[Tf2] The Shotgun Difference

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  • เผยแพร่เมื่อ 10 ก.พ. 2025

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  • @kirbystar6447
    @kirbystar6447 ปีที่แล้ว +1151

    Your videos kick ass

  • @PineappleDealer37
    @PineappleDealer37 11 หลายเดือนก่อน +299

    Shotguns in video games: I need to be in hugging distance to deal any notable damage :C
    Shotguns in real life: I aimed at the sky, roughly in the direction of a bird and now I have a dinner to prepare.

    • @josephmama3331
      @josephmama3331 6 หลายเดือนก่อน +13

      Underrated comment

    • @imabird1566
      @imabird1566 4 หลายเดือนก่อน

      Last I checked, birds don’t have as much health as a bipedal hairless gorilla ape thing, even way less health than that piece of rebar I found on the street.

    • @Thicc_Boyo
      @Thicc_Boyo หลายเดือนก่อน

      Only if you have birdshot or you're very lucky.

    • @deepspacerunner187
      @deepspacerunner187 28 วันที่ผ่านมา +3

      IRL, you don’t aim a shotgun, you point a shotgun.

    • @PineappleDealer37
      @PineappleDealer37 28 วันที่ผ่านมา +4

      @@deepspacerunner187 sure, whatever, effectively the same thing

  • @Knightgaming396
    @Knightgaming396 ปีที่แล้ว +1209

    Honestly the issue with Mario not being able to smoke a joint is serious. It was a good point, we need Mario games where you can get high. I'm not a big fan of the shoved in for no reason shotgun part not gonna lie.

    • @rockowlgamer631
      @rockowlgamer631 ปีที่แล้ว +30

      I wonder if he played Wonder, that was a fever dream for sure

    • @TheMiningCrafter
      @TheMiningCrafter ปีที่แล้ว +13

      @@rockowlgamer631oh yeah my whole theory for that game is just Mario is dreaming after smoking crack

    • @NovaProspekt19
      @NovaProspekt19 ปีที่แล้ว +3

      ​@@rockowlgamer631 wonder just feels like a baby sensory game

    • @amazingnoo9935
      @amazingnoo9935 ปีที่แล้ว +5

      @@NovaProspekt19you could say that about all mario games

    • @NovaProspekt19
      @NovaProspekt19 ปีที่แล้ว +1

      @amazingnoo9935 all Mario games in the past 15 years yes

  • @tiseril
    @tiseril ปีที่แล้ว +180

    I was looking directly at the baloon dog for the entire duration of it's existence.

  • @defaultface7273
    @defaultface7273 ปีที่แล้ว +360

    The finals is a good example of the problem imo. Theres tons of fun weapons like grenade launchers, melee weapons, shotguns, snipers. But the automatic weapons are always so much more viable simply because they have much better range and comparable dmg. Devs are scared to have non AR weapons be meta and it's honestly annoying. You would think hitting direct hits with a grenade launcher would have a higher dps then a rifle but apparently not lol.

    • @pudsla9427
      @pudsla9427 ปีที่แล้ว +37

      quit the finals really soon after playing it. Its a thing with all newer shooters now. ARs are always the objectively better option so all the weapons I wanted to use like the shotgun and grenade launcher just felt useless and when I did use an AR the game became wayyy easier. TF2 does not have this issue and both full auto and semi auto weapons are balanced in such a way that there is way more depth and uncertainty to most encounters. Couple that with a high time to kill and beautifully deep movement mechanics and you have the one shooter I haven't been able to stop playing for almost 8 years now. I can't get over how all other shooters feel in comparison, it's just a full auto gun convention most of the time to me. We need more games like tf2 that got those quake roots. THAT'S how you make a shooter that'll last in my opinion

    • @kubaGR8
      @kubaGR8 ปีที่แล้ว +24

      I do enjoy assault rifles, but only in games that make fully automatic fire vs single shot a realistic choice.
      One example is milsim games like Ready or Not / Ground Branch. You can spray and pray with rifles but realistically you're going to miss most shots and waste 90% of the clip.
      Another is, surprisingly, the orignal Fallout games. Full-auto fire can do tremendous damage, but is innaccurate, chews through ammo, and is unpredictable in that you can miss the intended target and accidentally murder the nearby teammate.
      But games like Battlefield, there's really no reason to ever control your fire, you just hold down the left mouse button.

    • @blakehosler3662
      @blakehosler3662 ปีที่แล้ว +3

      I agree that ARs are the meta option in the finals. If you're going to play ranked you'll want to run those ro be successful. However if you're just playing some pubs the oddball weapons are fun and effective enough. The finals lets me be medic and demoman, makes me happy man

    • @defaultface7273
      @defaultface7273 ปีที่แล้ว +5

      @@blakehosler3662 Yeah true. 90% of my time has been playing shotgun medic because that's what i always wanted to do in TF2 lol.

    • @TheManglerMaster
      @TheManglerMaster 8 หลายเดือนก่อน +8

      It is incomprehensibly common for games to have the most boring, zero strategy-requiring weapons be the meta, while the skill-requiring, situational weapons have pitiful DPS or even just general freedom. There are hundreds upon thousands of examples, but I will use one roblox game of my liking as a base.
      The general meta weapon this game has is the "Ninja Whip", It's basically just a melee version of the pyro's flamethrower. Broken DPS, wide AOE, fast and spammy, and an Alt-Fire that pulls enemies in. With all my hours of using It, I never got even the slightest dopamine boost no matter how many kills or dominations, and It is the mastermind of 80% of one-sided encounters in the game. A prime example of a 'Lose-Lose' weapon.
      On the other hand, lesser used yet creative weapons, like the fists, are basically free kills in most situations. The fists have the smallest melee range in the game, have great damage, give a passive 45% speed boost to anyone who equips It, and have an Alt-Fire in which you rapidly charge at your enemies direction and drag whoever is in the way, and potentially stunning them If they're caught onto a wall! That all sounds good on paper, right? You are completely vulnerable when charging, can be outran by people half your speed with how teeny tiny the range is, I've only been killed by It once!

  • @ME0WMERE
    @ME0WMERE ปีที่แล้ว +355

    5:09 actually it's 10 - it fires in a 3x3 pattern (if fixed spread is on) but it shoots a 10th pellet in the middle

    • @mrchoco4605
      @mrchoco4605 ปีที่แล้ว +37

      @@SkjesRedthere are 10 PELLETS, one of them doubling the center pellet to ensure that at least one shot will land if your crosshair is on your opponent at all. valve did this because fixed shotgun bloom is disabled in casual.

    • @Sonkaharcos
      @Sonkaharcos ปีที่แล้ว +8

      @@SkjesRed there's an extra pellet in the very middle besides the 3x3

    • @ME0WMERE
      @ME0WMERE ปีที่แล้ว +18

      @@SkjesRed did you read the second half of the single sentence that I wrote

    • @TextualDeviant
      @TextualDeviant ปีที่แล้ว +8

      @@Sonkaharcos some people don't deserve keyboards

    • @Thornskade
      @Thornskade ปีที่แล้ว +5

      @@mrchoco4605 Yup. In more clear terms this means no matter the distance, if your crosshair is on target, at least one shot will hit, even with random spread enabled. I'm not sure why they did that exactly but I admit it feels good. Maybe it's so you can throw the aim of a distant Sniper if you noticed him too late and can't take cover in time

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth ปีที่แล้ว +203

    3:31
    It would've been a very different lecture if Diogenes had barged in and declared "behold, an assault rifle!"

    • @piyo744
      @piyo744 ปีที่แล้ว +21

      Plato: "An assault rifle is a weapon with a large ammo reserve, designed for sustained fire and best at mid range."
      Diogenes: *brings in a hwacha* "BEHOLD! AN ASSAULT RIFLE!"

  • @aidenb3069
    @aidenb3069 ปีที่แล้ว +237

    I totally agree. What separates team fortress and other old games from modern ones is that you can dodge attacks. It isn't a game based on being the guy who ads'd first and beaming down the enemy.

    • @simplysmiley4670
      @simplysmiley4670 ปีที่แล้ว +43

      or whoever gets lucky when spraying and praying and getting an instakill headshot

    • @Thornskade
      @Thornskade ปีที่แล้ว +7

      You can't dodge hitscan but you can try to thwart your opponent

    • @simplysmiley4670
      @simplysmiley4670 ปีที่แล้ว +17

      @@Thornskade Well, yeah, that's the dodging in this case, trying to mess with your opponent's aim.

    • @Thornskade
      @Thornskade ปีที่แล้ว

      @@simplysmiley4670 Not really. Dodging something you see coming is a completely different thing

    • @kubaGR8
      @kubaGR8 ปีที่แล้ว +8

      @@simplysmiley4670 Dodge implies it's a reaction meant to avoid an attack.
      You can dodge projectiles, but you can't really dodge hitscan because it's instant. All that matters with hitscan is how good at aiming the attacker is. They can miss, but you can't MAKE them miss without breaking line of sight.

  • @dontbememeist497
    @dontbememeist497 ปีที่แล้ว +115

    I think CS is really interesting; it was made in between the fast-paced 90's and early 00's and the slow, modern military FPS games of the 2010s. It still has assault rifles, but they come with heavy recoil that has patterns specific to the gun, making it hard to master. A very fitting middle-ground between the two eras.

    • @aidenb3069
      @aidenb3069 ปีที่แล้ว +13

      If CS was made now it would have ADS, realistic reloads and sprinting

    • @terran6686
      @terran6686 ปีที่แล้ว +4

      ⁠@@aidenb3069You forgot to add Heroes to the salad bow.

    • @forple8930
      @forple8930 ปีที่แล้ว +9

      @@terran6686 CS already has those with agents. Granted, all that changed was the fact that they just make you look/sound different, but we are getting ever so closer to this.
      Honorable mention to the AUG, and SG553, as you can ADS with those. Also CS's reloads aren't realistic (the ones CS2/GO use from 2011 are generally just "acceptable" at best) and (yes I am stretching it here) "sprinting" psuedo exists, but only as a game mechanic around what weapon you're holding. I guess depending on how you look at it, CS has "some" modern game aspects, but it all seems moreso accidental that the tropes are being followed than intentional.

    • @512TheWolf512
      @512TheWolf512 ปีที่แล้ว

      Yep. valorant is chinese spyware and sucks balls.

    • @Arakus99
      @Arakus99 ปีที่แล้ว +6

      @@terran6686 IIRC isn't Valorant basically the game you and the one ur replying to are describing?

  • @ConradTheLonelyStump
    @ConradTheLonelyStump ปีที่แล้ว +107

    11:17
    "Fistful of Frags is for burly, barrel-chested futas..."
    A man of culture AND humor. Rare combo. Nice.

    • @tasertag7513
      @tasertag7513 10 หลายเดือนก่อน +1

      How did he know?

  • @bananamake
    @bananamake ปีที่แล้ว +526

    Yall seriously dont remember that teamfortress 2 had sprinting, ads, wallrunning, weapon customization during the beta? I get that it was a small indie studio at the time directed by Jonathan valve but it doesnt he should be forgiven for his sins. Though i do i agree spy should have had a lemon as his primary this is what really killed the game

    • @daveraschke
      @daveraschke ปีที่แล้ว +6

      That's just brink

    • @eur0be4t3r
      @eur0be4t3r 7 หลายเดือนก่อน +3

      Wrong TF2

    • @Sarcasium
      @Sarcasium 4 หลายเดือนก่อน +1

      @@eur0be4t3r its a joke

    • @matapavosgamer
      @matapavosgamer 2 หลายเดือนก่อน +3

      You joke but at first team fortress 2 was going to be a modern military strategy focused FPS, kinda like arma

  • @oliverkky
    @oliverkky ปีที่แล้ว +96

    I grew attached to the baloon dog

  • @Spoon80085
    @Spoon80085 ปีที่แล้ว +73

    I think, if you want to have tracking based weapons in a slow game, you have to do it like Halo.
    They give you a very large health pool, relatively slow movement speed, with *a lot* of tactical options in between. The few "twitch" (burst) weapons that Halo has are extremely potent "power weapons," like the Shotgun or Sniper rifle.
    I think games now-a-days have tried to distill the formula (of FPSs) as much as they can, but skipped out on the stuff that made that formula work. They have extremely fast TTK, with relatively fast speed, and a massive kill-to-bullet ratio. Not to mention the fact that grenades, a once really fun and game-changing item, are now just angry rocks.

    • @Spoon80085
      @Spoon80085 ปีที่แล้ว +27

      I also think the prevalence of the head-shot speaks to the blandness of shooters now. It used to be high-risk high-reward, or not used at all (like in TF2) or very sparingly (Like in Halo). You can't just throw it in everywhere and expect it to work, because it worked in Call of Duty in 2008

    • @simplysmiley4670
      @simplysmiley4670 ปีที่แล้ว +11

      and gotta add controls bloat
      you get all sorts of movement options that more or less turn you into a squirrel on crack all while most of those same games, allow you to die instantly to a headshot from anything
      which ends up with 2 spazzing out squirrels on crack spraying each other with bullet hoses till one of 'em hits a headshot

    • @Boltscrap
      @Boltscrap ปีที่แล้ว +13

      Halo is hurt by precision weapons being massively overpowered over anything else. Like Infinite is groundbreaking for a Halo game for having AR deal an useful amount of damage instead of kinda tickling the enemy. They had to make all weapons headshot in infinite to keep the game being dominated by headshotting weapons like pistol and BR, especially BR. The worst thing is, original Halo didn't have such a severe problem with precision weapons. Sure CE pistol is infamous for being a three shot kill, but all the other guns (outside of needler) were appropiately powerful to gain some edge, like Plasma Rifle being the ideal ambush weapon since it slowed enemies down, so they would die before turning around to return fire.

    • @Duothimir
      @Duothimir ปีที่แล้ว +1

      ​@@Spoon80085Sniper and Ambassador Spy: "u wot"

    • @thedumbgoomba
      @thedumbgoomba 5 หลายเดือนก่อน +1

      @@Boltscrap did you watch the video? yippee, now the main weapon isn't twitch anymore

  • @sonicthehedgehogofficial
    @sonicthehedgehogofficial ปีที่แล้ว +97

    I really like how genuinely entertaining this is with all the little jokes , good editing too.

    • @dytona1223
      @dytona1223 ปีที่แล้ว +10

      imo they're random=funny humour most of the time, and break the flow really often
      i'd rather a well-written joke with a solid buildup to it instead, but idk if it's worth the effort these days

    • @Red_Bastion
      @Red_Bastion 8 หลายเดือนก่อน

      I think they're both. Good jokes sometimes, but maybe a bit too often and break up the flow a bit much. Could do with some refinement but I definitely like em as is

    • @user-lh7mt7zo7l
      @user-lh7mt7zo7l 6 หลายเดือนก่อน +2

      @@dytona1223 ikr some of them don't even seem like jokes and feel AI generated lmao

  • @zusty9589
    @zusty9589 ปีที่แล้ว +27

    This feels like it should be another literally who mediocre video essay channel but instead it puts out well-edited and surprisingly entertaining game commentaries again and again

  • @thememechinist
    @thememechinist ปีที่แล้ว +41

    I think the AAA games industry took the issue of 'games aren't fast anymore' and thought that meant that people wanted a lower TTK. One of the main reasons why shotguns in modern FPS games (and ARs for that matter) feel so much worse is that your character can spontaneously collapse in a quarter of a second, ARs feel the same, and shotguns have no nuance or because three or four pellets in the spread does like all of your health.

    • @simplysmiley4670
      @simplysmiley4670 10 หลายเดือนก่อน +6

      Yeah honestly.
      When an AR (or even just an SMG) that you can spray and pray in general direction of the enemy can already kill them nigh instantaniously, or literally in an instant be it because of low AF time to kill or overtuned headshots on everything and your mother, shotguns don't feel satisfying to use. Why nuke someone with 4 times the damage at point blank range if you could do the same with a bullet hose?

    • @badideagenerator2315
      @badideagenerator2315 8 หลายเดือนก่อน +3

      ​@@simplysmiley4670 in a lot of these games, it's usually the first person who scopes in that wins an engagement.

    • @HappyBeezerStudios
      @HappyBeezerStudios 2 หลายเดือนก่อน

      Yeah, players generally don't like it if you take away their control. And shotguns in MMS do exactly that. They're an instant kill up close. There is no way to react and counterplay them.
      At least snipers require long sightlines (because they're supposed to be useless up close) and need precision to be effective. So on a well designed map it is possible to flank them and get below their useful range.

  • @trentnuno601
    @trentnuno601 ปีที่แล้ว +23

    “That’s clearly a lemon” had me dying

  • @johndoriansmith
    @johndoriansmith ปีที่แล้ว +40

    Fistful of Frags is freakin awesome, still holds up after all of these years.

  • @Queen_Coda
    @Queen_Coda ปีที่แล้ว +71

    your humor is so strange. it's like random = funny but also mlg sh*tpost era 2015 mixed with post irony 2021 impostor is sus lamp oil rope bombs? I cant tell if i should be laughing or not and i think my brain is rotting. 10/10

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 ปีที่แล้ว +5

      sseth humor

    • @PALWolfOS
      @PALWolfOS 11 หลายเดือนก่อน +1

      Shh shh shh shh shh shhhhhh
      Don’t worry about it and keep laughing

    • @gabeestes1276
      @gabeestes1276 2 หลายเดือนก่อน +1

      It's just Max0r but no longer on drugs. I think

  • @justv7536
    @justv7536 ปีที่แล้ว +35

    Hunt showdown is one of my favorite games from a gunplay standing, because when you're not fighting someone with fanning or the Dolch, it's super tense

    • @MyouKyuubi
      @MyouKyuubi ปีที่แล้ว +1

      it's a great game for sure, but it's easy to burn out on it, precisely because of how intense the game is.

    • @justv7536
      @justv7536 ปีที่แล้ว +2

      @@MyouKyuubi I don't find that the issue, I find the issue to be I live in Australia and OCE servers are dead

    • @MyouKyuubi
      @MyouKyuubi ปีที่แล้ว

      @@justv7536 average life-down-under-er. :3

    • @astrotrek3534
      @astrotrek3534 ปีที่แล้ว +1

      Hunt's main gameplay loop is based on quick two tapping at close to medium range, it really fits right into the the tf2/quake era of slow firing high damage weapons.

    • @doodlesyoru2108
      @doodlesyoru2108 ปีที่แล้ว

      I used to love watching Hornet's Hunt content. It just doesn't appear on my recommendations anymore, but to watch those videos of sharp strategy feels great for my brain.
      FPS games that have strategic elements to them instead of only mechanical skill are the best.

  • @geccohane
    @geccohane ปีที่แล้ว +31

    Semi autos being so satisfying is probably why my favorite shooters are TF2, TF|2, BF1, and The Finals. Between all of them there's a grand total of like, 9 ARs.

    • @kubaGR8
      @kubaGR8 ปีที่แล้ว +9

      Games with Assault Rifle really need to focus more on the semi-automatic functionality of ARs, and less on the full-auto functionality of ARs.

    • @dr.cheeze5382
      @dr.cheeze5382 ปีที่แล้ว +8

      ​@@kubaGR8 Or burst. Burst is fun. HyperBurst is funny.

    • @Red_Bastion
      @Red_Bastion 8 หลายเดือนก่อน +7

      @@dr.cheeze5382 Burst IS fun! I don't know why they're so rare (ok probably cause they mainly came up in games that already had the assault rifle problem)
      They combine tracking and twitch, your damage will suffer if you don't hit the whole burst, but this allows them to make a burst's damage comparable to a twitch weapon's single shot damage, as you still have the downtime between shots and ask that the player track well (especially a factor if its a game where people move quickly and in varied ways)

    • @tangerinepaint3643
      @tangerinepaint3643 7 หลายเดือนก่อน +5

      @@dr.cheeze5382 I think it would be funny if sniper got a burst AR as a middle ground between the huntsman and sniper rifle

    • @HappyBeezerStudios
      @HappyBeezerStudios 2 หลายเดือนก่อน +1

      When I played through Bioshock Infinite I pretty much exclusively used semi autos. There is just something that feels so rewarding with them.

  • @redactedoktor
    @redactedoktor ปีที่แล้ว +47

    I always liked single shot weapons over most automatics in games, (which is kinda funny because I'm a Heavy main, although I am one of the few to consistently run a Shotgun (Black Market Business is an underrated weapon set)) but in most games I just feel overwhelmed and disappointed in automatics. They just don't really drain an enemy gamers health bar and turn their models animations into inanimations in a way that makes me orgasm the same way a shotty or rifle does. Automatics aren't as sexy to me even with the easy vibrator comparison.
    Also hip firing with shotguns just makes me feel cool like I smoke cigars without all the health risks. Aiming down sites, especially for prolonged periods of time, is just not my jar of earl and toe jam.

    • @Chasodey
      @Chasodey ปีที่แล้ว

      If you compare automatics to vibrators so I can think of shotguns like good cock or dildo which brings pleasure with each thrust like shot

    • @MILDMONSTER1234
      @MILDMONSTER1234 ปีที่แล้ว +3

      If we are taking ARs sure but SMGs are peak fps weaponry

    • @redactedoktor
      @redactedoktor ปีที่แล้ว +4

      @@MILDMONSTER1234 I mean yeah, that's fair, they are pretty good.

    • @Oliver-5036
      @Oliver-5036 ปีที่แล้ว +4

      In any game that lets me use an LMG, I've always used it. For some reason, I always felt underwhelmed in ARs. Not just damage or stat wise, but also how they feel. Especially in a game like Sandstorm or Squad. Nothing beats the feeling of having several enemies pinned down while you hear the that punch that most ARs dont give me. On top of that, unlike ARs, which kinda just hold your hand, LMGs actually take some degree of skill. They're VERY punishing if you don't have good positioning, or aren't aware of your surroundings.

    • @kubaGR8
      @kubaGR8 ปีที่แล้ว +2

      @@Oliver-5036 That also depends on the game. In most games, LMGs are just Assault Rifles+ and don't really fulfill their actually intended role of providing fire support.

  • @icetide9411
    @icetide9411 ปีที่แล้ว +49

    *YES GIVE ME BURST DAMAGE POTENTIAL LET ME MISS MY SHOTS AND HAVE GENIUNE CONSEQUENCES YESSSSSS*

  • @smallman9787
    @smallman9787 ปีที่แล้ว +27

    Pulling in that sseth influence is gonna blow you up

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  ปีที่แล้ว +18

      I've actually never watched that guy despite being told I sound like him, I probably should one day

    • @smallman9787
      @smallman9787 ปีที่แล้ว +14

      @@kalukagamingfellaguy He's got a surgical youtube voice he doesn't stray from and a deeper bag of 4chan references, I think it's the joke delivery and pacing people are noticing

    • @heretichazel
      @heretichazel ปีที่แล้ว +15

      @@smallman9787 yeah, the absurd/random, dry humor, sudden cuts during an off topic rant, and jokes about stuff like talking to the police give massive sseth vibes

    • @bluecube9515
      @bluecube9515 4 หลายเดือนก่อน +1

      Hey hey, people.

  • @twingolord
    @twingolord ปีที่แล้ว +10

    fun fact about shotguns in payday 2: every pellet does full damage, but theres falloff. so if you hit someone with 1 pellet or all of them, it does the same damage at the same range. this effectively makes shotguns best with the most possible spread.

    • @tangerinepaint3643
      @tangerinepaint3643 7 หลายเดือนก่อน +4

      shotguns in pd2 are very satisfying crowd control weapons when you manage to wipe out 3 guys in one blast.

    • @Leo.23232
      @Leo.23232 หลายเดือนก่อน

      On the one hand, this makes them super consistent and effective, on the other it means it takes almost no skill to use

  • @AnnoyD
    @AnnoyD ปีที่แล้ว +19

    Deep learning algorithm here, the dog confounds me

  • @rRadixerus
    @rRadixerus ปีที่แล้ว +7

    I had to re-visualize the "Tracking Water" meme in my head after you showed it and then i laughed out loud at it. These videos are so good.

  • @DV_L_N
    @DV_L_N 4 หลายเดือนก่อน +2

    i like how this guy talks about everything all at once all of the time but one thing the _most_ by a narrow margin.

  • @seagletime3848
    @seagletime3848 ปีที่แล้ว +38

    couldn’t even edge to this, busted immediately! cleanup on aisle spy’s shotgun!

    • @WaterBisquitte
      @WaterBisquitte 4 หลายเดือนก่อน +4

      I laughed but i’m disliking anyways

    • @seagletime3848
      @seagletime3848 4 หลายเดือนก่อน

      @@WaterBisquitte can’t blame you tbh

    • @VladdyDaddy45
      @VladdyDaddy45 3 หลายเดือนก่อน +1

      youre giving me flashbacks.

  • @przemo7565
    @przemo7565 3 หลายเดือนก่อน +3

    Finally, someone popular who thinks that full-auto weapons are boring. We are not alone.

  • @aGrunut
    @aGrunut ปีที่แล้ว +7

    cool video, i feel like it explains the reason why off-meta guns in modern games are always fun to use. shotguns in r6 siege, grenade launchers in the finals etc

  • @otterex
    @otterex ปีที่แล้ว +8

    I think halo is a really good modern example of twitch shooting when you start to distinguish between twitch and tracking. It has a good dynamic between ensuring you hit each precision shot, and using hard strafes and grenades in order to get a slight advantage in a gunfight that makes the whole thing feel like less like a traditional gunfight and more like a duel. Halo's precision guns dont maintain the range limitations that shotguns carry, but it still carries a lot of the same quirks in gameplay.

  • @purplehaze2358
    @purplehaze2358 หลายเดือนก่อน +3

    I've said it before, many times, and I'll say it again: Shotguns are _consistently,_ without fail thus far, my favorite weapon type in literally every game they appear in.

  • @weabowoshi
    @weabowoshi ปีที่แล้ว +69

    please capitalize the "f" in the title im literally crying breaking down rn im losing it my makeup is ruined my head is dizzy I'm throwing up im

    • @NHOrus
      @NHOrus 6 หลายเดือนก่อน +3

      N0

    • @pakonpoon5280
      @pakonpoon5280 หลายเดือนก่อน

      this is ann0ying hmM?

    • @hauntedmalk
      @hauntedmalk 25 วันที่ผ่านมา +1

      [Tf2] The Shotgun DiFference? That’s a weird name

  • @Rezto_
    @Rezto_ ปีที่แล้ว +9

    I like how this basically isn’t a TF2 video

  • @z_0rg
    @z_0rg ปีที่แล้ว +5

    "if this video has made this game seem interesting to you don't download it, its a fucking nightmare" (18:26) no truer words have been spoken in regards to TF2

  • @qlitch
    @qlitch ปีที่แล้ว +4

    If this channel keeps consistently uploading, it’s for sure going to explode. Such a great channel

  • @frederikromer4618
    @frederikromer4618 7 หลายเดือนก่อน +2

    That’s it. You more than earned my subscription. Take it and keep up the good work

  • @christianwilliams1690
    @christianwilliams1690 ปีที่แล้ว +3

    In addition to this video being correct (and me being a personal lover of FPS shotguns for my entire life), it's also incredibly well put together and the jokes are funny. Good stuff.

  • @Flynt010
    @Flynt010 ปีที่แล้ว +4

    First video I've seen from you, and god DAMN is your video style so fun to watch, especially the random jokes and gags that don't feel forced or cringe, just somebody letting out their inner stupid and it's so incredibly refreshing. Subbed and liked, of course, can't wait to see some more stuff from you

  • @addisonian7973
    @addisonian7973 ปีที่แล้ว +8

    Banger video as always. Keep it up

  • @kol5040
    @kol5040 ปีที่แล้ว +2

    Editing in this is great. You're making high quality stuff here. Great vid.

  • @SivaExperiment
    @SivaExperiment 8 หลายเดือนก่อน +4

    The issue imo is that assault rifles in video games either intentionally or unintentionally try and be close to reality in their power and other stats while shotguns don’t except in power

  • @zoeyb.9742
    @zoeyb.9742 ปีที่แล้ว +1

    Absolutely fantastic video. Genuine very funny. Excited to see your channel grow quickly 😊

  • @rigamortoni
    @rigamortoni ปีที่แล้ว +7

    Mario cigarette allstars is genius. I wish I thought of it first.

  • @OrdinarilyOdd
    @OrdinarilyOdd หลายเดือนก่อน +1

    This video summarizes all of my anger for FPS games

  • @engine4403
    @engine4403 ปีที่แล้ว +3

    I like how the pacing in this video is very on point and tasteful while the writing and editing are only barely more chaotic. Feels like Im pretending everything is fine wouldnt that be something.

  • @ShyGuyDood
    @ShyGuyDood 11 หลายเดือนก่อน +1

    Damn man love this video! 10/10

  • @ParasocialCatgirl
    @ParasocialCatgirl ปีที่แล้ว +9

    I'd say that Splatoon greatly suffers from 'assault rifle syndrome'.
    So, for context, bunch of weapon classes that behave in different ways (for example there's chargers and splatlings which are your charge-to-fire snipers/miniguns, blasters are pretty much rocket launchers, and sloshers which are buckets you yeet ink with, among others), and within each weapon class there are individual weapons with completely unique behaviours to each other (such as the default slosher and tri-slosher which work like buckets you yeet, the sloshing machine and explosher which work like grenade launchers, and the bloblobber which lobs a line of four bouncing blobs).
    Then theres the shooter weapon class.
    Shooters are effectively your assault rifles.
    A couple of them may have unuque gimmicks (L-3 and H-3 are burst-fire, and the squeezer is mostly semi-auto (1st shot is strong then the rest are weak)), but pretty much all of them function identically besides the stats.
    Now, quick bit of context before the next point: In Splatoon, your main/sub weapon/special weapon 'kit' is all bound together. You can only use the main/sub/special kits that Nintendo has added to the game. Want to use Range Blaster but don't like the sticky bomb and wave breaker? Tough shit.
    Well, as of now, a disproportionately large number of the kits in the game are for Shooters. Usually weapons only get up to two kits each (eventually), and if a weapon doesn't recieve a good kit, its practically useless. There are quite a lot of shooters with similar (good!) stats to each other and very good kits. However, for the main weapons in the other weapon classes - many of them are still stuck with a single horrible kit. And some have the misfortune of two similarly abysmal kits (rendering the main weapons practically unusable).
    These two factors combine to cause shooters to be overwhelmingly more common than the other, more interesting, weapon classes, simply because there are more good shooter options than there are in any other weapon class.
    Which is a shame, really, because it causes the more unique weapon options which are only in Splatoon (like your sloshers, brellas, brushes, rollers, and stringers) to be mostly absent from the game. Outcompeted by the utterly derivative assault rifle stand-in.

    • @InternetMonster1
      @InternetMonster1 ปีที่แล้ว +2

      I'd argue that Splatoon doesn't have as much of an issue because the shooter weapons in the game are mostly effective at close-mid-range (with exceptions), also Splatoon rapid-fire weapons kill in 3-4 shots most of the time, so each individual shot is very important and impactful. An issue with a lot of assault rifles is the lack of satisfying feelings when landing shots and how they invalidate other weapons. A weapon like the Roller has about the same range as the base Splattershot, just that the roller instantly kills at point blank while the Splattershot has better sustained fire at the range where the roller does kills in 2-3 shots. So it isn't a situation where a roller cannot compete against a shooter. Splatoon is also just a very movement heavy game, so Assault Rifle standoffs are uncommon.
      The only real oppressive Assault Rifle style weapons in Splatoon are the .98 Gal and the Splattershot Pro. Jet Squelcher's small shots and slow kill time make it kind of meh.
      Most non-shooter weapons are backlines or fill a unique niche playstyle, thus most teams will want at least 2 shooters. The proportionally low amount of non-shooter weapons make sense.
      I really enjoy the Rapid Blaster Pro, Mini Splattling, Undercover Brella and Splattershot Pro. Though the last game I played was Splatoon 2, because I don't buy into Nintendo's wifi subscription.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 ปีที่แล้ว

      who asked for an essay on a kiddie diddler midtendo game

    • @redpipola
      @redpipola ปีที่แล้ว +3

      @@dkskcjfjswwwwwws413Who told you to speak?

  • @chillycaty
    @chillycaty 18 วันที่ผ่านมา

    ive never had a tf2 video make me laugh so much within the first 3 minutes, ur writing is gold dude

  • @simplysmiley4670
    @simplysmiley4670 ปีที่แล้ว +4

    One thing that always rubs me the wrong way with games that do feature ARs and automatic weapons in general, is how those same games _heavly_ reward just, spraying and praying with a funky little mechanic that shooters nowadays must have because others did before them, which is, headshots on everything. Where those headshots are either instakills no matter what or effectively drop time to kill to nigh instantanious, so weapons that reward aim and punish misses are, effectively pointless when you can grab a fast firing SMG, spray it in the general direction of the enemy, doink them in the head once or twice and win the engagement all while you spazz out crouching leaning and jumping to not get randomly headshot yourself.
    All while your effective range is pretty much _any_ range, from right in someone's face to hidden in a bush on another continent.

  • @guimon78
    @guimon78 ปีที่แล้ว +2

    Congrats, you convinced me to subscribe by taking the position that video games should actually be fun

  • @justv7536
    @justv7536 ปีที่แล้ว +4

    Meanwhile my biggest fear in Tarkov is the 73.8 meter head, eyes from a Toz scav

  • @JeliSinger
    @JeliSinger หลายเดือนก่อน +1

    5:08 it's actually 10 pellets, each doing 6 damage. with random bullet spread, one always shoots in the center of the crosshair. without random bullet spread, 2 are shot in the center of the crosshair.

  • @TheSolarEclipse17
    @TheSolarEclipse17 ปีที่แล้ว +7

    Kinda surprised you only brought up Hunt: Showdown one time, and pretty much only mentioning it's name. Though, due to it's extraction shooter genre, it does take forever to get clips, and even longer to have them be good clips 💀
    Great gunplay and I love the fact that it has like two semi-auto guns and only has a single automatic weapon: The Avtomat. The fact that it's the best weapon in the game and is expensive as fuck is a great touch.
    Just realized you have another video on Hunt. im fuckig stupid

  • @fobo3361
    @fobo3361 ปีที่แล้ว +2

    this is great meeting another shotgun fan, subscribed
    i think a game that pulls of rifles well is probably tarkov, now there's alot wrong with this game so i absolutely don't blame anyone for not wanting to try it, hopefully i'll be able to recommend it more when it finally comes out, but for now you'll just have to trust me bro (or subject yourself to horrors no man deserves), alot of it comes from just how hard everything is in the game, so from crossing the map, to killing a bot, to stealing loot from a kill you didn't even do is satisfying and rewarding, but also cuz i think it balances shotguns and rifles pretty well, shotguns actually have decent range and doesn't just turn into pixy dust when you shoot something more then 2 feet away, especially with slugs, youre not defenseless purely due to distance, unless you're up against a sniper, and tarkov has a good amount of indoor urban environments to fight close quarters in, but also because of its mag system, you have to repack mags, and keep track of what has ammo and whats full and so on, shotguns dont have this issue, and with high amount of weapon customization you can turn a shotgun into a borderline sniper if you really wanna, but of course shotguns aren't everything as mentioned in this video having room for error is very important, so while having some huge drum mag is really strong, there's a trade off, also bullets actually coming out of the gun i personally find satisfying, cuz shits not just gonna fly into the ceiling despite the weapon on screen aiming right at your target, encouraging hip fire (or point shooting) making even the act of tracking engaging cuz you dont just have a cross hair and may not have time to aim down sights

  • @Crazy_Dave_-lv2pu
    @Crazy_Dave_-lv2pu ปีที่แล้ว +3

    Shotguns have been my favorite weapons in video games ever since I first realized that I suck with snipers. Assault rifles suck because there is no gratification to using them and they feel like a crutch to me. With ARs, if you miss some shots, there's almost always more where that came from. They reward the player for holding down the fire button and just spraying. Shotguns are just so much more fun, especially single-shots or double barrels. The fun is that you either hit and kill the enemy instantly or miss and have to dodge their bullets while you reload. I do have to condemn auto-shotguns however, as they are basically just assault rifle shotguns, a concept that deeply sickens me.

  • @TheWizzard767
    @TheWizzard767 4 หลายเดือนก่อน +1

    My brother sent me this video saying "Tf2-ber who’s literally you", and after watching... What in the french hell, he's right. How? How can every part of this video appeal to my sense of humor? How can even the editing style and vocal inflections be similar to what I would do if I made a video about how shotgun>assault rifle (which by the way is something that I firmly believe in)?! Am I going insane? Possibly?!
    It's probably just the wizard-clown curse I got last week. Phenominal vid, by the way.

  • @theboggleddoggo211
    @theboggleddoggo211 ปีที่แล้ว +3

    "Im talking about you Peeping Dorm Room Manager"
    That game has guns? Color me intrigued.

  • @k0mmand
    @k0mmand 2 หลายเดือนก่อน +1

    A major theme going on with ARs these days in a good majority of modern FPS titles is that they are all just Lightning Gun clones with ADS. Very low recoil is their defining feature, something Counter-Strike's AR's didn't have. The high damage of the ARs coupled with the game's low TTK (time to kill) was compensated with the ARs having high recoil, which was even more so while you were moving. This eventually developed into the iconic spray patterns for not just the rifles, but for basically every automatic firing weapon.
    That's why I feel ARs are best executed in a tactical formula in much the way CS did, as it focuses more on precision over speed.

  • @YukonJon
    @YukonJon 7 หลายเดือนก่อน +3

    Not usually a fan of this type of humor (“random” stuff like your cousin getting addicted to fent and how Mario can’t smoke) but you’re actually mad funny

  • @maxwellsterling
    @maxwellsterling 8 หลายเดือนก่อน +2

    Assault rifles and shotguns have been an interesting topic for a good chunk of the gaming industry's lifetime at this point; we have plenty of examples that support one or the other, and their own individual flaws:
    - Dirty Bomb's shotguns were primarily bodyshot weapons and had shoddy headshot multipliers, so the player really was encouraged to just go for the biggest target instead of still trying to make precision hits at close range. I think this came at the cost of some enjoyment because making them precision weapons would also allow their range to be a bit increased while retaining that "you deal damage by clicking heads" aspect, but unfortunately that didn't happen and they were just the noob cannon bodyshot weapon they are commonly known as. It was awful.
    - In Battlefield 3, shotguns were considered to be powerhouses and many servers outright banned their use, because it wasn't fun to just never have to try to kill someone and have the game do it for you when you vaguely clicked near someone. It was awful.
    - In Insurgency (not Sandstorm or the Source mod), shotguns only had a place as supply point economy and actually needed headshots, but it was always easier to grab the cheapest rifles (M16 and AKM) and putting AP rounds to literally one-shot anyone on the chest with the 30 fucking round magazine. Shotguns then had a slow reload, harder time doing damage and lower capacity and people really only picked them because they were left with the class that couldn't use the M16 or AKM. It was awful.
    - Ghost Recon Wildlands pretty much had no shotguns compared to its massive arsenal of assault rifles, and even the SMGs and LMGs were just the player begging to eat shit from the harder difficulties due to low damage, low accuracy, or a combination of both; I never found enjoyment in the arsenal despite the game itself being fun, since I don't like being pigeonholed into assault rifle with 50-round magazine + sniper rifle with suppressor. It was awful.
    - TF2 didn't have assault rifles. It was awesome.
    Actually my "plenty of examples" was one game supporting shotguns. Turns out having a versatile automatic weapon with good damage, good ammo capacity, good range, good recoil and good accuracy is not exactly making the case good for the other weapons that are supposed to be fun. Actually, did you know that in Dirty Bomb, the favorite SMG of players was the one closest to an assault rifle? Yeah.

  • @No-ut1dn
    @No-ut1dn ปีที่แล้ว +12

    Damn, cant wait to assault rifle era end, so that we all enter the nailgun era!

    • @ParasocialCatgirl
      @ParasocialCatgirl ปีที่แล้ว +3

      I mean... The TF2 syringe guns are effectively just nailguns, and there's the ULTRAKILL nailgun(s) as well...

    • @No-ut1dn
      @No-ut1dn ปีที่แล้ว +1

      @@ParasocialCatgirl no i mean in modern games!!! There -are not- is a single nailgun in modern shooters, and that's lame

    • @ignitedradium1624
      @ignitedradium1624 ปีที่แล้ว +1

      Reject humanity
      Embrace Quake Nailgun

    • @No-ut1dn
      @No-ut1dn ปีที่แล้ว

      @@ignitedradium1624 reject geneva conventions

    • @hi-i-am-atan
      @hi-i-am-atan ปีที่แล้ว +1

      @@ColonelKlink1965 imagine plasma rifle but it shoots trent reznors instead of blue balls and doesn't cause early onset hearing loss

  • @megamania9393
    @megamania9393 25 วันที่ผ่านมา

    Just found your videos and man, its criminal it took me so long to find this level of content!

  • @عليمحمد-ظ9ن8ن
    @عليمحمد-ظ9ن8ن ปีที่แล้ว +4

    i really like your editing style

  • @Runictheunic
    @Runictheunic 7 หลายเดือนก่อน +1

    "That's clearly a lemon" got me good

  • @64th-Monkee
    @64th-Monkee ปีที่แล้ว +5

    kaluka you sound like you sound like the type of guy to do fallout new vegas challenge runs

  • @JunctionSystem
    @JunctionSystem 11 หลายเดือนก่อน +1

    A thought: an assault rifle that can only fire in bursts is *functionally* a shotgun, but with the ability to switch to sighted aim for long-range engagements.

    • @tangerinepaint3643
      @tangerinepaint3643 11 หลายเดือนก่อน

      Feels more like a flechette or slug shotty

    • @JunctionSystem
      @JunctionSystem 11 หลายเดือนก่อน

      @@tangerinepaint3643I mean, fair? But that's not necessarily a bad thing.

    • @tangerinepaint3643
      @tangerinepaint3643 11 หลายเดือนก่อน

      @@JunctionSystem yea

    • @tangerinepaint3643
      @tangerinepaint3643 11 หลายเดือนก่อน

      @@JunctionSystem Tho I would love to see a burst AR in tf2

  • @PJSproductions97
    @PJSproductions97 ปีที่แล้ว +2

    I will always love the feeling of being able to kill an enemy gamer in 2 clean meatshots rather than 10 or so assault rifle shots hosing them down. The big chunks feel better.
    Tf2 in particular I also enjoy because beyond sniper and the ambassador, there's no headshots. You can do well by placing your crosshair on center mass and shoot your shotgun. In assault rifle games it feels like you're doing absolutely nothing aiming at the body while someone can one or two tap you with an assault rifle if they can always aim for the head.

  • @thepugparty5782
    @thepugparty5782 ปีที่แล้ว +1

    You know this is a good TH-camr when they mention a really good game you recently played. I'm obviously speaking about peeping dorm room manager. No body really talked about it but the tracking on it, and the co-op multiplayer aspect of it are phenomenal, cannot recommend it enough.
    For anyone who has not played it, it's worth it, It really is And it's just like deep rock Galactica in that it's nearly always on sale, so why not buy it.

  • @thomased22legoyodagaming
    @thomased22legoyodagaming ปีที่แล้ว +3

    I like ARs. I'd rather have more ARs than shotguns like how back it was in ancient days.
    Edit: I do however agree that shotguns should be less bi-polar and more versatile in modern games. Make them mid range macro-precision weapons that are good up to mid range but actually require good placement lol.

    • @tangerinepaint3643
      @tangerinepaint3643 ปีที่แล้ว

      same tbh

    • @Appletank8
      @Appletank8 ปีที่แล้ว +1

      The issue is that depending on the map design and balance, it is quite easy to veer between overbearing or useless shotguns. A map with mostly mid range combat and lowish TTK could result in shotguns being better all the time. Longer ranges render them mostly useless or niche unless you crank up the damage to OHKO levels.
      shotgun type weapons also allow peekaboo shooting against tracking weapons, when TTK is increased. Have decent cover and shotguns once again become more viable.
      Because well, most militaries use ARs for good reason, they do work decently against everything. But it makes balancing for niche weapons more of a pain.

    • @tangerinepaint3643
      @tangerinepaint3643 ปีที่แล้ว

      @@Appletank8 If you ever wanted to add an Assault Rifle to a game like tf2, lock em to burst fire and give them to Sniper, or smth idk

    • @thomased22legoyodagaming
      @thomased22legoyodagaming ปีที่แล้ว +2

      @Appletank8 impossibility low ttk is annoying in modern shooters anyways. Long ttk has better player feedback, requires more skill, and is less unfun.

    • @Appletank8
      @Appletank8 ปีที่แล้ว

      @@thomased22legoyodagaming
      Sure, but that doesn't make balancing shotguns and rifles any easier. A somewhat close quarters map with cover to hide behind would give a big advantage to shotgun's high burst over the constant tracking for rifles. Extend the range more, then shotguns become a niche ambush tool and little else.
      Halo has high TTK, but shotguns are still pigeon-holed into the mash-up-the-butt doom cannon due to its artificially low range.

  • @bluecube9515
    @bluecube9515 16 วันที่ผ่านมา +1

    I think the way to make Shotguns on par with ARs is to make them precision based weapons. Where an AR would be less punishing, allowing you to do damage to targets regardless of the part of them shot at the cost of a slower time to kill, maybe in exchange for faster movement or something, a shotgun would be more rewarding for a player who can aim in the center of mass or weakpoint of the enemy at the cost of being less forgiving. This would allow both of them to coexist and feel equally engaging to utilize without making shotguns feel under-ranged.

  • @cringebaby7462
    @cringebaby7462 ปีที่แล้ว +13

    Yes but, exploding somebodies health at close range makes me feel joy.

  • @ScoutOW2
    @ScoutOW2 ปีที่แล้ว +1

    Like always, amazing video, very funny and informative!

  • @bashaarzaman2752
    @bashaarzaman2752 ปีที่แล้ว +4

    Don’t care, I will use the scorch shot till my lungs are removed

    • @No-ut1dn
      @No-ut1dn ปีที่แล้ว

      Im going to remove your lungs

  • @misunderstoodmadman6230
    @misunderstoodmadman6230 6 หลายเดือนก่อน +1

    Mate you just explained to me why did I falled off FPS shooters! That made a lot of sense

  • @czekola
    @czekola ปีที่แล้ว +3

    Funny how you mentioned TF2 when presenting a good reload system, when you can literally shoot two times with a shotgun, get caught with your pants down and just.... stop reloading? and empty your mag into enemies? And game features autoreload too?

    • @TheManglerMaster
      @TheManglerMaster 8 หลายเดือนก่อน

      Does that disprove his point?

    • @czekola
      @czekola 8 หลายเดือนก่อน +1

      @@TheManglerMaster Significally alters it; It's clip management that is important, because reloading holds zero commitment

    • @vyor8837
      @vyor8837 8 หลายเดือนก่อน

      I'd be concerned if you couldn't interrupt reloading with most weapons in that game...

    • @TheManglerMaster
      @TheManglerMaster 8 หลายเดือนก่อน

      @@vyor8837 The game would be slightly more bullshit

  • @Peco__
    @Peco__ ปีที่แล้ว

    Holy shit you killed me in the background footage in this video lmao. I was the spy named "Peco :)" at around 5:12 haha

  • @wooblydooblygod3857
    @wooblydooblygod3857 8 หลายเดือนก่อน +4

    Problem with your entire reloading section: reloading in TF2 lacks so much inconvenience that it is practically mandatory to have auto reload on. It’s easy as it gets.

  • @100legobits
    @100legobits ปีที่แล้ว +1

    How have I never seen your channel before! U only make bangers and your jokes are funny as hell!

  • @sparkynerd8195
    @sparkynerd8195 6 หลายเดือนก่อน +3

    what are those animations at 12:24 ?!??

  • @DangStank
    @DangStank 7 หลายเดือนก่อน +1

    Now that you mention it, my two favorite shooters are TF2 and Hunt:Showdown.
    Both being very devoid of assault rifle weapons.
    Never thought of that.

  • @feIIas
    @feIIas ปีที่แล้ว +5

    Why can't joe biden fix this problem kaluka

  • @Faludokner
    @Faludokner ปีที่แล้ว +1

    Wait you’re actually funny, subscribed

  • @ChizuruMinamoto
    @ChizuruMinamoto ปีที่แล้ว +5

    TF2 still having roots in Quake is why I can't leave TF2. Despite the bots and all the cheaters going around plaguing the game, there is no other game that's like TF2. The gameplay is just right. And that's also why TF2 youtubers who thought that Overwatch would kill TF2 weren't gonna be right either.

    • @HappyBeezerStudios
      @HappyBeezerStudios 2 หลายเดือนก่อน

      Ironically Overwatch sort of killed itself.

    • @ChizuruMinamoto
      @ChizuruMinamoto 2 หลายเดือนก่อน

      @@HappyBeezerStudios True lol.
      Although the OG Overwatch wasn't THAT bad. It was interesting enough, but lacked actual balance. Alsoo, the game felt extremely slow and somewhat shallow due to the "press button = cool move". It lacked the schmoves that TF2 offers, and was designed for the entire team to work together, so if a character died ,you'd just wait for them (Like 6v6 in TF2). Meanwhile, TF2's base design was for people to play solo, but ending up doing stuff together.
      The real issue is that blizzard decided to add characters on top of the lack of balance instead of balacing the game, then tried to fix it via dumb ways (imagine if TF2 forced Highlander on every game, and you essentially get late overwatch).
      And then they decided to kill overwatch to make a second game with PvE and money scams, and only one tank. And just ended up keeping the money scams and ditching everything else.

  • @anonymus8729
    @anonymus8729 6 หลายเดือนก่อน +1

    Peeping dorm manager call out is CRAZY

  • @animallover187
    @animallover187 6 หลายเดือนก่อน +4

    What is that block game

  • @HintShot
    @HintShot ปีที่แล้ว +2

    Great vid

  • @sojjjer
    @sojjjer ปีที่แล้ว +3

    your writing reminds me of some of those third rate game reviews from back when jontron and avgn were big, not as much of an insult as an observation

  • @thememelords9491
    @thememelords9491 ปีที่แล้ว +1

    best humor ive ever seen
    Some people have one off amazing jokes but you hit like 36 home runs

  • @CheeseBrie
    @CheeseBrie ปีที่แล้ว +3

    can you stream yourself doing fent?

  • @nate2811
    @nate2811 ปีที่แล้ว

    This was a surprisingly eye-opening video for a completely out of left field reason. I've been trying to make a TTRPG (think Dungeon and Dragon) system and watching this made me realize that what i'm looking for is the exact opposite of your ideal shooter system for shotguns!

  • @actualcrafty5139
    @actualcrafty5139 ปีที่แล้ว +3

    Kaluka where is my plushie please my wife misses him so much i have the ransom ready please respond i am running out of will to live

  • @SP4RKMGAMES
    @SP4RKMGAMES 6 หลายเดือนก่อน

    Dude if I didn’t know any better I’d think you were MrCaption. Thanks god you’re alive.

  • @Nycoorias
    @Nycoorias ปีที่แล้ว +4

    You might make a good point, but your jokes are so poorly past and jarring that it honesty makes it hard to watch.

  • @zombieboss5178
    @zombieboss5178 หลายเดือนก่อน

    this guy's videos are like family guy, they have cutaway gags and that's very epic.

  • @gorshe74
    @gorshe74 ปีที่แล้ว

    what the hell why is this video so good. what a little treat of a video good job

  • @dopey473
    @dopey473 ปีที่แล้ว +1

    Not even 5 minutes in and I already think you're my new favorite video goober funnyman.

  • @ilovewaffles070
    @ilovewaffles070 ปีที่แล้ว +2

    Holy shit fistful of frags mentioned i loved that game

  • @doodlebug47
    @doodlebug47 9 หลายเดือนก่อน

    2:50
    now hold it right there pardner, i may not have the best situational awareness, but that right there is a spy!