No, i'll defend darksiders. I think all 4 games have 4 different playstyles on purpose. Each playstyle represents a different a horseman. War is basically a tank and that's what his game feels like. Death works great as an assassin and the rpg elements make sense in a game that traverses multiple realms. Wrath is mean and hateful, which works great with the souls style. Finally, Strife's game is a top-down shooter because Strife, through the entire series, is implied to be a gunslinger and nothing else.
Exactly, the differing styles were clearly on purpose and made a lot of sense for the horsemen that used them. Thanks for saying this so I didn't have to haha. Also I would think Darksiders' problems probably had more to do with the litany of issues THQ faced as a company, including going under, IPs being left up in the air, and being bought by Nordic and essentially continuing on in name only. All of this happened literally after the first game in the franchise, so you can also attribute some of that changing in styles to the tumultuous nature of the company and the shuffling and re-shuffling of key talent. And on top of that every game in the series is generally viewed positively; the only one I would say was more mixed was DSIII, which was the one game that Joe Mad (one of the creators and the brain/talent behind the visual style) had no involvement with.
@@sadowolf I can admit i didn't like 3 as much as the others but i still think the style works perfectly for wrath. I certainly enjoyed the franchise, as a whole, though.
@@clericofchaos1 Yeah 3 is easily my least favorite game of the series, but I still did have a good time with it overall. I hope the rumors of the Darksiders 4 being in or near development are true; all 3 mainline games pretty much occur alongside each other in the timeline, and it'd be cool to get at least one new game that finishes the story and has the horsemen reunite.
Loved the first darksiders game and the 2nd one was good tho nowhere near as good as the 1st imo but havent got round to play the 3rd one as heard it wasnt very good compared to the other 2
I'll I can say about the Arkham series is that trying to play Gotham Knights and Suicide Squad: Kill the Justice League makes me look back at the Riddler missions a lot more fondly....
@@ichooseyouearthquake8341that’s not what they meant. Simply comparing the 2 new, objectively worse games to the most unanimously panned parts of the Arkham trilogy.
Darksiders II and Darksiders III are two games I really enjoyed playing through. Also, the "you put a Mario game in" comparison isn't a good one consider Mario has appeared in many games that are not traditional 2D side-scrolling platformers.
Darksiders Saga was designed to have different gameplay. 1-3 has different protagonists, each having their own fighting style. It's basically a complaint of a series not having the same gameplay in all 4 games. Then, the complaint about the same gameplay in Ghosts 'n Goblins and Super Ghouls 'n Ghosts. Recap: The complaints are 1 each game in the series has different playstyles and 2 both games are the same thing. You can't have it both ways!
I disagree with Darksiders. I think the fact that they changed up the combat for each one was a great idea since you were playing as a different horseman each time. The games would be pointless if each one fought the same way. Why play as different characters then.
What is they/she on about... Sometimes video entries are there just to put a video together and get it out without making any actual sense for its segment. Horizon is one of the most owned games on the platform; release date stuff is just nonsense...
Also, aside from Horizon being a little restricted on the platforms it releases on, it is a far more accessible game than Elden Ring. Not everyone is a fan of Souls-likes which can be extremely difficult. Not everyone wants that in a game.
@@fullmetalsoldier6511this franchise has sold over 30 million copies and it's only had 2 entries. That is nuts. Sony would be insane to be disappointed
Destiny 2 is in a Renaissance right now with all of the content its brought back and the new stuff added, with Onslaught and Pantheon being widely praised. I think you might've missed with this one.
Destiny and Darksiders were both a swing and miss on this list, for me. They didn't need to be on it. Same with Arkham games. Players wanted more, sadly what we got wasn't always great, but it's what was requested.
I love the Mako in ME1. But I generally love traversal in games, because it gives you a sense of place. And I almost never use quicktravel. Without that, games and their worlds just feel like checkboxes waiting to be checked. Not like actual places.
hey there console gamer here chiming in but for me in my opinion i think the issues with the vehicles are they handle like angry autistic rhinos having a seizure like trying to climb somewhere that should be easily climbable is a pain also not enough speed they die to qickly it cost too much to repair them etc
I remember finally beating ghosts and goblins when I had my NES and when I got that message about replaying it, I took the cartridge out and put it away in a bin. The feeling of that message I remember being a middle finger after the hours of playing it. The game genie didn't help either.
I'll give a thumbs up to anyone who beat ghosts and goblins and also anyone who remembers the Game Genie. TH-cam will only allow me to give you 1. So here's the 2nd 👍
The diference with the Hammerhead was - Was a DLC - Wasn't mandatory to any mission, except project Overlord - dont abuse of it - Even when sometimes was frustrating to how Easy was destroy it, it's actually fun to use it
Okay, we all know the Mako wasn't the best in Mass Effect 1, but I personally love driving it. Besides, while it's trivial to need it on Feros, you need it on Virmire and Canrum because it takes far too long to drive around on those two planets, most planets you can explore have atmospheric hazard levels of 1-4 for heat, cold and toxins, all of them have uneven terrain that's impossible to get past without it, which if you're doing side missions or Bring Down the Sky is a serious problem, some planets have Thresher Maws, which are not only extremely difficult to kill on foot, but are capable of killing you instantly on foot, and Noveria requires you to use the Mako because of both the fact it's a level 3 cold hazard, and the fact it takes too long on foot. As for the Nomad, you can at least upgrade that, unlike the Mako, the whole point of having it is because Andromeda had more open locations, which I love, and at least it's more responsive than the Mako and more durable than the Hammerhead. Seriously Psy, just play the freaking game. But who am I kidding, you just want every reason to hate it because you don't like anything being different from what you're used to.
Darksiders - They actually did it... THRICE! Darksiders Genesis features Strife and War, is a top down hack and slash similar to Diablo... Really long intros. Wild Arms. You're HOURS into the game, and suddenly CREDITS begin to roll. And for a second you think: "Did I just beat the game?!" Nope! That's the end of Act 1, and THAT'S how they decided to finish it... by making you feel like you beat it. Okami: In the original release of Okami... You COULDN'T... SKIP... THE INTRO! Luckily the remake lets you do that... Titan Fall 2 - Game releases at the same time as CALL OF DUTY?! Shenmue series - Just play Sifu and imagine it's Shenmue 4. for extra credit, you need to play Sifu where you spare all your enemies.
Technically, Darksiders pulled this 3 times! They had a fourth game that also had a unique game play loop. One could say that was their theme, for each game to be a different genre.
I have been joking for years that Horizon 3 will release the same week as GTA6! Watch some how it will come true! GTA gets delayed or Horizon releases at the same time as some crazy DLC! lol
Didn't the Shenmue director once say, around the time of the first games release I think, that he wanted it to be like a 7 game epic or something along those line?
Something to that effect. Part 1 was the entirety of Shenmue 1. Part 2 was the boat ride from Japan to China. Part 3 & 4 (I think) was Shenmue II. Part 5 is Shenmue III, 6 will be IV, 7 will be the 5th and final entry.
Nah, Darksiders was basic genius, as each one has a different playstyle all together; making different games to showcase those different abilities was the right move. Also think mistake PSY has a hate hard-on for Kingdom Hearts... definitely a net negative. ._.
Personally i wildly disagree with the Darksiders entry. Each title having a different playstyle was one of the things i loved about the games and kept me guessing. And i like how they tried to make it feel like the playstyle was part of the characters personality, and ive been looking forward to how they would change it for Strifes hopeful solo entry. Maybe Devil May Cry like
The main problem gaming faces to me is Indentity. I haven't bought a major game in a few a years now. They're all FPS or Open-World RPG, either way with near photo-realistic graphics. Nothing from lesser-utilized genres or anything that looks unique.
The Horizon games and DLC are amazing, and did well for Guerrilla and Sony. But I do agree that they deserved more attention and a ton more awards. Just quality games in every aspect.
I understand what they mean, but saying if you pop a Mario game in your pretty sure you know what your going to get isn't true at all. If I randomly picked three Mario games your more likely to get anything besides what Mario "is".
In Mario wonder I had no idea what was coming in each level. There were so many weird and cool ideas that were just thrown away and never used again. Same to a lesser extent with Mario oddessy.ome moment I’m in (3D) morphing into a frog or controlling a dinosaur, and next I’ve switched to 2d with an audience watching amd applauding me. Yeah, poor example from what culture there.
I never had a problem with the Mako myself. My issue was the horrendous levels. I mean... those cliffs were... just... do I really need to finish that sentence? Oddly enough, I feel like Andromeda made a mistake in NOT arming their land vehicle. I get what they were going for, but even weapon ports for your squad mates would have felt like a better idea. And again, I feel like Andromeda's issue was the levels, not the vehicle. The environment stuff got too in the way too much for starters.
Xenoverse 1&2 also had god horrifically imbalanced AI, where the AI you’re fighting will have inhuman response times and blatantly unfair power, while the AI on your team will be dumb as a brick, spam burst dashes, knock enemy AI out of your IT combos and ultimate, etc.
As a lover of the Horizon series, hearing the prediction that the 3rd installment would launch against Half-Life 3 made me spit my drink all over my screen! HILARIOUS! 🤣🤣🤣🤣 ... and, sadly, likely true. 😥
If I want to play a game, I'll play it. I don't care when it comes out or what comes out at the same time. I don't feel like this a valid list for me, personally. I can't relate to that mentality much.
The Mako sections wants me to say, 'If you think that vehicle handles horribly, allow me to introduce you to the Tuk Tuk missions in Stuntman." Those missions are nightmare and rage fuel.
An example of #9 that has always stuck with me was the Syndicate series. It was an RTS series on PC/PS1 where you controlled a group of cybernetically-enhanced mercenaries who would do espionage missions. The sequel, Syndicate Wars was also an RTS. For whatever reason, (which I assume was just trying to capitalize on the Halo/CoD craze at the time), the next sequel, just titled Syndicate for PS3 was an FPS. I don’t know anyone that enjoyed Syndicate’s RTS playstyle that was clamoring for an FPS. It didn’t sell and the series was effectively killed.
So wrong when it comes to Arkham. The first game is fine, but the movement/combat is sluggish, limited and sloppy. City corrected those issues and made Batman much more fun to play as. Knight turned up the dial even more, taking us from controlling a highly skilled ninja to controlling a true super hero. Batman's speed, power, and accuracy are super human in that game, but that makes it even more fun. I have a hard time going back to Asylum now and even City feels a little slow because it's lacking the crazy grapnel boost from Knight.
There are several instances of successful Live service game. MMOs are Live service games, Fortnite, Overwatch, Apex Legends, The Crew, Rocket League GTA online and Geshin impact to name a few are all very successful. Mass Effect 2 had Vehicle sections too. It wasnt just ME and Andromeda
So whatculture, is it really that difficult and time consuming to add an outro to your videos and then cut it out when you do the compilations? Because it really looks very umprofesional to end the videos so suddenly...
At this point, I have to believe someone at Sony vehemently hates Guerrilla Games as a developer and the Horizon games. The PC version of Forbidden West released the same day as Dragon's Dogma 2
Assassin's Creed games definitely take a good long while to actually start. Sometimes being between 20 minutes to several hours before you get to the actual meat and potatoes of the games. And it's technically just gotten more expansive in games after Assassin's Creed 2 for the Ezio Trilogy in general
Every game in the Ghosts N' Goblins franchise, even the Switch one (outside of easy mode) forced you to play through the game twice to beat it. Even the OG arcade version. That wasn't a mistake. That was by design.
Horizon needs to work on its melee combat mechanics. The ranged combat is fine but they really need to address the limited and poor close range combat.
It's a series about using different specialized ranged weapons and ammunition to hunt robot dinosaurs. If you're using a spear you've already made a mistake.
The game with the longest intro that I can think of, much longer than Kingdom Hearts, is Assassins Creed III, in which you (spoiler for decades old game ahead ...) play for hours as Connor's father, the head of the American templar group at the time, and after the big twist that shows you have been working for the templars the whole time, you still have to play several tutorial missions as young Connor introducing his specific mechanics (the part of his kit that Haythem didn't have) until he finally becomes an assassin and the world opens up for more or less free travel in between the main missions. I personally didn't find it as awful as some put it, the gameplay during most of tthose missions was already fun and it didn't feel like you were playing "just an intro", but technically it still was all one long intro, because you didn't have access to your complete move set, couldn't roam free between locations, didn't have your base and weren't even an assassin yet.
4:01 XD one that comes to mind is tales of berseria and probably all tales games... when I thought the intro had finished and the game had really started, another cutscene played out explaining what the game was really about... at some point I wasn't even sure what the hell was going on and just let it play out... the ending was similar too... when I thought I had reached the ending, the game just kept on going and new features were added to it... when the true ending happened, I was expecting some new twist to occur but the credits started rolling and my body irl stopped crumbling as it gained full hydration but I still skeptically wondered, "is... is that it??? this is the end... right???"
For Shenmue series, Suzuki or someone else behind it say that he or they are just going to keep on making the series but also keep on going on ending in a cliffhanger or so. I was excepting for Shenmue 3 to finally end in a high note and in a proper ending but was hugely disappointed pointed in the fact that it was another cliffhanger
Harvestella gives you two chapters before you exit the tutorial. The game is beautiful and I love it, but starting over is a chore. Takes at least a couple hours for the game to open up.
You think the recurring issue of Kingdom Hearts was the overlong intros? Not the two games (Chain of Memories and Re:Coded) that just kinda remix the events of the first game?
4:30 Days Gone. I'm told the "Intro" is the first 10-20hrs or w/e... I gave up on it 8hrs in after my 156,354,159,357th ultra-generic fetch-quest on a zombie-dinner-bell-with-wheels that didn't attract zombies, nor rival humans, both of whom should have been able to hear it from 1-10 MILES away, in a world without noise pollution... remember, in the Zombie Apocalypse, Noise is Death.
1. It’s pronounced May-ko, not mah-ko 🤦🏻♂️ 2. Getting rid of the vehicle sections in ME2&3 made the galaxy feel smaller. Even if the Mako sections weren’t great, it helped give the galaxy some explor-ability. And other than the lack of a weapon, the Nomad is lightyears better than the Mako.
In my case I bought HFW day 1, same with ER. The difference is, I spent 6 months on ER before i shelved it. And still haven’t started HFW. Time, and a back log of games, means i screwed myself, could’ve waited and got it for half what I paid at launch.
I don't think Darksiders belong here. Aside from the fact that they've done it THREE times and not just twice, changing the gameplay with each game as it focuses on a different character was the point. They were doing it on purpose.
Dead or Alive 5 LR and Dead or Alive 6: Aggressive Monetization. Couldn't not overcharge on costume sets Capcom Fighting Games: Updated Versions that make you question why you bought the previous version. But it did work on a lot of us. Resident Evil: Trying to make Survival Horror Multiplayer Work. Pretty sure Capcom tried this twice. Final Fantasy 7 Remake and Rebirth: Bloating, Bad Pacing, & Weird Endings (Sorry but this is a personal thing)
mass effect vehicles were cut because the xbox couldn't handle big maps as it had a very small ram size, and so they had to make small maps for it, and as the maps were so small they didn't need a vehicle to cross them, and everyone else who had large ram had to put up with how crap the xbox was, it was only until a version of the xbox had more ram and therefore could handle bigger maps was the vehicles put back in, had nothing to do with players hating the vehicles but more about developers hating the xbox having a small ram size.
Mako isn't that bad, I don't get why people complain about it so much in Mass Effect. It can get boring and force you to either fight your way up a steep hill or go way around to get to your destination but that is a blame for map design not the controls.
Another thing most people hated was all the running around to get around things across the map in Dragons Dogma. Especially if you didn't have any portal stones or fairy stones. Again, the world of Dragon's Dogma 2 is much bigger and Capcom made sure you had to go AROUND damb near everything.
In the first six, or at least from the second to the sixth, Megaman games, the gamer could start off choosing among eight robot masters. And, that was fun. So, why, in the seventh and eighth games, did they start off with four robot masters, then throw four more in as afterthoughts? I found this especially insulting seeing that these were games for systems higher than the NES, and there was an eight-bit version of each of the games that started off with all eight robot masters. Then Capcom underestimated the popularity of this franchise by severely limiting releases of Megaman 9 and 10 on their releases. I hadn't even heard of Megaman 10 until months after its release.
Yeah, given Horizon 1 & 2 releasing at same time as Breath of the Wild & Elden Ring Horizon 3 will have the "luck" of releasing at same time as GTA6 or Witcher 4.
1. Its MAKO (MAY KOH). And 2. Why am I the only one who liked the Mako? It was a combat vehicle not a Forza sports car. But it was fun. And I made that thing dance. I did things in my Mako that would make a Skyrim Horse blush.
I still don't get all the complaints against the Nomad cause it was fine and did it's job I know the Mako absolutely sucked but given that Andromeda had a major increase in map size and map details having to just run around all over the place would have been absolutely terrible. I mean look at Starfield people keep complaining about the lack of a vehicle cause it is just shitty being forced to just run and walk all the freakin time.
When it comes to long intro sequences, I think The Witcher 2 takes the cake for me. About 2 damned hours of intro. And then it's still linear handholding until the first boss. At which point you're let loose, but have probably retained non of what you should have learned from the intro, because it's been 3 minute practical play shoved between 30 minutes of dialog and cinematics.
Um no no Darksiders 2 didn't change things from 1.... It added loot but that's it, 3 took a big side step but 2 built on 1, it didn't step away from it
long "intros"? depending on how you look at it. Suikoden 5. it debatable, but i say the fist 6-10 hours are "the intro". if you compare it to 1234, the game just holds your hand for soooo long, and only at certain point, the game actually "feels" like a Suikoden.
Oh yeah, if you put a mario game in your console you definitely know what you're getting. A side-scrolling platformer. Or a 3d one. Or a tennis game. Or a football game. Or golf. Or a turn-based RPG. Or an x-com game. Or a Tetris one. Need I go on? As en example to pick you literally chose possibly the one series that is the worst for throwing Mario at the wall and seeing where he sticks.
I didn't like that Bethesda seemed to make a lot of "copy /paste" routine as filler when Skyrim was made. So, a lot of the game just felt like the same thing over and over with unassay lore (books) and things to collect as a way to keep players distracted. Many years later it got worse with Starfield... much worse.
you lost me I will play Roxas intro completely and start a new game before Sora awaken just to spite you and the stupid gaming journalist that thinks they speak for everyone
I don't know what I expected. Literally none of these were "mistakes" but entirely conscious decisions, except for the one about rushed development. Different play styles and mechanics for canonically vastly different characters, long openings for a franchise that is known and loved for the extensive storytelling, RNG apparently being "too random" whatever that means, Destiny games doing exactly what they advertised and doing about as well as everyone expected they would, a game releasing and being outsold by games from older massively popular franchise is just how the market works. Feel free to add on here. Occasionally I foolishly watch one of these videos and hope to actually be entertained.
No, i'll defend darksiders. I think all 4 games have 4 different playstyles on purpose. Each playstyle represents a different a horseman. War is basically a tank and that's what his game feels like. Death works great as an assassin and the rpg elements make sense in a game that traverses multiple realms. Wrath is mean and hateful, which works great with the souls style. Finally, Strife's game is a top-down shooter because Strife, through the entire series, is implied to be a gunslinger and nothing else.
Exactly, the differing styles were clearly on purpose and made a lot of sense for the horsemen that used them. Thanks for saying this so I didn't have to haha.
Also I would think Darksiders' problems probably had more to do with the litany of issues THQ faced as a company, including going under, IPs being left up in the air, and being bought by Nordic and essentially continuing on in name only. All of this happened literally after the first game in the franchise, so you can also attribute some of that changing in styles to the tumultuous nature of the company and the shuffling and re-shuffling of key talent. And on top of that every game in the series is generally viewed positively; the only one I would say was more mixed was DSIII, which was the one game that Joe Mad (one of the creators and the brain/talent behind the visual style) had no involvement with.
@@sadowolf I can admit i didn't like 3 as much as the others but i still think the style works perfectly for wrath. I certainly enjoyed the franchise, as a whole, though.
@@clericofchaos1 Yeah 3 is easily my least favorite game of the series, but I still did have a good time with it overall. I hope the rumors of the Darksiders 4 being in or near development are true; all 3 mainline games pretty much occur alongside each other in the timeline, and it'd be cool to get at least one new game that finishes the story and has the horsemen reunite.
Loved the first darksiders game and the 2nd one was good tho nowhere near as good as the 1st imo but havent got round to play the 3rd one as heard it wasnt very good compared to the other 2
I mean it having a good reason from the plot perspective, doesn't make it a good game design...
I'll I can say about the Arkham series is that trying to play Gotham Knights and Suicide Squad: Kill the Justice League makes me look back at the Riddler missions a lot more fondly....
are they THAT grindy?
Gotham knights isnt part of the arkham universe
@@ichooseyouearthquake8341that’s not what they meant. Simply comparing the 2 new, objectively worse games to the most unanimously panned parts of the Arkham trilogy.
Darksiders II and Darksiders III are two games I really enjoyed playing through. Also, the "you put a Mario game in" comparison isn't a good one consider Mario has appeared in many games that are not traditional 2D side-scrolling platformers.
Darksiders Saga was designed to have different gameplay. 1-3 has different protagonists, each having their own fighting style. It's basically a complaint of a series not having the same gameplay in all 4 games. Then, the complaint about the same gameplay in Ghosts 'n Goblins and Super Ghouls 'n Ghosts.
Recap: The complaints are 1 each game in the series has different playstyles and 2 both games are the same thing. You can't have it both ways!
I disagree with Darksiders. I think the fact that they changed up the combat for each one was a great idea since you were playing as a different horseman each time. The games would be pointless if each one fought the same way. Why play as different characters then.
I dont think you can call the Horizon Franchise release dates a mistake, if they end up fucking selling 10 million copies every time.
What is they/she on about... Sometimes video entries are there just to put a video together and get it out without making any actual sense for its segment. Horizon is one of the most owned games on the platform; release date stuff is just nonsense...
Also, aside from Horizon being a little restricted on the platforms it releases on, it is a far more accessible game than Elden Ring. Not everyone is a fan of Souls-likes which can be extremely difficult. Not everyone wants that in a game.
@@CoreyKaha not this time around. Elden ring did better but Horizon wasn't butried
They would've sold more if they weren't on those dates is the point
@@fullmetalsoldier6511this franchise has sold over 30 million copies and it's only had 2 entries. That is nuts. Sony would be insane to be disappointed
Destiny 2 is in a Renaissance right now with all of the content its brought back and the new stuff added, with Onslaught and Pantheon being widely praised. I think you might've missed with this one.
Destiny and Darksiders were both a swing and miss on this list, for me. They didn't need to be on it. Same with Arkham games. Players wanted more, sadly what we got wasn't always great, but it's what was requested.
I love the Mako in ME1. But I generally love traversal in games, because it gives you a sense of place. And I almost never use quicktravel.
Without that, games and their worlds just feel like checkboxes waiting to be checked. Not like actual places.
I honestly don't get the hate people have for vehicles in ME games
Another Mako fan here. And I actually enjoyed the Nomad in Andromeda, even though it didn’t have guns. The Hammerhead never gelled with me, though.
hey there console gamer here chiming in but for me in my opinion i think the issues with the vehicles are they handle like angry autistic rhinos having a seizure like trying to climb somewhere that should be easily climbable is a pain also not enough speed they die to qickly it cost too much to repair them etc
I remember finally beating ghosts and goblins when I had my NES and when I got that message about replaying it, I took the cartridge out and put it away in a bin. The feeling of that message I remember being a middle finger after the hours of playing it. The game genie didn't help either.
I'll give a thumbs up to anyone who beat ghosts and goblins and also anyone who remembers the Game Genie. TH-cam will only allow me to give you 1. So here's the 2nd 👍
Respect for beating it first time around. I lasted no more than a few seconds before I realised I’d go to my grave never completing it.
You know, it's surprising to me that people seem to forget that Mass Effect 2 also had vehicle sections in it.
Yeah, but those were part of DLC, unless you bought Legendary Edition, then it's technically base game.
The diference with the Hammerhead was
- Was a DLC
- Wasn't mandatory to any mission, except project Overlord
- dont abuse of it
- Even when sometimes was frustrating to how Easy was destroy it, it's actually fun to use it
Okay, we all know the Mako wasn't the best in Mass Effect 1, but I personally love driving it. Besides, while it's trivial to need it on Feros, you need it on Virmire and Canrum because it takes far too long to drive around on those two planets, most planets you can explore have atmospheric hazard levels of 1-4 for heat, cold and toxins, all of them have uneven terrain that's impossible to get past without it, which if you're doing side missions or Bring Down the Sky is a serious problem, some planets have Thresher Maws, which are not only extremely difficult to kill on foot, but are capable of killing you instantly on foot, and Noveria requires you to use the Mako because of both the fact it's a level 3 cold hazard, and the fact it takes too long on foot. As for the Nomad, you can at least upgrade that, unlike the Mako, the whole point of having it is because Andromeda had more open locations, which I love, and at least it's more responsive than the Mako and more durable than the Hammerhead. Seriously Psy, just play the freaking game. But who am I kidding, you just want every reason to hate it because you don't like anything being different from what you're used to.
Darksiders - They actually did it... THRICE! Darksiders Genesis features Strife and War, is a top down hack and slash similar to Diablo...
Really long intros. Wild Arms. You're HOURS into the game, and suddenly CREDITS begin to roll. And for a second you think: "Did I just beat the game?!" Nope! That's the end of Act 1, and THAT'S how they decided to finish it... by making you feel like you beat it.
Okami: In the original release of Okami... You COULDN'T... SKIP... THE INTRO! Luckily the remake lets you do that...
Titan Fall 2 - Game releases at the same time as CALL OF DUTY?!
Shenmue series - Just play Sifu and imagine it's Shenmue 4. for extra credit, you need to play Sifu where you spare all your enemies.
I will gladly accept the gitches in the Arkham series any day over Gotham knights. Arkham was a master piece.
Technically, Darksiders pulled this 3 times! They had a fourth game that also had a unique game play loop. One could say that was their theme, for each game to be a different genre.
I have been joking for years that Horizon 3 will release the same week as GTA6! Watch some how it will come true! GTA gets delayed or Horizon releases at the same time as some crazy DLC! lol
Didn't the Shenmue director once say, around the time of the first games release I think, that he wanted it to be like a 7 game epic or something along those line?
Pretty much.
Something to that effect. Part 1 was the entirety of Shenmue 1. Part 2 was the boat ride from Japan to China. Part 3 & 4 (I think) was Shenmue II. Part 5 is Shenmue III, 6 will be IV, 7 will be the 5th and final entry.
Assuming it happens. And believe me im hoping it does as lifelong fan@@Chamillitary44
Nah, Darksiders was basic genius, as each one has a different playstyle all together; making different games to showcase those different abilities was the right move.
Also think mistake PSY has a hate hard-on for Kingdom Hearts... definitely a net negative. ._.
Personally i wildly disagree with the Darksiders entry. Each title having a different playstyle was one of the things i loved about the games and kept me guessing. And i like how they tried to make it feel like the playstyle was part of the characters personality, and ive been looking forward to how they would change it for Strifes hopeful solo entry. Maybe Devil May Cry like
The main problem gaming faces to me is Indentity. I haven't bought a major game in a few a years now. They're all FPS or Open-World RPG, either way with near photo-realistic graphics. Nothing from lesser-utilized genres or anything that looks unique.
The Horizon games and DLC are amazing, and did well for Guerrilla and Sony. But I do agree that they deserved more attention and a ton more awards. Just quality games in every aspect.
Horizon is definitely one of my favourite series
I understand what they mean, but saying if you pop a Mario game in your pretty sure you know what your going to get isn't true at all. If I randomly picked three Mario games your more likely to get anything besides what Mario "is".
In Mario wonder I had no idea what was coming in each level. There were so many weird and cool ideas that were just thrown away and never used again. Same to a lesser extent with Mario oddessy.ome moment I’m in (3D) morphing into a frog or controlling a dinosaur, and next I’ve switched to 2d with an audience watching amd applauding me.
Yeah, poor example from what culture there.
Not even Julescifer is asking for Shenmue 4
If you can't handle the Mako, your are neither N7 or Spectre material!
I never had a problem with the Mako myself. My issue was the horrendous levels. I mean... those cliffs were... just... do I really need to finish that sentence?
Oddly enough, I feel like Andromeda made a mistake in NOT arming their land vehicle. I get what they were going for, but even weapon ports for your squad mates would have felt like a better idea. And again, I feel like Andromeda's issue was the levels, not the vehicle. The environment stuff got too in the way too much for starters.
Or you know not to play crap games. 😤😂
@@jimstebbins8273saying Mass Effect is crap is pretty wild
@@halfricansaint7727 Its fair if they're talking about ME1 tbh, there's not much to like in ME1 outside of nostalgia.
Xenoverse 1&2 also had god horrifically imbalanced AI, where the AI you’re fighting will have inhuman response times and blatantly unfair power, while the AI on your team will be dumb as a brick, spam burst dashes, knock enemy AI out of your IT combos and ultimate, etc.
In terms of intros ... the amount of time you spent in like a dragon infinite wealth until you reach Hawaii is ridiculous.
As a lover of the Horizon series, hearing the prediction that the 3rd installment would launch against Half-Life 3 made me spit my drink all over my screen! HILARIOUS! 🤣🤣🤣🤣
... and, sadly, likely true. 😥
If I want to play a game, I'll play it. I don't care when it comes out or what comes out at the same time. I don't feel like this a valid list for me, personally. I can't relate to that mentality much.
7:10 Horizon 3 will be releasing the same month as GTA6, HL3, and Skyrim 2.
I Have 2 In Mind Power Rangers Super Legends (2007) and Mighty Morphin' Power Rangers Mega Battle (2017) 10 years apart I might add
Mass Effect: Andromeda vehicle sections were brilliant. The game itself, despite its teething and narrative issues, was highly underrated.
The Mako sections wants me to say, 'If you think that vehicle handles horribly, allow me to introduce you to the Tuk Tuk missions in Stuntman." Those missions are nightmare and rage fuel.
Im gonna defend Kingdom Hearts,the intros were amazing and one of the best parts of the games.
An example of #9 that has always stuck with me was the Syndicate series. It was an RTS series on PC/PS1 where you controlled a group of cybernetically-enhanced mercenaries who would do espionage missions. The sequel, Syndicate Wars was also an RTS. For whatever reason, (which I assume was just trying to capitalize on the Halo/CoD craze at the time), the next sequel, just titled Syndicate for PS3 was an FPS.
I don’t know anyone that enjoyed Syndicate’s RTS playstyle that was clamoring for an FPS.
It didn’t sell and the series was effectively killed.
Ive just started Mass Effect 2 and I miss the Mako. It could have been improved no doubt but i like to drive in games as well and i miss it.
Literally replaced it with probing planets. Which is sooooooo much worse
@@TomDarkwulf87 totally agree
So wrong when it comes to Arkham. The first game is fine, but the movement/combat is sluggish, limited and sloppy. City corrected those issues and made Batman much more fun to play as. Knight turned up the dial even more, taking us from controlling a highly skilled ninja to controlling a true super hero. Batman's speed, power, and accuracy are super human in that game, but that makes it even more fun. I have a hard time going back to Asylum now and even City feels a little slow because it's lacking the crazy grapnel boost from Knight.
or throwing batarangs. It absolutely sucks in Asylum... it was so weird to play it after i already played City and Knight.
The mako was awesome!
Paper Mario sticker star and colour splash’s battle system comes to mind
Andromeda's Nomad is AMAZING. The Hammerhead from 2 is the worst.
Fucking tissue paper cannon
There are several instances of successful Live service game. MMOs are Live service games, Fortnite, Overwatch, Apex Legends, The Crew, Rocket League GTA online and Geshin impact to name a few are all very successful.
Mass Effect 2 had Vehicle sections too. It wasnt just ME and Andromeda
So whatculture, is it really that difficult and time consuming to add an outro to your videos and then cut it out when you do the compilations? Because it really looks very umprofesional to end the videos so suddenly...
At this point, I have to believe someone at Sony vehemently hates Guerrilla Games as a developer and the Horizon games. The PC version of Forbidden West released the same day as Dragon's Dogma 2
what you just posted makes no sense
Assassin's Creed games definitely take a good long while to actually start. Sometimes being between 20 minutes to several hours before you get to the actual meat and potatoes of the games. And it's technically just gotten more expansive in games after Assassin's Creed 2 for the Ezio Trilogy in general
I quite liked the nomad on most plancets in Mass Effect Andromeda. Driving it around Elaaden however was pure frustration.
Some games that I must admit takes a while to get started is Persona 4 and Golden but the worst offender is Persona 5
Every game in the Ghosts N' Goblins franchise, even the Switch one (outside of easy mode) forced you to play through the game twice to beat it. Even the OG arcade version. That wasn't a mistake. That was by design.
If you thought that WhatCulture could make at least one video without whining on Mass Effect... you were wrong.
Horizon needs to work on its melee combat mechanics. The ranged combat is fine but they really need to address the limited and poor close range combat.
It's a series about using different specialized ranged weapons and ammunition to hunt robot dinosaurs. If you're using a spear you've already made a mistake.
The game with the longest intro that I can think of, much longer than Kingdom Hearts, is Assassins Creed III, in which you (spoiler for decades old game ahead ...)
play for hours as Connor's father, the head of the American templar group at the time, and after the big twist that shows you have been working for the templars the whole time, you still have to play several tutorial missions as young Connor introducing his specific mechanics (the part of his kit that Haythem didn't have) until he finally becomes an assassin and the world opens up for more or less free travel in between the main missions. I personally didn't find it as awful as some put it, the gameplay during most of tthose missions was already fun and it didn't feel like you were playing "just an intro", but technically it still was all one long intro, because you didn't have access to your complete move set, couldn't roam free between locations, didn't have your base and weren't even an assassin yet.
I prefer the Helldivers formula to live service to the Destiny formula anyway, so them going at it twice is kind of funny.
4:01 XD one that comes to mind is tales of berseria and probably all tales games... when I thought the intro had finished and the game had really started, another cutscene played out explaining what the game was really about... at some point I wasn't even sure what the hell was going on and just let it play out... the ending was similar too... when I thought I had reached the ending, the game just kept on going and new features were added to it... when the true ending happened, I was expecting some new twist to occur but the credits started rolling and my body irl stopped crumbling as it gained full hydration but I still skeptically wondered, "is... is that it??? this is the end... right???"
For Shenmue series, Suzuki or someone else behind it say that he or they are just going to keep on making the series but also keep on going on ending in a cliffhanger or so.
I was excepting for Shenmue 3 to finally end in a high note and in a proper ending but was hugely disappointed pointed in the fact that it was another cliffhanger
Shenmue is an example of a small but very vocal fanbase.
Every game now has an unnecessarily long intro
Harvestella gives you two chapters before you exit the tutorial. The game is beautiful and I love it, but starting over is a chore. Takes at least a couple hours for the game to open up.
EA changing the complex rpg gameplay of Dragon Age Origins into a bland hack and slash gameplay in Dragon Age 2
You think the recurring issue of Kingdom Hearts was the overlong intros? Not the two games (Chain of Memories and Re:Coded) that just kinda remix the events of the first game?
I think the Mako’s controls are a part of the charm in the first Mass Effect
"Congraturation." Love it. 🤣
4:30 Days Gone. I'm told the "Intro" is the first 10-20hrs or w/e... I gave up on it 8hrs in after my 156,354,159,357th ultra-generic fetch-quest on a zombie-dinner-bell-with-wheels that didn't attract zombies, nor rival humans, both of whom should have been able to hear it from 1-10 MILES away, in a world without noise pollution...
remember, in the Zombie Apocalypse, Noise is Death.
1. It’s pronounced May-ko, not mah-ko 🤦🏻♂️ 2. Getting rid of the vehicle sections in ME2&3 made the galaxy feel smaller. Even if the Mako sections weren’t great, it helped give the galaxy some explor-ability. And other than the lack of a weapon, the Nomad is lightyears better than the Mako.
Kingdom Hearts games are just 99% cutscenes
Ima say it, I love the Roxas opening of KH2
In my case I bought HFW day 1, same with ER. The difference is, I spent 6 months on ER before i shelved it. And still haven’t started HFW. Time, and a back log of games, means i screwed myself, could’ve waited and got it for half what I paid at launch.
I'm on my second playthrough. The gameplay is incredible. Don't sleep on that one!
@@twentysides I loved the first, I just got so many backlogged games at this point lol
I don't think Darksiders belong here. Aside from the fact that they've done it THREE times and not just twice, changing the gameplay with each game as it focuses on a different character was the point. They were doing it on purpose.
Dead or Alive 5 LR and Dead or Alive 6: Aggressive Monetization. Couldn't not overcharge on costume sets
Capcom Fighting Games: Updated Versions that make you question why you bought the previous version. But it did work on a lot of us.
Resident Evil: Trying to make Survival Horror Multiplayer Work. Pretty sure Capcom tried this twice.
Final Fantasy 7 Remake and Rebirth: Bloating, Bad Pacing, & Weird Endings (Sorry but this is a personal thing)
mass effect vehicles were cut because the xbox couldn't handle big maps as it had a very small ram size, and so they had to make small maps for it, and as the maps were so small they didn't need a vehicle to cross them, and everyone else who had large ram had to put up with how crap the xbox was, it was only until a version of the xbox had more ram and therefore could handle bigger maps was the vehicles put back in, had nothing to do with players hating the vehicles but more about developers hating the xbox having a small ram size.
Mako isn't that bad, I don't get why people complain about it so much in Mass Effect. It can get boring and force you to either fight your way up a steep hill or go way around to get to your destination but that is a blame for map design not the controls.
Another thing most people hated was all the running around to get around things across the map in Dragons Dogma. Especially if you didn't have any portal stones or fairy stones. Again, the world of Dragon's Dogma 2 is much bigger and Capcom made sure you had to go AROUND damb near everything.
A 3 hour intro?
Let's be conservative about this. And just say that the 'intro' part of FF13 was at least 20 hours.
In the first six, or at least from the second to the sixth, Megaman games, the gamer could start off choosing among eight robot masters. And, that was fun. So, why, in the seventh and eighth games, did they start off with four robot masters, then throw four more in as afterthoughts? I found this especially insulting seeing that these were games for systems higher than the NES, and there was an eight-bit version of each of the games that started off with all eight robot masters.
Then Capcom underestimated the popularity of this franchise by severely limiting releases of Megaman 9 and 10 on their releases. I hadn't even heard of Megaman 10 until months after its release.
Dont forget certain Final Fantasy intro's
Yeah, given Horizon 1 & 2 releasing at same time as Breath of the Wild & Elden Ring Horizon 3 will have the "luck" of releasing at same time as GTA6 or Witcher 4.
Overly Long intro should be reserved for Assassin's Creed.
At least Mass Effect Andromeda didn't make you pay $10 to play the vehicle sections looking at ME2 so damn hard rn.
8:48 if felt like I was ice skating
#4 could be said for several other publishers not just EA
1. Its MAKO (MAY KOH). And 2. Why am I the only one who liked the Mako? It was a combat vehicle not a Forza sports car. But it was fun. And I made that thing dance. I did things in my Mako that would make a Skyrim Horse blush.
Dragon quest builders 2 comes to mind, the words on the screen during some main quest stuff could take about 30 seconds per sentence
Apparently I'm the only one who actually liked the Mako in Mass Effect. Drab non-mission critical planets notwithstanding.
Ps: at least the Ultima series garnered a cult following and status albeit in a very niche form
I still don't get all the complaints against the Nomad cause it was fine and did it's job I know the Mako absolutely sucked but given that Andromeda had a major increase in map size and map details having to just run around all over the place would have been absolutely terrible. I mean look at Starfield people keep complaining about the lack of a vehicle cause it is just shitty being forced to just run and walk all the freakin time.
When it comes to long intro sequences, I think The Witcher 2 takes the cake for me. About 2 damned hours of intro. And then it's still linear handholding until the first boss.
At which point you're let loose, but have probably retained non of what you should have learned from the intro, because it's been 3 minute practical play shoved between 30 minutes of dialog and cinematics.
Darksiders: Genesis is a Diablo clone. Surprised that wasn't included.
I died just hearing Ghosts N Goblins being mentioned
Darksiders 1 & 2 are "zelda-likes" with different elements blended in.
Um no no Darksiders 2 didn't change things from 1.... It added loot but that's it, 3 took a big side step but 2 built on 1, it didn't step away from it
*Saints Row made every mistake twice* 😭
long "intros"? depending on how you look at it.
Suikoden 5. it debatable, but i say the fist 6-10 hours are "the intro". if you compare it to 1234, the game just holds your hand for soooo long, and only at certain point, the game actually "feels" like a Suikoden.
Persona 5 has the longest intro
My sis lost her mind when ghoelst and goblins pulled the play aging for real endong
Pokemon’s intros in the past few generations have dragged on for way longer than they should have.
Calling it now, the 3rd Horizon game is going to release alongside something big like elder scrolls 6 or GTA or something
Oh yeah, if you put a mario game in your console you definitely know what you're getting. A side-scrolling platformer. Or a 3d one. Or a tennis game. Or a football game. Or golf. Or a turn-based RPG. Or an x-com game. Or a Tetris one. Need I go on? As en example to pick you literally chose possibly the one series that is the worst for throwing Mario at the wall and seeing where he sticks.
Even though it's not a Rocksteady game you forgot Arkham Origins which was the worst of the bunch IMO.
The phantom pains intro.
you forgot the Diablo like Darksiders.
I didn't like that Bethesda seemed to make a lot of "copy /paste" routine as filler when Skyrim was made. So, a lot of the game just felt like the same thing over and over with unassay lore (books) and things to collect as a way to keep players distracted. Many years later it got worse with Starfield... much worse.
you lost me
I will play Roxas intro completely and start a new game before Sora awaken just to spite you and the stupid gaming journalist that thinks they speak for everyone
Overly long intro king=zelda franchise
I don't know what I expected. Literally none of these were "mistakes" but entirely conscious decisions, except for the one about rushed development.
Different play styles and mechanics for canonically vastly different characters, long openings for a franchise that is known and loved for the extensive storytelling, RNG apparently being "too random" whatever that means, Destiny games doing exactly what they advertised and doing about as well as everyone expected they would, a game releasing and being outsold by games from older massively popular franchise is just how the market works.
Feel free to add on here. Occasionally I foolishly watch one of these videos and hope to actually be entertained.