My warning...When Perkins published an "updated" version of Tomb of Horrors for 5e in Dragon, he put no guidance regarding what level of 5e character for which the adventure would be suited. So, I defaulted to the AD&D level 10-14 and ran it for level 10 characters. Guess what? With 5e's comic-book superhero character options (which are too numerous for any one person to keep track of), level 10 took all the fear and mystery out of the Tomb. When monks can walk on walls, what good are the traps? At this point, I don't trust WOTC to make a good 5e conversion of an AD&D module. You will want to carefully scrutinize each character and control every upgrade they get as they go, because you never know what can break the dungeon in 5e. Take your time on session zero and every time the characters level up to do so, or you risk a non-challenging game. Good luck.
BTsMusicChannel Thanks for the info, that sounds like a rough experience. You’d recommend a much lower level start to give the right challenge, I take it? I’m not worried for this as yet; they seem to have done well with the other updated adventures, like the ones in TftYP, or the updated and expanded versions of old adventures (SKT, ToA, CoS). Which issue of Dragon is that version from? I’m always up for checking out different versions of things.
@@MothMariner Yes, it disappointed me -- it was not nearly as terrifying as it was when I played it as a player for the first time in the 1980s. I recommend that you play test some of the encounters to see a level that works, and also to have a tight grip over what the players options and spells (WOTC gives players too much to work with and it can catch a DM by surprise and break the game). I do not trust WOTC to do a good game design anymore -- I trust my own mechanics more. In fact, I have switched to Basic Fantasy RPG to recapture the grit, the friction of the world, and the mystery, fear & awe that I like to experience as a player, or give to my players as a DM. P.S. I think the version of Tomb I ran is the same one that was later published in Yawning Portal? It was by Perkins -- the conversion was fine except that 5e characters are way overpowered. (I had no idea that monks could walk on walls and ceilings. Who would have thought?)
BTsMusicChannel Ah well there we go, you’ve found the system for you! There’s always the option of home-brewing stuff in a game, make traps deadlier etc, but if you have a different system that works better, that’s perfect. I’ve got the same thing; I’ve not played 1e or 2e D&D, but from reading them I can see they wouldn’t be the games for me.
@@MothMariner Well, I have home-brewed from the start. I started with AD&D in the 1980s, I can tell you that there are a lot of things that have been improved to the point that I would never go back to the old ways -- most notably the combat system with the tables (what a fun sucker). That said, I find the quality of the game in 5e to be lackluster. Players are not required to be fantasy literate to create their own character types using their creativity (due to the player options) and they don't have to play as smartly (because of "balanced encounters" and over powered PCs). The presentation on youtube is by people who put bizarre (sometimes non-heroic) & self-absorbed character above all -- teamwork, problem solving, tactics, exploring fantastic places, the wonder/ mystery/awe/fear of a fantastic world. One thing I disagree, even as far back as Gygax, is that the players should not know what the spells are until they do some sort of learning process (e.g., from a scroll, spellbook, teacher, research, etc.). They should not get them automatically when they level up and they should not even know what magic is in the world. That the spells are in the Player's Handbook has two bad consequences -- first, it destroys the source of mystery in fantasy (i.e., magic), and second it encourages power gaming (e.g., "I can't wait til I am fifth-level and I get fireball!). The first level character should not even know that fireball is a thing until she/he finds a scroll that they can read with the spell on it. Magic is just another tool, no mystery at all. :/
The Sinister secret of Saltmarsh was the first module published for AD&D in the UK in 1981 and was written by Dave J Browne and Don Turnball it is without doubt my favourite and was the fist published module I ever ran for AD&D in 81. Strongly recommend this one to anyone who likes D&D.
My cousin ran this for us (I think it was around 94) and I loved it. I can't wait to get this and run it for my daughter and her friends the moment it arrives. They are getting close to finishing Curse of Strahd (mostly intact) and I am going to need some new things to throw at them.
@P C Well yes, I kind of took a break to have kids and raised a family but started playing and DMing 5e and older RPGs again around 2 years ago, got to say I'm not 5E's biggest fan but it's what a lot of people want to play, as I'm old school though my campaigns tend to be a little more deadly.
Very happy to see this. The theming, the multi adventure format, the versatility of the setting, the fact that its not another massive expansion or just another monster manual. Damn. Wizards knows how to run a damn good company.
@@sambro6657: The MSRP is $50. Right now Amazon has it at the same price; we'll see if that changes, but most retailers will have it around that price. D&D Beyond has it for $30. (Also it looks like WPN hobby stores are selling the alternate-cover versions at the same time as the official release date, not earlier...? And D&D Beyond shows the same release date of May 21.)
Looks awesome. Not sure if you any of you read this, but while i love the re imagining of old adventures, when you do these releases you could also commission some totally new ones in there as well. For example out of the seven, you could do two new ones? You could even go to the OSR and commission people like Coins and Scrolls, Patrick Stuart, or Emmy Allen. I understand the need to re visit the past, but you also need to create for the future as well.
@@liondrago The DMS Guild Adept programe is great, but having it new in the big '3 of' year releases is quite important for the game i think: it says there still thinking about the future and trying new things. They do do new stuff, like Dragon Heist, but in these compendium adventures (7 mini adventures), they could put in some new ones as well as the re interpritations.
Talking about the old adventures. It was U1-U3 (The Sinister Secret of Saltmarsh, Danger at Dunwater and the final enemy). Isle of the abbey. But then there were some I didn't quite catch. Salvage operation adventure by Mike Merles and the sties?
I totally get your point but I think when they make new adventures they prefer to do this without the remade content I think they prefer to keep the old and new content separate is to prevent players accusing them of trying to use new adventures as a cash grab to make money off of old material
That made me more mad, Does Wizards just have irrational fear for anything not related to Forgotten Realms that they can only do "setting agnostic" for everything not related to Forgotten Realms OR any setting that isn't made by Wizards themselves? What is so wrong with keeping it Salt Marsh in Greyhawk, just to acknowledge that yes, other settings exist?
@@talldorf6445 because that would require even more supplemental material to be printed first. You can't have things set in a setting for which we have no setting books yet
Evan Gregory true, but they could have done little bits of lore with the adventure here and there, much as I would have liked them to have done the temple of Elemental evil, not give use faction replacements for Greyhawk and just put it in Greyhawk. I know why they did it was probably Adventure League, and I know they still have plans to release more settings in the future, but instead of releasing a setting for there card game (Ravnica), they would have done better , IMHO, if they released a setting book for Greyhawk, because it acknowledges (not in passing.) those settings that came along with Forgotten Realms. But again, I’m being a Greyhawk Grognard who gets bitter about everything.
@@mr.berardine1694 Well me personally, I like sci-fi and fantasy and having rules for mixing them would be awesome. So eventhough I admit that I wouldnt be playing strictly in the spelljammer setting, I would be using the new rules and added stuff for a campaign for sure
This is great for many reasons. Firstly the adventure modules as stand alone adventures for groups that don't want to commit to a campaign . Secondly the rules expansion brings in more options. But best of all, it's Saltmarsh! If you need me I will be in the Dancing Dryad.
“We have created a vehicle ruleset... we’re applying it to a bunch of different things in the game... different products that are coming out this year...” Spelljammer when??
Good to hear. Was getting some serious Lovecraft vibes off of this one. I remember hearing that they were a lot more prevalent in some of the early editions.
I really really really really want an adventure going through the Fortress of Memories. That way we can learn more about the Shadar-Kai village (like its name) and what brand of terrifying the Raven Queen's abode is.
If people are interested in roll tables, there's this blog Elf maids and Octopi (Don't let the name dissuade you, it's referencing pulp imagery more than anime, and the only images on the site tend to be old school art from 50's sci-fi or pulp novels.) This dude puts out at least 2 d100 tables a week (with sub-tables), covering everything from Beast folk tribes, mutations, relics of the ancient necromancers, random event tables for wars with:Dragons, Monster folk, wizards, what the monsters are doing when Pc's enter a room, magic skulls, Druid eggs, ancient magic tech, plot hooks, fairy maidens, evil plots, old murder hobos, sc-fi stuff, post apocolyptic stuff, a bunch of things for a world made of meat, etc. I could go on forever. He is really prolific, and it's all pretty great, mostly system agnostic stuff. Check him out. Oh, he also has stuff that is based on his setting, and his modded ruleset for some game system based on Black hack or something, I don't know, I'm not really a ruleset guy.
Todd, any chance you could dial back the f-stop on the camera a bit for these? It's annoying to have folks go out of focus just because they leaned forward or back a bit. Thanks!
Sounds awesome. A new game I’m playing in started with us shipwrecked after being taken as slaves - this will be perfect for if we manage to steal a boat back home.
I'm laughing as I just rolled up a Kobold swashbuckler and planned to have them captain a rowboat crewed by three other Kobolds. (Oh the adventures they will have... Probably at the bottom of the sea.)
It was U1-U3 (The Sinister Secret of Saltmarsh, Danger at Dunwater and the final enemy). Isle of the abbey. But then there were some I didn't quite catch. Salvage operation adventure by Mike Merles and the sties?
A: When does this release on Fantasy Grounds please? B: Please tell me there are Longboats and Longships in this! 3: When it releases on Fantasy Grounds, how many/what kind of tokens will you include for use please?
This announcement timing is funny to me because, on Sunday, I was telling people "Yeah, they don't have a title yet, but the next D&D book is all boats." Also, I still prefer some of the alternate titles from Spoilers and Swag.
"We have created a vehicle rule. We're applying it to a bunch of different things within the game *and different products that are coming out this year*" Eberron confirmed Spelljammer is not coming out this year according to what Nathan Stewart said in Spoilers & Swags
hoping for a ship that can destroy targets by catapulting creatures towards them, like they parashute onto them after launch. XD Sounds like a goblin style of fighting. I cant already hear the goblin screams yelling things like 'YAHOO', 'Geronnimo' or 'GOBS AWAY'
PLEASE FOR THE LOVE OF SUNE BRING BACK FULL DETAILED COLORED MAPS!!!!! exactly Kate; not every DM is good at creating custom adventure thus the NEED for detailed maps; remember 5e has 'NEW PLAYERS" so we need all the help we can get.
I'm having my party pursue a pirate crew who stole firearms and powder from Lantan to blast free a Kraken that's enthralled them but entombed in ice. Sweet timing for these rules.
OK, the two directions I really wanted to see 5E go in, seem to come together here. I love mini-settings (rather than whole (overly) detailed worlds) and I wanted a return of the 3E themed books like Stormwrack and Sandstorm. Ravnica really scratched the itch and inspired me a lot, now this looks even better. So glad that not all releases (for GMs) are huge adventure paths. I do love updating old adventures too, but also agree it would have been nice to see a new adventure or two included to show off these new vehicle rules :)
Did Tales from the Yawning Portal get featured in AL? I haven't played any AL, but as far as I know it did not. Though this is theoretically better structured around a continuous campaign/story made out of the individual adventures than TFTYP was.
The cover art for this looks so good
It really really does.
It sure does. I want to frame it.
So does the alternate work. It features a lovecraftian fishman. I like both so much. The scenery and details in the regular art are perfect
5:29 "What about an elven ship that hovers slightly over the water?"
I can not lie. I was hoping this would be an Elven Flitter from Spelljammer.
I’ve been wanting to run Saltmarsh for ages, this is perfect! Also I live in the UK and these were the first official UK modules :)
My warning...When Perkins published an "updated" version of Tomb of Horrors for 5e in Dragon, he put no guidance regarding what level of 5e character for which the adventure would be suited. So, I defaulted to the AD&D level 10-14 and ran it for level 10 characters. Guess what? With 5e's comic-book superhero character options (which are too numerous for any one person to keep track of), level 10 took all the fear and mystery out of the Tomb. When monks can walk on walls, what good are the traps? At this point, I don't trust WOTC to make a good 5e conversion of an AD&D module. You will want to carefully scrutinize each character and control every upgrade they get as they go, because you never know what can break the dungeon in 5e. Take your time on session zero and every time the characters level up to do so, or you risk a non-challenging game. Good luck.
BTsMusicChannel Thanks for the info, that sounds like a rough experience. You’d recommend a much lower level start to give the right challenge, I take it?
I’m not worried for this as yet; they seem to have done well with the other updated adventures, like the ones in TftYP, or the updated and expanded versions of old adventures (SKT, ToA, CoS).
Which issue of Dragon is that version from? I’m always up for checking out different versions of things.
@@MothMariner Yes, it disappointed me -- it was not nearly as terrifying as it was when I played it as a player for the first time in the 1980s. I recommend that you play test some of the encounters to see a level that works, and also to have a tight grip over what the players options and spells (WOTC gives players too much to work with and it can catch a DM by surprise and break the game). I do not trust WOTC to do a good game design anymore -- I trust my own mechanics more. In fact, I have switched to Basic Fantasy RPG to recapture the grit, the friction of the world, and the mystery, fear & awe that I like to experience as a player, or give to my players as a DM. P.S. I think the version of Tomb I ran is the same one that was later published in Yawning Portal? It was by Perkins -- the conversion was fine except that 5e characters are way overpowered. (I had no idea that monks could walk on walls and ceilings. Who would have thought?)
BTsMusicChannel Ah well there we go, you’ve found the system for you!
There’s always the option of home-brewing stuff in a game, make traps deadlier etc, but if you have a different system that works better, that’s perfect.
I’ve got the same thing; I’ve not played 1e or 2e D&D, but from reading them I can see they wouldn’t be the games for me.
@@MothMariner Well, I have home-brewed from the start. I started with AD&D in the 1980s, I can tell you that there are a lot of things that have been improved to the point that I would never go back to the old ways -- most notably the combat system with the tables (what a fun sucker). That said, I find the quality of the game in 5e to be lackluster. Players are not required to be fantasy literate to create their own character types using their creativity (due to the player options) and they don't have to play as smartly (because of "balanced encounters" and over powered PCs). The presentation on youtube is by people who put bizarre (sometimes non-heroic) & self-absorbed character above all -- teamwork, problem solving, tactics, exploring fantastic places, the wonder/ mystery/awe/fear of a fantastic world.
One thing I disagree, even as far back as Gygax, is that the players should not know what the spells are until they do some sort of learning process (e.g., from a scroll, spellbook, teacher, research, etc.). They should not get them automatically when they level up and they should not even know what magic is in the world. That the spells are in the Player's Handbook has two bad consequences -- first, it destroys the source of mystery in fantasy (i.e., magic), and second it encourages power gaming (e.g., "I can't wait til I am fifth-level and I get fireball!). The first level character should not even know that fireball is a thing until she/he finds a scroll that they can read with the spell on it. Magic is just another tool, no mystery at all. :/
The Sinister secret of Saltmarsh was the first module published for AD&D in the UK in 1981 and was written by Dave J Browne and Don Turnball it is without doubt my favourite and was the fist published module I ever ran for AD&D in 81. Strongly recommend this one to anyone who likes D&D.
My cousin ran this for us (I think it was around 94) and I loved it. I can't wait to get this and run it for my daughter and her friends the moment it arrives. They are getting close to finishing Curse of Strahd (mostly intact) and I am going to need some new things to throw at them.
@P C Well yes, I kind of took a break to have kids and raised a family but started playing and DMing 5e and older RPGs again around 2 years ago, got to say I'm not 5E's biggest fan but it's what a lot of people want to play, as I'm old school though my campaigns tend to be a little more deadly.
Uk'otoa!!
Uk'otoa!
Uk'otoa!!
Uk'otoa!
Uk'otoa!!
Uk'ota!!!
Very happy to see this. The theming, the multi adventure format, the versatility of the setting, the fact that its not another massive expansion or just another monster manual. Damn. Wizards knows how to run a damn good company.
Second!
Im DMing a pirate themed campaign in about 6 weeks so I really hope it comes out for then! I can’t wait itll be so useful!
Jack Rivers It releases May 21
@@Ethan-Ivey in stores?
@@sambro6657 : Yes. D&D Beyond and participating Wizards Play Network hobby stores usually get it a few days earlier.
@@V2Blast should if drop at 50 starting or more?
@@sambro6657: The MSRP is $50. Right now Amazon has it at the same price; we'll see if that changes, but most retailers will have it around that price. D&D Beyond has it for $30. (Also it looks like WPN hobby stores are selling the alternate-cover versions at the same time as the official release date, not earlier...? And D&D Beyond shows the same release date of May 21.)
I'm like a crack addict when it comes to 5th edition books. I need all of them and this one is no different!!!
One more step toward Spelljammer!
Yup
I have been waiting 3 years for that book. Even making it into 5e myself
@@doublematt2364 I hollered out at Perkins at Origins last year, "STOP TEASING US WITH SPELLJAMMER!"
One small step for Spelljammer, one giant leap for 5E
@@doublematt2364 Working on the same thing, bruthr
Looks awesome.
Not sure if you any of you read this, but while i love the re imagining of old adventures, when you do these releases you could also commission some totally new ones in there as well.
For example out of the seven, you could do two new ones? You could even go to the OSR and commission people like Coins and Scrolls, Patrick Stuart, or Emmy Allen.
I understand the need to re visit the past, but you also need to create for the future as well.
Isn't that exactly what the DMsguild adept program is?
@@liondrago The DMS Guild Adept programe is great, but having it new in the big '3 of' year releases is quite important for the game i think: it says there still thinking about the future and trying new things.
They do do new stuff, like Dragon Heist, but in these compendium adventures (7 mini adventures), they could put in some new ones as well as the re interpritations.
@@misomiso8228 It's a good point.
Talking about the old adventures. It was U1-U3 (The Sinister Secret of Saltmarsh, Danger at Dunwater and the final enemy). Isle of the abbey. But then there were some I didn't quite catch. Salvage operation adventure by Mike Merles and the sties?
I totally get your point but I think when they make new adventures they prefer to do this without the remade content
I think they prefer to keep the old and new content separate is to prevent players accusing them of trying to use new adventures as a cash grab to make money off of old material
I love the Saltmarsh series, I ran them and played in them back in the day when they came out. Can't wait!
Setting agnostic?! Not shoehorned into the Forgotten realms?! Joy!
Tale from the Yawning Portal was the same way
@@iamkrohn Except for the framing device. No love for the World Serpent Inn?
That made me more mad,
Does Wizards just have irrational fear for anything not related to Forgotten Realms that they can only do "setting agnostic" for everything not related to Forgotten Realms OR any setting that isn't made by Wizards themselves?
What is so wrong with keeping it Salt Marsh in Greyhawk, just to acknowledge that yes, other settings exist?
@@talldorf6445 because that would require even more supplemental material to be printed first. You can't have things set in a setting for which we have no setting books yet
Evan Gregory true, but they could have done little bits of lore with the adventure here and there, much as I would have liked them to have done the temple of Elemental evil, not give use faction replacements for Greyhawk and just put it in Greyhawk.
I know why they did it was probably Adventure League, and I know they still have plans to release more settings in the future, but instead of releasing a setting for there card game (Ravnica), they would have done better , IMHO, if they released a setting book for Greyhawk, because it acknowledges (not in passing.) those settings that came along with Forgotten Realms.
But again, I’m being a Greyhawk Grognard who gets bitter about everything.
Kate has such a glowing personality! The energy she gives off is just as awesome as the concepts in this new book ❤ I'm excited about its release!
Vehicle rules we'll see more of in products later this year... spelljammer confirmed!
Let's hope
I hope so... But well either spelljammer or Dark sun would make me veeery happy
Just curious.. Have any of you played Spelljammer? I see so many folk excited for it and I'm curious as to why?
@@mr.berardine1694 I haven't but it sounds like such a fun setting that really i want to play it
@@mr.berardine1694 Well me personally, I like sci-fi and fantasy and having rules for mixing them would be awesome. So eventhough I admit that I wouldnt be playing strictly in the spelljammer setting, I would be using the new rules and added stuff for a campaign for sure
This looks awesome! I see the rules that Matt Mercer was using just a little while ago was probably from this book!
He used the Unearthed Arcana ones (a little bit)
Playtesting perhaps?
@@johnharrison2086 He said that he took the Unearthed Arcana rules and than slightly homebrewed them.
Thank You D&D Beyond for not disabling comments... unlike that other channel.
Not even two minutes in. Already so excited.
How can 5e be so Nostalgic and innovative at the same time?
Aliens w(° - ° w)
This is great for many reasons. Firstly the adventure modules as stand alone adventures for groups that don't want to commit to a campaign . Secondly the rules expansion brings in more options.
But best of all, it's Saltmarsh! If you need me I will be in the Dancing Dryad.
Had to dig deep for The Styes. Dungeon Magazine, April 2005, page 40.
I knew I remembered one of these Adventures from about that time during the 3.5 era! Thanks for reminding me that that was the adventure.
What would go good with this is the Adventure "Keep for Sale" from issue 79
The U series is one of my all-time favorite series of modules. So excited to see them re-released for 5E.
OMG I DIED WHEN SHE MENTIONED HOW SHE MADE THE TABLES
Thanks for coming out with this several months after i homebrewed a nautical world, ships, and mer-societies...
The hype ship has sailed!
Pre-ordering, right now.
“We have created a vehicle ruleset... we’re applying it to a bunch of different things in the game... different products that are coming out this year...”
Spelljammer when??
Cant wait!!!!! Loved Sinister Secrets of Saltmarsh. I ran this many time wen it first came out for first time players// love love love/
This is exactly what i needed for help with building my campaign.
I cant wait to play this!
It is a straight adoption of Lovecraft mythos that dates back to original version by Gary Gygax!
Good to hear. Was getting some serious Lovecraft vibes off of this one. I remember hearing that they were a lot more prevalent in some of the early editions.
Finally! I remember playing and running the original U series waaaaaaaaay back when they first came out under the TSR label. STOKED to get this.
I can't wait! I'm so excited!
Yes! I've been wanting to do some nautical stuff lately but didn't feel like I have enough resources. Very excited about this!
This looks really cool.
Let's hope they do some desert adventures next book like this
Can't wait for this! I've introduced a ship early on for my players. It will be a blast to have them battle another ship!
I just got back into D&D, looking forward to running this module. I bought a Kraken too!🤯
I really really really really want an adventure going through the Fortress of Memories.
That way we can learn more about the Shadar-Kai village (like its name) and what brand of terrifying the Raven Queen's abode is.
Great interview. Thanks.
I literally just wanna buy this book for the rules! The adventures are like an added bonus
Sounds like a lot of fun. I finally have an excuse to make that Sea Elf Wizard character.
Character sheets for ships! We need this!
Updated veichles rules + new products coming out this year = Spelljammer confirmed!
Ship just got real.
Hey, know what would be cool? Maybe giving Greyhawk some love.
Nautical by nature.
I’m hype. Been waiting for nautical rules for a while.
Very clever of them to mix some campaign/adventures with extra feature rules.
Shame that the Mighty Nein are landlubbers now
Matt did *try* to give them some naval combat...
Spoilers!
@@johnharrison2086 Taliesin is the real spoiler
@@johnharrison2086 It's been weeks. Spoiler alerts have expired.
Nott having any of the water, are they?
One - Love the nautical theme.
Two- I'm crushing very hard on Kate Welch
Three- I forgot where I was going with this..
I suspect I have already converted some of these adventures to 5e. I can't wait to look at it and compare it with what I did!
Have a pirate campaign running right now and I cant wait to get my hands on those ship stats
If people are interested in roll tables, there's this blog Elf maids and Octopi (Don't let the name dissuade you, it's referencing pulp imagery more than anime, and the only images on the site tend to be old school art from 50's sci-fi or pulp novels.) This dude puts out at least 2 d100 tables a week (with sub-tables), covering everything from Beast folk tribes, mutations, relics of the ancient necromancers, random event tables for wars with:Dragons, Monster folk, wizards, what the monsters are doing when Pc's enter a room, magic skulls, Druid eggs, ancient magic tech, plot hooks, fairy maidens, evil plots, old murder hobos, sc-fi stuff, post apocolyptic stuff, a bunch of things for a world made of meat, etc. I could go on forever. He is really prolific, and it's all pretty great, mostly system agnostic stuff. Check him out.
Oh, he also has stuff that is based on his setting, and his modded ruleset for some game system based on Black hack or something, I don't know, I'm not really a ruleset guy.
Todd, any chance you could dial back the f-stop on the camera a bit for these? It's annoying to have folks go out of focus just because they leaned forward or back a bit. Thanks!
Plus they could achieve the same bokeh by having the subject move away from the background and easing on the aperture a bit
They said they were working on more vehicle stuff? Like space boats? Spell jammer? Or maybe we get some rules for a mad max kind of setting
a mystery whoa that has never* been done before. (*except for all the various times it has :P)
Have been planning a pirate campaign for a year now, might have to wait just a little bit longer to start it so this book is out
Spelljammer is coming soon! I can feel it in my bones!!
I hope theres a physical release too
Can't wait to buy this and run some naval combat with my players
YEP, now I suddenly feel the need to give my players a magic elven ship pulled by orcas, thanks Kate!
Sounds awesome. A new game I’m playing in started with us shipwrecked after being taken as slaves - this will be perfect for if we manage to steal a boat back home.
i swear, when the book drops i'm playing a Volo's triton to it!!!
and it releases just before I start my pirate campaign with my group... time to spead learn mechanics
Can't wait
I'm laughing as I just rolled up a Kobold swashbuckler and planned to have them captain a rowboat crewed by three other Kobolds. (Oh the adventures they will have... Probably at the bottom of the sea.)
Todd grows closer and closer to looking like a supervillain
Any ideas of when the actual physical copy release date is?
It was U1-U3 (The Sinister Secret of Saltmarsh, Danger at Dunwater and the final enemy). Isle of the abbey. But then there were some I didn't quite catch. Salvage operation adventure by Mike Merles and the sties?
Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, and The Styes.
@@V2Blast thank you man
Kate Welch is so cool
A: When does this release on Fantasy Grounds please?
B: Please tell me there are Longboats and Longships in this!
3: When it releases on Fantasy Grounds, how many/what kind of tokens will you include for use please?
Basically stormwrack for 5e ye?
They keep referring to Dragon Magazine, but I think the adventures they are talking about are taken from Dungeon Magazine?
This announcement timing is funny to me because, on Sunday, I was telling people "Yeah, they don't have a title yet, but the next D&D book is all boats." Also, I still prefer some of the alternate titles from Spoilers and Swag.
I can’t wait to create and play as a boat rouge
there are some ships on page 119 in the dms guide
You rock, Kate! Boatloads of fun!
"We have created a vehicle rule. We're applying it to a bunch of different things within the game *and different products that are coming out this year*"
Eberron confirmed
Spelljammer is not coming out this year according to what Nathan Stewart said in Spoilers & Swags
Also: The UA Of Ships and the Sea has the stat block of a Airship.
I need this I'm DMing a seafaring game and damn it I want this book.
hoping for a ship that can destroy targets by catapulting creatures towards them, like they parashute onto them after launch. XD Sounds like a goblin style of fighting. I cant already hear the goblin screams yelling things like 'YAHOO', 'Geronnimo' or 'GOBS AWAY'
PLEASE FOR THE LOVE OF SUNE BRING BACK FULL DETAILED COLORED MAPS!!!!!
exactly Kate; not every DM is good at creating custom adventure thus the NEED for detailed maps; remember 5e has 'NEW PLAYERS" so we need all the help we can get.
I'm having my party pursue a pirate crew who stole firearms and powder from Lantan to blast free a Kraken that's enthralled them but entombed in ice. Sweet timing for these rules.
Do you have rules for Cannons?
"It's magic, I don't have to explain jack."
so now physical book production of this book?
Will this work for AD&D?
Can we have a dark sun campaign module next,please?
OK, the two directions I really wanted to see 5E go in, seem to come together here. I love mini-settings (rather than whole (overly) detailed worlds) and I wanted a return of the 3E themed books like Stormwrack and Sandstorm. Ravnica really scratched the itch and inspired me a lot, now this looks even better. So glad that not all releases (for GMs) are huge adventure paths. I do love updating old adventures too, but also agree it would have been nice to see a new adventure or two included to show off these new vehicle rules :)
I hope you guys have a "GhostStreams" event; I'd love to see some well know tabletop groups handle adventures on the high seas
I’m very much getting a stormwrack vibe from the new book.
Spelljammer implications intensified
Insert seamen related nautical joke
I can tell, she likes seamen!
Hahaha "Insert seamen" nice!
I was happy for about a minute until she said we took it out of greyhawk
setting. Might as while cram Saltmarsh in the Realms at this point.
GRAYHAWK IS COMING TO 5E!!! Yay!!!
but it's not, she says at the start "we made it setting neutral"
WANT!!!
So is Forgotten Realms now turned off as official D&D campaign world?
No
Damn me, that elven ship is defo turning up as a pirate ship
Ah, Saltmarsh. Cool town. Killed some lizardmen there. Good times.
Love the interview and always love Kate Welch, but ya gotta work on the focus on the video! lol
Thanks! Thought it's my eyes.
Love how, in a way, critical role kinda teased this...
Woohoo!!
Here is hoping this will be season 9 of adventure league.
Did Tales from the Yawning Portal get featured in AL? I haven't played any AL, but as far as I know it did not. Though this is theoretically better structured around a continuous campaign/story made out of the individual adventures than TFTYP was.