A nice quality-of-life addition to this would be to run that "button and touch sensor" AND gate into a counter set to a range of 0 to 2 and looped (2 because it will loop back to 0 when it hits 2, giving an output of 0 to 1). Then use that counter's value as the angle, times 90. If you make the button trigger only On Press rather than While Pressed, the counter will act like a togglable flag, meaning you don't have to hold X. You can just press X to open, then press X to close again.
The question is how do you make FNAF style Doors that have a button that you press and they close down and when you press a button again they open upwards
Thats when you would use a NOT nodon. It would kinda be the exact opposite of the doors in this tutorial. Except for FNAF, since the doors go downwards/upwards, I would use gravity and teleporters for them.
Thank you for taking the time to make these tutorials for us. It helps a lot. I watched your 3rd person camera video which was also very simple and easy to understand. Keep up the good work! :)
Awesome videos, I was wondering if you knew a way to have a "turret" rotate towards a player based on location? I've been scouring the internet for solutions but i cant seem to find any
I was just making a door this morning and I couldn’t figure out the hinge area, also I didn’t even think of a texture for the door! All great info here, thanks :)!!
Awesome video! Is there anyway you can do like a "speed tutorial" like how to progressively accelerate an object via a touch sensor or something similar?
@@Oribloop I've been looking for tutorials on coding in this game that weren't covered in the actual tutorial and I'm really happy I found your channel. I'm about to binge watch all of your videos tonight
This is brilliant! This is perfect for my game, I’m making a mario 64 type esque game where you enter different rooms to go to different levels (lots of switch game nodons) I hope you can keep certain things when you switch games lol.
Is there a way to link a flag to whether an object is solid or not without using teleports to work around it? I have a level I'm making that has two states that you can toggle between, using a flag. I need one state to have certain objects be solid, and the other to have them pass-through. The objects in question would ideally be boxes. But I can't find a box variation that has its solidity as a feedable input. I can't use teleports because there's not enough of them for what I need to make.
Well this is tricky, for an object to have two states in this game is pretty much impossible. But you could accomplish this probably with using teleports wisely. Meaning that you could maybe send multiple objects through one specific teleporter. The goal I would probably try to do is be resourceful as possible. So if you are using any number of teleporters try to pass as many objects through them as possible. Also big mention, wormholes do you wonders. Hopefully what I said kinda gives you some ideas, but if not I can try to explain it a little better.
@@Oribloop I figured out a better solution. Use a launcher object, make it only active on one state, make it only spawn one object, and put a destroy object on it that's only active in the other state. When state 1 is active, the item spawns and isn't destroyed. When state 2 is active, the spawner is disabled and the existing object is destroyed.
Hey, I was wondering if you could do a "P-Switch" king of thing. Not like it turns coins into bricks and the other way around but it makes a wall disappear maybe not as advanced as a real P-Switch but still good. Even if you don't make one thank you for making these they really help out and you've helped me with one of my games
I don’t know if it’s what you’re looking for, but the last in-game tutorial shows how to make a button that summons a bridge/platform/wall when pressed.
Interesting idea! I've seen some TH-camr's do this, maybe I can give somewhat of an explanation on how people's projects work, I can see that being useful.
You think you could do a tutorial on how to make a stamina bar next, please? (One that can stick to the person's eyesight, kinda like your UI tutorial.)
Thanks for the tutorial, but I have a bit of a problem. I'm trying to add multiple doors to my game, I have two doors on opposite ends of the same corridor and for some reason they both seem to open togtger at the same time when pressing the x button, sensors in totally different areas and everything. What should I do?
Thank you for your help understanding the hinge nodon. I’m still stumped on something tho. How do you make it so the anchor point object isn’t affected by the connected rotating object? I’m trying to implement a simple chopping action but it makes the box/person bounce
Yes I've been messing with this a lot. The general break down is the touch sensor will check for the key, player, and button press. I will try to get this tutorial out very soon!
Oh simple. Basically go to the settings of the Touch Sensor Nodon and for the touch what just check person. So basically when the person touches the touch sensor the door will send an output and open the door.
Tip for everyone if you don’t want to hold the button to open the door, place the button you want to open the door, then place a timer and set it as 0.00 on the top and however many seconds you want the door to stay open on the bottom, then just connect the button to the timer and the timer to the AND nodon
I can cover a fighting game pretty easily, but for a challenge I think an RPG would be really cool! I actually really like that idea I might do that, thank you!
Lmaoo like your mom. Ok make sure that the constant is at 90 so the door can move exactly at 90 degrees, I would experiment adding more to the constant like 95-100 and see if it lines up with your walls. Hopefully that works!
Yes of course glad I was able to help, and yes this is possible. I came up with a way when the game first launched but I would have to revisit doing that again. I'll put it on my list and I'll try making a way for it to work!
Got it, I'll start working on some object rotation!
3 ปีที่แล้ว
This is FANTASTIC! I kept re-watching the in-game tutorial and it was using the slide nodon, this was much simpler! However, I am having one issue. I am using a cylinder to act as a button. I got it working with your tutorial but the "door" won't stay open. Keeps closing the second I am not touching the button. I need it to stay open. Any thoughts/suggestions? I am stumped! Thanks Oribloop! PS: I am loving your tutorials!
Hello Gustavo thank you very much for the awesome feedback and I'm very glad you are liking my tutorials! Now to respond to your question, it sounds like you need a constant and a not nodon for when it is and isn't active. I've been meaning to make a sliding door tutorial, I can include a button tutorial in that as well! I'll get to work on that right now. Hopefully that helped, let me know if you need help on anything else! :))
3 ปีที่แล้ว
@@Oribloop Thanks. I tried doing that but I'm doing it wrong. The door starts open and closes when I touch the button and reopens when I'm not. I'm sure I'm not putting it in the right place. I'll look forward to your tutorial - thank you!
Weird. The best I can recommend is following the tutorial exactly. The way that hinges move are weird and kinda wonky at first but you just gotta really play around with them until it fits your needs. Also I would experiment with the doors without the walls first because the walls tend to glitch out with moving objects.
Yeah my past channels weren't very successful, but this one has outdone all of them by far. Yes yes its very impressive how fast this channel blew up never expected to get 200 that fast! Thank you for all your support, and mentioning the milestone! :))
It doesn't work 100% for me :/ though this Tutorial is great, it doesn't completely works for me :/ the Door does move when I want, but it doesn't spawn where I want :/
I was watching this and then he thanked his subscribers for supporting him so I just had to become one of his subscribers
Well now I'm going to thank you! Thank you for the sub! :)
lol
A nice quality-of-life addition to this would be to run that "button and touch sensor" AND gate into a counter set to a range of 0 to 2 and looped (2 because it will loop back to 0 when it hits 2, giving an output of 0 to 1). Then use that counter's value as the angle, times 90. If you make the button trigger only On Press rather than While Pressed, the counter will act like a togglable flag, meaning you don't have to hold X. You can just press X to open, then press X to close again.
Cool toturial i am going to use doors for toturial rooms in my platformer
Yes! Tutorial rooms need doors.
It needs a door in a room
The question is how do you make FNAF style Doors that have a button that you press and they close down and when you press a button again they open upwards
Thats when you would use a NOT nodon. It would kinda be the exact opposite of the doors in this tutorial. Except for FNAF, since the doors go downwards/upwards, I would use gravity and teleporters for them.
@@Oribloop I would use a slide connector, it would make it more smooth
Thank you for taking the time to make these tutorials for us. It helps a lot. I watched your 3rd person camera video which was also very simple and easy to understand. Keep up the good work! :)
Awesome videos, I was wondering if you knew a way to have a "turret" rotate towards a player based on location? I've been scouring the internet for solutions but i cant seem to find any
That sounds actually really cool I'll start working on that right away! Thank you for the awesome suggestion! :D
Yes I agree that would be a good tutorial I wouldn't use it this second or even ever but I'm sure people could find use in that
th-cam.com/video/14f50pLFbXo/w-d-xo.html here's a good one!
I was just making a door this morning and I couldn’t figure out the hinge area, also I didn’t even think of a texture for the door! All great info here, thanks :)!!
Perfect timing! Thank you thank you Paul!
Awesome video! Is there anyway you can do like a "speed tutorial" like how to progressively accelerate an object via a touch sensor or something similar?
I could probably do that! I'll look into seeing an easy way and make a tutorial on it. Thank you for the suggestion, and I'm glad you liked the video!
@@Oribloop I've been looking for tutorials on coding in this game that weren't covered in the actual tutorial and I'm really happy I found your channel. I'm about to binge watch all of your videos tonight
I’m pretty sure there’s an acceleration option in the moving object nodon’s menu
touch sensor to a moving object literally 2 nodon
Didn’t work
This is brilliant! This is perfect for my game, I’m making a mario 64 type esque game where you enter different rooms to go to different levels (lots of switch game nodons) I hope you can keep certain things when you switch games lol.
Is there a way to link a flag to whether an object is solid or not without using teleports to work around it? I have a level I'm making that has two states that you can toggle between, using a flag. I need one state to have certain objects be solid, and the other to have them pass-through. The objects in question would ideally be boxes. But I can't find a box variation that has its solidity as a feedable input. I can't use teleports because there's not enough of them for what I need to make.
Well this is tricky, for an object to have two states in this game is pretty much impossible. But you could accomplish this probably with using teleports wisely. Meaning that you could maybe send multiple objects through one specific teleporter. The goal I would probably try to do is be resourceful as possible. So if you are using any number of teleporters try to pass as many objects through them as possible. Also big mention, wormholes do you wonders. Hopefully what I said kinda gives you some ideas, but if not I can try to explain it a little better.
@@Oribloop I figured out a better solution. Use a launcher object, make it only active on one state, make it only spawn one object, and put a destroy object on it that's only active in the other state. When state 1 is active, the item spawns and isn't destroyed. When state 2 is active, the spawner is disabled and the existing object is destroyed.
Congrats on 100! very well deserved for creating such great content
Thank you Alex it truly means a lot to me! :)
You're growing fast and I see know sign of stopping. Keep up the good work man. You grew 600 subscribers in a week!
Dude I know, super fast!
Thank you for this, this was very helpful for me! Also, coincidentally I got a GBG ad while watching.
You're very welcome, glad I can help you out! Lol I receive so many Mario Golf and GBG ads
Another great video. Keep up the great work as it’s really helping me with my game design ideas.
That's great to hear, if you run into any problems or need help on a tutorial just put it in the comments! :)
I hope more people find your stuff and subscribe. You deserve all the love. ❤
Thank you dude, that seriously means a lot. I'm hoping they find it too, really just glad to be helping this growing community in someway.
Hey, I was wondering if you could do a "P-Switch" king of thing. Not like it turns coins into bricks and the other way around but it makes a wall disappear maybe not as advanced as a real P-Switch but still good. Even if you don't make one thank you for making these they really help out and you've helped me with one of my games
That shouldn't be difficult to make a tutorial on. I'll look into it and add it to my list. Thank you for the suggestion!
@@Oribloop Thank you for looking at my comment and considering my suggestion. These tutorials are very helpful
I don’t know if it’s what you’re looking for, but the last in-game tutorial shows how to make a button that summons a bridge/platform/wall when pressed.
Thank you for all of your vids they really help me
You could do code reviews but I don't know how useful or interesting it would be to watch
Interesting idea! I've seen some TH-camr's do this, maybe I can give somewhat of an explanation on how people's projects work, I can see that being useful.
I can't wait for 600 page Strategy Guide, I should have picked this up 12 mounths ago!!!
You think you could do a tutorial on how to make a stamina bar next, please? (One that can stick to the person's eyesight, kinda like your UI tutorial.)
Never thought of a stamina bar yet, I'll look into it and add it to my tutorial list. Thank you! :)
@@Oribloop - Thank you, too!
Is there a way to make the hinge of the door the other way round?
Yes of course! Since there is a X Y and Z hinge you could make the connection and swing however you want!
@@Oribloop so you cans ajust the settings of the hing right?
I ment adjust, not ajust
What about the left/right hinge on x axis?
Tutorial suggestion: How to use the camera nodons.
I have no idea how and think it might be useful
I'm glad you mentioned this because I was actually gonna make like an overview on all the camera types so everyone has at least an idea.
@@Oribloop Types? I meant the individual nodons like camera angle and camera position
@@Galeboy ah ok, so what all the camera nodons do in the game and their functionality, gotcha sorry about that.
@@Oribloop its alright
Thanks for the tutorial, but I have a bit of a problem. I'm trying to add multiple doors to my game, I have two doors on opposite ends of the same corridor and for some reason they both seem to open togtger at the same time when pressing the x button, sensors in totally different areas and everything. What should I do?
Thank you for your help understanding the hinge nodon. I’m still stumped on something tho. How do you make it so the anchor point object isn’t affected by the connected rotating object? I’m trying to implement a simple chopping action but it makes the box/person bounce
Is there any way to make a hinge that opens like a chest? I cant figure it out.
Yes you can do this, but note that the chest in the game cannot open sadly, which is quite upsetting.
Hi oribloop! Could you do a tutorial for turn-based kind of game.
Hello DHG Ocaink! This is a tricky subject, but I have been messing with it, I'll see what I can do. Thank you for the suggestion!
@@Oribloop thanks!
Can you do like a locked door? Like you have to get a key to open it because I’m trying to make a horror game
Yes I've been messing with this a lot. The general break down is the touch sensor will check for the key, player, and button press. I will try to get this tutorial out very soon!
Ok thanks
When it calculates 90, is that 90 degrees open?
Well.. I wouldn't really use the term open. Basically I would just test -90 and 90 and see what looks open or closed to you.
And how do we modify this so the door opening is triggered by the Touch Sensor Nodon?
Oh simple. Basically go to the settings of the Touch Sensor Nodon and for the touch what just check person. So basically when the person touches the touch sensor the door will send an output and open the door.
@@Oribloop Ah, ok! Thanks!
Great tutorial, thank you! 😎
You are very welcome!
This is great thanks I was struggling with hinges
Well you are very welcome, hopefully now you are "hinge-ucated"!
Tutorial for blocks that switch colors when touched like Mario item block
Thank you! It was very helpful!
Whoa✨ i really like how they made the programing like a game with SFX💯👌🏾
This guy deserves, like, 1M subs
Omg, that would be awesome. We will see lol.
Tip for everyone if you don’t want to hold the button to open the door, place the button you want to open the door, then place a timer and set it as 0.00 on the top and however many seconds you want the door to stay open on the bottom, then just connect the button to the timer and the timer to the AND nodon
Yess! Everyone listen to this dude if you dont wanna hold the button!
love your vids man keep it up
Thank you, I'm glad your loving them. I'll keep continuing!
My dood you're nearly hitting 500 subcribers
Dooood just hit it today! Yayyy!
Congrats for 500 subscribers bud!
Now aim for 1000!
I need a tutorial about sliding doors with two door you know the ones that open and both doors collide with each other at the end
Hey about a rpg or a fighting game?
I can cover a fighting game pretty easily, but for a challenge I think an RPG would be really cool! I actually really like that idea I might do that, thank you!
cool tutorial,
but can you please make a tutorial for an automatic door so i dont have to keep pressing A every time i want to open it?
thanks
Is there a way for it to stay open?
Dude you’re gonna have way more subs.
Dude idk, its a possibility lol.
@@Oribloop Keep it up. I love your tutorials!
@@AverageJoeGuitarPlayer will do!
Could you do a tutorial for a hub word I think it would be useful for people who have tons of stages but don’t know how to make a good hub
Oh nice, now I know how to make the closed door from fnaf 4
i thought he was a MASSIVE like... GIGANTIC youtuber. he's pretty big, still not as big as I thought he was.
IT WORKED YAY
8:39
🔔 Alarm: 9:30 a.m.
Me: You got me!
Lol
I used this along with the RPG tutorial u made
Hey thanks it works but when I let go of the x it leaves the door barely just like how my mom does when she leaves my room
Lmaoo like your mom. Ok make sure that the constant is at 90 so the door can move exactly at 90 degrees, I would experiment adding more to the constant like 95-100 and see if it lines up with your walls. Hopefully that works!
Thanks for the tutorial, this helped out a lot. Do you think you could do a tutorial on how to make a character go in a car or ufo, if there is a way.
Yes of course glad I was able to help, and yes this is possible. I came up with a way when the game first launched but I would have to revisit doing that again. I'll put it on my list and I'll try making a way for it to work!
A week ago you were at 100 subs now you’re over 1000
Lol I know its kinda crazy! :D
It keeps teleporting my door to above the right wall when I connect it to the hinge
Do you actually edit videos?
I’m Prob gunna just use doors that you push to open with simple hinges but good tutorial nonetheless man :)
Those are great too! Thank you for the positive feedback. :)
you should do more dev tutorials to (unity unreal-engine scratch ect.)
I know a little bit of Unity, but not that much to make tutorials on it :(
How do I make key doors?
Nvm I figured it out😂
Todo ese sistema para una puerta?
oiriboop i luv ur tutorials
Good stuff your videos got me up and running with some AI. If want idea for next video...simple object rotation.
Got it, I'll start working on some object rotation!
This is FANTASTIC! I kept re-watching the in-game tutorial and it was using the slide nodon, this was much simpler! However, I am having one issue. I am using a cylinder to act as a button. I got it working with your tutorial but the "door" won't stay open. Keeps closing the second I am not touching the button. I need it to stay open. Any thoughts/suggestions? I am stumped! Thanks Oribloop! PS: I am loving your tutorials!
Hello Gustavo thank you very much for the awesome feedback and I'm very glad you are liking my tutorials! Now to respond to your question, it sounds like you need a constant and a not nodon for when it is and isn't active. I've been meaning to make a sliding door tutorial, I can include a button tutorial in that as well! I'll get to work on that right now. Hopefully that helped, let me know if you need help on anything else! :))
@@Oribloop Thanks. I tried doing that but I'm doing it wrong. The door starts open and closes when I touch the button and reopens when I'm not. I'm sure I'm not putting it in the right place. I'll look forward to your tutorial - thank you!
Can you teach us how to make a key
Yes! This has been very suggested, I'll try to get it out as soon as I can!
Thanks
Some would say he's better than the Interactive Lessons...
thanks for the tutorial
This must be his first video
But what if you not on the same plain
Now we need this but with a key
Great im gonna use this in my fnaf
I’m trying to make a horror game LOL I could really really use this
My door won't open correctly. All it will do is change color
Weird. The best I can recommend is following the tutorial exactly. The way that hinges move are weird and kinda wonky at first but you just gotta really play around with them until it fits your needs. Also I would experiment with the doors without the walls first because the walls tend to glitch out with moving objects.
That still pretty cool tho
“This is the first time I’ve got 100 subs” FIRST TIME?
Also congrats on doubling your subs in one week
Yeah my past channels weren't very successful, but this one has outdone all of them by far. Yes yes its very impressive how fast this channel blew up never expected to get 200 that fast! Thank you for all your support, and mentioning the milestone! :))
@@Oribloop over 600
@@rokiler1712 I know a lot has changed since 6 days ago lol.
you just forgot, that you can type in the exact 90° at the door hinge.
I learned alot from you
Really cool
Thank you!!
Thanks, im making a baldi like game
It doesn't work 100% for me :/ though this Tutorial is great, it doesn't completely works for me :/ the Door does move when I want, but it doesn't spawn where I want :/
I Like your pfp
Oh thank you very much! I made it myself and I like it very much too!
I thought of using AND, then he did!
Boom!!
@@Oribloop Goes the Dynamite!
just make non-movable object then texture nodon and non-solid.
you dezerve more subs
You really think so, thank you so much! :)
Plz make a fnf arrow tutorial
Why did you stop😢
We can make doors roblox in gig
your at 1K
Yeah when I made that video I think I just reached 100 subs or something, I've totally grown from then lol.
3.66k
And I'm over here when he has 3k
The tutorial didn’t work
D O O R
Goatbloop
Very noice
Yes, indeed!!
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im making an fps game
Oh that's really cool, hopefully I can help you add some things with my tutorials!
:)
Lol wtf use unity and be big guy like dani
Lol I wish I could but I'm not that good at Unity. I know a little C# but nothing compared to the big dudes!
Years better then dave nondon he sucks