This is the first game I've ever followed from the start of development, and getting to see each step you've made on the journey makes me really emotional 🥺🥺 I hope the convention goes really well!!
This is such an exciting time for you and your career! Cherish these moments dearly. One day you will look back on this experience with the biggest smile on your face. You should be so so proud of how far Disinherited has come!!
It’s insane to see how far this game has come, from a one off challenge entry to a whole ass demo going to be shown at a game con?? I’m so proud of you this is insane!!! ALSO THE INTRO IS SO COOL I LOVE IT SO MUCH ARRRGG
From an outside viewer this journey has been so short, but im sure that for you releasing the demo must be a long time coming. It is absolutely incredible the amount of talent, dedication and resilience you have shown. Firstly, its surreal how great your coding, music and art skills are! How can one person be so good at all of these. I have loved seeing you work through new challenges with the most positive attitude, its infectious. Additionally, congratulations on the showcase in Sydney, that feels absolutely wild and completely deserved. I was just in Sydney so its so disappointing i won't be able to see you there in person (unless.....). That's all to say thank you so much, I can't wait to see what the future holds.
I hope you are proud of the progress you've made this far as proud as this community is to have witnessed it. Also your dedication has been a great inspiration to many devs and non-devs as wel!
Watching this entire development process has been such a treat and I am so excited to finally get to try out the demo. You deserve all the support in the world for all the great work you've been doing over these last few months!
Ok I played the demo and it was great. The only problem I had was I parried the reaper, but I still took damage. Although I may have been doing it wrong 😂.
It’s tough!! I have it so that you can parry him (for example) the frame after getting hit, but enough people are telling me that feels rough that I’m gonna have to come up with a way to change it 🤔
Always so excited to see more! Disinherited is one of my favourite games out of all the ones I've seen recently! So inspiring and amazing to hear that you're coming down to Australia. You wouldn't happen to be attending PAX Aus too? 🥺🥺
Thank you so much!! And I wissshh I was attending PAX Aus, but I couldn’t take that much time off work nor afford the badge 😅 SXSW has been so friendly, printing banners, gifting my badge and everything
It's so amazing what you've been able to accomplish in 5-6 months, that's wild! It's been so fun keeping up with you, good luck on the convention! The demo is looking great and I hope your game gets even more attention 🙌
been following ever since the blackthornprod vid came out. Can't believe you have come this far man! Every dev log is packed with new content and I love seeing where this is going,
You've had my attention since the competition, and watching this game grow from a three week project into a full fledged roguelike with unique and creative lore, a lovable art style and some of the coolest theming I've seen, I know I'll be playing nothing but the demo for the next week or longer. Great work Dryden
Wow beautiful work as always! A nice touch to the intro scene would be nice if it ended with the catacombs door opening slightly, the screen fading into black, while an eerie door creak sound plays, then the screen fade into the actual level. Just a small cinematic addition which I think would help add to the spookie theme. Best of luck and keep up the great work!
THINGS I LOVE: Sfx and music is just very good THINGS THAT ARE GOOD: The atmosphere of the game is a very well done Each artifacts feels somewhat unique Bosses are well designed The Lore is good THINGS I BELIEVE NEEDS IMPROVEMENT: Fighting animation is not very smooth(i m sure u would be adding more frames in later stages) Please adjust the color values of your UI(also your UI is curved and smooth while your maps are very boxy )and lessen the alpha values of trajectory lines Please add coverups in your maps especially the sharp edge of your maps (it feels too boxy) Please zoom the camera(0.2/0.25 times)60% of the screen are just black areas (Hollow knight was zoomed out because it provided spacious areas and scenic value )
Brilliant. Great intro. Your stamina and abilities are outstanding as is your art work and your implementation. Alone you are achieving more than what most small teams would achieve in half the time they'd take. Love all the new improvements and the presentation of the process you followed. Interestingly felt that one of the juice dust changes looked like he had just 'passed wind' which propelled him up and forward! I'm sure you will make a fortune from this and your future games. Your future challenge when you eventually create a studio, will be to recruit team members who have your vision, abilities and stamina, good luck with that. I feel your subscriber numbers should be increasing much more rapidly, will spread the word!
Thank you so much for all the support, this comment is such a boost to read 😄 Is it the air jump dust, or all of em? I wonder if I can tune it to look… less that way hahah
@@LighthoofDryden It was just the air jump dust, but my feelings are, leave it like that please. It adds to the amusement factors in what is turning out to be a great game. Your productivity, ideas, style and presentation are outstanding as observed by many. Thanks for reading my comment. BTW how do you get your audio levels on your presentations to be so well managed, does not suffer from peaks and troughs but is neverthess well modulated and expressed!
I just beat the boss, yay! I know what you mean by the skill floor is high, it took me a few runs to get the hang of the tech. Especially the rolling into jump mechanics. A couple of little bugs or annoyances I found, often when I would successfully parry the crawling skeles I would still take damage. There was also a few occasions where you would simply get stuck in a part of the level and the reaper would continuously wail on you and there's nothing you could do haha. Once I finally figured out how to access the items behind the grass, I beat the game on that very run, that was an interesting puzzle to solve. Awesome game, I'm really looking forward to buying the full release.
Thank you so much!! Yeah, I’m gonna work on making that parry feel nicer, I keep thinking about how to do it short of making you invincible while quickbashing, but that wouldn’t quite make sense either 🤔
@@LighthoofDryden I totally get you! I so like the movement of the game it's quite fluid at times and with the right build you can be a speed demon, haha. I'm keen to see how the combat develops. I'm excited for more content past the 1st boss to release :)
I’ve been looking at your game and the artwork is insane! How did you start off drawing? I really think you should make a video explaining how you honed your skills 😁
Thank you so much!! I might make that video eventually, I always feel like an impostor because I've only been drawing *seriously* for... well I guess it's coming up on 3 years now!
Been loving how this game has come along since that game dev challenge. I love the art work and the story! Really hope we can play this game on switch or console one day I will definitely buy it
I feel like Samuel's voice should sound younger than it does? It sounds like he's like in his mid to late 20s when his character model resembles more of a child. Theres just a bit of disconnect between the two that really throws me out of the narrative, I dont think its bad but I just dont think it works completely. Unrelated but if youre thinking of boss music for our dear Augusta I'd like to make the argument to making her theme based on music boxes, as they can be quite elegant and creepy at the same time, with the added bonus of music boxes being little machines. I think a good reference would be the Eclipsa theme music used in the cartoon Star vs The Forces of Evil (Specifically from the episode Conquer) as she had a very similar vibe to Augusta.
He is supposed to be like 19/20, of age to inherit! I agree that the voice still sounds a little older though, so it isn't final :) I love the music box idea--her current music uses Piano (as the most "mechanical" and "virtuosic" instrument) but I really like the music box idea for the same reason--It could totally belong as another layer for sure!
Some thoughts I had from this, > 1. The setup of area > shop > area > shop > boss might actually be for the best, though maybe not 2 shops. The best rogue-games I can think of off the top of my head are always trying to diversify things. A lot of areas in Nuclear Throne are broken up into 3 parts, with each one getting slightly harder. The floors in Gungeon are massive and always include a shop, some chest rooms, an NPC encounter or two, and a unique room along the way. Maybe Disinherited would benefit from something like area > unique encounter > area > shop > boss. This gives a pitstop style encounter for players where they can take a break from the main gameplay loop and experience something new, but also, could give you an opportunity to flesh out the story. Think of how in Hades, a lot of side encounters like Sisyphus or Eurydice not only give you an item or let you get some sort of loot, but also, drip feed you story. Having the shop last also allows players to spend their built-up currency to stock up basically. > 2. Maybe the Reaper shouldn't start chasing you until a certain threshold is reached. Plenty of rouges introduce some sort of endless pursuer in order to prevent players from being able to take their time and grind, i.e. the Reaper in Gungeon or the Reaper in Paranautical Activity (a lot of Grim Reapers in rougelites, huh?) but both of these games don't introduce them right away. You want players to be able to learn what they're doing before there's something chasing them down that cannot be stopped and kills them easily. > 3. Your foley design is absolutely awesome. Keep that up, it rules and sounds great. > 4. I like the new items, they work very well. I personally dislike whenever rouge games have two types of upgrades, Playstyle 1 and Playstyle 2. Darkest Dungeon 2 is a very distinct example of this because soooo many of the items are either, "You are stronger at low light" or "You are stronger at high light". In DD2, it feels like you find so many items like this and so few distinct ones that it quickly gets kind of repetitive and almost forces the player into a certain playstyle whether they want to or not. Super excited to start playing the demo, and I can't wait for your next dev log and wish you good luck at SXSW!
Just wondering; will Samuel's mother ever appear in the game? If not in person, perhaps in a portrait in the mansion or during dialogue? Since Deadbeat Dad Charles and Short King Samuel are so different in personality and beliefs, I assume that Samuel got his compassionate and artistic nature from her.
Definitely! This is just a demo, today, and once it’s good and polished I’m gonna get back to adding more areas, content, and other stuff to the game 😄
If only I had the patience and gamedev skill to pull off something like this myself, this is damn impressive
Thank you, that means a lot!!
your only enemy is patience! you can learn the skills in time
This is the first game I've ever followed from the start of development, and getting to see each step you've made on the journey makes me really emotional 🥺🥺 I hope the convention goes really well!!
Thank you so much for the support 🥹 I’m glad you’re here!!
I think it would be better if he said 'I will make more of my life....more than you made of yours'
This game has come a long way! Let's see what is in store for this next devlog 🎉
LET'S GOOOOOO THE HYPE IS CRAZY
Also, fire intro cutscene 👈😎👈
AAA THIJS THANK YOU!! Means a lot coming from you (still going back to work on it more tho 👀)
So much love for Dryden and his insane challenge! You've come a long way, I'm really proud of you ❤
Thank you for all your help, couldnta done it without you ❤️
I think this might become the best game on steam, it has soooo much potential.
I can certainly dream 😅😅 thank you so much, it means a lot
The art style evokes Hollow Knight and Don't Starve. I can see the dedication. Great work
Wow, thank you so much. Two of my favorite games to look at, so that means a lot!!
Can't wait for the devlog supercut that will come out on the game release day!
I'll pull what DualWielded did last week! (or the week before? time is going so fast)
This is such an exciting time for you and your career! Cherish these moments dearly. One day you will look back on this experience with the biggest smile on your face. You should be so so proud of how far Disinherited has come!!
That’s so important, thanks for the reminder 🥲
@@LighthoofDryden Being thankful for each moment as it comes is the key to true happiness 🥰 Soak it all in! You earned it!
“DRYDEN IS COMING TO SHOWCASE HIS GAME IN AUSTRALIA “ “but it’s in Sydney “ 😢
Aww are you nowhere near there?
@@LighthoofDryden im in Melbourne 😔
It’s insane to see how far this game has come, from a one off challenge entry to a whole ass demo going to be shown at a game con?? I’m so proud of you this is insane!!!
ALSO THE INTRO IS SO COOL I LOVE IT SO MUCH ARRRGG
Thank you Autumn!!! It’s been such a wild ride 😅😅😅
"had to create a logo for my studio" first 25 seconds and you got me hook line and sinker m8
Ayy thank you haha
GUYS WAKE UP! LIGHTHOOF DRYDEN POSTED A NEW VIDEO!!!
From an outside viewer this journey has been so short, but im sure that for you releasing the demo must be a long time coming. It is absolutely incredible the amount of talent, dedication and resilience you have shown. Firstly, its surreal how great your coding, music and art skills are! How can one person be so good at all of these. I have loved seeing you work through new challenges with the most positive attitude, its infectious. Additionally, congratulations on the showcase in Sydney, that feels absolutely wild and completely deserved. I was just in Sydney so its so disappointing i won't be able to see you there in person (unless.....). That's all to say thank you so much, I can't wait to see what the future holds.
Thank you, this made me so happy!! And it has definitely felt short to me too, time just FLYING by in a blur 😵💫
I hope you are proud of the progress you've made this far as proud as this community is to have witnessed it. Also your dedication has been a great inspiration to many devs and non-devs as wel!
Thank you!! This means so much-I do feel very proud of it so far, just not enough to stop yet ;)
I really enjoyed watchin your game grow ever since Blackthornprod's video! Very Very excited to play this!
Whoa loved the cutscene, especially the song!
Thank you Otavio!!!!
All this in about 120 days is crazy
Hey thanks!!
Here's a bug if you die by dearh and the reincarnate schreen appears death will continue attacking😂😂😂 your dead body
Hahahaha oh yeah, I guess I COULD make him stop…… maybe 🤣
@@LighthoofDryden Death is relentless :D
You work incredibly hard bro and it shows. Its a rare quality even in this industry. You're going to go very far dude, I know it
Thank you, that’s really really nice to hear :)
Watching this entire development process has been such a treat and I am so excited to finally get to try out the demo. You deserve all the support in the world for all the great work you've been doing over these last few months!
Thank you, this is so kind 😄😄
I’m exited
Good luck Dryden, i hope all the best for you. You've done impressive things 8n such a short time.
Thank you, that means a whole lot!!
The game looks simply amazing.
Creating this in such a short amount of time is a miracle.
Thank you so much, you’re too kind!!!
The cut scene is already amazing!
oh! sweat is blue now yay
I can not wait until I can play the demo.
Ok I played the demo and it was great. The only problem I had was I parried the reaper, but I still took damage. Although I may have been doing it wrong 😂.
It’s tough!! I have it so that you can parry him (for example) the frame after getting hit, but enough people are telling me that feels rough that I’m gonna have to come up with a way to change it 🤔
This is sick dude! acant wait for it to come out!
The intro video was excellent!
Just Peak, i don't have more words to describe it
:D Thank youuu
Cool if the reaper ended up being your father, and it was him all along trying to make you fail
I did definitely consider this option 👀
Always excited to see a new Dr. Michael video! I'm looking forward to playing the demo and I'm enjoying following your progress!
Lmao!! Thanks so much for being here!
Always so excited to see more! Disinherited is one of my favourite games out of all the ones I've seen recently! So inspiring and amazing to hear that you're coming down to Australia. You wouldn't happen to be attending PAX Aus too? 🥺🥺
Thank you so much!! And I wissshh I was attending PAX Aus, but I couldn’t take that much time off work nor afford the badge 😅 SXSW has been so friendly, printing banners, gifting my badge and everything
Thanks for giving us such a good game :)
Thank you for playing, and for your feedback!!!
I love the music in the intro cutscene
Thank you so much :D
This is actually sick :0
Thank you!!
It's so amazing what you've been able to accomplish in 5-6 months, that's wild! It's been so fun keeping up with you, good luck on the convention! The demo is looking great and I hope your game gets even more attention 🙌
Thank you so much for being here!!
Not me cheesing the boss fight with some shoes
WHO WOULD WIN:
Immortal soul VS immortal sole
Drop by Brisbane while you're here. I'll feed you.
Omg that sounds lovely!
That artwork is actually so adorable
Aw thanks so much! That means a lot :D
Looks pretty good, been following you since that game dev battle, i will pick this up to suport you, good luck and keep the good work .
Hey thank you so much! Hope you like it :)
As you said, this really has the potential to become something truly great!
Thank you!! I certainly hope so!
No time to think, time to play.
Great job, especially on the cut scene.
And huge thanks to your husband for editing all of these videos!!
Thanks so much!! And he is so awesome 😎
YOU ADDED MY RELIC IDEA (of course you changed it from the Hermes boots to the Cirrus Crass and change some of the mechanics but still thank you)😊
YES I couldn’t remember exactly when or from whom those ideas came (was it on stream? Those are always a blur to me??) but thank you!!
@@LighthoofDrydenit was on stream but I should be thanking you have a good day
I love watching your music making process
Thank you!! I need to do another video about that soon 🤔
been following ever since the blackthornprod vid came out. Can't believe you have come this far man! Every dev log is packed with new content and I love seeing where this is going,
Thank you so much for being a day one!! Appreciate the encouragement :)
This looks amazing.
Thank you so much :D :D :D
I genuinely think this will be the next massive hit game, if not i still think its gonna be really good and i am definitely playing it😊
That would certainly be the DREAM!!
holy shit! congratulations dryden! you have done so much with such little time! very inspiring king
Thanks my guy!!! It’s been so overwhelming but it’s awesome to have reached some kind of milestone here! 😅
You've had my attention since the competition, and watching this game grow from a three week project into a full fledged roguelike with unique and creative lore, a lovable art style and some of the coolest theming I've seen, I know I'll be playing nothing but the demo for the next week or longer. Great work Dryden
Thank you so much, this means a lot to me! Cant wait to hear what you think 🫨
I am SO excited for this!
Dryden I love every devlog! Keep going man this is super inspiring!
Thank you Noah!!! It means a lot 🥲
Wow beautiful work as always! A nice touch to the intro scene would be nice if it ended with the catacombs door opening slightly, the screen fading into black, while an eerie door creak sound plays, then the screen fade into the actual level. Just a small cinematic addition which I think would help add to the spookie theme. Best of luck and keep up the great work!
Door opening with a creak would be PERFECT, great touch!!
My favorite part of the demo is the fact that it's out lol
Same lmao. Then I get to dive right back in to fixing and improving it 😵💫
@@LighthoofDryden well good luck dude how the release goes well
I played the demo for an hour and it was really well done! And I got reminded why I don't play this type of video games often -I suck at them😅
I know, everyone's saying it's HARD. I'm okay with that, but I'm working on creating more of a.... ramp up!
Awesome stuff as usual, I have been very excited to play for the first time with the demo! Left a small tip for all the great content so far.
You’re too kind, thanks man! Hope you enjoy it, and looking forward to hearing what you think!
Can't wait!
THINGS I LOVE:
Sfx and music is just very good
THINGS THAT ARE GOOD:
The atmosphere of the game is a very well done
Each artifacts feels somewhat unique
Bosses are well designed
The Lore is good
THINGS I BELIEVE NEEDS IMPROVEMENT:
Fighting animation is not very smooth(i m sure u would be adding more frames in later stages)
Please adjust the color values of your UI(also your UI is curved and smooth while your maps are very boxy )and lessen the alpha values of trajectory lines
Please add coverups in your maps especially the sharp edge of your maps (it feels too boxy)
Please zoom the camera(0.2/0.25 times)60% of the screen are just black areas (Hollow knight was zoomed out because it provided spacious areas and scenic value )
I will try the Demo: it looks SOOO cool!
It might be cool for each area's ambiance to have a chanting sound, and for it to be loudest in the bossfight music
Ooo just a little continuous chanting in death’s domain. I dig it. The Monastery is going to be absolutely FULL of chanting
The reaper scythe sfx sounds soooo good
Thank youuu
Brilliant. Great intro. Your stamina and abilities are outstanding as is your art work and your implementation. Alone you are achieving more than what most small teams would achieve in half the time they'd take. Love all the new improvements and the presentation of the process you followed. Interestingly felt that one of the juice dust changes looked like he had just 'passed wind' which propelled him up and forward! I'm sure you will make a fortune from this and your future games. Your future challenge when you eventually create a studio, will be to recruit team members who have your vision, abilities and stamina, good luck with that. I feel your subscriber numbers should be increasing much more rapidly, will spread the word!
Thank you so much for all the support, this comment is such a boost to read 😄
Is it the air jump dust, or all of em? I wonder if I can tune it to look… less that way hahah
@@LighthoofDryden It was just the air jump dust, but my feelings are, leave it like that please. It adds to the amusement factors in what is turning out to be a great game. Your productivity, ideas, style and presentation are outstanding as observed by many. Thanks for reading my comment. BTW how do you get your audio levels on your presentations to be so well managed, does not suffer from peaks and troughs but is neverthess well modulated and expressed!
HYPE. IS. REAL.
Really, Really looking forward to playing this demo! Will definitely have to stream it when I do :)
Ayy thank you! Let the Discord know when you do 😎
@@LighthoofDryden I shall 😎
Just coming from a training to see this! Getting the demo right away when I get home ❤
Yaayyyyy!!!
I'm so happy to see all that hard work pay off!! This demo gonna go so hard
I really hope so! thank you!!!
My art got ft on your videos twice I thought it was only once you Dryden are my inspiration thx ❤
Of couurseee thank you for making them!
@@LighthoofDryden any time working on the next big art piece this weekend CANT wait for you to see it
Hype!
I just beat the boss, yay!
I know what you mean by the skill floor is high, it took me a few runs to get the hang of the tech. Especially the rolling into jump mechanics.
A couple of little bugs or annoyances I found, often when I would successfully parry the crawling skeles I would still take damage.
There was also a few occasions where you would simply get stuck in a part of the level and the reaper would continuously wail on you and there's nothing you could do haha.
Once I finally figured out how to access the items behind the grass, I beat the game on that very run, that was an interesting puzzle to solve.
Awesome game, I'm really looking forward to buying the full release.
Thank you so much!! Yeah, I’m gonna work on making that parry feel nicer, I keep thinking about how to do it short of making you invincible while quickbashing, but that wouldn’t quite make sense either 🤔
@@LighthoofDryden I totally get you! I so like the movement of the game it's quite fluid at times and with the right build you can be a speed demon, haha.
I'm keen to see how the combat develops. I'm excited for more content past the 1st boss to release :)
I’ve been looking at your game and the artwork is insane! How did you start off drawing? I really think you should make a video explaining how you honed your skills 😁
Thank you so much!! I might make that video eventually, I always feel like an impostor because I've only been drawing *seriously* for... well I guess it's coming up on 3 years now!
Cool art 😊
Hi thank you for putting my artwork up at the end credit’s.
But of course!!
about to stream your demo, hoping I get some new peeps watching that haven't heard about you yet
you deserve it
cold intro🥶🥶🥶🥶
Hurrah! My art has been shown.
Thank you for submitting it!!
you're moving behing Guillaum's head
Been loving how this game has come along since that game dev challenge. I love the art work and the story! Really hope we can play this game on switch or console one day I will definitely buy it
Me tooo switch is the first console I’d want to go to outside of the Steam deck!!
@@LighthoofDryden looking forward to that!
I feel like Samuel's voice should sound younger than it does? It sounds like he's like in his mid to late 20s when his character model resembles more of a child. Theres just a bit of disconnect between the two that really throws me out of the narrative, I dont think its bad but I just dont think it works completely.
Unrelated but if youre thinking of boss music for our dear Augusta I'd like to make the argument to making her theme based on music boxes, as they can be quite elegant and creepy at the same time, with the added bonus of music boxes being little machines. I think a good reference would be the Eclipsa theme music used in the cartoon Star vs The Forces of Evil (Specifically from the episode Conquer) as she had a very similar vibe to Augusta.
He is supposed to be like 19/20, of age to inherit! I agree that the voice still sounds a little older though, so it isn't final :)
I love the music box idea--her current music uses Piano (as the most "mechanical" and "virtuosic" instrument) but I really like the music box idea for the same reason--It could totally belong as another layer for sure!
god bless the goat
Some thoughts I had from this,
> 1. The setup of area > shop > area > shop > boss might actually be for the best, though maybe not 2 shops. The best rogue-games I can think of off the top of my head are always trying to diversify things. A lot of areas in Nuclear Throne are broken up into 3 parts, with each one getting slightly harder. The floors in Gungeon are massive and always include a shop, some chest rooms, an NPC encounter or two, and a unique room along the way.
Maybe Disinherited would benefit from something like area > unique encounter > area > shop > boss. This gives a pitstop style encounter for players where they can take a break from the main gameplay loop and experience something new, but also, could give you an opportunity to flesh out the story. Think of how in Hades, a lot of side encounters like Sisyphus or Eurydice not only give you an item or let you get some sort of loot, but also, drip feed you story. Having the shop last also allows players to spend their built-up currency to stock up basically.
> 2. Maybe the Reaper shouldn't start chasing you until a certain threshold is reached. Plenty of rouges introduce some sort of endless pursuer in order to prevent players from being able to take their time and grind, i.e. the Reaper in Gungeon or the Reaper in Paranautical Activity (a lot of Grim Reapers in rougelites, huh?) but both of these games don't introduce them right away. You want players to be able to learn what they're doing before there's something chasing them down that cannot be stopped and kills them easily.
> 3. Your foley design is absolutely awesome. Keep that up, it rules and sounds great.
> 4. I like the new items, they work very well. I personally dislike whenever rouge games have two types of upgrades, Playstyle 1 and Playstyle 2. Darkest Dungeon 2 is a very distinct example of this because soooo many of the items are either, "You are stronger at low light" or "You are stronger at high light". In DD2, it feels like you find so many items like this and so few distinct ones that it quickly gets kind of repetitive and almost forces the player into a certain playstyle whether they want to or not.
Super excited to start playing the demo, and I can't wait for your next dev log and wish you good luck at SXSW!
Dude cooked with this demo LET'S GOO
Can't wait!!
Ayyy thanks Joe!!
Ive been watching here and there since the blackthornprod video and i have to say your progress is looking good
Hey thanks so much!!
I love eating pie
Just wondering; will Samuel's mother ever appear in the game? If not in person, perhaps in a portrait in the mansion or during dialogue?
Since Deadbeat Dad Charles and Short King Samuel are so different in personality and beliefs, I assume that Samuel got his compassionate and artistic nature from her.
She *will,* but I don't want to spoil it! 👀
The demo is great, but I think I found a glitch. The walls you break with the skeleton cyths was destroyed by death
Yeah! Any slashing damage will do it, so I was happy with that as an alternative solution 😄
im back
samuel got that crispy cut also, have you heard of the english peot from the 17th century, john dryden?
He DOES
And yes!! He’s my namesake’s namesake!
For some reason the animation for the intro cutscene reminds me of the first Lego Harry Potter game
You should check out Big Mode. It's a game publisher owned by a TH-camr named Video Game Dunkey!
Bigmode would be the absolute dreeeaaamm. I love Animal Well
PLEASE make the cutscene at the end have the door opening
Awesome idea!!
Are.. are you Samuel? Were you cut out of your father's will? Are you secretly immortal?
I do have one question about this game. Will there be updates after the game release such as new relics or bosses?
Definitely! This is just a demo, today, and once it’s good and polished I’m gonna get back to adding more areas, content, and other stuff to the game 😄
🦴 bones
hellyeah
@9:05 one quick comment on the cutscene is that Samuel's voice seems a little quite compared to the music. It's awesome otherwise though!
Irrelevant, but where’d you get that shirt. Looks great
I think it was Target circa 2020? Maybe 2021?
@@LighthoofDryden Thanks! first order of business when I finish my time machine
How expensive will disinherited be and will it be playable on xbox one
You cant Skip the intro cutscene