Beginners Guide To Factory Logistics Systems in Satisfactory 1.0

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • Beginners Guide To Factory Logistics Systems in Satisfactory 1.0
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    Today we're breaking down the basics on Factory Logistic systems,
    What's a load balancer or manifold and how to create logistic floors.
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    About: Satisfactory
    Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
    This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

ความคิดเห็น • 161

  • @bglamb
    @bglamb 2 วันที่ผ่านมา +202

    Please start putting chapter markers in your videos! I love your videos, but the lack of chapter markers is very frustrating!

    • @aaronh678
      @aaronh678 2 วันที่ผ่านมา +4

      Why? I find chapters frustrating lol. Videos are fine without, I find personally. I get annoyed when I see chapters.

    • @itmeurdad
      @itmeurdad 2 วันที่ผ่านมา +61

      ​@@aaronh678 incredible take.

    • @ValosarX
      @ValosarX 2 วันที่ผ่านมา +48

      ​@@aaronh678chapters do nothing if you don't interact with them, do you find it annoying that other people can use them to skip to the parts they are interested in?

    • @Zeragamba
      @Zeragamba 2 วันที่ผ่านมา

      @@aaronh678 how are they frustrating? All they do is just provide little markers in the progress bar

    • @ValosarX
      @ValosarX 2 วันที่ผ่านมา +24

      Kind of odd that a guy so obsessed with organization in factory games doesn't put time stamps and chapters on his videos.

  • @davidh8271
    @davidh8271 2 วันที่ผ่านมา +29

    Honestly I'm just lazy about math. The processes for uneven load balancers are such a pain that I just can't be bothered, frankly. Manifolds take two seconds, and work perfectly fine once the belts are charged.

    • @tobeqz7065
      @tobeqz7065 2 วันที่ผ่านมา

      I'm lazy about math until I know it's going to take 2 hours to reach full efficiency lol

    • @henrysinclair5914
      @henrysinclair5914 2 วันที่ผ่านมา +2

      @@tobeqz7065 typically you dont sit there watching it

    • @n085fs
      @n085fs 2 วันที่ผ่านมา

      @@henrysinclair5914 Time is precious for those who are only able to play by using "GeForce Now" (like me)

    • @Felsparx
      @Felsparx วันที่ผ่านมา

      @@tobeqz7065 I think it balances out in the end. The time spent calculating and building a load balancer would likely be similar to the time it takes for a manifold to fill up.
      Manifolds are even better if you have the spare resources to pre-fill machines or if you get them running as you're building. I had wanted to try manifolds because the layouts looked fancy but math is blurry to me and seems like there's not much of a benefit unless you're just a wizard at the game already.

    • @damsen978
      @damsen978 วันที่ผ่านมา +1

      You would die if you ever touched Factorio then lol

  • @LittleDovahkin
    @LittleDovahkin 2 วันที่ผ่านมา +49

    once did a run where i used load balancer to balance everything 100%. Was a nightmare
    now i'm back to manifold for everything

    • @onefinelad6263
      @onefinelad6263 2 วันที่ผ่านมา +3

      Why would you ever consider doing that to yourself 😭

    • @LittleDovahkin
      @LittleDovahkin 2 วันที่ผ่านมา

      @@onefinelad6263 it was an experiment... cant recommend doing it

    • @unzkipriime4283
      @unzkipriime4283 วันที่ผ่านมา +3

      I did that thinking this is normal :(

    • @Shiye
      @Shiye 13 ชั่วโมงที่ผ่านมา

      but load balancer is logically better???

    • @joelv4495
      @joelv4495 8 ชั่วโมงที่ผ่านมา

      ​@@ShiyeBig trouble is that balancers are not scalable. When you need to expand production, the whole system has to be reworked. With manifolds, simply upgrade the belt and extend the line.

  • @damsen978
    @damsen978 วันที่ผ่านมา +3

    The only good thing about manifolds is that you can infinitely expand them, but the bad thing is that you need faster belts to do an overflow and to make more machines work at the same time. That's why i prefer balance. You got an exaggerated amount of space for balance anyway, and there's no base defense so the game never has any sense of urgency. So manifold is literally useless.

  • @wyntje83
    @wyntje83 2 วันที่ผ่านมา +13

    for all the newbs out there, balancers are for early game and highly specific situations. manifolds are king and can be setup quite speedy when you have mk5 belts and power shards to speed up the satuaration process

    • @echoshatter
      @echoshatter 2 วันที่ผ่านมา +1

      Exactly - early on, speed of distribution is more important because your belts are too slow and low capacity. When you hit mark 3 belts you can start to expand into manifolds, and by mark 5 you should be perfectly capable of getting anything done with manifolds.

    • @SalamanderBSC
      @SalamanderBSC วันที่ผ่านมา +1

      Load balancing is also useful late game for low-production items. Who cares if you have mark5 belts when a mark 1 belt can supply 40 blenders with heavy modular frames to make fused modular frames?
      Manifold will take half an hour to fill up, load balancer will be virtually instant.
      Even if you're only doing a third of that, it still takes a manifold half an hour to saturate because while you're scaling back production, you probably also only have a scaled-back HMF production, and the numbers just get worse the further along in the production chain you go.

    • @kenneilwalters6821
      @kenneilwalters6821 วันที่ผ่านมา +1

      ​@SalamanderBSC easy fix for that is to store everything you build in containers so when you reach the next stage of production you have several stacks to prime the manifolds

    • @SalamanderBSC
      @SalamanderBSC วันที่ผ่านมา

      @@kenneilwalters6821 The time it would take me to go over to where I'm storing those items could be just as easily spent building a load balancer and not having to bother with priming dozens (or possibly even hundreds) of buildings.
      Especially since I could just cram 8 blenders into a 6x6 blueprint, load balance them for the blueprint once, and then just load balance between 5 of those blueprints.
      Now I also have a blueprint for a "super blender" which is internally load balanced between 8 blenders that I can use for other tasks too, like encased uranium.

    • @wyntje83
      @wyntje83 วันที่ผ่านมา

      @@kenneilwalters6821 I wouldn't say it's an easy fix, you still need to have those containers nearby to have enough stuff with you to saturate big manifolds. I do agree that if you do have them on hand you can drop em in to speed up the process, I do that as well.

  • @jac62905
    @jac62905 2 วันที่ผ่านมา +4

    Thank you for the descriptions, and the tip on logistics floors. I've seen communications lines ran on cable trays under the floor, hvac in the ceiling, and power on the walls of modern buildings so it all makes sense when compared to the real world.

  • @TheDooft
    @TheDooft วันที่ผ่านมา +2

    Hello ! I'm a beginner on this game and I love your video. Do you have one about the strategy for getting coupon ? Right now i manually put in alien dna from creature inkill and i have a screw line dedicated to be destroyed.

    • @Chemical_Bastard
      @Chemical_Bastard 7 ชั่วโมงที่ผ่านมา

      1. I put smart splitter with overflow to awesome sink before every storage of any components.
      2. When i build megafactories, i prefer to make it by blocks (like iron parts, steel parts, oil refinery products etc). And before final launch, during next steps of building, i sink all production of this blocks

  • @ZombiePanda1776
    @ZombiePanda1776 2 วันที่ผ่านมา +2

    Balanced is the way. Otherwise what are the troops even fighting for?

    • @entitledOne
      @entitledOne วันที่ผ่านมา

      The troops don't care. As long as you supply them with nobelisks and rebars to kill spiders, the troops are satisfied. But are you doing your part and supplying them?

  • @henrysinclair5914
    @henrysinclair5914 2 วันที่ผ่านมา +12

    if you can load balance everything your factory is too small

    • @phillipcurrey6961
      @phillipcurrey6961 วันที่ผ่านมา +1

      Such a noob statement.

    • @henrysinclair5914
      @henrysinclair5914 วันที่ผ่านมา +1

      @@phillipcurrey6961 the hostility in this community has been rather surprising

    • @phillipcurrey6961
      @phillipcurrey6961 วันที่ผ่านมา +1

      @henrysinclair5914 How about everyone looking to get offended at nothing these days?
      Calling out a new player is hostile? Pros balance almost everything and waste nothing. Its the meticulous side of Satisfactory, especially the endgame.
      Manifolds have their uses, but I prefer balancers whenever possible.

    • @henrysinclair5914
      @henrysinclair5914 วันที่ผ่านมา +1

      @@phillipcurrey6961 lol calling out a new player, thats cute. you likely wear blade runners dont you? GL load balancing your 500+ refineries

    • @phillipcurrey6961
      @phillipcurrey6961 วันที่ผ่านมา

      @henrysinclair5914 Dont need to load balance fluids. Blueprints and a logistics floor below refineries make it literally a snap. Good luck to you as well noob.

  • @m0ose0909
    @m0ose0909 2 วันที่ผ่านมา +2

    if its a small number of machines easy to load balance, i'll do that, otherwise i use manifolds. the "lag" to get started doesn't really matter longer term and they tend to look better for large builds (or rather, it's much easier to expand upon with it still being easy to look at)

  • @michaelpettyjohn7555
    @michaelpettyjohn7555 2 วันที่ผ่านมา +7

    I balance my manifolds sir.

  • @belladonnaRoot
    @belladonnaRoot 2 วันที่ผ่านมา +1

    I run a load balancer in exactly one place; train stations. Averaging the inputs or outputs ensures that one container backing up doesn't lead to imbalances down the line. Load balancers for standard machines is a fools errand most of the time. I incidentally let machines back up to the point where the feeds are saturated. I mean, it only takes 3 minutes...which is longer than it takes to make the next set of machines.

  • @Xercodo34
    @Xercodo34 2 วันที่ผ่านมา +2

    There's a few comments here about balancing manifolds, and I'd like to posit this can be a very good compromise to get the best of both.
    What I do is underclock until the input of the machines fall into an easy factor of 60: 60, 30, 20, 15, 10.
    I then make localized balancers of 2, 3, 4, or 6, which can usually fit into a blueprint with that many machines fairly easily. From there I can place any number of copies of this blueprint and so long as I feed them with a mk1 belt they can be manifolded with any speed of belt and still run with the same level of efficiency

    • @SalamanderBSC
      @SalamanderBSC วันที่ผ่านมา

      I do that sometimes too, I call it 'hybrid' balancing.
      Smelters are an especially obvious case of it - copper and iron are both 30/min input, pure aluminium is 60/min

  • @gino9895
    @gino9895 2 วันที่ผ่านมา +1

    i know load balancers take up more space, but I just love the way it looks. :)

  • @MsUltrafox
    @MsUltrafox 2 วันที่ผ่านมา +1

    Sushi belts work great if you turn of the first few machines and wait for the ones on the end to fill up.
    And with fuel generates lower the power on the first few so the ones in the back get more fuel and when they are full turn everything to normal.

  • @deanlawson6880
    @deanlawson6880 2 วันที่ผ่านมา +1

    Logistics floors are especially helpful with machines that can have dry outputs and wet outputs both, like Refineries and Blenders. Although the complexity of implementing is a little higher, it makes a much better looking factory (for those of us who dislike spaghetti).
    Also, for manufacturers it REALLY helps organize the 4 inputs you need for alot of items you need to make. My manufacturers literally have four vertical belts popping up and connecting directly to the machine - Very clean looking. Below (on the logistics level) I use a "vertical bus" arrangement with splitters in the bus for direct connections to the risers to the machines. Very clean and organized helpful arrangement for connecting multiple manufacturers in a row.
    Good video! Thanks for this!!

  • @happilyham6769
    @happilyham6769 5 ชั่วโมงที่ผ่านมา

    It really depends on the look I'm going for at a given factory. Sometimes I use balancers, other times I use manifolds. Manifolds are easier and work fine once everything is filled up. There's no right or wrong way of playing the game. Do whichever you prefer.
    You can even prefill the belts and input before turning on machines so that manifold setups run at 100% efficiency from the start.

  • @happilyham6769
    @happilyham6769 5 ชั่วโมงที่ผ่านมา

    I typically set up factories with 3 floors. The ground floor is where all materials enter the building and make their way toward the machine that requires them. This floor is the busiest, often with many lines/pipes going all different directions. Organized, but busy. The second floor is where the resources make their way up to the machines on the top floor. I often try to arrange belts and lifts and pipes in ways that display the materials traveling on them on the second floor, I try to make things symmetrical and pleasing to the eye. The third floor is where all the machines are located. Once a part is made, it makes its way back down to the first floor where it travels to the next machine or out to storage.

  • @james_robnett
    @james_robnett 11 ชั่วโมงที่ผ่านมา

    I rarely see videos on manifolds point out you can simply change out the 1st and 2nd splitter conveyor to a L3 and the 2nd and 3rd to an L2. Splitters will give 1/5th to one output and 4/5th to the other (they balance based on belt speed). Compactness of a manifold but closer to a load balanced early start up.

  • @MattCantSpeakIt
    @MattCantSpeakIt 22 ชั่วโมงที่ผ่านมา

    I wonder how many times this video will be remade. I think there are enough "load balancer vs manifold in satisfactory" videos by now XD. At this point if people don't get the difference, it's just beating a dead horse...

  • @Formal-DeHyde
    @Formal-DeHyde 11 ชั่วโมงที่ผ่านมา

    Even sexier logi floor: place the elevator bottoms at default ceiling height, then place a merger directly on it, which replaces the elevator head. It doesn’t even matter which way you face the elevator. It works and merges the stuff from above into the merge, then belt them all together in a line at ceiling height. You can do the same with splitter on the input side. I can walk around my logi floor.

  • @Nevir202
    @Nevir202 วันที่ผ่านมา

    Pro tip: If you want to save space when using lifts, first place the lift and then snap the splitter or merger to the lift. the splitter/merger will partially engulf the end of the lift in way I think looks cool and takes up less space. (Unless they have changed it in 1.0, as I haven't played yet)

  • @ethzero
    @ethzero วันที่ผ่านมา

    TL;DR: The correct answer is manifold.
    Also, to prime the manifold: temporarily overclock the source.

  • @stevenspencer306
    @stevenspencer306 วันที่ผ่านมา

    I load balance everywhere, and avoid logistics floors. Complex but organized balancing and rate limiting are a core aesthetic of my factories. It encourages me to avoid factory layouts that are just, boring row after row of machines.

  • @phillipcurrey6961
    @phillipcurrey6961 วันที่ผ่านมา

    If using manifolds, just fill your inventory with resources being fed and manually load the end machines to help it fill quick.

  • @Jacob_Does
    @Jacob_Does วันที่ผ่านมา

    i just watched this, and there is another reason to use Load Balancers over manifolds.
    if your inputs are exactly what you need it to be, and your belts aren't fast enough to supply your structures over the short distance between splitters, load balancers keep machines running at 100% run time over a manifold which can't let them run since theres a wait period. i did this recently in a world with a friend when i started coal power. only had enough for a few coal generators, but 2 of the 4 i built didn't run all the time due to the small distance. used a load balancer and got power up and running long enough i could upgrade things to where i could swap to a manifold

  • @sliedogg
    @sliedogg วันที่ผ่านมา

    Idk, my factory is a maze of conveyors spaghettied all over the place. But I'm at end game now so it doesn't matter 😂

  • @LancelotSwe
    @LancelotSwe วันที่ผ่านมา

    I use load balancer if there’s room and it’s no more than 6 inputs. Otherwise manifold works great.

  • @doodleboi4744
    @doodleboi4744 17 ชั่วโมงที่ผ่านมา

    I will never ever use manifolds. Load balancers work amazingly

  • @Shaded_Rav
    @Shaded_Rav 2 วันที่ผ่านมา

    At the start of the game I like to balance things as well as I can because ratios are stupid easy
    But later later on I just say screw it and manifold everything to avoid a headache

  • @theeastefamily
    @theeastefamily วันที่ผ่านมา

    I wish someone would write a book "mathisfactory" cause this is basic stuff i just struggle with haha

  • @Hoff_0313
    @Hoff_0313 วันที่ผ่านมา

    Anyone else restart their first game because Italian spaghetti? Yeah me too

  • @BruceKarrde
    @BruceKarrde 2 วันที่ผ่านมา +1

    I mostly use manifolds because they are easier to scale up. Faster belts? Better Minders? Overclocked miners? Just add more buildings at the end of the line and scale up.
    This form of scaling up is easier but also visualises progress. "After upgrade your smelter line and belts, you can now run 3 manufacturors instead of 1."

    • @pixels_per_minute
      @pixels_per_minute 2 วันที่ผ่านมา +1

      It's also easier to scale down in some cases.
      When you overclock smelters, you generally need fewer machines to handle the same amount of input.

  • @dragonmaster1500
    @dragonmaster1500 2 วันที่ผ่านมา +1

    Cool, now I can do a challenge playthrough where everything is perfectly balanced, as all things should be.
    Seriously though, I think that it would be a very interesting logistic challenge having to completely load balance all the factories that are built in a world.

    • @stevenspencer306
      @stevenspencer306 วันที่ผ่านมา +2

      Once you figure out that fractions with primes, like 79/347, aren't so bad to achieve when you can only ever divide by 2 or 3 it's gravy! I certainly enjoy the challenge. And I enjoy and watching my never backed up belts.

  • @ferari3586
    @ferari3586 11 ชั่วโมงที่ผ่านมา

    So the awesome shop is where you get the floor holes 🤦‍♂️

  • @eges72
    @eges72 วันที่ผ่านมา

    You uploaded it in the most perfect time!!

  • @deebraah
    @deebraah วันที่ผ่านมา

    Please do a guide on how pipes work. I just can't seem to get the flow to be consistent.
    But also, thank you so much for your videos. I'm new to these type of games and your videos have helped make the gameplay less daunting!

    • @Warp9pnt9
      @Warp9pnt9 วันที่ผ่านมา

      Check the archives, he made this video 2 years ago. Look up McGalleon's guide. But never use fluid storage, not even with valves, as it will only introduce sloshing and kill flow. The only time to use a fluid buffer is with a pump going in one side, the buffer higher than other points in network, and a valve set to zero flow on the output. This will be your key pipe from which you distribute head lift.

  • @kiwidude68
    @kiwidude68 2 วันที่ผ่านมา

    I use 8m logistic floors - I tried 6m but (a) conveyor lifts intended completely internal to the logistics floor will clip into the ceiling, and (b) how do you do walls when they seem to be all 4m high?

    • @BizmarkRibeye
      @BizmarkRibeye วันที่ผ่านมา

      You should be able to avoid using lifts within the logistics floor by bringing belts in at the desired height by snapping them to the ceiling or to a vertically stacked splitter/merger. That will allow the floor to be more compact.
      And there is also a 1m wall which you can stack to build floors of different heights. It's unlocked at the same time as the 4m wall. Alternatively, you can use a mix of different heights of foundations.

  • @Matthew1234567890m
    @Matthew1234567890m 2 วันที่ผ่านมา +1

    I tried using logicstic floors but moved away from them mainly because the aren't blueprint friendly and quite cumbersome to setup

    • @TotalXclipse
      @TotalXclipse  2 วันที่ผ่านมา +1

      Why aren't they blueprint friendly?

    • @entitledOne
      @entitledOne วันที่ผ่านมา

      @@TotalXclipse Probably the space restrictions? I just finished my first really compact solid steel blueprint and I just barely managed to squeeze in a 4m height logistics floor just on the base floor. So there is none between the floor 1 and floor 2 part. Especially hard on the tier 1 blueprint where you're more restricted. Thought if you're willing to split your blueprints into 2-4 blueprints with more space between them, it would work fine.

  • @syzuna_
    @syzuna_ 2 วันที่ผ่านมา +1

    the first time I played satisfactory and saw programmable splitters I was happy bcs I thought you can literally programm them and say I want x amount on that output the rest goes further but I was sorely disappointed :D
    this should really be a thing... I shouldnt have to cram large loadbalancers into tiny logistic floors/areas

    • @toddblankenship7164
      @toddblankenship7164 2 วันที่ผ่านมา +1

      you really dont have to, the manifold is 100% effective and takes much less room. load balancing is only required if you're LARP'ing satisfactory

    • @TalesOfWar
      @TalesOfWar 2 วันที่ผ่านมา

      I'm pretty sure there was a mod that makes them do exactly that. Not sure when we'll get such things back lol. They all seem to be broken right now.

    • @SalamanderBSC
      @SalamanderBSC วันที่ผ่านมา +2

      The most disappointing thing about the programmable splitter is realising that putting the same item twice in one column and once in another does not actually give you a 2:1 split.

  • @conner-leo
    @conner-leo 2 วันที่ผ่านมา

    would love to see tips for making logistics as compact as possible, like when creating your own blueprints. for example, I only just realized how tightly you can connect conveyor lifts to splitters and mergers. normally when you connect them, the lift sticks out like 3-4 "nudges" worth of space, but if you do it right, you can have it almost merged entirely into the splitter/merger!

  • @SpongeHu
    @SpongeHu 2 วันที่ผ่านมา

    After the first conveyor belt is full of raw material that overflows, the overflow continues and after a while it will do the same thing as the load balancer. I use a load balancer when, for example, I use coal generators, because in this case the most important thing is that it is used to the maximum. For example MkII miner Pure coal resources equals 16 coal generators because 15coal/min

  • @RichardLangis
    @RichardLangis 2 วันที่ผ่านมา

    I've been mostly a manifold builder for previous playthroughs, but now that I'm in 1.0 I've created balancer blueprints.

  • @KarlJohnsonEscobar
    @KarlJohnsonEscobar 2 วันที่ผ่านมา +2

    I use chat gpt for all my satisfactory math

  • @GoldensGames
    @GoldensGames วันที่ผ่านมา

    amazing video

  • @rickybrooks2971
    @rickybrooks2971 2 วันที่ผ่านมา

    Why would manifold cause backed up lines for nuclear? Wouldn’t the equivalent amount of radiation be flowing through at the same rates?

    • @lightcycler4806
      @lightcycler4806 2 วันที่ผ่านมา

      You might not start with a fully-loaded input? So there are big gaps between the bits of fuel on the conveyor.

    • @TotalXclipse
      @TotalXclipse  2 วันที่ผ่านมา +1

      The lines back up to the splitters on a manifold and the machine has a buffer of 100 items... So 120 radiated items or load balance with 1 radiated item has quite the difference

  • @Topper34
    @Topper34 วันที่ผ่านมา

    I would also like to add that manifolds are much more adaptable to future needs - once that Mk1 miner becomes a Mk2 or Mk3, or you discover you need to input more ore onto the belts (because you always need more screws), you just slap some more buildings to the manifold and voilà!

    • @LancelotSwe
      @LancelotSwe วันที่ผ่านมา

      You always need more screws until you stop using them.

    • @entitledOne
      @entitledOne วันที่ผ่านมา

      @@LancelotSwe Screw the screws, all my friends use stitched plating! No but seriously, the game becomes a different game once you find all the alt recipes to optimize screws out of existence.

    • @LancelotSwe
      @LancelotSwe วันที่ผ่านมา

      @@entitledOne Yeah sure, although the steel beams - to screw isn’t that bad if you have the constructor infront of the machine you’re supplying, not having to belt a lot of screws.

  • @anscharfrost7303
    @anscharfrost7303 2 วันที่ผ่านมา

    why chose i load balance my manifolds

  • @AWZool
    @AWZool 2 วันที่ผ่านมา

    Solid advice. My biggest problem was/is how to handle full storages from base resource PoV. Meaning: should I plan my factory (the very first one) to always produce x/m of every produce (plate, rod etc), store a certain amount and then sink the rest, or skip sinking the low level ones, and overload the base material line to produce other stuff?

    • @BizmarkRibeye
      @BizmarkRibeye วันที่ผ่านมา

      For your first factory making plates/rods/etc I wouldn't stress it too much. Do it if you want to, or skip it if you feel like you've got enough else to think about already. Getting some early sink points to unlock some of the quality of life things from the store can be nice, but having a backed up plate/rod line probably won't cause any problems.
      In general I think sinking is a good habit to get into, though it isn't always essential. The cases where it's essential are those where a line getting clogged will cause production to halt. The sushi belt shown in this video is one example. Another is recipes which produce multiple outputs, since one resource's output buffer filling will cause production to pause even if the 100% of the other output resource is being consumed. Once you're using trains there's also an argument for sinking inputs to prevent trains from hauling around full freight carriages all the time.

  • @TheAbbs12
    @TheAbbs12 2 วันที่ผ่านมา

    This is so helpful! Thank you!

  • @Togenkyo--
    @Togenkyo-- 2 วันที่ผ่านมา

    Excellent beginner’s guide!

  • @AshtonClemens
    @AshtonClemens 2 วันที่ผ่านมา

    I love your videos! 🫶

  • @gorth1314
    @gorth1314 วันที่ผ่านมา

    I load balance my sushi belts.

    • @stevenspencer306
      @stevenspencer306 วันที่ผ่านมา

      This got me in trouble. I had equal rates of two items coming in that needed to be split to two assemblers, one assembler got all of one part, the other assembler got the other... I guess I could have fixed it with smart splitters.

    • @gorth1314
      @gorth1314 วันที่ผ่านมา

      @@stevenspencer306 I found it requires programmable splitters. You need the multiple output options in order to load balance properly. If you put all items on the same outputs, you can treat it like regular load balancing.

  • @arutsuyo
    @arutsuyo 2 วันที่ผ่านมา

    0 hour gang!

  • @Goldbergeri
    @Goldbergeri 2 วันที่ผ่านมา

    I started with a main bus feeding all factories and produced items gets added to main bus. Its really a easy mode gaming that way, just a bit work to build everything.
    Added owerfill for awesome sink etc so no factory will ever stop producing

    • @TalesOfWar
      @TalesOfWar 2 วันที่ผ่านมา

      I find they're pretty useful early to mid game but the scaling gets rather crazy later on. It's probably a little easier now we have tier 6 belts though.

    • @Goldbergeri
      @Goldbergeri 2 วันที่ผ่านมา

      @@TalesOfWar yeah i used AI to help with numbers and i do have to say the new belts help. Also i can basicly scale up production and belts indefenitely so looks like this is my way of playing.
      Going where the fence is lowest

  • @JohnErikMills
    @JohnErikMills วันที่ผ่านมา +1

    Interesting factoid, it's mathematically impossible for a manifold with just the right input quantity to reach 100% efficiency.
    It can be infinitely close to 100% efficiency but never actually 100%.

  • @TruenoNegro100
    @TruenoNegro100 2 วันที่ผ่านมา

  • @TheCorpsehatch
    @TheCorpsehatch 2 วันที่ผ่านมา +1

    I use a combination of manifolds and load balancers. Both have they're uses depending on the factory configuration.

  • @TheM8
    @TheM8 2 วันที่ผ่านมา +2

    Ah this thing again...

  • @KelLorien
    @KelLorien 2 วันที่ผ่านมา +1

    Logistic floors are a gamechanger. You can make such nice layouts. Anyone who hasn't tried a build like that should do it asap. Keep in mind you can even use blueprints for logistic floors with all the necessary attachments by placing the foundations in the blueprints along with everything else. It's great.

    • @Dostwyn
      @Dostwyn 2 วันที่ผ่านมา

      I don't really see the point. Maybe I play the game differently than others, but I normally don't stroll through my factories. I set up a production line with a storage and a depot at the end, I encase the whole thing in walls and roofs, and from then on I'll never enter that building again.

  • @GravityzCatz
    @GravityzCatz วันที่ผ่านมา

    There is no good reason to load-balance biofuel. For one, the process is simpler, and more space efficient. You can run 15 biofuel burners on a single constructor and if you build a plant to do that, its a lot more straightforward to build than splitting a belt 15 times evenly. You say its better for grid stability. But the biggest problem with bio-fuel is not overloading your grid, its running out of fuel. If you use a manifold, when you start to run low on fuel, the last generator in the manifold will run out and kick off the breaker. This is actually good, because you can then go gather more biomass, and the restart the empty burner by pinching some fuel from a burner that still has some in the internal buffer. That will get your grid back up again with minimal manual hassle. If you load-balance your fuel, when you run out and your grid collapses, you have no stockpile of biuofuel left to kickstart things until all the fresh biomass you've gathered can be processed. I will die on this hill.

  • @ShelLuser
    @ShelLuser 2 วันที่ผ่านมา

    IMO manifolds are a waste of time & resources. My main dislike is that a manifold will take _a lot_ more time to process the same amount of materials in comparison to a properly set up balanced system. Not only that, it requires more resources to set up as well.

    • @TotalXclipse
      @TotalXclipse  2 วันที่ผ่านมา +2

      How does it take more time than a load balancer? After a few minutes warm up they both run at the same speed. I'd also argue load balancers which require multiple belts, mergers and splitters to do advanced load balancing require more than a simple manifold

    • @ShelLuser
      @ShelLuser วันที่ผ่านมา

      @@TotalXclipse Context applies of course, but the only time a manifolds gets somewhat useful is if you overload the system so that the first machine eventually backs up. But that _also_ means that you'll be one full stack of items short; these will only get processed when the machine can eventually pick up on the backlog.
      Pure waste. Also because you'd normally want your items asap... Meanwhile a load balanced system wouldn't have any backlog so you get access to all your items ASAP.
      Manifolds either waste items by clogging up and/or waste time by inefficiently using machines. Sure, they're easy to set up, but that's about the only minor advantage.

    • @SerpenTyx
      @SerpenTyx วันที่ผ่านมา

      ​@@ShelLuser If your manifold backs up your producing too much for the output to handle.

    • @Warp9pnt9
      @Warp9pnt9 วันที่ผ่านมา

      @@ShelLuser Completely wrong on all points. But you keep telling yourself whatever delusions make you feel better.

    • @ShelLuser
      @ShelLuser วันที่ผ่านมา

      @@SerpenTyx I'm not talking about the manifold as a whole, just the first machine. Heck; it's even mentioned in the video: "once the first machine is filled up" (aka: starts backing up...). The only reason it backs up is because the input is saturated with a stack of items which you're not going to be using in quite some time to come which is a pure waste.

  • @r2b289
    @r2b289 2 วันที่ผ่านมา +1

    I'm a bit disappointed with 1.0...
    That story part is too little...
    There are still too many bugs ...
    Bugs known for years...
    Bugs already corrected in previous patches...
    Don't get me wrong, the game is still awesome, but so much wait (I stopped playing 3 years ago) for not so much improvement...

    • @toddblankenship7164
      @toddblankenship7164 2 วันที่ผ่านมา

      what bugs exactly? I haven't encountered any.

    • @r2b289
      @r2b289 2 วันที่ผ่านมา

      @@toddblankenship7164 Smart splitter not working properly, pipe floor hole not connecting correctly, monster disappearing or repairing from nowhere, inner corner with the coated texture having a vertical off set, and many more ...

    • @henrysinclair5914
      @henrysinclair5914 2 วันที่ผ่านมา

      @@toddblankenship7164 my hotkeys break at random and i have to reload the game, the random monsters in your factory is super annoying

    • @hipsnowsis7374
      @hipsnowsis7374 2 วันที่ผ่านมา

      @@henrysinclair5914 at least one of those things is not a bug but an annoyance

    • @toddblankenship7164
      @toddblankenship7164 2 วันที่ผ่านมา

      @@henrysinclair5914 hmm never had my hotkeys "break" the monsters in the base is a bit annoying ill give you that.

  • @ThePhantomGodofNight
    @ThePhantomGodofNight 2 วันที่ผ่านมา

    60 views in 3 mins? Brody fell way off