Break Free of the Spaghetti! - Satisfactory Manufacturer Design & Logistics Tutorial

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  • เผยแพร่เมื่อ 17 ส.ค. 2022
  • When you unlock the manufacturer in Satisfactory, it can be a challenge to find an efficient and organized design that works. This video shows two different manifold design ideas on how feed your Satisfactory manufacturers and avoid conveyor belt spaghetti.
    The first design is an easy efficient one for your first manufacturer experience that you can throw together anywhere pretty easily with a little conveyor belt bus and some splitters.
    The second design is perfect for those factories that you want to keep really neat, tidy, and efficient using a logistics floor to hide your conveyor belts.
    I even throw in a bonus power hiding tip towards the end to give your Satisfactory build an extra touch of cleanliness.
    Come hang out on Twitch:
    / drlootcrate
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    / drlootcrate
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ความคิดเห็น • 171

  • @photosbyhelo
    @photosbyhelo ปีที่แล้ว +69

    Best Satisfactory vids I’ve seen.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +3

      Thanks Helo! That is a big shout and is really motivating me to keep it up.

    • @tekoplays
      @tekoplays ปีที่แล้ว +3

      Seriously!

  • @rellify3
    @rellify3 ปีที่แล้ว +101

    The alternating lifts in the sandwich layer is a game changer!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +9

      For sure! Definitely helps you keep your factory from getting too tall if you are trying to keep it a little more compact

    • @tracktaylor2783
      @tracktaylor2783 ปีที่แล้ว +3

      Yeah i know... SCALTI will forever be a legend but this..

    • @Hippida
      @Hippida 5 หลายเดือนก่อน

      Yeah, saved me half the space I'd usually built my logi floor

  • @kameleongreen
    @kameleongreen ปีที่แล้ว +44

    Probably one of the best and cleanest aesthetics i've seen so far in a satisfactory build!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +2

      Thanks dude! I am glad that you are into it. I will try my best to live up to the standards in future builds, but no promises! Thanks for watching

  • @pineapplepizzasandwich1974
    @pineapplepizzasandwich1974 8 หลายเดือนก่อน +3

    This is so much more helpful than the avarage step by step "build this here, then this here, then that here."
    Thanks a lot.

  • @kennydeheart6671
    @kennydeheart6671 ปีที่แล้ว +9

    less than 3 min in and you have already shown me 2 tips that have me starting up satis right now! Thanks.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Hell yeah Kenny. Glad you are finding it useful

  • @Hippida
    @Hippida 5 หลายเดือนก่อน +1

    I recently started playing after years away. I've become addicted to logistics floors. It looks so neat, and I have space to run around my machines.
    Great designs Doc, and thx for the tips

  • @Ronin11111111
    @Ronin11111111 ปีที่แล้ว +10

    When you had to re-do the belts at 2:55: I felt that in my soul.
    Building a lot of pipes is so much nicer because you dont have to worry about direction. Also this simple variant is pretty close to how I do it usually, mine is just a touch more asthetically pleasing IMO, though it takes up a ton of space. I stack 4 splitters at the first hole (depending on what direction the parts are coming from) positioned 1-1.5 foundations away and belt them in from there, it doesn't clip, but it takes up a lot of space. I guess the upside is you can see if there's a problem with a line faster, but really I'm just exhausted by the time I get to the end of a factory that ends in manufacturers and just want to set it up as simply as possible.
    I probably won't bother with logistic floors, or other cosmetic belt/wire hiding (I like the industrial nightmare asthetic for my factories), but I got a big bolt of inspiration on how I wanna do my Frames production. I'm gonna go to the Rocky Desert starting zone and build 3 giant floors for the 3 tiers of frames, maybe this time I'll actually use walls and make it look like.... something, though likely only after it's complete.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +3

      Seriously. I actually have to redo a lot of stuff that I am building for videos…I find that I concentrate on not talking like a moron and end up building like a moron.
      My early buildings are exactly what you describe. Pretty organized factory floors but almost no decoration. Nothing wrong with that at all!
      If you haven’t already, think about a subscription. I am close to getting monetized and just need a few more subscribers

  • @nickjohnson9640
    @nickjohnson9640 ปีที่แล้ว +1

    I like this series. It’s cool to see your save progressing as these videos drop

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Thanks Nick. I am liking that aspect as well. I think my next video will be on aluminum, the next step.
      It definitely went a lot slower when I decided to film myself talking while I do it!

  • @Anthony99
    @Anthony99 ปีที่แล้ว +7

    This looks amazing, well done!
    Mine is a giant mess, the entire world… stuff everywhere, there is no fixing… it’s a wipe and start again lol

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Thanks Anthony! Believe it or not, this isn’t my first save 😜 no shame in starting over once you figure it out

  • @RobertoCorsini
    @RobertoCorsini ปีที่แล้ว

    Four months later this is still a very relevant video. Thank you for great content!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Thanks Roberto! Unless they drastically change manufacturers this one should stand the test of time

  • @BirthDecline
    @BirthDecline ปีที่แล้ว +10

    6:00 - simple, yet so elegant! I will definitely implement this idea in my next build involving manufacturers! Thanks :)

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Glad you liked it! The key is finding at least one design for each machine that works for you. Once you have it down, you can repeat it pretty easily and make your life easier.

  • @Erkusandor
    @Erkusandor 6 หลายเดือนก่อน +1

    Another tip for clean power lines when you have a floor beneath your machines: Wall mounted power nodes can be mounted at the ceiling, and you can connect them to the machines above. That way even the power pole will be gone.

    • @DistracticusPrime
      @DistracticusPrime 6 หลายเดือนก่อน

      That's my favorite way of connecting power. On the other hand, watching him use the regular power pole in this way, maybe it helps find the thing later on. I had good results adding a second floor to my starter factory; simply use the first floor ceiling as a power bus and pass everything upstairs.

  • @justintime5021
    @justintime5021 8 หลายเดือนก่อน +1

    I've been playing the same save for years. Its fun to walk the various floors and see both things missing that were added to the game after i built them and new techniques i incorporated as i got better at the game. Some of the early parts of the factory that fill my storage room with basic supplies on the lower floors are dark because lights hadn't been added yet and all the power is delivered by poles because wall outlets werent a thing. The first 3 floors have no logistics floor so belts are sort of stacked everywhere like your first example.

  • @verbisdiablo
    @verbisdiablo ปีที่แล้ว +2

    It's crazy that this is what I found out by myself couple months ago and now I see someone making a video about it . Good video btw :)

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      It could have been you making a video! Thanks Verbis!

    • @verbisdiablo
      @verbisdiablo ปีที่แล้ว +2

      @@DrLootCrate haha never my self confidence too low to make videos with voice haha. Keep up the good work man

  • @vampbat
    @vampbat 17 วันที่ผ่านมา

    1:48 I just unlocked Rotors & am deconstructing my things to use foundations for the first time... So this trick you just did was MINDBLOWING!

    • @SuperDestroyerFox
      @SuperDestroyerFox 2 วันที่ผ่านมา

      I personally like to use the easy cheat mod to give me as much as I need. Besides that once you unlock coal and automate power production you can just leave your computer on overnight

  • @condejech7
    @condejech7 ปีที่แล้ว +2

    Amazing content, i really like the style of your builds, very clean and aesthetic!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      Thanks! I am glad that you enjoyed it. I try my best. The concrete and glass style started largely from not wanting to carry iron plates around. Work smarter, not harder. Haha

  • @Quizack
    @Quizack 5 หลายเดือนก่อน +1

    Thank you for this video, brother. I really appreciate it, as I’ve already got the hang of all the mechanics, and now I just need to perfect the design and make it look aesthetically pleasing. Definitely earned my sub and my like.

    • @DrLootCrate
      @DrLootCrate  5 หลายเดือนก่อน

      Thank you for watching. Definitely not a requirement to look good, but it is a pretty good feeling when you get the look just right

  • @michaeleccher4068
    @michaeleccher4068 6 หลายเดือนก่อน

    Great video, thanks for the inspiration!

  • @BobBob-it7tp
    @BobBob-it7tp ปีที่แล้ว +1

    awesome - the idea of raising the machine on a 2m foundation was simple genius x

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      I don’t know about genius but it definitely makes it easier

  • @thefaithfulcraftsman7471
    @thefaithfulcraftsman7471 ปีที่แล้ว +1

    Thanks for the video! Istarted doing this in my builds and i really like the clean look it gives, plus logistic floors help me from making a mess with belts. You could go one step further with the power and position a ceiling outlet in such a way that it's under the machine so that the wire doesnt show at all. i built my aluminum factory that way and there are no visible or barely visible power lines, looks really clean that way.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      Thanks crafty! It is a nice clean look. I have started using the very trick that you mentioned with the wall outlet since this video in a lot of my builds

  • @etsarse2
    @etsarse2 ปีที่แล้ว

    Amazing! Thanks for the ideas, clean look, and great description. Definitely going to have to rethink my layout.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Thanks Devin! Always good to know when people find your stuff useful. Good luck on whatever you are working on

  • @tekoplays
    @tekoplays ปีที่แล้ว +1

    Excellent video! loving the look of your factory might copy that for my new playthrough keep these vids coming!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Thanks TEKO. Copy away! Definitely more vids on the way.

  • @GraveStoned1
    @GraveStoned1 4 หลายเดือนก่อน

    Well explained! Going to build my next factory like this

  • @hamburglurgl
    @hamburglurgl 7 หลายเดือนก่อน

    This was very helpful! Good designs

  • @mowvu5380
    @mowvu5380 ปีที่แล้ว +2

    i just done my first floor fed system in a coal plant. saved a ton of room. those pipes sure do be space greedy.
    your designs are really nice. i just don't have too much time to make things as sexy. top work

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +2

      It definitely saves a ton of space...the coal generator is a great spot for a belt floor. I would probably still run my pipes on generator level...I have found that feeding anything fluids from below can get a little wonky.
      Timewise, the key for me is to find some patterns for each kind of machine that work for looks and aren't too fiddly. That way I know what to do each time I have to build a given set of machines.

    • @mowvu5380
      @mowvu5380 ปีที่แล้ว +1

      @@DrLootCrate yeh for sure, i always run fluids from at least level height, never below. i like to put in a small fluid buffer before feeding anything. it helps to avoid the sloshing that often occurs.
      ha i like to make a huge to-do list and just go at it. then encase it in glass and concrete😂

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      @@mowvu5380 that sounds like a great plan!

  • @joeuncoolio
    @joeuncoolio 9 หลายเดือนก่อน +1

    Clean. I learned a lot.

    • @DrLootCrate
      @DrLootCrate  9 หลายเดือนก่อน

      Thanks Joe. I think you are pretty coolio

  • @friendofp.24
    @friendofp.24 ปีที่แล้ว +1

    This is a really good video. I've always done the sandwich layer but I've made everything clip and messy and hide it away. Now I might try the alternating strategy to avoid clipping, although load balancing would still be a pain in the ass if it were necessary.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Thanks Friend! Nothing wrong with a little hidden spaghetti but this definitely an easy way to keep it organized in a smaller area

  • @kltechnerd8177
    @kltechnerd8177 ปีที่แล้ว +1

    That looks awesome. I wish my factories were that clean.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Thanks dude. Maybe my vids will help you get there

  • @juanes434
    @juanes434 ปีที่แล้ว +2

    Great video man thanks a lot 👍👍

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      No problem 👍 Thanks for watching!

  • @DerWichtel
    @DerWichtel 7 หลายเดือนก่อน

    Just use a programmable splitter, put everything on one single belt and smart splitters before the inputs to sort things. Use an overflow logic on each smart splitter to move out items that may clog your line.

  • @space_artist_4real138
    @space_artist_4real138 ปีที่แล้ว +1

    Oh I love these techniques, oh yeah this is what I'll be implementing for my future manufacturers/blenders.
    Mechanical engineer gaming approved!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Hell yeah Spacey! ✅✅✅✅

  • @ozanozpolat4448
    @ozanozpolat4448 ปีที่แล้ว +2

    Coming here after watching josh from Let’s Game It Out on the same game is quite a change to say the least

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Haha for sure!! Definitely a different approach. It looks kinda fun to build like that to be honest. My very first factory wasn’t that much different than that…I think we were all there at some point

  • @Boge42
    @Boge42 6 หลายเดือนก่อน

    Space is the key to organized builds. And to get space, you need a large flat area, or you have to build elevated platforms.

  • @jond9914
    @jond9914 ปีที่แล้ว

    Looked for this video for days lol
    Thank you

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      I am glad that I could finally come through for ya Jonny

    • @jond9914
      @jond9914 ปีที่แล้ว +1

      @@DrLootCrate Do you have a discord server you are willing to give out. I noticed the actual Satisfactory discord has no voice channels and it's kind of frustrating.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      @@jond9914 not yet, but I have been considering starting one up. Good to know that there is at least one vote in favor

  • @ShadowMage3D
    @ShadowMage3D ปีที่แล้ว +1

    You and Krakenfall blow my mind.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Thanks! I have actually never watched any of his videos…maybe I should

  • @galev3955
    @galev3955 11 หลายเดือนก่อน

    those are some neat designes.
    Man... meanwhile I still haven't even gotten around to truly automate the heavy frames yet. I just put down containers to feed it and manually refill them ever now and then when I run by ^^

  • @jvebarnes
    @jvebarnes 8 หลายเดือนก่อน +1

    Spaghetti ruleZ it's how I finished Satisfactory at level 8. I built 3 spaghetti factories and it all just worked.

    • @DrLootCrate
      @DrLootCrate  8 หลายเดือนก่อน +1

      Works like a charm. All of this organization is just self imposed.

  • @Kimmerdinger
    @Kimmerdinger 7 หลายเดือนก่อน +1

    Yo! Haven't played the game since update 6 or so came out I believe.. yt just randomly told me to watch this and I am so pleased with how tidy you made this look :D
    Might even play again! ;)
    Hope you still have fun with the game! Cheers~

    • @DrLootCrate
      @DrLootCrate  7 หลายเดือนก่อน +1

      Awesome dude. Glad you liked it. I am started to get ramped up with update 8 again right now.

  • @tiamat_023
    @tiamat_023 25 วันที่ผ่านมา +1

    I feel all self conscious when I see the magnificent creations that people create in this game. My factory is a potato 😢

    • @DrLootCrate
      @DrLootCrate  20 วันที่ผ่านมา

      No worries dude. It definitely took me a lot of hours to be organized enough to be able it. Even then ugly factories work as well as beautiful factories 😜

  • @thaphreak
    @thaphreak หลายเดือนก่อน +3

    Just hide the spaghets in a sub floor 😂

    • @DrLootCrate
      @DrLootCrate  หลายเดือนก่อน +1

      Hell yeah. That is the pro move

  • @Avendros
    @Avendros 6 หลายเดือนก่อน

    I need more of this stuff in my life, less step by step maybe and more just showing off ideas like these to have less spaghetti

  • @LumunGames
    @LumunGames ปีที่แล้ว +1

    Thank you!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      You are welcome! Thanks for watching.

  • @Harrzack
    @Harrzack 7 หลายเดือนก่อน

    EXCELLENT, actually usefull tutorial! THANKS 👍🍺

    • @DrLootCrate
      @DrLootCrate  7 หลายเดือนก่อน

      Cheers to you Harrzack! Glad you liked it

  • @TomHenryCoursow
    @TomHenryCoursow ปีที่แล้ว

    Video for how to feed 4 inputs... Nice I am already overburdened with managing 1 or 2 inputs / outputs of multiple buildings to the next stage :D

    • @TomHenryCoursow
      @TomHenryCoursow ปีที่แล้ว

      Ok after seeing the video this does somewhat ease the transportation but it still does not solve my supply rate issues when for example I only have mk2 but produce 150 screws OR (and in worst case AND) 75 iron rods which somehow have to split into 20 / 30 / 25 because there are multiple next stages for different parts or storage....
      These things seem not to work using this bus system.
      Are there tips for how to "plan" such things without looking horrible in the end?

  • @adammurdoch1708
    @adammurdoch1708 ปีที่แล้ว +2

    I started using logistics floor with update 5 if you place the splitters first in the right place you can avoid having to run conveyors between them and the lifts looks tight

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Definitely! It works if you put the splitter first and then the lifts will attach to them but not the other way around like I did

  • @BobBob-it7tp
    @BobBob-it7tp ปีที่แล้ว +1

    Im liking ur stuff Dr. Are you a real Dr ? xx

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Yeah dude. I am a real doctor (of the PhD persuasion) and used to be a college professor.

  • @FamiAoi
    @FamiAoi 6 หลายเดือนก่อน +1

    Don't use a power pole. Use an mk2 wall pole. You can bury the line inside the machine

  • @XxTaiMTxX
    @XxTaiMTxX ปีที่แล้ว +4

    Ah, I remember "baby's first organization". I spent my entire first run of Satisfactory trying to avoid clipping, making things as "efficient as possible", making things look neat and tidy and nice... Burning like 300 hours of the game before even getting the Assembler...
    Then, on a subsequent playthrough I went, "This is a massive waste of freakin' time. Spaghetti and clipping are THE MOST EFFICIENT way to do anything." The shortest distance between two points is a straight line. It doesn't look nice, but it's certainly much faster and more time efficient to engage in massive feats of clipping and spaghetti.
    Do you want to unlock everything in 30 hours, or do you want to make a "pretty factory" that takes you over 100 to organize and be careful about placement in order to "get it right"?
    Yeah, my new run is "I want to unlock everything as quickly as possible. I can make it look nice LATER. Looking nice is the ENDGAME. It isn't the CURRENT GAME."
    After all, you're going to be tearing your factory down dozens of times anyway, just trying to "keep it nice" and trying to "keep up with production" as you upgrade miners and transport systems and everything else.
    Easier to "spaghetti" the thing and "make it nice" later... when the parts are no longer really needed as quickly as possible.
    In a game like Factorio, the "spaghetti" matters as it actually interferes with productivity and efficiency of your factory. Satisfactory... spaghetti doesn't matter at all, because it's MORE EFFICIENT to clip through everything all the time to achieve the shortest distances between any machine. Belts that slam through power poles, other belts, and other machines and the space elevator? ABSOLUTELY! I'm not going to attempt to reposition anything to "make it look nice". That's a newbie move. Production is fastest by engaging in the clipping and embracing the spaghetti. Make it look nice later. When there's nothing else to unlock and nothing else to do.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +2

      Awesome comment and I agree to an extent.
      My first save was ridiculous spaghetti and I figured out how to be organized towards the end. I thought that I would start again with this knowledge and it was really helpful.
      So for this save I was generally organized with each build (no clipping and all manifold on foundations), but really didn’t take any time attempting to make it look good until my adaptive control unit factory (which looks horrible haha).
      Two slight points of contention: I haven’t torn anything down…I just move on to more nodes. There are so many out there. I will be redoing a bit of my starting area because I am building phase 4 parts there and want it to look decent.
      I have said “I’ll make it nice later” several times and I have not yet done it. Once I move on to a new project, I really struggle to find the motivation to go back. You might be able to glimpse my half decorated RCU factory in the distance in some of my videos…

    • @XxTaiMTxX
      @XxTaiMTxX ปีที่แล้ว

      @@DrLootCrate I'm not knocking the "make it look nice" and the tips are generally very helpful as I'm always interested in "How do I make this not look like garbage?" when I get to endgame.
      I just gave up on my most recent run because I was just burning SO MANY HOURS on "rebuilding it" all the time.
      I mean... you get a Impure Node, so 30 iron a minute. One Smelter to go with it to make 30 iron ingots a minute. Split that off into whatever you're making to keep the ratios perfect...
      Then, you unlock "Mark 2 Miner". Well, crap. Now I've got to tear down the first smelter and add more constructors. Or, I get Mark 3 Miners and have to do it all over again... It's even worse if you've got a Pure Node and have to start with like 4 Smelters and it scales up a ton as you go.
      That's to say nothing of when you unlock trucks and no longer want to "belt everything back to the main base". Or, even worse... TRAINS. If you do not have a plan for your train stations the moment you start your file, you are basically asking to rebuild the whole thing again and again.
      Even having to "upgrade" your belts is a fun new overhaul each time as they can carry more items. Got a Mark 3 belt, but you can't hope to fill it with the Impure nodes around? Downgrade it to Mark 2 or funnel more resources onto that single belt from across the map.
      I can't even imagine how my transportation network is going to look the moment I unlock the drones (which I've never used before as I'm playing on a brand new PC for this run and hadn't touched the update they were introduced before).
      All of this to say nothing about when/if you start over/underclocking your machines.
      I typically end up rebuilding my Satisfactory "main base" at least a dozen times before unlocking Tier 7 and 8, and that's just to "keep it functional". That is to say... adding new lines into old ones from further nodes, adding more machines to current lines, swapping out alternate recipes on current machines, so needing to fix lines again...
      You can easily see why I blew 300 hours on my first game before even getting "Assemblers" as I had to keep rebuilding my base just to keep stuff from clipping and to keep it "nice and organized". I spent like 30 hours on a freakin' "Mall" for each part in my main factory as well, and I didn't even have that many parts available to make!
      So, with so many hours trying to "make the factory look nice" on a playthrough, I just couldn't subject myself to that anymore. Making it "look nice" when I had nothing left to unlock seemed far more reasonable to me. Especially since I know I'm capable of sitting down just to tear my factory down and rebuild it to feed lines all back through it again.
      Spaghetti is the most efficient way to play Satisfactory. I don't begrudge anyone for doing it and I feel like we don't talk about how useful the Spaghetti in the game actually is, in the Satisfactory Community.
      But, it's also important to make things nice when you can. Making things nice is "endgame" and isn't progression at all. Making things nice is always something good to do to "burn time" while you're waiting for other things to happen. I just don't see the point in focusing so heavily on "making things look nice" so early in the game and before you get most of the important upgrades and unlocks.
      So, yeah. I can remember my first time at "trying to make things look nice". It was a good time, at the time. But, it made me woefully inefficient at the rest of the game.
      And, there's nothing to stop you from "going back later", even if you don't have the ambition to do it. It's sometimes hard to "find the ambition" to tear it down and rebuild it. But you know how you start? Just start knocking out walls. Once you get started on tearing it down, you no longer have the hesitation to do it. You then go, "I'm building this much better than I initially had it and it won't be so difficult to navigate anymore and it will DEFINITELY look far nicer". Just gotta rip that band-aid off sometimes.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      @@XxTaiMTxX I’m with you, especially the part about burning time by making things nice. It is a good thing to do if you have 20-30 minutes to play.
      I avoid a lot of rebuilding by just moving on to a different node. I don’t ever go back and replace belts and miners unless I am on the verge of unlocking something and I plan for the upgrade (like I am currently doing with mk 3 miners).
      I don’t think making things nice is endgame…you can do it whenever you want, including never! But I could see many people playing this game mainly for the building design if they are really into it. That’s not me, but part of the beauty of the game is that there a lot of ways to play it!

    • @XxTaiMTxX
      @XxTaiMTxX ปีที่แล้ว

      @@DrLootCrate Well, what I mean by "making it look nice is endgame" is because you don't unlock most of the really nice looking stuff to work with until you're basically at that point. Even the placement of new machines and such can make things "look beautiful".
      I always find it "very limiting" what I've got to work with so early in the game. I prefer the look of the Mark 3 miners, for example. I prefer the look of the bigger liquid storage tanks. I prefer making my buildings look more "lived in" or even "create a tiny little city" with each new section of factory, where I've got cars and parking lots and train stations and stuff. A factory building just doesn't "look nice" to me, until I've unlocked most of the building materials and most of the new machines and structures. You have most of the "sandbox" of creation unlocked by endgame, so it's really the perfect time to begin to beautify stuff.
      Especially when you're looking at Phase 4 of the Space Elevator and realize you can blow a ton of hours to make those parts at 60 a minute (something I will never accomplish because that task it so daunting), or you can wait a few hundred hours for the elevator to fill and make your factory look beautiful during that time.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      @@XxTaiMTxX excellent point. I am definitely of the mind to get a reasonable rate of space elevator parts and waiting. That is an excellent time to pretty up

  • @oscarfry324
    @oscarfry324 6 หลายเดือนก่อน

    you dont have to go 4 high on the stackable conveyer poles you can run a belt under the first stackable conveyer pole so you only need 3 stackable conveyer poles

  • @ugjhgjf
    @ugjhgjf ปีที่แล้ว +2

    Was just about to build my first manufacturers and wondering how to hook up all the belts. Looks like I'll be using a logistics floor, thanks.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      Good timing bruv. The logistics floor is definitely my favored way of doing it.

    • @ugjhgjf
      @ugjhgjf ปีที่แล้ว

      @@DrLootCrate Finally got mine done, not quite as neat as yours but I'm happy with it. Nice design.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      @@ugjhgjf mine is only this neat because I made a video about it…I was definitely less particular when I wasn’t showing the world my builds

    • @unrelentingduress
      @unrelentingduress 7 หลายเดือนก่อน

      Blueprints can set your spaghetti free. Just make something that's tight and crams as much as possible of what you need into a 4x4x4 blueprint. Then make sure to color code each of the corners so at a glance you can see it's orientation. Then you can just plop down these abominations everywhere and spaghetti them together to your heart's content without having to think. As a bonus you can put little signs on them that'll tell you the input quantity you need and the export quantity you're going to get. I embraced the spaghetti fully I have become one with it we are the spaghetti

  • @caesaraugustus8281
    @caesaraugustus8281 ปีที่แล้ว

    I can't believe I didn't know about the control button snapping the splitter in place. DOH!!!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      I seem to find controls all of the time in this game that didn’t know about. Ctrl snaps a lot of stuff in place, so try it everywhere

  • @Broadside388
    @Broadside388 ปีที่แล้ว +3

    Wow! I didn’t know what I was getting into when I bought this game, and that’s and understatement! 😂
    Love what you’re doing, it all looks very professional. My base has more spaghetti than an Italian restaurant. 😂
    I’ve just unlocked coal but it’s about 1k away and no water near it, which I’m led to believe I need. There is some a little further away though but I imagine it’s going to cost a lot to move all the coal to my base!!!!
    Is it wise to move your entire base to the coal? Do you get your materials back when you dismantle things? If this is viable how do you cart all of your inventory over to the new base? Ahhhhhh! 😂
    I love the chaos of it. :)

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      Yeah it almost seems impossible when you see the big clean builds when you are starting out, but it becomes a lot easier to build at scale when you have a standard design for each kind of machine. My first play through was also tasty pasta. This is my 2nd time through, so I had some good idea how to be clean from the start
      On coal, I prefer just bringing a power line from your base to the coal/water location, so you don’t have to bring either resource a long distance. Power poles are a lot easier. Use coal not near water for steel.
      And yes, you get a full refund when you dismantle.
      I have never moved a base…there are so many nodes around the map that I just start building somewhere else and leave the old stuff to make materials I need for the new place

    • @Broadside388
      @Broadside388 ปีที่แล้ว +1

      @@DrLootCrate thanks for all the helpful advice. Time to put it into practice.
      I’m guessing the maps are limited and not procedurally generated, as I saw another TH-camr have the same location as I.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      @@Broadside388 no problem dude! That is why I do this. Yep everybody is on the same map. I think I started where you did as well based on what you have said so far

  • @andromeda7758
    @andromeda7758 ปีที่แล้ว

    This is absolutely wonderful cause my machines always look chaotic

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      Hopefully this will help you straighten then all out…if you want to of course.

    • @andromeda7758
      @andromeda7758 ปีที่แล้ว +1

      @@DrLootCrate I do like to pull inspiration from let's game it out on occasion 😂

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      @@andromeda7758 I have to admit I have never watched one of his videos! heresy! I was planning on binging all of them in a row

  • @goodisnipr
    @goodisnipr ปีที่แล้ว

    3:30
    When placing conveyor lifts:
    Aim your mouse AT THE PORTS YOU WANT TO CONNECT TO, and you'll see the accordion stretch out to connect further away than you expect, eliminating the need for tiny short belts. As long as you see the holographic arrows pointing the correct direction.
    Always aim at the ports you want to connect to!
    Pause on 4:44.
    Look at all those accordions being neglected. That's lots of material waste to use short belts.

  • @jacoblussier999
    @jacoblussier999 26 วันที่ผ่านมา

    I embrace the spaghetti

  • @makimera
    @makimera 5 หลายเดือนก่อน

    wait, you can connect the splitters on the converys after? for the love of god!
    just began playing the game, and im learning more from youtube and reddit then from the actual game XD

  • @mikemardis
    @mikemardis 8 หลายเดือนก่อน +1

    Great video, however had to watch certain parts of it at a slowed down speed. Don't know what you think you were accomplishing by those high speed segments.

    • @DrLootCrate
      @DrLootCrate  8 หลายเดือนก่อน +1

      Some people like the full build at regular speed, some don’t. Most don’t so I leave it in but sped up for people to slow down if they really want to see everything. Glad you liked the vid!

  • @tristanvanvalckenborgh4817
    @tristanvanvalckenborgh4817 7 หลายเดือนก่อน

    10:16 Did you ever heard of dubble walloutputs? I think it is a way better and cheaper solution then the powerpole.

    • @DrLootCrate
      @DrLootCrate  7 หลายเดือนก่อน

      Of course! Not sure I agree that they are better this application. I was trying to completely hide the power plus double outlets don’t work on floors. I guess I could have put some 1m walls underneath but then it would have been a little hard to walk around.
      Definitely works for a lot of other things though!

    • @tristanvanvalckenborgh4817
      @tristanvanvalckenborgh4817 7 หลายเดือนก่อน

      @@DrLootCrate I diddnt know they don't work on floors thats on me but is single walloutputs work under the floor then you can actually conect the cable from the machine to it and let it go trough the floor. Or you can als put a single walloutput on top of the floor and conect both of them trough the floor. A powerpole takes more space to.

  • @tracktaylor2783
    @tracktaylor2783 ปีที่แล้ว

    Just great man! Usually videos This great contains a really nagging voice.. not yours man. Love the colour Scheme. Educational and short at the same time. U got urself a new subscriber!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      Thanks! I’m glad you like my voice…I am still trying to get used to hearing it so much and working to make sure the audio sounds good. Bad audio is the first thing that makes me turn off a video. Thanks for the sub!

    • @tracktaylor2783
      @tracktaylor2783 ปีที่แล้ว +1

      You audio is prima.. u should keep the colour scheme..looks a bit alien and very cool. First thing this morning after nightshift i logged on and tried to make my own signature colour.. work in progress haha

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      @@tracktaylor2783 I tried to match the color of the cool blue trees in the rocky desert. I think I got pretty close.

  •  7 หลายเดือนก่อน

    Can you please tell me the code of the main bluish/turquoise color you use in the lights and machines?

    • @DrLootCrate
      @DrLootCrate  7 หลายเดือนก่อน

      Will do, but it is going to take me a few days to get back to my computer

    •  7 หลายเดือนก่อน

      @@DrLootCrate thanks.

  • @AxeToMouth05
    @AxeToMouth05 4 หลายเดือนก่อน

    I'M ABOUT TO BUST

  • @Nightowl_IT
    @Nightowl_IT ปีที่แล้ว +1

    10:10 Wouldn't it make more sense to hook the power up to the next logistic floor above the machine?

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      This was the top floor of this building, but that is an excellent option for non-top floors.

  • @TachyonBlue
    @TachyonBlue ปีที่แล้ว +1

    Can't wait to unspaghetti my factory! Thanks!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      My pleasure. Good luck!

  • @FedxD
    @FedxD 11 หลายเดือนก่อน

    can you make on for decorating i cant decorate my builds

  • @spamuel98
    @spamuel98 8 วันที่ผ่านมา +1

    only tier 5 when you fixed the spaghetti? I'm on tier 8 and still have everything spaghettified...

    • @DrLootCrate
      @DrLootCrate  วันที่ผ่านมา

      Italian food is great and you never have to stop eating it if you don’t want to

  • @radoslawmazurekwaw
    @radoslawmazurekwaw ปีที่แล้ว +1

    I have never seen splitters or mergers snaping on existing belts.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Well now you have!
      You have to be careful that they are hooked up correctly, especially at ground level. Sometimes it just looks like they are snapped on and you only find out when you flip everything on

    • @radoslawmazurekwaw
      @radoslawmazurekwaw ปีที่แล้ว

      @@DrLootCrate On the ground snapping works pretty much every time. It does not work if I place it on a belt. Actually today I noticed that it works most of the time so perhaps it was temporary issue and I gave up trying. Or it was fixed by one of later updates.

  • @vegasromaniac
    @vegasromaniac 5 หลายเดือนก่อน

    Tectonica it's gonna be so much better .. no clipping allowed like factorio😂

  • @khaunleper
    @khaunleper ปีที่แล้ว +1

    The splitter thing is news to me....

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Exactly why I make these videos....hopefully it saves you a bit of time next time. Thanks for watching and consider subscribing if you haven't already for some more potentially useful things!

  • @foxy9245
    @foxy9245 7 หลายเดือนก่อน

    Just use smart spliters

    • @DrLootCrate
      @DrLootCrate  7 หลายเดือนก่อน

      Nah. Those will almost always back up and the overflow solution is annoying to set up for multiple manufacturers

  • @limpanskok
    @limpanskok ปีที่แล้ว

    110 %👊👍🍺

  • @GokouZWAR
    @GokouZWAR 5 หลายเดือนก่อน

    Why couldn’t you just use a sushi bar with smart splitters? Is that not possible here? Single line split off in front of each hole feed the line with all the parts needed…

    • @DrLootCrate
      @DrLootCrate  5 หลายเดือนก่อน

      You can use a sushi belt, but belt throughput is limited. If you want to string a some manufacturers in a row and the recipes calls for screws, that might take up the whole belt. This is more expandable, and also this would work for people that haven’t unlocked or have the materials for smart splitters.
      Also you need that exhaust valve off of each spot in the chain into a awesome sink because eventually the sushi belt will back up at some spot. I don’t like messing with them really

  • @zet85
    @zet85 2 หลายเดือนก่อน

    А не проще использовать Умный Разделитель?

  • @scottfelt513
    @scottfelt513 4 หลายเดือนก่อน

    Im working on my nuclear build. I wont be feeding the manufacturers with manifolds. I will have to load balance all of them to keep it running at 100%. I dont settle for anything less than 100% uptime myself. I did a similar set up in my base with load balancing them underneath the manufacturers. Idk why I'm strange like this.

    • @scottfelt513
      @scottfelt513 4 หลายเดือนก่อน

      I wish I would have found this video when I was first learning how to setup my manufacturers in my base lol. I just winged the whole base in my head and I love how everything is at 100% uptime.

  • @GerardWassink
    @GerardWassink 7 หลายเดือนก่อน +1

    Better title: “Hide your spaghetti”…

  • @Oikos1602
    @Oikos1602 10 วันที่ผ่านมา

    Writing this comment while holding spacebar on my crafting station

    • @DrLootCrate
      @DrLootCrate  10 วันที่ผ่านมา

      Haha. You don’t have to do that. Just push it once and it will go until you push it again!

  • @lemurl7657
    @lemurl7657 ปีที่แล้ว

    I used to have this game! Sadly Epic Games terminated my account for no apparent reason?

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Bummer! I am a Steam man myself and haven’t had any problems. Maybe wait for a sale?

  • @quantumxalt2834
    @quantumxalt2834 20 วันที่ผ่านมา

    Just use sushi belts?

    • @DrLootCrate
      @DrLootCrate  20 วันที่ผ่านมา

      It is possible but not very practical. Sushi belts in practice backed up and grind to a halt. You can get around that by putting in overflow splitters but then it becomes more complicated than non-sushi belts

    • @quantumxalt2834
      @quantumxalt2834 19 วันที่ผ่านมา

      @@DrLootCrate Well yeah, but simplicity isn't the goal, space efficiency is, right?

    • @DrLootCrate
      @DrLootCrate  19 วันที่ผ่านมา

      I don’t think it is more space efficient either as you would have to add an awesome sink to stop everything from clogging up over time and that is huge. Plus the smart splitters and mergers to do the overflow into one

  • @danialsethi8882
    @danialsethi8882 9 หลายเดือนก่อน

    1000 iq play

  • @GavinPeters
    @GavinPeters ปีที่แล้ว

    Dude, turn your adverts down.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      I haven’t touched anything but turn ads on. Sorry you thought there were too many and thanks for watching

  • @leotsui3737
    @leotsui3737 ปีที่แล้ว

    why teach lesson use fast forward

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      Not quite sure what you mean here. Is it good that I fast forwarded or did you not like it?

    • @leotsui3737
      @leotsui3737 ปีที่แล้ว

      ​@@DrLootCrate I'm noob.I use backward to know how to build,I like step by step teach.
      (& sorry about I'm poor english)

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      @@leotsui3737 no problem on the English. That is why I asked!
      I see how it would be better to watch at full speed as a noob. I was just trying to keep the vid moving. I hope it still helped

    • @leotsui3737
      @leotsui3737 ปีที่แล้ว +1

      @@DrLootCrate Thank you for your reply.
      I gave like & subscribe .

  • @Turnivor
    @Turnivor 5 หลายเดือนก่อน

    does a tutorial...fast forwards it so nobody can understand wtf he does....like and subscribe for more "quality" tutorials

    • @DrLootCrate
      @DrLootCrate  5 หลายเดือนก่อน

      Being rude is not an effective persuasive technique. This makes me want to fast forward more.
      I am mostly bored by click by click builds, so I wanted to the how without the need of showing every click. Sorry that you didn’t like it and thanks for watching!

    • @Turnivor
      @Turnivor 5 หลายเดือนก่อน

      @@DrLootCrate yes it's boring but what's the point of a tutorial? to teach u something, right? i am literally watching another tutorial that goes slowly and teaches the same thing as you did and it's a shame, because the info you wanted to convey IS GOOD AND VALUABLE, but the delivery method (for a fairly inexperienced player such as myself) is lacking and unfortunately i couldn't use that. it gave me a rought ideea? yep, was i rude? also yes, but hopefully i was effective :p