@armanimationn Thank you so much for such wonderful and helpful tutors! Can I ask if there are any restrictions on png sequences in regards to frame count or texture resolution?
@@ItachiWayne Thanks for sharing your process. This technique did not use any additional textures. Just one mesh. Mesh becomes bad when it is directly animated creating deform keys
Arman you are a hero for doing what you do.
I owe you my career in Animation for games, thank you Armanimation!
@@andresuaza so happy to hear I help you
Your videos have been very helpful learning resources! Please keep it up whenever you can!
That's the plan!
Арман, спасибо тебе!😊
Всегда интересные решения и вдохновляющие видео!
Ты лучший!❤❤❤
Спасибо тебе ты всегда тут с позитивом
youre such a pro. thanks for the video. really useful technique
@@riddic4444444 thanks 🙏
Fantastic work Arman.
Glad you like it
So cool!
Thank you, Arman! Great!
really cool
great tutorial! thanks!
You're welcome!
Thank you very much!
@armanimationn Thank you so much for such wonderful and helpful tutors! Can I ask if there are any restrictions on png sequences in regards to frame count or texture resolution?
@@igorvysotskiy9829 depends on the game
it's not good, too much mesh.
use AE to export effects fbf, You will optimize size and mesh.
@@ItachiWayne Thanks for sharing your process. This technique did not use any additional textures. Just one mesh. Mesh becomes bad when it is directly animated creating deform keys
Agreed. Masking with many mesh vertices requires a lot of memory when playing
However, if it's simply for video production, it's a good technique.