@@Imphenzia yeah they synergize really well. Just picked up Unreal back in 2022 so it's been a ride! Maybe we colab sometime. I used to make Guilds in game so I will use those connections and community dev strategies to ensure our game succeeds !
This is amazing, I like your video! But I have a question. Is it possible to make a game with volumetric structures with fading chunks, without overlapping? I uploaded a video on TH-cam months ago. The title is: What is subdimension? In this video I have posted pictures, which visually explain my idea, about a sub-dimension between the fractal and third dimension. Observe: I know it already exist an idea about a dimension between the fourth and third, called fractal, but I think this fractal dimension instead exist between sub & fourth dimension, more like: a sub-dimension exist between the third & fractal dimension. However. But what do I mean by Sub-Dimension? Well, to understand that, you have to think one dimension backwards. And that what we see around us, and the terrain (not including solids) we stand on, is two dimensional and not three. But back to the question! If you imagine the terrain in the 2d creature's world (megaman NES), it is not two dimensional, but one. There is also a sub-dimension (flatlander short story) between the second and third dimensions, where the terrain, however, is two dimensional, not one! This means that the terrain is spread over the entire 2D room (volume terrain), and that a creature there can turn around in all directions and see trees, bushes, flowers, grass and lakes and more. To be able to see something and so that not everything overlaps, they can focus their vision in front of, behind and inside objects with x ray vision! They can also move freely through the solid terrain!!! Then imagine this as a three-dimensional terrain, that is, a sub-dimension between the third and fourth dimensions. How cool would it have been, to see all that? Perhaps this is the explanation why spirits and ghosts pass through walls and solid objects. Have been awesome if you or someone make a game that way! Thanks for reading this! Take care of yourself! I subscribed!
Awesome look into how you create your beautiful work! I can't wait for the release of ULTRANOVA!!!
I really love the looks so far and can't wait to see how this evolves!
Nice to get videos about UE. looking good, keep grinding!
This ship is breathtaking, I really need to take a stable at making some spaceships!
Looks good! I'm making a medieval game in Unreal. Was planning to make a space game after.
Dreamz come true!
What a coincidence, I am releasing a weird mix of medieval and futuristic in a platformer shortly as I continue to work on Ultranova.
@@Imphenzia yeah they synergize really well. Just picked up Unreal back in 2022 so it's been a ride! Maybe we colab sometime. I used to make Guilds in game so I will use those connections and community dev strategies to ensure our game succeeds !
Nice! Looks great! . . . On a side note, I wish youtube would stop messing with the layout!!
best teacher of Blender,
from Nepal
Man that skybox texture looks so nice 3:15
I wish I can make something like that, my crappy skybox for my space game looks terrible
Incredible, i only understood a portion of that though 😅
Great conten as always? Just out of curiosity? What is your hardware cpu and gpu?
This is amazing, I like your video!
But I have a question.
Is it possible to make a game with volumetric structures with fading chunks, without overlapping?
I uploaded a video on TH-cam months ago.
The title is:
What is subdimension?
In this video I have posted pictures, which visually explain my idea, about a sub-dimension between the fractal and third dimension.
Observe:
I know it already exist an idea about a dimension between the fourth and third, called fractal, but I think this fractal dimension instead exist between sub & fourth dimension, more like:
a sub-dimension exist between the third & fractal dimension.
However.
But what do I mean by Sub-Dimension?
Well, to understand that, you have to think one dimension backwards. And that what we see around us, and the terrain (not including solids) we stand on, is two dimensional and not three. But back to the question! If you imagine the terrain in the 2d creature's world (megaman NES), it is not two dimensional, but one. There is also a sub-dimension (flatlander short story) between the second and third dimensions, where the terrain, however, is two dimensional, not one!
This means that the terrain is spread over the entire 2D room (volume terrain), and that a creature there can turn around in all directions and see trees, bushes, flowers, grass and lakes and more. To be able to see something and so that not everything overlaps, they can focus their vision in front of, behind and inside objects with x ray vision! They can also move freely through the solid terrain!!!
Then imagine this as a three-dimensional terrain, that is, a sub-dimension between the third and fourth dimensions.
How cool would it have been, to see all that?
Perhaps this is the explanation why spirits and ghosts pass through walls and solid objects.
Have been awesome if you or someone make a game that way!
Thanks for reading this!
Take care of yourself!
I subscribed!
why did you give up on unity? this makes me upset with the unity engine, I'm waiting for your beautiful Ultranova btw!
Quite a step away from unity, almost like an add^^