Same every run of skyrim I do I loot almost everything and shove it in a chest to sell when the merchants have gold but in the meantime I should have destroyed the world by making a blackhole with all the compacted junk in there
Dude! I do the same thing! I just made 4 and a half million on NFS Heat from all the extra parts I had that I didn't realize you could sell. I had parts since first getting the game when it came out lol.
@@matthouston15 Same. I have chests and barrels crammed full of potions, armor, and weapons that I couldn't sell it all even if I tried. Just hundreds of thousands of gold worth of stuff just lying around my home. Yet every time I go questing I inevitably bring even more shit back home...
Ugh, I'm playing a 3rd playthrough of Cyberpunk and I'm trying to keep it active in my mind about food items. I've spent two full games with entire pantries and fully stocked bars in my pocket. I only use the... name escapes me, but the injector things, MaxDoc or some sheeit, and since I pick up everything I always have some so it's never a problem. And playing Fallout 3 was awful. It just became Over-Encumbered: The Game
Reading game manuals used to be one of the best parts of getting a new game, the flavor text and bits of lore in manuals where devs obviously put love into them was the best way to immerse yourself in the game world without even having started it yet and it always got me excited for the coming experience.
I miss that about being 10ish. You'd save up for a few weeks or whatever to buy that game, then you'd finally buy it, and there was the 20 minute ride home in the car, reading through the manual. You'd be so stoked to play it by the time you'd get home... Doesn't quite feel the same at 38, when I'm the guy doing the driving, there's no manual, and probably a couple hours worth of stuff I have to do at home before I can fire up that game and... download the day 1 patch...
@@richardvenables619 being 33 I totally get this. whether it was a game on any Nintendo system to Playstation, that was the greatest feeling going through the manual looking at all the pictures and just pouring over it like some mad scholar lol. Fortunately for me now I like my space so EVERYTHING is digital. only physical "manuals" I collect are strategy guides. mostly in RPGS just because I very much hate HATE missing something. Can't tell you how many times I replayed FF7 original as a kid just to find something new I missed.
There are manuals that I still remember from back in the day, just by how cool they were designed. Twisted Metal: Black and Manhunt 2 especially. They gave so much lore and style to the manuals that they were honestly so much fun to read. Twisted Metal had journal entries and patient files that told you why each contestant was locked up and what they were trying to gain through the competion. Manhunt's manual was also set up like a Patient file, complete with observation notes and medical diagrams.
To me, getting lost is the worst. My sense of direction has never been very good, and I find in the open world type games that getting turned around is quite easy to do (and extremely frustrating).
My sense of direction is great in games but weirdly awful in real life. The moment my GPS says turn left when there's only a right turn suddenly I'm lost.
My sense of direction is pretty normal IRL, but in games it's as if it doesn't exist. I'm always bringing up the map to make sure I'm going the right direction in the game, whereas IRL I can look up where to go on Google Maps before leaving home, and am all good once on the road.
Getting distracted by a randomised (or not) side quest soon after starting is always my issue. I could continue the main story and unlock abilities or stuff that'll make my life 100x easier but no...I'll go to that cave and suffer my way through instead.
My most common mistake when playing a new game, and even replaying my favorite classics, like FF7, is that i am so conservative with my item usage. I save everything just in case i desperately need it in the future. Which I almost never do end up needing it. I finish games with max stacks of items and I look back and realize how much i struggled and suffered needlessly, just so that i could save those items for emergency situations. I still do that all of the time. Its a compulsive reaction. I get anxious if i use even one Phoenix down in FF7. And replaying Xenogears i still save even the basic potions. I have issues, lol.
I also have a hoarding problem in video games. I think I've only used the Fat Man in the Fallout games once or twice cause I'm always saving it for when I really need it. Which, of course, never happens.
Yep, I have it too. I used to be much worse as a child though. Back when I would do almost complete wrench-only runs of Ratchet and Clank to save ammo. Nowadays, I just reached Elden Rings final boss and have never once used weapon grease, and only popped a rune arc for the first time fighting Malenia. I have 40 of them. Granted that's mostly because I didn't know what the hell they did.
It always sucks when they make getting consumables difficult (limited quantity and/or really expensive), so you end up not wanting to use them. Something that is rare but infinite in quantity given enough time is always much easier to use than something truly limited (The special edition Nuka Colas in Fallout, for example).
My favorite is forgetting if being in a menu/map actually pauses the game or not. That used to not be an issue in singleplayer games but now even in them some games don't pause. Nothing like Thinking you paused the game to go to the bathroom only to come back and be dead.
I HATE that. There should ALWAYS be a way to pause the damn game. If a single-player game can't be paused, it's a crap game in my opinion. This is made worse by "online only" single-player games. I don't think they can be paused AT ALL. That means, if you need a wee, or you have to pop out to the shop, you have to get back to the "safe zone" first.
My buddy played and beat Fallout 4, built this whole walled town with an elevated living area, a robot fight pit like TONS of work went in to his place. I was then one to show him how to rotate placeable items. He had spent his entire time placing an item, then going to it's alternate side, picking it back up, then rotating it with his steps, the replacing it. For the ENTIRE design of his town. He must have spent at least an hour or two just reshuffling items which he wanted to rotate. Made me laugh.
Tell him about the unlimited settlement size glitch or the invisible wires glitch or any of the many, many Fallout 4 settlement glitches that are basically necessary to building any decent settlement... Blow his mind.
I miss game manuals ngl, I was born into the tail end of game manuals so there were in game tutorials, but also a booklet that came with the case which was awesome to me! I love little extra stuff like that so it’s kinda sad that they don’t have them anymore, but it makes sense
Dragon claw in skyrim, yes. I spent hours trying to figure that out in bleak falls barrow on my first playthrough. I was looking at the walls, thinking that the answer might be there. Didn't even know you can actually inspect an item. Those are magical times. I've solved it without looking at the claw somehow
My sister had to explain that to me when I first played because I got stuck and had no idea what I was supposed to do and didn't want to brute force the puzzle. Good times.
I first died to that trap door where only your accomplice should die He drops that claw you know The second time i figured out how to go past that trap but... I didnt know I was supposed to pick the claw up Sooo i went to the end multiple times to figure it out Without having the claw. Eventually after a few hours i went back to his body and picked up the fucking claw i needed
I usually make button mistakes going back to older games in my favorite series. Fallout 4 and 76 have sprinting. When I go back to Fallout 3 And New Vegas which don’t I frequently try sprinting and end up squat walking. 😓
Perhaps you're putting too much thought into the 100% part...? The main point of a game is to be fun to play, and have a bit of challenge. If you're only playing to 100% it and get all achievements/trophies, then you aren't having fun. Maybe play through it once for fun, then worry about 100% on your next run through it if it really matters.
Note: you can buy the bell and the Lone Wolf Ashes from the Twin Maiden Husks in the Roundtable Hold if you don't get them from Ranni, and it's very hard to miss them in their inventory.
#8 I'm playing the Far Cry Vaas/Pagan Min/Joseph Seed DLCs and it's really frustrating with the save mechanics. In order to "save" you have to either work your way back to the starting area or find your way to one of 3 other safe houses, which you have to clear enemies first. Dying or quitting the game anywhere else you lose your weapons, "transient" power-ups, and the currency of the game. But even if you make your way to a safe house, you still lose progress on the story missions. One of the things you have to do to unlock all the armor/outfit pieces for the base game is to "discover" all locations on the map, but that's not just revealing it on the map, you have to go to these places, complete the missions there, and then complete the final mission, and in order to do that you have to do it on a single playthrough which easily takes 1-2 hours, and I died about halfway through doing this and was already at 55 minutes.
@@royolaniye6643 It really isn't bad. All you have to do is find a bed that you own to sleep at, visit a bathhouse (renting a bed that you temporarily own, in other words) or drink a Saviour Schnapps which you can brew. It also does autosaves when you take on a quest or reach a milestone in a quest. And this is all only talking about the initial state of the game, which I and many others preferred; they introduced a save and quit function in a patch back in 2018-ish or so?
@@royolaniye6643 it's harder than that ,the brews are rare and the autosaves are like every 10 hours since quests are long. It's the hardest rpg you will ever play , harder than all dark souls games .
i still forget to save so often and before i repurchased it on steam (had it on epic it was on sale and the first digital game i bought and didnt realise it was buggy on epic)the game was prone to crash whenever i lost at least 12 hours of progress added up if not more
I grew up on Pokemon so manually saving after every major event or when I feel like it's been a while - or checking to see if its a thing as soon as I can - is hardwired into how I play games now. Saves a lot of anxiety to know for sure how a save system works when you boot up a new game
Fallout 3 is the blame of my "saving-every-time" addiction. still remember the time I lost about 2 hrs of gameplay ( and a few cool items I looted) because I died and had forgotten to save 😭😭😭😭😭😭
Man, I feel that first one so much. I went into the center of the market in St Dennis and, instead of some normal action I was trying to do (jump or sprint or something) I started a violent robbery surrounded by hundreds of people. Thanks RDR2 controls
My biggest issue is missing or forgetting a mechanic at first. Biggest issue for me was the Witcher 3, back when I had first got it and hadn't touched 2 in years. Forgot about how important potions were as well as oils. Played up until the Baron, got mad after dying so often.
Yeah, whenever I take a break from a game for longer than maybe a couple months I usually just restart a new file so I can have the tutorial again. This isn't really an issue with games like Skyrim due to how basic the controls are, but I had to do it for Assassin's Creed II because I've just started playing Witcher 3 and knew the differing controls would screw with me
I just beat the main story of witcher 3 and I got through maybe the first 3rd of the game not even thinking about potions, oils, bombs or decoctions lol. Then I started checking out alchemy and crafting and it changed everything. My god...waiting on a piece of food to heal me during a fight was so annoying!
Using an item and not releasing it has a limited amount of uses. Even worse when the item/powerup is restricted to a segment and you can't use it again until much later.
For me a really annoying one is in some games pulling up the inventory acts as a pause function and in others it doesnt, you have to press Back/Select instead to pause it. So sometimes ill go into inventory thinking i paused the game and get up to go to the restroom or something only to come back and find out i died while i was gone.
The button one for me takes me back. I remember when Skyrim was released and I couldn't get around the fact triangle was jump and not X. I had to change them both around but as a result I had to change about 5-6 different buttons or more until I found something comfortable. I remember my friend coming round to play it back in the good ol' 2000s and he was like "what the fuck have you done to the controls?"😂
I'm actually glad that most of the pressing the wrong button mistakes are practically non-existent if you go in and change the control schemes to what you need it to be. Emphases on "Practically" since they can still happen.
Some games don't come with customised controls though. Just a bunch of random default options with things switched around. In driving games, I prefer A to accelerate, B to brake, and X for handbrake...but no, I have to use the TRIGGERS...?
@@cmwinchell Yeah, both have their crap. When the game won't let you change the controls, it bugs me. Like Borderlands... In 1 the controls are set, in 2 you can change them to how you want.
I recently played through Horizon: Zero Dawn. It was awesome! My first three deaths? Falling from a great height. I had to get a feel for the game, so I jumped a lot. Even deliberately jumping down a cliff. I had no prior knowledge of the game, so I had to figure everything out myself.
Literally, the first thing I did once I got a horse in RDR2, was accidentally punch him directly in the face! And also, I didn't even realize that the combo was under the dragon claw in Skyrim until my 3rd. Playthrough! The fact that I've finished multiple, let alone any video games, is beyond me!
The save thing got me quite recently with Tales of Graces. I lost a entire day of sidequesting and grinding because my party got wiped by an unexpeted strong Miniboss. Fun...
So only if you dont see what you miss doesnt mean you dont miss anything ??? That means you miss everything what you could find so yes this is a problem if you want to find something you need to search forever to find one thing instead of the map that shows you where to find it ?
I remember playing a lot of JRPG games growing up and the first thing I would do was crack open the game manual to see who the protagonists were. See what general type of weapons they favored, what kind of backstory they had, etc.
I remember going through Oblivion and then swapping to Skyrim and forgetting the hand to hand change. I spent a solid hour trying to level hand to hand in Skyrim.😔
Recently played through Man Eater. I was in the Dlc when I learned a basic mechanic where you can throw enemies into other enemies. I read the tooltips during the tutorial telling me its possible, but since its not well explained and i couldnt immediatly figure it out, I moved on thinking ill figure it out while playing. I never did, until I hit a point in the dlc that required this manuver, forcing me to look it up. Whats most upsetting was that the game, while already fun, became infinitly more fun, and learning this in the dlc which requires a finished story line to get to, really felt like a kick in the balls.
I think another big one you could of added is that players start a game stop come back and restart the game. Either way loving the content and keep up the good work.
I love "Battletech" by Harebrained Schemes, and I almost completed the campaign before I discovered that you can pick manually where to fly with your spaceship instead of just accepting the next travel contract. Felt pretty dumb after I discovered the star map feature maybe 50 hours into the game...
Playing Tunic right now and I love that you mentioned it!! Takes me back to my childhood flipping through the manuals, guidebooks, and Nintendo Power for hints and tips on GameCube games :’) Tons of appreciation for all the GameFaq walkthroughs people have made too Chuckled to restarting games over and over too cuz my issue is always forgetting where I am in the story. I’ll spend a good dozen hours invested in a jrpg but often times I end up getting distracted by another game 😂 For the longest time I didn’t understand rpg mechanics either and was always resetting games like Final Fantasy. Stat management for some games is so weird lmao like cool +5% attack but what is that out of?? When does it end??? Some older games don’t always do the best job at describing mechanics or might flat out hide things from the player and it can be a headache especially when the game feature turns out to be super simple
I totally get the 2nd one. The first time I played Dark Souls, I went straight for the skeletons. When I finally went the way I was supposed to, I gave myself a clap on the back and a job well done for beating all the skeletons leading to the grave, beating the giant skeleton and getting the big sword, all when I was doing this too early in the game. I actually don't mind this in open world games.
Recently played Fallen Order and did not follow the quest but instead hit planet Dathomir right after Bogano. Got the double lightsaber and other perks before hitting planet Steffo. My brother was like 'how did you get the double lightsaber before me?' lol
Fallout New Vegas is a classic case of a this-way-not-that-way start. After the first town you got to head south even though the map tells you all the best stuff is north, along with a mine full of Deathclaws
Going to Elden Ring or replaying Sekiro after having just played through Nioh 2 COMPLETELY screwed me up. I kept hitting square and triangle and wondering why I wasn't attacking anyone. Ugh. Love everything FromSoftware, and Nioh 2 has been really fun as well but going back and forth between the two control schemes has often been fatal.
In RDR2 there were so many for me. One of the most notable was me learning about 'Dead Eye' halfway through the game. Up until that point I shot one target at a time. Also, in RDR2, being too slow in general or poor navigation during story missions. I failed many story missions by either reacting too slowly resulting in a character dying, or I would accidentally run off in the wrong direction also leading me to automatically fail that mission by default. One of the funniest was during that mission with Sadie and Arthur against the O'Driscolls at that farm: I decided to loot some bodies to replenish my ammo and while I was doing that Sadie charged ahead and disappeared from sight, and then I was hit with a mission failed screen. I presume she got killed while I was busy. It happened to me so many times in RDR2. Either that or after a mission I would get immediately pounced upon by the law after looting one of two bodies after everyone else had gone home. Eventually, I almost gave up looting bodies. XD
I hate games where you pretty much have to babysit your fellow protagonists that always wanna charge headfirst in and expect you to keep up and save them from getting themselves killed. Very frustrating
One thing I noticed with rdr2 is, you can loot 2 or 3 bodies per mission segment, so loot 3, continue the mission till the next checkpoint, then loot 3 more. It's pointless tho.
Number 8 actually got me last Sunday. I was playing S.T.A.L.K.E.R.: Shadow of Chernobyl for the first time and didn't know if the game had an autosave in it. Got past the first two missions and died, forcing me to play from the beginning.
One of the coolest parts of Destiny 1 was exploring the maps, and finding some deep underground area, and it's dark, only lit by your flashlight. You see a couple enemies with [??] Next to their health bar. Just chilling, they haven't even noticed you yet. Curiosity overtakes and you, and by the time you realize that you're so under leveled that you can't do any damage to them, they one-shot you off the face of the earth.
Missing some obvious mechanic is so prevalent in my gaming history. I played the entirety of BOTW not knowing I could run. I discovered on accident running into the castle to face Ganon....
For me. Running is a pain. You press down on the paddle, do a run, then do some other action that cancels it and you keep forgetting to run again. I also have spent so much time with the paddle depressed in the heat of the moment because I forgot I could let go.
I'm embarrassed to admit, but I played through the entire original Gears of War the first time not realizing you can switch weapons. Not sure how I missed that, but wow the game became easier next time through with using a variety of weapons 😀
YOU INCLUDED THE SONIC 3 BARRELS!!!!! THANK YOU!!!!! That sole mechanic, was the reason i quit that game as a kid... re-visiting it as an adult i was like" REALLY???!?!?!?!?!?!?"
Though this video seems more or less console focussed, I agree with the menu one, which includes changing controls, even on PC. Is the inventory 'i' or 'tab', wait maybe it's 'esc', or there is no inventory shortcut and you can only access it via the main menu, which seems to alternate between 'esc' and 'tab' depending the game, for example. This can happen with the map, journal, etc, as well.
I hate when I go from a game where you use escape to exit the inventory to a game where escape brings up the main menu. Like the video said, it only costs me a split second each time but it's so ridiculously annoying.
@@michaeld519 don't you just love games where when you bring up a map it does not pause the game and you get killed because you were looking at the map? :)
This I why I love to remap the controls. In one game, I set certain controls to certain buttons in a row on my keyboard. Why? because the various menus were: F1, I, B or U, F6, A... Screw that! I set them as A, S, D, F, G...
#10 gets really frustrating. I play on PC with an Xbox controller, and with Need for Speed Heat the controls were X for handbrake and A for nitrous. I went and played Ghost Recon Wildlands after and the car controls are X to enter/exit, A is handbrake, and in the Narco Road DLC has Y for Nitrous. I can't tell you how many times I went to drift a turn and accidentally yeeted myself out of the car, or tried to hit the nitrous and instead hit the handbrake. I avoided driving as much as possible and took helicopters when I could, but I struggled through Narco Road because there's a lot of missions that require you to drive cars, and your reputation or whatever they called it required you to do driving stunts. Then I decided to play around on NFS Heat again after that and I was messed up on controls there again. Then I played Far Cry 6 and the stakes are higher because you can accidentally hit controls for your vehicle's weapons and either accidentally kill someone you didn't intend to or draw attention to yourself from the soldiers you're trying to avoid.
Similar with Watchdogs series, switching between games in the series I'd keep jumping on top of cover instead of hiding behind it because they changes the controls.
@@ziploc2000 this. Switching from Watchdogs controls to GTA5 to Just Cause to Mafia to Sleeping Dogs etc. etc. gets incredibly confusing, but it's one of the pitfalls of being a gamer I guess... :/
@@Mopantsu they generally is but there's 2 main control schemes dual stick (halo) and single stick(gta5 at least on the 6th gen consoles) and there's 2 main sub category's for each those that use abxy/ XO□∆ or those that us R1,R2,L1,L2,RT,LT,RB,LB. the abxy scheme has its own 2 sub category's of b is stop or y is stop a is nearly always go
And now I'm playing Forza Horizon 4 and A is handbrake. X is the button to start an event, unless you're in manual mode then X and B are your gear shifts and the start event becomes the same as your menu button.
For parkour games like Dying Light and Mirror's Edge I got to thinking. L1 and R1 are the perfect jump buttons because it means you keep your thumbs on the sticks which gives you more control over your jump
Thanks Falcon, I really enjoyed that! I believe that in Elden Ring some button mashing does actually help in certain situations such as when you've been eaten by the Abductor Virgin enemies, the Iron Maiden like mechanical buggers, you can spam LB + RB and you are freed earlier. I'm sure that spamming roll after attacking makes it engage quicker..
One of my biggest mistakes - especially in story-drivengames - is enjoying them to the point of obsession, leading me to watch loads of TH-cam videos on the game, and end up seeing spoilers for major plot points...
I played through a huge part of Tunic without finding the sword… until I eventually couldn’t progress further 🤦♂️ Let’s say, the game got a lot easier afterwards.
@@billydaniel5029 I love it! It gives me the feeling of exploration like Dark Souls 1 last did. You’re basically on your own to figure everything out with a journal to learn about the world. But never do you feel lost for a long time. You should give it a try!
#6 missing game mechanics. Yes yes yes. I played through the entirety of Final Fantasy 8 without knowing you could draw magic power from enemies, then link that to your abilities and own spells. I was so weak and had to grind for hours to get through areas. A while later, my friend told me about Draw and it completely changed the game.
@@billricheter5678 also Detroit: Become Human. I loved that game so much but it was so extremely stressful at the same time because when you make a mistake you can’t restart. If you fuck up, your character is dead forever
Digimon Cyber Sleuth has NO autosave function... I did not know this the first time I played so a part of the way through the game when you face Jimiken with those BlueMeramon that he constantly gives massive buffs to, I died, and then lost 2 HOURS of progress, I'd only saved there because I'd saved it before I went to bed, otherwise I'd have lost like 7 or 8 hours. There are no actual checkpoints either, you can save at any point, even in a boss level, the only time you can't save is when you're actually fighting, so there are no checkpoints at all, you die you get sent to your last save like in Mass Effect, but without even the autosaves Mass Effect gives you.
Speaking of the jump changing concept, just started playing Thief, and I tell you, it is incredibly frustrating using the same button to run (L2 in this case) as it is to jump or climb objects. I have found myself running over ledges multiple times already, thinking I’d be able to jump to another roof at that particular spot or whatever or looking crazy running into walls I think I can scale.
reminds me of a few lousy games i heard about where the "open door" button is the same as the "punch" button"...so EVERY player wastes HOURS punching EVERY door over and over before FINALLY getting it open! one such game was "Batman Dark Tomorrow".
Lately I’m playing older games. Now I’m playing Splinter Cell Conviction. There the control sceme is really weird, such as L2 for crouching, L3 for reloading, Square for throwing granades and R3 for Aiming.
Switching from one franchise to another after a long period playing one is a killer with controls. Going from RDR2 to Assassin's Creed Odyssey springs to mind. Especially with the horse controls. And the Yakuza games really threw me with the lack of autosave, especially with the annoyingly long (and weird) dialog sequences you go through with almost every encounter early on.
I consider making mistakes part of the fun of playing a game. The problem is those games that are too unforgiving with your mistakes making you look for the answers online and kind of ruining the playing experience.
I did this with Final Fantasy VIII. I got to about a third through disk 3 or something...stopped playing for a month or two for some reason, and then didn't know what I was meant to do or where I was going. I started a whole new game, got to that point, realised what I was meant to be doing, finished it and then went back and finished the other run.
I've seen more games starting to do this, but it's when the game only gives you so many skill points, but an overwhelming amount of skills to unlock, without telling you there is a limit. At first you just unlock things that may seem useful, but then you realize you aren't able to unlock any more skills and have to live with those questionable unlocks. It's not too big of an issue as long as you unlock what you need, and sometimes you don't have to restart the game to respec your character, but some games you do have to restart and it really gets on my nerves.
@@Byron-Hungerford Cyberpunk 2077 and GreedFall are two that I recently know of. Icarus was one, but since it’s early access, they are still changing the game so I don’t know if it is still that way.
It took me 3 years to figure out you can quick draw in RDR2. I know it's the simple action of pressing the shoot button while your gun is holstered, but it never occurred to me. It doesn't make much of a difference in the long run, but it is nice to be able to instantly fire instead of having to draw, aim and fire
I remember playing Max Payne 2 without realizing you have to save manually so I got to the last missions of the game and died, I had to play it from the start again.
I think that everyone who ever played Watch Dogs for the first time accidentally blew themselves up by hacking an explosive while standing right next to it.
The easiest way to fix a majority of the button issues is to allow for full remapping of the controls. Too many games just don't allow this and it's inexcusable. You can't always get the controls matched perfectly for all of the different games that you might be playing at the same time, but being able to have jump buttons or dodge buttons or attack buttons all mapped the same helps tremendously when jumping from game to game.
6. That reminds me of the first time I played through Metroid Prime 3 Corruption where I wasn't aware that Spring Ball was in the game and that you had the ability from start unlike other titles with the ability. So I played through the entire game without using Spring Ball once, instead relying on Bomb Jumping. And yes, I did manage to 100% the game. 3. As a child, I would always read the manual before starting a new game. I find it a complete shame that current games don't release with manuals. I find that very disappointing. …Yes, I'm aware most people didn't read those things, but I was obsessed with video games as a child. Video games were my life. 2. Why do people button mash? The best way I can answer this is that button mashing is the same as flailing when in a fight. People the flail when in a fight are people who don't know how to fight. Button Mashing in a fighting game is the same: They don't know how to fight. …I believe there was a study done that links button mashing in a fighting game to flailing in a real fight… As for Button Mashing in PoKéMoN to catch the PoKéMoN better even those it doesn't actually work? That can be chalked up to superstition. People that do that feel like that they are more likely to catch the PoKéMoN if they do so. Did you know that there are only two animals in the world who develop superstitions? Humans and Pigeons.
The button layout for all the Assassin's Creed games always give me anxiety. Almost every game has a different button layout and it sometimes gets hard to get used to it especially when you have been playing the older games prior to starting new ones.
I panic like my world's been destroyed when I get the feeling I missed something, not exactly whole mechanics like the spirit summons in Elden Ring but more so on games that are not like the open world games, like God of War or Devil May Cry, you go through it you pass by a certain point in the level then realise hey you could have grabbed that thing for permanent extra health and now you're screwed because the devs decided to lock that area off when you pass it not so much a beginner thing but something that usually irks me is like either mechanics or certain types of weapons that when you go to the trouble of actually using them, you find out they're not that good and you've already been using a similar thing that's much better or just feels more natural to use and makes the other thing redundant
I miss the manuals we had in the 80s and 90s. Reading them, admiring the artwork was a ritual before playing the game. MGS4 was the last game I remember having a decent manual.
Restarting a complicated, 100% RDR 2 playthrough over and over and over again despite the fact that the opening takes about 2 hours. It wasn't enough to restart chapter 2 because I wanted to register Dutch's item quest immediately or whatever. Also, Tilly gives you a robbery tip & completing chapter 1 & not restarting chapter 2 was the best, likeliest chance to receive it from her. Some other stuff too. It got to a point where some random events/encounters just wouldn't spawn & I received less loot from dead enemies in chapter 1. Christ, I've never felt more OCD/neurotic in my lie.
I spent an entire week earning 100M Yen in Yakuza 0 thinking that opening a new ability in Chapter 5 will give me further missions. Turns out I need to open the pager in the menu tab to progress the story.
or skipping dialog (because you are used to have some kind of journal you can refer back to when you need to) only to find that the game does not repeat the info somewhere.
Don't skip dialogue in games...ever. Same with cutscenes. Unless its like your fifth playthrough and you know it all. I have a friend who mashes the A button whenever there's a cutscene or dialogue, then he doesn't know what he's meant to be doing or where he's meant to be going. Kinda funny when he does that on Skyrim, just repeating the exact same bits of a conversation over and over...
I played through the whole game of bioshock infinite thinking you could only carry one weapon then I got to the end boss fight and pressed a button and the weapon wheel came up and theres all the guns I collected throughout the game.
This is stretching only a couple of points: messing up controls, minmaxing into oblivion, not following the intended path. The one point i thought would be in the list was giving up early/expecting to be good from the start, but apparently I'm the only one 😂
A while back, I engaged in learning game development, and while I brush up on contemporary programming techniques, I am also doing some side study on design and mechanics. Long story short, this channel's lists have been my shortcut to seeing into the mind of modern gaming, specifically with the Do's and Dont's. Programming I can do, being as I have a love affair with math. Graphics I can manage as art has always been a secondary talent in my family. However, mechanics that can either destroy an experience or make it work, is where I fall flat. Consider me a student of the Gameranx Institute.
I always look forward to a Gameranx video from Falcon and the crew, always fun to see which ones I feel "attacked" by or can relate to. It's awesome to see that a lot of the things I do as a gamer isn't just me lmao
I'm an inverted Y gamer, so I always go to options before every new game, to look at the controls. I may get a lay of the land, but I don't always remember it. I miss the days of the instruction manuals with the games, because they use to have the backstory of the game in them. Sometimes things you only find out from there. Felt ripped off if it was in black and white or just had the bare minimum.
I always watch the opening video once fully! Sometimes they contain a clue about winning against a certain boss or such. A mistake a made long ago and a lessen I learned well! The first CD based RPG I played had an unbeatable First Chapter UNLESS you saw the solution in the opening FMV.
#9 is a MUST for me in every open world game I play. You can unblock fast travel locations before you have to actually go there, and some times it helps you level faster.
This video hits me in the feels. My brother-in-law and I were playing Marvel UA3 on switch for a couple months and we finally got to the final battle. At that moment, we found the team attack that could have helped us easily wipe up every boss in previous levels. How did we miss this mechanic. Who knows, but we never played again...
Those barrels in carnival night zone... that brings back memories. it took kid me months to figure that one out. My dad and cousins always figured that you had to jump and use your weight to drop it. I still remember the collective jaw dropping when I had realized that if you looked up or down panned the camera, but I happened to try it while on the barrel. We all cheered that we finally got to see what was beyond that point.
#6. Oh boy. I played through half of Shadow of Mordor without realizing that executions were performed by hitting two buttons *at the same time*, and not *immediately after another*. Let me say it again. I beat *half of the entire god-damn game* before I figured out how to perform one of the most important moves. Made me feel like a badass once I figured it out, but I felt like an idiot afterwards.
Any game where you can collect stuff to sell, I ALWAYS turn into a hoarder. And by the end of it, I have tons of crap I never used nor sold. 🤦🏻♂️
Same every run of skyrim I do I loot almost everything and shove it in a chest to sell when the merchants have gold but in the meantime I should have destroyed the world by making a blackhole with all the compacted junk in there
@@matthouston15
😂
Dude! I do the same thing! I just made 4 and a half million on NFS Heat from all the extra parts I had that I didn't realize you could sell. I had parts since first getting the game when it came out lol.
@@matthouston15 Same. I have chests and barrels crammed full of potions, armor, and weapons that I couldn't sell it all even if I tried. Just hundreds of thousands of gold worth of stuff just lying around my home. Yet every time I go questing I inevitably bring even more shit back home...
Ugh, I'm playing a 3rd playthrough of Cyberpunk and I'm trying to keep it active in my mind about food items. I've spent two full games with entire pantries and fully stocked bars in my pocket. I only use the... name escapes me, but the injector things, MaxDoc or some sheeit, and since I pick up everything I always have some so it's never a problem. And playing Fallout 3 was awful. It just became Over-Encumbered: The Game
Reading game manuals used to be one of the best parts of getting a new game, the flavor text and bits of lore in manuals where devs obviously put love into them was the best way to immerse yourself in the game world without even having started it yet and it always got me excited for the coming experience.
I miss that about being 10ish. You'd save up for a few weeks or whatever to buy that game, then you'd finally buy it, and there was the 20 minute ride home in the car, reading through the manual. You'd be so stoked to play it by the time you'd get home...
Doesn't quite feel the same at 38, when I'm the guy doing the driving, there's no manual, and probably a couple hours worth of stuff I have to do at home before I can fire up that game and... download the day 1 patch...
@@richardvenables619 being 33 I totally get this. whether it was a game on any Nintendo system to Playstation, that was the greatest feeling going through the manual looking at all the pictures and just pouring over it like some mad scholar lol. Fortunately for me now I like my space so EVERYTHING is digital. only physical "manuals" I collect are strategy guides. mostly in RPGS just because I very much hate HATE missing something. Can't tell you how many times I replayed FF7 original as a kid just to find something new I missed.
There are manuals that I still remember from back in the day, just by how cool they were designed. Twisted Metal: Black and Manhunt 2 especially. They gave so much lore and style to the manuals that they were honestly so much fun to read.
Twisted Metal had journal entries and patient files that told you why each contestant was locked up and what they were trying to gain through the competion.
Manhunt's manual was also set up like a Patient file, complete with observation notes and medical diagrams.
@@nyxdarkness1 Bro!! I love the Twisted Metal Black game manual! It had so much fun details!
This was me with super smash bros on the Wii... rip it was a great console
To me, getting lost is the worst. My sense of direction has never been very good, and I find in the open world type games that getting turned around is quite easy to do (and extremely frustrating).
Especially if it's a 1st person , for me. So disorienting.
My sense of direction is great in games but weirdly awful in real life. The moment my GPS says turn left when there's only a right turn suddenly I'm lost.
@@DisorientedWanderer this is why I don't want to drive lol soo i guess uber forever for me
My sense of direction is pretty normal IRL, but in games it's as if it doesn't exist. I'm always bringing up the map to make sure I'm going the right direction in the game, whereas IRL I can look up where to go on Google Maps before leaving home, and am all good once on the road.
Zoro?
Getting distracted by a randomised (or not) side quest soon after starting is always my issue. I could continue the main story and unlock abilities or stuff that'll make my life 100x easier but no...I'll go to that cave and suffer my way through instead.
Me not acquiring abilities in AC
Been there my friend, dying light got to the cave at night and pick all the mushrooms. Level 6 survivor not the best way to go.
My most common mistake when playing a new game, and even replaying my favorite classics, like FF7, is that i am so conservative with my item usage. I save everything just in case i desperately need it in the future. Which I almost never do end up needing it. I finish games with max stacks of items and I look back and realize how much i struggled and suffered needlessly, just so that i could save those items for emergency situations. I still do that all of the time. Its a compulsive reaction. I get anxious if i use even one Phoenix down in FF7. And replaying Xenogears i still save even the basic potions. I have issues, lol.
I also have a hoarding problem in video games. I think I've only used the Fat Man in the Fallout games once or twice cause I'm always saving it for when I really need it. Which, of course, never happens.
Yep, I have it too. I used to be much worse as a child though. Back when I would do almost complete wrench-only runs of Ratchet and Clank to save ammo. Nowadays, I just reached Elden Rings final boss and have never once used weapon grease, and only popped a rune arc for the first time fighting Malenia. I have 40 of them. Granted that's mostly because I didn't know what the hell they did.
Remember in Skyrim when they eventually patched in a chest to store your shit? :)
It always sucks when they make getting consumables difficult (limited quantity and/or really expensive), so you end up not wanting to use them. Something that is rare but infinite in quantity given enough time is always much easier to use than something truly limited (The special edition Nuka Colas in Fallout, for example).
@@michaeld519 I literally modded in unlimited fat man's and still don't use them.
My favorite is forgetting if being in a menu/map actually pauses the game or not. That used to not be an issue in singleplayer games but now even in them some games don't pause. Nothing like Thinking you paused the game to go to the bathroom only to come back and be dead.
I HATE that. There should ALWAYS be a way to pause the damn game.
If a single-player game can't be paused, it's a crap game in my opinion.
This is made worse by "online only" single-player games. I don't think they can be paused AT ALL.
That means, if you need a wee, or you have to pop out to the shop, you have to get back to the "safe zone" first.
My buddy played and beat Fallout 4, built this whole walled town with an elevated living area, a robot fight pit like TONS of work went in to his place. I was then one to show him how to rotate placeable items. He had spent his entire time placing an item, then going to it's alternate side, picking it back up, then rotating it with his steps, the replacing it. For the ENTIRE design of his town. He must have spent at least an hour or two just reshuffling items which he wanted to rotate. Made me laugh.
aw... :D
Tell him about the unlimited settlement size glitch or the invisible wires glitch or any of the many, many Fallout 4 settlement glitches that are basically necessary to building any decent settlement... Blow his mind.
I miss game manuals ngl, I was born into the tail end of game manuals so there were in game tutorials, but also a booklet that came with the case which was awesome to me! I love little extra stuff like that so it’s kinda sad that they don’t have them anymore, but it makes sense
I always used to look through them and the vast majority were boring, I don’t miss them at all
I miss them too 😢
I miss the game manuals that had cool art, and character backstories. I would literally read them like a book.
It was always a ritual to me to read the manual cover to cover before putting my NES game into the console and hitting the power button.
@@sgtraytango do you read the terms and conditions cover to cover haha 😆
Dragon claw in skyrim, yes. I spent hours trying to figure that out in bleak falls barrow on my first playthrough. I was looking at the walls, thinking that the answer might be there. Didn't even know you can actually inspect an item. Those are magical times.
I've solved it without looking at the claw somehow
Yep, you can try every combination of the rings til it works, but it takes a while! Been there too.
Shoutout to all of us who solved bleak falls barrow without knowing the combination by "decrypting the walls" lol
I've gone through that so many times, I know it by heart. Turn each ring twice
My sister had to explain that to me when I first played because I got stuck and had no idea what I was supposed to do and didn't want to brute force the puzzle. Good times.
I first died to that trap door where only your accomplice should die
He drops that claw you know
The second time i figured out how to go past that trap but...
I didnt know I was supposed to pick the claw up
Sooo i went to the end multiple times to figure it out
Without having the claw.
Eventually after a few hours i went back to his body and picked up the fucking claw i needed
I usually make button mistakes going back to older games in my favorite series. Fallout 4 and 76 have sprinting. When I go back to Fallout 3 And New Vegas which don’t I frequently try sprinting and end up squat walking. 😓
My biggest mistake is pretending I won't need multiple saves to 100% a game...
Perhaps you're putting too much thought into the 100% part...?
The main point of a game is to be fun to play, and have a bit of challenge.
If you're only playing to 100% it and get all achievements/trophies, then you aren't having fun.
Maybe play through it once for fun, then worry about 100% on your next run through it if it really matters.
Note: you can buy the bell and the Lone Wolf Ashes from the Twin Maiden Husks in the Roundtable Hold if you don't get them from Ranni, and it's very hard to miss them in their inventory.
#8 I'm playing the Far Cry Vaas/Pagan Min/Joseph Seed DLCs and it's really frustrating with the save mechanics. In order to "save" you have to either work your way back to the starting area or find your way to one of 3 other safe houses, which you have to clear enemies first. Dying or quitting the game anywhere else you lose your weapons, "transient" power-ups, and the currency of the game. But even if you make your way to a safe house, you still lose progress on the story missions. One of the things you have to do to unlock all the armor/outfit pieces for the base game is to "discover" all locations on the map, but that's not just revealing it on the map, you have to go to these places, complete the missions there, and then complete the final mission, and in order to do that you have to do it on a single playthrough which easily takes 1-2 hours, and I died about halfway through doing this and was already at 55 minutes.
Still not frustrating enough compared to Kingdom Come: Deliverance save mechanics
@@colorview896 haven't played it, how bad is it?
@@royolaniye6643 It really isn't bad. All you have to do is find a bed that you own to sleep at, visit a bathhouse (renting a bed that you temporarily own, in other words) or drink a Saviour Schnapps which you can brew. It also does autosaves when you take on a quest or reach a milestone in a quest. And this is all only talking about the initial state of the game, which I and many others preferred; they introduced a save and quit function in a patch back in 2018-ish or so?
@@royolaniye6643 it's harder than that ,the brews are rare and the autosaves are like every 10 hours since quests are long. It's the hardest rpg you will ever play , harder than all dark souls games .
Man, I played Far Cry 6 the first day it was released
man that small ReBoot reference.. that brings me back
Subnautica got me in the habit of manual saving so now if there is a manual save I always use it before I quit out of the game.
i still forget to save so often and before i repurchased it on steam (had it on epic it was on sale and the first digital game i bought and didnt realise it was buggy on epic)the game was prone to crash whenever i lost at least 12 hours of progress added up if not more
I grew up on Pokemon so manually saving after every major event or when I feel like it's been a while - or checking to see if its a thing as soon as I can - is hardwired into how I play games now. Saves a lot of anxiety to know for sure how a save system works when you boot up a new game
Fallout 3 is the blame of my "saving-every-time" addiction.
still remember the time I lost about 2 hrs of gameplay ( and a few cool items I looted) because I died and had forgotten to save 😭😭😭😭😭😭
Man, I feel that first one so much.
I went into the center of the market in St Dennis and, instead of some normal action I was trying to do (jump or sprint or something) I started a violent robbery surrounded by hundreds of people.
Thanks RDR2 controls
My biggest issue is missing or forgetting a mechanic at first. Biggest issue for me was the Witcher 3, back when I had first got it and hadn't touched 2 in years. Forgot about how important potions were as well as oils. Played up until the Baron, got mad after dying so often.
Yeah, whenever I take a break from a game for longer than maybe a couple months I usually just restart a new file so I can have the tutorial again. This isn't really an issue with games like Skyrim due to how basic the controls are, but I had to do it for Assassin's Creed II because I've just started playing Witcher 3 and knew the differing controls would screw with me
I just beat the main story of witcher 3 and I got through maybe the first 3rd of the game not even thinking about potions, oils, bombs or decoctions lol. Then I started checking out alchemy and crafting and it changed everything. My god...waiting on a piece of food to heal me during a fight was so annoying!
Going the right way and starting the mission on accident when you’re just trying to explore is the worst
BY accident.
Using an item and not releasing it has a limited amount of uses. Even worse when the item/powerup is restricted to a segment and you can't use it again until much later.
Or the opposite, not using, and even hoarding, an item because you think it has limited uses, when it doesn't.
@@arokh72 I was thinking I definitely wind up hoarding all my damage items and potions when I’m playing an rpg😂
For me a really annoying one is in some games pulling up the inventory acts as a pause function and in others it doesnt, you have to press Back/Select instead to pause it. So sometimes ill go into inventory thinking i paused the game and get up to go to the restroom or something only to come back and find out i died while i was gone.
The button one for me takes me back. I remember when Skyrim was released and I couldn't get around the fact triangle was jump and not X. I had to change them both around but as a result I had to change about 5-6 different buttons or more until I found something comfortable.
I remember my friend coming round to play it back in the good ol' 2000s and he was like "what the fuck have you done to the controls?"😂
Skyrim in the 2000's?
Skyrim came out in 2011
skyrim alpha testing?
Elder Scrolls and Fallouts. I rearrange the buttons in both series.
reminds me of a when i test-played Halo for X-box...
since i'm used to a N64 controller, i had to set it to "left-handed" mode to handle it.
I'm actually glad that most of the pressing the wrong button mistakes are practically non-existent if you go in and change the control schemes to what you need it to be. Emphases on "Practically" since they can still happen.
Some games don't come with customised controls though.
Just a bunch of random default options with things switched around.
In driving games, I prefer A to accelerate, B to brake, and X for handbrake...but no, I have to use the TRIGGERS...?
@@Diablo_Himself shit I should have specified PC games. I didn't know console gamers still had to put up with that bullshit.
@@cmwinchell Yeah, both have their crap.
When the game won't let you change the controls, it bugs me.
Like Borderlands...
In 1 the controls are set, in 2 you can change them to how you want.
Red Dead 2, I kept shooting random people. I had a hard time adjusting and still do once I get back to the game lol
I recently played through Horizon: Zero Dawn. It was awesome! My first three deaths? Falling from a great height. I had to get a feel for the game, so I jumped a lot. Even deliberately jumping down a cliff. I had no prior knowledge of the game, so I had to figure everything out myself.
accidentally dodging when I meant to crouch killed has killed me so many times in this one haha
same for me in elden ring. jump looked safe... JK im dead now LOL
man imagine spawning in life and then jumping off a cliff to get a feel for the game.. No coming back from that one.. oof..
I actually love the journal in Tunic. It’s so creative and you have to figure things out yourself!
Literally, the first thing I did once I got a horse in RDR2, was accidentally punch him directly in the face!
And also, I didn't even realize that the combo was under the dragon claw in Skyrim until my 3rd. Playthrough!
The fact that I've finished multiple, let alone any video games, is beyond me!
9:33
I love that Tomb Raider game.
I messed up so many jumps, but I pressed on and my 1st playthrough I got 100% completion.
The save thing got me quite recently with Tales of Graces. I lost a entire day of sidequesting and grinding because my party got wiped by an unexpeted strong Miniboss. Fun...
The maps always stress me out… which is why I love Elden Ring! You don’t have to constantly check the map to see if you missed something.
Instead you just die and then you’re like oh I missed that
Best game ever easy
So only if you dont see what you miss doesnt mean you dont miss anything ???
That means you miss everything what you could find so yes this is a problem if you want to find something you need to search forever to find one thing instead of the map that shows you where to find it ?
Why?
U dont need to check map constantly
@@xmartycore1 not even close
I remember playing a lot of JRPG games growing up and the first thing I would do was crack open the game manual to see who the protagonists were. See what general type of weapons they favored, what kind of backstory they had, etc.
I remember going through Oblivion and then swapping to Skyrim and forgetting the hand to hand change. I spent a solid hour trying to level hand to hand in Skyrim.😔
Recently played through Man Eater. I was in the Dlc when I learned a basic mechanic where you can throw enemies into other enemies. I read the tooltips during the tutorial telling me its possible, but since its not well explained and i couldnt immediatly figure it out, I moved on thinking ill figure it out while playing. I never did, until I hit a point in the dlc that required this manuver, forcing me to look it up. Whats most upsetting was that the game, while already fun, became infinitly more fun, and learning this in the dlc which requires a finished story line to get to, really felt like a kick in the balls.
I think another big one you could of added is that players start a game stop come back and restart the game. Either way loving the content and keep up the good work.
I love "Battletech" by Harebrained Schemes, and I almost completed the campaign before I discovered that you can pick manually where to fly with your spaceship instead of just accepting the next travel contract. Felt pretty dumb after I discovered the star map feature maybe 50 hours into the game...
I often find myself restarting a new game after an hour or so in so I can get a better start.
Playing Tunic right now and I love that you mentioned it!! Takes me back to my childhood flipping through the manuals, guidebooks, and Nintendo Power for hints and tips on GameCube games :’) Tons of appreciation for all the GameFaq walkthroughs people have made too
Chuckled to restarting games over and over too cuz my issue is always forgetting where I am in the story. I’ll spend a good dozen hours invested in a jrpg but often times I end up getting distracted by another game 😂 For the longest time I didn’t understand rpg mechanics either and was always resetting games like Final Fantasy. Stat management for some games is so weird lmao like cool +5% attack but what is that out of?? When does it end??? Some older games don’t always do the best job at describing mechanics or might flat out hide things from the player and it can be a headache especially when the game feature turns out to be super simple
I totally get the 2nd one. The first time I played Dark Souls, I went straight for the skeletons. When I finally went the way I was supposed to, I gave myself a clap on the back and a job well done for beating all the skeletons leading to the grave, beating the giant skeleton and getting the big sword, all when I was doing this too early in the game. I actually don't mind this in open world games.
I did the same exact thing. Good times.
You should play Xeboblade Chronicles. Even in the early open world there are aggressive early enemies/monsters who can one-shot you.
Recently played Fallen Order and did not follow the quest but instead hit planet Dathomir right after Bogano. Got the double lightsaber and other perks before hitting planet Steffo. My brother was like 'how did you get the double lightsaber before me?' lol
Fallout New Vegas is a classic case of a this-way-not-that-way start. After the first town you got to head south even though the map tells you all the best stuff is north, along with a mine full of Deathclaws
I never figured out where to go in Dark Souls and gave up before I started
1st one - It's messed up when you're playing multiple games.. impossible to remember every control to every game.
Going to Elden Ring or replaying Sekiro after having just played through Nioh 2 COMPLETELY screwed me up. I kept hitting square and triangle and wondering why I wasn't attacking anyone. Ugh. Love everything FromSoftware, and Nioh 2 has been really fun as well but going back and forth between the two control schemes has often been fatal.
I went straight to Elden Ring after playing some Ghost of Tsushima and ran into the same issue. Kept chugging my flask when I went to attack.
Currently playing It Takes Two against my bro. Keep forgetting to pull on R2 after pressing X on nail swings with the hammerhead. lol
Lmao i was playing code vein the other day mashing r1 wondering why i wasn’t attacking.
In RDR2 there were so many for me. One of the most notable was me learning about 'Dead Eye' halfway through the game. Up until that point I shot one target at a time. Also, in RDR2, being too slow in general or poor navigation during story missions. I failed many story missions by either reacting too slowly resulting in a character dying, or I would accidentally run off in the wrong direction also leading me to automatically fail that mission by default. One of the funniest was during that mission with Sadie and Arthur against the O'Driscolls at that farm: I decided to loot some bodies to replenish my ammo and while I was doing that Sadie charged ahead and disappeared from sight, and then I was hit with a mission failed screen. I presume she got killed while I was busy. It happened to me so many times in RDR2. Either that or after a mission I would get immediately pounced upon by the law after looting one of two bodies after everyone else had gone home. Eventually, I almost gave up looting bodies. XD
I hate games where you pretty much have to babysit your fellow protagonists that always wanna charge headfirst in and expect you to keep up and save them from getting themselves killed. Very frustrating
One thing I noticed with rdr2 is, you can loot 2 or 3 bodies per mission segment, so loot 3, continue the mission till the next checkpoint, then loot 3 more. It's pointless tho.
Yes game is almost broken I went through the story 2 times and now it's really hard to get back into it. Bloated mess.
Number 8 doesn't happen to me, i'm so used to manual saving that i still do it even when autosave is a thing
Button mashing definitely gets me, especially when theres a perfect parry mechanic, like in ghost of tsushima
Combos always get me man. COMBOS!
Number 8 actually got me last Sunday. I was playing S.T.A.L.K.E.R.: Shadow of Chernobyl for the first time and didn't know if the game had an autosave in it. Got past the first two missions and died, forcing me to play from the beginning.
Ouch. Live and learn.
Some games also have a quicksave key.
One of the coolest parts of Destiny 1 was exploring the maps, and finding some deep underground area, and it's dark, only lit by your flashlight. You see a couple enemies with [??] Next to their health bar. Just chilling, they haven't even noticed you yet. Curiosity overtakes and you, and by the time you realize that you're so under leveled that you can't do any damage to them, they one-shot you off the face of the earth.
Missing some obvious mechanic is so prevalent in my gaming history. I played the entirety of BOTW not knowing I could run. I discovered on accident running into the castle to face Ganon....
For me. Running is a pain. You press down on the paddle, do a run, then do some other action that cancels it and you keep forgetting to run again. I also have spent so much time with the paddle depressed in the heat of the moment because I forgot I could let go.
@@Mopantsu yeah I understand completely. But once I know that I can run I'm pretty good at utilizing it.
I'm embarrassed to admit, but I played through the entire original Gears of War the first time not realizing you can switch weapons. Not sure how I missed that, but wow the game became easier next time through with using a variety of weapons 😀
YOU INCLUDED THE SONIC 3 BARRELS!!!!! THANK YOU!!!!!
That sole mechanic, was the reason i quit that game as a kid... re-visiting it as an adult i was like" REALLY???!?!?!?!?!?!?"
Though this video seems more or less console focussed, I agree with the menu one, which includes changing controls, even on PC. Is the inventory 'i' or 'tab', wait maybe it's 'esc', or there is no inventory shortcut and you can only access it via the main menu, which seems to alternate between 'esc' and 'tab' depending the game, for example. This can happen with the map, journal, etc, as well.
I hate when I go from a game where you use escape to exit the inventory to a game where escape brings up the main menu. Like the video said, it only costs me a split second each time but it's so ridiculously annoying.
@@michaeld519 don't you just love games where when you bring up a map it does not pause the game and you get killed because you were looking at the map? :)
laughs in minecraft that uses e and i both are default depending on the version
This I why I love to remap the controls.
In one game, I set certain controls to certain buttons in a row on my keyboard.
Why? because the various menus were: F1, I, B or U, F6, A... Screw that!
I set them as A, S, D, F, G...
"Perfect is the enemy of good" is such a great saying, thanks Falcon 😉
#10 gets really frustrating. I play on PC with an Xbox controller, and with Need for Speed Heat the controls were X for handbrake and A for nitrous. I went and played Ghost Recon Wildlands after and the car controls are X to enter/exit, A is handbrake, and in the Narco Road DLC has Y for Nitrous. I can't tell you how many times I went to drift a turn and accidentally yeeted myself out of the car, or tried to hit the nitrous and instead hit the handbrake. I avoided driving as much as possible and took helicopters when I could, but I struggled through Narco Road because there's a lot of missions that require you to drive cars, and your reputation or whatever they called it required you to do driving stunts.
Then I decided to play around on NFS Heat again after that and I was messed up on controls there again.
Then I played Far Cry 6 and the stakes are higher because you can accidentally hit controls for your vehicle's weapons and either accidentally kill someone you didn't intend to or draw attention to yourself from the soldiers you're trying to avoid.
Similar with Watchdogs series, switching between games in the series I'd keep jumping on top of cover instead of hiding behind it because they changes the controls.
@@ziploc2000 this. Switching from Watchdogs controls to GTA5 to Just Cause to Mafia to Sleeping Dogs etc. etc. gets incredibly confusing, but it's one of the pitfalls of being a gamer I guess... :/
To be honest. This is the fault of the devs. There should be standard layouts for things like cars.
@@Mopantsu they generally is but there's 2 main control schemes dual stick (halo) and single stick(gta5 at least on the 6th gen consoles) and there's 2 main sub category's for each those that use abxy/ XO□∆ or those that us R1,R2,L1,L2,RT,LT,RB,LB. the abxy scheme has its own 2 sub category's of b is stop or y is stop a is nearly always go
And now I'm playing Forza Horizon 4 and A is handbrake. X is the button to start an event, unless you're in manual mode then X and B are your gear shifts and the start event becomes the same as your menu button.
For parkour games like Dying Light and Mirror's Edge I got to thinking. L1 and R1 are the perfect jump buttons because it means you keep your thumbs on the sticks which gives you more control over your jump
the saving thing in gta was a mechanic - you either gamble on starting an unknown mission and die or taking the time to save
"the dragon claws show the solution"...i didn't find that out until i saw a reference to it in a fan story...after two full playthroughs...
Thanks Falcon, I really enjoyed that! I believe that in Elden Ring some button mashing does actually help in certain situations such as when you've been eaten by the Abductor Virgin enemies, the Iron Maiden like mechanical buggers, you can spam LB + RB and you are freed earlier. I'm sure that spamming roll after attacking makes it engage quicker..
Not just the Abductor Maidens, but ANY grab attack you can mash out of!
Or like button mashing to heal and using like 6 crimson tears flasks?
One of my biggest mistakes - especially in story-drivengames - is enjoying them to the point of obsession, leading me to watch loads of TH-cam videos on the game, and end up seeing spoilers for major plot points...
I played through a huge part of Tunic without finding the sword… until I eventually couldn’t progress further 🤦♂️ Let’s say, the game got a lot easier afterwards.
Does the dodge get any better? I tried the game and it felt like it took forever to trigger
@@mikemcmullen5006 I’ve personally never had problems with the dodge. The parry takes forever though
How is tunic? I've been on the fence of trying it
@@billydaniel5029 I love it! It gives me the feeling of exploration like Dark Souls 1 last did. You’re basically on your own to figure everything out with a journal to learn about the world. But never do you feel lost for a long time. You should give it a try!
#6 missing game mechanics.
Yes yes yes. I played through the entirety of Final Fantasy 8 without knowing you could draw magic power from enemies, then link that to your abilities and own spells. I was so weak and had to grind for hours to get through areas.
A while later, my friend told me about Draw and it completely changed the game.
I am so guilty of endlessly restarting games. I always want to do the perfect choice in RPGs, so when I don’t, I load the previous Save.
The Division 2 has lots of choices and ways to do things. Paralysis indeed.
Thats exactly why i hate rpg games
@@billricheter5678 also Detroit: Become Human. I loved that game so much but it was so extremely stressful at the same time because when you make a mistake you can’t restart. If you fuck up, your character is dead forever
@@user-mu5sl4vh7m that sounds rough . Heard its good but probably not for me
Digimon Cyber Sleuth has NO autosave function... I did not know this the first time I played so a part of the way through the game when you face Jimiken with those BlueMeramon that he constantly gives massive buffs to, I died, and then lost 2 HOURS of progress, I'd only saved there because I'd saved it before I went to bed, otherwise I'd have lost like 7 or 8 hours.
There are no actual checkpoints either, you can save at any point, even in a boss level, the only time you can't save is when you're actually fighting, so there are no checkpoints at all, you die you get sent to your last save like in Mass Effect, but without even the autosaves Mass Effect gives you.
Speaking of the jump changing concept, just started playing Thief, and I tell you, it is incredibly frustrating using the same button to run (L2 in this case) as it is to jump or climb objects. I have found myself running over ledges multiple times already, thinking I’d be able to jump to another roof at that particular spot or whatever or looking crazy running into walls I think I can scale.
reminds me of a few lousy games i heard about where the "open door" button is the same as the "punch" button"...so EVERY player wastes HOURS punching EVERY door over and over before FINALLY getting it open!
one such game was "Batman Dark Tomorrow".
Lately I’m playing older games. Now I’m playing Splinter Cell Conviction. There the control sceme is really weird, such as L2 for crouching, L3 for reloading, Square for throwing granades and R3 for Aiming.
Switching from one franchise to another after a long period playing one is a killer with controls. Going from RDR2 to Assassin's Creed Odyssey springs to mind. Especially with the horse controls.
And the Yakuza games really threw me with the lack of autosave, especially with the annoyingly long (and weird) dialog sequences you go through with almost every encounter early on.
I consider making mistakes part of the fun of playing a game. The problem is those games that are too unforgiving with your mistakes making you look for the answers online and kind of ruining the playing experience.
A big mistake that Im guilty of making every once in a while is not looking at your settings before you play the game
lol that's always the first thing I do
For number 10 its always mixing up the throw grenade button!!! - you line up your shot first time only to throw a grenade - classic
If you aren’t mashing random buttons, are you really playing the game correctly?
The thing that happens to me is I start a game, move to something or things else for a while and have no idea how to play when I get back.
I did this with Final Fantasy VIII.
I got to about a third through disk 3 or something...stopped playing for a month or two for some reason, and then didn't know what I was meant to do or where I was going.
I started a whole new game, got to that point, realised what I was meant to be doing, finished it and then went back and finished the other run.
I've seen more games starting to do this, but it's when the game only gives you so many skill points, but an overwhelming amount of skills to unlock, without telling you there is a limit. At first you just unlock things that may seem useful, but then you realize you aren't able to unlock any more skills and have to live with those questionable unlocks. It's not too big of an issue as long as you unlock what you need, and sometimes you don't have to restart the game to respec your character, but some games you do have to restart and it really gets on my nerves.
can you name some games pls ive never heard of a game that dose this im immensely curious
@@Byron-Hungerford Cyberpunk 2077 and GreedFall are two that I recently know of. Icarus was one, but since it’s early access, they are still changing the game so I don’t know if it is still that way.
It took me 3 years to figure out you can quick draw in RDR2. I know it's the simple action of pressing the shoot button while your gun is holstered, but it never occurred to me. It doesn't make much of a difference in the long run, but it is nice to be able to instantly fire instead of having to draw, aim and fire
You know you can dodge on a horse
I remember playing Max Payne 2 without realizing you have to save manually so I got to the last missions of the game and died, I had to play it from the start again.
😳
Oh my god... That would have killed me LoL
That's rough. Autosaves are great. Remember back in the day with only manual saves? Good times.
I always look up all your videos on the game before I play it.
Instead of restarting X-Com 2 after failing the tutorial mission, I decided to just uninstall. I feel pretty good about that.
I guess your dude missed the point blank shot lol
I think that everyone who ever played Watch Dogs for the first time accidentally blew themselves up by hacking an explosive while standing right next to it.
The easiest way to fix a majority of the button issues is to allow for full remapping of the controls. Too many games just don't allow this and it's inexcusable.
You can't always get the controls matched perfectly for all of the different games that you might be playing at the same time, but being able to have jump buttons or dodge buttons or attack buttons all mapped the same helps tremendously when jumping from game to game.
6. That reminds me of the first time I played through Metroid Prime 3 Corruption where I wasn't aware that Spring Ball was in the game and that you had the ability from start unlike other titles with the ability. So I played through the entire game without using Spring Ball once, instead relying on Bomb Jumping. And yes, I did manage to 100% the game.
3. As a child, I would always read the manual before starting a new game. I find it a complete shame that current games don't release with manuals. I find that very disappointing.
…Yes, I'm aware most people didn't read those things, but I was obsessed with video games as a child. Video games were my life.
2. Why do people button mash? The best way I can answer this is that button mashing is the same as flailing when in a fight. People the flail when in a fight are people who don't know how to fight. Button Mashing in a fighting game is the same: They don't know how to fight.
…I believe there was a study done that links button mashing in a fighting game to flailing in a real fight…
As for Button Mashing in PoKéMoN to catch the PoKéMoN better even those it doesn't actually work? That can be chalked up to superstition. People that do that feel like that they are more likely to catch the PoKéMoN if they do so.
Did you know that there are only two animals in the world who develop superstitions? Humans and Pigeons.
The button layout for all the Assassin's Creed games always give me anxiety. Almost every game has a different button layout and it sometimes gets hard to get used to it especially when you have been playing the older games prior to starting new ones.
This game got friendly fire?
ive never used the fast travel in rdr2, i love riding around on my horse and stopping and exploring when i see something cool
*Let's take the moment to appreciate how much effort he puts into his content for us* 👍👍👍❣❤❤❤
I panic like my world's been destroyed when I get the feeling I missed something, not exactly whole mechanics like the spirit summons in Elden Ring but more so on games that are not like the open world games, like God of War or Devil May Cry, you go through it you pass by a certain point in the level then realise hey you could have grabbed that thing for permanent extra health and now you're screwed because the devs decided to lock that area off when you pass it
not so much a beginner thing but something that usually irks me is like either mechanics or certain types of weapons that when you go to the trouble of actually using them, you find out they're not that good and you've already been using a similar thing that's much better or just feels more natural to use and makes the other thing redundant
I actually went through the first half of the Skyrim main quest line without fast traveling. I had no idea it was a thing.
I miss the manuals we had in the 80s and 90s. Reading them, admiring the artwork was a ritual before playing the game. MGS4 was the last game I remember having a decent manual.
Restarting a complicated, 100% RDR 2 playthrough over and over and over again despite the fact that the opening takes about 2 hours. It wasn't enough to restart chapter 2 because I wanted to register Dutch's item quest immediately or whatever. Also, Tilly gives you a robbery tip & completing chapter 1 & not restarting chapter 2 was the best, likeliest chance to receive it from her. Some other stuff too. It got to a point where some random events/encounters just wouldn't spawn & I received less loot from dead enemies in chapter 1. Christ, I've never felt more OCD/neurotic in my lie.
I spent an entire week earning 100M Yen in Yakuza 0 thinking that opening a new ability in Chapter 5 will give me further missions. Turns out I need to open the pager in the menu tab to progress the story.
or skipping dialog (because you are used to have some kind of journal you can refer back to when you need to) only to find that the game does not repeat the info somewhere.
Don't skip dialogue in games...ever. Same with cutscenes.
Unless its like your fifth playthrough and you know it all.
I have a friend who mashes the A button whenever there's a cutscene or dialogue, then he doesn't know what he's meant to be doing or where he's meant to be going.
Kinda funny when he does that on Skyrim, just repeating the exact same bits of a conversation over and over...
Not many people know this, but you can buy the spirit summoning bell and lone wolf ashes from the twin maiden husks if you don’t have it
TUNIC was literally the game that popped in my head for the Manual part of the video
I played through the whole game of bioshock infinite thinking you could only carry one weapon then I got to the end boss fight and pressed a button and the weapon wheel came up and theres all the guns I collected throughout the game.
This is stretching only a couple of points: messing up controls, minmaxing into oblivion, not following the intended path.
The one point i thought would be in the list was giving up early/expecting to be good from the start, but apparently I'm the only one 😂
I’ve been playing rdr2 online for years and I still manage to punch the horse and get yeeted from the kick
A while back, I engaged in learning game development, and while I brush up on contemporary programming techniques, I am also doing some side study on design and mechanics. Long story short, this channel's lists have been my shortcut to seeing into the mind of modern gaming, specifically with the Do's and Dont's. Programming I can do, being as I have a love affair with math. Graphics I can manage as art has always been a secondary talent in my family. However, mechanics that can either destroy an experience or make it work, is where I fall flat. Consider me a student of the Gameranx Institute.
I always look forward to a Gameranx video from Falcon and the crew, always fun to see which ones I feel "attacked" by or can relate to. It's awesome to see that a lot of the things I do as a gamer isn't just me lmao
Man I can't remember how many times I got stuck and was like I've either over looked something or am missing something
I'm an inverted Y gamer, so I always go to options before every new game, to look at the controls. I may get a lay of the land, but I don't always remember it. I miss the days of the instruction manuals with the games, because they use to have the backstory of the game in them. Sometimes things you only find out from there. Felt ripped off if it was in black and white or just had the bare minimum.
I always watch the opening video once fully! Sometimes they contain a clue about winning against a certain boss or such. A mistake a made long ago and a lessen I learned well! The first CD based RPG I played had an unbeatable First Chapter UNLESS you saw the solution in the opening FMV.
I totally knew about the dragon claw thing... *opens Skyrim
It’s super impressive that you guys still upload so dang consistently!
#9 is a MUST for me in every open world game I play. You can unblock fast travel locations before you have to actually go there, and some times it helps you level faster.
This video hits me in the feels. My brother-in-law and I were playing Marvel UA3 on switch for a couple months and we finally got to the final battle. At that moment, we found the team attack that could have helped us easily wipe up every boss in previous levels. How did we miss this mechanic. Who knows, but we never played again...
Those barrels in carnival night zone... that brings back memories.
it took kid me months to figure that one out. My dad and cousins always figured that you had to jump and use your weight to drop it.
I still remember the collective jaw dropping when I had realized that if you looked up or down panned the camera, but I happened to try it while on the barrel. We all cheered that we finally got to see what was beyond that point.
#6. Oh boy.
I played through half of Shadow of Mordor without realizing that executions were performed by hitting two buttons *at the same time*, and not *immediately after another*.
Let me say it again. I beat *half of the entire god-damn game* before I figured out how to perform one of the most important moves. Made me feel like a badass once I figured it out, but I felt like an idiot afterwards.