I've been following Mario since his early TH-cam days in Spanish and I always thought he was the Mexican Chris Perkins 🤣. And here he is! Felicidades, estoy muy emocionada por jugar esta aventura!!!
Whenever I think of Radiant Citadel this is always the adventure that comes to mind; specifically that awesome picture of neon skeletons and ghosts partying it up in the Night of the Remembered. I've had a fascination with Dia de los Muertos years before Coco so I can't wait for this one!
So the elevator pitch for this adventure is "Chupacabra hunt during Dia De Los Muertos, but the "chupacabra" can turn into one of the more popular wizard's familiar options at will." That's some damn good game design. I've already got ideas for expanding this into Among Us with owls set in every remote desert town seen in every western and horror movie ever.
😮 Oh snap, you played with him? Cool! What's his DMing style like, summarized? You think this adventure will be open-format/sandboxy or more streamlined?
@@monsieurdorgat6864 I was the DM, running an adventure on Avernus! I can tell you his playstyle is generous and kind, so what I expect from his adventure is something detailed and colourful, quite streamlined I think, best suited for a oneshot but, who knows! ^^
OOF that disease sounds brutal. I like how he really dug into the story; the insight made the setting sound really compelling. This is sounding like one of the more interesting adventures in the book so far (for me at least)! I hope we continue learning more from the writers and their inspirations. I can't wait to see what the others have in store!
I kind of like how he structured the disease too - like it's harder to cure via conventional magic, but it still works. Way too often diseases only get included at all if the DM is already trying to pull a "Oh man this disease is too crazy to be cured!!!" which makes you seriously wonder why anyone would ever pick Lesser Restoration as a spell.
This is such a cool adventure and I personally think San Citlan would be worthy of at least a paperback book if not more! I hope to see Mario's work in other books
From that thumbnail, for a second I thought this was a new Bedtime Stories video (btw, great channel, and though it's not a D&D channel, it's a VERY good resource for DMs looking for horror encounter ideas) I think this is probably my favourite of the announced adventures so far. It seems to utilize the fantasy genre a little more effectively than the other two. Salted Legacy is a level 1 adventure so I can't be too critical, but I couldn't craft a campaign around it, it's too small in scope. It feels like a sidequest. And Written in Blood is a bit too "real world" to really grab me, the "fantasy" feels like a skin slapped over the top of a story about Louisiana. It would work great in Call of Cthulhu, but idk if it fits in D&D. But The Fiend of Hollow Mine feels more like an *adventure*, and I like that. I feel like my players could just keep travelling, and explore a whole wide world full of Mesoamerican folklore and civilizations.
Yep, sounds like Mexico! Can't wait to guide my players through that location! Edit: I love all the references to Mexican culture, specially the disease's name!
Goddamit ! Last year I came up with a campaign called "Hollow Mountain", and some weirdo stole my idea right outta my head! You see, many years ago, a group of dwarves were looking for something, so they bought this mountain from a local town, mined it for years, creating lots of tunnels, and then one day the dwarves stopped coming into town for supplies. Locals walked up to the mountain, and called out, but no answers. Some brave souls entered, but found nothing. After a while, kids would dare each other to sneak into it, older kids would meet their boyfriend or girlfriend there, and people just didn't think about the mountain anymore. The adventure begins as the PCs are at the local pub, and a screaming teenager runs into town, causing a ruckus. What do the adventurers do?
@@theophrastusbombastus1359 "Back in my day, if we saw a hideous subterranean monster we didn't run away screaming, oh no! We got together a group of farmers with torches and pitchforks, and dealt with it! None of this crying about mutants, and calling to the king's guard to solve our problem. Poppycock! And after the bloodbath, we enjoyed a picnic provided by our womenfolk."
TF are you on about? Literally everything in D&D before this was copy pasted from folklore. This is just folklore that hasn't been represented in the game before.
One of the only non folk lore monsters in Original DND was the Beholder, even now most monsters are at least primarily based on different blends of folk monsterd
That would only work with the rest of the book if the Radiant Citadel was a traditional port city instead of a portal city. Getting the PCs through the portal to the plane the adventure is set on is hard enough for the DM. Telling them to get a boat and hunt a kraken once through the portal is just needless extra steps. Don't get me wrong. I'd love to see a beast of pirates bay adventure in any nautical campaign setting or even Spelljammer. But a chupacabra hunt during Dia De Los Muertos is just as good.
@@CitanulsPumpkin what the hell are you talking about? A beast of pirate's bay mystery has nothing to do with the sea. Have you not heard the song? The beast isn't real! That's the mystery. Why is somebody making up this legend about a fiend in a mine? Maybe the mine has gold or something even more valuable in it and someone wants to keep people away. Who could rig up the illusions or practical special effects needed to create this "fiend"? Obviously some kind of wizard or artificer. Was this person working alone or is the entire local populace in on the gag and this is one big tourist trap? That's a beast of pirate's bay mystery.
@@clericofchaos1 Beast of Pirate's Bay is not as well-known a song as you think. You could've just said "Scooby-Doo", and then everyone would know what you mean
@@DoinItforNewCommTech yeah but the title of the video and "the beast of pirate's bay" have the same amount of syllables. it'd be pretty easy to convert the song. It also goes over smoother than saying your players are stupid. Which is basically what you mean when you tell them we're doing a scooby doo mystery.
I've been following Mario since his early TH-cam days in Spanish and I always thought he was the Mexican Chris Perkins 🤣. And here he is!
Felicidades, estoy muy emocionada por jugar esta aventura!!!
Mucho amor! de nuestra parte que orgullo tener gente Mexicana haciendo cosas tan bonitas para D&D
Whenever I think of Radiant Citadel this is always the adventure that comes to mind; specifically that awesome picture of neon skeletons and ghosts partying it up in the Night of the Remembered. I've had a fascination with Dia de los Muertos years before Coco so I can't wait for this one!
So the elevator pitch for this adventure is "Chupacabra hunt during Dia De Los Muertos, but the "chupacabra" can turn into one of the more popular wizard's familiar options at will." That's some damn good game design. I've already got ideas for expanding this into Among Us with owls set in every remote desert town seen in every western and horror movie ever.
Great person and great DM. It's a total honor for me to have played with him. ¡Eres enorme tío! ^^
😮 Oh snap, you played with him? Cool! What's his DMing style like, summarized? You think this adventure will be open-format/sandboxy or more streamlined?
@@monsieurdorgat6864 I was the DM, running an adventure on Avernus! I can tell you his playstyle is generous and kind, so what I expect from his adventure is something detailed and colourful, quite streamlined I think, best suited for a oneshot but, who knows! ^^
@@JacinMaeron Good to know, thanks!
OOF that disease sounds brutal. I like how he really dug into the story; the insight made the setting sound really compelling. This is sounding like one of the more interesting adventures in the book so far (for me at least)! I hope we continue learning more from the writers and their inspirations. I can't wait to see what the others have in store!
I kind of like how he structured the disease too - like it's harder to cure via conventional magic, but it still works. Way too often diseases only get included at all if the DM is already trying to pull a "Oh man this disease is too crazy to be cured!!!" which makes you seriously wonder why anyone would ever pick Lesser Restoration as a spell.
The more I hear about this book, the more excited I am for it!!! Every adventure so far sounds like one I want to weave into my world!
Tlacatecolotl! Cool! I thought that was a skinny Owlbear or something. Just one more great reveal. So looking forward to running this with my group.
This sounds amazing
This book seems so genuine. I cannot wait
This is such a cool adventure and I personally think San Citlan would be worthy of at least a paperback book if not more! I hope to see Mario's work in other books
From that thumbnail, for a second I thought this was a new Bedtime Stories video (btw, great channel, and though it's not a D&D channel, it's a VERY good resource for DMs looking for horror encounter ideas)
I think this is probably my favourite of the announced adventures so far. It seems to utilize the fantasy genre a little more effectively than the other two. Salted Legacy is a level 1 adventure so I can't be too critical, but I couldn't craft a campaign around it, it's too small in scope. It feels like a sidequest. And Written in Blood is a bit too "real world" to really grab me, the "fantasy" feels like a skin slapped over the top of a story about Louisiana. It would work great in Call of Cthulhu, but idk if it fits in D&D. But The Fiend of Hollow Mine feels more like an *adventure*, and I like that. I feel like my players could just keep travelling, and explore a whole wide world full of Mesoamerican folklore and civilizations.
Im going to play a diviner wizard named Walter Mercado for this adventure!.... salude dinero Y amor!.. my hispanic peeps will understand
yes I do
😂👍
Why isn't this on Radiant Citadel playlist? Come to think about it, a lot of Spelljammer vids aren't listed on Spelljammer playlist either
god i'm so excited for this book!
Por esta aventura es que quiero el libro!
Yep, sounds like Mexico! Can't wait to guide my players through that location!
Edit: I love all the references to Mexican culture, specially the disease's name!
Sounds interesting
Engagement for the engagement god!
Entonces empieza en la ZMM y acaba en San Pedro? (Loving all the ties, can’t wait to run this and hopefully stream it.)
Goddamit ! Last year I came up with a campaign called "Hollow Mountain", and some weirdo stole my idea right outta my head!
You see, many years ago, a group of dwarves were looking for something, so they bought this mountain from a local town, mined it for years, creating lots of tunnels, and then one day the dwarves stopped coming into town for supplies. Locals walked up to the mountain, and called out, but no answers. Some brave souls entered, but found nothing. After a while, kids would dare each other to sneak into it, older kids would meet their boyfriend or girlfriend there, and people just didn't think about the mountain anymore. The adventure begins as the PCs are at the local pub, and a screaming teenager runs into town, causing a ruckus. What do the adventurers do?
return to their drinks? XD
Slap the teenager and make him/her do some pushups to toughen them up
@@TheOmegaXicor Clearly, you are familiar with a certain type of player.
@@theophrastusbombastus1359 "Back in my day, if we saw a hideous subterranean monster we didn't run away screaming, oh no! We got together a group of farmers with torches and pitchforks, and dealt with it! None of this crying about mutants, and calling to the king's guard to solve our problem. Poppycock! And after the bloodbath, we enjoyed a picnic provided by our womenfolk."
@@paulcoy9060 is that Grampa from the Simpsons? I find myself reading it in his voice
Really don't understand why people are happy with this copy paste from folk tales content rather than original ideas.
Right, because D&D has NEVER in its history adapted folk tales to the game. 🙄
Why not just admit that you're mad brown people are doing it?
TF are you on about? Literally everything in D&D before this was copy pasted from folklore. This is just folklore that hasn't been represented in the game before.
@@benthomas3411 Yup. I feel you.
One of the only non folk lore monsters in Original DND was the Beholder, even now most monsters are at least primarily based on different blends of folk monsterd
sounds like a missed opportunity. Could have done a beast of pirate's bay mystery. Just to mix it up a little.
That would only work with the rest of the book if the Radiant Citadel was a traditional port city instead of a portal city. Getting the PCs through the portal to the plane the adventure is set on is hard enough for the DM. Telling them to get a boat and hunt a kraken once through the portal is just needless extra steps.
Don't get me wrong. I'd love to see a beast of pirates bay adventure in any nautical campaign setting or even Spelljammer. But a chupacabra hunt during Dia De Los Muertos is just as good.
@@CitanulsPumpkin what the hell are you talking about? A beast of pirate's bay mystery has nothing to do with the sea. Have you not heard the song? The beast isn't real! That's the mystery. Why is somebody making up this legend about a fiend in a mine? Maybe the mine has gold or something even more valuable in it and someone wants to keep people away. Who could rig up the illusions or practical special effects needed to create this "fiend"? Obviously some kind of wizard or artificer. Was this person working alone or is the entire local populace in on the gag and this is one big tourist trap? That's a beast of pirate's bay mystery.
@@clericofchaos1 Beast of Pirate's Bay is not as well-known a song as you think. You could've just said "Scooby-Doo", and then everyone would know what you mean
@@DoinItforNewCommTech yeah but the title of the video and "the beast of pirate's bay" have the same amount of syllables. it'd be pretty easy to convert the song. It also goes over smoother than saying your players are stupid. Which is basically what you mean when you tell them we're doing a scooby doo mystery.
@@clericofchaos1 I've still never heard of this song and who cares how many syllables it has