Recreating Mario's Triple Jump in Game Builder Garage (Tutorial)

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 81

  • @DaveNodon
    @DaveNodon  3 ปีที่แล้ว +13

    I think this could’ve been done better with some more time to optimize it, it can be buggy sometimes. But, I’d like to hear from everyone else on things they’ve been able to recreate/make in GBG that they’re proud of? Let me know!

    • @aliyahwilliams8168
      @aliyahwilliams8168 2 ปีที่แล้ว

      It was sunshine type of jank so i canned it. In fact, i have canned lots of my ideas. Ive finally setteled on a "open world" bowsers fury odyssey type mario game. I hope i dont can this one!

    • @TheSuperHumanHimself
      @TheSuperHumanHimself ปีที่แล้ว

      I’m making Mario odyssey lol

    • @Yoshi_Crew770
      @Yoshi_Crew770 5 หลายเดือนก่อน

      it's okay

  • @alex.g7317
    @alex.g7317 3 ปีที่แล้ว +15

    ur really good at making a followable tutorial and have a non-scratchy microphone and have clear editing skills

  • @Madchimpz
    @Madchimpz 3 ปีที่แล้ว +2

    When thinking about making a 3D platformer, my first priority was "can I make the character triple jump?" because that's always my favorite move to do in 3D Mario games. Very happy to see there's actually a video on it! I'm not making a 3D platformer anytime soon but I'm glad I have this video for when I want to.

  • @ronn201
    @ronn201 3 ปีที่แล้ว +8

    I cannot get enough of 0:20
    You should seriously clip that and use it on TH-cam shorts to advertise your channel!
    Also, thanks for this tutorial! You make programming look really easy, and it motivates me to keep working on my level!

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      Thank you! Glad they are helping out.
      I never really experimented with shorts before, do they have bigger reach or something? I don’t want to bother everyone by clogging their feed.

    • @ronn201
      @ronn201 3 ปีที่แล้ว +2

      @@DaveNodon Someone figured out a while back that Shorts are pushed by TH-cam (probably to compete against Tik-tok), though they are a temporary boost (again, probably to encourage people to use it more).
      If you want an idea on metrics in general, stuff like views, likes & dislikes, and comments, all help with getting attention from the algorithm. Since community posts are basically a 'free view' or including a poll, those are especially easy -which is why some creators use these when announcing streams.
      But yeah, it's a balancing act. You could accidentally get caught up in a loop because it'd get addictive with going with what's quick and easy. And I don't know your metrics, so I couldn't tell you if memes would hurt your some of your core-audience?
      I'm not saying do them often, or even every video, but I think you have something really good here, so even if you do it once, it'd be worth it to see what kind of metrics you'd get back. (Don't forget to include hashtags like Mario, Nintendo, Game Builder Garage, GBG, meme, etc)

    • @gemanimates
      @gemanimates 3 ปีที่แล้ว +1

      @@DaveNodon I would make a youtube channel that just uploads that clip and that clip only

  • @SuperDZ555
    @SuperDZ555 3 ปีที่แล้ว +2

    0:20 the fact that i laughed really says something about my sense of humor

  • @endynight180
    @endynight180 3 ปีที่แล้ว +2

    Congratulations on 1k subs

  • @Nathouuuutheone
    @Nathouuuutheone 3 ปีที่แล้ว +8

    I had to figure out how to make a box "player" jump and used similar code. Challenging yourself to do individual mechanics is a pretty good idea, I think I'll do that too instead of making games I'm "supposed" to finish

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      Right? Even if it’s a side project it’s a lot of fun to tackle a creative problem that other game designers have. I find myself learning new ways of doing things to solve the problems.

    • @Nathouuuutheone
      @Nathouuuutheone 3 ปีที่แล้ว +1

      @@DaveNodon and eventually it can be simply pieces together just like any other code

  • @diskoBonez
    @diskoBonez 3 ปีที่แล้ว +1

    Incredible work. I tried recreating this mechanic too but after 70+ nodons I still couldn't get it quite right. I'm amazed you were able to implement this with so few nodons!, The way you incorporated the marker nodons was genius!

  • @MajoraNoodleArms
    @MajoraNoodleArms 3 ปีที่แล้ว +4

    Give him more subscribers people.

  • @cornbreadbros1214
    @cornbreadbros1214 3 ปีที่แล้ว +5

    Hey I remember seeing a comment wanting this!

  • @bojo_joel9361
    @bojo_joel9361 3 ปีที่แล้ว +1

    Kinda weird question but I don't want the person to have speed to enable the third jump what do I replace the speed sensor with?

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Oh boy it’s been a while since I’ve been in this code. I jus rewatched it. It looks like the speed sensors go into one part of an AND nodon while the other is the bulls-eye.
      So if you wanted to just get rid of the speed checking, I would just remove the AND nodon. And use the bullseye output directly. The AND was just working as a “gate” to only let the bullseye signal through if the second condition was met (having some speed)

  • @JamesAnimationsBFS
    @JamesAnimationsBFS 2 ปีที่แล้ว

    0:21 That model of Mario is actually pretty cool

  • @Eddub
    @Eddub 3 ปีที่แล้ว +1

    1k subs WELL DONE!!!!!!!

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      Thanks!! 🎉

  • @bernadettavarley
    @bernadettavarley 3 ปีที่แล้ว +2

    So, I'm trying to make a game where the characters walking in a 3D environment are sprites, but I need the sprites to always face the camera, any idea how to do this as smoothly as possible?
    I've been trying for a week. lol

    • @squiddler7731
      @squiddler7731 3 ปีที่แล้ว +1

      I'm not sure how you'd do it with a normal camera, but I was able to do it in a game I'm working on with the advanced camera. With the camera position nodon you can attach it to an object and it's exact position with a location sensor. Then from there you subtract the character position from the camera position, feed that to an angle nodon, and then use a hinge attached to the character to have it rotate the character sprite at the exact angle of the camera

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      Hi there! The other reply on here is a smart way to do it. If I'm not mistaken, the Head nodon always holds the position of the Camera when you place it anywhere, you might be able to attach a location sensor to it to get the Cam position and do the above solution. I have a video on forcing an object to point at the player. Maybe if you can mash that together with the camera location sensor thing you can get something workable. Let me know!

    • @owosgarifieldracingmontgag3693
      @owosgarifieldracingmontgag3693 3 ปีที่แล้ว +1

      you can do this by just placing down a texture nodon and not connecting it to anythinv

    • @squiddler7731
      @squiddler7731 3 ปีที่แล้ว +1

      @@owosgarifieldracingmontgag3693 well yeah, but then you can't actually have anything attached to the texture. It can't move or be a part of the game that way so it's mostly useless

  • @bgbong0
    @bgbong0 3 ปีที่แล้ว

    Great video! One thing I might have done differently is instead of using a moving object nodon, I'd use a value higher than 1 on the Jump input. IIRC it can take values up to 2 to make your jumps higher, similar to how you can run faster by multiplying your stick input by up to 2. But the end result of your implementation looks good and might even be the better way to go!

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      You just blew my mind. I did not know the jump input could take higher variables!

    • @bgbong0
      @bgbong0 3 ปีที่แล้ว

      @@DaveNodon yep, lower ones too! I like 0.6 for games with more focus on running and tighter platforming.

  • @tobysgamingworld1550
    @tobysgamingworld1550 ปีที่แล้ว

    Is there a way you can make something similar to this but for punching like mario 64 if you punch 3 times in a row like triple jumping u will get a punch punch kick outta it i want to try and make a Super Nodon 64 game I am been wanting to do it since gbg came out

  • @cloudy21264
    @cloudy21264 3 ปีที่แล้ว

    Congrats on 1.11K subs! I’m one of them🤩

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      Thanks for your support!

  • @flyingpieguy3325
    @flyingpieguy3325 3 ปีที่แล้ว

    Hey! Any chance you could show me/us how to make a flashlight using tilt controls? So a Joycon can make the beam of light move around (or handheld console if it isn't docked). Thanks!

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Sounds cool, I'll work on it. Thank you for suggesting!

  • @Hoi_Kirb
    @Hoi_Kirb 3 ปีที่แล้ว +2

    Could you make a tutorial aboutt making planetes ?

  • @BenTheDragon
    @BenTheDragon 3 ปีที่แล้ว

    I am loving all of these tutorials from you!! Its great and helps me out be more creative when it comes to working with GBG too!
    I do have an interesting suggestion, and that is to see if we can control the player's mechanics abit better. More importantly, I want to have the player move more decisively without sliding or even be dedicated to a direction when jumping. Pretty much mega man movement.
    At first, I tried a teleporter entrance and exit to be parented to the person nodon, and when the joystick stops receiving any sort of input, the teleport then teleports in place with the launch direction facing downward with a slight force and I have been able to recreate a nonslippery movement. At least a start because when you are in the air, your upwards momentum just goes back down when you let go of the joystick.. Maybe there could be a better way?

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Hmm. Thats a really creative solution to prevent the slippery feet of the Person nodon! The Person Is hard to work with for precise movements because they're rotation locked and there's a lot of physics they baked into it.
      To get a super precise platformer style I'd probably start with an object instead of the person ( but that has its own problems)
      Even if you solved the downward teleport in the air problem by forcing it to only work after a floor check or something. The air control is rotation based so it'd be very hard if not near impossible to fully control it.

  • @Pipro8049
    @Pipro8049 19 วันที่ผ่านมา

    Wheres the G or P at 0:16

  • @freezermakesmemes
    @freezermakesmemes 3 ปีที่แล้ว

    Can you change the animation? (for example punch as first animation)

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Yes, you can change the default animation in the person settings and then send a different value in to get to the different anims.

  • @dustinbuck6385
    @dustinbuck6385 3 ปีที่แล้ว

    Big fan of your tutorials! Question is there a way around the 8 attachment limit for the character nodon? I'm halfway through a game with a bunch of check points so have to set alot of teleports to the character

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Hm. Not really unless you subbed in a different person after a certain point, but that sounds like a logistical nightmare. The teleport checkpoint system is pretty simple, your needs seem to be bigger than what it can do anymore.
      I suggest taking a look into a “switch game nodon” checkpoint system if you need there to be a lot more. There’s a TH-cam channel, Loup&Soup who recently did a video on swap game checkpoints I’d check that out to see if it’s a good fit.
      Or maybe splitting the game at a certain point into two (but I know that can just be a messy, annoying solution).
      A reeaaally hacky way around all this that I don’t really recommend is you could technically attach an invisible box to the person to slap on even more teleport nodons using that box’s attachment ports. 😂

    • @TheMrObservador
      @TheMrObservador 3 ปีที่แล้ว +1

      I had a similar problem trying to set 8 textures and something else but the limit didn't let me. But it's easy to sort out, just connect a box to your character, with no movement, not hittable, not visible, connected to center->center, and without gravity, that box should move along with your character and can have all the teleporters u need. If u need more than 8, repeat the process by connecting another box with the same features.

    • @dustinbuck6385
      @dustinbuck6385 3 ปีที่แล้ว

      @@DaveNodon noted thank you. In the game the checkpoints also give the player a power up so I was thinking about swapping out the character for a smaller version kinda like a "mini mushroom" so you can access different parts of the world and it justifies getting rid of the original person. I haven't quite figured out how to get the camera to switch to the new person though.

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      @@dustinbuck6385 if you have the time and brain power to wrap your head around getting into the different camera nodons, I know another channel jJaeStudio just did a video about switching characters with the advanced cameras. Worth a look!

    • @dustinbuck6385
      @dustinbuck6385 3 ปีที่แล้ว

      @@DaveNodon awesome thank you I will share it if I ever finish it! Keep up the great videos! 👍

  • @this901
    @this901 3 ปีที่แล้ว

    ayo how did you get the mouse pontiner on game bulider garage, do you play it on pc? btw this an amazing tutorial

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      I'm probably going to do a Shorts video on the input methods for GBG soon. Basically you just plug in a USB mouse to the USB port and it recognizes it

    • @this901
      @this901 3 ปีที่แล้ว

      @@DaveNodon btw is there a way you can make the loop thing like from sonic? can you do that?

  • @lil_2580
    @lil_2580 3 ปีที่แล้ว +1

    How do you figure this out

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      I have done some game dev, the puzzle is translating it into GBG nodon!

  • @lotharheidel3320
    @lotharheidel3320 3 ปีที่แล้ว

    Do i always use x in my 2'D Parcours???

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Yes, if you go side to side you would use mostly X, and Y for height(up and down position)

    • @lotharheidel3320
      @lotharheidel3320 3 ปีที่แล้ว

      @@DaveNodon thx

  • @evanlapoint8807
    @evanlapoint8807 ปีที่แล้ว

    can you try to do the long jump?

  • @cornbreadbros1214
    @cornbreadbros1214 3 ปีที่แล้ว +2

    1K BABY

  • @lord_caccum
    @lord_caccum 3 ปีที่แล้ว +4

    Epic!

  • @Aronia69420
    @Aronia69420 2 ปีที่แล้ว

    2:39 gonna continue tomorrow

  • @manymore6588
    @manymore6588 5 หลายเดือนก่อน

    Questio how many nodons is this

  • @francis-producoes
    @francis-producoes 3 ปีที่แล้ว

    Idea:to make it more simple add a teleport entrance/exit and a button. And ChangeThe Speed Of Launch. Nintendo Extra Thicc

  • @Wirby.
    @Wirby. 2 ปีที่แล้ว

    i need more marioh in my life

  • @Cobifan124
    @Cobifan124 3 ปีที่แล้ว

    0:21 SO COOL

  • @ambientkacper
    @ambientkacper 3 ปีที่แล้ว +1

    00:20 LOL

  • @jJaeStudio
    @jJaeStudio 3 ปีที่แล้ว

    Marioh is cute!

  • @UltimateL_
    @UltimateL_ ปีที่แล้ว

    Pog

  • @rrandomguy_
    @rrandomguy_ 3 ปีที่แล้ว +1

    Noice

  • @SupaKoolKids
    @SupaKoolKids ปีที่แล้ว

    Mario 64 beta triple jump:

  • @ronahood6234
    @ronahood6234 3 ปีที่แล้ว

    smb 2

  • @ShrekaBoy
    @ShrekaBoy 2 ปีที่แล้ว

    75

  • @delgadillomoy
    @delgadillomoy 3 ปีที่แล้ว

    Mario dies 0:21

  • @sourcanndy42
    @sourcanndy42 3 ปีที่แล้ว

    right now i am making a gta city

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว

      Awesome! I remember the first bigger creation I saw was a GTA remake and it was very fun. If you finish and want to share, please do!

  • @Wyatt516
    @Wyatt516 3 ปีที่แล้ว

    I was the 1000th sub

  • @jacobstrangman7564
    @jacobstrangman7564 3 ปีที่แล้ว

    I made Angry Birds.

    • @DaveNodon
      @DaveNodon  3 ปีที่แล้ว +1

      Sounds fun! If you upload it share your code

    • @jacobstrangman7564
      @jacobstrangman7564 3 ปีที่แล้ว

      I might make more levels. I'm also making a Zelda Knockoff called The Legend of Cylinder.

  • @adriansvids2023
    @adriansvids2023 ปีที่แล้ว

    This didn't help at all! I dislike.