In my hardcore run of Subnautica I blacked out for what felt like over two seconds. It was a bad situation. I was doing the Jellyshroom caves early by building a vast network of oxygen pipes that crept around the corners and was mostly out of range of the Crabsnakes. At one point I got too close to one though, and in the scuffle I lost track of exactly where I was. That combined with the higher pressure draining my oxygen 3 points at a time, and before I knew it my screen was fading to black. I thought I had scuffed my hardcore run, but at the last possible second I got within the radius of one of my oxygen pipes and I watched everything come back. I went on to finish that hardcore run. It was the highest my adrenaline has ever gotten from a game. Subnautica pulls me in like no other.
I was doing a hard-core run once, retrieving a Cuddlefish Egg from the Giant Mushroom Tree near the Aurora. I got back to my submarine parked at the cave entrance with a couple seconds of oxygen left. That's not cutting it as fine as you did, but I felt the same adrenaline getting lost in the caves with finite air.
Sadly, I lost two hardcore runs to my seamoth getting trapped in the wall (flora pushed it while I was just far enough away)… I don’t try hardcore mode anymore
I never thought about it before, but meters in Subnautica are brilliantly designed. They use circles instead of bars, which means they can more easily fit in our field of vision. The most important gauge is the largest and contains the numerical value because you need it to estimate when you have to surface from the depth you're at, while the others are smaller and have no numbers because they're only needed when you have the PDA open. They also have clear and obvious icons that should keep colorblindness from being an issue.
You should make a video on how important the radio is in making player progress in Subnautica as it forces you to go to new bioms and gain more recipes in order to make the player reach the end goal that is the deep depths just under sands that their bases are in ( I noticed all surface exploration and crafting related achievements are common while exploration reguarding underwater areas are rare )
Good thought! It is definitely something I thought about during the process of making this and I ultimately made the decision to focus on other mechanics for the sake of getting the video out. I especially like how the dialogue from the radio and PDA contribute to the feeling of loneliness. I'll make sure to explore it in a video at some point in the future.
Like how the Radio gives the player a signal to Second Officer Keen's Lifepod which tells the player to go to the rendezvous spot which is on the Floating Island where the first Degasi base is and there the player finds a PDA that tells them to go to the second Degasi base in the Jellyshroom Caves where there's a PDA that tells them to go and find the third Degasi base in the Deep Grand Reef which is near the Lost River so the player has a big chance of going to the Lost River and therefore finding the Disease Research Facility and the entrance to the Inactive Lava Zone. Or if the player doesn't find the Lost River the player can get a distress signal from CPO Yu in the Blood Kelp Forest which is also close to a entrance to the Lost River.
This level of immersion is why the reaper is so absolutely terrifying. Even with all of my experience in the game (mid level of experience. A few runs) I still get a spike of adrenaline when I spot one even when I know I'll be okay. It's a level of primal fear not many games can make me fear. The fact the game is simply meant to be immersing and not scary is just icing on the cake. The sounds and feel, unknowing of what's out there with limited vision...it all just fits together so cohesively.
I found that the opening added to the immersion. The lack of narration, followed by the lack of the standard tutorial left you immediately engaged and focused on the situation you found yourself in. In many ways this mirrored the experience of the game’s protagonist - suddenly evacuating the ship and then waking dazed and disoriented on a foreign planet - forced to figure out how to survive with little help. A second piece that added immersion for me was the unvoiced protagonist. This allowed me to become the protagonist. The lack of dialogue also added to the sense of isolation.
I wouldn't say my first emotion when talking about Subnautica is fear, But rather Awe. Its striking to play the game for the first time in a while, or even at all. The game does a Great job of presentation when it comes to its world. The environments are pretty, even when their dangerous, the creatures are designed so well that even though some are legitimately terrifying, you cant help but to go and get another look. Leaving the player in the dark when it comes to descriptions of things until the player either learns through natural means (The crash fish example) or by interacting with the object by scanning it. No other game has been able to consistently pull me in like Subnautica does. Its truly amazing
I think the reason Subnautica is so terrifying is because of how real it feels through its immersion. Unlike many horror games that rely on cheap scares, scripted sequences, and direct attempts to frighten a player, Subnautica simply tries to mimic the natural world. It feels so much more real and meaningful when the horror of the game lines up with exactly the stuff that activates the fear response in your lizard brain.
I remember my first time running into a stalker. I was terrified at first and panicked when it started chasing me into the safe shallows. It was literally a few inches away from me and I couldn't find my life pod for a couple of minutes while I was trying to avoid getting bitten. The entire time I was swimming in circles my life pod was right above me.
I feel a kind of weird affection for stalkers (the fish type). Someone described them as dogs, and I can totally understand that. Its kind of cute the way they swim around and collect metal salvage for their nests... I'm guessing in hopes of attracting a mate. Yeah, they'll definitely let you know they don't like you in their area, but I could watch them collect metal all day.
I still feel a silent protagonist was the right way to go atmosphere wise. One of my biggest peeves with Below Zero was giving the playable character a voice
Its more of a story game than the original tho also, the first is more survival and being stranded than below zero so it fit much better, i think they both are great in different ways.
Man, I love Subnautica. One of the most memorable games I've ever experienced 💙 🌊 Geez though.. I've never seen a channel with so many high quality videos get THIS little exposure. I've been binging for a little while, and I'm grateful to have found your videos amongst the ocean of creators on this platform. Keep up the great work man 👍🏾
Subnautica truly has some intangible qualities that make you feel and experience things not many other games can. And thanks so much for the kind words! The exposure comes with more work and a bit of luck so I'm not in a rush. The feedback I get from nice comments like this always gets a smile out of me and helps keep me motivated.
This is why it's one of my favorite games of all time. All these intricate designs are so well thought out to give players an immersive experience. And your analysis is so on point! You deserve so many more subscribers for this!
Probably my favorite game of all time. I would also like to point out that playing it in hardcore is incredibly intense and I have never felt more afraid while playing a game
Couldn't believe my eyes when I finished the video and saw that you only had 236 subscribers. This video was awesome, your channel is criminally underrated!
I discovered this game a few months back and was absolutely enthralled with it. For a few weeks I'd play it for hrs and hrs everyday. Those hours felt like 30mins, time just flew by. Sadly I had to stop playing it. I still love the game and want to play it more but it just started scaring me like nothing else ever has lol. I could not even IMAGINE the terror I'd feel if I was playing it in VR.
my one and only problem with Subnautica is the lack of replayability. after you beat the game once, you already have a real good idea of where everything is and how to quickly progress the second time you play through. one of the only things that changes between worlds is where exactly your lifepod lands, and it's only a small change each time. it's always within the same ~50m of the center of the map. regardless, it's one of my favorite games, and i'd give anything to play it blind again. the fear i felt when encountering each leviathan for the first time felt much more real than any other game i've played
This video is so well made! You deserve so much more exposure! Subnautica is my all time favorite games, and one of the things that got me into speculative evolution and world building.
Thanks, and I'm sure the exposure will come with time! Subnautica is really unique in how it creates a world that feels truly alien compared to a lot of other sci-fi games.
Another interesting interaction with the stalkers is if you feed one a fish, it will be friendly with you for a little while and even bring you scrap titanium.
I've played this game several times and I'm playing through it again now because of the 2.0 update, and STILL that part at 0:20 makes me shudder in fear.
I will tire of hearing new analyses, theories, and deep dives (pun intended) into this awesome, beautiful, terrifying game. I had the privilege of playtesting Below Zero for a short while, and experiencing and aiding in the development of one of my favourite games of all time is definitely not something I’m going to forget in a hurry. Interacting with the team and other playtesters was such an incredible experience, I’m so glad I got to be a part of it 🥰
Severely underrated channel, great work! After putting in over 700 hours into Subnautica, I think I am qualified to say that I think you are spot on with your explanations and ideas. I hope to see more videos from you as your channel grows.
A pretty good analysis. I played Subnautica and Subnautica Below Zero. The first one is the better imho. I love the Cycplops, bigger world and the in general more positive mood. Subnautica appeared to me in the beginning of my experience like a cartoonished version of an survival game which would make fun while surviving. Until I went below 200m then this thing started the scare the sh..t out of me. Which was great. Then my pull back to my safe shallows, was like "getting back home" where are less creatures trying to eat me alive. My super brain 2nd thought was, ok getting to the Aurora and check that place out. Well, great thought and my 2nd shock... I 'found' the Leviathan roaming around, Jesus Christ, I rushed back "home" saved and took a break. But I love this game until today!
other interesting interactions : sea traders spawn interesting ressources and also bio matter, gasopods emits bubbles that can be collected before explosion to make gaz torpedo
Very cool and well thought out analysis Alec! I’ve never played Subnautica before but this vid introduced me to how immersive and well designed it really is so I think I might go out and play it now. Keep it up dude!
I 100% agree. The unique location of the game in combination with the focus on immersing the player definitely makes fear a byproduct of the gameplay, even if it wasn’t the original intention.
One of the less intuitive things in the game is probably the cave sulfur being located inside the crash fish's flower thing. I think this could've been remedied very easily: Just put the sulfur NEXT to the flower. Then you still have to get close to the crash fish, but you wouldn't think it's part of the same 3D model.
Radiation only beginners an issue a few days after you start. You can try exploring the aurora earlier. More specifically the waters around the Aurora as the entrance is blocked and requires a tool to enter.
Thanks for watching! It takes TH-cam a bit to tell whether a channel is making good videos or not and I recently started posting regularly so more people will jump onboard eventually.
Ok, question. I'm relatively new to the game, and I was out exploring around the safe shallows. It was getting dark, and I entered this area I'd never been in before. There were all these pointed peaks angled upwards like spikes, and it got REAL dark REAL fast... Darker than I would have thought since I wasn't that deep. Also, and this is the fun part, when I kicked on my seaglide's light, there was a metric buttload of bonesharks swimming around. Where the hell was I?
I feel like the immersion is critical to the horror aspect of the game. The threats feel much more real and therefore more scary when you are fully immersed in the game
*Enters Dunes PDA: Detecting multiple leviathan class lifeforms. Are you certain what you are doing is worth it? Player: *Craps pants and nopes out of there
I love the game all other games in space are boring for me, because there is nearly nothing only space, dark and debries often only. But here and in BZ you have a beutiful planed underwater world, with all that dif. fauna and flora. Im not afraid of deep or so but when you are diving later under 700m and more and it goes every time darker and the awsome sound, it gives me a bit an unpleasant feeling like in real life swimming in the ocean and cant see what is under you. But I must say my first gameplay was realy only like ????, no quest, only a few hints, and the biggest survive and escape. And later over the radio has find other resque pots and then often only there is only a pic or you need to find an other pot first. The game is really like you crashed somewhere on a planet or desert, and then you have ether no quest only like in RL "survive" against all. And when you finished your first playthrough, then you now what to do more or less, and even find stuff that you maybe even dont see or used.
The lack of in-your-face tutorials can take a bit to get used to, especially if you aren’t familiar with other games that do it. It’s also a balance between giving enough info to get the player going in the right direction, but not so little that it gets frustrating and they quit. Personally, I think giving the player minimal information in Subnautica is worth it because of how it fits in the lore and encourages players to explore the environment.
Nice video. Want to feel like a noob again after you finished the game in hardcore ? Get Permadeath mod (need to downgrade the game to "Legacy - Public legacy build" version of the game under Steam). The mod among many others are available on Nexusmod (I think they are now archived as the "Living Large" update came out and makes previous mods obseleete). Have fun players.
Satisfactory. On the topic of UI design, I think Satisfactory does it best. While it's gameplay is similar to factorio- suspciously so, save for a lack of enemy waves- the UI is absolutely glorious. The sound effects and visual particles make it feel like a collection of real, metal and plastic-based control panels for heavy machinery, and sound so tactile and fun to click. Sound is wildly underused in game development- something that subnautica also did well. The sound of clinking glass, warping metal, and beeping, high-tech machinery, as well as the distant roars of creatures that give you a heads-up on their proximity and location- it's amazingly well done.
I think you move far too fast by default, it makes these big ass sea creatures seem small cause you can just sea glide away most of the time. Not immersive enough, fear isn’t real.
I know this is a highly unpopular opinion but Subnautica is one of the games I felt the least immersed in. I suppose this can be partially blamed on how I have to play on lowest settings due to my PC barely handling anything better - but it doesn't excuse everything. In general I feel the crafting, inventory, gathering resources and progression are rather clunky and unsatisfying. I tried over 10 times to get invested in this game over the span of years and I just can't seem to do so. Oh well, that's just me.
It may be unpopular, but I totally understand it. The environmental pop-in in particular can tend to take me out of the experience and later on inventory management can be a bit more of a hassle. The overall unique setting and the experience Subnautica offers keeps pulling me back in though, compared to most other survival games where you're simply building a shack in the woods.
It's individual, no surprise. I love Subnautica and I had been waiting for more than a year to play it. But when I finally started, I felt...kinda dazzled, disoriented and generally overwhelmed. It was all just too much. I needed a break for a couple of weeks or so before I felt like playing it again.
What’s with the pointless destiny 2 dig at 9:38? That game isn’t even a survival game and it’s going for a completely different gameplay niche. It’s like comparing apples to pizza there so different that they shouldn’t be compared
I wished I could play this blind again.
Same here!
This, and breath of the wild win the "i'd kill to play this blind again" award
Same man!
So unanimous with this game!
I have alzheimer's
In my hardcore run of Subnautica I blacked out for what felt like over two seconds. It was a bad situation. I was doing the Jellyshroom caves early by building a vast network of oxygen pipes that crept around the corners and was mostly out of range of the Crabsnakes. At one point I got too close to one though, and in the scuffle I lost track of exactly where I was. That combined with the higher pressure draining my oxygen 3 points at a time, and before I knew it my screen was fading to black. I thought I had scuffed my hardcore run, but at the last possible second I got within the radius of one of my oxygen pipes and I watched everything come back. I went on to finish that hardcore run. It was the highest my adrenaline has ever gotten from a game.
Subnautica pulls me in like no other.
Subnautica giving you those extra 6 seconds or so before you drown really gets your heart pumping and heightens the tension wherever you are
I was doing a hard-core run once, retrieving a Cuddlefish Egg from the Giant Mushroom Tree near the Aurora. I got back to my submarine parked at the cave entrance with a couple seconds of oxygen left. That's not cutting it as fine as you did, but I felt the same adrenaline getting lost in the caves with finite air.
Sadly, I lost two hardcore runs to my seamoth getting trapped in the wall (flora pushed it while I was just far enough away)… I don’t try hardcore mode anymore
I never thought about it before, but meters in Subnautica are brilliantly designed. They use circles instead of bars, which means they can more easily fit in our field of vision. The most important gauge is the largest and contains the numerical value because you need it to estimate when you have to surface from the depth you're at, while the others are smaller and have no numbers because they're only needed when you have the PDA open. They also have clear and obvious icons that should keep colorblindness from being an issue.
They experimented with UI design along the development. On earlier screenshots one can see bars too. Progress to perfection.
You should make a video on how important the radio is in making player progress in Subnautica as it forces you to go to new bioms and gain more recipes in order to make the player reach the end goal that is the deep depths just under sands that their bases are in ( I noticed all surface exploration and crafting related achievements are common while exploration reguarding underwater areas are rare )
Good thought! It is definitely something I thought about during the process of making this and I ultimately made the decision to focus on other mechanics for the sake of getting the video out. I especially like how the dialogue from the radio and PDA contribute to the feeling of loneliness. I'll make sure to explore it in a video at some point in the future.
Like how the Radio gives the player a signal to Second Officer Keen's Lifepod which tells the player to go to the rendezvous spot which is on the Floating Island where the first Degasi base is and there the player finds a PDA that tells them to go to the second Degasi base in the Jellyshroom Caves where there's a PDA that tells them to go and find the third Degasi base in the Deep Grand Reef which is near the Lost River so the player has a big chance of going to the Lost River and therefore finding the Disease Research Facility and the entrance to the Inactive Lava Zone.
Or if the player doesn't find the Lost River the player can get a distress signal from CPO Yu in the Blood Kelp Forest which is also close to a entrance to the Lost River.
I like how one of the lifepods also illustrates how screwed you would be if your fabricator doesn't work properly.
This level of immersion is why the reaper is so absolutely terrifying. Even with all of my experience in the game (mid level of experience. A few runs) I still get a spike of adrenaline when I spot one even when I know I'll be okay. It's a level of primal fear not many games can make me fear.
The fact the game is simply meant to be immersing and not scary is just icing on the cake.
The sounds and feel, unknowing of what's out there with limited vision...it all just fits together so cohesively.
I found that the opening added to the immersion. The lack of narration, followed by the lack of the standard tutorial left you immediately engaged and focused on the situation you found yourself in. In many ways this mirrored the experience of the game’s protagonist - suddenly evacuating the ship and then waking dazed and disoriented on a foreign planet - forced to figure out how to survive with little help.
A second piece that added immersion for me was the unvoiced protagonist. This allowed me to become the protagonist. The lack of dialogue also added to the sense of isolation.
a lot of these were sadly changed for the worse in below zero. This was one of the reasons it failed when compared to its predecessor
Seeing you leave your seamoth while behind the aurora gives me anxiety...
I wouldn't say my first emotion when talking about Subnautica is fear, But rather Awe.
Its striking to play the game for the first time in a while, or even at all. The game does a Great job of presentation when it comes to its world. The environments are pretty, even when their dangerous, the creatures are designed so well that even though some are legitimately terrifying, you cant help but to go and get another look. Leaving the player in the dark when it comes to descriptions of things until the player either learns through natural means (The crash fish example) or by interacting with the object by scanning it. No other game has been able to consistently pull me in like Subnautica does. Its truly amazing
I think the reason Subnautica is so terrifying is because of how real it feels through its immersion. Unlike many horror games that rely on cheap scares, scripted sequences, and direct attempts to frighten a player, Subnautica simply tries to mimic the natural world. It feels so much more real and meaningful when the horror of the game lines up with exactly the stuff that activates the fear response in your lizard brain.
I remember my first time running into a stalker. I was terrified at first and panicked when it started chasing me into the safe shallows. It was literally a few inches away from me and I couldn't find my life pod for a couple of minutes while I was trying to avoid getting bitten. The entire time I was swimming in circles my life pod was right above me.
I feel a kind of weird affection for stalkers (the fish type). Someone described them as dogs, and I can totally understand that. Its kind of cute the way they swim around and collect metal salvage for their nests... I'm guessing in hopes of attracting a mate. Yeah, they'll definitely let you know they don't like you in their area, but I could watch them collect metal all day.
I still feel a silent protagonist was the right way to go atmosphere wise. One of my biggest peeves with Below Zero was giving the playable character a voice
Its more of a story game than the original tho also, the first is more survival and being stranded than below zero so it fit much better, i think they both are great in different ways.
Man, I love Subnautica. One of the most memorable games I've ever experienced 💙 🌊
Geez though.. I've never seen a channel with so many high quality videos get THIS little exposure. I've been binging for a little while, and I'm grateful to have found your videos amongst the ocean of creators on this platform. Keep up the great work man 👍🏾
Subnautica truly has some intangible qualities that make you feel and experience things not many other games can.
And thanks so much for the kind words! The exposure comes with more work and a bit of luck so I'm not in a rush. The feedback I get from nice comments like this always gets a smile out of me and helps keep me motivated.
This is why it's one of my favorite games of all time. All these intricate designs are so well thought out to give players an immersive experience.
And your analysis is so on point! You deserve so many more subscribers for this!
Probably my favorite game of all time. I would also like to point out that playing it in hardcore is incredibly intense and I have never felt more afraid while playing a game
Couldn't believe my eyes when I finished the video and saw that you only had 236 subscribers. This video was awesome, your channel is criminally underrated!
I would give literally anything to be able to play this game for the first time again
I discovered this game a few months back and was absolutely enthralled with it. For a few weeks I'd play it for hrs and hrs everyday. Those hours felt like 30mins, time just flew by. Sadly I had to stop playing it. I still love the game and want to play it more but it just started scaring me like nothing else ever has lol. I could not even IMAGINE the terror I'd feel if I was playing it in VR.
my one and only problem with Subnautica is the lack of replayability. after you beat the game once, you already have a real good idea of where everything is and how to quickly progress the second time you play through. one of the only things that changes between worlds is where exactly your lifepod lands, and it's only a small change each time. it's always within the same ~50m of the center of the map. regardless, it's one of my favorite games, and i'd give anything to play it blind again. the fear i felt when encountering each leviathan for the first time felt much more real than any other game i've played
This video is so well made! You deserve so much more exposure! Subnautica is my all time favorite games, and one of the things that got me into speculative evolution and world building.
Thanks, and I'm sure the exposure will come with time! Subnautica is really unique in how it creates a world that feels truly alien compared to a lot of other sci-fi games.
@@AlecTryan Agreed!
Another interesting interaction with the stalkers is if you feed one a fish, it will be friendly with you for a little while and even bring you scrap titanium.
The only time I was scared in Subnautica is when I hear a leviathan roar but can’t see it or when u go into my void base
Well made video dude, I love how you go into details instead of adding filler like other videos. Keep it up 👍
For sure! I try to keep my scripts to a minimum so I don’t waste anyone’s time 🤘
I've played this game several times and I'm playing through it again now because of the 2.0 update, and STILL that part at 0:20 makes me shudder in fear.
I will tire of hearing new analyses, theories, and deep dives (pun intended) into this awesome, beautiful, terrifying game. I had the privilege of playtesting Below Zero for a short while, and experiencing and aiding in the development of one of my favourite games of all time is definitely not something I’m going to forget in a hurry. Interacting with the team and other playtesters was such an incredible experience, I’m so glad I got to be a part of it 🥰
Great video. I've played this game multiple times and have enjoyed it every time.
Thanks! I’m glad you liked the game and the video.
Severely underrated channel, great work! After putting in over 700 hours into Subnautica, I think I am qualified to say that I think you are spot on with your explanations and ideas. I hope to see more videos from you as your channel grows.
I appreciate the kind words! Glad you liked it and there will definitely be more soon.
could you imagine subnautica with different seeds, every world you spawn in is different yet is guaranteed every biome, just all in different spots
Happy I'm not the only one playing subnautica right now.
You're for sure not alone! I hop back in at least once a year. It really is a fantastic game.
Cod games are temporary. Subnautica is forever
Re-playing right now. If you play and see a vague silhouette far away, or hear a strange echo, that would probably be me.
This is very well made. I genuinely enjoyed this
Thank you and I’m happy you got something out of it.
Wanted to watch a minute. Ended up seeing the whole video. Earned a new sub! DONT KNOW HOW YOUR NOT FAMOUS MAN!
Happy to see it hooked you in! I'm working my way up, just give it some time ;)
A pretty good analysis. I played Subnautica and Subnautica Below Zero.
The first one is the better imho. I love the Cycplops, bigger world and the in general more positive mood.
Subnautica appeared to me in the beginning of my experience like a cartoonished version of an survival game which would make fun while surviving. Until I went below 200m then this thing started the scare the sh..t out of me. Which was great. Then my pull back to my safe shallows, was like "getting back home" where are less creatures trying to eat me alive. My super brain 2nd thought was, ok getting to the Aurora and check that place out. Well, great thought and my 2nd shock... I 'found' the Leviathan roaming around, Jesus Christ, I rushed back "home" saved and took a break. But I love this game until today!
other interesting interactions : sea traders spawn interesting ressources and also bio matter,
gasopods emits bubbles that can be collected before explosion to make gaz torpedo
Very cool and well thought out analysis Alec! I’ve never played Subnautica before but this vid introduced me to how immersive and well designed it really is so I think I might go out and play it now. Keep it up dude!
Thanks Jon, and glad you like the video! When you get around to playing it, I'd be interested to hear your thoughts.
Subnautica isn't scary, it's immersive on something we normally find scary
I 100% agree. The unique location of the game in combination with the focus on immersing the player definitely makes fear a byproduct of the gameplay, even if it wasn’t the original intention.
I love how this dude speaking straight facts
Massive fan, glad it run's better now.
Man, with this video quality you deserve much more than this. Amazing video!
I appreciate it! I know I'll earn it eventually if I keep it up.
One of the less intuitive things in the game is probably the cave sulfur being located inside the crash fish's flower thing.
I think this could've been remedied very easily: Just put the sulfur NEXT to the flower. Then you still have to get close to the crash fish, but you wouldn't think it's part of the same 3D model.
Good analysis bro. Great job editing
6:36 - that cut is the skariest skreamer ever
Radiation only beginners an issue a few days after you start. You can try exploring the aurora earlier. More specifically the waters around the Aurora as the entrance is blocked and requires a tool to enter.
watched the whole video, really liked it, then saw that you only have 145 subs! how?
Thanks for watching! It takes TH-cam a bit to tell whether a channel is making good videos or not and I recently started posting regularly so more people will jump onboard eventually.
Ok, question. I'm relatively new to the game, and I was out exploring around the safe shallows. It was getting dark, and I entered this area I'd never been in before. There were all these pointed peaks angled upwards like spikes, and it got REAL dark REAL fast... Darker than I would have thought since I wasn't that deep. Also, and this is the fun part, when I kicked on my seaglide's light, there was a metric buttload of bonesharks swimming around. Where the hell was I?
This would be a top tier VR game if done well
Ur channel deserves way more subs
Thanks I appreciate it! We'll get there in a bit.
Lol why are you're videos so well put together 😂
A lot of trial and error over the years lol. Glad you enjoyed it!
Was waiting for a loud reaper leviathan roar at the end of this video.. ;)
Great content! Keep up the good work. You earned a sub from me. I love that people enjoy this game as much I do.
Thanks and will do!
Thalasaphobia is pretty cool when you have it from a video game
Perfect video and very good channel, subscribed!
I'll disagree that it's perfect, but I appreciate that you liked it!
Love this game need a part 3
I feel like the immersion is critical to the horror aspect of the game. The threats feel much more real and therefore more scary when you are fully immersed in the game
nice video, love this game
4:46 That Uncharted Joke🤣🤣🤣
I knew someone would enjoy it lol
"Scares players with a land drop off in the dead zone."
new players: that's not too bad.
dead zone: laughs in leviathan
*Enters Dunes
PDA: Detecting multiple leviathan class lifeforms. Are you certain what you are doing is worth it?
Player: *Craps pants and nopes out of there
I think the only critique I have is that I can’t bring the seamoth down to the lava zone lol.
It's crazy that part of the reason that the sequel wasn't as fun to play is simply because I had already played the first one
I love the game all other games in space are boring for me, because there is nearly nothing only space, dark and debries often only. But here and in BZ you have a beutiful planed underwater world, with all that dif. fauna and flora. Im not afraid of deep or so but when you are diving later under 700m and more and it goes every time darker and the awsome sound, it gives me a bit an unpleasant feeling like in real life swimming in the ocean and cant see what is under you.
But I must say my first gameplay was realy only like ????, no quest, only a few hints, and the biggest survive and escape. And later over the radio has find other resque pots and then often only there is only a pic or you need to find an other pot first.
The game is really like you crashed somewhere on a planet or desert, and then you have ether no quest only like in RL "survive" against all.
And when you finished your first playthrough, then you now what to do more or less, and even find stuff that you maybe even dont see or used.
The lack of in-your-face tutorials can take a bit to get used to, especially if you aren’t familiar with other games that do it. It’s also a balance between giving enough info to get the player going in the right direction, but not so little that it gets frustrating and they quit.
Personally, I think giving the player minimal information in Subnautica is worth it because of how it fits in the lore and encourages players to explore the environment.
Have you seen Black panther Wakanda forever of TV show Big Blue because both are weirdly relevant to Subnautica.
Has anybody ever had there beacons completely disappear in the past?
Jesus only 120 subs!?
Only 120 subs...so far
what is that game at 1:33
That’s Raft: store.steampowered.com/app/648800/Raft/
Obviously an UNDERWATER game is IMMERSIVE... that is the definition of IMMERSE !
Nice video. Want to feel like a noob again after you finished the game in hardcore ? Get Permadeath mod (need to downgrade the game to "Legacy - Public legacy build" version of the game under Steam). The mod among many others are available on Nexusmod (I think they are now archived as the "Living Large" update came out and makes previous mods obseleete). Have fun players.
Why is it 4546b, that means there's a 4546a out there and maybe even a 4546c
Why isn’t this game co op
Play Outer Wilds! If you haven’t already, lol
Only played it very briefly a while back. Definitely on my list though!
Don't you mean *submersive???*
Wish I had thought of that one 😂
@@AlecTryan 😄🙂
It's immersive because you're immersed in water. ¯\_(ツ)_/¯
Ello
2:00 THIS HUD IS A DISASTER
Satisfactory. On the topic of UI design, I think Satisfactory does it best. While it's gameplay is similar to factorio- suspciously so, save for a lack of enemy waves- the UI is absolutely glorious. The sound effects and visual particles make it feel like a collection of real, metal and plastic-based control panels for heavy machinery, and sound so tactile and fun to click. Sound is wildly underused in game development- something that subnautica also did well. The sound of clinking glass, warping metal, and beeping, high-tech machinery, as well as the distant roars of creatures that give you a heads-up on their proximity and location- it's amazingly well done.
I think you move far too fast by default, it makes these big ass sea creatures seem small cause you can just sea glide away most of the time. Not immersive enough, fear isn’t real.
"Immersive"
Hehe
Funny how unity games are more successful than AAA titles with hundreds of millions poured into them.
I know this is a highly unpopular opinion but Subnautica is one of the games I felt the least immersed in. I suppose this can be partially blamed on how I have to play on lowest settings due to my PC barely handling anything better - but it doesn't excuse everything. In general I feel the crafting, inventory, gathering resources and progression are rather clunky and unsatisfying. I tried over 10 times to get invested in this game over the span of years and I just can't seem to do so. Oh well, that's just me.
It may be unpopular, but I totally understand it. The environmental pop-in in particular can tend to take me out of the experience and later on inventory management can be a bit more of a hassle. The overall unique setting and the experience Subnautica offers keeps pulling me back in though, compared to most other survival games where you're simply building a shack in the woods.
It's individual, no surprise.
I love Subnautica and I had been waiting for more than a year to play it. But when I finally started, I felt...kinda dazzled, disoriented and generally overwhelmed. It was all just too much. I needed a break for a couple of weeks or so before I felt like playing it again.
What’s with the pointless destiny 2 dig at 9:38? That game isn’t even a survival game and it’s going for a completely different gameplay niche. It’s like comparing apples to pizza there so different that they shouldn’t be compared
4:35 is great
I was hoping someone would point out that cut. Glad you enjoyed it!