Let's Add a Mini Map HUD to Game Builder Garage so This Guy can Go Home (Tutorial)

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 98

  • @SonicPman
    @SonicPman 3 ปีที่แล้ว +25

    As someone who adores making things, I’m proud to be part of this game’s minuscule yet dedicated community.

  • @VideoDojoPro
    @VideoDojoPro 3 ปีที่แล้ว +28

    Using a free slide connector to position elements of the HUD is genius!!!

  • @hehehe_yup_blehhh
    @hehehe_yup_blehhh 3 ปีที่แล้ว +11

    its incredible what people are able to make with this game, I didnt think minimaps would be possible, but here we are

    • @gigi12251
      @gigi12251 3 ปีที่แล้ว +3

      anything is possible if you try hard enough in this game

  • @joshuaham1022
    @joshuaham1022 3 ปีที่แล้ว +22

    That is an amazing way to set up a HUD! I would think that instead of destroying the mini map, a better way to do it would to have an input of 1 going into the texture and then removing it when a flag is triggered. This way you could easily have multiple textures for multiple maps.

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +6

      Yes! And that way you can have multimaps or even an updating map once you obtain an object, or more “parts” of the map, etc.

  • @projectnex757
    @projectnex757 3 ปีที่แล้ว +5

    More tips: to make the map look more real. (If the map is a item for your game) Call up a touch a sensor and make it small and set the settings of Check What? to world and then call a play sound Nodon and link it to the object Nodon and set the play sound like what sounds paper to you.

  • @ungabunga2472
    @ungabunga2472 3 ปีที่แล้ว +11

    I’ll be checking back at this whenever I start making my Monster Hunter game ;)

    • @thatoneguyontheinternet9765
      @thatoneguyontheinternet9765 3 ปีที่แล้ว

      If your making a monster hunter esc game theres two people making arpg's in gbg you should checknout both their little series so far you'll get info on how to make a sword and a bow! Two good wepons for monster hunter also heres a tip bn to save on time make a template everything you know you're gonna need such as the player character and other things then copy that whenever you make a new monster in a new game so you don't have to remakenthat stuff also make a game that functions as a quest board have that showninfo on the monster maybe do some cool pixel art for the monsters then make bn it to where each monster is a seprate game and you pick which one you wanna do from the quest board that'll make it where you can make this way bigger also make the monster before the area the monster is the most important thing

    • @Pipro8049
      @Pipro8049 28 วันที่ผ่านมา

      The Arpg

  • @leesalee1540
    @leesalee1540 3 ปีที่แล้ว +1

    I've seen a couple of people use this in their games. Thanks for the walkthrough!

  • @giulytsme
    @giulytsme 3 ปีที่แล้ว +5

    Free slide connector is the coolest thing ever! I should use it!

  • @johnholland9371
    @johnholland9371 3 ปีที่แล้ว +2

    Nice work, this turned out good.

  • @ungabunga2472
    @ungabunga2472 3 ปีที่แล้ว +6

    I’m currently working on a neat creation that incorporates many mechanics learned on your channel. Character model is complete and fully functioning. I’d love to know your thoughts on how it turns out. Hopefully by tomorrow. Stay tuned!

  • @thatoneguyontheinternet9765
    @thatoneguyontheinternet9765 3 ปีที่แล้ว +3

    This is kinda random but if you wanted to you might be able to add a block or something some way to block the map maybe some textture that looks like the map with a red X or somethingin front of the map on your hud then getting to ike a chest or something a like a dungeon map in zelda then you have opening the chest destroy the object in someway to reveal the map its a way to make collecting the map a possibilty jot sure how well attempting to destroy it would work

  • @Tazerboy_10
    @Tazerboy_10 3 ปีที่แล้ว +1

    This is a cool and interesting concept...

  • @JaredtheNacliFan
    @JaredtheNacliFan 3 ปีที่แล้ว +1

    2:17 Why did you copy the constant nodon 3 times? If they were all one, your should’ve just left one there and connected it to all of the ports to the free slide connector

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      Well if your map was any other shape, or your camera had a different POV, or you wanted it anywhere else on the screen you’d need different variables so i thought it would be nice to show all three that you can adjust. And we end up turning one into -1. So it would just be saving 1 nodon.

  • @CamTGM
    @CamTGM 3 ปีที่แล้ว +2

    I have no clue what imma do with this
    *BUT ITS GONNA BE SOMETHING*

  • @danieldutoit2187
    @danieldutoit2187 3 ปีที่แล้ว +6

    Brilliant idea. Makes me want to add a mini map to the game I'm working on.
    Have you noticed if you connect even two tiny simple objects to a person it gets that awkward bounce when it lands? Do you have any idea how to mitigate this?

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +4

      Yeah even if you make things not solid they always have a bunch of weird weight that slings around. I try to work around it by attaching things to bigger objects or having fewer connections but it’s a persistent problem

    • @danieldutoit2187
      @danieldutoit2187 3 ปีที่แล้ว +4

      @@DaveNodon I would be so happy if they add a patch that enables you to turn "adds to group weight" off

  • @cremeeggstudios
    @cremeeggstudios 3 ปีที่แล้ว

    The map nodon literally has its job here in the name!

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +2

      Good catch! Your right. I could write a book on the map nodon its so useful in so many ways

    • @cremeeggstudios
      @cremeeggstudios 3 ปีที่แล้ว +1

      @@DaveNodon It’s funny why it’s called “Map”.

  • @YamnielPMC
    @YamnielPMC 3 ปีที่แล้ว +1

    Can I also connect the health bar to the screen with the exact method?

  • @floopflop
    @floopflop 3 ปีที่แล้ว +1

    Is there a way to make hands for the joycons motion controls? Kinda like in a VR game?

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Possible but will be time consuming, I might've just seen something like this on the GBG reddit. You can assign button presses on the remote to "Fingers" that are a few objects connected to each other with hinges, and the hinges *pinch* when you press for example. So many logistics to sort out but possible.

  • @stickanimations5929
    @stickanimations5929 3 ปีที่แล้ว

    This’ll be good for my GTA game

  • @ghas__
    @ghas__ 2 ปีที่แล้ว +1

    How do you make the cursor slower so the map can fit more area?

  • @kiartoons2010
    @kiartoons2010 2 ปีที่แล้ว

    Just wondering if you can use this system to be able to have a HUD for your 3D game?

  • @Moose04081
    @Moose04081 3 ปีที่แล้ว +1

    So daves dad is a constant nodon? Huh...

  • @shinywooper9939
    @shinywooper9939 3 ปีที่แล้ว

    My map cursor only goes up and down and it goes off the mini map. What do I ?

  • @bingobo2551
    @bingobo2551 3 ปีที่แล้ว

    Well done

  • @francis-producoes
    @francis-producoes 3 ปีที่แล้ว

    High Effort On It!

  • @aaronology987
    @aaronology987 3 ปีที่แล้ว

    This is going to help me a lot :))))
    Question: for the laser thing I commented last time. I need a way to make it be launched from a gun. But I don’t know how

  • @bcsilver1
    @bcsilver1 2 หลายเดือนก่อน

    What if you already made a HUD and can't do this?

  • @Pipro8049
    @Pipro8049 28 วันที่ผ่านมา

    OF COURSE you would use the map nodon.

  • @Nora_Muse_
    @Nora_Muse_ 3 ปีที่แล้ว +1

    How do you create a title screen?

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      I’ll work on it! Thank you for the suggestion

  • @LastStraightFlyinCataclysm
    @LastStraightFlyinCataclysm 3 ปีที่แล้ว

    I’m subscribed to a second Dave now

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      The more Daves the merrier 🕺

    • @JuanNaranjo-z9r
      @JuanNaranjo-z9r ปีที่แล้ว

      Dave n' buster
      Dave nodon,
      Blue television games Dave
      ... +100 More "DAVE"
      TOO MANT DAVESS

  • @Juanluisito_Supremo_Craft_BP
    @Juanluisito_Supremo_Craft_BP ปีที่แล้ว

    And if where leave the house how do we see the map again?

    • @Pipro8049
      @Pipro8049 28 วันที่ผ่านมา

      Do not destroy it

  • @renthefox9576
    @renthefox9576 2 ปีที่แล้ว +1

    How could you make it so the curser moves slower to fit the whole world?
    Never mind I found out how.

    • @Pipro8049
      @Pipro8049 28 วันที่ผ่านมา

      Map -100 - 100 to the map length

  • @mangocatgamer6992
    @mangocatgamer6992 3 ปีที่แล้ว

    I was trying to make a game farming game where you can harvest crops and they can grow back, but I don't think I can get fancy objects to grow back. I Have tried using a launch object Nodon but I cant launch fancy objects. I don't know what to do!

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Hmm. You might have to employ some visual trickery. I don’t know how you have it structured now but you can have the fancy objects rise up from the ground or recede back into the ground to simulate growing or being harvested for example.

  • @hehehe_yup_blehhh
    @hehehe_yup_blehhh 3 ปีที่แล้ว

    maybe you can make a tutorial on how to make a boss fight? theres a lot of room for creativity there so id like to see how you would do it

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      That’s a good idea!

  • @lfox8929
    @lfox8929 3 ปีที่แล้ว

    What if I want my cursor thing to start on say, the right side?
    (Great video helped a lot)

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Hi there, Thank you! If you're talking about how to change the map's place on the screen, you can toy around the with constants that go into the freeslide connector to place it anywhere on the screen. If you want to cursor to start somewhere else, add a number with a calculator to the location sensor input to alter it before it goes into the map.

    • @lfox8929
      @lfox8929 3 ปีที่แล้ว

      Thanks!

  • @theflameviper2154
    @theflameviper2154 3 ปีที่แล้ว

    This is so cooool

  • @johnmendez9525
    @johnmendez9525 3 ปีที่แล้ว

    I’m doing what you say but it doesn’t work properly

  • @joonboi84
    @joonboi84 3 ปีที่แล้ว

    So, I would like to know, is there anyway to translate objects locations to be on the minimap? Like see the live location of an enemy or the target location? I’d much rather have something that moves on the map same as us.

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      I haven’t played around with this much since the video so pardon me if I’m not making any sense. I was thinking, it might take some work but if you find the enemies starting position you can use those as the original starting point(by using add nodon to affect how it connects to the map) .
      So if an enemy is say 5 units to the right and 6 north. If you start them out on their own counter at x+5 and z+6. Then I imagine it would track them with that as a starting point.
      If your brain is huge, you might be able to do that programmatically by subtracting their location from the player starting location as the game is running so you can just plop enemies down freely and it still work.

    • @joonboi84
      @joonboi84 3 ปีที่แล้ว

      @@DaveNodon okay. Cause my thought was using a new free slider for each, but that sounds hella expensive. I’ll see what I can figure out

    • @joonboi84
      @joonboi84 3 ปีที่แล้ว

      I did my first idea (additional free slider) and made a UFO teleport randomly around the world (well randomly to specific spots) the minimap shows it JUST perfectly. So it works for limited amounts if they HAVE to move on the minimap.. same works for stationary objects too.. your suggestion may work better for larger scale (more enemies and landmarks)

    • @joonboi84
      @joonboi84 3 ปีที่แล้ว

      @@DaveNodon G-000-Y0V-TYV. I made a simple little game with a couple of indicators including this one… if only we could change it to be kinda a scrolling minimap where out market is stationary and the map moves around us…. I think that’s asking too much of this game though…..

  • @cedricmgt8924
    @cedricmgt8924 3 ปีที่แล้ว

    Great tuto ! Can you tell me how to get rid of the shadow of the map on th ground ?

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Thats something everyone doing HUD things wishes was possible. I haven't seen a solution yet, sorry!

    • @KamrynB
      @KamrynB 3 ปีที่แล้ว

      Change the sun position/height in the World nodon.

  • @Hoi_Kirb
    @Hoi_Kirb 3 ปีที่แล้ว

    It's big brain time

  • @cow_brothers_incorporated
    @cow_brothers_incorporated 3 ปีที่แล้ว

    Can this work in 1st person

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      Yes, the head nodon still originates at the camera position so you can move the elements around on the freeslide until they are set in the right position.

  • @blakeskit
    @blakeskit 3 ปีที่แล้ว

    I’m trying to make a hud for a Botw game

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Share the code when you’re done! Sounds awesome.

  • @aprendefacilconerik3239
    @aprendefacilconerik3239 3 ปีที่แล้ว

    You know how to teleport using a button but that only works if, for example, a round ends

    • @IceMetalPunk
      @IceMetalPunk 3 ปีที่แล้ว +1

      When the round ends, turn a flag on. Then the input to the teleporter is "flag AND button pressed"

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Whatever activates when your round ends, connect that output into the teleporter. Also send it out to any cool effects to help the user know the round is restarting, etc.

    • @aprendefacilconerik3239
      @aprendefacilconerik3239 3 ปีที่แล้ว

      Thanks

  • @dacam63
    @dacam63 2 ปีที่แล้ว

    What is the game code

  • @Random_McRandomface
    @Random_McRandomface 3 ปีที่แล้ว +1

    How long until there's a Dave Nodon added to the game? Lol.

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      That would be sick!

    • @Random_McRandomface
      @Random_McRandomface 3 ปีที่แล้ว +1

      @@DaveNodon And if you connect to a nodon it tells you how to use that nodon :0

  • @endynight180
    @endynight180 3 ปีที่แล้ว

    Maybe you can make a tutorial of a person going in the car, driving it, Then he can leave the car whenever he wants.

    • @CamTGM
      @CamTGM 3 ปีที่แล้ว

      I don’t think the game can physically do that

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      @@CamTGM search GTA remade in GBG someone did a great job. It’s mostly a display trick but it is possible!

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Yes, I’ll see if I can put something together. Thank you for the suggestion!

    • @BRINK2011THEGAME
      @BRINK2011THEGAME 3 ปีที่แล้ว

      I did something similar but you can’t see the person driving I use teleports and flags.

    • @endynight180
      @endynight180 3 ปีที่แล้ว

      @@DaveNodonyour welcome :)

  • @rayne_st0rm
    @rayne_st0rm 3 ปีที่แล้ว

    Using the map nodon for a map

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Maximal Mappality Achieved

  • @Blend._exe
    @Blend._exe ปีที่แล้ว

    It wont work

  • @mL-nr4lf
    @mL-nr4lf 3 ปีที่แล้ว

    i did it on the top right corner.

  • @tqanims5795
    @tqanims5795 3 ปีที่แล้ว

    Can we still do my idea

  • @mariofanvideos2717
    @mariofanvideos2717 3 ปีที่แล้ว

    Who was here just to see the end result?

  • @PicksVR
    @PicksVR 2 ปีที่แล้ว

    hi

  • @thealphash0oter106
    @thealphash0oter106 3 ปีที่แล้ว

    Thats a tutorial but im asking HOW? anyways

  • @asherhargrave5686
    @asherhargrave5686 3 ปีที่แล้ว +2

    :D

  • @tish4485
    @tish4485 2 ปีที่แล้ว

    Make a slide