Rimworld Mod Rundown - Combat Extended

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 149

  • @generalhorsecok7331
    @generalhorsecok7331 3 วันที่ผ่านมา +275

    is this video compatible with combat extended?

    • @Criotos
      @Criotos 3 วันที่ผ่านมา +19

      Is the post above CE compatible?

    • @noelka8134
      @noelka8134 3 วันที่ผ่านมา +12

      Is CE compatible with CE?

    • @Vendetta2323able
      @Vendetta2323able 3 วันที่ผ่านมา +3

      😭😭😭

    • @ihatepower4580
      @ihatepower4580 3 วันที่ผ่านมา +6

      Is this reply section compatible with combat extended

    • @DestinyH-ol6ns
      @DestinyH-ol6ns 3 วันที่ผ่านมา +6

      Is this program CE compatible

  • @singtothesilence
    @singtothesilence 3 วันที่ผ่านมา +40

    *sees video title*: oh God
    *sees video runtime*: oh GOD

  • @mxprbms
    @mxprbms 3 วันที่ผ่านมา +40

    You deserve real respect for your dedication

  • @SirToadNews
    @SirToadNews 3 วันที่ผ่านมา +13

    Finally a good, long, youtube video for me to watch for the next week.

  • @ChaosIsWithUs
    @ChaosIsWithUs 3 วันที่ผ่านมา +25

    Wait... 2 with a half hour of content?
    Now we're going some proper numbers!
    Thanks

  • @pendantblade6361
    @pendantblade6361 3 วันที่ผ่านมา +22

    Really stretching that for that 10 minute mark, huh.
    Can't wait to consume this in the next five days.

  • @t_gabiuel6058
    @t_gabiuel6058 3 วันที่ผ่านมา +28

    Mod Rundown: the Movie

    • @The-lr4zo
      @The-lr4zo วันที่ผ่านมา

      (Extended cut)

  • @sirneko1278
    @sirneko1278 3 วันที่ผ่านมา +9

    HOLLY SHT, HE DID IT LADS
    i usually run CE and CAL-5000, they call me a masochist, i...i dont even want to deny it.
    Best ce guild to date, ngl

    • @ntma
      @ntma 2 วันที่ผ่านมา +2

      Same, peko. guy on twitter told me about CAI5000 and I went all-in. outgunned mechanoids running away is a bit weird, but great overall

  • @ScapinGames
    @ScapinGames 3 วันที่ผ่านมา +9

    2 and a half hours of content from the man, the myth, the legend himself! let's go boys. time to lock in.

  • @teecee1827
    @teecee1827 3 วันที่ผ่านมา +7

    Very clear video, every part of the mod clearly explained without bloat. It earned its 2 hours and a half, you passed yet again the slop check!

  • @nobodywins129
    @nobodywins129 2 วันที่ผ่านมา +2

    Personally not using this mod because of compatibility, but i appreciates your efforts on this hours-long guide, such high quality mod review is what rimworld community needs.🎉

  • @Horesmi
    @Horesmi 2 วันที่ผ่านมา +4

    This mod really makes you embrace the hunter-gatherer lifestyle as tribals. Most threats you just RUN from the world tile. And, eventually, you become good at it that you're just switching world tiles regularly anyway, to get access to more berries and game.

  • @Hazidorus
    @Hazidorus 3 วันที่ผ่านมา +17

    “Were going to take a quick look” the two hour video…

    • @BeefyBacardi
      @BeefyBacardi 3 วันที่ผ่านมา +1

      @@Hazidorus *laughs in Hbomberguy subscriber*

    • @Zlyde007
      @Zlyde007 2 วันที่ผ่านมา +1

      @@BeefyBacardi ew

  • @IceyTheCat
    @IceyTheCat 3 วันที่ผ่านมา +3

    Very glad to see this finally coming out!! I'm loving hearing your perspective on things regarding the combat changes.

  • @KasrielReznin
    @KasrielReznin 3 วันที่ผ่านมา +3

    You actually did it. Looking forward to learning all the things I never knew about CE when I get around to watching this

  • @screechyrecorderchild
    @screechyrecorderchild 3 วันที่ผ่านมา +4

    i haven't watched this entire thing yet but I have been wanting to use CE on my next playthrough whenever my current one ends and wow this mod seems so great. this video is great very helpful. 34:18 this is funny

  • @Kuvantor
    @Kuvantor 3 วันที่ผ่านมา +5

    2 and a half hours???? THAT'S IT???
    Jk man, great job :)
    Missed you a lot

  • @cpt.flapjack9287
    @cpt.flapjack9287 3 วันที่ผ่านมา +6

    Can't wait to listen to this 14 times to figure out all the odds and ends.
    I installed CE like 3 weeks ago on a whim during a return to RimWorld and I've put like 300hrs into it according to steam.
    I don't think I can play Rimworld without CE again. I love it.

  • @saintriley6702
    @saintriley6702 3 วันที่ผ่านมา +2

    Awesome, I've been waiting for this one. I've been playing with CE for a really darn long time

  • @Teutonic_Ice
    @Teutonic_Ice 3 วันที่ผ่านมา

    Thanks! This isnt much but I don't have much. Just wanted to show some gratitude.

  • @kadinyauney5484
    @kadinyauney5484 3 วันที่ผ่านมา +1

    I love your videos so much content Chad, it’s awesome how thorough you are as well as your attention to detail. for the people who are obsessed with both this game, and learning more about it all the time these videos are great. I hope they keep coming 😊

  • @frankmckenneth9254
    @frankmckenneth9254 3 วันที่ผ่านมา +5

    My main thing against running CE instead of say, yayo's with it's ammo system or LTS ammo is the immense lag you get on low end systems due to explosions late game. Fragments are nuts

  • @bgklol5492
    @bgklol5492 วันที่ผ่านมา

    finally someone makeing good long videos about something i needed to know about. glad to see you pop up in my recommendations again!

  • @astarion5903
    @astarion5903 3 วันที่ผ่านมา +5

    RIGHT when I was about to ask, this video appears. It is like Randy being nice to me today.

  • @BeefyBacardi
    @BeefyBacardi 3 วันที่ผ่านมา +1

    I asked for this, and I'm all in!
    Edit: Watched. Great video, even I learned something new, and I've been using CE since 1.3. I've tried using other combat alternatives, but they don't have the same kick to them. When 1.5 dropped, I waited much longer than 2 weeks for CE to update (inside joke) before picking up Rimworld again.

  • @archerkid02
    @archerkid02 3 วันที่ผ่านมา +1

    Fifteen minutes in, and I've always felt exactly like your excellent caramelized onions metaphor suggests. I'm looking forward to seeing how your opinion *evolves.*

  • @keeganbate8935
    @keeganbate8935 3 วันที่ผ่านมา +1

    2.5 hours, hot damn, upvoting and commenting to provide the algorithmic help for sheer commitment

  • @Ninlarr
    @Ninlarr 2 วันที่ผ่านมา

    Thanks!

  • @KydonnKirenaii
    @KydonnKirenaii 2 วันที่ผ่านมา

    Holly molly, fantastic video, you really gave it ur all, with the quality here, and probably a bit of ur soul too. But thank you so much for what u are doing for the community. no more 300+ mods without understanding crap of what is going on. Thank u alot for ur blood and sweat.

  • @heinzaballoo3278
    @heinzaballoo3278 2 วันที่ผ่านมา

    Just started watching and just want to thank you so much for making this!

  • @mikhailtkachenko_juggler
    @mikhailtkachenko_juggler 2 วันที่ผ่านมา

    Yes, thank you, finally the video that helps me overcome my initial confusion of CE and makes me wanna try it out.

  • @xeanderman6688
    @xeanderman6688 2 วันที่ผ่านมา

    0:30 UT99 intro theme. You are truly a man of great taste

  • @wondering_benzoate
    @wondering_benzoate 2 วันที่ผ่านมา

    Awesome video! Despite paying with CE for ages, still learned a couple of things! A great introduction for newer CE payers too. Thanks for making it!

  • @icantcomeupwithagoodusername
    @icantcomeupwithagoodusername 3 วันที่ผ่านมา +2

    Two and a half hours of combat extended?? We're eating good tonight

  • @dragonturtle2703
    @dragonturtle2703 3 วันที่ผ่านมา +1

    Thanks for these videos btw.
    If you want another mod, Arcane Technologies can be nice. Helps research not become pointless when you can just take super advanced gear/weapons from enemies.

  • @fernyvideos
    @fernyvideos 3 วันที่ผ่านมา +2

    Well done getting this one out my friend, fantastic

  • @tommeakin1732
    @tommeakin1732 3 วันที่ผ่านมา +2

    If you have any appreciation for real world nerdy details of weapons, don't mind a little more complexity, and don't mind more modding tedium, I think you'll love CE. There are so many unnecessary, but lovely bits of gameplay that get opened up. You can truly make terrifying super soldiers. It is a hell of a feeling to load up your HP and APHE when a tribal raid turns up, while your grenadier and shotgunner start foaming at the mouth with excitement. It scratches an itch to have your sniper carry a handy little sidearm (like a handgun or PDW) that allows them to pull through close range scraps. Because of the loading system, it *can* even make sense to give a pawn more than one sidearm so them can just keep firing. Explosives just feel great - landing a 155mm HE round in the middle of a tribal raid is borderline orgasmic.

  • @zdzichudunaj6401
    @zdzichudunaj6401 3 วันที่ผ่านมา +1

    I knew this video would be long but didnt expected over 2 hours

  • @yes.elevens3688
    @yes.elevens3688 3 วันที่ผ่านมา +1

    2 hours, we thank you for your service

  • @jp1116
    @jp1116 3 วันที่ผ่านมา +1

    Ive been waiting for this one. Ive seen people using it a lot

  • @TheAbominableSnowflakes
    @TheAbominableSnowflakes 3 วันที่ผ่านมา +1

    Yeaaaah, bwoiiii. I've been hype for you to do this one.

  • @Kia780
    @Kia780 3 วันที่ผ่านมา +2

    holy molly "we'll be taking a quick look", hmmm ok lemme get a snack

  • @ronzerker390
    @ronzerker390 3 วันที่ผ่านมา +1

    Naaah they gotta be trolling that crowd omg 😂😂😂😂 "EBT is crazy" im in tears

  • @ubergodofdewm
    @ubergodofdewm 3 วันที่ผ่านมา +1

    You get a like and comment just because this seemed like a hassle. (This user is not CE compatable.. yet)

  • @megumin6456
    @megumin6456 3 วันที่ผ่านมา

    Haven't watch it yet but I just gotta say given the length: Dear god what have you done, I'm in!

  • @geemanamatin8383
    @geemanamatin8383 16 ชั่วโมงที่ผ่านมา

    Your story at the end was "VERY" reminiscent of my first attempt to use CE blackpowder expansion with Medieval Overhaul and Insectoids 2 with some mechanoids sprinkled in just for good measure. I thought i would bring about a blackpowder revolution to this rimworld, with lines of muskets and breach-loading rifles and fancy uniforms to at least hold the line against these advance threats.
    That failed, badly. My first warning should have been when i tried to take on a lone empire knight in full plate of excellent quality, thinking my breachloader would easily pierce the knights armor. Only after several minutes of kiting and 20+ bullets later did i finally manage take him down after wearing out his armor... Again, this should have been my first warning, but i persisted, more out of curiosity of how far i could get despite the apparent odds.
    Welp, my first mechanoids dropped in, and were a constant menace. Sniping at caravans, travelers, and any of my colonist that strayed too close. It was only after a series of caravans coming and got chewed up trying to destroy them did they finally get worn down enough for my own colonist to finish them off.
    Then the infestation came... I had done a MO run before with CE and insectoids, but i went full medieval, and i figured if my plate-covered colonist with hammers, halberds, and pikes could take them on, then surely my musketeers could, right?
    The first infestation was outside my base, by now i had about a dozen colonist with smoothbores and buckshot, along with a good traditional defense of stockades, trenches, and barricades. I even had traps from Roo's xenotypes that made pitfalls to slow down individuals. Yet despite all this, the bugs still got the better of my colony, my colonist simply couldn't do enough damage to kill the bugs before they wormed there way into my unarmored lines, resulting in everyone getting diced.
    Suffice to say, i learned an important lesson regarding the capabilities of hightech factions like the mechs, the durability of the insects, and the importance of protection.
    Still haven't given up on the setting concept tho, way too cool of an idea to let go. XD Next time though, i think i'll go with a company of Landsknecht with plate and Greatswords along with the powder. But no mechanoids... Perhaps with magic or psycasters expanded they 'Might' be manageable, but it's not a challenge i'm lookin to take on.

  • @Ninlarr
    @Ninlarr 3 วันที่ผ่านมา +2

    commenting for the sake of your channel

  • @mattthescrapheap4755
    @mattthescrapheap4755 3 วันที่ผ่านมา

    Hey this is great video just got into work and going to use this burn through time while I walk around

  • @cliffdewiz
    @cliffdewiz 2 วันที่ผ่านมา

    "We'll be taking a quick look" lol. That shit had me doing a spit take. I like these long ones, but don't burn yourself out.

    • @MysteriousFawx
      @MysteriousFawx  2 วันที่ผ่านมา +1

      @cliffdewiz Don't sweat me burning out, this thing took like a month to get out for a reason. I've got a really sensible work schedule as killing myself to get videos out isn't the goal for this channel.

  • @nandornagy5955
    @nandornagy5955 3 วันที่ผ่านมา

    I have been waiting for this one for a looong time😁😁😁😁

  • @Hasbeans334
    @Hasbeans334 3 วันที่ผ่านมา +1

    holy moly, 2.5hrs of CE

  • @wyattswag3718
    @wyattswag3718 วันที่ผ่านมา

    best take ever, once you go CE you don't go back!

  • @mikhailtkachenko_juggler
    @mikhailtkachenko_juggler 2 วันที่ผ่านมา

    A deserter just wiped out my entire colony. SINGLEHANDEDLY.
    Despite feeling brutally violated, this was some of the most awesome experience I've had in a while.

    • @keztannis6848
      @keztannis6848 2 วันที่ผ่านมา +3

      As they should, how does spacertech power armor get pierced by cowboy guns???

  • @Teutonic_Ice
    @Teutonic_Ice 3 วันที่ผ่านมา +1

    Respect bro

  • @ThomasWhite-h9n
    @ThomasWhite-h9n 3 วันที่ผ่านมา

    Love these videos ❤ would love to see a mousekin mod rundown

  • @liquidhedgehog4261
    @liquidhedgehog4261 3 วันที่ผ่านมา +12

    I always say that playing Rimworld without CE is like drinking tea without sugar. It's healthier, simpler, it's inteded way to go, but I would never recomend it to anyone

    • @DS-ej7zt
      @DS-ej7zt 3 วันที่ผ่านมา +3

      Nah rimworld is great as is, but can be better through modding
      (Though I like my coffee black so who am I kidding?)

    • @MagnaSonic3000
      @MagnaSonic3000 2 วันที่ผ่านมา

      In my opinion it feels like there's too much random BS that can happen with combat extended, so I was never interested in it. Adding the fact like half my mods were incompatible with it and I just didn't bother.

    • @Zlyde007
      @Zlyde007 2 วันที่ผ่านมา

      @@MagnaSonic3000 An arrow shot from a crude bow by a piss poor shooter one shotting someone in Legendary power armor in vanilla is more random BS than anything in CE though.

    • @MagnaSonic3000
      @MagnaSonic3000 2 วันที่ผ่านมา

      But that still doesn't answer my second issue of half of my mods not working with the mod at all, so that doesn't change anything in the end. Still won't use it.

    • @liquidhedgehog4261
      @liquidhedgehog4261 2 วันที่ผ่านมา

      @@MagnaSonic3000 I rarely ever see a mod that is incompatible with CE, and when I do they are usually poor quality or redundant. What mods do you have problems with?

  • @twystd7952
    @twystd7952 3 วันที่ผ่านมา +1

    holy shit he did it
    madlad

  • @zacharyhowell3962
    @zacharyhowell3962 3 วันที่ผ่านมา +1

    Where was this notification like 2 hours ago? I just spent nearly an 1½ in traffic I could have listened to this instead

  • @fairyfloss8740
    @fairyfloss8740 3 วันที่ผ่านมา +2

    Am I blind, or is the section on configuration options missing? You mentioned you'd do a section on them early in the video but I've gotten to the conclusion section (great video btw) and I don't think you went over it

    • @rocket_sensha4337
      @rocket_sensha4337 3 วันที่ผ่านมา +1

      He didn't show the options on screen but he talked about them at the end of the video.

    • @MysteriousFawx
      @MysteriousFawx  3 วันที่ผ่านมา +2

      @fairyfloss8740 Like Rocket said they're in the conclusions section. It was a part that was massively cut down as originally it was a 20-25 minute segment comparing back and forth with options on/off. It felt *really* overdone.

  • @filleis6374
    @filleis6374 3 วันที่ผ่านมา +2

    I just subbed after viewing some of your other mod rundow- oh god that length
    Also will you maybe do an overview of the ratkin mod? Its pretty iconic to Rimworld (atleast from an outside perspective) but I dont really see much videos covering it, or atleast not in this kind of style.

    • @teecee1827
      @teecee1827 3 วันที่ผ่านมา

      It's because it's kind of a relic of Rimworld pre 1.3 (Biotech) and hasn't been extremely well updated since

  • @khoado9495
    @khoado9495 3 วันที่ผ่านมา

    I see combat extended content. I give like

  • @FranciscoJoséFernández-VegaRoj
    @FranciscoJoséFernández-VegaRoj 3 วันที่ผ่านมา

    increíble video gracias por el trabajo

  • @EriIaz
    @EriIaz 3 วันที่ผ่านมา +2

    Is the subscribe button CE compatible?

  • @petloverspy
    @petloverspy วันที่ผ่านมา

    It’s not a mod I’m ever going to run, as my mod lists are WAY too big and non-compatible (I use other mods to get a softer, more vanilla-y version of what CE does), but I am still gonna watch this entire video dangit!

  • @lukeheaney1701
    @lukeheaney1701 2 วันที่ผ่านมา

    You're the GOAT ❤

  • @maciejprzybylski3157
    @maciejprzybylski3157 2 วันที่ผ่านมา

    Best mod ever.

  • @lilsyrupshawty
    @lilsyrupshawty 2 วันที่ผ่านมา

    I've spent a lot of time with CE, and it's mostly because Rimworld lets you manage down to an individuals ammo count. There's something satisfying about having 6 soldiers dressed exactly the same because your war-slaves aren't allowed to stop sewing. Plus, what other tactical RTS lets you force child soldiers to burn incapacitated raiders?

  • @thebestgs1905
    @thebestgs1905 3 วันที่ผ่านมา +1

    you are amazing mate
    can you make a video about rh2 -red horse 2 mod?

  • @eldare6264
    @eldare6264 14 ชั่วโมงที่ผ่านมา

    Nobody gonna point out how poor Kiko was absolutely smoked by the bolty from behind cover? 2:04:09
    Poor guy dude

  • @manuelbeast967
    @manuelbeast967 3 วันที่ผ่านมา

    2 and a half hours STRAP IN BOYS

  • @someguyrocks
    @someguyrocks 2 วันที่ผ่านมา +1

    The magnum opus!

  • @yanlucasdf
    @yanlucasdf 3 วันที่ผ่านมา +1

    one thing i want to know is why yayo combat dont have as much problem as combat "is it CE compatible" extended, and lookin at first glance i find it weird cause they do the same thing as far as i know
    change guns and armor algotith to make it so your prestige catafrag wearing pawn dont loose a eye to a shortbow, so how one has this stigma around it while the other dont, is it cause yayo is newer than ce?

    • @teecee1827
      @teecee1827 3 วันที่ผ่านมา +4

      CE reworks armor to be about thickness so every new armor has to be reworked for it instead of being based on tech level and armor percentages like Yayo. It also completely changes projectile behavior and the way pawns take cover which also alters the way buildings work

  • @Joey5537
    @Joey5537 2 วันที่ผ่านมา

    One problem I've always had with CE is that difficulty is so highly dependent on what type of raid you're facing. If you can manage a mechanoid raid then all tribal raids are trivially easy and boring, if tribal raids prove a challenge you'll get absolutely bodied by mechanoids.
    Are there any tricks that can make every type of raid actually interesting to deal with?

    • @Daniel-ul8kr
      @Daniel-ul8kr 2 วันที่ผ่านมา

      You'd basically need mods that add or make strong xenotypes for tribes + psycasts (magic) or give them strong tribal tier weapons, aside from things like makeshift explosives other types of weapons that could also have special effects
      Even then it's no guarantee, it makes perfect sense that if the super death Mecha hive mind can't kill you that a bunch of random malnourished cavemen won't be able to either

    • @MysteriousFawx
      @MysteriousFawx  2 วันที่ผ่านมา

      @Joey5537 There is a pretty good use case for Ignorance Is Bliss (steamcommunity.com/sharedfiles/filedetails/?id=2554423472) so that seriously underpowered or overpowered threats (in terms of tech) aren't engaging with your colony. Those above you would gain nothing from attacking you, you're still banging sticks together whilst they have firearms, equally those below you wouldn't charge headfirst into your murderbox wearing cloth armour and wielding clubs.
      Definitely a mod that you need to tailor your list around and tweak differently compared to vanilla.

    • @Joey5537
      @Joey5537 2 วันที่ผ่านมา

      @@Daniel-ul8kr Oh yes, it makes sense absolutely. It's moreso that I prioritize raids being interesting to deal with than realism, but yeah I guess I'll have to look around at various mods that buff the tribals.

  • @Infin1te_WingWang
    @Infin1te_WingWang 3 วันที่ผ่านมา

    2.5 hours of Peak has arrived

  • @Bunuffin
    @Bunuffin 2 วันที่ผ่านมา +2

    I will not play the game without CE, the vanilla combat is such a turn off.

    • @keztannis6848
      @keztannis6848 2 วันที่ผ่านมา +1

      XCOM and Rimworld fighting to see who has the most bullshit RNG combat system of all time:

  • @ntma
    @ntma 3 วันที่ผ่านมา

    [starts video]
    LETS GOOOOOOOOOOOOOOOOOOO
    CE-KUUUUUUUN

    • @ntma
      @ntma 2 วันที่ผ่านมา

      also, some notes from using CE for a year or so:
      - the gap between normal melee weapons and empire weapons you mentioned is filled nicely by the CE Melee addon, enabling production/purchase of powered melee weapons. The short sword is the most balanced, the mace has massive penetration, and the maul is basically as rigged as the zeushammer without the free EMP hits. I like the guns+armor ones too, but the gun one changes the names of a lot of weapons so that might be confusing the first time.
      - you can (sometimes) one-tap centipedes and mechanitor bosses with disposable rocket launchers(renamed M72 LAW in CE guns), the 90mm flak turret, and the RPG-7 (CE guns), the last two using HEAT rounds. The disposables are around 100-120 silver each from combat suppliers if you want to save some resources, and worth having a few around no matter how you acquire them.
      Hope this helped! o7
      Also, here's how it went for me with tribals until I figured out mechs:
      - find ancient danger while mining into a mountain for steel
      - centipede blaster
      - die
      - reload
      - die again
      - reload
      - make ridiculously long trap tunnel
      - he won't even engage until I get closer
      - die
      - repeat until I uninstall CE
      - reinstall CE two months later on new save
      - get an empire quest as tribals for a cluster
      - 'oh the empire will be decked in power armor'
      - centipede or two and like 3-4 lancers/militors
      - plasteel plate armor and warhammers
      - build a huge box around the proximity sensor before they activate
      - engage with my people + imperials
      - spam chain bolt from psycasts expanded to stunlock them
      - psychic coma
      - lose all the imperials
      - club them with maces
      - almost everyone downed
      - send someone in with fuggin stick bombs that I looted/bought
      - win
      [added after watching completely]
      Excellent video, Sir. Thank you for giving CE a chance, and covering it accurately. o7

  • @yamikami13
    @yamikami13 วันที่ผ่านมา

    2 and a half hour OH GOD

  • @commandereth49
    @commandereth49 3 วันที่ผ่านมา

    IT HAPPENED
    Also "Quick look" haha

  • @hungryiqta
    @hungryiqta 2 วันที่ผ่านมา

    this is so based !!!!!!!!!!!!!!!!

  • @qvcybe
    @qvcybe 3 วันที่ผ่านมา

    ce breaks if you have to much regen from other gene mods (i had a dude that was falling over and getting back up as he healed quickly over and over and over it was funny but got annoying sense i play with alot of mods that add strong genes for healing)
    idk if its different now as i played it before the last dlc came out

  • @ForTheJerusalem
    @ForTheJerusalem วันที่ผ่านมา

    Ah yes, the only mod that i couldn't include in my bloated list.

  • @Edweeniest
    @Edweeniest 3 วันที่ผ่านมา

    I loove engagement

  • @ThePirate193
    @ThePirate193 3 วันที่ผ่านมา +1

    Mmh burger

  • @OnurErtas-q1o
    @OnurErtas-q1o 2 วันที่ผ่านมา

    Is it CE compatible?

  • @sampletext4637
    @sampletext4637 3 วันที่ผ่านมา

    2:11:30 this mechanic is no longer in a game since beta, unless you are playing with darkness meme from ideology. In vanilla darkness only affects movement speed for humanoids

    • @MysteriousFawx
      @MysteriousFawx  3 วันที่ผ่านมา

      @sampletext4637 it's still in, it was reintroduced with a later patch. You can see it by having a colonist in light and another in dark, like I did for the CE example, and hovering the mouse over to aim, aiming from darkness has a penalty.

    • @sampletext4637
      @sampletext4637 3 วันที่ผ่านมา

      @@MysteriousFawx Did some testing in vanilla most recent steam version (1.5.4243). No penalties for shooting from darkness both outdoors and indoors. Maybe some mod in your modlist adds this penalty?

    • @MysteriousFawx
      @MysteriousFawx  3 วันที่ผ่านมา

      @sampletext4637 Seems to actually be the case, it's been in my game for so long I'd always considered it vanilla. I'd even pulled CE out when testing lighting changes to confirm it was still there. Appreciate the heads up.

  • @DankManPlays
    @DankManPlays วันที่ผ่านมา

    CE is very good but it's incompatible with 80% of the good content mods

  • @dadson1996
    @dadson1996 2 วันที่ผ่านมา

    Fawx, is all the maths right mate? Asking for a friend ;)

    • @MysteriousFawx
      @MysteriousFawx  2 วันที่ผ่านมา

      @dadson1996 The maths is mostly right... mostly.

    • @dadson1996
      @dadson1996 2 วันที่ผ่านมา

      @@MysteriousFawxare you sure? I hear that guy you asked for help with it is a bit of a prick 😜

  • @jayrigger7508
    @jayrigger7508 3 วันที่ผ่านมา +1

    a quick look... 2 hours 30 min

  • @ThomasWhite-h9n
    @ThomasWhite-h9n 3 วันที่ผ่านมา

    I look forward to try this new weapon it shouldn’t… ERROR. Unable to calculate reasonable damage amount error error… this pawn is now “immortal”…. Those who know know😂

  • @DarkXelNaga
    @DarkXelNaga 3 วันที่ผ่านมา

    "a quick look"
    looks at timeline 0.o

  • @sk-ll5di
    @sk-ll5di 3 วันที่ผ่านมา

    2 minutes and 30 seconds, pretty little vid… oh, but wait

  • @TheTSense
    @TheTSense 3 วันที่ผ่านมา +1

    This is bait, how could he get it to run with Core?

  • @Mario53415
    @Mario53415 วันที่ผ่านมา

    I am angry because you said chips!

  • @dragonturtle2703
    @dragonturtle2703 3 วันที่ผ่านมา

    You had to throw a politics Molotov in the comments there.
    Also stabbings and truck attacks say hi (and a good amount of gun shots still that just aren't covered like in America).

  • @umutcetinkaya9069
    @umutcetinkaya9069 วันที่ผ่านมา

    Please do yayos combat

  • @skullcrsher4946
    @skullcrsher4946 2 วันที่ผ่านมา

    I can tell u from personal experience, DO NOT use this mod with semi random research

  • @YInTheUS
    @YInTheUS 2 วันที่ผ่านมา

    Now I want a hamburger

  • @felixvoskian2954
    @felixvoskian2954 3 วันที่ผ่านมา

    dammm

  • @d-gv5nn
    @d-gv5nn 3 วันที่ผ่านมา

    39s and 1 view ?
    Bro is going down 🥲

  • @manuelferrari6685
    @manuelferrari6685 3 วันที่ผ่านมา

    Honestly, I think this mod overcomplicates the mechanics in a bad way. Some of the changes seem interesting, but most of them are just annoying for the sake of being unnecessarily "realistic".
    Anyway, nice work, I've seen and enjoyed a good portion of the videos on your channel and discovered several mods thanks to you.

    • @Daniel-ul8kr
      @Daniel-ul8kr 3 วันที่ผ่านมา +3

      I disagree, CE without the little things just isn't CE
      Also it's not really overcomplicated it's just realistic, the correct approach to CE is to ignore the formulas and just go with gut feeling and simple logic as to what effects things will have (I.e just like irl heavier armor will protect you more but slow you down and reduce your carrying capacity, a sword deals cuts, a mace bonks, a bigger gun with bigger bullet means more damage but also slower handling because y'know bigger just like irl)

    • @manuelferrari6685
      @manuelferrari6685 2 วันที่ผ่านมา

      @@Daniel-ul8kr Was it really necessary to add like 50 types of bullets? Was it necessary to use non-intuitive technical terminology for armor stats? Does adding the hassle of having to craft ammo or having to keep medicine in your inventory to administer first aid really make the game more fun?
      Let's be honest, this mod it's clearly made by and for gun fanatics. Obviously there is nothing wrong with this, it is just not a product that interests me.

    • @keztannis6848
      @keztannis6848 2 วันที่ผ่านมา +1

      Hard disagree, can't EVER go back to vanilla combat after playing CE, and I can't even think about using other combat mods like VCR unless I have to.

    • @Daniel-ul8kr
      @Daniel-ul8kr 2 วันที่ผ่านมา +1

      @@manuelferrari6685 the bullets are integral given they're what controls the damage of the weapon and as such are more important than anything else, it's not just bloat for the sake of bloat, you have an ammo type for every situation and again you don't have to use or engage with all of them if you don't want to, you can tend without medicine still and armor stats aren't that complicated unless you're too stupid to understand thickness in millimeters, even then it's as simple as "I have more armor mm than enemy has gun mm I'm good"

    • @diobrando2575
      @diobrando2575 2 วันที่ผ่านมา

      @@manuelferrari6685 It kinda is necessary to have different ammo types when your mod is based around ballistics. CE has enough ammo types for you to tailor your loadouts for specific enemies, if you're raiding a tribal village, taking some HP ammo can help cut down them quicker, if you're fighting the Empire, Sabot can help pierce their power armor. You also don't need to be a gun turbo nerd like I am to enjoy it, click the I and see what ammo the gun shoots, make the ammo you'll need based upon how much armor they have (just match how many millimeters of armor they have with how many millimeters of pen your ammo has while maximizing the damage), and Bob's your uncle.
      It's not a hassle to craft ammo either, literally just build a loading bench and set a 'make until' order and you won't have to worry unless you're making ammo which requires more than steel, but odds are you're be stacking Chemfuel and components anyways, and unless you're fighting a constant swarm of Empire and Mechanoids, you won't be using much Sabot anyways and by the time you will, you'll have a economy good enough to trade for what you can't mine.
      Oh, and if millimeters are non-intuitive, then you might wanna ask almost the entire world why they use the metric system, and do note I am saying this as an American who only uses millimeters in regards to firearms, and armor.