Create Realistic Terrain in 10 minutes - Unreal Engine 5

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 306

  • @stefano8936
    @stefano8936 2 ปีที่แล้ว +988

    Pro Tip: if you set 2x speed, you can Create Realistic Terrain in 5 minutes

    • @MannyFigs
      @MannyFigs 2 ปีที่แล้ว +9

      for realll mann. good content too, so just pick a speed.

    • @quinnanthony
      @quinnanthony 2 ปีที่แล้ว +7

      🤣😂🤣I love the intent

    • @jeremygong4190
      @jeremygong4190 2 ปีที่แล้ว

      Hahahhahahahahahhahahaha!!!!!!!!!!!!!!!!

    • @jeremygong4190
      @jeremygong4190 2 ปีที่แล้ว +1

      Well but I just discovered if you set 2.5x speed, it you can created it in 4 mins!!!

    • @knowwhatimeme
      @knowwhatimeme 2 ปีที่แล้ว +2

      Hey it's Mars 😂

  • @tamriel_x
    @tamriel_x 2 ปีที่แล้ว +13

    WOW, I was skeptical at first on how easy it looked, then i tried both world machine and mw auto and it worked literally exactly like that... crazy! even on unreal 5.02 it works almost exactly the same..

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว +2

      I'm updating the video with the new World Machine if few days.

    • @hxrdwired
      @hxrdwired 2 ปีที่แล้ว

      @@CGDealers We're waiting :D

    • @goldentiger4435
      @goldentiger4435 2 ปีที่แล้ว

      what are you working for?

  • @TheOwlTheOne
    @TheOwlTheOne 3 ปีที่แล้ว +66

    You see this Ubisoft? That's how you make terrain

    • @alejandrocambraherrera8242
      @alejandrocambraherrera8242 ปีที่แล้ว +7

      These sorts of videos donʼt show production-ready terrains. They look fine and all, but they are not made to be playable: they are made to awe non-experts on TH-cam. There are dozens of design decisions when it comes to terrains in video games that have nothing to do with how they look: are distances too short or too long? What slope angle is no longer walkable? Is there enough space for buildings? Will NPCs be able to navigate it? What about paths...? The bad thing about content like this is that it kind of tricks you into thinking that making games is way easier than it actually is.

  • @danton15h25
    @danton15h25 2 ปีที่แล้ว +16

    as someone with a lot of world machine experience, following this I think I'll be able to get some stunning results

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      Share your results once you made them :)) I would love to see what u can build!

  • @DominikMorse
    @DominikMorse 3 ปีที่แล้ว +128

    I honestly feel like high resolution terrains will be obsolete in near future, at least with UE5. I'm testing with Nanite assets placed atop cheap terrain and it looks better (overhangs and caves!) while having little to no performance impact.

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +35

      Indeed once UE5 gets out of beta. However this might replace on PC, but on mobile its far away. I mainly develop games for mobile and the optimizations struggles are real there. Cheers!

    • @DominikMorse
      @DominikMorse 3 ปีที่แล้ว +12

      @@CGDealers I totally forgot about mobile devices at all! My mobile experience was usually around Unity, however I like how Unreal is pushing back to this area.
      And a small thing I noticed when testing, Nanite on 3080 does work better than high res terrain with quite complex shader! It's breathtaking.

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +11

      @@DominikMorse For the past 13 years I'm also working with Unity. But meanwhile testing stuff in Unreal and compare. Unreal in the near future will be ahead of Unity if you can afford fairy size dev team.
      Nanite is a beast for sure!

    • @MartinKrol
      @MartinKrol 3 ปีที่แล้ว +8

      I doubtt it. Its much easier to manage a massive landscape by using. landscape :D. you have sculpting tools you can use, and combine it with scans. how long do you think it would take you to place scans on a 40km map? versus using landscape for a broad stroke and then detail only what you need with scans?

    • @DominikMorse
      @DominikMorse 3 ปีที่แล้ว +5

      @@MartinKrol first of all, I would suggest to use underlying terrain as a guidance. And how would I fill such landscape? Scattering and splash maps, quite handy and easy to produce in Houdini.

  • @CrowBiomes
    @CrowBiomes 2 ปีที่แล้ว +7

    It's beautiful. Landscape + Unreal 5? Count me in!

  • @118mlg
    @118mlg 3 ปีที่แล้ว +8

    How did you get the auto material to work in unreal 5? If i try to add it to my project it says its unable to be used in UE5. Only up to 4.23

    • @OceanboyKaito
      @OceanboyKaito 3 ปีที่แล้ว +2

      My same thought. did he mean UE4?

    • @118mlg
      @118mlg 3 ปีที่แล้ว +2

      @@OceanboyKaito in the vid it looks like hes using UE5 though. Which is what has me confused lol

    • @ejflesher
      @ejflesher 2 ปีที่แล้ว +3

      @@OceanboyKaito Exactly. I just bought the MWAutoMaterials and I can't import into 5 and it doesn't show up in content.

    • @vincentvandeperre1670
      @vincentvandeperre1670 2 ปีที่แล้ว +4

      the video is more then a year old. hes fishing views by changing tge title all while also using a dogshit old version of worldmachine that doesnt translate well to this one

  • @lazytv363
    @lazytv363 3 ปีที่แล้ว +4

    How did u add the plug in to ue5

    • @Frank.Montana
      @Frank.Montana 3 ปีที่แล้ว

      same question, I just bought it and wondering now what next lol

    • @Frank.Montana
      @Frank.Montana 3 ปีที่แล้ว

      have u find sollution?

    • @arniasnms4943
      @arniasnms4943 2 ปีที่แล้ว

      @@Frank.Montana have u ?

  • @cr0uchingtiger
    @cr0uchingtiger 2 ปีที่แล้ว +13

    you didn't say you'd have to spend $30 on a material

    • @Real_MisterSir
      @Real_MisterSir 2 ปีที่แล้ว +2

      Yea lol this is pretty much "someone else did the hard work and I paid for their material and that's why it looks good"

    • @felixgamingxdddd
      @felixgamingxdddd 19 วันที่ผ่านมา

      when I tried it was free?

  • @durdelltv
    @durdelltv ปีที่แล้ว +1

    How to open World Machine can u show me how?????????????

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Watch my last video and use Gaea instead!

  • @Voolcan
    @Voolcan 2 ปีที่แล้ว +4

    how do you import the texture with the masks to the terrain?

  • @edit4k829
    @edit4k829 2 ปีที่แล้ว +3

    In the beginning it was you who played

  • @msinclaircorp4571
    @msinclaircorp4571 3 ปีที่แล้ว +2

    YESSSSS, looks super hyper great!!! damm, AAA game qualityy, thanksss you are the best!!!

  • @zabinski_
    @zabinski_ 2 ปีที่แล้ว

    where is link to materials? you said that will be in bellow video

  • @RodieOsc
    @RodieOsc 2 ปีที่แล้ว +1

    When I import file it does nothing. It just brings me back to the Manage Tab. UE5.1.0

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      It depends on what version of world machine you are using. Try not to use tiled function and export the whole terrain in one file. After that you can use world partition in your advantage to maximize the performance.

  • @pandereodium
    @pandereodium 2 ปีที่แล้ว +3

    Wow, that's amazing! Thank you!

  • @psykoplumo4935
    @psykoplumo4935 ปีที่แล้ว

    I can't find "View Scene" in the output in the last version of World machine... The last icon is called "scene output" and the only node I can connect with is "Terrain Occlusion Heighfield"... ANy solution ?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Just switch to Gaea! It's way better.

  • @Frank.Montana
    @Frank.Montana 3 ปีที่แล้ว +1

    it works in ue 5 cuz on epic says its invalid?

  • @VelocityLawless
    @VelocityLawless ปีที่แล้ว

    mine did not generate with the snow or grass, did i do something wrong?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Watch my video on how to create the material. This is the thing you need.

  • @Eren-et2vh
    @Eren-et2vh ปีที่แล้ว +1

    Hello again, i created my world's shape with gaea and i want add a terrain to it. But in this video you are using a different program for terrain and the world's shape so that means gaea world is downed the drain?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      That video is old - using World Machine.
      I switched from World Machine to Gaea :)

    • @Eren-et2vh
      @Eren-et2vh ปีที่แล้ว

      @@CGDealers i see, how i add terrain for gaea?

  • @varun9733
    @varun9733 ปีที่แล้ว

    I am not able to connect erosion to scene output , its's always getting connected to terrain occlusion
    edited - i tried using meshify but now when exporting its not getting texture

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Just use Gaea. Its way better than world machine.

  • @blackheartgaming6121
    @blackheartgaming6121 2 ปีที่แล้ว +2

    Can you make a video on how to make a planet with these same things

  • @rec-trick
    @rec-trick ปีที่แล้ว +1

    we can make map from google maps with this tool ?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Check out my latest videos about Gaea. I dont use world machine anymore.

  • @sampanfilov5866
    @sampanfilov5866 3 ปีที่แล้ว +4

    It's more like a review of the automaterial than a tutorial

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +1

      Check my second video. It will be a series of videos from start to finish how to create massive world populated with everything, rocks, trees etc. I'm breaking everything in short videos.

  • @MrTheHeroBrine100
    @MrTheHeroBrine100 ปีที่แล้ว

    When I apply my automaterial to the landscape it already starts snowy. Shouldn't it be watery and grassy at first. Now I can't make mountains or anything because the whole terrain is just snowy.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Move your terrain down on the Z axis.

  • @andyklyen6885
    @andyklyen6885 2 ปีที่แล้ว +4

    Am I right that the automaterial is almost $40:00 (¥4000 in Japan)?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว +3

      Yes, but it will save you days of work.

  • @batch8680
    @batch8680 2 ปีที่แล้ว +1

    Hi! I have a i5 4570, 16gb ram and gtx 970 4gb. Is enough for unreal engine 5, or I should go to unity?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว +1

      Should be okey for Unity and Unreal. However Unreal will not be running on high quality graphics for sure.

    • @batch8680
      @batch8680 2 ปีที่แล้ว

      @@CGDealers or unreal engine 4.27?

  • @mojtabasaebi6096
    @mojtabasaebi6096 ปีที่แล้ว +1

    thank for grate play list .... honstly i dont know which one is better world machine or gaea give us your experience about them .... and also for importing a real world to unreal do you have tutorial about that ?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Gaea is better.

  • @alekseimutovkin
    @alekseimutovkin ปีที่แล้ว

    Could not import PNG16 bit because U5 didn't recognize it as Greyscale. Did in 8 bit, so all terrain was like in minecradt. Did smoothing but lost lots of details. Probably missed a step in World Machine... Yes, and "just drop the material on landscape" didn't work for me too. It is either a but or I am dumb. (because U5 didn't allow me to delete the first landscape that I didn't like).

    • @alekseimutovkin
      @alekseimutovkin ปีที่แล้ว +1

      OK. So, the U5 restart solved the "landscape delete" problem.
      And also, I still can't apply material to landscape. BUT! I can select all landscape individual plains and apply to them! And it worked!
      Thanks for tutorial!
      BTW, MAWI United GmbH on Unreal Marketplace also have a pack called "MW Landscape Material". Do they work as auto materials too?

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Yes, their material is similar and works the same way. Most of the auto materials are like this with here and there modifications :)

  • @omarrrfahmy1
    @omarrrfahmy1 2 ปีที่แล้ว +1

    sir , here's my subscription... thank u

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      Thanks for the sub!

  • @paulberloth7357
    @paulberloth7357 2 ปีที่แล้ว

    Sorry but I cannot find the MWAutomaterials. Please help

  • @androhnio754
    @androhnio754 2 ปีที่แล้ว

    I have a problem: i have only a landscape with the default material but no grass, water or rocks... Can you help me?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      You need to create material and apply it to the terrain.

  • @dasnico13
    @dasnico13 3 ปีที่แล้ว

    lumen does not work with landscape right?

  • @Vegaart777
    @Vegaart777 ปีที่แล้ว

    Does it come with textures?

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      No there is separate video on how to make the material. Go and watch it on my channel.

  • @blackheartgaming6121
    @blackheartgaming6121 3 ปีที่แล้ว +3

    I can’t wait to make games again I can’t wait to get unreal again

  • @shirokhorshid4498
    @shirokhorshid4498 2 ปีที่แล้ว +1

    wow loved it and subed

  • @flaptez5201
    @flaptez5201 3 ปีที่แล้ว +1

    Well how do we add a lake in world machine

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +1

      No, you can use Unreal Engine 5 water system to add lakes, oceans etc.

    • @flaptez5201
      @flaptez5201 3 ปีที่แล้ว +1

      @@CGDealers But if i use the water system with the world machine landscapes it gets messed up but anyways your tutorials are great,enjoy a Sub cause I am subscribed!

  • @mmaaxx6120
    @mmaaxx6120 2 ปีที่แล้ว

    I cant find mw anyware plz help

  • @rubik777
    @rubik777 2 ปีที่แล้ว +1

    nowadays games can be created within days - and what is important is idea which will be very rare to create

  • @Glowbox3D
    @Glowbox3D ปีที่แล้ว

    Other than being able create the textures (behind a $35 pay wall), this was a great introduction to World Machine. Unfortunately, I really came here to learn how to texture realistic landscape materials, but ya...that's the one part that's not covered. lol. Cheers.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Dude check my other videos. I cover in 3 hours how to make the material from scratch. No paywall no nothing. Its free…

    • @Glowbox3D
      @Glowbox3D ปีที่แล้ว

      Dude, sweet! I guess I'll sub and go through all your vids. I'm sure you have a ton! Thanks.@@CGDealers

  • @carrun0
    @carrun0 2 ปีที่แล้ว

    hi im having an issue, when i import it into UE then it just imports with no material how do i fix?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      You need to create material yourself. Or you can just buy one from the store like me.
      It saves a lot of time and you can tweak it however you like.

  • @AllahomAnsorGaza
    @AllahomAnsorGaza 2 ปีที่แล้ว +1

    its not working in 4.27 version bro ?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว +1

      Go with the new 5+ Unreal Version :) It is stable enough and you will benefit from the new features - lumen / nanite and more !

    • @AllahomAnsorGaza
      @AllahomAnsorGaza 2 ปีที่แล้ว

      @@CGDealers yea downloading it :D

  • @ARTofTY-TV
    @ARTofTY-TV 2 ปีที่แล้ว +5

    Instructions start at 2:30

  • @mikelittlenz
    @mikelittlenz 2 ปีที่แล้ว +6

    This is so useful for quick terrain setups. Question: I have just imported a new height map, applied the material, but the grass on the lowest levels are floating above the terrain surface?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว +3

      You need to get inside the material and tweak the height normal distance parameter where the grass spawn.

  • @MatichekYoutube
    @MatichekYoutube 2 ปีที่แล้ว +2

    hm, this doesn't work in 5.0.3?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      If u dont use tiled built it will work.

    • @MatichekYoutube
      @MatichekYoutube 2 ปีที่แล้ว +1

      @@CGDealers tiled?

  • @Basse17
    @Basse17 3 ปีที่แล้ว +1

    How do get MW Auto Material to work with UE5? It says it's not supported.

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว

      Get the latest version. It works like a charm for me. Not having any problems.

    • @Basse17
      @Basse17 3 ปีที่แล้ว +2

      @@CGDealers There's only one version available on the Epic Store and it says it supports only 4.23 - 4.27. Am I missing something?

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว

      @@Basse17 Did u try it? It works for me.

    • @Basse17
      @Basse17 3 ปีที่แล้ว +2

      @@CGDealers Yes I bought it but it says I have no compatible projects (I only have UE5 installed).

    • @Basse17
      @Basse17 3 ปีที่แล้ว +1

      @@CGDealers Have you done something special to make it work?

  • @aleksei7479
    @aleksei7479 3 ปีที่แล้ว

    Is there only one paint layer?? i cant paint it manually?

  • @user-cw3nb8rc9e
    @user-cw3nb8rc9e 3 ปีที่แล้ว

    I just downloaded community version and I don't see all these options in Advanced Perlin and Erosion.

  • @Niro_sounds
    @Niro_sounds 2 ปีที่แล้ว +2

    Can you show how to make a Virtual Heightfield mesh using this method as well? Or some form of terrain displacement

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว +1

      Sure why not! In some of my next videos!

    • @Niro_sounds
      @Niro_sounds 2 ปีที่แล้ว

      @@CGDealers Thanks! I made a nice little landscape using your video along with some others, but couldn't figure out how to link up any displacement methods I found to the auto material nodes.

  • @Ali_A_Art
    @Ali_A_Art 3 ปีที่แล้ว +4

    Does the grass come with the landscape when exported to unreal or you have to create it in different program?

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +7

      Grass is coming from the master material. If you want to place another type of grass you will need to create your own, or download grass foliage from quixel bridge. But if you are looking to create your own grass I suggest to take a look at Speed Tree Software.

    • @Ali_A_Art
      @Ali_A_Art 3 ปีที่แล้ว

      @@CGDealers thanks

  • @MrffAravind
    @MrffAravind ปีที่แล้ว +1

    App name

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      This is world machine, but use Gaea instead.

  • @muhammethacmustafaoglu4687
    @muhammethacmustafaoglu4687 8 หลายเดือนก่อน

    Thank you brother nice work.

    • @CGDealers
      @CGDealers  8 หลายเดือนก่อน

      My pleasure

  • @shawnboundy3716
    @shawnboundy3716 2 ปีที่แล้ว +1

    Does world engine allow for one to design specifically the landscape? If, for example, I wanted to create a valley surrounded by mountains on 3 sides and allow for a new terrain 'plugging in' to the valley opening going off into a new landscape area? Or is that something best modeled in another app?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      You could do that. Keep in mind that when you import the heightmap you can still sculpt it and shape it how you want.

  • @BigWllyTM
    @BigWllyTM 2 ปีที่แล้ว

    mine doesnt come with textures

  • @plazmamusic3253
    @plazmamusic3253 3 ปีที่แล้ว +11

    Loved the short tutorial! By the way Terrains is incorrect, terrain is both the singular and plural. Like sheep and fish

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +7

      Thanks for your feedback! Will fix the title.

    • @kanomee
      @kanomee 3 ปีที่แล้ว +1

      so what is the correct term for this specific video? is it environment?

    • @plazmamusic3253
      @plazmamusic3253 3 ปีที่แล้ว +1

      @@kanomee It was fixed lol

    • @kanomee
      @kanomee 3 ปีที่แล้ว +1

      @@plazmamusic3253 ah okay haha

    • @TerenceStigers
      @TerenceStigers 3 ปีที่แล้ว +3

      In this context, 'terrain' is countable, and therefore 'terrains' would be correct.
      Sorry. Can't help myself.

  • @ygreq
    @ygreq ปีที่แล้ว

    May I ask where I can find the tutorial for the material is? The one you used in this video. Thank you!

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Just check all my videos.
      Here is the video you are looking for: Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial
      th-cam.com/video/rw8qDmFGsRo/w-d-xo.html

  • @awdlkmrfsefcxvg
    @awdlkmrfsefcxvg 2 ปีที่แล้ว

    I have ran into an issue when "scene output's state is not built" but height output is. Any reason for this?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      What version are you using?

    • @awdlkmrfsefcxvg
      @awdlkmrfsefcxvg 2 ปีที่แล้ว

      Fixed it

    • @feelcollector
      @feelcollector 2 ปีที่แล้ว

      @@awdlkmrfsefcxvg same issue-how'd you do it?

    • @awdlkmrfsefcxvg
      @awdlkmrfsefcxvg 2 ปีที่แล้ว +1

      Got rid of scene output, used only advance perlin, erosion, and height output, renamed the map on height output, changed the bottom raw file to a png, then wrote to disk which is an option on height output, then exported. if you have any questions let me know :)

    • @lucacordero2656
      @lucacordero2656 2 ปีที่แล้ว

      @@awdlkmrfsefcxvg thank you so much dude, you saved me :)

  • @BestPlayedLoudLtd
    @BestPlayedLoudLtd 2 ปีที่แล้ว +1

    Great vid. Any ideas of alternatives for World Builder for Mac users?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว +1

      Unfortunately no. I'm working on a new video using Gaea as it's very powerful, but Gaea is also for PC. :/

    • @BestPlayedLoudLtd
      @BestPlayedLoudLtd 2 ปีที่แล้ว

      @@CGDealers ok no worries. Thanks for your reply anyway. I looked up and saw Terragen which seems good! I’m very new to UE and world building so not sure if Terragen is compatible with exporting to UE or jot

  • @Berlioz1991
    @Berlioz1991 2 ปีที่แล้ว

    What about separate objects like rocks? Can this program to do it?

  • @BatonyRobson
    @BatonyRobson 2 ปีที่แล้ว +1

    so how to make terrain in unreal: 1) go to world machine
    fucking brilliant

  • @riotechmod
    @riotechmod 2 ปีที่แล้ว +1

    Epic 🙌

  • @jechununez202
    @jechununez202 2 ปีที่แล้ว

    Do you have the option to sell this or others map?... I need a beach map too...

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      Well I can do one for you if you want. Send me an email : shccold@gmail.com

  • @DavidYT7
    @DavidYT7 2 ปีที่แล้ว

    It won't build the scene output because a required port is not connected. I just downloaded this program, so its already different than what you're using. I tried to link erosion primary output, but there is no primary input for scene output anymore. Any idea?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      Which version of World Machine are you using?

    • @chickendinner2562
      @chickendinner2562 2 ปีที่แล้ว

      same. this doesn work for me either.

  • @RomanTimm
    @RomanTimm ปีที่แล้ว +2

    Im seeing people in the comments talk about the performance of this vs the nanite. Any opinions? Is Nanite better for this or can we somehow use the two together?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Yes you can use nanite.

  • @hermannrudas
    @hermannrudas ปีที่แล้ว

    You've helped me so much. Vielen Dank !

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Happy to help!

  • @riotboybroski
    @riotboybroski 2 ปีที่แล้ว +2

    this very helpful, useful - thanks!

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว +1

      You're welcome!

    • @riotboybroski
      @riotboybroski 2 ปีที่แล้ว

      @@CGDealers do you have free auto materials good quality?

  • @sayrencontess9245
    @sayrencontess9245 ปีที่แล้ว

    Unfortunately, the import of the "Heigtmap" did not work. With me the Unreal always jumps into another window when I want to import it. I can't select the file itself either. Very sad, because it was otherwise well explained.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Check out my latest videos. They are more up to date.

  • @supasuoasuoasupa1939
    @supasuoasuoasupa1939 3 ปีที่แล้ว +6

    thank you for the tutorial. just a question, using MW auto material, can you change the textures and maps in the layers, using other maps and textures from quixel? will it give a different look?

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +5

      Yes, you can change everything in MW Auto in the shader nodes. Connect your own textures, add more layers etc.

    • @supasuoasuoasupa1939
      @supasuoasuoasupa1939 3 ปีที่แล้ว +1

      @@CGDealers thank you very much for the confirmation, :) but is there a tutorial or documentation on how the process is? i am just a basic unreal user

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +3

      @@supasuoasuoasupa1939 Yes. I have nothing to do with MW Auto Materials (They are not sponsoring this video or anything). I'm just using it to speed up my workflow.
      Here is their official documentation:
      www.mawiunited.com/docs/doc_mawi_product_ue4_online.html
      Cheers!

    • @supasuoasuoasupa1939
      @supasuoasuoasupa1939 3 ปีที่แล้ว +1

      @@CGDealers thank you so much. this is really helpful!

  • @ibrahimakca4635
    @ibrahimakca4635 ปีที่แล้ว

    My friend, I bought these materials from you, but I am having a problem. When I go above the ground line, they all become profitable. Do you have the opportunity to show me how I can adjust this, please?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Wdym by profitable? Join discord and lets talk there. discord.gg/NbV9ZUwnx6

  • @kenj1dev686
    @kenj1dev686 2 ปีที่แล้ว +1

    Good job, thanks

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      Thanks for watching!

  • @greatsarmad5147
    @greatsarmad5147 3 ปีที่แล้ว +1

    AMAZING!

  • @GHOSTBRSERVER
    @GHOSTBRSERVER 3 ปีที่แล้ว

    Olá, o meu não foi as cores, como devo fazer?

  • @jostimantatarigan7657
    @jostimantatarigan7657 2 ปีที่แล้ว +1

    have you ever tested other terrain automaterial other than MW? It is good indeed but I would like to know if its the best performance/price compared to other.

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      Making a more simple custom material for the terrain is better than MW.

  • @IronBonePR
    @IronBonePR 2 ปีที่แล้ว

    Can you create the world map of Final Fantasy VII?

  • @qrcus
    @qrcus 2 ปีที่แล้ว

    i cannot build scene output

  • @HalkerVeil
    @HalkerVeil 3 ปีที่แล้ว +1

    But where did the grass come from?

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +1

      The grass is from the modular smart material. Link in the description.

  • @Cosman63
    @Cosman63 3 ปีที่แล้ว

    you cut apart out what does the fire look like 8:36

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +1

      It's just a 2D Black/White .png that gives Unreal 5 the height information.

  • @idkwhatnametouse4510
    @idkwhatnametouse4510 3 ปีที่แล้ว

    With world machine when you export the files and import them in UE5 will the terrain look like it’s from a free mobile game and u have to tweak it or will the import go through unreal and it will automatically load the textures with the map

  • @pedrorivera1892
    @pedrorivera1892 2 ปีที่แล้ว +2

    Could you do a video actually creating it?

  • @AtrusDesign
    @AtrusDesign ปีที่แล้ว

    Real name of this should be: how apply a pre-made material on a basic terrain.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Wait for the next video to drop :) The material will be made from zero.

  • @satvinderr
    @satvinderr ปีที่แล้ว

    any free version of this material ?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial
      th-cam.com/video/rw8qDmFGsRo/w-d-xo.html

    • @satvinderr
      @satvinderr ปีที่แล้ว +1

      @@CGDealers lol 🤣😂 y u bully me like this

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      @@satvinderr Enjoy how to create this material for free :D

    • @satvinderr
      @satvinderr ปีที่แล้ว +1

      @@CGDealers bruhhh evil 😂🤣😂

  • @kalubandali2241
    @kalubandali2241 3 ปีที่แล้ว

    are you using the auto material texture from the paid pack with world machine? when I do it, it all comes out as one texture :(

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +1

      Yes, it's paid pack check in description.

  • @flaptez5201
    @flaptez5201 3 ปีที่แล้ว +2

    Plz another one!

  • @svens3722
    @svens3722 ปีที่แล้ว

    Creator: I show you how to create nice Landscape
    Also Creator: Download the Material Which costs Money and use a 3rd Programm to create the Landscape.
    Sorry got lowkey Funyways Triggered. Its very nice Material and its money worth but yeah, also kinda Meme like. But thanks for the Video :)

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      If you did take extra 5 seconds to take a look at my other videos. Simply you could see that the creation of this material is in 3 hours long video that I've created and we are creating it from scratch for FREE.
      th-cam.com/video/rw8qDmFGsRo/w-d-xo.html
      So before hate posting take some extra effort to see if actually the content creator did not provide a solution.
      Cheers!

    • @svens3722
      @svens3722 ปีที่แล้ว

      @@CGDealers oh sorry that i dont watch all of your videos before i comment. also you dont link it in discripton. like i said, its was lowkey and i appreciated your effor u triggered flake.

  • @andresestevez2701
    @andresestevez2701 2 ปีที่แล้ว

    unreal ya no tiene soporte para html5, como seria exportar

  • @3dystopia606
    @3dystopia606 ปีที่แล้ว +2

    Misleading title as it's only a demo of a 40$ tool.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Check my new videos. World Machine is diched way time ago by me.
      Watch the videos about Gaea. Gaea is FREE and better than world machine

  • @danparsons1423
    @danparsons1423 3 ปีที่แล้ว +4

    You just made Death Stranding.

  • @zhujik
    @zhujik 2 ปีที่แล้ว +3

    How to create realistic terrain
    Step 1: Buy a 40€ material asset
    :/

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      In my new video u will be able to make this from scratch! Coming very soon!

  • @Josh729J
    @Josh729J 3 ปีที่แล้ว

    this is great but can you do a step by step one? i dont know how to get to your viewport in unreal. mine just has the one where you start.

    • @cursedbishstudio
      @cursedbishstudio 3 ปีที่แล้ว +1

      What is it you need mate? The landscape settings? that is found in "editor modes" look for "modes" has an icon with a spanner, pencil and paint brush. click that and select "landscapes"

    • @Josh729J
      @Josh729J 3 ปีที่แล้ว

      @@cursedbishstudio thank you! This was the issue haha. Figured it out a couple days ago but it looks really good. I follow many tutorials but unfortunately they don't always have their keystrokes mapped so it takes a little bit as I'm a beginner. Definitely a learning experience and I appreciate your videos

  • @omegagk1488
    @omegagk1488 ปีที่แล้ว +1

    Did everyone pay $35 for Auto material or is that new?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      I've created my own.
      th-cam.com/video/rw8qDmFGsRo/w-d-xo.html
      It's 3 hours long from scratch!

  • @factanonverbadesignsfreevj6606
    @factanonverbadesignsfreevj6606 3 ปีที่แล้ว +3

    Really awesome 😀👍

  • @TheRubberStudiosASMR
    @TheRubberStudiosASMR 2 ปีที่แล้ว +4

    What a brilliant tutorial! 🙏 Really clear and followable

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว +1

      Glad it was helpful! Please subscribe if you want to follow my work and see more videos :)

  • @Elecdon
    @Elecdon 3 ปีที่แล้ว

    Thank you!

  • @SkalpiC.
    @SkalpiC. 3 ปีที่แล้ว +1

    Thank you very much thanks

  • @Harry-v4t2g
    @Harry-v4t2g 8 หลายเดือนก่อน

    Is world machine free

    • @CGDealers
      @CGDealers  8 หลายเดือนก่อน

      No. But use Gaea instead. It's Free.

    • @Harry-v4t2g
      @Harry-v4t2g 8 หลายเดือนก่อน

      @@CGDealers that's not what world machine says it's free as long as your not selling what you make free for non commercial use

  • @andyoaryoga
    @andyoaryoga 3 ปีที่แล้ว

    This solve my problems about displacement map in UE5. they said it got erased from the material editor, apparently it is in landscape mode. call me newbie cause I am.

  • @lenovabro9759
    @lenovabro9759 3 ปีที่แล้ว +1

    Thanks

  • @ProBlockHead
    @ProBlockHead 2 ปีที่แล้ว

    the terrain application sint free, that is pretty dissapointing

  • @nathanhardy3376
    @nathanhardy3376 2 ปีที่แล้ว

    I followed your tutorial exactly however my "Scene Output" node wont display my terrain and has an error message underneath it stating "A required port is not connected". My nodes also seems larger than yours and have more options for connections, first time using World Machine and I have not edit any preferences or settings please help!

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      On what version are you?

    • @nathanhardy3376
      @nathanhardy3376 2 ปีที่แล้ว

      Most recent, 4031

    • @thinkingonyx847
      @thinkingonyx847 2 ปีที่แล้ว

      did you end up fixing this?

    • @CGDealers
      @CGDealers  2 ปีที่แล้ว

      Check out my last video, it's on the new world machine version.

  • @dimuzmc9
    @dimuzmc9 3 ปีที่แล้ว +1

    I have a 15k by 15k map on my UE project. How can I convert that into this? I did as you said in the video but my height, length, wideness do not match obviously. So it creates something else. What measurements should I use if I have a 15k x 15k map in UE?

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว

      Click on world extend and resolution and you can setup width and height in kilometers. Also you can setup texture resolution and more. It is the icon above "Tools" it has a measurement tool and a mountain.

    • @khanhphaminh1175
      @khanhphaminh1175 3 ปีที่แล้ว

      @@CGDealers Hi. can I ask you about your PC specs? My PC runs with Ryzen 5 1600, Nvidia gtx 1050 Ti, and 8gb RAM. Is it enough to run UE smoothly as you do?

    • @CGDealers
      @CGDealers  3 ปีที่แล้ว +2

      @@khanhphaminh1175 i9-9900k, 64GB Ram, 2TB ssd, nvidia gtx 1080TI 12GB Rog Strix

    • @khanhphaminh1175
      @khanhphaminh1175 3 ปีที่แล้ว

      @@CGDealers thanks.

    • @fearrp6777
      @fearrp6777 3 ปีที่แล้ว

      you right click the red box labeled "height output" when you world machine open in your module, when you right click you should get a list of options click "set resolution/spatial type" then from there, you put the resolution you need. for me it was 505x505 that's what unreal prompted when i tried to import it into unreal engine 5. have fun bro!