Your Substance Painter Viewport Sucks and Here's the Solution

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 30

  • @canarikal
    @canarikal 11 หลายเดือนก่อน +6

    Great thanks a lot! Additionally; as a photographer and an environment artist I'd recommend arranging your focal length to 50 mm instead of arranging FOV because 50 mm is most least distortion-causing length regarding digital photography values

  • @abendstern51
    @abendstern51 หลายเดือนก่อน

    2:13 - I am wondering if there is any way to export from Marmoset HDR to Substance Painter? Marmoset's HDR file format is .tbsky, damn.

  • @samridhamajumdar9769
    @samridhamajumdar9769 6 หลายเดือนก่อน +2

    Active bend normals and change tone mapping to aces.

  • @SeanChristianBellinger
    @SeanChristianBellinger ปีที่แล้ว +1

    Changing your color profile to match your engine of choice is one of the better...and cheaper....solutions.

  • @plaz2015
    @plaz2015 ปีที่แล้ว +4

    Great tips! Is there a way to ensure these settings are configured by default with each new project?

  • @iggliuz3548
    @iggliuz3548 ปีที่แล้ว +6

    pls make a video how to create realistic textures in substance painter

  • @delta_shift
    @delta_shift 25 วันที่ผ่านมา

    Great video, thanks for sharing! One question, if you have time or anyone reading this knows. I'm new to Substance Painter and I can't figure out why dropping a vector image onto a model has aliasing all over the edges. The materials look good and sharp, but a vector on a model looks jagged and low res. No idea what's causing it. Thanks

    • @ArtOfPilgrim
      @ArtOfPilgrim  25 วันที่ผ่านมา

      @@delta_shift it could be a multitude of reasons. Like document resolution, bad UVs to low Res monitor.
      Could any of these be the issue?

    • @delta_shift
      @delta_shift 25 วันที่ผ่านมา

      @@ArtOfPilgrim Hey, thanks for getting back to me, I appreciate it. I don't think it's caused by any of the suggestions you've mentioned. Sounds like this could be a difficult one to fix without actually showing you. I asked on the off chance it's a common problem that could easily be fixed, but it doesn't sound like it. I'll keep looking for answers, but thanks for the reply regardless.

  • @AadamKhor2507
    @AadamKhor2507 ปีที่แล้ว +1

    Thnx man for sharing the trick, would love to see the entire game art course

  • @davidtikwa423
    @davidtikwa423 ปีที่แล้ว +5

    i tend to do ACES or LOG and change color profile to sRGB which helps aswell while texturing but indeed as u mentioned can be misleading at times depends on the UE setup youre trying to mimic

  • @PolyCrafted
    @PolyCrafted 4 หลายเดือนก่อน

    Great Video! Totally improved my experience! Is it possible to save these settings as default?

  • @voncyborg1668
    @voncyborg1668 ปีที่แล้ว

    why your toolbag4 viewport in 4k resolution looks very normal, i'm in 4k viewport is blurry, everything else is ok except viewport.

  • @AlxTR240
    @AlxTR240 ปีที่แล้ว

    Great stuff! Thanks for sharing

  • @eobiri
    @eobiri ปีที่แล้ว +1

    Awesome, any video on ACES workflow in Substance Painter?

  • @anthonybrun2676
    @anthonybrun2676 ปีที่แล้ว

    Dont be afraid to use vray to check results.

  • @mr.zomboss
    @mr.zomboss ปีที่แล้ว +1

    Prototype 17 cool gun 😎

  • @gomaz1983
    @gomaz1983 ปีที่แล้ว +1

    👍

  • @polozad
    @polozad ปีที่แล้ว +11

    Step 7: use ACES tonemapping.

    • @ArtOfPilgrim
      @ArtOfPilgrim  ปีที่แล้ว +6

      yes/no - i didn't include it because it can kind of be misleading when texturing - fine for rendering/in-game but perhaps not so much for texturing phase.

    • @johnnytwinjacket
      @johnnytwinjacket ปีที่แล้ว

      I find that sensitometric tonemapping looks almost the same as aces in marmoset, so if you texturing for render in toolbag, you can use it

    • @polozad
      @polozad ปีที่แล้ว +1

      ​@@ArtOfPilgrim yeah, you're right. Every post-effect is misleading. But when you work in linear you may miss PBR values because the colors look washed out.

    • @davidtikwa423
      @davidtikwa423 ปีที่แล้ว

      @@johnnytwinjacket that's a really good one but you should adjust with the color profiling by yeah everything is misleading cause if even your monitor is off it's all off haha

    • @larstrippen5403
      @larstrippen5403 ปีที่แล้ว

      I think there is a filter called pbr validation, it Helps you get the right values ​@@polozad