I only recently realized you could replace power poles like you can do with conveyer belts, so your tip about splicing a power pole into an existing line is probably going to be my most used tip from your list. Great vid!
I've been playing for 300hrs+ and I had no idea you could copy build items with the middle mouse button. I'm actually kind of upset with myself. I've probably wasted 15 hours of my life needlessly going through the build menu.
The one big thing I have to disagree with you on in terms of build aesthetic is hiding belt/pipe work on a logistics floor. I love seeing all the items moving as they make the factories feel more alive, and I just use catwalks attached to the tops of most buildings to move around freely in my factories. And I get a great view of the belt/pipe work from above.
I recently designed and built an iron farm on my world but to balance correctly it needed some serious spaghetti so I kinda needed a logistics floor to deal with it. If your belts/materials are going to be easily divisable and neat then no need but it was quite ugly
Free tip, you can also place a small pillar base on top of a large pillar base, build up with small concrete pillars and reverse the pillar bases at the top. After this, you can pull out the large steel frame pillar and it will snap to the large pillar base and allow you to similarly encase the concrete pillar, adding a LOT more detail to a simple pillar.
They should code it so that if you want to create a large platform quickly, when you zoop out the first line, you can hold shift(or some other hotkey) and it will hold that zooped line as a hologram, and then let you do another zooped line of foundations to the left or right and then when you click to build it, it will automatically fill in the whole platform. This would make it almost instant to build a 100 square meter platform and any other dimensions less than 10x10 which would mean you can easily do any size you want. I'd love that.
It would be nice to have this as a "vanilla" feature. If you aren't adverse to using mods, the Infinite Zoop mod will do this. Can't remember atm if the SMART! mod does as well.
Zooping is basically the middle ground between too grindy and too powerful. Blueprints upped that even further to putting down 16 foundations instead of 10. They won't add an even more powerful placing style for foundations, they'll let mods handle that.
This was like trying to drink from a fire hose! My favorite tip was how to copy items to build. I’ve been watching people do that and really wishing I knew how! Also the specify dismantle tip is going to get used a lot! This was a really well made video! Thank you so much!
I just bought Satisfactory 4 days ago just to try something new. Day by day I am more and more amazed. I didn't have any idea that something like building a factory can be so complex and... beautiful. Scenery, biomes, mechanics, crafting are just overwhelming. I think that this game will be more addictive than Starfield or anything else. Thank you for these tips! ❤
Another quality tips video from TX, cheers buddy When placing railway lines on foundations, always place the straights first and then link them with curves so the railway doesn't have that annoying ever-so-slightly wobbly line And don't forget the rule of 3 foundations for the minimum right angle turns
6:23 I today found out you can cover the whole mine with 1 or 2 m platforms and just put the miner on top of the platforms. It will center itself and will allways be perfect. allso covers the mine rocks and whatnot.
Small additional tip for #27 "Logistical floors": pipe junctions on the floor below will not snap to floor holes above them, snapping to the center of a refinery above instead. You can make them snap, by placing a stand-alone pipe junction on a foundation nearby which is aligned to the floor hole, which will then allow you to also snap the vertical pipe junction to the floor hole! That way, there is no need for pixel perfect free placements, and pipes suspended from the ceiling are at the perfect height for minimal pipe length!
My friend is busy interning and only joins my world on weekends and I am on my holiday. I have only have these few weekdays to unspaghetti and hit him with the "I've been busy off camera" quote
Just started to really get into the game with a couple friends and I shared this video immediately. Just so many helpful tip as well as the visual aesthetic or keeping things organized is so, no pun intended, satisfying.
Again, GREAT stuff man! I had forgotten some of theese but most where new to me. Just coming back after a year brake, waiting for updates and. Better hardware. This winter is going to be epic..!
Sounds so much like my gaming, I mostly play till I have the space elevator up and running and just starting steel processing... And then I see how I did something wrong and have not the "energy" to tear down parts. So I start again from the beginning for the umptyest time.. 😮😅
Wait, what? Splitters/mergers snap to lifts??? 😲 Totally didn't noticed that yet, thanks for pointing that one out. This will do some things sooo much easier for me!
Tip # 31 If you have a ceiling belt and need to cross it with another ceiling belt use small pillars on either side of the first belt. You can use wall hangers to pass the new belt under the 1st belt. Why CS didn't make ceiling hangers stackable I don't know but this trick is a good workaround until CS wises up.
But... you can stack the hanging conveyer. Or did I just misunderstood your tip? Maybe I just think it works even though it doesn't, but I feel like I did stack them already 👀
@@Dudesmack & @Michi M. (Not sure if double quoting works.) I think they mean if you need to have, say, a North-South belt pass by a ceiling mounted East-West belt. Adding a beam to the existing ceiling mount should allow for having another belt mount at a different angle.
3:06 As far as I know, that looks to be the easiest way to make curving path foundation. There is a SLIGHT variation for those who prefer flush corners. Basically, do the same thing, but start your Catwalk Crossing at the halfway snap point to your starting foundation, extend it out once (so there are two total, one in the middle of the starting foundation, and the other jutting out), then place your rotated catwalk square on the one jutting out and adjust it as desired, zooping out some extras once you found the angle you like. The foundation will have a corner-flush spot to start your curve. Note: you may have you rotate the Catwalk Crossing 180 degrees to get it to give you the correct snapping point for the foundation.
Also, instead of multiple clicks of pipe support placement, use a single click junction, which has the added advantage of ensuring no hard clip issues with junctions between rows of extractors. I've used this with 1/2 foundation walkways in tight areas. This let me get about 45-48 water extractors into the dune desert fjord on a dedicated server, which was shown on Relyen's stream in March 2023.
good to add that if you press H while building, it will block the hologram in place and you can then use the arrow keys to move the hologram in the right place =)
I really appreciate these build tips. I have a hard time getting started with this game. I love automation games, but both this and Factorio feel really overwhelming both in the beginning and in the late game. Oddly enough, the mid-game is usually pretty cozy, if you get there. Vids like this definitely help with getting over that feeling a bit.
My first Factorio playthrough was a complete spaghetti mess. It definitely gets a lot easier on the second run. The key is to make smaller builds that can be blueprinted, leave plenty of space around each production line, and stamp down blueprints whenever necessary to keep up with demand. Rate calculator is an invaluable mod for setting up blueprints in factorio. It helps eek out the most from your belts/machines and does all the math for you. I highly recommend trying it, and I'm pretty sure it doesn't disable advancements, too.
Building walls off of barriers is probably the most useful one I didn't know. One of my common designs is putting walls above the liquid inputs and outputs of buildings to have pipes running up there, to make room for other pipes or belts at ground level. I took a lot of effort to get the walls in the correct position offset from foundations, using beams to build foundations offset a specific amount, then building walls on that. Being able to do it in two steps would be great. You mentioned with snapping foundations to the world grid to use 2m or 4m foundations, but didn't explain. The reason is that the center of the foundation snaps, so a 1m foundation will be .5m off compared to 2m or 4m.
One tip from me, if you lack the space to use splitters horizontal, place the last row first and stack the first splitter on top, after this connect them with elevators. Now the splitters take the same space as a manifold line but are more efficient..
Though some ppl may not like it and it does make vetting your builds when something is wrong and you're figuring it out, I like the idea of 'industrial floors.' I'm Austrian so I'm not so much into pretty as much as effectiveness, but I like the idea. You guys on ytube have made me an adherent of perfect 90 degree turns now too, so maybe I'm just holding out as I ride the slippery slope into making everything 'purdy' too.
I just got the game.. just loaded it up.. played for 3 hours.. felt like I was doing ok.. saw this video... watched it and now I feel like I'm in over my head hahaha..
Firstly, welcome to the community, secondly, take your time with the game first, don't rush it and thirdly, no matter how much i've learned in 5000+ hours, I'm still learning new things :)
And dont worry about making everything neat and clean right away. just build away and make it work. As you never lose materials you can always rebuild it later or learn from it :D
Something I've seen almost nobody talk about is how you can snap walls and catwalks the sides of pillars and it will let you get any position you want to the millimeter, on any axis. It's great for cleaning up weird holes in your builds that are otherwise impossible to sort out.
Great video with lots of useful tips not explained anywhere in the game, thanks! Subscribed. :) When you're copying the sign config to paste setting, how are you doing that? Is it middle-click like with copy-build? Edit: Ah, It's CTRL-C and CTRL-V while you have 'Press E to Configure' prompt showing. As a suggestion for new video, I'd love to hear your tips or see demonstration of how to cable and pipe nearly in a modern factory for cleaner aesthetic. Mine looks like it was done by an ADD 6-yo after a three-hour all-you-can-eat session at the dessert bar.
Probably just because the height variation will make 1m foundation have cavities under them which looks unappealing. And furthermore, a personal fear is that some items (like the uh stackable conveyor support) are spaced by 2m and a 1m foundation would mess that up. Can’t think of a very good other reason though
The one tip I miss is building in a different colour by RMB a swatch and selecting the type of building you're going to build. I do this to colour my pipes for the fluid I'm going to use it for.
Some really great tips! I love the barrier tips, that's a life saver. The conveyor lift height limit hack seems like something that would get patched out, I wonder if it has?
Unless something has changed, having a whole lot of sign "lights" can cause performance problems at the moment, though I expect that'll be fixed in the future.
I completed the last (currently) space elevator parts today. Every now and then I figured I'd try to actually build something that looked nicely organised. 5 minutes later I remembered I have attention deficit disorder and went back to just placing anything anywhere. Having finished (kind of) the game as it stands, I think I'm done with Satisfactory, for a while at least. I had a lot of fun, but I'm kind of over it, I can't be bothered doing more optimising or scaling up any further. Great game, though.
Great video with some very useful tips! 200 hrs in now and this alleviates a lot of tension I've had with certain building challenges I've encountered. Thanks!
2:30 you cannot put a splitter (or any other input or output) directly onto an elevator in the normal position. You can however put an elevator directly onto a splitter. This is exactly how the video demonstrated, place the factory/splitters/containers first, then link them with elevators. Which is EXTREMELY frustrating because you have to line up the buildings perfectly and then put the elevator in. Or you put the elevator down, add the splitter, and remove/rebuild the elevator so it connects. Also note if you care about the finer details, the order you connect the splitter matters slightly with how it gets visually placed. If you connect from a splitter to a factory, it will place the elevator very slightly closer or further away (honestly don't know which) than if you go from factory to splitter. This is especially annoying with Manufacterers, because if you alternate you will notice that all the elevators are slightly misaligned with each other.
I wish i had known the unlimited build height for floor holes, last night i finished my conveyor lift tower for my main storeage facility. Running 48 conveyor lifts up inside a 4x4 grid was not fun.
I could use a tip for rebuilding my factory from scratch all over again 😂 lost count how many times I rebuilt my factory and found myself pulling my hair out over how stressful it is
I zoop faster than bps. Yes, 16 vs 10 is a bigger number. But after each bp placement, you must target again, and it doesn't snap as easy as default snapping of a foundation to an edge. Also, you can only reach 2, maybe 3 bps deep, then you have to run to a new location anyways, during which time you can't do anything. Bps are higher burst but lower latency. Zooping allows you to run sideways and zoop out 10, so you only have to run once at each end of row. Combined with easier snapping, despit a lower rate of items per click, you get a much lower latency, resulting in a higher rate per time. I'm physically disabled with lower manual dexterity, and it is STILL easier to snap a foundation while running sideways than to get a bp to snap, even in U8. Some with very high manual dexterity and a flight mod can do faster with bps, sure. But you can't hover without power. If you're constantly switching to build poles and connect cables, your latency skyrockets. That said, if you only NEED a platform about 16x16 or 24x24, you CAN use bps faster by standing in the center. Maybe even combined with hovering a bit from central power, you can maybe get 32x32 or 40x40. That would be faster! But if you're doing something like paving the sky, nothing* (vanilla, no mods, no helpers laying power) beats a strafing zoop.
Oh my god I can’t believe I’ve been playing so long and I didn’t know floor holes extended the elevators height, I’ve been measuring fully extended elevators and placing floor for that height over and over 😭
The main way is to make sure the locations are both on the world grid then pay attention to where the holes are on those. If you['re not on the grid, I'd expect you could just use a really tall stack of walls to ensure they align then remove the walls if you don't want them there.
About infinite Elevators using the Conveyor Lift Floor Hole. I cannot seem to get that to work in current Satisfactory, maybe it's been fixed in an update (I'm a fresh player, 50hr into my first map). I tried putting a Foundation and a Hole at the top and drag an elevator down but that was capped at the regular elevator length, same with just adding a quick Floor hole at the bottom and drag it up it was also limited.. So atm I'm just putting one Elevator into another and alternating until I reach the bottom but it would look so much better if I could just have one long elevator instead of this Zig-Zag that I got now. EDIT: Nevermind, I missed your part about going Floor Hole to Floor Hole! I tried to go infinite just after one Floorhole. EDIT2: Nope still didn't work. I made sure to go Hole-to-Hole but the elevator is really, really long (probably upwards 100m or longer) so I can see that being the issue. That this trick is not infinite but just much longer?
In 1.0 I'm doing full spaghetti, very few foundations until I get more established. I don't want to spend too much time making it perfect until later. This is my first Grassy start, so these nodes are very limiting. The idea is that once I get better miners, some favorable alts, and more reliable power generation for overclocking, then I'll build proper factories. If I do it now I'll have to tear it all up anyways once I double/triple the input. Last night I finally got 4 coal generators and a steel pipe factory from the pure coal node in the far south. It's all on grass 😛
I was hoping for "Need to know" tips would be more on good ways to setup production chains early game or something These are more cosmetic tips that you really don't need to know
When it comes to builds, you'll want to mainly use manifolds. If it's layouts you're looking for, checkout my Perfect starter factory or some of the other layout guides :)
4:54 This would be very nice to know 400 hours ago.... I cursed the game so many times when i was deleting my conveyor and pipe spaget, that i cant just "choose to delete one thing, without ruining my foundation....
Just to be clear, the walkway clicks aren't degrees. They're more like 10 degrees, IIRC, so if calculating a circle you need to account for that. That may cause some minor confusion for folks if not pointed out.
The fact 23 is really nice but i already built my nuclear power plant and know i dont want to do it again but next time im doing it with the foundations.
Gracias por los vídeos. Estoy empezando y me sirven de mucho. Lo más complicado para mí es colocar las escaleras .más que nada la primera escalera en el piso de concreto. Después de un rato de intentar va a la posición que quiero
I can't remember where I saw it but vertically, the 1m foundation won't snap right. I think it has something to do with the 1m foundations snapping to the vertical center of 2 and 4m foundations so you could potentially have issues with making totally flat floors down the line
@@sebastianstoica578 I’m binge watching tips and tricks videos and I thought that maybe there was a chance you still didn’t know. I left a comment just in case.
I don't know about everyone else... but when I change material to kill Z-fighting, it doesn't work on larger projects. When I save and reload, some of them are still blinking
Yeah, the only one I consistently see not doing that (if that makes sense) is asphalt foundations. Since most of my curves are for roads that works OK but sometimes I'd like a nice smooth curve to a building without also having to have a strobe effect when reloading.
It's all great why you show and while I loved to spend many hours in the game, many of these tips show flaws in design vision of the developers, like fundaments snapping to global grid show be default (for newbiews) and ctrl-click if you want to place it not on the grid, making right angles of conveyors/pipes shouldnt be so convulted hidden, and showing the benifits of changing the hologram color shows.. the default again has been chosen badly, this list goes on, most of these hints should be a hint for the devs to fix things for newcomers. (and btw, the ability for local fly to be able to design with some reasonable view comes much too late in the game too)
I knew most of these tips - either you or IMKblitz told me (but with the hologram colour one coffee stain studios told me it was coming in a recent update)
What is your favourite build tip?
To really take blueprints to the "next level", play factorio instead.
the Waterpump one. Didn't know that and I love it. Ty!
middle mouse picker is definitely the best feature in the whole game for building
I only recently realized you could replace power poles like you can do with conveyer belts, so your tip about splicing a power pole into an existing line is probably going to be my most used tip from your list. Great vid!
I've been playing for 300hrs+ and I had no idea you could copy build items with the middle mouse button.
I'm actually kind of upset with myself. I've probably wasted 15 hours of my life needlessly going through the build menu.
The one big thing I have to disagree with you on in terms of build aesthetic is hiding belt/pipe work on a logistics floor. I love seeing all the items moving as they make the factories feel more alive, and I just use catwalks attached to the tops of most buildings to move around freely in my factories. And I get a great view of the belt/pipe work from above.
That's a fair point I enjoy seeing everything on the belts too, but a logistic floor can be really beneficial for people who don't use catwalks 🙂
@@TotalXclipse Pluse, your method of hiding belt work definitely helps with frame rates which is a huge plus as your factories get bigger and bigger.
I recently designed and built an iron farm on my world but to balance correctly it needed some serious spaghetti so I kinda needed a logistics floor to deal with it. If your belts/materials are going to be easily divisable and neat then no need but it was quite ugly
Best of both worlds: glass flooring with the pipelines and belts under it. I use this for everything and sometimes just sit there and watch
u can make a logistic floor and put a glass floor on your main floor so you can see the items moving below and still have a clean level with machines
Free tip, you can also place a small pillar base on top of a large pillar base, build up with small concrete pillars and reverse the pillar bases at the top. After this, you can pull out the large steel frame pillar and it will snap to the large pillar base and allow you to similarly encase the concrete pillar, adding a LOT more detail to a simple pillar.
Ooo i need to try this after work today !
They should code it so that if you want to create a large platform quickly, when you zoop out the first line, you can hold shift(or some other hotkey) and it will hold that zooped line as a hologram, and then let you do another zooped line of foundations to the left or right and then when you click to build it, it will automatically fill in the whole platform. This would make it almost instant to build a 100 square meter platform and any other dimensions less than 10x10 which would mean you can easily do any size you want. I'd love that.
I believe this is actually how it works with scrap mechanic I believe
It would be nice to have this as a "vanilla" feature. If you aren't adverse to using mods, the Infinite Zoop mod will do this. Can't remember atm if the SMART! mod does as well.
I'd be willing to bet the original plan was for BPs to be how we built floors and such quickly but they added Zooping to basically tide us over.
Zooping is basically the middle ground between too grindy and too powerful.
Blueprints upped that even further to putting down 16 foundations instead of 10.
They won't add an even more powerful placing style for foundations, they'll let mods handle that.
@@paulelderson934yeah you can zoop a blueprint platform lol. it is o.p
This was like trying to drink from a fire hose! My favorite tip was how to copy items to build. I’ve been watching people do that and really wishing I knew how! Also the specify dismantle tip is going to get used a lot! This was a really well made video! Thank you so much!
I just bought Satisfactory 4 days ago just to try something new. Day by day I am more and more amazed. I didn't have any idea that something like building a factory can be so complex and... beautiful. Scenery, biomes, mechanics, crafting are just overwhelming. I think that this game will be more addictive than Starfield or anything else. Thank you for these tips! ❤
If you think Starfield is addicting you have low expectations.
@@moxzy3213 Yes, I agree. I don't think so.
You had me till you said Starfield, that game was pure ass
Finish project assembly yet?
Another quality tips video from TX, cheers buddy
When placing railway lines on foundations, always place the straights first and then link them with curves so the railway doesn't have that annoying ever-so-slightly wobbly line
And don't forget the rule of 3 foundations for the minimum right angle turns
Love the hole elevator trick! I didn't know that
6:23 I today found out you can cover the whole mine with 1 or 2 m platforms and just put the miner on top of the platforms. It will center itself and will allways be perfect. allso covers the mine rocks and whatnot.
Small additional tip for #27 "Logistical floors": pipe junctions on the floor below will not snap to floor holes above them, snapping to the center of a refinery above instead. You can make them snap, by placing a stand-alone pipe junction on a foundation nearby which is aligned to the floor hole, which will then allow you to also snap the vertical pipe junction to the floor hole!
That way, there is no need for pixel perfect free placements, and pipes suspended from the ceiling are at the perfect height for minimal pipe length!
Probably the most information-packed Satisfactory video there is time-wise. Thanks!
My friend is busy interning and only joins my world on weekends and I am on my holiday. I have only have these few weekdays to unspaghetti and hit him with the "I've been busy off camera" quote
Just started to really get into the game with a couple friends and I shared this video immediately. Just so many helpful tip as well as the visual aesthetic or keeping things organized is so, no pun intended, satisfying.
Best tip video I've seen by far! I've played over 200h and didn't know half of these :D
Checkout my hundred tips video for more!
Again, GREAT stuff man! I had forgotten some of theese but most where new to me. Just coming back after a year brake, waiting for updates and. Better hardware. This winter is going to be epic..!
only NOW i learn about the world snapping???? dammit xclipse, you're gonna make me redo my ENTIRE factory TwT
I JUST started a new game earlier today...
...looks like I'm starting a new one tomorrow lol
Sounds so much like my gaming, I mostly play till I have the space elevator up and running and just starting steel processing... And then I see how I did something wrong and have not the "energy" to tear down parts. So I start again from the beginning for the umptyest time.. 😮😅
Gold...this video is GOLD!!! Thank you!
Wait, what? Splitters/mergers snap to lifts??? 😲
Totally didn't noticed that yet, thanks for pointing that one out. This will do some things sooo much easier for me!
Your channel has come a long way since you first showed me how to make a right angle with a belt
Tip # 31 If you have a ceiling belt and need to cross it with another ceiling belt use small pillars on either side of the first belt. You can use wall hangers to pass the new belt under the 1st belt. Why CS didn't make ceiling hangers stackable I don't know but this trick is a good workaround until CS wises up.
But... you can stack the hanging conveyer. Or did I just misunderstood your tip?
Maybe I just think it works even though it doesn't, but I feel like I did stack them already 👀
Great tip!
@Michi M. Ceiling conveyors do stack. I'm interested in what he means as well lol would love to learn something if I didn't know.
@@Dudesmack & @Michi M. (Not sure if double quoting works.) I think they mean if you need to have, say, a North-South belt pass by a ceiling mounted East-West belt. Adding a beam to the existing ceiling mount should allow for having another belt mount at a different angle.
You can switch path and block signals by building one in place of the other without having to destroy the other first.
Good tip!
3:06 As far as I know, that looks to be the easiest way to make curving path foundation.
There is a SLIGHT variation for those who prefer flush corners. Basically, do the same thing, but start your Catwalk Crossing at the halfway snap point to your starting foundation, extend it out once (so there are two total, one in the middle of the starting foundation, and the other jutting out), then place your rotated catwalk square on the one jutting out and adjust it as desired, zooping out some extras once you found the angle you like. The foundation will have a corner-flush spot to start your curve. Note: you may have you rotate the Catwalk Crossing 180 degrees to get it to give you the correct snapping point for the foundation.
Also, instead of multiple clicks of pipe support placement, use a single click junction, which has the added advantage of ensuring no hard clip issues with junctions between rows of extractors. I've used this with 1/2 foundation walkways in tight areas. This let me get about 45-48 water extractors into the dune desert fjord on a dedicated server, which was shown on Relyen's stream in March 2023.
good to add that if you press H while building, it will block the hologram in place and you can then use the arrow keys to move the hologram in the right place =)
The bases you show are amazing :o
I really appreciate these build tips. I have a hard time getting started with this game. I love automation games, but both this and Factorio feel really overwhelming both in the beginning and in the late game. Oddly enough, the mid-game is usually pretty cozy, if you get there. Vids like this definitely help with getting over that feeling a bit.
My first Factorio playthrough was a complete spaghetti mess. It definitely gets a lot easier on the second run. The key is to make smaller builds that can be blueprinted, leave plenty of space around each production line, and stamp down blueprints whenever necessary to keep up with demand.
Rate calculator is an invaluable mod for setting up blueprints in factorio. It helps eek out the most from your belts/machines and does all the math for you. I highly recommend trying it, and I'm pretty sure it doesn't disable advancements, too.
Building walls off of barriers is probably the most useful one I didn't know. One of my common designs is putting walls above the liquid inputs and outputs of buildings to have pipes running up there, to make room for other pipes or belts at ground level. I took a lot of effort to get the walls in the correct position offset from foundations, using beams to build foundations offset a specific amount, then building walls on that. Being able to do it in two steps would be great.
You mentioned with snapping foundations to the world grid to use 2m or 4m foundations, but didn't explain. The reason is that the center of the foundation snaps, so a 1m foundation will be .5m off compared to 2m or 4m.
This video changed my life forever. Thanks
i know i'll never be the same again!
One tip from me, if you lack the space to use splitters horizontal, place the last row first and stack the first splitter on top, after this connect them with elevators. Now the splitters take the same space as a manifold line but are more efficient..
Awesome tips, thank you! With over 500 hours in Satisfactory, still learned some useful tricks! Thank you again!
Though some ppl may not like it and it does make vetting your builds when something is wrong and you're figuring it out, I like the idea of 'industrial floors.' I'm Austrian so I'm not so much into pretty as much as effectiveness, but I like the idea. You guys on ytube have made me an adherent of perfect 90 degree turns now too, so maybe I'm just holding out as I ride the slippery slope into making everything 'purdy' too.
I just got the game.. just loaded it up.. played for 3 hours.. felt like I was doing ok.. saw this video... watched it and now I feel like I'm in over my head hahaha..
Firstly, welcome to the community, secondly, take your time with the game first, don't rush it and thirdly, no matter how much i've learned in 5000+ hours, I'm still learning new things :)
And dont worry about making everything neat and clean right away. just build away and make it work. As you never lose materials you can always rebuild it later or learn from it :D
1 year later. Did you stick with it or bail?
How are you doing now? Lol
Almost over 1,5k houres in this game and still learning new things every day. Great vid, and useful too, thx! 🥰
Something I've seen almost nobody talk about is how you can snap walls and catwalks the sides of pillars and it will let you get any position you want to the millimeter, on any axis. It's great for cleaning up weird holes in your builds that are otherwise impossible to sort out.
That was really helpful, thanks a lot
Infinite elevators! I had no idea. That is so awesome. Thanks!
Dude your builds are looking SPICY! great work!
Great video with lots of useful tips not explained anywhere in the game, thanks! Subscribed. :)
When you're copying the sign config to paste setting, how are you doing that? Is it middle-click like with copy-build?
Edit: Ah, It's CTRL-C and CTRL-V while you have 'Press E to Configure' prompt showing.
As a suggestion for new video, I'd love to hear your tips or see demonstration of how to cable and pipe nearly in a modern factory for cleaner aesthetic. Mine looks like it was done by an ADD 6-yo after a three-hour all-you-can-eat session at the dessert bar.
10 minutes well spend, thank you for the great video.
This is the second video in a row I've watched that has told me to use 2m/4m foundations without saying why.
Probably just because the height variation will make 1m foundation have cavities under them which looks unappealing. And furthermore, a personal fear is that some items (like the uh stackable conveyor support) are spaced by 2m and a 1m foundation would mess that up. Can’t think of a very good other reason though
The one tip I miss is building in a different colour by RMB a swatch and selecting the type of building you're going to build. I do this to colour my pipes for the fluid I'm going to use it for.
Some really great tips! I love the barrier tips, that's a life saver. The conveyor lift height limit hack seems like something that would get patched out, I wonder if it has?
I learned a heap of new tricks! Thanks man!
Came for the zoop, stayed for the rest!
Unless something has changed, having a whole lot of sign "lights" can cause performance problems at the moment, though I expect that'll be fixed in the future.
Yeh I'm hoping this is fixed for U8
I completed the last (currently) space elevator parts today. Every now and then I figured I'd try to actually build something that looked nicely organised. 5 minutes later I remembered I have attention deficit disorder and went back to just placing anything anywhere.
Having finished (kind of) the game as it stands, I think I'm done with Satisfactory, for a while at least. I had a lot of fun, but I'm kind of over it, I can't be bothered doing more optimising or scaling up any further. Great game, though.
Great video! Can you please make another one about trains?
Hmm top train tips could be a fun one, we'll see
Great video with some very useful tips! 200 hrs in now and this alleviates a lot of tension I've had with certain building challenges I've encountered. Thanks!
2:30 you cannot put a splitter (or any other input or output) directly onto an elevator in the normal position. You can however put an elevator directly onto a splitter. This is exactly how the video demonstrated, place the factory/splitters/containers first, then link them with elevators. Which is EXTREMELY frustrating because you have to line up the buildings perfectly and then put the elevator in. Or you put the elevator down, add the splitter, and remove/rebuild the elevator so it connects.
Also note if you care about the finer details, the order you connect the splitter matters slightly with how it gets visually placed. If you connect from a splitter to a factory, it will place the elevator very slightly closer or further away (honestly don't know which) than if you go from factory to splitter. This is especially annoying with Manufacterers, because if you alternate you will notice that all the elevators are slightly misaligned with each other.
Thank you for these tips and I added them to my TH-cam help died for satisfactory.
I wish i had known the unlimited build height for floor holes, last night i finished my conveyor lift tower for my main storeage facility. Running 48 conveyor lifts up inside a 4x4 grid was not fun.
Wow, so much I didn't know
Your Buildings look sick bro
Duuuuude hope beginners see this because this video is a little game changer. I'm 200hours in and didn't know everything 😅
I’m going to always snap to the world grid from now on.
I had to pause on "world grid snapping." That's a legit game changer for me.
Nice roundup of more and less common tips. Kudos!
I could use a tip for rebuilding my factory from scratch all over again 😂 lost count how many times I rebuilt my factory and found myself pulling my hair out over how stressful it is
what are the walls with the light dots behind your water extractors in your opening shot?
so for the conveyer elevators you do actually have a limit between 2 floor holes, it's at about 250 plates
THANK YOUUUUUUUU
I zoop faster than bps. Yes, 16 vs 10 is a bigger number. But after each bp placement, you must target again, and it doesn't snap as easy as default snapping of a foundation to an edge. Also, you can only reach 2, maybe 3 bps deep, then you have to run to a new location anyways, during which time you can't do anything. Bps are higher burst but lower latency. Zooping allows you to run sideways and zoop out 10, so you only have to run once at each end of row. Combined with easier snapping, despit a lower rate of items per click, you get a much lower latency, resulting in a higher rate per time. I'm physically disabled with lower manual dexterity, and it is STILL easier to snap a foundation while running sideways than to get a bp to snap, even in U8. Some with very high manual dexterity and a flight mod can do faster with bps, sure. But you can't hover without power. If you're constantly switching to build poles and connect cables, your latency skyrockets. That said, if you only NEED a platform about 16x16 or 24x24, you CAN use bps faster by standing in the center. Maybe even combined with hovering a bit from central power, you can maybe get 32x32 or 40x40. That would be faster! But if you're doing something like paving the sky, nothing* (vanilla, no mods, no helpers laying power) beats a strafing zoop.
These sure are dirty tips, Ill take 2 of them into my episode and link the rest to this video!
Oh my god I can’t believe I’ve been playing so long and I didn’t know floor holes extended the elevators height, I’ve been measuring fully extended elevators and placing floor for that height over and over 😭
How did you align the 2 conveier floor holes?
The main way is to make sure the locations are both on the world grid then pay attention to where the holes are on those. If you['re not on the grid, I'd expect you could just use a really tall stack of walls to ensure they align then remove the walls if you don't want them there.
Yall are out here making your factories look pretty while Im trying to make them functional
About infinite Elevators using the Conveyor Lift Floor Hole.
I cannot seem to get that to work in current Satisfactory, maybe it's been fixed in an update (I'm a fresh player, 50hr into my first map).
I tried putting a Foundation and a Hole at the top and drag an elevator down but that was capped at the regular elevator length, same with just adding a quick Floor hole at the bottom and drag it up it was also limited..
So atm I'm just putting one Elevator into another and alternating until I reach the bottom but it would look so much better if I could just have one long elevator instead of this Zig-Zag that I got now.
EDIT: Nevermind, I missed your part about going Floor Hole to Floor Hole! I tried to go infinite just after one Floorhole.
EDIT2: Nope still didn't work. I made sure to go Hole-to-Hole but the elevator is really, really long (probably upwards 100m or longer) so I can see that being the issue. That this trick is not infinite but just much longer?
Literally less than 25 seconds in and my entire worldview of satisfactory has changed
So I shouldn't build my entire factory on grass?
In 1.0 I'm doing full spaghetti, very few foundations until I get more established. I don't want to spend too much time making it perfect until later. This is my first Grassy start, so these nodes are very limiting. The idea is that once I get better miners, some favorable alts, and more reliable power generation for overclocking, then I'll build proper factories. If I do it now I'll have to tear it all up anyways once I double/triple the input.
Last night I finally got 4 coal generators and a steel pipe factory from the pure coal node in the far south.
It's all on grass 😛
Very good
i wish i could build like this. Just started the game and my builds are a mess when it comes to looks xd. But they do work xd
thanks
can you explain the beams part for the Z axis ?
Very helpfull, thank you
I was hoping for "Need to know" tips would be more on good ways to setup production chains early game or something
These are more cosmetic tips that you really don't need to know
When it comes to builds, you'll want to mainly use manifolds. If it's layouts you're looking for, checkout my Perfect starter factory or some of the other layout guides :)
4:54
This would be very nice to know 400 hours ago.... I cursed the game so many times when i was deleting my conveyor and pipe spaget, that i cant just "choose to delete one thing, without ruining my foundation....
Just to be clear, the walkway clicks aren't degrees. They're more like 10 degrees, IIRC, so if calculating a circle you need to account for that. That may cause some minor confusion for folks if not pointed out.
Great stuff.
Middle mouse button... mind blown.
The fact 23 is really nice but i already built my nuclear power plant and know i dont want to do it again but next time im doing it with the foundations.
I like to be able to see the belts and cables, is it really a factory without random belts going all directions?
Gracias por los vídeos. Estoy empezando y me sirven de mucho. Lo más complicado para mí es colocar las escaleras .más que nada la primera escalera en el piso de concreto. Después de un rato de intentar va a la posición que quiero
0:20 why does it have to be a 2m or 4m foundation? Doesn't the 1m foundation work the same?
I can't remember where I saw it but vertically, the 1m foundation won't snap right. I think it has something to do with the 1m foundations snapping to the vertical center of 2 and 4m foundations so you could potentially have issues with making totally flat floors down the line
The 1m foundation snaps at a weird level where it is half a meter below every other non 1m foundation.
@@Vinignis, thanks. I figured this out in the meantime, however I think that is no longer the case in 1.0.
@@sebastianstoica578 I’m binge watching tips and tricks videos and I thought that maybe there was a chance you still didn’t know. I left a comment just in case.
Tip 3 and 23 👍👍👍
I don't know about everyone else... but when I change material to kill Z-fighting, it doesn't work on larger projects. When I save and reload, some of them are still blinking
Yeah, the only one I consistently see not doing that (if that makes sense) is asphalt foundations. Since most of my curves are for roads that works OK but sometimes I'd like a nice smooth curve to a building without also having to have a strobe effect when reloading.
I've been playing for this long and didn't know about the snapping to the world grid??
1:49 if anyone is watching this right now: satisfactory does that automatically now with the "straight" build mode
The tips we need.
how you build more platform in 1 click,like demolish more you need to press ctrl but for building what button is?
R to change to zoop build mode
Nice great video !
i saw the "do not use the 1m fondation" advice many times but never explained, what is the thing?
6:30 but... you just have to place foundation above the deposit before placing the miner as it will work. Way more simple and same result.
Would be simple if it worked... You'll find that the conveyor output isn't exactly straight if you do it that way
It's all great why you show and while I loved to spend many hours in the game, many of these tips show flaws in design vision of the developers, like fundaments snapping to global grid show be default (for newbiews) and ctrl-click if you want to place it not on the grid, making right angles of conveyors/pipes shouldnt be so convulted hidden, and showing the benifits of changing the hologram color shows.. the default again has been chosen badly, this list goes on, most of these hints should be a hint for the devs to fix things for newcomers. (and btw, the ability for local fly to be able to design with some reasonable view comes much too late in the game too)
0:38 - "B" also copies things, by default.
omg didn't know there was a world grid
Wait. For #25 you can daisy chain those machines?
I knew most of these tips - either you or IMKblitz told me (but with the hologram colour one coffee stain studios told me it was coming in a recent update)
i could do this orrrr...... i could make spaghetti again
insane
The link to curves doesnt work. So frustrating