LBP Shader Showcase 3 - Variety Showcase

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 23

  • @pvzSunflowerGaming
    @pvzSunflowerGaming 8 วันที่ผ่านมา

    AND THE GOAT POSTS AGAIN 🔥🔥🔥🔥🔥

  • @JacksonTheSkylanderDude67
    @JacksonTheSkylanderDude67 7 วันที่ผ่านมา

    Imagine if this was used for a Remaster of one of the LBP Games

  • @andry6702
    @andry6702 18 วันที่ผ่านมา +2

    Dam this is good, nice job

  • @SwouseMouse
    @SwouseMouse 18 วันที่ผ่านมา +2

    Dank you

  • @earlontayjenkins3164
    @earlontayjenkins3164 7 วันที่ผ่านมา

    Request: Lbp3 dlc collection

  • @earlontayjenkins3164
    @earlontayjenkins3164 7 วันที่ผ่านมา

    He got every dlc in lbp

  • @Wheagg
    @Wheagg 14 วันที่ผ่านมา

    Actually really cool, I didn't even know this was possible until now! Does it work on real hardware?

    • @lbphaxmods
      @lbphaxmods  14 วันที่ผ่านมา

      it does work on real hardware yes

  • @ToonyTails
    @ToonyTails 18 วันที่ผ่านมา +3

    Would it be possible to back port the “fuzz” shader and the higher quality models with the 3D stitching from the PS4 version back to the PS3 version on RPCS3?

    • @lbphaxmods
      @lbphaxmods  18 วันที่ผ่านมา +2

      You can port back the higher quality models, but they will use much more thermo than they do on PS4, you can't adjust the game's amount of memory either, which means you cant put all the high quality models in one level like you could on PS4, since it'll start having loading issues. As for the fuzz, it's unfortunately not possible since it relies on a geometry shader, which can't be done with the shading language they use on PS3 (afaik).

    • @ToonyTails
      @ToonyTails 18 วันที่ผ่านมา +1

      @ Huh interesting , so the only thing you would be able to port form the PS4 version without killing the game’s performance was the DS4 controller model for the pod? With that said I assume that “wetness” effect that was added via a patch to the PS4 version wouldn’t be possible either for similar reasons? Also I wonder what other differences graphically/performance-wise the PS4 version had over the PS3. One thing I do know is that the story levels on PS4 had stronger lighting/VFX that were disabled on PS3 using the exclusive “Platform Sensor” logic piece.

    • @Wheagg
      @Wheagg 14 วันที่ผ่านมา

      ​@@lbphaxmods so the thermo is just a RAM usage meter? Or does it take other stuff into account

    • @pacomatic9833
      @pacomatic9833 2 วันที่ผ่านมา

      @@Wheagg Other stuff like performance too, but RAM was the biggest concern.

    • @pacomatic9833
      @pacomatic9833 2 วันที่ผ่านมา

      ​@@ToonyTails LBP3 on PS3 has a reputation for running... badly, so they disables the graphics effects on story mode for performance.
      With that said the PS3 version can, in theory, play the PS4 levels.

  • @Fireydoodle-_-
    @Fireydoodle-_- 18 วันที่ผ่านมา

    Giggity

  • @Babyboy12342-v
    @Babyboy12342-v 8 วันที่ผ่านมา

    Can you make shaders that make the game look better lighting wise

    • @lbphaxmods
      @lbphaxmods  8 วันที่ผ่านมา

      @Babyboy12342-v It's possible to make shaders for color grading and tone mapping but not one that changes the game in any major way.

    • @lbphaxmods
      @lbphaxmods  8 วันที่ผ่านมา

      Although you could have a baked HDR lighting shader for a existing or custom background, I've done it before.

    • @Babyboy12342-v
      @Babyboy12342-v 8 วันที่ผ่านมา

      @@lbphaxmods 👍

  • @drgabi18
    @drgabi18 5 วันที่ผ่านมา

    3:04 Wait, was it always possible to rotate the camera up and down?

    • @lbphaxmods
      @lbphaxmods  5 วันที่ผ่านมา

      @drgabi18 yes using L2 and R2

    • @drgabi18
      @drgabi18 5 วันที่ผ่านมา

      @@lbphaxmods Genuinely how have I missed the text at the bottom for 13 years, it would have been so easy making hats if I just read