asciicker.com/x13/ Go here and give it a try for yourself... and also if you find anything about this, please tell me. I don't know where this game went... but I love it, and want to see more.
Damn its so cool and its all text All I will say people who can contact and donate that guy plz do that its really unique and just like blue drake said it has endless possibilities Blue drake try contacting him maybe he can share more stuff like this or maybe he's working on it Right now
You guys _do_ know that just because youtube search results come up empty doesnt mean videos are not there. im just here to throw a rock at youtube - dont mind.
Amazing! Couple of subtle touches to notice: Your character has a shadow, and when you jump, the shadow stays on the ground. You can go into the water, and it will clip at the appropriate height as if you were walking on some submerged surface. Many of the houses use the asterisk * to make a little pink flower in the window.
What I find even more interesting is that he appears to have found the holy grail of 3D-based sprite art. Somehow he's managing to translate objects across (moving horizontally and vertically in screen space without rotating in 3D space) the screen without shifting the 'pixels' that are used to render them. I dunno if it has to do with the low-res images combine with the use of ascii characters but i would die to have a general purpose shader like that for transforming 3D models into sprites at runtime!
@@jamesclark2663 its actually whats called a orthographic view camera. in most games and in real life your view acts as a cone the camera located at the point and the view spreading out. but in orthographic the camera is a square with its ray-casts pointing forward without spreading out so no matter where on screen it is it will always render the exact same angle. if your using unity its as simple as clicking the camera object and setting its projection from perspective to orthographic. Hope this helps :)
I knew directly that it's ASCII but was blown away when you turned the camera... That's amazing... Also I've loaded it on my smartphone browser and it just works absolutely fine with touch controls... Just use the link from the comments
Another cool thing I discovered is that this is written entirely in JavaScript, meaning the code is completely public for everyone. This makes modding the game _very_ easy if anyone was so inclined. Just messing around with it I managed to write a code snippet that swaps sprites for the houses with the ones for the people, so there's a bunch of houses sliding around everywhere.
@@baitposter Well Rogue was in Ascii because it was running in a terminal. Dwarf fortress is actually rendered in SDL2 and you can change the tile set.
From a developer standpoint: that's just impressive as fuck. All I know is, that it must be pretty complicated to do this. Just rendering the angles of the camera view with different characters, depending on the color of a few pixels, is insane. I think they must have converted the video signals of a normal 3d world into ASCII by teaching it its equivalents for different color combinations. Doing this from scratch would be nuts
Thanks man. Why does BD say he's going to put links to the content in the comments below and I feel like I very rarely see it. With him discovering some cool and new talent, I would say this is a HUGE oversight on his part.
It's actually not just text, if you look at the page source, you can see the images that the page uses to draw everything. So, it's images. Maybe you can use actual graphics for this game.
ASCII = American Standard Code for Information Interchange. In the day of Bulletin Board Systems (80's) this was used for building/delivering a graphical interface to the user over 'dial-up' low speed modem connections (like 56k baud). These systems usually allowed a single computer-to-computer connection at a time. Almost all of them were privately owned, and often set up for pirate software. But some folks that had a following supported multiple phone lines and limited user chat groups. Some BBSs still exist. And, if you want a totally obscure way to send information this is still something that works - assuming you have a traditional land line and a cheapo modem. In fact, this is what you see Matthew Broderick doing in the classic 1983 War Games movie.
HOLY SHHH... It runs on my Cheap Samsung phone...!!! CONTROLS (so far)... Tap and slide with one finger for direction... Hold sides of screen to rotate.... Separate 2 fingers on player to jump (Oh dirty minds will smile)
Wow... that's so cool! In Croatia, there will be Reboot InfoGamer where the retro section hosts lots of retro computers and retro games. I wish this could run on those old DOS LCD x86 laptops or at least a Windows XP DOS machine. This would be so cool to play there! :D
This game runs on my android phone. Not sure about ios. Here are the controls: Drag to move Tap with two fingers to jump Tap left and right edges of the screen to rotate camera Edit: works on ios too. Thanks VJ DesignflAW
I think the answer to your question “why isn't this a thing” is because it's not a game- it's a pretty tech demo. There literally is no actual gameplay mechanics, which is arguably the bigger part of development. And while it's cool that it's done with ASCII characters, it's not that far removed from 3D-rendered low-res pixel art, which has also been done well before. So it would be great to see this turn into something, and it certainly has a unique style. But I wouldn't call it must-see/must-play until a lot more work is put into it.
@Zero Cool this is a 2D game rendered as 3D though. applying a shader on a TRUE 3D game so it looks like an ASCII art after post processing is not as impressive as this. this is on a technical level of impressive like the original DOOM which is also a 2D game that fakes 3D.
If this has any hope of going anywhere, it _needs_ to be seen by as many people as possible before it gets buried into obscurity. Minecraft got a huge following while it was still in its alpha and beta stages.
@@lunarconduit Gotta love how people just assume that money will solve any problem someone has and it will make them continue working on whatever project, just because, that's not how a lot of good creators work.
CaptmagiKono I see where you’re coming from, but if you have enough money you can literally do anything you want. Maybe this guy won’t finish it for more money, but there are plenty of devs who do work for money who can.
This is really an interesting idea to create a game. Some developers are creative on making game, but may not be good at marketing. Thanks for showing up this game. Really impressive. :)
LeeT Game Development its entirely possible that it was a project just for him. Or just as art. Not every development has to be famous, or has to be FOR people. Sometimes creations are really fucking cool, even if they’re just test projects or something an artist made for themselves
@@olliepoplol5894 I know what you are saying. I just feel inspired and motivated once I show the game to the community. And all the feedback will help me to improve the game quickly. It looks simple and complex at the same time. He even make shadow, terrain and see. The action is very smooth as well. I can't really call it a game at this stage. But definitely a cool show case or tech demo. :)
LeeT Game Development no it’s super cool! I love the idea as well! It really is interesting and unique. I just think it’s good to be mindful that art doesn’t ALWYAS have to be for an audience. I think sometimes art and artists can have an appeal even if they aren’t very well known. It isn’t always made for the masses
I think the coolest thing about the reflection at 9:20 is that it not only reflects the building but isn't just a copy paste of the building in the water, it lets you see the bottom side of the roof like a real reflection would.
The 3D style and reflections is pretty neat but I never thought I’d live to see the day where someone was genuinely absolutely amazed at ASCII art after the 80’s/90’s.
Thanks BD. Question though, when you say you're going to put links to the content in the comments below, please follow through with that. You do a great job discovering some cool and new talent, this is very important for you and for them. When I linked your physics video on Reddit, the MAIN complaint was that you didnt put a link to the guys twitter. You talked about him in the video and showed his page, but without the link I guess it is "perceived" as ungrateful to the original artist/developer. Great stuff though, thanks for bringing all these cool projects to the forefront.
Thanks for bringing this amazing project to light! I once tried to make a little program to take a screenshot, convert it to ASCII text, and then paste it into a command shell so you can essentially get a remote view of a computer from a text-based shell. But I gave up on it. This takes me back to that time in my life.
5 ปีที่แล้ว +3
"ITS JUST TEXT!" Haha, wow instantly fallen in love with that style. Feels a bit like seeing minecraft for the first time? This is Amazing!
This is the most unique shader I've seen for a game. Very interesting concept indeed. If a game using this could somehow integrate the ASCII letters into the actual gameplay, that would be really incredible
funfact: if you rename the x13 to x1 (or any other number before 13) you get in early builds of this game,you see tests builds, and the generation of the game throughout the time.
@@phoenixrider2774 yeh it seems to be locked at 20 fps, It feels alot more than 20 tho so not sure, I get more frames outta Day-z, Scum, Brutal Doom so maybe its my browser or something.
Check embark, but its more minecraft graphics than this one. And unlike others that its said to be df-like, at this one the guy is really getting inspired by df.
Yeah, but then it would run at like 10 fps. The lack of graphics in DF leave more room for other features, it's the reason there are so many systems in it.
This is a really cool idea, I really like it. This kind of thing happens all the time actually, there are many great indie videogame concepts out there that have yet to have been discovered.
@@Bluedrake42 That's my biggest pet peeve of this channel, there is very few links relating to the video in the description. Also how do i view the pinned comments?
It's so cool that you use your sub count to give more attention to indie artists like this. I hope he/she notices and finds the motivation/initiative they may have been lacking.
In /x9/ it looks like he was playing around with different biomes. Really cool project, thanks for sharing this discovery. I personal favorite little addition is that you can have the character move diagonally using home, pgup, end and pgdwn
The thing that blows my mind the most "literally" is the fact that we are looking at a total flat screen of text. Yet for some reason we cannot see that. Instead we see this 3d world, that isn't really there.
Which is pretty much the case in every 3D game, to be honest. It doesn't really make much of a difference whether the image is composed of pixels or ASCII characters.
It would becool to see this turned into a multiplayer planetary exploration game. I can just see the little characters scuttling about terrain building things, looking for caves, ores, new lands, new animals, etc.
A little hack: zoom out from the navigator to enhance graphics / text and to see more of the world And if you cross the sea you'll find an another island
Just think of a 3D type Zelda game like breath of the wild, but with this kind of graphics and 2D art style. Now that’s something I’d love to see. Also looks mildly similar to the early fallout games for some reason. Edit - It also runs on a phone browser wtf haha
Upon viewing the source, it's just a pure javascript client connecting to a websocket server. Just goes to show, you don't need fancy frameworks to make cool unique creations.
Man, this game is seriously motivating to try and learn game development. This is the kind of stuff I want to make, a unique world, with a unique style. This is such a cool game
For some reason, I can imagine this game engine being used as a base for variations of game with similar mechanics, isometric graphics, and camera rotation mechanics. The games that I think of that could be done in this engine include the Ultima, Myth: The Fallen Lords, Populous, Dungeon Keeper, Theme Park, Age of Empires, Black & White, and even the Commandos/Desperados series of games. The graphics definitely has a Populous vibe to them, yet the camera rotation system reminds me of Shadow Tactics, Dungeon Keeper, and Myth.
me: *eat cereal* this gonna be amazing me: it's entirely text and 3D wow omg genius me: *see chrome icon* me: *drop the bowl of cereal* me: HOW THE FREAK IS THIS POSSIBLE
GUYS, THIS GAME WORKS ON MOBILE BROWSERS! The controls are a little funky, though: -Swipe a direction and hold your finger on the screen to move in that direction. -Tap with two fingers to jump. -Touch and hold the left/right edges of the screen to turn the camera.
@@dehazelaar4324 haha I can see that I struck a nerve. you know why most game dev projects fail, on platforms like kickstarter or others? cause they don't finish the game. general rule of life, finish the projects you start so you aren't churning out half baked shit
Why is this amazing people? Step 1: Render scene to low-resolution buffer, using 1 pixel per ascii character. Step 2: Use pixel shader or similar to convert each pixel of the buffer into a full character. This essentially enlarges the image to screen size. Step 3: Done. @3:16 "This is amazing" - no this is just a regular engine using maybe voxels or even just regular triangles. The only magic is in the pixel shader, the rest of the engine is like any other.
@@leftofzen Your "Explanation" was only the middle part of your comment...it is your initial question and ending paragraph that shows you are jealous...but it's understandable you would try to keep the focus on the part of your comment that doesn't make you look jealous LOL....by the way...when quoting someone's word(s) you use quotation marks...not apostrophes...genius
Is it really any more complex than rendering 3D using large pixels and a large color palate? (I'm not a programmer so I don't know) Edit: what range of characters is it using?
asciicker.com/x13/ Go here and give it a try for yourself... and also if you find anything about this, please tell me. I don't know where this game went... but I love it, and want to see more.
I tried the game out on my phone lol, it worked pretty well
By the way, the other characters in the game, are they real players? Because they seem like bots to me.
Damn its so cool and its all text
All I will say people who can contact and donate that guy plz do that its really unique and just like blue drake said it has endless possibilities
Blue drake try contacting him maybe he can share more stuff like this or maybe he's working on it Right now
@@Bobmama1 they are bots yeah
Yep, pretty damn cool IMO
Congratulations Drake, this is the only video on TH-cam about this game that exist. You truly have discovered a gem.
there's another one now... a fortnite video.
@@OCinneide now? That one is over a year old
@@OCinneide unless they changed their title
You guys _do_ know that just because youtube search results come up empty doesnt mean videos are not there. im just here to throw a rock at youtube - dont mind.
@@aHedgerowFrog i googled it and only 1 video, this video on youtube and dailyblocks.
ascii game: *exists*
me: it's gonna take alot more then that to impress me-
ascii game: *rotates*
me: oooooh
Rogue (the father of roguelikes) was an ascii game.
@@pito3148 And why is that relevant to the joke he made?
@@Marin0520
It looked liked an ascii game was a new for him and ASCIICKER was the only game with that property.
@@pito3148 did Rogue rotate?
@@Supreme_Lobster
You know it didn't.
Okay I was actually impressed when you rotated it
@dustisdeadbodies85 a big moan
Riiighht!!??
@@FloofyTanker OwO
*keanu voice* wow
But what if it's just a texture made out of characters?
I’ve never seen a video about something no one has ever made a video about.
damn.
that's deep
Yeah
Pappy Van Poodle
th-cam.com/video/AAxEhs1IVTI/w-d-xo.html
pappy van poodle
the perfect engine to update dwarf fortress :y
Someone needs to make It real
Omg. Your a mad man! I love it! #bestideaof2019
Genius
Cataclysm: Dark Days Ahead would look great in this!
Impossible.
alpha version? Bright colors? tons of the same npc? basic building blocks? it's just like the start of a very famous game...
Fortnite
@@mostlyghostly6615 no
Super Mario 2
Shark Tale Star wars Lego 3ds: A tell tales game?
He thought about Minecraft...
He's working on it again. Posted some interesting stuff on his twitter
Where?
@@cidballcidball8030 his twitter
Spyderz lol
@Chris E. Someone's an upsetti spaghetti
@Chris E. Correction: you like calling people idiots.
This engine could be implemented into an awesome skiing game.
ASCII or Die
Get out.
@Zero Cool I remember Ski Free with the Yetis, I used to play that in between Chips Challenge. Good times
@@razeezar Chips Challenge was the shit
Then I would play jazz jackrabbit 2
ASCII Free
Amazing! Couple of subtle touches to notice:
Your character has a shadow, and when you jump, the shadow stays on the ground.
You can go into the water, and it will clip at the appropriate height as if you were walking on some submerged surface.
Many of the houses use the asterisk * to make a little pink flower in the window.
What I find even more interesting is that he appears to have found the holy grail of 3D-based sprite art. Somehow he's managing to translate objects across (moving horizontally and vertically in screen space without rotating in 3D space) the screen without shifting the 'pixels' that are used to render them. I dunno if it has to do with the low-res images combine with the use of ascii characters but i would die to have a general purpose shader like that for transforming 3D models into sprites at runtime!
@@jamesclark2663 its actually whats called a orthographic view camera. in most games and in real life your view acts as a cone the camera located at the point and the view spreading out. but in orthographic the camera is a square with its ray-casts pointing forward without spreading out so no matter where on screen it is it will always render the exact same angle. if your using unity its as simple as clicking the camera object and setting its projection from perspective to orthographic.
Hope this helps :)
Was watching it normally thinking, ok, must be a 2D game.
*proceeds to turn camera*
Holy frick!
Same
Friggin blew my mind
Holy fuck!
@johnmann No shit Sherlock
Mind blown
"A world rendered out of ex's and periods" idk man that doesn't seem too farfetched if you ask me
Underrated joke.
BRUH, AN APPLICATION MY PC CAN ACTUALLY HANDLE!!!
mine cant wtf
Justin Newcomb it’s a site :D
@@michelemarchesini8743 still an application
it's still full 3d real time rat casting
I'm using it on my phone
How far we gone from text RPGs to text-based 3D engines...
I knew directly that it's ASCII but was blown away when you turned the camera... That's amazing...
Also I've loaded it on my smartphone browser and it just works absolutely fine with touch controls... Just use the link from the comments
Another cool thing I discovered is that this is written entirely in JavaScript, meaning the code is completely public for everyone. This makes modding the game _very_ easy if anyone was so inclined. Just messing around with it I managed to write a code snippet that swaps sprites for the houses with the ones for the people, so there's a bunch of houses sliding around everywhere.
I would pay a lot of good money for a quality Open World RPG, multiplayer or single player idc, I just would love ASCII mages
I love this idea. Something with an Earthbound aesthetic and story style done with this engine would just be too good.
Dwarf fortress
Baldur’s Gate
The house reflections in the water are really impressive.
Everybody: omg this game run in 4K
Bluedrake: omg this game is made of letters
Btw it’s really cool
Dwarf Fortress and many roguelikes are in ASCII, what's special here is the 3D graphics made of ASCII art
@@baitposter Well Rogue was in Ascii because it was running in a terminal. Dwarf fortress is actually rendered in SDL2 and you can change the tile set.
He's moved to y letters!
/y2 is latest I think
y1 dont have the inventory if ppl want
Really cool to see the project got picked back up, really want to see this evolve.
y6 is the latest, with y7 in development
I love this! Thank's for putting the name in the title ;-p
From a developer standpoint: that's just impressive as fuck. All I know is, that it must be pretty complicated to do this. Just rendering the angles of the camera view with different characters, depending on the color of a few pixels, is insane. I think they must have converted the video signals of a normal 3d world into ASCII by teaching it its equivalents for different color combinations. Doing this from scratch would be nuts
you always find the weirdest and most interesting stuff
I Will keep commenting the on your videos until you notice me and we live happily ever after
DeeSink!
Imagine a game like dwarf fortress with this kind of engine
Hey hey people
yesssssssss pleaseeeeeee
Oh I would LOVE to see that!
I would throw money at that.
Dragonstein Seth here
The website is asciicker.com/x13/ if you want to play it.
Thanks man. Why does BD say he's going to put links to the content in the comments below and I feel like I very rarely see it. With him discovering some cool and new talent, I would say this is a HUGE oversight on his part.
Thanks for the link :)
Thanks man
thanks
Cheers for the link my guy
It's actually not just text, if you look at the page source, you can see the images that the page uses to draw everything. So, it's images. Maybe you can use actual graphics for this game.
Bluedrake: This game Is so down on the radar of the internet.
After this vid: Everybody play this.
This is what dwarf fortress looks like 2000 hours in.
Nah, the frame-rate is still above 3 in this video.
This looks like the pinnacle of ASCII. Using standard character maps from a viewpoint, in 3d space. ASCII should be pretty fast!!!
The way all of the little player characters run around reminds me of early Minecraft.
ASCII = American Standard Code for Information Interchange. In the day of Bulletin Board Systems (80's) this was used for building/delivering a graphical interface to the user over 'dial-up' low speed modem connections (like 56k baud). These systems usually allowed a single computer-to-computer connection at a time. Almost all of them were privately owned, and often set up for pirate software. But some folks that had a following supported multiple phone lines and limited user chat groups. Some BBSs still exist. And, if you want a totally obscure way to send information this is still something that works - assuming you have a traditional land line and a cheapo modem. In fact, this is what you see Matthew Broderick doing in the classic 1983 War Games movie.
HOLY SHHH... It runs on my Cheap Samsung phone...!!! CONTROLS (so far)...
Tap and slide with one finger for direction...
Hold sides of screen to rotate....
Separate 2 fingers on player to jump (Oh dirty minds will smile)
he's updating it hell yea
winter update apparently coming
0:00 OH, that looks really pretty
0:30 WITCHCRAFT !!
Wow... that's so cool! In Croatia, there will be Reboot InfoGamer where the retro section hosts lots of retro computers and retro games. I wish this could run on those old DOS LCD x86 laptops or at least a Windows XP DOS machine. This would be so cool to play there! :D
I would pay so much money to see this as a survival, multiplayer type game
This game runs on my android phone. Not sure about ios.
Here are the controls:
Drag to move
Tap with two fingers to jump
Tap left and right edges of the screen to rotate camera
Edit: works on ios too. Thanks VJ DesignflAW
marigo8 same controls work on iOS, thanks!
When he rotated the camera my mind imploded
I think the answer to your question “why isn't this a thing” is because it's not a game- it's a pretty tech demo. There literally is no actual gameplay mechanics, which is arguably the bigger part of development. And while it's cool that it's done with ASCII characters, it's not that far removed from 3D-rendered low-res pixel art, which has also been done well before.
So it would be great to see this turn into something, and it certainly has a unique style. But I wouldn't call it must-see/must-play until a lot more work is put into it.
@Zero Cool this is a 2D game rendered as 3D though. applying a shader on a TRUE 3D game so it looks like an ASCII art after post processing is not as impressive as this. this is on a technical level of impressive like the original DOOM which is also a 2D game that fakes 3D.
-Obligatory "real fun at parties" joke-
If this has any hope of going anywhere, it _needs_ to be seen by as many people as possible before it gets buried into obscurity. Minecraft got a huge following while it was still in its alpha and beta stages.
We can start him a go fund me to help him finish it. Maybe get some more programmers i
That's an idea but find out his reasons for discontinuing his work first. If he's just got a bad work ethic best not to throw money in his scam bank.
@@Quasarii off
@@Joshua-hz3cl yo, i'm taking it back. checked his twitter and dude has updates. he is working on a game tool for the game
@@lunarconduit Gotta love how people just assume that money will solve any problem someone has and it will make them continue working on whatever project, just because, that's not how a lot of good creators work.
CaptmagiKono I see where you’re coming from, but if you have enough money you can literally do anything you want. Maybe this guy won’t finish it for more money, but there are plenty of devs who do work for money who can.
Holly.
Thanks for showing us this diamond.
This is really an interesting idea to create a game. Some developers are creative on making game, but may not be good at marketing. Thanks for showing up this game. Really impressive. :)
LeeT Game Development its entirely possible that it was a project just for him. Or just as art. Not every development has to be famous, or has to be FOR people. Sometimes creations are really fucking cool, even if they’re just test projects or something an artist made for themselves
@@olliepoplol5894 I know what you are saying. I just feel inspired and motivated once I show the game to the community. And all the feedback will help me to improve the game quickly. It looks simple and complex at the same time. He even make shadow, terrain and see. The action is very smooth as well. I can't really call it a game at this stage. But definitely a cool show case or tech demo. :)
LeeT Game Development no it’s super cool! I love the idea as well! It really is interesting and unique. I just think it’s good to be mindful that art doesn’t ALWYAS have to be for an audience. I think sometimes art and artists can have an appeal even if they aren’t very well known. It isn’t always made for the masses
I think the coolest thing about the reflection at 9:20 is that it not only reflects the building but isn't just a copy paste of the building in the water, it lets you see the bottom side of the roof like a real reflection would.
This game is next level of classical gameplay.
The 3D style and reflections is pretty neat but I never thought I’d live to see the day where someone was genuinely absolutely amazed at ASCII art after the 80’s/90’s.
Thanks BD. Question though, when you say you're going to put links to the content in the comments below, please follow through with that. You do a great job discovering some cool and new talent, this is very important for you and for them. When I linked your physics video on Reddit, the MAIN complaint was that you didnt put a link to the guys twitter. You talked about him in the video and showed his page, but without the link I guess it is "perceived" as ungrateful to the original artist/developer.
Great stuff though, thanks for bringing all these cool projects to the forefront.
Thanks for bringing this amazing project to light! I once tried to make a little program to take a screenshot, convert it to ASCII text, and then paste it into a command shell so you can essentially get a remote view of a computer from a text-based shell. But I gave up on it. This takes me back to that time in my life.
"ITS JUST TEXT!" Haha, wow instantly fallen in love with that style. Feels a bit like seeing minecraft for the first time? This is Amazing!
This is the most unique shader I've seen for a game. Very interesting concept indeed. If a game using this could somehow integrate the ASCII letters into the actual gameplay, that would be really incredible
funfact: if you rename the x13 to x1 (or any other number before 13) you get in early builds of this game,you see tests builds, and the generation of the game throughout the time.
he gets to that in the vid :)
1:37 "Barely nothing" what
20 fps no lag this is sweet, all it needs is some sound and some weapons for some pvp action
ASCII PvP
@ hahaha I think you might be right, I run most games pretty well tho it is quite old,should I try semi skimmed ?
@@ps4shotsgaming528 I use 2% for my PC
@@phoenixrider2774 yeh it seems to be locked at 20 fps, It feels alot more than 20 tho so not sure, I get more frames outta Day-z, Scum, Brutal Doom so maybe its my browser or something.
you can actually get the source code, fonts, and the map from your browser .
This is what I wish Dwarf Fortress looked like
Oh no, you don't, believe me! D:
Check embark, but its more minecraft graphics than this one.
And unlike others that its said to be df-like, at this one the guy is really getting inspired by df.
Yeah, but then it would run at like 10 fps. The lack of graphics in DF leave more room for other features, it's the reason there are so many systems in it.
Oh heeeeell no.
It’s already, like, the most difficult game to run ever made, giving it graphics this sophisticated would probably fry laptops.
This is a really cool idea, I really like it. This kind of thing happens all the time actually, there are many great indie videogame concepts out there that have yet to have been discovered.
When he said "it's just text" I squinted my eyes immediately
Employer: To prove your programming skills, we'll need you to make something simple, like a text adventure game.
This nigga:
its only a 160x90 ascii generated game impossible my computer cant handle that.
**computer intensifies fan sounds nervously**
wow. just wow man. Thanks for highlighting such a cool little project! Hope the author will eventually see this video and go on!!
tfw no link to the game in the description
Takes... 20 seconds to search it
You can literally copy and paste the name into your url bar and add .com
check the pinned commentssssssssssboiiiiiiiiiiiii
..what pinned comment?
@@Bluedrake42 That's my biggest pet peeve of this channel, there is very few links relating to the video in the description. Also how do i view the pinned comments?
Yeah dude, thanks for posting this,,, this game definitely maintains a STANDARD for aspiring Game Developer's,,, It Is a Beautiful Game..
It's so cool that you use your sub count to give more attention to indie artists like this.
I hope he/she notices and finds the motivation/initiative they may have been lacking.
I would REALLY like to see an actual RPG made this way.
Just imagine what a Dungeon like a Castle with monsters would be like
just play daggerfall or arena and youre basically there lol
He uploaded an update TODAY on his Twitter!
So happy to see the community revive this project!
Have you heard of Dwarf Fortress?
No
Catalysm... It's also ASKII
And there's a doom mod which renders in it also
Have you heard about the high elves?
Have you heard about shoe? It stinks
This could go in hundreds of different directions and I’m absolutely obsessed. So. much. potential.
This is the true "low end 3d game" that everyone talks about.
In /x9/ it looks like he was playing around with different biomes. Really cool project, thanks for sharing this discovery. I personal favorite little addition is that you can have the character move diagonally using home, pgup, end and pgdwn
This could be a nice engine for a low spec machines, i love it..
Yeah it even works on my old broken phone with 61 fps, it's amazing
This uses ASCII Art Fx screen shader that was been out for about 6 years for unity
The thing that blows my mind the most "literally" is the fact that we are looking at a total flat screen of text. Yet for some reason we cannot see that. Instead we see this 3d world, that isn't really there.
Which is pretty much the case in every 3D game, to be honest. It doesn't really make much of a difference whether the image is composed of pixels or ASCII characters.
It would becool to see this turned into a multiplayer planetary exploration game. I can just see the little characters scuttling about terrain building things, looking for caves, ores, new lands, new animals, etc.
A little hack: zoom out from the navigator to enhance graphics / text and to see more of the world
And if you cross the sea you'll find an another island
You can run and control the game in a mobile web browser
And I think it would be cool to have a feature that renders polygons instead of text
Dwarf Fortress just got a whole lot more interesting.
Building an engine for this, and then writing a cyberpunk roguelike/point-and-click adventure game with this is now my summer project.
Just think of a 3D type Zelda game like breath of the wild, but with this kind of graphics and 2D art style.
Now that’s something I’d love to see.
Also looks mildly similar to the early fallout games for some reason.
Edit - It also runs on a phone browser wtf haha
Imagine remakes of some 80's-90's Sierra adventure games with this idea. Basically not touching the graphics, but just making them 3D.
Upon viewing the source, it's just a pure javascript client connecting to a websocket server.
Just goes to show, you don't need fancy frameworks to make cool unique creations.
My mind was blown as soon as you began to turn the image
Friend: "hey so whats the graphics of the game like? and is it 2D/3D?"
Me: "Uhm well, you see-..."
Man, this game is seriously motivating to try and learn game development. This is the kind of stuff I want to make, a unique world, with a unique style. This is such a cool game
stopped watching after 1:45 minutes and started playing it instead. GREAT FUN even though there aren't any story to it yet
For some reason, I can imagine this game engine being used as a base for variations of game with similar mechanics, isometric graphics, and camera rotation mechanics. The games that I think of that could be done in this engine include the Ultima, Myth: The Fallen Lords, Populous, Dungeon Keeper, Theme Park, Age of Empires, Black & White, and even the Commandos/Desperados series of games. The graphics definitely has a Populous vibe to them, yet the camera rotation system reminds me of Shadow Tactics, Dungeon Keeper, and Myth.
me: *eat cereal* this gonna be amazing
me: it's entirely text and 3D wow omg genius
me: *see chrome icon*
me: *drop the bowl of cereal*
me: HOW THE FREAK IS THIS POSSIBLE
Oh you don't know what's coming for you. OpenGL libs like Pixijs is gonna change everything you know about browser gaming
@@please.stop.coping this is fucking amazing
GUYS, THIS GAME WORKS ON MOBILE BROWSERS!
The controls are a little funky, though:
-Swipe a direction and hold your finger on the screen to move in that direction.
-Tap with two fingers to jump.
-Touch and hold the left/right edges of the screen to turn the camera.
Not even DONG (or D!NG) has noticed this game.
That's pretty strange.
I let out an audible "holy shit" when you rotated the camera.
9:20, there's a face reflected in the water, hiding in the tree second from the right. Why can we only see that face in the reflection???
There isn't a face
@@nowonmetube Wait, where's your face??
@@SemiMono there is no face!!
@@nowonmetube NnnNOOOOOOOO!!!!
@@SemiMono in YOUR FACE!
Ascii is just letters. From a computers perspective it’s a way to display bytes. Just like hexadecimal or binary
"He actually left this project to do another little thing" lmao he broke rule #1 of being a game dev, finish the game
I'm 99,999% sure you have never developed a game in your life.
@@dehazelaar4324 haha I can see that I struck a nerve. you know why most game dev projects fail, on platforms like kickstarter or others? cause they don't finish the game. general rule of life, finish the projects you start so you aren't churning out half baked shit
@@ursliced8956 Sure, so what's your github? I'd love to check out your finished projects! :)
@@dehazelaar4324 I second this, share the github
De Hazelaar Who said they develop games...? It’s just common sense.
This guy is so much better than the other 41 blue drakes
Rain Rider TRUTH
Why is this amazing people?
Step 1: Render scene to low-resolution buffer, using 1 pixel per ascii character.
Step 2: Use pixel shader or similar to convert each pixel of the buffer into a full character. This essentially enlarges the image to screen size.
Step 3: Done.
@3:16 "This is amazing" - no this is just a regular engine using maybe voxels or even just regular triangles. The only magic is in the pixel shader, the rest of the engine is like any other.
It's not a competition bro...don't be jelly
@@KingOfGamesss Yes, because explaining how something works so lay people like you can understand it is 'jelly'.
@@leftofzen Your "Explanation" was only the middle part of your comment...it is your initial question and ending paragraph that shows you are jealous...but it's understandable you would try to keep the focus on the part of your comment that doesn't make you look jealous LOL....by the way...when quoting someone's word(s) you use quotation marks...not apostrophes...genius
If it's so simple and unimpressive then how come no one has ever done it before
The code is very good indeed and properly commented. The second game is a 'Moon Patrol' ascii remake, which is very good also. Nice discovery!
6:18 the post says he's using Rexpaint.
The fact that it has reflections..... just next level
Is it really any more complex than rendering 3D using large pixels and a large color palate? (I'm not a programmer so I don't know)
Edit: what range of characters is it using?
This is exactly what I was looking for one year ago and didn't find ANYTHING
"I think I'll play that one game I saw on youtube....what's it called again? Was it ASSLICKER?"
My jaw dropped the moment you started running while rotating