Nice one Armani! Perhaps the flame shooting up in the centre can be improved if Physics are also applied to that flame and it behaves in concordance with the tornado when the tornado moves
Hello, I have a question and I'm very confused. I tried making a loop animation using physics this week but everytime I export the loop was broken. In the forums, someone answered with a link to a post saying that "the point of physics was not to use it for loop so this would not work". But it doesn't make sense to me. Do you have a solution or another answer to this? Thanks in advance.
It is not possible to have looping physics baked on keyframes, at least to my understanding, you can check Deterministic to see how it will look with baked physics.@@thathiefsandiego
Thanks for sharing and helping!
Happy to help! Thanks for the tip :)
So excited to give the physics constraint a go!
Потрясающий урок! не знала что спайн на это способен
thanks man, your videos are fantastic. love seeing your process
😊 Thanks !
Thank you for supporting :)
Very nice effect
Супер. Никогда бы не догадался так сделать! Вам книгу пора писать )
can't wait to try!!
You can try now. Just use the 4.2 beta version when launching the Spine
@@armanimationn cool! I'll try on my project now ☺
thank youuuuu
Nice one Armani! Perhaps the flame shooting up in the centre can be improved if Physics are also applied to that flame and it behaves in concordance with the tornado when the tornado moves
For sure
Виглядає фантастично)
Hello, I have a question and I'm very confused. I tried making a loop animation using physics this week but everytime I export the loop was broken.
In the forums, someone answered with a link to a post saying that "the point of physics was not to use it for loop so this would not work". But it doesn't make sense to me. Do you have a solution or another answer to this? Thanks in advance.
I agree with the answer on the forums. It can loop in the editor or game but if you export it as video or gif it won't loop
@@armanimationn thanks for the answer.
@@armanimationn I wish it was a way to "bake" the physics simulation into key frames for this type of export.
It is not possible to have looping physics baked on keyframes, at least to my understanding, you can check Deterministic to see how it will look with baked physics.@@thathiefsandiego
Sorry if this is late but if you set warm up to 1 (or more) in the export menu, it should fix it!
Thank you profesor!