"And then you stumble onto a note, written by one of the zombies" 「"Hello, We are about to launch an all-out attack on your houze. Sincerely, the Zombies" 」
the other note written by the zombies is "Hello, We've been trying to contact you about your car's extended warranty. This is your final warning. Sincerely,the zombies."
When I was younger I liked to pretend the fixed cameras were just little hidden cameras set up all over the place by Wesker so he could record everyone's progress to review later for experiment purposes.
@M. Sami Except that's not the point of fixed camera angles, it was to create the illusion of an immensely detailed room in cave man times. Dunkey says this earlier, and you can experience it better on the youtube channel Boundary Break
Have Ya'll never played Silent Hill? REmake camera angles are all deliberately placed. The Silent Hill camera wildly spins in the wrong direction when colliding with walls... Which happens all the time because 90% of the game is in narrow hallways. Love Silent Hill and RE but RE camera angles are not a problem if you aren't an idiot and go charging into rooms with 5 zombies.
@@Andrew-zm8gh That fucking broken doorknob had me running the long way around the east wing EVERY time I had to switch items. Which with Chris, is ALL THE FREAKING TIME. I love the game (that's not nostalgia speaking, I played it for the first time literally a week ago.), and I can appreciate the inventory management for making the player feel inconsequential and weak as opposed to the overwhelming forces that you face, but god damn it can be tedious.
Reminds me of that scene in Super Mario Sunshine where Mario looks directly into the camera and says "I, the Super Mario, am currently in the sunshine."
@@dsnever3041 He also has a higher pistol crit rate and better defense items, but he's definitely harder. Or at least way more annoying with ridiculous amounts of backtracking.
Then there's resident evil 0, with only 6 slots and no item box in the safe room...You just leave your stuff on the ground and hope its in a reachable place. But also, there's a limit to how many things you can leave in one room. Masterpiece I'd say.
@@gamingandwhatevs Chris also runs faster. His lighter being his built in item helps because all you have to carry is the kerosene while with Jill you'd have to carry both things which defeats the purpose of her extra inventory unless you're not burning zombies. But Chris definitely feels like he was intended to be played after completing Jill so you already know what you need for each area and so on.
I know Dunkey’s just poking fun at that line, but the rest of the writing leading up to that does a very good job of showing what it’s like to turn and lose your mind. I don’t think he gave that little blurb enough credit.
The doors became nightmare fuel after experiencing the single door in RE2 where zombies actually walk through during the opening animation. Never trusted them since.
I wouldnt want the door animations to come back into a new resident evil but with the new games they still capture the tension of opening a door that the original RE had more so in RE2remake than the RE3remake
Same, had to restart the game at the part where you were supposed to take the collar off the 2 dogs that attack you on the balcony, previously having wasted all my daggers and shotgun ammo on some trivial zombies. After that I never used my daggers for the rest of the game, I finished Normal Mode on like 9 daggers and 12 tazer rounds left.
@@jasonx1174 Conserve your ammo and daggers, trade in hits of hp instead to get by tough situations/corridors. Healing items are very plentiful compared to ammo. Learn to side-step zombies, you don't have to kill every single one you see! 💀💀💀 that's about it, all the jank and conservation in the game makes it way more terrifying to actually play through and progress, compared to modern baby horror games. They don't make em like this anymore...
The "doggie food" note is legitimately something that has never left me after reading it as a kid. Slowly realizing the man is losing his humanity was incredibly disturbing and horrific.
@@jeezuschryst whatever he said makes complete sense, however whether or not he meant it in ironic fashion - only he'd know of that imo no, he isn't joking
We have gone full circle. In the Bubsy 3D review you compared the controls to Resident Evil. Now after all these years you compared the Resident Evil controls to Bubsy 3D. Perfection.
I hated this game so much when it released. Time has proven me right as the dated, awful aspects of this game are laid bare. This game got like 9s and 10s at the time. Now people see it's not 1/100th as good as Days Gone, which gets 6s and 7s in this era.
The whole point of it was the semi-cinematic experience, like playing a horror B-movie which is pretty much a non-factor after two decades of technological development
Play Deathtrap Dungeon which came out around the same time as Resident Evil 2. Deathtrap Dungeon was a hidden gem honestly and I am sad more people didn’t play it. If it was more popular maybe there would have been a sweet remake even though I’m pretty sure the rights to the game are messy
Its funny because 99% of the time, if you asked someone about the doggy food note they will have told you it was one of the most memorable and terrifying parts of the game. Idk why, but it really has stuck with everyone. I guess Dunk is the 1%.
I mean maybe back when it first came out. But saying itchy scratchy doggie food isn’t scary. Regardless of the sanity slipping away. Idk you’d have to be young and never played a horror game for it to stick with you, which makes sense why it sticks with a lot of people.
@@coldbacon4869 As someone who played the first Resident Evil for the first time last year and actually read the entire Keeper's Diary, I find it actually quite disturbing and horrifying to see someone's writing slowly degrade as he's deteriorating into a zombie. Sure, it wasn't the scariest thing I've read but it's still a pretty disturbing detail and I can understand why many fans remember that file. The sanity slipping away is precisely why people thought it was terrifying. Though I suppose that if you read that line out of context, it's no wonder why you think it's funny and assume that only young people who played the game back then have that part stuck with them.
@@Hoovyspenser no I mean I’ve played this game. Its not that crazy. With context I can make the assumption that it stuck with everyone so long because they saw it as kids and hadn’t experienced any other horror games. You explained it the same way everyone does. “It’s so scary seeing the sanity slip.” Saying itchy scratchy over and over isn’t scary.
Actually that Itchy-Tasty text is one of the most well-known notes in all of RE games. Some of the lines might appear a bit goofy, but if you read it completely as a package, it is quite captivating and scary in a way, seeing the gradual transformation from a heathly person to a zombie. And then you get attacked by that guy who wrote it by a jump scare and even find his friend that the diary mentions.
@@ms.aelanwyr.ilaicos The coolest part is when you see Samus’s eyes reflect off her visor during an explosion. Scared the shit outta me the first time I played it, but now I think it’s such a cool, little detail.
Fun Fact: The camera angles are hidden cameras that are used to record the combat data of the characters as they venture the mansion. Wesker is watching through them.
I always liked the idea of somebody else watching you through the lens of your own camera in this game. Like its from a second person perspective or something.
Nothing was scarier as a child playing the original for the first time and having 2 hell hounds jump through the glass windows in that silent dark hallway.
That shit really fucking scared me when I was younger, my older brother let me play RE on the ps1 and I got to that part and threw the controller at the tv because I was so startled lol.
I don’t know why that moment is so memorable, it’s just a jump scare but you’re right. I still remember playing the original on PlayStation and that moment absolutely scared the fuck out of me. I guess maybe it’s because I had never been scared by a video game before
iirc there was a replica of the manor being made in UE4, not sure how that's progressed since though. I would also *love* to walk around the mansion in VR
@@roundabout468 Lmaooooooooo No sweetie, that right there is a fake fan in disguise as a real fan. The *REAL* RE fans want Chris to punch them into lava inside a volcano and call them a Boulder.
20 or so years later, and REmake is still one of the best looking video games I have ever seen. You can really tell that the artists put a lot of love and care into those environments
@@rubberwoody the only upgrades the remaster did were higher resolution and upscaled textures, the gamecube version still looks really good, especially considering that it was designed for CRTs
I think the itchy taste note is fantastic, it's goofy if you just take that one phrase, but the idea of a normal guy doing his work while falling apart and deteriorating into a zombie over the course of the pages is really fitting. Then he bursts out of the closet and you have to kill him! I think that's the same room, right?
@@FungusTrooper this is the thing. His intelligence and capacity for speech is rapidly deteriorating as the infection takes hold of him. With his last ounce of humanity, he scribbles down utter nonsense with the cognitive ability of a child. I do realise this game released in the golden age of hokey Capcom writing, but I still think it's a gloomy insight into the process of how the virus strips away one's sense of self.
5:41 With the full context that note is really scary for me at least The dogs caretaker just keeps a journal and he slowly realizes that the dogs aren't acting right, then he calls the doctors because his skin has started falling off. They tell him he no longer needs to wear the hazmat suit he needed before and his notes get progressively more unintelligible leading to him saying "Fever gone but itchy. Today hungry and eat Doggie food." He literally ate the dogs.
That's probably one of my favorite things and about RE and RE2. Finding the files and reading them, for some reason I don't really have many that stuck with me when it comes to RE3. Maybe cause I was older then or they just weren't as memorable to me compared to the previous two games.
I'm actually surprised that you didn't show the "Itchy tasty" comment after the "eat doggie food" because the note becomes funny and then becomes fucked up immediately
@@jordanvroon7400"May 19, 1998 Fever gone but itchy. Today hungry and eat doggy food. May 21 1998 Itchy itchy Scott came ugly face so killed him. Tasty. 4 / / Itchy. Tasty.
Yeah, I think even the eat doggie food line is super unnerving considering it's someone's mind quickly deteriorating. The only thing that I can really chalk up to being funny is the dialogue.
@@QueerWebs Maybe, but I think it's mostly tragic. This one diary shows how a person loses his mental stability and succumbs to the virus. I find it scary, actually.
''Ok Barry, you've been shady all game and tried to kill me twice but for some reason I'm going to go on to the lab without confronting you or asking any questions'' (Jill, after killing Lisa Trevor)
Jill in RE1 is what I like to call a "Japanese Strong Female Character". She'll go around kicking ass and surviving every peril the game throws at her, but as soon as a man appears she shuts up and does what she's told.
The itchy-tasty diary is one of the most unnerving things in the game. I don't understand how somebody could write it off just as something super hilarious and out of place
Like he said in the video the 5 different camera angles per room, cutscenes for every door and the horrible inventory system makes this game unplayable for me
@@robbieomahony2437 You're seriously missing out. Play with tank controls so that the camera isnt a problem. You'll get used to it and it works well. The doors are annoying but you can look on the map to plan fastest routes. The inventory system was a purposeful mechanic to make you think about what you're carrying around. It's hardly unplayable
Man I love the RE-make so much. I love the cinematic nature of the fixed camera angles, the slow foreboding opening of doors, the sparse ammo and inventory management, the zombies that are actually extremely threatening (aim for the head Dunkey), the saving the game based on resource management... I love it all!
I know it was passed over for a smoother punchline, but there's another layer of comedy/horror to the doggie food note. It's a log from a guy who has been infected by the virus, and is slowly degenerating into a zombie. So you get to see him develop caveman speak in real time, but also get to realize that unless outright killed the victims fully experience breaking down mentally and may even be still kind of in there after the transformation is done.
Ok, but on the other hand the idea that he's so far gone that he's reverted to caveman talk, and is losing himself to his animalistic cravings but still knows how to read & write (and has the desire/willpower to still keep a diary) is hilarious.
@@TheGrumbliestPuppy keeping a diary becomes an ingrained daily habit. if you're losing your mind, it can be the one thing left to cling to, documenting your last moments... so that tomorrow you, or someone else, will know what happened.
@@TheGrumbliestPuppy he can't right very well though, his sentences become increasingly incoherent and he can't even write the date by the last 2 pages
not every game needs to be an interactive movie you imbeciles wish you casuals would've left games in peace instead of flooding it with your pointless carcass you call a body and mind
@@mongrel_97 Old man Dunkey started upoading video there first before on TH-cam. Watch his Cuphead video or listen to his Dunk Tank podcast and other podcasts where he’s the guest like on H3H3
@@jase276 Yeah, she hits really different from the regular zombies and crimson heads on her model alone. The way she moves is really creepy and the chain noises just ups her creepy factor even more. And then the backstory hits you and you feel really sorry for her once you've done her bossfight. :(
I somehow, completely agree lol. It was awful in a lot of ways as far as game design is concerned, but it’s still so damn good. I’m excited for Village.
@Nícolas Mallmann limitations force developers to think outside the box, leading to some of the most memorable gameplay, not best gameplay but definitely memorable
One of the best games ever. Still remember being a little kid and playing my dad's save just to walk out a safe room and see a running zombie immediately scaring the shit out of me
@tom gu I didn't call it scary and the controls I honestly don't mind. Yeah other games have way better controls but RE isn't that bad if you actually care to learn and play it. Also I didn't think we are talking about the same game if we are then most definitely not the same version. The zombies didn't look that bad for a GC game, low-key kinda sounds like 1. You just don't like this game or 2. You never played it and probably based your opinion on a TH-camrs overview of it
I legit love the fixed camera angles. It's a cheat to better use the hardware, but they use it to give it so much atmosphere and it sets up the whole thing like a horror movie. It leads to a lot of tension in a way that not every game manages to do.
It also adds a lot more challenge. You have to readjust your movement everytime the camera changes. It doesn't let you get comfortable, it'll throw weird angles at you everywhere and you just have to deal with it or work your way into a better position. You always get the feeling there is something just out of view, but you won't know until you check it - with your face.
@@cattysplat you have to readjust if you try to use modern controls sure, the game was designed for tank controls where forward is always forward regardless of camera angle
@@jamesblond516 i played through RE for the first time a few weeks ago on Switch, i wound up constantly switching between modern control (stick) and tank control (d-pad) depending on the situation. Basically it's easier to navigate with d-pad and fight with the stick. If anyone is getting annoyed with the controls, this is the way to do it!
As a person who grew up with the entire resident evil franchise and loves every of its games, I can honestly say that the feeling of frustration and anger while playing a resident evil game is half the fun.
As a huge Resident Evil fan, I can indeed confirm that the cameraman does work for the zombies. Great video, really captured why Resident Evil is such a phenomenon. Keep it up, love your dunkviews a lot especially, they always have some fun insights and perspectives
This game is a masterpiece. All the clunkiness of the camera, controls, saves, and inventory is what makes the game great. It's amazing game design. 1) no checking corners, you can actually facebump a zombie. Sounds becomes critical too. 2) this is not an action game, it's a survival horror. You are not meant to fight, especially early on. 3) the inventory management is what forces you too strategise your pathing. If you need get somewhere dodging zombies but you are missing a key, then you will need to go back, pick up the key, and back to the door. That's at least three times that you need to dodge the zombies all the way. But you could go the other way around to avoid those zombies. But you killed one there. Is it going to be a red zombie yet? Choices are organic to the game and matter, a lot! 4) the saves are meant to push you forward. You need to make progress in order to save the game, or you will get trapped. No quicksaves, no save whoring. I beat the game in a second run with only 12 saves and there is only about 40 ribbons in the game. On a first run I used 33, it's pretty well balanced for a blind run. 5) most bosses don't require killing them. "42" can be shipped with a puzzle if you do it right, for the snake you can pick the item and run, for L. T. you don't need shooting... Overall, play this if you REALLY like horror games. You are in for a treat. Don't expect the RE4 experience, because there is no farming or aiming in here, just exploration, decision making, and resource management.
you're absolutely correct. I'm tired of people complaining about game mechanics that force you to use problem solving skills. People need to use their brain before criticizing a game because of limitations that are supposed to enhance the experience.
I love games this hard bcs it has meaning all new games like God of war, Spider man, horizon, assassin's creed ect. Are illusions of playing game. Everything you do in these games i pointless and useless from gameplay perspective. Its all about graphics and cinematics. I cant See any difference between them and something like heavy rain or other movie like game. It only has more pointless inputs. Its better to watch them on youtube 😅 or watch some tv show or movie with better story pacing. Games are ment to be played. I mean its still good as some show you can relax to but it gets boring Quick if your actions are this pointless and you can beat most of them without any thinking or skill. Exploration, skill tree, combat, items ect its all usless garbage without meaning.
This is a dunkview so people will say "Dunkey is wrong, saying it's a joke isn't an excuse" and proceed to not give a single valid reason why it's bad aside from their personal disagreement.
That note was easily one of the coolest parts of the game for me as a kid and stuck with me ever since, because now from every spooky game I play, I expect a note about how they're turning into the creature bit by bit, then jump out of the fuckin' closet, revealing their fate.
I'm pretty sure the note was written by someone who was slowly turning into a zombie, but still had some human faculties left. Also, the "doggy food" may have literally meant an actual dog, as they previously wrote about them
Find it more interesting than funny, since a lot of the games don't focus on zombies retaining things like writing, speech, or cognative abilities that late into the infection.
A lot of what you list as negatives in this game are what I absolutely love about it. The whole point is resource management, puzzles, strategy, planning. Even the exploration is a puzzle of sorts, like "alright I can't go down that hallway because I'm on red caution with no heals and there's a crimson head there, so I'll loop around and use the armor key to open this door, which hopefully has an herb behind it etc." It's one of the best experiences I've had in gaming and I'm about halfway through my first playthrough as I write this comment. Having to use ink ribbons to save is also genius. It makes you have to seriously consider your every move. It's survival horror. Not bang bang shooty boom horror.
I wouldn’t call the ink ribbons genius in the slightest because even with the ink ribbons I never really had to consider when I saved the game it gives you more then enough to suffice so that really does just come off as annoying because your forced to take them out of the box every time you want to save. Also while exploration is fun it is absolutely bogged down by those door animations I adore this game but the reason it’s one of my lesser replayed resident evil games is because of those god awful door animations that absolutely Kill the exploration of the mansion. When you find a new room sure its fine but when it’s for rooms you’ve been in countless times it just annoys me. I Love the game probably in my top 10 of all time but can we stop pretending re1 is a perfect video game please
@@insertnamehere9153 I don't agree one bit. Especially first timers can EASILY get into a situation where they may have to play the game for an hour+ without being able to save, making the game absolutely terrifying. I've had a joy of witnessing a handful of total RE-newbies play the classic games for the very first time in recent weeks, and more than a couple times these people were indeed out of save states, visibly changing their behavior. Anyone crying about the door animations can go fuck himself. They have never been an issue, and never will be. Might just as well go play Call Of Duty if you cannot pace yourself for a slow-burn adventure title, and appreciate how the doors themselves already signal the subtle change in atmosphere from area to area. Last but not least: no, I don't need to "pretend" that RE1 / REmake would be a perfect video game. I KNOW that it is one. An absolute, timeless masterpiece, that's worth re-visiting and experiencing semi-annually.
Haha same, bought re2-remake off a sale but noticed this one was on sale as well, then I watched dunkey's video and bought the first one and played it. Great decision, hard ass game.
The Keeper's Diary I found really sad and unnerving at the time. They kinda did the same thing with the childrens' diaries in the Resident Evil 2 Remake; those are just heartbreaking.
@@Waffletigercat No you wouldn't. You're losing sanity, not turning into a toddler. Doggie and other cute words are taught to kids by adults. The words themselves aren't signifiers of a lack of intelligence, but rather of age.
This remaster still holds up oh so well to this very day. I am a boomer, played the original trio, and appreciate fixed cameras and tank controls. They add to the horror in a good way.
i am not a boomer but i agree especially about the tank controls--playing re4 right now and the tank controls make everything much more methodical and purposeful. you have to really think about the actions you're about to take because they can't be as easily taken back like with standard controls. they've really grown on me, honestly.
@@aversiac-2 Not having any inventory space doesnt create difficulty. imagine if you could only play minecraft with 3 slots on your hotbat and 1 inventory space. would that suddenly make it "difficult" to you?
@@aversiac-2 Having less inventory doesn’t make a game harder. It’s like increasing a enemies health but you and the enemy still do the same amount of damage. It creates the illusion of difficulty when in reality it just takes longer.
I think this remake, in particular, is worth playing at some point, but it is absolutely a product of its time. You see a lot of blind defense of the older games as not having aged gameplay by hardcore fans, but if this was actually true then they still would make games with these camera angles and controls. That being said, the remake is a masterpiece.
I loved watching my uncle play this game when i was younger. I did end up replaying this game myself when i got older. Its was a great survival horror game. Full of mystery.
Love how he shows the "doggie food" part of the note when it's actually one of the saddest notes in the game with the dude going insane during infection and eventually eating his friend and becoming unable to write any longer. IGN hire this guy already
He also brings up the constant 'splitting up' as if it isn't in retrospect Barry and Wesker working together against Jill and the rest of the team, in the story. I like the review, but I don't think Dunkey paid much attention to the story to be honest. 😅
I think one of the scarier things about this game is the jumpscare they added with a door animation, so the anticipation then sits in for every door cutscene from then on
The controls are so "awkward", that 9 year old girls could master them in 1996. The difficulty was also so high, that the very same ESL youngins could finish them without any help.
Except, all the criticisms he made about this game are genuine and understandable ones that basically everyone who's ever played Resident Evil also understands. It's a great game, but it's not flawless, and it definitely shows its age in several ways.
This is the first strand-type zombie game
Really makes you F E E L shiny
@@riskyy2657 no he didn’t
This is like singing “Shiny” at the Owl House
-Gex, probably
nice unorigional comment that everyone will flock to
Truly revolutionary
"The cameraman is working for the zombies" That explains EVERYTHING.
And now we know
What if....
...the cameraman WAS a zombie?!
@@01100101011100100111 probably it is.
I honestly had to watch a lot walkthroughs before beating it
The best line
"And then you stumble onto a note, written by one of the zombies"
「"Hello,
We are about to launch an all-out attack on
your houze.
Sincerely,
the Zombies" 」
I want a dunkview of plants vs zombies
I laughed way too hard on that
"Please remit your home and brains to us forthwith"
the other note written by the zombies is
"Hello,
We've been trying to contact you about your car's extended warranty.
This is your final warning.
Sincerely,the zombies."
lmao i made the same comment guess i wasn't the first one
When I was younger I liked to pretend the fixed cameras were just little hidden cameras set up all over the place by Wesker so he could record everyone's progress to review later for experiment purposes.
Hey that's.... That's a good observation. No one can prove it's wrong.
It’s 100% in character too
New headcanon
In Resident Evil 2 it was a way for the chief of police to get some footage to watch at night alone
some of the angles really do feel like camera angles too
"The cameraman works for the Zombie" is a perfect description of the game.
💯
@M. Sami lmao thats the joke, some camera angles make it so hard to play
I laughed so hard at that line I had to pause the video.
@M. Sami Except that's not the point of fixed camera angles, it was to create the illusion of an immensely detailed room in cave man times. Dunkey says this earlier, and you can experience it better on the youtube channel Boundary Break
Have Ya'll never played Silent Hill? REmake camera angles are all deliberately placed. The Silent Hill camera wildly spins in the wrong direction when colliding with walls... Which happens all the time because 90% of the game is in narrow hallways.
Love Silent Hill and RE but RE camera angles are not a problem if you aren't an idiot and go charging into rooms with 5 zombies.
The real horror was walking through the door and realizing it wasn’t the correct door
Even worse is trying to go back and the knob is broken.
Damn resident evil did yooka-laylee before yooka-laylee existed
And then realizing it was the right one immediately after leaving
@@Andrew-zm8gh That fucking broken doorknob had me running the long way around the east wing EVERY time I had to switch items. Which with Chris, is ALL THE FREAKING TIME.
I love the game (that's not nostalgia speaking, I played it for the first time literally a week ago.), and I can appreciate the inventory management for making the player feel inconsequential and weak as opposed to the overwhelming forces that you face, but god damn it can be tedious.
@@RedFloyd469 I started playing this game 3 days ago and it's my first time. Playing on hard mode and with Chris. Do you have any tips ?
My favorite quote is when they say "Every resident in this house is evil."
Reminds me of that scene in Super Mario Sunshine where Mario looks directly into the camera and says "I, the Super Mario, am currently in the sunshine."
@@scottsymonds5649 lmao that's a real thing?
@@Taima ...
@@Taima No.
"Every biological thing in this house is hazardous."
2:59 If you listen closely you can pick up on the pure sense of fear and dread in Dunkey’s voice when he merely mentions the idea of playing as Chris
oh dear god
That’s actually a pretty fair reaction, it doesn’t matter if he has slightly more health, 6 inventory slots is a joke
@@dsnever3041 He also has a higher pistol crit rate and better defense items, but he's definitely harder. Or at least way more annoying with ridiculous amounts of backtracking.
Then there's resident evil 0, with only 6 slots and no item box in the safe room...You just leave your stuff on the ground and hope its in a reachable place. But also, there's a limit to how many things you can leave in one room. Masterpiece I'd say.
@@gamingandwhatevs Chris also runs faster. His lighter being his built in item helps because all you have to carry is the kerosene while with Jill you'd have to carry both things which defeats the purpose of her extra inventory unless you're not burning zombies. But Chris definitely feels like he was intended to be played after completing Jill so you already know what you need for each area and so on.
This game makes you feel like a security camera.
For real.
Real funny joke bud
@@riskyy2657 dude quit spamming your cringe
It’s if you played a gta on cinematic mode only
Always love a good security camera simulator
"The camera man is working for the zombies" is the most accurate way to describe it lmao
"Fever gone but itchy. Today hungry and eat doggie food." -Sun Tzu, Art of War
This is not Zanny's channel
I know Dunkey’s just poking fun at that line, but the rest of the writing leading up to that does a very good job of showing what it’s like to turn and lose your mind. I don’t think he gave that little blurb enough credit.
This is like eating doggie food at Jerry Garcia's house
Itchy. Tasty.
Hahahaha
The doors became nightmare fuel after experiencing the single door in RE2 where zombies actually walk through during the opening animation. Never trusted them since.
The doors are loading screens dummies, on that era of gaming, loading screens were necessary.
@@MossoDaBanana dUmMieS you totally don’t sound five years old
@@blackd00dler11 so edgy
@@MossoDaBanana depends. they weren't really necessary on cartridge.
EXACTLY. I still fear the doors
Chris didn't know back then, that he'd punch that boulder's descendant.
Underrated comment
ok I need context how tf is a rock rihanna
i never played someone explain
@@lemminjuice in resident 5 Chris the main character just punches a boulder until it breaks. Which is the sickest but also makes no fuckin sense
In RE5, there's a ridiculously long QTE where Chris makes love to a giant boulder with his fists.
I really appreciate the small mini games of shooting zombies and solving puzzles in between the actually door opening gameplay.
Door opening simulator is a certified mastahpiece
I wouldnt want the door animations to come back into a new resident evil but with the new games they still capture the tension of opening a door that the original RE had more so in RE2remake than the RE3remake
You can just download a mod and have the game skip them automatically..... Only on the PC version of course
@Polu Hemanth shut the up
@@fpsfiziks560now you just kick the fuck out of the door as if you're exacting revenge for what they did to you "back in the day"
From bowser’s big bean burrito to a jill sandwich
Dunkey’s character development is unmatched
Herman
@@riskyy2657 STFU spammer
Hahaha wow your so fucking funny it's not like anyone has repeated that joke 1000 fucking time already
@@riskyy2657 yeah I stopped watching that guy after he said repetitive comments were bad
I completely agree
"If you really fucked up you'll have to start an entire new game" That one hit home because I've been there 😭😭
Me to
Dem softlocks lol
Same, had to restart the game at the part where you were supposed to take the collar off the 2 dogs that attack you on the balcony, previously having wasted all my daggers and shotgun ammo on some trivial zombies. After that I never used my daggers for the rest of the game, I finished Normal Mode on like 9 daggers and 12 tazer rounds left.
Damn. I'm actually thinking of playing this game soon and now I'm wondering how do I avoid falling into that pit.
@@jasonx1174 Conserve your ammo and daggers, trade in hits of hp instead to get by tough situations/corridors. Healing items are very plentiful compared to ammo. Learn to side-step zombies, you don't have to kill every single one you see! 💀💀💀 that's about it, all the jank and conservation in the game makes it way more terrifying to actually play through and progress, compared to modern baby horror games. They don't make em like this anymore...
The "doggie food" note is legitimately something that has never left me after reading it as a kid. Slowly realizing the man is losing his humanity was incredibly disturbing and horrific.
lol?
@@jeezuschryst wtf u mean "lol"
@@thicc6979 it means 'are you joking?'
@@jeezuschryst whatever he said makes complete sense, however whether or not he meant it in ironic fashion - only he'd know of that
imo no, he isn't joking
@@jeezuschryst this man eight doggie food and you are laughing?
We have gone full circle. In the Bubsy 3D review you compared the controls to Resident Evil. Now after all these years you compared the Resident Evil controls to Bubsy 3D. Perfection.
I hated this game so much when it released. Time has proven me right as the dated, awful aspects of this game are laid bare. This game got like 9s and 10s at the time. Now people see it's not 1/100th as good as Days Gone, which gets 6s and 7s in this era.
@@MPHswayze 20 year old game worse to play than modern game who would have thought
@@seanonraet8327 Except it's pretty bad even for that time
The whole point of it was the semi-cinematic experience, like playing a horror B-movie which is pretty much a non-factor after two decades of technological development
Play Deathtrap Dungeon which came out around the same time as Resident Evil 2. Deathtrap Dungeon was a hidden gem honestly and I am sad more people didn’t play it. If it was more popular maybe there would have been a sweet remake even though I’m pretty sure the rights to the game are messy
Its funny because 99% of the time, if you asked someone about the doggy food note they will have told you it was one of the most memorable and terrifying parts of the game. Idk why, but it really has stuck with everyone.
I guess Dunk is the 1%.
Dunk is the 1 out of 10 dentists that dislikes Colgate.
I mean maybe back when it first came out. But saying itchy scratchy doggie food isn’t scary. Regardless of the sanity slipping away. Idk you’d have to be young and never played a horror game for it to stick with you, which makes sense why it sticks with a lot of people.
@@coldbacon4869 As someone who played the first Resident Evil for the first time last year and actually read the entire Keeper's Diary, I find it actually quite disturbing and horrifying to see someone's writing slowly degrade as he's deteriorating into a zombie. Sure, it wasn't the scariest thing I've read but it's still a pretty disturbing detail and I can understand why many fans remember that file. The sanity slipping away is precisely why people thought it was terrifying.
Though I suppose that if you read that line out of context, it's no wonder why you think it's funny and assume that only young people who played the game back then have that part stuck with them.
@@Hoovyspenser no I mean I’ve played this game. Its not that crazy. With context I can make the assumption that it stuck with everyone so long because they saw it as kids and hadn’t experienced any other horror games. You explained it the same way everyone does. “It’s so scary seeing the sanity slip.” Saying itchy scratchy over and over isn’t scary.
It is Dunkey. He would not recognizer drama and seriousness if he was turned into a zombie.
Actually that Itchy-Tasty text is one of the most well-known notes in all of RE games. Some of the lines might appear a bit goofy, but if you read it completely as a package, it is quite captivating and scary in a way, seeing the gradual transformation from a heathly person to a zombie. And then you get attacked by that guy who wrote it by a jump scare and even find his friend that the diary mentions.
I think he knows it’s important, it’s just a joke
@@McSnezzly Of course. Just wanted to let it know for people who did not experiene it and would like to read it.
@@Zovereign Oh-oh, someone got Dunkey'd
I think TLOU 2 have something similar to this, when i read it I remeber this RE one
If they didn't want it to be funny, they wouldn't have used the phrase "Doggie food"
"The camera man is working for the zombie" That's what I feel when playing this game
Me too
They made a game based on that, it’s the multiplayer for re3
"the camera man is working for the zombies"
Dunkey, videogame 2021
@@riskyy2657 stop spamming this on every Dunkey video! we already know that you are lying!
Best quote
its so true that i laughed
I love how Dunkey’s response to being chased by the first Crimson Head was “Ohhhh, Ohhhh, this guy’s fast! This guy’s fast!”
I am still waiting for the moment when capcom will finally reveal the antagonist of the series: President Evil
Desperately needs more likes
Metal Gear Solid already did that tho!
The new Netflix cgi movie is set in the White House
RE6 did that. Leon kills him right as the campaign starts. What a game.
@@residentgrigo4701 best game of the series...
"Jill, no", "Jill, go". The editing is absolutely scrumptious
"How do you make a GameCube game look like this?"
I say this every time I play Metroid Prime
Watching the rain roll off the visor was literally life-changing.
@@ms.aelanwyr.ilaicos
The coolest part is when you see Samus’s eyes reflect off her visor during an explosion. Scared the shit outta me the first time I played it, but now I think it’s such a cool, little detail.
My goal in life is to get a PC powerful enough to emulate Prime upscaled to 4k.
@@Ckoz2829 That was such a jumpscare the first time I saw it lmao
Or Rebel Strike. Some games really got a lot out of the hardware.
So nobody's going to talk about Luigi screaming "Marioooo" at 4:51 ??????
Thought I heard something there
Listen around 4:40 and you can hear another LM sound
OhmyWOW 🤣 😂 dunk's signature lol
I always thought it was the guy from the Rust video and Day-Z video who "subscribe with 2 channels", if you know you know
Fun Fact: The camera angles are hidden cameras that are used to record the combat data of the characters as they venture the mansion. Wesker is watching through them.
Wait, really? That's a cool theory if wasn't.
Not true lmfao
I always liked the idea of somebody else watching you through the lens of your own camera in this game. Like its from a second person perspective or something.
Idk, there are camera angles directly in front of the characters sometimes and in places where they wouldn't be able to be hidden
@@Guardhousetv actually it is but ok
Nothing was scarier as a child playing the original for the first time and having 2 hell hounds jump through the glass windows in that silent dark hallway.
So true. It's what sparked my love and hatred for horror!
I second that. I legit shat my pants
That hallway was anything but dark.
That shit really fucking scared me when I was younger, my older brother let me play RE on the ps1 and I got to that part and threw the controller at the tv because I was so startled lol.
I don’t know why that moment is so memorable, it’s just a jump scare but you’re right. I still remember playing the original on PlayStation and that moment absolutely scared the fuck out of me. I guess maybe it’s because I had never been scared by a video game before
I cracked up so hard when I first read the doggy food page. Love this game, but never beaten it. Gotta fix that one of these days.
beat it now or you’re a baby
dunkey in next hardcore?
We’re just pretending the note isn’t talking about real doggies ):
Yo what up PBG?
Oh hey Peeps
That Luigi's Mansion music tho
Well hello there.
Hello acting mail man
Hey act Man u should play this game and review it alright
Get Outta here fact man
What’s up everybody, this is the Act Man here
"the camera is working for the Zombies"
couldnt have said it any better
Sussy bruno
Imagine if someone were to create, room-to-room, an exact replica of the Spencer Mansion and made a VR game for it. I would legit be in heaven.
You can probably try that in Dreams
iirc there was a replica of the manor being made in UE4, not sure how that's progressed since though. I would also *love* to walk around the mansion in VR
I'd be in hell...
Fuck that nightmare lol
Well, I made a replica of it in real life (video on my channel)
That would be awesome
Resident Evil: *A well executed horror game*
Resident Evil Village: _This tall vampire lady is thicc_
You gonna have to try a little harder than that to stay relevant
Resident Evil 0-7: *[Run away from the enemy]*
Resident Evil 8: *[Run towards the enemy]*
YOOO IVE SEEN YOU OTHER PLACES
EVEN TODAYYYY
People who keep focusing on Alcina are just lil' bitches that ain't never play no RE. Smh.
REAL fans want Chris to step on them.
@@roundabout468 Lmaooooooooo
No sweetie, that right there is a fake fan in disguise as a real fan. The *REAL* RE fans want Chris to punch them into lava inside a volcano and call them a Boulder.
Luigis mansion music towards the end made the video perfect 👍 thanks dunky
You can hear it at 4:45
What’s it called, not the original this version
@@innatescarf1817 e Gadd lab theme from mansion luigi
@@videofordoh bro howd you catch that!
*Luigi's. There's only 1 Luigi.
“The cameraman is working for the zombies” has got me screaming, so damn true
better eat some dogie food. youre not you when youre hungly
"We should split up"
"OK, I believe you"
'Help I'm dying!!'
'OK... let's split up'
*Ok, I believe you*
Hello, Raiku
@@GraveRobbertt
*Come forth, Blue Eyes White Dragon*
@@oracle_8947 ouchie ouch
Resident Evil with Luigi's mansion music is actually gold
20 or so years later, and REmake is still one of the best looking video games I have ever seen. You can really tell that the artists put a lot of love and care into those environments
he's showing footage of the HD remaster made 10 years after
@@rubberwoody the only upgrades the remaster did were higher resolution and upscaled textures, the gamecube version still looks really good, especially considering that it was designed for CRTs
@@Grimblesmith it does look good. But he still used the HD remaster which changed the faces of the characters and added widescreen etc
@@rubberwoody and boob physics, dont forget boob physics
@@rubberwoody the gamecube version still holds up today
The “itchy, tasty” note hits a little different when you’re 9 years old and a giant baby
I think the itchy taste note is fantastic, it's goofy if you just take that one phrase, but the idea of a normal guy doing his work while falling apart and deteriorating into a zombie over the course of the pages is really fitting.
Then he bursts out of the closet and you have to kill him! I think that's the same room, right?
@@FungusTrooper yes it is
I knew it because of Isaac.
Which are coincidentally both the monsters from clock tower
@@FungusTrooper this is the thing. His intelligence and capacity for speech is rapidly deteriorating as the infection takes hold of him. With his last ounce of humanity, he scribbles down utter nonsense with the cognitive ability of a child. I do realise this game released in the golden age of hokey Capcom writing, but I still think it's a gloomy insight into the process of how the virus strips away one's sense of self.
"Boulders will fight you" re5 really took that one literally
5:41 With the full context that note is really scary for me at least
The dogs caretaker just keeps a journal and he slowly realizes that the dogs aren't acting right, then he calls the doctors because his skin has started falling off. They tell him he no longer needs to wear the hazmat suit he needed before and his notes get progressively more unintelligible leading to him saying "Fever gone but itchy. Today hungry and eat Doggie food." He literally ate the dogs.
I always felt that note was great. I certainly feel it adds to the horror. You’re reading the thoughts of a man falling apart.
That's probably one of my favorite things and about RE and RE2. Finding the files and reading them, for some reason I don't really have many that stuck with me when it comes to RE3. Maybe cause I was older then or they just weren't as memorable to me compared to the previous two games.
It's both scary and funny, like the joker
@@Metallizombie LITERALLY! CUS HIS SKIN ! AHAHAHAHAHAHAHAHHA
Why do you think he was referring to dogs and not food for dogs? What am I missing?
“You do not want to go anywhere in this game unless you have to. Except you do have to.”
I'm actually surprised that you didn't show the "Itchy tasty" comment after the "eat doggie food" because the note becomes funny and then becomes fucked up immediately
what does it say after that?
@@jordanvroon7400"May 19, 1998
Fever gone but itchy. Today hungry and eat doggy food.
May 21 1998
Itchy itchy Scott came ugly face so killed him. Tasty.
4 / / Itchy. Tasty.
@@daytwentytwo that's still kinda funny lol
Yeah, I think even the eat doggie food line is super unnerving considering it's someone's mind quickly deteriorating. The only thing that I can really chalk up to being funny is the dialogue.
@@QueerWebs Maybe, but I think it's mostly tragic. This one diary shows how a person loses his mental stability and succumbs to the virus. I find it scary, actually.
today hungry and eat doggie food.
Itchy tasty
Eat hum
itchy itchy tasty
So true
nutrition yes eaty good
''Ok Barry, you've been shady all game and tried to kill me twice but for some reason I'm going to go on to the lab without confronting you or asking any questions'' (Jill, after killing Lisa Trevor)
Jill in RE1 is what I like to call a "Japanese Strong Female Character". She'll go around kicking ass and surviving every peril the game throws at her, but as soon as a man appears she shuts up and does what she's told.
@@scottsymonds5649 Alexa, play "My kind of Woman" by Mac DeMarco
@@core-nix1885 based
@@core-nix1885 Alexa play, "Queen of the Crime Council", only replace 'Heritage' with 'Female Gender'!♡
@@scottsymonds5649 Alexa play, "Queen of the Crime Council", only replace 'Heritage' with 'Female Gender'
"Your character doesn't know how to walk"
I felt this on a deep level
3:32 That rpg layout takes me back. Not that far back as I think that's a new version but even so :)
I completely agree
I miss these layouts
do you know what game that is?
Congrats on the United State’s recognition of the Armenian Genocide man.
@@zackfair9325 being rpg maker could be anything
The itchy-tasty diary is one of the most unnerving things in the game. I don't understand how somebody could write it off just as something super hilarious and out of place
Eat doggie food
@@salsashark4133 so true king
Trying to imagine a man slowly losing his mind taking the time to sit down, date a page, and write “eat doggie food” is just hilarious.
If I remember correctly the guy who wrote that diary ate his friend. Saying "tasty".
@@Yoshikage8008
Yeah he dated that page too and somehow locked himself in a closet, what a dingus.
Turning into a Jill Sandwich is definitely one of the most horrifying experiences in this game
A very itchy and tasty sandwich
Because I'm not famous like other singers that's why no one see my singing videos. Just see once❤..
@@callistoarmy5576 your singing just isn't very good bruv, take some lessons
This game was and still is the bomb.
Ambatablo
Like he said in the video the 5 different camera angles per room, cutscenes for every door and the horrible inventory system makes this game unplayable for me
@@robbieomahony2437 You're seriously missing out. Play with tank controls so that the camera isnt a problem. You'll get used to it and it works well. The doors are annoying but you can look on the map to plan fastest routes. The inventory system was a purposeful mechanic to make you think about what you're carrying around. It's hardly unplayable
It’s phenomenal so rewarding
@@robbieomahony2437I can tell you’ve never played the game lol
"The perfect mixture of funniness and evil, like the Joker." this shit should be the gold standard of comedy
@@terreausore2435 okay
@@terreausore2435 did you not read what he wrote. The “perfect” mixture, not just edgy jokes that are immature.
@@terreausore2435 the fuck?
Man I love the RE-make so much. I love the cinematic nature of the fixed camera angles, the slow foreboding opening of doors, the sparse ammo and inventory management, the zombies that are actually extremely threatening (aim for the head Dunkey), the saving the game based on resource management... I love it all!
I know it was passed over for a smoother punchline, but there's another layer of comedy/horror to the doggie food note. It's a log from a guy who has been infected by the virus, and is slowly degenerating into a zombie. So you get to see him develop caveman speak in real time, but also get to realize that unless outright killed the victims fully experience breaking down mentally and may even be still kind of in there after the transformation is done.
Ok, but on the other hand the idea that he's so far gone that he's reverted to caveman talk, and is losing himself to his animalistic cravings but still knows how to read & write (and has the desire/willpower to still keep a diary) is hilarious.
@@TheGrumbliestPuppy keeping a diary becomes an ingrained daily habit. if you're losing your mind, it can be the one thing left to cling to, documenting your last moments... so that tomorrow you, or someone else, will know what happened.
@@TheGrumbliestPuppy he can't right very well though, his sentences become increasingly incoherent and he can't even write the date by the last 2 pages
I have always loved the fixed camera angles, it makes it feel like your playing a horror movie
jogging simulator
I feel like it would be more scary in first person
@@jackjax7921 ah yes, the ol emptyheaded "___ simulator" guy, at it again
not every game needs to be an interactive movie you imbeciles
wish you casuals would've left games in peace instead of flooding it with your pointless carcass you call a body and mind
Thank you Newgrounds for kickstarting Dunkey
@@KingOfFrye dang that fr is gross that they do that lol
ackbar man that was my shit
wait, what?
@@mongrel_97 Old man Dunkey started upoading video there first before on TH-cam. Watch his Cuphead video or listen to his Dunk Tank podcast and other podcasts where he’s the guest like on H3H3
"Itchy. Tasty" is like the one bit of actually unnerving horror writing in the whole damned game. Seriously, the fuck.
agreed. in the proper context it totally creeped me out the first time I played this game.
What about Lisa Trevor in general? That's so fucking sad and horrifying.
@@jase276 Yeah, she hits really different from the regular zombies and crimson heads on her model alone. The way she moves is really creepy and the chain noises just ups her creepy factor even more. And then the backstory hits you and you feel really sorry for her once you've done her bossfight. :(
I thought it was funny
What does it mean tho
RE Remake isn't a video game. It's a masterpiece of art that happens to be in video game form.
The creator of "Parasite Eve 1 and 2" said once:
-- This is not just another videogame, I am creating a Masterpiece.
Yes it is, I have beaten Re remake so many times, such a master piece. So many memories as well.
I somehow, completely agree lol. It was awful in a lot of ways as far as game design is concerned, but it’s still so damn good. I’m excited for Village.
@@medusaspupil there's a second!?
@@itzmrinyy7484 Yeah dude, its even on the PS3 store.
'This is almost like that time I was in an evil residence' - Gex
'The camera man is working for the zombies'
Lmao that nailed the whole game
I really want pre-rendered backgrounds to come back. It gives games such a unique feeling.
Fantasian is a pretty cool turn based mobile RPG that’s using this style and it is quite unique because of it
no, no you dont
@Nícolas Mallmann limitations force developers to think outside the box, leading to some of the most memorable gameplay, not best gameplay but definitely memorable
It also would still save resources and money
Try out The Medium on Xbox/PC. It's a great throwback
One of the best games ever. Still remember being a little kid and playing my dad's save just to walk out a safe room and see a running zombie immediately scaring the shit out of me
God damnit, I'm not ready for children to play their DAD's video games yet. 😨
@tom gu I'm playing through the original for the first time and I agree with him.
There's nothing wrong with the controls lol
@tom gu I didn't call it scary and the controls I honestly don't mind. Yeah other games have way better controls but RE isn't that bad if you actually care to learn and play it. Also I didn't think we are talking about the same game if we are then most definitely not the same version. The zombies didn't look that bad for a GC game, low-key kinda sounds like 1. You just don't like this game or 2. You never played it and probably based your opinion on a TH-camrs overview of it
This game is just an amazing example of great artistry. Even the door opening loading screens are memorable. Basically a perfect game in my opinion.
perfect jogging simulator.
@@jackjax7921 Oh, it's this guy again!
I legit love the fixed camera angles. It's a cheat to better use the hardware, but they use it to give it so much atmosphere and it sets up the whole thing like a horror movie. It leads to a lot of tension in a way that not every game manages to do.
It also adds a lot more challenge. You have to readjust your movement everytime the camera changes. It doesn't let you get comfortable, it'll throw weird angles at you everywhere and you just have to deal with it or work your way into a better position. You always get the feeling there is something just out of view, but you won't know until you check it - with your face.
@@cattysplat you have to readjust if you try to use modern controls sure, the game was designed for tank controls where forward is always forward regardless of camera angle
@@jamesblond516 i played through RE for the first time a few weeks ago on Switch, i wound up constantly switching between modern control (stick) and tank control (d-pad) depending on the situation. Basically it's easier to navigate with d-pad and fight with the stick. If anyone is getting annoyed with the controls, this is the way to do it!
As a person who grew up with the entire resident evil franchise and loves every of its games, I can honestly say that the feeling of frustration and anger while playing a resident evil game is half the fun.
As a huge Resident Evil fan, I can indeed confirm that the cameraman does work for the zombies. Great video, really captured why Resident Evil is such a phenomenon. Keep it up, love your dunkviews a lot especially, they always have some fun insights and perspectives
This game is a masterpiece. All the clunkiness of the camera, controls, saves, and inventory is what makes the game great. It's amazing game design.
1) no checking corners, you can actually facebump a zombie. Sounds becomes critical too.
2) this is not an action game, it's a survival horror. You are not meant to fight, especially early on.
3) the inventory management is what forces you too strategise your pathing. If you need get somewhere dodging zombies but you are missing a key, then you will need to go back, pick up the key, and back to the door. That's at least three times that you need to dodge the zombies all the way. But you could go the other way around to avoid those zombies. But you killed one there. Is it going to be a red zombie yet? Choices are organic to the game and matter, a lot!
4) the saves are meant to push you forward. You need to make progress in order to save the game, or you will get trapped. No quicksaves, no save whoring. I beat the game in a second run with only 12 saves and there is only about 40 ribbons in the game. On a first run I used 33, it's pretty well balanced for a blind run.
5) most bosses don't require killing them. "42" can be shipped with a puzzle if you do it right, for the snake you can pick the item and run, for L. T. you don't need shooting...
Overall, play this if you REALLY like horror games. You are in for a treat. Don't expect the RE4 experience, because there is no farming or aiming in here, just exploration, decision making, and resource management.
It isnt. Its garbage.
@@castortarantino7022 skill issue
you're absolutely correct. I'm tired of people complaining about game mechanics that force you to use problem solving skills. People need to use their brain before criticizing a game because of limitations that are supposed to enhance the experience.
I love games this hard bcs it has meaning all new games like God of war, Spider man, horizon, assassin's creed ect. Are illusions of playing game. Everything you do in these games i pointless and useless from gameplay perspective. Its all about graphics and cinematics. I cant See any difference between them and something like heavy rain or other movie like game. It only has more pointless inputs. Its better to watch them on youtube 😅 or watch some tv show or movie with better story pacing. Games are ment to be played. I mean its still good as some show you can relax to but it gets boring Quick if your actions are this pointless and you can beat most of them without any thinking or skill. Exploration, skill tree, combat, items ect its all usless garbage without meaning.
@@castortarantino7022 it isnt, u just suck
This is a dunkview so people will say "Dunkey is wrong, saying it's a joke isn't an excuse" and proceed to not give a single valid reason why it's bad aside from their personal disagreement.
“Fever gone but itchy. Today hungry and eat doggie food.”
-Gex
"This is like eating doggie food at Jill Valentine's place." -Zombie Gex
"No one man should have all that inventory space."
- Pac, picture of Jay-Z
Itchy...tasty...
6:37
“BARRY!”
“JILL!”
*pulls out flame thrower*
“GAAAAAAA!!!”
I laughed so hard it scared my cat into a wall.
"Today hungry and eat doggy food" did it for me lmao
Funniest line in this game for me is Weskers "Christhiswayyyy!!!!!". The delivery is hilarious
That note was easily one of the coolest parts of the game for me as a kid and stuck with me ever since, because now from every spooky game I play, I expect a note about how they're turning into the creature bit by bit, then jump out of the fuckin' closet, revealing their fate.
I'm pretty sure the note was written by someone who was slowly turning into a zombie, but still had some human faculties left. Also, the "doggy food" may have literally meant an actual dog, as they previously wrote about them
Exactly that's what I took from it
And that's how the zombie dogs came to be !
I think that is pretty obvious from the text. dunkey just said "written by a zombie" for brevity's sake. Still pretty hilarious with context, though.
Ya he took it out of context to support his point which he does often.
Find it more interesting than funny, since a lot of the games don't focus on zombies retaining things like writing, speech, or cognative abilities that late into the infection.
A lot of what you list as negatives in this game are what I absolutely love about it. The whole point is resource management, puzzles, strategy, planning. Even the exploration is a puzzle of sorts, like "alright I can't go down that hallway because I'm on red caution with no heals and there's a crimson head there, so I'll loop around and use the armor key to open this door, which hopefully has an herb behind it etc." It's one of the best experiences I've had in gaming and I'm about halfway through my first playthrough as I write this comment. Having to use ink ribbons to save is also genius. It makes you have to seriously consider your every move. It's survival horror. Not bang bang shooty boom horror.
I wouldn’t call the ink ribbons genius in the slightest because even with the ink ribbons I never really had to consider when I saved the game it gives you more then enough to suffice so that really does just come off as annoying because your forced to take them out of the box every time you want to save. Also while exploration is fun it is absolutely bogged down by those door animations I adore this game but the reason it’s one of my lesser replayed resident evil games is because of those god awful door animations that absolutely Kill the exploration of the mansion. When you find a new room sure its fine but when it’s for rooms you’ve been in countless times it just annoys me. I Love the game probably in my top 10 of all time but can we stop pretending re1 is a perfect video game please
@@insertnamehere9153 I don't agree one bit. Especially first timers can EASILY get into a situation where they may have to play the game for an hour+ without being able to save, making the game absolutely terrifying. I've had a joy of witnessing a handful of total RE-newbies play the classic games for the very first time in recent weeks, and more than a couple times these people were indeed out of save states, visibly changing their behavior.
Anyone crying about the door animations can go fuck himself. They have never been an issue, and never will be. Might just as well go play Call Of Duty if you cannot pace yourself for a slow-burn adventure title, and appreciate how the doors themselves already signal the subtle change in atmosphere from area to area.
Last but not least: no, I don't need to "pretend" that RE1 / REmake would be a perfect video game. I KNOW that it is one. An absolute, timeless masterpiece, that's worth re-visiting and experiencing semi-annually.
Dunkey’s stream of this game was like a fever dream
So satisfying to get a Dunkview after suffering through his entire playthrough
@@runnerhigh I started to think we might not get one
Dunkey, thank you for making all these good videos and making me want to play games I never thought I'd play.
Haha same, bought re2-remake off a sale but noticed this one was on sale as well, then I watched dunkey's video and bought the first one and played it. Great decision, hard ass game.
“The cameraman is working for the zombies” 😂😂😂
Umbrella security cams. You can shoot some in RE1 and 2 on the PSX. RE Zero also shows that some of the screens are from cams.
The Keeper's Diary I found really sad and unnerving at the time. They kinda did the same thing with the childrens' diaries in the Resident Evil 2 Remake; those are just heartbreaking.
In most zombie media, "Brains" is just a mistranslation of "Doggie Food"
“The older i get, the more i appreciate the bizarre and unique works of art in this world”
I love this line so much
4:17 "the camera man is working for the zombies". for whatever reason, that got me lol
I actually find the "eat doggie food" note disturbing because it shows how the person was slowly losing their intelligence over time.
but you wouldnt write doggie now would you?
@@ExySmexy You would if your brain was slowly failing you.
@@Waffletigercat No you wouldn't. You're losing sanity, not turning into a toddler. Doggie and other cute words are taught to kids by adults. The words themselves aren't signifiers of a lack of intelligence, but rather of age.
"Don't you ever talk shit about a camera in a videogame unless you've played Resident Evil"
Absolutely based and true
Based on what?
Do I get a pass if I've played the original Alone in the Dark and Ecstatica?
@@atoaster2070 on the ubermensch
@Nagger Yeah, it's called connotation, denotation, and colloquial meanings. They've kinda been a part of human history and culture for a long time.
@Nagger Yeah, it's pretty much the new "Kafkaesque".
This remaster still holds up oh so well to this very day.
I am a boomer, played the original trio, and appreciate fixed cameras and tank controls. They add to the horror in a good way.
i am not a boomer but i agree especially about the tank controls--playing re4 right now and the tank controls make everything much more methodical and purposeful. you have to really think about the actions you're about to take because they can't be as easily taken back like with standard controls. they've really grown on me, honestly.
I love the inventory system, it gives it an extra difficulty factor that other games just don’t do
is this a joke?
@@ctylsh1214 Some people like hard games, and that's cool.
@@aversiac-2 Not having any inventory space doesnt create difficulty. imagine if you could only play minecraft with 3 slots on your hotbat and 1 inventory space. would that suddenly make it "difficult" to you?
@@aversiac-2 Having less inventory doesn’t make a game harder. It’s like increasing a enemies health but you and the enemy still do the same amount of damage. It creates the illusion of difficulty when in reality it just takes longer.
@@aversiac-2 no counterargument lmao
Seems like the kind of game I'd appreciate watching someone else play, without necessarily having to struggle through the camera and controls myself.
That’s how I felt with outlast
I think this remake, in particular, is worth playing at some point, but it is absolutely a product of its time. You see a lot of blind defense of the older games as not having aged gameplay by hardcore fans, but if this was actually true then they still would make games with these camera angles and controls.
That being said, the remake is a masterpiece.
Yeah, old games atmosphere are unbeatable and forever timeless but sometimes the frustrating mechanic just not worth the time, thank god for gameplays
I loved watching my uncle play this game when i was younger. I did end up replaying this game myself when i got older. Its was a great survival horror game. Full of mystery.
Play it bro. With headphones late at night and you won’t be disappointed.
Love how he shows the "doggie food" part of the note when it's actually one of the saddest notes in the game with the dude going insane during infection and eventually eating his friend and becoming unable to write any longer. IGN hire this guy already
That's what i thought, no zombie could write. Only if they are transitioning
He also brings up the constant 'splitting up' as if it isn't in retrospect Barry and Wesker working together against Jill and the rest of the team, in the story.
I like the review, but I don't think Dunkey paid much attention to the story to be honest. 😅
@@NichoMania2 Well... for some reason Jill was just okay with splitting up. I would have been like F*&K no
THANK YOU I WAS WAITING FOR SOMEONE TO SAY IT. And the poor doggies too :'(
Also one of the best "OHSHITOHFUCK" moments in the game right after ;)
Dunkey is honestly not very intelligent, but he's incredibly insightful. The epitome of a high-WIS low-INT person.
I think one of the scarier things about this game is the jumpscare they added with a door animation, so the anticipation then sits in for every door cutscene from then on
This is brilliant. The awkwardness of the controls and difficulty makes this game so scary and tense
@tom gu thanks for that
The controls are so "awkward", that 9 year old girls could master them in 1996.
The difficulty was also so high, that the very same ESL youngins could finish them without any help.
@@GugureSux yeah, nice one mate
The remake is a masterpiece,
But the OG has the best voice acting of all time
Love the camera angles in this game. This and Genma Onimusha were golden for this kinda gameplay. Definitely recommend anyone to give that a play
"The camera man is working for the zombies." You're the best, bro.
“This is like a luau at Albert Wesker’s house”
-Gex
Idk why EGadd's theme is the perfect cherry on top after this vid.
It really makes you feel like a Resident.
that is evil
And the reason is... because I'm the resident of this great United States Of America
Can we all take a minute to appreciate how well edited this is?
“A very good game exist”
Dunky: “and I took that personally”
Here at 5 likes
Welp thats dunkey
What? This makes no sense
Except, all the criticisms he made about this game are genuine and understandable ones that basically everyone who's ever played Resident Evil also understands. It's a great game, but it's not flawless, and it definitely shows its age in several ways.
@@riskyy2657 No he didn't.
"Every single character in the game has the undeniable urge to split up from everyone else."
Thank you for this original comment, I could hear Dunky say it in the video so to read it is a real eye-opening pleasure :))))))))))))))) /s
"BARRY!" (LEAVES ON ELEVATOR)
Barry was waiting for 10 years for a chance to kill Jill and this Zombie Mansion was it
3:42 that’s just sadistic
And you love the fuck out of it. Can't wait for the remake.
7/10 really makes you feel like a zombie
F E E L
F E E L
The feel like spiderman meme
@@Elvusmiw actually like batman
Knack e3 feel like