDryden
      @LighthoofDryden  13 วันที่ผ่านมา

      Step right up! Ride the bone wheel! :D

  • @Monkkie
    @Monkkie 13 วันที่ผ่านมา +2

    Enemy idea: The Sclads Blindfold. While its existence is questionable, it was a thick metal blindfold that went around the entire circumference of the head at eye level. It had spikes that would stick into the user, as well as long, sharp spikes on the outside.
    The idea for the attack would be charging the player and grabbing onto them, either being big enough to hold the player or small enough to simply latch onto the player and do continuous damage until it is gotten off.
    Also, thank you very much for featuring one of my comments in your video.

    • @danlap5697
      @danlap5697 10 วันที่ผ่านมา +1

      love the idea of an enemy that latches on to Samuel

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      I'm S C A R E D by this

  • @danielkruyt8192
    @danielkruyt8192 14 วันที่ผ่านมา +1

    The great work continues! Very inspiring 🧠

  • @Darkmetaldragon99
    @Darkmetaldragon99 14 วันที่ผ่านมา +1

    Alright, that's a Dark Soul level and a half, for the atmosphere of the place XD And I say that in the best way possible. Can't wait to try the game!

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +1

      Thank you!!! Elden Ring is one of my faves of all time and I was really trying to channel the weird and horrific freedom of those designs haha

  • @user-so4ns1ut9y
    @user-so4ns1ut9y 14 วันที่ผ่านมา +1

    This is everything I hoped for, maybe one of the enemies could become stronger the less health it has, hurting him helps him

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      Love this concept!!

  • @senioralexander6681
    @senioralexander6681 14 วันที่ผ่านมา +2

    I wrote an idea of mini game for exactly this area and I think it fits very well hopefully it is not too difficult for you to make and you will choose my idea :))

  • @ROCKJESUS1
    @ROCKJESUS1 12 วันที่ผ่านมา

    I'm calling it right now the cat is the reaper

  • @AngelicoIsking
    @AngelicoIsking 13 วันที่ผ่านมา +1

    You should make a brazen bull enemy and when it gets close to you maybe it would be cool if you could hear the cry’s of the souls that died inside of it basically I imagine there would be rooms with a ton of the bulls and if you look away one or two bull have a chance to move And when they get around 2 feet away they run at you your able to stop this from either hitting the bull or dodging if they hit samuel he faints and the bull shoves him in his stomach samuel wakes up and you have to press your screen to escape the stomach you have 10 seconds to escape the bull before you die to the heat

  • @makimakimakimakimakimaki
    @makimakimakimakimakimaki 14 วันที่ผ่านมา +1

    8:13 you had the same exact face as me, i was so unsettled xd

  • @Cle-o
    @Cle-o 14 วันที่ผ่านมา +1

    Love the Monty Python monks! They're so silly.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      dona eis domine
      *SMACK*
      dona eis requiem
      *SMACK*

  • @vonnegutfrey8714
    @vonnegutfrey8714 14 วันที่ผ่านมา +1

    Coolest area in the game so far.

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา

      Thank you!! Really bringing my inner horror buff out ⛓️

  • @997gon
    @997gon 14 วันที่ผ่านมา +3

    I always miss these premieres for one reason or another, hopefully i wont miss this one

    • @997gon
      @997gon 14 วันที่ผ่านมา

      I missed it...

  • @ItsRyuWasTaken
    @ItsRyuWasTaken 11 วันที่ผ่านมา +1

    Channel member characters should become playable / selectable in game with character id

  • @KindaGoodFR
    @KindaGoodFR 3 วันที่ผ่านมา +2

    if you plan to add another floor I would make it one based off the fountain of youth and it would be in a forest

  • @Vedranation
    @Vedranation 12 วันที่ผ่านมา +1

    Very very cool!

  • @otaviobz
    @otaviobz 14 วันที่ผ่านมา +6

    Oh god, this area is terrifying, especially those shriekers

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +2

      They creep me out so hard hahah

    • @danlap5697
      @danlap5697 10 วันที่ผ่านมา

      @@LighthoofDryden i liked the old design better

    • @danlap5697
      @danlap5697 10 วันที่ผ่านมา

      still horrifying tho!

  • @lanocekkj
    @lanocekkj 11 วันที่ผ่านมา +1

    bro i'm REALY happy for you, im justing LOVING the game and i see so much potential on you, i hope u can get more famous, im from Brasil i would pay 60 reais (its like expansive) to play this!❤❤❤

    • @LighthoofDryden
      @LighthoofDryden  5 วันที่ผ่านมา

      Thank you so much, this is so nice!!

  • @theceo8738
    @theceo8738 13 วันที่ผ่านมา +1

    Yessss we love religious trauma themes

  • @pijus1474
    @pijus1474 14 วันที่ผ่านมา

    Can't wait for your next devlog

  • @skul-minecraft-fortnite
    @skul-minecraft-fortnite 14 วันที่ผ่านมา +2

    It’s over noooooo😂

  • @PhantomThiefXI
    @PhantomThiefXI 14 วันที่ผ่านมา +1

    best day of the week

  • @kirocetwhy
    @kirocetwhy 15 วันที่ผ่านมา +4

    Yo that’s my suggestion ❤

    • @LighthoofDryden
      @LighthoofDryden  15 วันที่ผ่านมา +3

      Chained Monastery here we commeeee!!

  • @sinbad_the_sailor-
    @sinbad_the_sailor- 14 วันที่ผ่านมา

    Great video!
    The cat fan art😍

  • @WillFGamer
    @WillFGamer 14 วันที่ผ่านมา +1

    Because the chain area is more vertical you should add a grappling hook item only found in the chain area.The grappling hook should be using the chains to fit the theme.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      I so want a grappling hook in this game

    • @WillFGamer
      @WillFGamer 14 ชั่วโมงที่ผ่านมา

      I love grappling hooks they are 😎

  • @TriXJester
    @TriXJester 14 วันที่ผ่านมา +2

    Your Chained Cardinal (I could rewind to see what you called them but eh) enemies truly remind me of the red robed figures in the Hunchback of Notre Dame's Hellfire sequence, and hey if that inspires you to make the level music similar to that song, who am I to judge? Though just throwing Dies Irae in there would also accomplish that but might be a tad on the nose.
    Though my main suggestion this week has nothing to do with that, mostly just wanna point out that there should be some pitfall traps in this game. If youre gonna climb and jump around, there should be some danger involved with downward movement, ergo pitfalls of some kind.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      Pitfall traps would be on point!!
      And now that you mention it I TOTALLY see the hellfire comparison hahah. Those hooded folks freaked me out as a kid

  • @Sheerwood
    @Sheerwood 14 วันที่ผ่านมา +1

    make the enemies attack you if you run inside them

  • @user-xd7zz3vq8q
    @user-xd7zz3vq8q 14 วันที่ผ่านมา +1

    more bones

  • @makimakimakimakimakimaki
    @makimakimakimakimakimaki 14 วันที่ผ่านมา +1

    2:13 my jaw dropped that would of been so scary omg

    • @findot777
      @findot777 14 วันที่ผ่านมา +1

      Yep that is why you should read what he mentioned (: It also incorporates a few more things just as terrifying

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา +1

      LOL I know right? I was like…. Too far. Too far.

    • @makimakimakimakimakimaki
      @makimakimakimakimakimaki 14 วันที่ผ่านมา

      @@findot777 I did? i was just agreeing lol

  • @RamblerTruth
    @RamblerTruth 14 วันที่ผ่านมา +1

    There was an torture/execution method where you would put a fire under neath some rats in a cage and they would burrow through whatever was above them. The thing above them being a human being would cause the rats to horrifaclly chew through the flesh of the man to escape.
    So what I’m saying is enemy that has a cage on its back and carries a torch/some sort of fire. when it sees Samuel it holds the torch/lights a fire in an animation to cause rats to burst out of itself as summoner enemy? Or something of the sort?

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      THIS IS THE SCARIEST THING EVER.
      I do need a rat enemy... so this is a natural evolution of that...

  • @einJFK
    @einJFK 14 วันที่ผ่านมา

    You made me smile even after germany lost against Spain.

  • @EE22807
    @EE22807 12 วันที่ผ่านมา +1

    Insanely cute dog

    • @LighthoofDryden
      @LighthoofDryden  12 วันที่ผ่านมา

      He’s such a good boy (laying in my lap as I type this)

    • @EE22807
      @EE22807 11 วันที่ผ่านมา

      @@LighthoofDryden what breed is he?

  • @NoobInside12
    @NoobInside12 14 วันที่ผ่านมา +1

    THERE'S A DOOR BEHIND THAT CURTAIN????

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา +1

      I love it when people discover this ngl XD

  • @staryuedits
    @staryuedits 11 วันที่ผ่านมา +1

    suggestion how about a pop up when u get immobilised which tells you to flick the control stick left to right sorta like castle crashers

    • @LighthoofDryden
      @LighthoofDryden  11 วันที่ผ่านมา

      Yess tbh I think that’s basically a necessity!

  • @endlesswar7480
    @endlesswar7480 14 วันที่ผ่านมา

    Oh my(> body_horror_fun == True), i like so much new enemies they are so nice and looks relly painful (> body_horror_fun == False). And i really like area. It looks aesthetic!

    • @endlesswar7480
      @endlesswar7480 14 วันที่ผ่านมา

      And your talemap solution is very cool! I like it!

  • @tenma8797
    @tenma8797 14 วันที่ผ่านมา +1

    An invasive thought brought me to this question: Would there be a fear and hunger like difficulty?

    • @tenma8797
      @tenma8797 14 วันที่ผ่านมา +2

      I asked since it seems like there is a potential to do a much harder difficulty. This feature of course being later in development. Other than that I hope you have a great rest of your day!

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา +1

      You mean like the game fear and hunger? I haven't played that one, but I do have plans for like "difficulty increasing" parameters and a hard mode!

    • @tenma8797
      @tenma8797 12 ชั่วโมงที่ผ่านมา +1

      @@LighthoofDryden Undertood. I hope future game dev progress goes smoothly. Good day/night!

  • @Yep_Slasher
    @Yep_Slasher 14 วันที่ผ่านมา

    This still reminds me of Harry Potter and i still don't know why

  • @mina_c00pa28
    @mina_c00pa28 14 วันที่ผ่านมา

    I love your basset!!! hes so cute

  • @ToadyBoy9
    @ToadyBoy9 14 วันที่ผ่านมา

    Bones.

  • @theflaminglaptop
    @theflaminglaptop 14 วันที่ผ่านมา +1

    was thinking perhaps a permanent levelling system of some sort would help players get a more overall sense progression with repeated attempts. Sort of like hade's Mirror of Night. Small but meaningful permanent upgrades you can have access to.

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      Very much agree!! I talk about it in today's devlog :D

  • @digigirl92
    @digigirl92 7 วันที่ผ่านมา +1

    Just wondering where Samuel's lantern light is coming from, since the lantern is an important part of the game.
    Does he have a lantern hanging on his belt and we just can't see it under his coat, or maybe his cane a customised lantern, since Sam is the creative sort?
    Or maybe Sam has a special necklace hanging around his neck (hence why the lantern oil is absorbed around the heart?) that works like a lantern?
    Or maybe since the catacombs is like the Netherworld, perhaps the light comes from his "soul," hence why the Reaper and ghosts absorb it?
    Or maybe I'm just thinking too much about it.

    • @LighthoofDryden
      @LighthoofDryden  5 วันที่ผ่านมา +1

      It’s going to be sort of implied that it’s attached to his belt, but I didn’t choose to draw it because things might get too messy 😅
      I do like the alternate interpretations though…..

  • @AthenaAGT
    @AthenaAGT 14 วันที่ผ่านมา +1

    Franklin needs to be an Easter egg, and I need to be able to pet him please and thank you

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา +1

      He might end up being more than an easter egg :D

  • @thunder_bug_1451
    @thunder_bug_1451 13 วันที่ผ่านมา +1

    Since this new area is so much bigger and more open what if there was some much larger enemies? Things that are like three or four times as big as our lil hero

    • @LighthoofDryden
      @LighthoofDryden  15 ชั่วโมงที่ผ่านมา

      oh JEEZ... I mean... it's definitely possible 👀👀👀

  • @ntPingu
    @ntPingu 13 วันที่ผ่านมา +1

    If I'm chained up by 12 bones, is it.... bonedage?

    • @LighthoofDryden
      @LighthoofDryden  13 วันที่ผ่านมา

      LOL that was bad to the bone

  • @lamia820
    @lamia820 15 วันที่ผ่านมา +1

    Woooo

  • @willypettersson4561
    @willypettersson4561 14 วันที่ผ่านมา +1

    More bones

  • @boxesrotses
    @boxesrotses 14 วันที่ผ่านมา +1

    Just curious, how many suggestions did you get for minigames from last weeks devlog?

  • @aidenchism8628
    @aidenchism8628 14 วันที่ผ่านมา +1

    I'll hold you to it that you'll show the other fan art, mine didn't make this episode :(

    • @LighthoofDryden
      @LighthoofDryden  14 วันที่ผ่านมา

      Heck yeah, it’s comin!!!

  • @Taaemon
    @Taaemon 14 วันที่ผ่านมา +1

    🔥🐮

  • @staryuedits
    @staryuedits 14 วันที่ผ่านมา +1

    OH NO there is no number of devlog in title whatever will i do

  • @danlap5697
    @danlap5697 11 วันที่ผ่านมา

    BONES! 3:49

  • @ayla9498
    @ayla9498 14 วันที่ผ่านมา

    Ayla mentioned o7

  • @7568y
    @7568y 7 วันที่ผ่านมา +1

    I'm saying it right away game will be great but unfortunatly i will have to pirate it because i dont have credit card but as soon as i get old enough to get credit card i will buy your game good luck with development of this great game.

    • @LighthoofDryden
      @LighthoofDryden  5 วันที่ผ่านมา +2

      Ay, y’know, if you can’t afford it or can’t buy it, I’d rather you get to play it. Go ahead :)

    • @7568y
      @7568y 2 วันที่ผ่านมา

      ​@@LighthoofDrydendon't worry i will buy it as soon as i can because i know it will be excellent game :)