Instead of using an Inversion Nodon for ZL, you can use a Calculator Subtract Nodon and use ZR for Input 1 and ZL for Input 2 for acceleration, brake and reverse. It functions the same way. I learned it from the Thrill Racer lesson.
Yes that’s one of the tiny gripes with this method. I haven’t checked, can you lower the launch power/speed on the teleport down to like .1? Maybe lower the movement so low you can’t notice. I just know that without movement at all it gets wonky.
Oh. My. God. With this mecanic I was able to make a Crossy road like Hopper _Not finished yet_ Edit: Suggsestion (The same thing i wrote as in the last video😂): for my 2'D Parcours i want to implemend a spinning chamber (X-Axis), and you know my problem: I suck at complex objects. But without the Chamber it is finished. Here without some things i wanted to add with or without Dave's help: G 008 0WN H67
Could you make a tutorial about custom sprites ? (When you don't move you have a sprite of standing, when moving you have a 2 sprites cycle animation, and a another one for walking forward/backward so the player can still see the character)
in friday night funkin:why does everybody wanna date me? *yells IM ONLY 7* in game builder garage:yes finally done making this game and time to share it :>
@@Kromer__ I’m working on a video coming out soon about how to set up a patrol kind of route for NPCs, it will be broad enough that you can just give the characters a routine and things to do. That might help.
I wonder how you could make things like a nitro booster or brakes for the car. I would like ZL to be the button for the brakes and A to be the nitro boost button
I also don't know if it's possible to have a camera switch function, but if there was a way to do it, I would have two cameras, a first person and third person camera, that can be switched between with a simple button press
I would double check the connections to the forward/backward port on the car nodon. Make sure numbers aren’t canceling each other. You can see the thickness of the connection as a quick guide. If there is a positive output it will be a little thicker.
@@sobeanoandfutureratboy does the person teleport at all or it’s simply as if nothing happened? In game programming the way you solve problems and move forward is by diving deep into the problems to figure out what went wrong!
The thing about code and math is that it is what it is, so if something isn’t working, it must be something along the way that wasn’t wired right or even a tiny setting being wrong can throw the whole thing off. I try to start solving by identifying where things start to go wrong first
Hey I might do a video on that that sounds like a fun project. I would probably use a moving object and then do some math to decide how hard to launch it and change directions
A nice, simple tag showdown AI could be a simple Follow ai on the X-axis that jumps when player height is above the follower height. I have a Better AI video and Person follow one that both might shed some light on possible methods 💡
Luckily the UFO and car work almost the same. With a forward/Back and Turn left/Turn right input so you should be able to use this but instead attach it to a ufo. Then just add a button/buttons to go up and down.
3:40 In this case, you can also skip the and-nodon and just multiply the stick output output by the flag output to get the same result.
r/BeatMeToIt
There’s a flaw:
He’ll never come back because he’s getting milk from the store
XD
game idea: fish adventure
reason: he needs to rescue yellow person because he hasnt got home with the milk in 1 million years
@@manuelarayacuervo5985 Imma steals this idea 🐊
Now we can make GTA VI. Excellent…
GTA Garage
You wont believe this but...
I've been working on one for about 3 weeks it's going to be amazing
even though i could already do this on my own this is still fun to watch
0:05 & 5:00 - my only two moods.
That intro sequence was amazing!
Instead of using an Inversion Nodon for ZL, you can use a Calculator Subtract Nodon and use ZR for Input 1 and ZL for Input 2 for acceleration, brake and reverse. It functions the same way. I learned it from the Thrill Racer lesson.
I remember making something like this before. Nice tutorial! Although for the teleport exit, make the connection Z+ -> Center. It looks better imo.
3:30 couldn’t I use a map nodon too in this scenario?
Awesome tutorial! The skit at the beginning was great too!
00:4 the way it reacts when it’s hungry is really funny 😆
0:04 *
Thank you for using my suggestion. :)
This game is both crazily complicated and stupidly easy, but for me it feels like more of the former.
I was trying to solve this on my mind, Thanks for clearing it up!
Thank You
🐟♥️ - Tuna
No idea how this works but it works wonders! Thanks for this tutorial!
When my person gets into the car the car moves on its own without the wheels moving, is this caused by the constant teleportation?
Yes that’s one of the tiny gripes with this method. I haven’t checked, can you lower the launch power/speed on the teleport down to like .1? Maybe lower the movement so low you can’t notice.
I just know that without movement at all it gets wonky.
@@DaveNodon Thanks! I tried lowering the force and it minimized the movement!
Oh. My. God.
With this mecanic I was able to make a Crossy road like Hopper
_Not finished yet_
Edit:
Suggsestion (The same thing i wrote as in the last video😂):
for my 2'D Parcours i want to implemend a spinning chamber (X-Axis), and you know my problem: I suck at complex objects.
But without the Chamber it is finished.
Here without some things i wanted to add with or without Dave's help:
G 008 0WN H67
I'm trying to make underwater physics just like Sonic in chemical and hydro in Sonic mania. But I don't know how to do it. So I need help.
Add a move box nodon attached to the player character that constantly adds a low amount of +Y acceleration to make the gravity floaty
Could you make a tutorial about custom sprites ? (When you don't move you have a sprite of standing, when moving you have a 2 sprites cycle animation, and a another one for walking forward/backward so the player can still see the character)
Yes, I haven’t done much work with 2D or sprites but I have some plans for it - Thank you for the suggestion!
@@DaveNodon hi Dave, I took this idea and made something myself! Here is the game id: G 008 2M2 ML0
my favorite part was the beginning XD
in friday night funkin:why does everybody wanna date me? *yells IM ONLY 7*
in game builder garage:yes finally done making this game and time to share it :>
This video is for my game very useful, thank you for the video, our videos are nice👍🏻👍🏻👍🏻👍🏻
0:04 Fish is hungry,Buy Fish Food☠️
Dont make fish angry :O
@@DaveNodon Okay👍
How are you making it so that the characters hitbox isn't interfering with the car's hitbox?
Can you do a tutorial on how to make a person move by themself. I just want it so any of the person's can move without me controlling them
Sure, what kind of movement? Like a patrol route?
@@DaveNodon kinda just some way of having them just move around doing whatever
@@Kromer__ I’m working on a video coming out soon about how to set up a patrol kind of route for NPCs, it will be broad enough that you can just give the characters a routine and things to do. That might help.
@@DaveNodon alright I will watch it when it releases and see if it helps
The teleport end doesn’t work I checked and I disappear when in get in car. My camera also doesn’t move.
I just finished a setup like this and you made it after
I wonder how you could make things like a nitro booster or brakes for the car. I would like ZL to be the button for the brakes and A to be the nitro boost button
I also don't know if it's possible to have a camera switch function, but if there was a way to do it, I would have two cameras, a first person and third person camera, that can be switched between with a simple button press
Awesome tutorial! Couldn't you just multiply the joystick/button output by the flag output? Isn't the AND unnecessary, or am I missing something?
How do I put the car in reverse because all it does when I finished it is stop instead of reversing. What should I do?
I can’t get the car to move when I’m in it? I tried using the buttons to accelerate but it just isn’t moving.
I would double check the connections to the forward/backward port on the car nodon. Make sure numbers aren’t canceling each other. You can see the thickness of the connection as a quick guide. If there is a positive output it will be a little thicker.
You could just multiply stick by flag on or of
Can you make a tutorial on how to grab items? (Title idea : teaching this guy how to grab an item so he can organize his desk)
It's very simple just call up a hand nodon and make it so a button can make it grab
@@Fire..... Thank you for the suggestion! I was more thinking of doing it without the hand nodons and just in first person.
Very useful tutorial thank you!
I've matched your details in the video but it still looks like m'dude is falling? 🤔 thoughts??
this was very helpful thank you
I wish you would put all your Zelda games and your RPG game together
Man, I wanna build things like this, I'm trynna learn how to make a car game
I HAVE TO HOLD A TO DRIVE NOW!
Nice video! Do you play Java Minecraft because I’m starting an SMP 💫
It’s not working, what should I do?
Time to troubleshoot! What step does it break down at? What’s wrong?
@@DaveNodon I followed all steps and it didn’t work I went in settings as well
@@sobeanoandfutureratboy right, but what isn’t working. Like what happens when you try
@@DaveNodon when I press the button, he doesn’t teleport into the car.
@@sobeanoandfutureratboy does the person teleport at all or it’s simply as if nothing happened?
In game programming the way you solve problems and move forward is by diving deep into the problems to figure out what went wrong!
I was about to say that this doesn't work until I realised to get in you need to press X... I am dumb 😂😂
He needs to go to the aquarium and Winndixe
Hey Dave! jJae Studio played my level ON STREAM!!!
Nice
Yaaaaaaaas!!! Feed me more! *kirby breath*
If all the code is correct how come it does not work
The thing about code and math is that it is what it is, so if something isn’t working, it must be something along the way that wasn’t wired right or even a tiny setting being wrong can throw the whole thing off. I try to start solving by identifying where things start to go wrong first
How can I make Angry birds type of game?
Hey I might do a video on that that sounds like a fun project. I would probably use a moving object and then do some math to decide how hard to launch it and change directions
Can you do drifting please?
Wait you can DRIVE in game Bulider garage? sorry if I spelled something wrong
We almost have the same name. Ayden
The car slides when im in it what happened
Thx i love your tutoriel !
Hey it doesn't work😭😭😭
I would double check all the connections. There’s a lot of little details to dial in with the teleports! Start by seeing which part goes wrong
You should feed the fish it's saying it's HUNGRY
How does the fish do that?
I tried this and mine is stuck to the car
There's something wrong. He's not using a steering wheel!
Next time we do this please sloan
Make a health bar with extending objects
I have a video on that up! Check it out.
4:51
I tried but I could not do it
how can we make a UFO follow you?
press (blank) to start tutorial?
Can you make it for first person please. By the way great vid ❤❤
4:00 lol
I have problem with this I can’t get out
1:21
Thank you for this tutorial [GG el que lo lea y sepa ESPAÑOL]
¡Gracias por ver mi video! que tenga un buen día
@@DaveNodon espera hablas español
@@Juanjuanyo21 sí, hablado tengo acento pero lo entiendo bien escrito.
@@DaveNodon a que bien 👍 y por qué no te creas dave el nodor español?
Code for game?
And make a tag showndown AI
A nice, simple tag showdown AI could be a simple Follow ai on the X-axis that jumps when player height is above the follower height. I have a Better AI video and Person follow one that both might shed some light on possible methods 💡
@@DaveNodon also do an digiting text object
thank you
Yes
Can you pls teach the person how to drive a Ufo
Luckily the UFO and car work almost the same. With a forward/Back and Turn left/Turn right input so you should be able to use this but instead attach it to a ufo. Then just add a button/buttons to go up and down.
Game id?
its broken it just teleports me autimaticly to the car
Connect the flag on port to the teleport on
On 4:14 you accidentally called A Absolute Value Nodon
Hey can you make a 2d fighting game.
How do you make a fish drive a car
Upload this!
Sounds like my dad
awesome!
Nevermind
but i cant drive.
literly
It doesnt work
Broken
@DaveNodon Can I have the ID