[TF2] Kritz Always Sucked

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
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ความคิดเห็น • 897

  • @Finneagan
    @Finneagan ปีที่แล้ว +455

    Getting so triggered over random crits that you can't enjoy them yourself and want them removed is a personality flaw. It's indicative of a an obession with predicability and it shows that you take winning and fairness in an inconsequential casual game far way too seriously. If you stop being OCD you'll realize they're only mildly annoying to get hit by compared to how fun they are to randomly get. Take your lumps like a man private twinkletoes.

    • @SupaThePotato
      @SupaThePotato ปีที่แล้ว +424

      oh? you dont like something i like? that means you have a personality flaw

    • @d_camara
      @d_camara ปีที่แล้ว +92

      @@SupaThePotato and you're also being OCD

    • @senorbatidodevainilla7325
      @senorbatidodevainilla7325 ปีที่แล้ว +83

      It sure is fun to get killed more than four times in a row by random crits... said no one
      It is fun to kill a group of more than 3 ppl with a crit projectile tho ngl

    • @cognitiveAfflatus
      @cognitiveAfflatus ปีที่แล้ว +167

      To quote one of the greatest minds of our generation, Jon from Miiverse;
      You not liking me critically injuring you with a baseball bat is also a personality flaw. You should realize ending up in the hospital is only a mild annoyance.

    • @Finneagan
      @Finneagan ปีที่แล้ว +56

      @@cognitiveAfflatus the fact that you feel the need to compare suffering serious physical assault to dying once or twice to RNG in a video game session kinda proves my point

  • @thatguynamedwil4577
    @thatguynamedwil4577 ปีที่แล้ว +654

    A machine that kicked you in the balls for every time you got a kill would be a great elmaxo challenge

    • @crud5237
      @crud5237 ปีที่แล้ว +5

      What

    • @solsoman102
      @solsoman102 ปีที่แล้ว +6

      omg this!

    • @mrkitty1997
      @mrkitty1997 ปีที่แล้ว

      Who? 🤨

    • @HyperrealisticNoise1111
      @HyperrealisticNoise1111 ปีที่แล้ว +32

      "TF2: Getting 100 kills but a Robot Kicks my balls on Every Kill"

    • @disgustingg
      @disgustingg ปีที่แล้ว +4

      he should just get a machine that does that anyway every few seconds

  • @starsoficarus3915
    @starsoficarus3915 ปีที่แล้ว +104

    “This isn’t even FRESH gameplay I’ve had this stored in my fridge for MONTHS” This is the peak commentary I needed

  • @no.5689
    @no.5689 ปีที่แล้ว +225

    you know the video is good when you laugh the whole way through it

    • @happyraintf
      @happyraintf ปีที่แล้ว +1

      Unlike the kritz. Kritz bad.

    • @RandomFurry07
      @RandomFurry07 ปีที่แล้ว +1

      ​@@happyraintfunless you're the one getting it
      Or the pan

    • @happyraintf
      @happyraintf ปีที่แล้ว

      PANNNNNNNINI @@RandomFurry07

  • @Jazzmofo
    @Jazzmofo ปีที่แล้ว +116

    that minicrit large pizza joke made me laugh waaay more than it should have

  • @Richter451
    @Richter451 ปีที่แล้ว +47

    I think the flare gun is a good example of a well balanced and fun crit mechanic

  • @42carlos
    @42carlos ปีที่แล้ว +39

    You nailed the 'Seriousness vs. Sarcasm' with this video. Enough jokes to be entertaining without slowing the pace down and becoming frustrating.

  • @discolovebiscuit6017
    @discolovebiscuit6017 ปีที่แล้ว +140

    The abrupt kill myself line followed with the even more abrubt sniper's jump is hands down the funniest thing ive seen all year. Thank you.

  • @krysys9703
    @krysys9703 ปีที่แล้ว +137

    The Flare Gun has gotta be one of my favorite weapons in the game, it requires you to either set up a debuff at close range with your primary or land 2 shots at a distance.
    There’s a reason why a lot of people respect it I feel. Unlike most crits a crit flare can be a finisher but it doesn’t kill instantly due to the base damage being 30 and thus the crit damage is 90. It’s good as a finisher but lacks the ability to breach thresholds unless you’re actively in the fight.

    • @Mega_idk
      @Mega_idk ปีที่แล้ว +21

      It also helps that being set on fire is usually a warning sign on it's own. Aside from the fact that you're passively taking damage you're also vulnerable to a flare or axtinguisher.
      Staying in or running from a fight while on fire are decisions the player gets to make, both with their own consequences if the player succeeds or fails with their chosen decision.

    • @Mantafirefly
      @Mantafirefly 7 หลายเดือนก่อน +1

      It also means that fire damage isn't just a boring bit of delayed damage. You're now wounded and 90 damage + a burn refresh suddenly matters a lot. Stack that with the fact that fire can be ended sooner or even extended (Flares deal 7.5 secs of fire, max cap is 10), and you have a more interesting mechanic than it could've been.

  • @showmesomethingrandom4163
    @showmesomethingrandom4163 ปีที่แล้ว +31

    5:45
    that was literally a villain's ending my god lmao

  • @TheDoc_K
    @TheDoc_K ปีที่แล้ว +102

    ok, I'm like a minute in, and I just wanna say I love your schizophrenic ramblings.

  • @ShakerSilver
    @ShakerSilver ปีที่แล้ว +229

    Gonna disagree on the Frontier Justice - it does change your mindset by incentivizing you less to protect your gun or to intentionally destroy and rebuild when given the chance, in order load up on crits to defend yourself better with your smaller clip. And even with those crits, you're still just an engineer whose gun was destroyed, so it's not terribly punishing for the enemy to play as they usually do.

    • @aiyowei187
      @aiyowei187 ปีที่แล้ว +54

      Seconding this, i think that letting your sentry die as engineer does count as “weird shit,” that could reward crits, even if its just the boring “do what youre class not suppose to” weird shit.

    • @korikitsune4314
      @korikitsune4314 ปีที่แล้ว +8

      I am gonna disagree with you on this one. While yes it does incentive different play for those with the confidence to try it. It just as often screws over players who can take a sentry nest down by letting the Engie who should be defenseless dump triple damage into you for your trouble.
      Spies especially have this bad because of how much they struggle to take down a sentry nest at times only to die even quicker because of the Frontier Justice. It doesn't do anything to punish turtling as always and simply can be used as a "my sentry finally went down lemme just kill whoever did that and start rebuilding"

    • @ShakerSilver
      @ShakerSilver ปีที่แล้ว +18

      @@korikitsune4314 Except if you're playing with it while turtling, you're going to want to keep your sentry alive as long as possible and thus you'll just have a worse shotgun for self-defense for longer periods.

    • @korikitsune4314
      @korikitsune4314 ปีที่แล้ว +8

      @@ShakerSilver Its not a smart choice for a turtling shotgun. I will agree with that. But it is an annoying one for the opponent because once that sentry does go down suddenly the engie has (potentially) 10+ crits to dump into anyone who was involved in taking down said nest.
      Its a similar feeling to engaging a Medic/Sniper in close range and getting one tapped because a melle crit. Its a situation where the class should be at disadvantage but instead they suddenly delete you.

    • @pemo2676
      @pemo2676 11 หลายเดือนก่อน +4

      @@korikitsune4314 yeah it gets kind of ridiculous, especially against a heavy - theyre not expecting the engineer to suddenly want to 1v1 them in a push, and then THEY WIN because *someone else* destroyed a nest

  • @1mariomaniac
    @1mariomaniac ปีที่แล้ว +34

    "This isn't a JRPG, it's actually fun." _Ouch._

    • @ZoofyZoof
      @ZoofyZoof ปีที่แล้ว +2

      I don't understand why people think JRPGs aren't fun

    • @1mariomaniac
      @1mariomaniac ปีที่แล้ว +2

      @@ZoofyZoof idk either, off the top of my head I can think of quite a few that are considered great. The Final Fantasy series, Dragon Quest series, Super Mario RPG, the Paper Mario series, the Mario & Luigi series, the Mother (Earthbound) series, Chrono Trigger.... I've just realized the only game I listed, not made by Square, Enix, or Nintendo was Mother/Earthbound lol

    • @ZoofyZoof
      @ZoofyZoof ปีที่แล้ว

      Mother/Earthbound are Nintendo games, lol.
      But if you want to get technical, then Paper Mario and M&L RPG aren't made by Nintendo either.
      They're just published by them.
      The same is true for a LOT of games. They're just published by the big name but not actually made by them.
      I'm really really looking forward to the new Dragon Quest Monsters game :) I love this series, and the last game we got was in 2010, unless you count the Japanese exclusive one that was in 2016 which I kinda don't.
      @@1mariomaniac

    • @1mariomaniac
      @1mariomaniac ปีที่แล้ว

      @@ZoofyZoof oh yeah, guess you're right, forgot that M&L is made by AlphaDream. I actually haven't played much of the Dragon Quest series past the first few games on the NES, should really get some more of those games lol.

    • @ZoofyZoof
      @ZoofyZoof ปีที่แล้ว

      @@1mariomaniac Dragon Quest games vary wildly netween each game in terms of its characters, story-telling, and rarely game mechanics.
      Last time I checked, there's always a company swapped out for someone else in their development so things get different.
      Dragon Quest 5 is amazing, but 6 is just fucking horrible. 7 is very meh, as well as confusing and poorly communicates where to go (I stopped playing because I got lost). 8 was very very well received, but when I played it, I honestly didn't think it was that great. And yet again, I stopped playing it because I couldn't figure out where to go. 9's core gameplay is different compared to every other game, and I don't really like it that much. 10 is Japanese exclusive.
      Then there's 11, and this one is actually a masterpiece.
      Personally, I prefer the Monster series tho.

  • @therustedshank9995
    @therustedshank9995 ปีที่แล้ว +41

    TF2 players can't decide if random crits are a gamebreaking mechanic or if "no random crits" is a negligable downside

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  ปีที่แล้ว +44

      When they happen they're extremely powerful, but the inconsistency of them occuring makes it so that "no random crits" isn't a meaningful downside. These aren't mutually exclusive, and in the video (that you didn't watch) I even stated that the inability to rely on random crits is a contributor to their weak design.
      Also that doesn't work as red text if people have the option to play on servers without random crits where those weapons become upgrades over stock.

    • @shoelace5977
      @shoelace5977 11 หลายเดือนก่อน +1

      removing the no random crits downside imo only makes weapons OP in specific cases, like when...:
      1)the weapon already has a method of getting garanteed crits, which would for instance let a spy two-tap a soldier to death with only some luck
      2)the weapon is a sword, as demoknight has really easy methods of getting close to people, melee crit rates are dangerously high and should not be given to a primary/primary type weapon, the swords often have snowball abilities, making the knight even more dangerous, and shields already gives theese melees garanteed crits ( see point 1 )
      imo i would gladly give spy knives random crits to accomedate for the fact they get failstabs on the most random of times, but i would stop using the ambassador if it got random crits

  • @ocaradasmaoladobokunohero
    @ocaradasmaoladobokunohero ปีที่แล้ว +47

    If there was a machine that stomped my balls everytime I got a kill, I'd be on a godlike killstreak every single match

  • @HentaiMaster9001
    @HentaiMaster9001 ปีที่แล้ว +14

    The entire thing feels like a shitpost while you're also able to make your point. I'm honestly impressed.

  • @InkyGhoul
    @InkyGhoul ปีที่แล้ว +17

    Who the hell spells crits "kritz" other than referring to the kritzkrieg? I thought the video was going to be about that.

  • @22burnsie
    @22burnsie ปีที่แล้ว +3

    Everyone could just be me, and only have random crits when you miss your shot and never kill someone with them? Boom, problem solved.

  • @renon1946
    @renon1946 ปีที่แล้ว +25

    Live by the krit, die by the krit. 'Liking' never comes into it. It's just a way of life.

  • @NotTomorrow1
    @NotTomorrow1 ปีที่แล้ว +13

    6:59 The best analogy.

    • @NickTheCodeMechanic
      @NickTheCodeMechanic หลายเดือนก่อน

      Exactly!
      Reminds me how the ATF will cap ur dog right in it's adorable brown eyes just for existing.

  • @mistaht5777
    @mistaht5777 ปีที่แล้ว +23

    Very good video man. Consistently entertaining! Also, if you're genuinely running out of ideas for TF2, I would recommend branching out sooner than later. Your comedy and style of presentation is extremely good, good enough to carry whatever topic you decide to tackle. The longer a channel stays within a single topic, the harder it is to get OUT of that topic. Good luck man!

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  ปีที่แล้ว +5

      Yeah the plan is to take a short break from tf2 while I try to come up with good ideas

  • @emilianomelendrezmelendrez4863
    @emilianomelendrezmelendrez4863 ปีที่แล้ว +17

    i will never not laugh when i either get a crit or die to a crit, and i would be sad to see them go, but I can appreciate all of the points you made. I hope to see more of your content soon man!

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 หลายเดือนก่อน

      i dont get how anyone finds that funny

    • @Ramonatho
      @Ramonatho 9 หลายเดือนก่อน +2

      ​@dkskcjfjswwwwwws413 sometimes you just need to reset. It's funny to people like us to not be able to get massive killstreaks because we're not here to sweat too hard, just enough to get some frags and have a good laugh

    • @shellpoptheepicswordmaster755
      @shellpoptheepicswordmaster755 2 หลายเดือนก่อน

      I don't get massive kill streaks and I don't find it funny.

  • @yo_mom99
    @yo_mom99 ปีที่แล้ว +9

    I think random critz are not that bad, they just need to be reworked and balanced.

    • @reuven2010
      @reuven2010 ปีที่แล้ว

      Yeah the problem is that explosives are unfair, a crit rocket or a crit sticky can kill entire teams by chance

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 8 หลายเดือนก่อน

      Not possible to do that but im interested in how u think it could be done

    • @yo_mom99
      @yo_mom99 8 หลายเดือนก่อน

      @@Lawlz4Dayzz I think more like they are supposed to balance players a bit. The main thing that not the krit rockets and stickies are unfair. The main thing that when you get more kills your chance to get a krit increases. It was literally the perfect thing to balance less-skiled players with professionals a bitbit but we have this.

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 8 หลายเดือนก่อน

      @@yo_mom99 I dont think its possible have balanced random krits because new players become skilled players so you would be punishing them for gettting better and playing more. Id rather remove it entirely or at least have a vote system for it in casual like community servers.

  • @ghostow5583
    @ghostow5583 11 หลายเดือนก่อน +4

    “Nearly infinite TH-cam coin (7$)” never heard a more true statement

  • @Charlieweddle
    @Charlieweddle ปีที่แล้ว +31

    Crits are fun and I'm tired of pretending otherwise. This is coming from a spy main who eats shit by them on a regular basis so I'm not even that biased

    • @ib6458
      @ib6458 11 หลายเดือนก่อน +3

      how are they fun?????????????????????????????????

    • @Charlieweddle
      @Charlieweddle 11 หลายเดือนก่อน +6

      @@ib6458 You've clearly never rocket jumped to land right next to the cart and shot directly at your feet for a hilarious quad kill, or flat out deleted someone as a medic with the crossbow if you're asking that question

    • @ib6458
      @ib6458 11 หลายเดือนก่อน +5

      @@Charlieweddle I have. It's very common. And that's why they suck, they reward you for play dumb or just playing, it's not fair or funny when I kill the whole enemy team with a crocket.

    • @Charlieweddle
      @Charlieweddle 11 หลายเดือนก่อน +6

      @@ib6458 Then you need to get your sense of humor checked because it's hilarious seeing a whole team instantly deleted by a Loose Canon shot

    • @ib6458
      @ib6458 11 หลายเดือนก่อน +1

      ​@@Charlieweddledog, i have played this game for 1000 hours, its not that funny to begin with, after the 20th time it isnt funny at all. also wow, ignore balance because "GuYs ItS fUnNy, OnLy In OhIO rIgHt???"
      ur humor is bad

  • @HalfLifer81
    @HalfLifer81 ปีที่แล้ว +9

    Just by hopping on a no crits server and playing for a while you can see how much more fun tf2 becomes when you don't get 1 shot everytime you try to do something

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  ปีที่แล้ว +2

      exactly

    • @commanderdemonno9819
      @commanderdemonno9819 ปีที่แล้ว +1

      until a good sniper joins the server

    • @NotFine
      @NotFine 2 หลายเดือนก่อน +1

      Yeah, there's literally no difference other than not getting 1 shot out of nowhere
      It's kinda crazy how much random crits just feel like a slap dash mechanic that could be stripped with zero negative side effects

  • @inconspicuous1772
    @inconspicuous1772 ปีที่แล้ว +7

    5:07 Bro, you almost snapped my neck! I was tilting my head trying to watch that gameplay clip.

  • @quadrifern
    @quadrifern 11 หลายเดือนก่อน +3

    this...this is a very well written, well paced, and beautifully edited video that is flying under the radar

  • @chippotato5647
    @chippotato5647 11 หลายเดือนก่อน +4

    I like how TF2 Classic handled random crits. They were made into a mechanic exclusive to melee weapons (with exceptions made to the weapons that guarantee crits one way or another), and in my experience, this change makes fights more chaotic and fun.

  • @sydssolanumsamsys
    @sydssolanumsamsys ปีที่แล้ว +19

    you spelt it wrong. kritz is short for kritzkrieg. the game mechanic is spelt crits.

  • @leonardo9259
    @leonardo9259 ปีที่แล้ว +8

    Cons: i get critted
    Pros: I get to do crits too
    So overall very fun, unironically I love them

  • @keithkania3810
    @keithkania3810 11 หลายเดือนก่อน +2

    Personally I enjoy the risk-reward of pulling out a melee weapon as a “last resort” with a 1/3rd chance to kill or badly injure the opponent with the trade off of next to no range. Meaning you either have to sneak up on them, ambush them, or rely on them being an idiot and charging at you. (Like say a cocky scout chasing you down before you smack them around the corner with an Uber-saw crit.) Excluding the Scotsman skullcutter since demo has a charge that mostly nullifies the downsides while having increased range.
    The occasional crossbow crit I don’t mind either.
    But killing like half the enemy team *only* because I got lucky and not because I took a risk or displayed some great marksmanship leaves me feeling empty inside.

    • @HeDronHeDronHedron
      @HeDronHeDronHedron 11 หลายเดือนก่อน +2

      The real strategy is not getting in a position where a scout can be in melee range, ubersaw crits aint a problem for scout but for spy they absolutely are a problem and a crutch

  • @Luckychew
    @Luckychew ปีที่แล้ว +33

    As a CASUAL player who plays CASUALLY I find getting crocketed is funny

    • @ib6458
      @ib6458 11 หลายเดือนก่อน +8

      i also play casually yet dying to a crocket for the 20th time makes it unfunny(it wasnt funny the first time)

    • @cheatsykoopa98
      @cheatsykoopa98 11 หลายเดือนก่อน +2

      liar

    • @Weldedhodag
      @Weldedhodag 11 หลายเดือนก่อน +8

      you laugh at the same joke 100 times over?

    • @ib6458
      @ib6458 11 หลายเดือนก่อน

      @@Weldedhodag ong they are lying so hard

    • @Luckychew
      @Luckychew 11 หลายเดือนก่อน +2

      @@Weldedhodag yes

  • @SoraTheKobold
    @SoraTheKobold 11 หลายเดือนก่อน +2

    just got recommended this video, it was actually really funny and i love the editing and sarcasm the whole way through

  • @wackaducky
    @wackaducky ปีที่แล้ว +8

    I like random crits a lot. It a great equalizer for dickheads like me who can’t stand using good weapons. As someone who’s bought a full prof-killstreak loadout for my knight cosplay scout, without random crits helping out, my three-rune-blade and flying guillotine strategy would go from mega underpowered to almost completely unusable. As lover of weak items please don’t take away one of my very few salvations. You meta using clones will never understand the feeling of getting a tryhard pyro on Hightower to ragequit using nothing but tiny specks of bleed damage and across the map random crit guillotine kills. Random crits can be turned into something that requires actual skill to use, you just have to not be boring and uncreative to find those ways

    • @wackaducky
      @wackaducky ปีที่แล้ว +5

      You ever played D&D before? A game that entirely works around chance, yet people love it. Why? Because it allows you to play as silly characters doing silly things. Your good character died to a nat1? Oh darn, it was pretty funny though, time to make a new one. Your new character is weak as shit? Oh look, a nat20, the shit character is being useful despite being shit! I think people should treat TF2 more like D&D and less like some kind of E-sport

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 หลายเดือนก่อน

      ​@@wackaduckyhow about i treat it like quake instead. because its quake

    • @shellpoptheepicswordmaster755
      @shellpoptheepicswordmaster755 2 หลายเดือนก่อน

      Dnd is designed around randomness, tf2 is not.

  • @TheAweDude1
    @TheAweDude1 ปีที่แล้ว +3

    At first I thought you were talking about the Kritzkrieg, and I was about to throw hands.

  • @TheEpicPancake
    @TheEpicPancake 11 หลายเดือนก่อน +2

    I honestly never can muster much for or against crits. I think they're dumb, but they're dumb in a way that augments the goofy chaos of casual games at least. From a perspective at all caring about game integrity, though, they're ruinous. I just roll with the punches, whether or not the server I'm on has them.

  • @simplysmiley4670
    @simplysmiley4670 ปีที่แล้ว +3

    To be honest ultimates in overwathc also feel like a steaming heap of bullshit half the time.
    As a concept, yeah I guess, but in practice it's jsut 1 press of a button to delete the enemy team, or to do absolute fuck-all, with all the enemy recieves being a voiceline in a completely different language to tell them they are either going to all be evaporated atom by atom, headshotted in a streak or watch a monkey jump in and die.
    Banners are jsut better then what Overwatch got for ultimates. They are strong and can influence the game, but they aren't "press this to wipe whole enemy team" kind of good.

  • @nameisakam758
    @nameisakam758 11 หลายเดือนก่อน +2

    Counter Arguement: It's funny

  • @azi-keil9574
    @azi-keil9574 ปีที่แล้ว +3

    This video is like finding a 5 star michelin dinner in the back alleyway of a chicago crack den

  • @vitamin9165
    @vitamin9165 ปีที่แล้ว +2

    COUNTERPOINT: funny projectile go boom

  • @CRITICALHITRU
    @CRITICALHITRU ปีที่แล้ว +2

    Some guy in the comments proposed leaving random crits to melee weapons. Seems reasonable.

  • @spakwi
    @spakwi ปีที่แล้ว +10

    Isn't it "Crits"?
    "Kritz" is only part of the medigun "Kritzkrieg", which is a pun on Blitzkrieg + Crits (spelled more german)
    Anyway, good video !

  • @fabrix199
    @fabrix199 ปีที่แล้ว +5

    great breakdown of these game mechanics

  • @mrmolasses5888
    @mrmolasses5888 2 หลายเดือนก่อน +4

    i love random crits they make me feel good. but only i should have them, no one else

  • @TV-MA.x_x.
    @TV-MA.x_x. 7 หลายเดือนก่อน +1

    I love your sense of humor so much. The way you seamlessly transition between being serious and sneaking in a joke. It always catches me off guard. Your humor reminds me of this one game mechanic. One I can't predict but when it happens, I get small rushes of dopamine. You could call it random. Maybe even critical.

  • @jaysbadatgaming
    @jaysbadatgaming ปีที่แล้ว +3

    I like unironically random crits because they’re funny

  • @deimos7784
    @deimos7784 8 หลายเดือนก่อน +2

    Hey I'm not a thigh-high wearing hillbilly, I'm wearing Kneehigh's thank you.

  • @OpossumFan
    @OpossumFan 11 หลายเดือนก่อน +2

    I didn't expect an acab joke in a tf2 video, but I'm so here for it

  • @TheSuperappelflap
    @TheSuperappelflap หลายเดือนก่อน +1

    What I find weird about TF2 is that crits are generally hard to get. You can either get a headshot with specific weapons as sniper or spy, you can get kritzkrieged by a medic, or you can hit an enemy with certain status effect like jarate, water, or fire with specific weapons to get them. They require specific interactions and often require setup or teamwork.
    Even the frontier justice, which is arguably OP, requires a lot of setup to get crits. You have to build a sentry, repair it while it racks up kills, and then it has to be destroyed before you get your crit shots. If your sentry dies and you only get 1 or 2 crits, its not going to be very impactful, and if you get a lot of crits stacked up, you can still get instagibbed by half the classes in the game because engineer without his sentry is very weak.
    Or you can play phlog. That is the exception. Net getting airblast doesnt nearly make up for the massive damage increase with basically 0 setup.
    Most buffs only give mini crits.
    This makes crits actually impactful and justifies the 3x damage multiplier.
    And then someone decided to enable random crits on casual for some reason, which completely invalidates this part of the game that was designed very carefully to not completely overshadow the rest of the game.
    If it was random mini crits instead of random crits, it would still be random, which I dont like, but it would at least be somewhat in line with the rest of the game design.

  • @thatrandomcrit5823
    @thatrandomcrit5823 ปีที่แล้ว +6

    Random crits are fair and balanced.

  • @Vaniity_Velvet
    @Vaniity_Velvet 7 หลายเดือนก่อน +1

    All the things TF2 players talk about Popping and they overlook the most important one: Their cherry.

  • @Imirui
    @Imirui 4 หลายเดือนก่อน +1

    11:45 “Could interact in ways that are fair and interesting.” Unless it’s the spy vs pyro matchup in which case you get fucked over for being within a 5 mile radius of the pyro.
    If he has a dust particle land on the left mouse button spy is basically dead on the spot due to the 1.5-5 seconds of afterburn while cloaked (3-10 sec without cloak) and it being so easy to apply. The only time the matchup is somewhat balanced and fair is when the pyro is running the Dragon’s Fury, in which case it becomes a somewhat fair matchup because they can’t just lawnmower the entire fucking battlefield and get free spy kills. The matchup between the two is so one sided that you as a pyro can catch out spies by complete accident constantly. Since afterburn lasts so long and is so visible, it takes nothing short of a spy-cicle charge, immediate conveniently placed health pack, even more conveniently placed medic assuming you have one, dead ringer usage, or kunai backstab to stop the spy from being dead within 5 seconds.

  • @surfinggarchomp2820
    @surfinggarchomp2820 ปีที่แล้ว +3

    Holy shit this video feels like something that would come out of a channel with 10x your subscriber count. Great job!

  • @evakeva274
    @evakeva274 ปีที่แล้ว +17

    i just think random crits are funny as hell honestly. does that mean i think that they're a well executed mechanic? no of course not, i do think it clearly has some big issues, but the big funny is all that really matters to me :)

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 หลายเดือนก่อน

      you think theyre funny because you were told they were funny
      you literally got indoctrinated into liking a game mechanic

  • @quotastrider801
    @quotastrider801 ปีที่แล้ว +6

    The most common argument i hear from players that are pro-crits whenever i bring up balance fairness and the fun of the other player is
    "I dont care"
    And they even use that when referring to GETTING randomly crit
    Which is just, like the most PATHETIC excuse you could ever use

    • @Van4eus
      @Van4eus ปีที่แล้ว +1

      When i get crited i either is as mad as from just being killed, or quote Heavy's: "Is funny to me", but not caring about playing a game you started to experience something is sad

    • @Lone-Nep
      @Lone-Nep ปีที่แล้ว

      I have played on community servers without random crits and Its fucking boring and after spending at least 500 hours on those servers am convinced TF2 would be worse off without random crits in casual. I tried your so called "utopia" without random crits. Its all bullshit.

  • @danielsurvivor1372
    @danielsurvivor1372 ปีที่แล้ว +13

    All the "remove random crits" videos are all the evidence we need to keep random crits.
    They keep away tryhards from casual. Sure it's not perfect but it still works.
    Anti random crit ppl are SO obsessed with funny shiny rockets they go specifically to no random crit servers like Uncletopia, keeping casual servers still casual.

    • @Labyrinth6000
      @Labyrinth6000 ปีที่แล้ว +3

      100% agree! You know something that past, dead FPS game have in common? No crits! Oooh beat that HATERS! Random crits is what made TF2 truly and distinctively unique!

    • @leonardo9259
      @leonardo9259 ปีที่แล้ว +4

      All the remove random crits are evidence that Valve is not doing shit about them, so they can cry and cope all they want about it and we keep to enjoy our game. They can go isolate themselves in their Baby's First Comp match if they want

    • @leonardo9259
      @leonardo9259 ปีที่แล้ว +1

      Literally nothing about your response makes sense in respect to the comment but sure lmao @@Labyrinth6000

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 หลายเดือนก่อน +2

      lmao tryhards get the most crits and the soldier main with his medic gf will always curbstomp you lil bro...

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 หลายเดือนก่อน

      ​@@leonardo9259>they can cry a- ACK!

  • @cantstandurbs876
    @cantstandurbs876 2 หลายเดือนก่อน

    >You get killed by a crocket
    >There's nothing you could have done to prevent an instakill because you weren't playing Pyro
    >Wait 25 seconds to respawn
    >Get out of spawn
    >10 seconds out and there's a Soldier in front of you
    >REPEAT

  • @bugflug
    @bugflug ปีที่แล้ว +1

    the name made me think this was about the medigun. you foul deciever

  • @TheSirZparity
    @TheSirZparity ปีที่แล้ว +1

    Good thing there are "No crit" servers for anyone who wants to take a break from the frustration of them.

  • @errentthought9057
    @errentthought9057 4 หลายเดือนก่อน

    I liked how Vindictus did it.
    When you got a crit in that game you would then have access to some moves that were different to your usual kit, once. This means getting a good dice roll can expand the POSSIBILITIES of gameplay instead of just enhancing what's there. And you can make the choice to not use it if that would be a bad decision.

  • @stickmaster400
    @stickmaster400 ปีที่แล้ว +2

    just found this video and your now my favorite person to miss sleep to

  • @Kappuccino_mug
    @Kappuccino_mug ปีที่แล้ว +2

    2:44 Ah yes the talk of intellectuals

  • @McMessenger
    @McMessenger 10 หลายเดือนก่อน

    That comment regarding Hunt is way too damn true, jeez. Great video!

  • @anguishedcarpet
    @anguishedcarpet 11 หลายเดือนก่อน +1

    I fluctuate in and out of the game every 6-8 months or so and EVERY time the thing that makes me go "fuck this dogshit hoe-ass game" is a random crit

  • @G-Man____
    @G-Man____ 11 หลายเดือนก่อน +2

    Tf2 video idea: tf2 has the best stun mechanics
    I would say tf2 has the best implementation of a stun mechanic
    Especially heavy since I think he single handily has the best stun mechanic in any game

  • @faya5429
    @faya5429 ปีที่แล้ว +1

    I missed these completely unhinged rants of yours

  • @Velvety_
    @Velvety_ ปีที่แล้ว +4

    Great video, but I don’t get how some people in the comments see removing crits in a chaotic game like tf2 as making it more competitive when it’s just trying to make the games balance stronger

    • @danielsurvivor1372
      @danielsurvivor1372 ปีที่แล้ว +1

      Don't you see how majority of "remove random crits uwu" people like Dane are all tryhards? Look at Uncletopia, it's filled to the brim with random crit haters and it's so fcking tryhardy, almost as much as tf2 central and other comp places.
      Also if you care about balance you should probably restrict engineer class limit to 3, because it's NOT fun fighting dozen of engies AND it's permanent annoyance in game unlike random crits which are random.
      So yes, they should remain because they're like tryhard repellent, sure some of em still play casual sadly (just like how some insects adapt to bug sprays etc) but it's good enough

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  ปีที่แล้ว +4

      tf2 players are mortified by change even if it's positive change. Ironically, crits make tf2 less chaotic by snuffing out any cool fights you could have before they can be cool.

    • @HeDronHeDronHedron
      @HeDronHeDronHedron ปีที่แล้ว +2

      @@danielsurvivor1372uncletopia is not nearly as tryhardy as comp, have you considered being better

    • @Velvety_
      @Velvety_ ปีที่แล้ว +3

      @@danielsurvivor1372 I used to play uncletopia a lot I stopped playing because I was tired of playing payload all the time the only difference was that there wasn’t any bots and no fresh installs to dog on. Causal still has try hard soldiers, scouts, krit demos, and snipers in every lobby. You can still act goofy in those servers. And random crits aren’t a 100 percent random they usually go to the player who does more damage, this has been debunked for years

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 หลายเดือนก่อน

      ​@@danielsurvivor1372>random crits repel tryhard even doe they have statistically the highest chance of getting them
      ok buddy

  • @lovrovalentic3056
    @lovrovalentic3056 11 หลายเดือนก่อน +1

    If they made it much rarer to get one to like 1% it would be better.

  • @yeah9989
    @yeah9989 หลายเดือนก่อน

    11:58 disliked the video for this one sentence but to undo the algorithm damage this might have done I'm commenting and kicking myself in the balls because this is one of the best cases against random crits I've ever seen, tons of ideas I had never even considered along with kaluka being generally hilarious like usual

  • @toesnt
    @toesnt ปีที่แล้ว +1

    you baited me w the title, im a kritzkreig main. but wasnt mad long ur jokes are for real bangers.

    • @toesnt
      @toesnt ปีที่แล้ว

      hey woah there pal whats with the attack on crits as a mechanic in general tho, crits are epic and loud and colorful and shake whatever my comp pocket bf has told me to put up my ass obviously. if nothing else in the game is more rewarding and fun how is it not the best mechanic in the game. and jokes aside they are alot less telegraphy than these other "moments" brought up

    • @commanderdemonno9819
      @commanderdemonno9819 7 หลายเดือนก่อน

      @@toesnt what's the need to get so hasty
      they could genuinely prefer the extra offensive power that the kritzkrieg provides compared to the stock medigun
      or maybe they play mvm that's probably more likely

  • @plastiktuten3866
    @plastiktuten3866 11 หลายเดือนก่อน +1

    uncle dane style of humour executed perfectly, bravo

  • @princetbug
    @princetbug ปีที่แล้ว +6

    I agree that crits are intended to nudge players' thinking, but I don't think the intent is as you say. It's not to incentivize snowballing, it's to take away seriousness and investment in a life / killstreak. TF2 is a game intended for just having fun, it is not designed to be an E-Sport competitive game. Crits exist to add chaos and unpredictability to a match, thereby driving down the importance of winning one.
    Players will be plenty competitive on their own. Crits exist to forcefully curb this. That said, there are certain weapons that have random crits and in doing so break the balance of the class their on or the weapon itself. This should still be adjusted, but Crits should never be fully removed unless our priority is competition and fairness. Those two words only make up about a third of the essence of TF2.

  • @Zancb
    @Zancb ปีที่แล้ว +5

    Random crits were put in the game because "critical hits" are exciting to the player, and pseudo-randomizing them (increasing their chances the more damage they put out) helped try to incentivize players to try and stay alive longer.
    You also have to remember... this was the mindset from developers making a wacky cartoony game in 2005, releasing in 2007. There's no way this game's developers had the forethought how general players' skill floor would evolve today.
    Are random crits bad? Yes, at times. But also, when I'm in a random lobby and working my butt off to defend a point as demo... sometimes when you see a horde of players coming to kill you, and you let loose a crit sticky and clear the point... my god does it feel good to have some sort of reward for staying alive.

  • @bluemario1985
    @bluemario1985 ปีที่แล้ว +1

    The phlog is balanced-famous last words

  • @reeddavies5235
    @reeddavies5235 ปีที่แล้ว +7

    I so thouroughly despise multiplayer games that use 'inacurate while moving' mechanics. They discourage skills in both dodging and hitting moving targets, which both add new layers of mechanical depth.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 หลายเดือนก่อน

      cs players explaining how cs has the best movement in any game despite it being a dumbed down basic quake movement

  • @motths_2354
    @motths_2354 ปีที่แล้ว +3

    im still waiting on the borderlands slots machine tier list

  • @Nicoder6884
    @Nicoder6884 5 หลายเดือนก่อน

    I really appreciate these type of critiques that basically say "A for effort, D for execution", for two reasons. For one, they're more entertaining to listen to than just pure whining / complaining. And more importantly, they actually get me thinking and teach stuff about game design.

  • @tsudough
    @tsudough ปีที่แล้ว +2

    its suicide prevention month

  • @Tenshi04Akuma
    @Tenshi04Akuma ปีที่แล้ว +5

    You know,
    Crits are fun for just 2 reasons :
    -Hitscan crits can barelly kill more than 1 person, fair enough. It's just a simple kill out of luck.
    -But any AoE crits can be reflected, giving the pyro an advantage against an enemy that got that "High moment".
    Crits are both a fear factor and reward factor.
    If your enemies are doing too well, then they are gonna have more of those "high moments".
    If you happen to feel to confident because 1 guy who is playing a class you counter and that you're about to destroy them.
    This is a painfull reminder that you should have been more carefull and thinkfull about a better strategy.
    As a Scout main, rarelly do I die by unfair random crits :
    -When the enemy spams in a corner.
    -When a single crit sticky managed to somehow get near everyone in a corridor.
    -Or I got shot down by anyone using the shotgun or any scattergun variation during a duel.
    But If I play my cards right, Rarelly do those moments even come in to ruin my day.
    I simply don't let the time for my opponent to think before they die.
    Or if they use AoE I find a class counter.
    Spy doesn't fear random crits when unnoticed.
    Sniper is vulnerable but can still retreat when in need.
    Scout dodging can be quite Godly.
    And Pyro can LITTERALLY send back an attack that would have killed your entire team.
    The creativity is WAY more than what people think.
    You need to pay attention to every situation possible and what you could have done to prevent that :
    -Enemy is a tank at full health.
    >Don't ambush unless you can one-shot him.
    -A large group of enemy in a single area.
    >Don't try to push without uber or any forces to flank them.
    -You duel against the same class.
    >Be done with it quick, anytime lost due to single interaction is major in the grand scheme of things.
    Any time you die to a random crit shouldn't think : It's not my fault, they got lucky.
    You should ALWAYS think : How could have I prevented that ? What did I miss ? Could I have flanked them instead ?
    Crits ends frontal interactions quickly.
    But they cannot prevent real strategic plays.
    A random crit can snuff out an engineer. But his LV3 building remains because it's immuned to it.
    You need actual effort to take it down, no amount of crits is going to save you against a sentry you just walked into.
    "You shouldn't complain about the gap, you need to think a work around."

  • @sirzn
    @sirzn 11 หลายเดือนก่อน +1

    Minor nitpick, but I feel like sentry destruction is inevitable with a competent enemy team.

  • @smackedkat5112
    @smackedkat5112 11 หลายเดือนก่อน +1

    4:52 did you just use overwatch in this sentence. GUYS HES AN IMPOSTER FROM THE OVERWATCH COMMUNITY HERE TO TEAR US APART

  • @ranimdude
    @ranimdude 7 หลายเดือนก่อน +1

    *Stands up* I like random crits

  • @bottled_leviathan9376
    @bottled_leviathan9376 ปีที่แล้ว +1

    Idk why, but it still has me shook whenever I hear someone else bring up Hunt: Showdown, I never heard of it until a few months ago, but since then I keep hearing about it more and more.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  ปีที่แล้ว +1

      its good, i got it on sale a few weeks ago and if it goes on sale again I highly recommend it. 40$ is too much, imo, unless you have a lot of income to spare.

  • @Imirui
    @Imirui 5 หลายเดือนก่อน

    The only time having critical hits has influenced me to do anything at all was when I was playing engineer and my team’s medic healed me during his krits charge as he was retreating and I got 2 kills with them, so I changed from the stock shotgun (my beloved) to the widowmaker to take better advantage of the crits.

  • @peika8324
    @peika8324 ปีที่แล้ว +3

    Why get gud when you can just beg gaben for crits.

  • @jollygrapefruit786
    @jollygrapefruit786 ปีที่แล้ว +8

    God it's refreshing to see actually funny tf2bers. Soundsmith single handedly ruined this communities sense of humor.

    • @22burnsie
      @22burnsie ปีที่แล้ว

      Imo there’s a lot of funny content makers in the community and that’s not including sound

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 หลายเดือนก่อน

      muh casual ragdolls even doe tf2 is diet quake

  • @ernesto6595
    @ernesto6595 2 หลายเดือนก่อน

    the background music is soo damn good.

  • @the_not_real_bigboss
    @the_not_real_bigboss หลายเดือนก่อน

    "Random Crits are bad" mfs when they use up all of their critless ammo on an engineer nest

  • @GameFreak64101
    @GameFreak64101 ปีที่แล้ว +5

    I love Random Critz in TF2
    It's funny. Funnier when someone complains about it

  • @NotFine
    @NotFine 2 หลายเดือนก่อน +2

    Can someone answer me? I am genuinely confused on how removing random crits would ruin some people's enjoyment of the game. Where are you getting your enjoyment? To me, my fun comes from interacting with other players, abusurd plays, and just messing around in general. These are in no way affected by random crits. Some people have even said that removing random crits would kill the game. Genuinely how??? The game is whimsical and silly in more ways than i can say that don't intrude on fair gameplay.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  2 หลายเดือนก่อน +2

      To this day I genuinely do not know.
      I think this is one of those things that has simply been repeated so much it becomes 'fact'

  • @BromineBlues-om7yf
    @BromineBlues-om7yf 5 หลายเดือนก่อน

    I always hated crits because of the reason you said about them not letting a fight breathe because the other person just dies in one hit
    There's so much fun, depth and strategy that comes from the class + weapon design and the high time to kill and that leads to so many nail-biting fights ESPECIALLY in 1v1 scenarios, and crits just end these fights and therefore take away the gameplay that I love, they literally take away the GAME THAT I LOVE
    I honestly think people who like random crits AND (emphasis on AND, if you like getting them but don't like getting hit by them then that's fine) don't care when they get killed by them don't actually like the *game* part of TF2 and just play for the cheap meaningless dopamine from killing someone with no effort

  • @mroostache
    @mroostache ปีที่แล้ว +5

    NUH UH!!

  • @damattboii5495
    @damattboii5495 6 หลายเดือนก่อน

    A way to make them still a bit funny and yet still requiring skill is by
    Having g button that as base you have no chance for random crits. But you can turn it off and as you do damage or get kills you can store them. When it's used the percentage gets reset. Its still not garunteed and numbers will need to be messed with but I think thats a solution.

  • @gremlinton9815
    @gremlinton9815 11 หลายเดือนก่อน +1

    Random Crits are Funny and Entertaining

  • @Jigsaw765
    @Jigsaw765 ปีที่แล้ว +8

    Very good and vapid points- however
    I just genuinely find the chaos and anger crits cause to be really funny. That’s not to say they’re a net good for the game but for me they’re hehe funny crit c:

  • @TheSuperappelflap
    @TheSuperappelflap หลายเดือนก่อน

    Good to see Im not the only person addicted to the Borderlands 2 slot machines. I made my friends wait for 15 minutes every time we went back to Sanctuary so I could gamble away all my money. Good times.

  • @StoryTeller796
    @StoryTeller796 ปีที่แล้ว +1

    Also, for the Ambassador, The Phlogistinator, and the Diamondback, what about FishStickOnAStick's videos on them? He said that Spy's is a pick class, contrary to popular belief airblasting is essential to Pyro (which is why I believe that the Phlog should get the reverse Equalizer treatment and get a much smaller radius and without the gas cloud Gas Passer as a replacement for Airblasting while still keeping its Oomph meter), and that Jarate should be nerfed because it gives an incredibly high reward for little effort.

  • @trbz_8745
    @trbz_8745 7 หลายเดือนก่อน

    He just called me a thigh-high wearing hillbilly and my heart rate went up 30 bpm

  • @DesertPunks
    @DesertPunks 11 หลายเดือนก่อน +1

    This was super entertaining and informative lol, great vid