How BeamNG Will Become the Ultimate Racing Simulator - Continued

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  • เผยแพร่เมื่อ 27 ส.ค. 2024

ความคิดเห็น • 791

  • @tomsterbg8130
    @tomsterbg8130 2 ปีที่แล้ว +888

    I believe BeamNG devs are doing their best to develop the game while keeping it performance friendly, otherwise they'd done all those things already. After PBR I can no longer play it, but it has to be done knowing that my laptop is in the mid-low range already and nobody would be buying such tech today. It's amazing to know how performance friendly it is knowing that it does much more than what you would expect for that performance requirement, yet multiple cars do cause a struggle.

    • @davidjameswales
      @davidjameswales 2 ปีที่แล้ว +13

      Use the vulkan renderer.

    • @JZStudiosonline
      @JZStudiosonline 2 ปีที่แล้ว +66

      They did a bunch of tests for PBR performance, it was nearly identical to the old workflow. You must have a very low-end laptop. I'm getting decent enough performance on a 2gb 7 year old entry level GPU, and almost every update improves the performance. I've gone in some levels from ~45 fps to 70 just through them updating stuff.

    • @zPackss
      @zPackss 2 ปีที่แล้ว +8

      strange, i have a low end laptop and pbr did nothing to performance

    • @watema3381
      @watema3381 2 ปีที่แล้ว +3

      @@davidjameswales How?

    • @thatcoolcat1
      @thatcoolcat1 2 ปีที่แล้ว +11

      in the graphics update they made PBR run the same speed as high graphics, and high graphics now runs up to 2x faster. idk what to say.

  • @formulajuan_
    @formulajuan_ 2 ปีที่แล้ว +302

    I don't know how to describe it but playing BeamNG, either as a sim or a regular game just feels cozy

    • @goob8945
      @goob8945 2 ปีที่แล้ว +49

      It’s like driving a bouncy real car. It also isn’t all about going fast so it’s nice and stressless

    • @formulajuan_
      @formulajuan_ 2 ปีที่แล้ว +36

      @@goob8945 yeah. Plus all the open space, useless game modes (like gravity settings) and cutomizability of the cars and controls just makes it the perfect game imo. Honestly they should get more developers to speed up the process but keep going down exactly the same path. Hope the devs read this. Brilliant job guys, keep it up.

    • @jacobrzeszewski6527
      @jacobrzeszewski6527 2 ปีที่แล้ว +21

      Especially being able to use automatic transmissions that work the way they do in real life. Instead of shifting only when they hit redline like every other sim does.

    • @MichaelFlatman
      @MichaelFlatman 2 ปีที่แล้ว +4

      i sometimes wonder what beamNG would be like if it had background music, obviously optional, i guess the car engines sounds are enough, but a beamNG radio would be quite nice too.

    • @brasileiroloko5375
      @brasileiroloko5375 2 ปีที่แล้ว +1

      take a drive along the coast in the italy map dude, pure perfection

  • @ikt32
    @ikt32 2 ปีที่แล้ว +93

    BeamNG is the least amount of money I've spent on so much (PC) fun. What they've done with the base game over the years is amazing. Especially these last two years have been a massive treat.

  • @jurrevanveen2377
    @jurrevanveen2377 2 ปีที่แล้ว +501

    I actually think beamng could be a very interesting racing sim. I’m interested in seeing what the future holds for it

    • @tenderjerky3504
      @tenderjerky3504 2 ปีที่แล้ว +18

      I know I'm biased cause I'm a huge fan of the game but I honestly think it has a huge future with more mainstream recognition among sim racers just due to the technology at work, I mean this is the first game where you can drive along and know that the transmission clutch gearbox and everything else is being fully simulated not just approximated and that adds a level of realism no other game has to offer yet.

    • @jurrevanveen2377
      @jurrevanveen2377 2 ปีที่แล้ว +3

      @@tenderjerky3504 exactly

    • @romiarkan450
      @romiarkan450 2 ปีที่แล้ว +11

      BeamNG has more potential as a real life driving sim than a racing sim

    • @aj_2x170
      @aj_2x170 2 ปีที่แล้ว

      That’s not what the game is it’s a sandbox

    • @calebwhite1454
      @calebwhite1454 2 ปีที่แล้ว +1

      As long as it doesn’t get fundamentally changed. I hope it maintains its charm and freestyle stuff

  • @astho89
    @astho89 2 ปีที่แล้ว +97

    Did you say co-driver and long rally stages? That's *exactly* what I've been working on!
    I have recently put out a new co-driver system (it's in the official beamng forums, in the scenarios category, can't post the link here apparently). My system makes pacenote writing really easy, and I've written up 4 long (10km to 14km) rally stages for Italy to demonstrate that. I'm currently working on gravel stages (jungle, small island, and more Italy), which I think I'm going to publish in a few days. I'm looking for people to help me out with this project, so drop me a line in the forums if you're interested in contributing.

    • @brasileiroloko5375
      @brasileiroloko5375 2 ปีที่แล้ว +1

      omggg thats awesome

    • @astho89
      @astho89 2 ปีที่แล้ว +2

      @@brasileiroloko5375 FYI it's on the repo now. Anyone can play the time trials with pacenotes now (they're 20 for now)

    • @Varaldar
      @Varaldar 4 หลายเดือนก่อน

      what should i look up to find it

    • @mimimimiata
      @mimimimiata 3 หลายเดือนก่อน

      pls no paid mot im too poor

  • @vladtatareanu4581
    @vladtatareanu4581 2 ปีที่แล้ว +161

    Beamng could basically be a real life sim. Planes, boats and helicopters are already possible. Just imagine having acc, dirt rally, microsoft flight sim, dcs combat and war thunder in a single game. the potential is scary

    • @samueljones3668
      @samueljones3668 2 ปีที่แล้ว +40

      You would need a beast of a PC to run the game optimally.

    • @escalator9734
      @escalator9734 2 ปีที่แล้ว +10

      I can already see a mod to ccip a mk84 from the wigeon

    • @penapvp2230
      @penapvp2230 2 ปีที่แล้ว +26

      @@samueljones3668 by the time all this happens though today's gaming PCs will be as cheap as laptops

    • @TadpolMilk
      @TadpolMilk 2 ปีที่แล้ว +1

      @@penapvp2230 how

    • @watema3381
      @watema3381 2 ปีที่แล้ว +5

      Beamng could even go a step further and license their engine to other devs for real world simulation

  • @fennex7575
    @fennex7575 2 ปีที่แล้ว +199

    I think they already said there will be a CARPG aspect with the career, like buying used cars and parts. Really hyped!

    • @tenderjerky3504
      @tenderjerky3504 2 ปีที่แล้ว +26

      That sounds so cool, beamng has just so much potential it's unreal, it's Finnaly gotten to the point where they can focus more on features since the cars are getting so close to accurate now

    • @fennex7575
      @fennex7575 2 ปีที่แล้ว +16

      @@tenderjerky3504 Yep, only needs tyre wearing and temperature simulation

    • @tenderjerky3504
      @tenderjerky3504 2 ปีที่แล้ว +13

      @@fennex7575 that's a feature I cannot wait to see haha it would take it to the next level, this is entirely opinion based but I personally think new engine sounds for some of the cars would be nice as well, the v8 engines are starting to sound pretty dated imo

    • @fennex7575
      @fennex7575 2 ปีที่แล้ว +10

      @@tenderjerky3504 Yeah, V8s and i4s. They both need a revamp imo

    • @isatntt
      @isatntt 2 ปีที่แล้ว +3

      @@tenderjerky3504 yep, i want to have my straight piped truck sound more like a clapbox

  • @tomsterbg8130
    @tomsterbg8130 2 ปีที่แล้ว +181

    For dynamic tracks I was surprised to hear such a cool detail about Dirt Rally 2.0. I've noticed that there's great tire marks in Dirt3 and Dirt4, but as I haven't played Dirt Rally I thought all of the tracks are just a visual.
    The first thing that comes to mind is Spintires which is the ultimate off-road simulator. My father had a lot of experience with driving a tractor for several years before I was born and when I showed him that game he was as amazed as me. The fine details you can notice as the caster does it's centering job, the tires trying to bite on worn tracks' slope, the techniques you use in order to get past different obstacles such as lakes and fallen logs, the grass slowly turning to dirt as you pass through certain roads.
    Even a finer detail you can notice is when your exhaust is in water for longer the water gets that oily reflection with the funky coloring effect. Truly something BeamNG should take advantage of!

    • @DVXXIII
      @DVXXIII 2 ปีที่แล้ว +16

      tbf BeamNG plus Spintires enviroment effects would be perfect.

    • @hugocorreia8039
      @hugocorreia8039 2 ปีที่แล้ว +6

      I like one thing in MXGP that makes a diference, after some laps the dirt will flat out and create bankings where drivers pass

    • @JZStudiosonline
      @JZStudiosonline 2 ปีที่แล้ว +8

      The only sucky thing about spintires is all of the surfaces are 2 ft deep, and the rare asphalt road feels utterly bizzare.

    • @shadow105720
      @shadow105720 2 ปีที่แล้ว +4

      @@JZStudiosonline its the surface depth for me. The asphalt feels pretty accurate for lifted mud tires on decades old trucks.

    • @JZStudiosonline
      @JZStudiosonline 2 ปีที่แล้ว +5

      @@shadow105720 Maybe the bigger trucks, but the smaller jeeps are really weird. I tried it with a wheel though, maybe it feels less weird on a controller.

  • @tomsterbg8130
    @tomsterbg8130 2 ปีที่แล้ว +35

    Have you tried a bus route in the desert?
    I ran a route for 40 minutes, failed a couple of times and at the end of the run I completed there was an unexpected drop that sheared the front windshield. When you finish such a run it's one of the greatest sights of accomplishment!

    • @fenn_fren
      @fenn_fren 2 ปีที่แล้ว +1

      I thought this was gonna be a desert bus reference, haha

  • @outontherange5829
    @outontherange5829 2 ปีที่แล้ว +57

    I think beamng will have a lot to offer, it has to be one of the most interesting games to be following its progression over the last couple years

  • @NightWolffff
    @NightWolffff 2 ปีที่แล้ว +25

    I think it's a bit presumptuous to assume the BeamTeam will ever add laser-scanned tracks. The entire brand has been based off of making entirely unique locations and vehicles, and I wouldn't expect them to break the trend because of the games potential as a race sim.
    Best to leave that up to the modders willing to port maps.

    • @smort123
      @smort123 ปีที่แล้ว +1

      @buffalo wt Yeah, thats because licenses are expensive.

  • @noahmarchais804
    @noahmarchais804 2 ปีที่แล้ว +48

    BeamNG is a car simulation engine. Not a game. It just needs a game to be built using it and it will change EVERYTHING forever. I'm surprised that a larger racing sim company has not bought them yet!

    • @jaydens7458
      @jaydens7458 2 ปีที่แล้ว +12

      Assetto BeamNG collaboration would be sick

    • @caralho5237
      @caralho5237 2 ปีที่แล้ว +11

      @@jaydens7458 assetto's campaign sucks though
      what makes it fun is the dedication of the community towards creating new content

    • @jim-stacy
      @jim-stacy ปีที่แล้ว

      That's been my hope for a while now.

  • @rajgill7576
    @rajgill7576 2 ปีที่แล้ว +27

    This is something I'm so glad to have a front seat to. BeamNG's progress has been so much fun to be a part of

  • @PainlessSiren
    @PainlessSiren 2 ปีที่แล้ว +87

    For a full length rally stage in this game you should check out the pikes peak mod. It comes with the tarmac version we know today but also a gravel version like it used to be. The gravel is my favorite rally stage by far of the mods and it's length makes it quite challenging in some cars.

    • @watema3381
      @watema3381 2 ปีที่แล้ว +7

      Yes!!! Link it so he could see

    • @CaptPatrick01
      @CaptPatrick01 2 ปีที่แล้ว +8

      I have a soft spot for Douglas Rally 2019. The second oldest rally stage map that still works after all these updates, and one I use all the time to test rally builds. It is remarkably detailed and has everything from splashes to hairpins, dips, high speed straights, and banking turns that could send you off end-over-end into the mud if you aren't careful. The start is also filled with bumps and bad camber that quickly teaches players the importance of rebound dampening.
      Remember, the magic number for the big jump is 61 mph.

    • @thannydevitos2332
      @thannydevitos2332 2 ปีที่แล้ว

      There is a LiDAR version too with very smooth surfaces

    • @ireallyreallyreallylikethisimg
      @ireallyreallyreallylikethisimg 2 ปีที่แล้ว

      Pikes peak is so fucking deceiving dude.

  • @highestsettings
    @highestsettings 2 ปีที่แล้ว +11

    I think rally is the best way for BeamNG to start competing effectively with other racing sims. No netcode or AI required. Procedurally generated tracks on the open world maps so no need to create dedicated tracks since rally is usually all about tackling new tracks everytime anyway. It suits the driving simulator nature of BeamNG since different surface types is part of it's attraction and hopefully they'll eventually get a dynamic weather system that has snow and ice too. It would perfectly compliment a career mode as well as the large variety of vehicles, all the way from buying an old banger and doing it up, to WRC and trophy trucks.
    Also Destruction Derby too. I mean come on, no explanation required right? But that's just something I want haha.
    But I'm glad their focus is on physics, as much as it requires a lot from the player to have fun with it (since you have to make your own fun essentially, which isn't something I play games for tbh, if I wanted that I'd play guitar or something lol), I'd rather they got the foundation right first. I want a career mode, I want race AI that's not just a scripted path, I want loads of game modes, I want extensive customisation. All of these things would suit BeamNG perfectly, but even so getting the driving right should be the priority first if you ask me. They nail that and the rest will fall into place I think especially with how easily moddable it is. It will replace every other sim and surpass them all easily if they get the driving nailed, which is entirely possible for them to be the best ever with the soft-body physics engine.
    I mean, just imagine traffic AI and doing head to head races like in NFSU2, that could be done. Every form of motorsport there is, that can be done. Even unique stuff like monster trucks or destruction derby as mentioned before. Other games would have to have a dedicated engine for that, but not Beam. Touge racing, drifting, off-road challenges, stunt driving, going mad with buses round a busy city. The possibilities for this game are off the chart man.

  • @slushcrasher275
    @slushcrasher275 2 ปีที่แล้ว +8

    For a comment on the CARPG part. There is a Beamng Multiplayer mod called CARP that has been working on this with money and car progression. However it's only delivery missions. Just today there was a really big update and wipe to improve progression which has made the server even better.

  • @submijiru
    @submijiru 2 ปีที่แล้ว +23

    Once this game has Dynamic Track Surfaces, it will be the first game to perfectly simulate the Toeristenfarthen because cars will leak oil allover the Nurburgring.

  • @coliimusic
    @coliimusic 2 ปีที่แล้ว +9

    BeamNG for the longest time has been my favorite game to drive because certain aspects of the Soft-body feel just simply cannot be emulated in an empirical (or as I call it "Physics Brick") model, and the cars really have a sense of physicality and movement that makes things feel super real, even compared to dedicated sim racing titles. An F1 car in Beam is a challenge, a real test of feel, handling, and precision, an F1 car in other sims just feels like an analogue or an approximation that honestly when comparing the two side-by-side feels arcadey!

    • @ArchOfficial
      @ArchOfficial 2 ปีที่แล้ว +1

      Honestly an empirical double rigid-body model would do a way better job than the soft-body stuff in BNG. Especially if the wheels have compliance as well and it doesn't just affect roll stiffness.
      The problem with this kind of soft-body modeling is that ESPECIALLY stuff like F1 cars where one end is stiff and one is very flexible are an absolute nightmare because they don't do very stiff things and very soft things well. Don't confuse uncontrollable oscillations and vibrations as "realism".
      FWIW F1 cars in sims are very inaccurate (To some point because nothing actually runs high enough tickrate for the dampers not to vibrate the wheel) so I'm not sure if it's worth comparing.

  • @snoodge-cv7fj
    @snoodge-cv7fj 2 ปีที่แล้ว +5

    it's amazing to think that this game isn't even on version 1.0 yet and it's already the best rally sim on the market and one of the best physics sims.

  • @SpaceGood.
    @SpaceGood. 2 ปีที่แล้ว +26

    I am so excited for the future of BeamNG.

  • @robert357900
    @robert357900 2 ปีที่แล้ว +6

    BeamNG is actually used sometimes as a training game or even as marketing tool for other companies. I remember reading that someone used it in driving school to show dangerous situations on roads. Long time ago there was a tyre company that used BeamNG in their offroad show or something.

    • @JZStudiosonline
      @JZStudiosonline 2 ปีที่แล้ว +3

      They actually have commercial licenses for the software for that type of stuff. Maybe that's where the money is coming from. They had some demo with vehicles using lidar to get around West Coast in traffic.

    • @ferrettankror1
      @ferrettankror1 2 ปีที่แล้ว +5

      Dev here! Yeah we brought BeamNG to Sema with Atturo tire. It was really fun working with them! :D

  • @polisjoxi69
    @polisjoxi69 2 ปีที่แล้ว +9

    I think most important is optimization to keep performance friendly.

  • @pmp1337
    @pmp1337 2 ปีที่แล้ว +11

    BeamNG already has a demo campaign that shows more or less how it would be in terms of missions. It's called "A Rocky Start" under the campaign menu.

    • @Damian-cilr2
      @Damian-cilr2 ปีที่แล้ว

      also career mode preview now

  • @sleepyheadgaming416
    @sleepyheadgaming416 2 ปีที่แล้ว +10

    I do alot af rallying in beam and would LOVE so be dynamic grounds. Just the idea of it being raining and the mud just soaked the car would be beautiful. Love the content keep it up.

  • @tezla1530
    @tezla1530 2 ปีที่แล้ว +38

    I would like to see a better car selection screen, where each car was divided into their respective car brands, and then once there, in their respective models and/or years, this could be good for the future of BeamNG as it would make vehicles less confusing to find without the searching system, as they then add more vehicles into the game in future updates.

    • @tezla1530
      @tezla1530 2 ปีที่แล้ว +9

      Now of course, the "thumbnail" of the selection boxes would be the picture of the car brand, that would give it a modernized, polished and professional look.

    • @tezla1530
      @tezla1530 2 ปีที่แล้ว +5

      Not the cars though, they would be shown in their thumbnails.

    • @goob8945
      @goob8945 2 ปีที่แล้ว +4

      Yeah this is a good suggestion

    • @JZStudiosonline
      @JZStudiosonline 2 ปีที่แล้ว +7

      They desperately need to overhaul their car selection UI, and I think they're planning to with the new UI they just implemented. The pickup truck and it's 70 different variations is insane to try and filter through.

    • @tezla1530
      @tezla1530 2 ปีที่แล้ว +2

      @@JZStudiosonline I was thinking more about polishing it and making it look more professional by finding cars through their brands, would be more realistic and it would be easier for them to add cars into the selection boxes possibly.

  • @sean3473
    @sean3473 2 ปีที่แล้ว +2

    The reason i love this game so much is because it has everything the heavy hitters in the industry don't have: obvious damage modeling, use of car-specific features, headlight/wiper/signal/engine power/drivetrain modes, etc... But it lacks everything that makes a sim like Forza or GT great: the racing community, realistic driving/handling models, and obvious graphical and visual fidelity.
    What makes me so excited though is that this game doesn't have to be just a sim racer. It can be a hilarious, fun sandbox with arcade-style modes and cops & robbers. Ya know, the need for speed or GTA type stuff. Absolutely unparalleled POTENTIAL. However, it's just potential. I am excited to see how it pans out, and how this game can revolutionize what it means to qualify within more than one genre.

  • @williamhepworth6360
    @williamhepworth6360 2 ปีที่แล้ว +9

    Honestly from what I’ve seen the devs are very engaging and open to ideas, and it would not surprise me if they come across your videos and take them into consideration.
    (Beam devs if you do see this ily 👍)

  • @cmbaileytstc
    @cmbaileytstc 2 ปีที่แล้ว +9

    Thank you for covering BeamNG so consistently.

  • @thefpvmvp
    @thefpvmvp 2 ปีที่แล้ว +3

    A while ago I posted on reddit's r/simracing that: "Beam was the best sim racing title" I pretty much got booed off stage for the most part. But the opposition's argument was mainly: No off track limits, No licensed tracks/cars, No multiplayer race leagues, no multiplayer car classes. no pit stops, or need for pit strategy , no tire ware or tire changes, no reliable leader boards, no quality lap racing, no qualifying sessions. ... These were the main complaints that made me eat humble pie.

    • @Serzari
      @Serzari 2 ปีที่แล้ว +2

      Cobalt Motorsports added track limit enforcement, tire wear and compounds, pit stops, a lap counting system for multiplayer, qualifying sessions and league racing. It really made a huge difference before a BeamNG update broke it. I really hope the devs officially support the game with those features in the future. I agree that it's hard to consider Beam a track racing sim without those features, and it's frustrating knowing the code is all there for it to work but it's just not implemented or prioritized

  • @mr_mustache5594
    @mr_mustache5594 2 ปีที่แล้ว +39

    I would love if automation would work more together with BeamNG to make a driving sim where you can make your own dream car. you already can make your own car in automation and import it onto BeamNG but the handling is always very unrealistic and compared to the BeamNG cars their very badly made (which is understandable ofcourse) but i would love if we could make our own cars that have the same depth as the BeamNG cars have!

  • @EddieOtool
    @EddieOtool 2 ปีที่แล้ว +1

    Thumbs up for mentioning Street Rod!! That game was dope for a young car junkie back then.

  • @NitrousBGC
    @NitrousBGC 2 ปีที่แล้ว +1

    If it really went that far this would be the only game I would ever play again. A game like this with the beauty of Gran Turismo, the physics and crash mechanics of beamng, dynamic weather, and a level of racing details like Assetto Corsa would be incredible. The biggest problem is probably that car manufacturers don't want their cars to appear structurally weak and "unsafe". I hope they will find a deal with brands about this.
    I don't know how this comment will age but I hope for the best! Nice work on the video man. 👌

  • @Serzari
    @Serzari 2 ปีที่แล้ว +2

    One thing missing from this list is official leaderboards, which could go under multiplayer granted. It'd be nice if we didn't need to use the BeamNG speedrun leaderboards for everything, which leaves many of the less popular time trial boards entirely unpopulated

  • @Jonah_258
    @Jonah_258 2 ปีที่แล้ว +3

    5:50 you can actually add rain into beamNG, but it doesn't affect driving

    • @daylineli
      @daylineli 2 ปีที่แล้ว

      ive done that many times with the world editor, it doesnt look good at all, but they still programmed the rain hitting the ground i think.

  • @CapnFlappyJaw42
    @CapnFlappyJaw42 2 ปีที่แล้ว +1

    Anytime I hear the song that you used for the rain section always gets me in my feels. High Stakes is still my #1 NFS game of all time!

  • @schnitzelmopi
    @schnitzelmopi 2 ปีที่แล้ว

    Street Rod and Dope Wars... YES! My mid-30s self loves the nostalgia. Spent so much time on both of these.

  • @challenger392
    @challenger392 2 ปีที่แล้ว +1

    I'm not really interested in simracing, I've never played any serious racing simulators, but when I first time tried BeamNG, I realized that it provides some very realistic driving. Of course, it's sometimes quite funny to crash something, but I mostly just drive. I don't have a steering wheel, so I can't do any serious racing or rallying or drifting but it was obvious for me almost after the first few hours playing what I could do with a wheel. So, I found some confirmation for my thoughts. Looking forward to buy a wheel sometime:)

  • @kjorndogg3244
    @kjorndogg3244 2 ปีที่แล้ว

    One of the small things that I think would add a lot of realism to beam is plant/particle interactions with cars. In the current game, say when you drive through tall grass or a shrub the plant clips through the car. If the grass got flattened or the shrub smushed, it would add so much realism, even if they didn't stay deformed when the vehicle passed by. Every time I'm driving through tall grass and it clips through the hood, or when a small softwood plant that should be flattened somehow stops a D-Series dead in its tracks, it breaks the immersion. Now, I have no idea how this would work, but it would be cool.

  • @konstantingundermann945
    @konstantingundermann945 2 ปีที่แล้ว +8

    For me, VR Support is the most important thing im waiting for.
    I have a rig but no screen in front of it, because every title I play supports VR already.
    Also going back to 2d is not really an option to me. It feels so... flat ✌️😬👍

    • @NayveYT
      @NayveYT 2 ปีที่แล้ว

      Same for me. VR and it would be an instant buy for me

    • @zynicide9010
      @zynicide9010 2 ปีที่แล้ว

      thats why i bought a really curved monitor

  • @nero-neon
    @nero-neon ปีที่แล้ว +1

    the progression mechanic is already in the work and "available"
    even though it sounds weird, you have to spam click the career mode button in the main menu and a message will appear that explains the state of the mode, it has missions progression points, money and all, but everything is free for now

  • @nidiahk
    @nidiahk 2 ปีที่แล้ว +2

    I feel that after paying for the game 7 years ago I have been nothing but amazed at the continued progress. I would not mind at all if it took a beamng 2.0 to get some of these features, especially multiplayer, (even just locally hosted), I would happily pay again if it meant the devs would add some of these features

  • @firebirbeuh
    @firebirbeuh 2 ปีที่แล้ว +15

    Wow, btw can u also put the mods in the desc, the thumbnail looks wonderfull, or is it another game? I also have automobilista 2, rfactor 2, assetto, acc, carx, and nfs heat, nfs ugc 2, nfs rivals 😊

    • @karhu07
      @karhu07 2 ปีที่แล้ว +6

      Its beam on the left an AC on the right in the thumbnail

  • @thecafesimracing2628
    @thecafesimracing2628 2 ปีที่แล้ว +13

    Also this might be a bit off topic and I know it's been addressed in the past BUT...video suggestion. Why ACC should get the Nordschleife. Focusing on the new online ranking system, and why the N24 would be a great addition to the sim, with the 1.8 update and all that. Might be pointless but I feel it would complete ACC as a GT3/GT4 sim.

    • @krdjmtc
      @krdjmtc 2 ปีที่แล้ว +1

      You probably already know this, but Kunos isn't able to put the Nordscheife in ACC due to licensing. They could put it in Assetto Corsa 2 though.

    • @namesii1880
      @namesii1880 2 ปีที่แล้ว +2

      @@krdjmtc The Porsche 992 GT3 Cup car is coming to ACC, and it really doesn't have SRO connections from what i can find. So their new licensing deal might be somewhat different as the old one expired. But yea, Nords is not happening.

    • @thecafesimracing2628
      @thecafesimracing2628 2 ปีที่แล้ว +1

      @@krdjmtc Thanks so much man, it is a bit sad because I really feel it would complete the sim...it obviously already being the front runner in that aspect, the Green Hell would be...well you know 🥴

  • @Starfurexxed
    @Starfurexxed 2 ปีที่แล้ว +1

    I seriously hope beamng not only has clean motor racing but the burnout style, paint-trading, reckless, ramming focused game play. Would suit beamngs destruction perfectly.

  • @LihTV
    @LihTV 2 ปีที่แล้ว +1

    Yooo as a hardcore Assetto Corsa player and drift content creator for years I can say that the only reason I don't play BeamNG is because it doesn't have VR support. After playing few years only in VR, I can't go back on playing on single screen anymore. No enjoyment for me at all lol...

  • @nathanwoodruff9422
    @nathanwoodruff9422 2 ปีที่แล้ว

    As I said in your last video... A real time cannonball run from New York to LA, no pressing pause as you would need two people to drive unless you can stay awake for 30 some hours behind a wheel. Pick your car, any car from a super car all the way down to a 1986 mail truck with 300,000 miles on it. Make it work on real gas milage and if you don't stop at gas stations, you run out of gas and the sim is over.

  • @MihaiZavoian
    @MihaiZavoian 2 ปีที่แล้ว +1

    I'll legit take a few days off work when Beamng gets VR support.
    They are still working on transitioning to the Vulkan graphics API, it's currently opt-in. They've said before on the forums it's a prerequisite for VR.

  • @mrlantrol1565
    @mrlantrol1565 2 ปีที่แล้ว +10

    I would really love if beamng added all this things. I've been playing beamng a lot since some time now and I love it. All this changes wold make this game not only suitable for sandbox, but also for racing and rallying. If we have to wait another 4 years for this, we doing it !!

  • @brigittelpb9269
    @brigittelpb9269 2 ปีที่แล้ว +2

    there is a modded scenario (Historic Rally Italia) which includes co-driver and a on screen display of the instruction. Simple and efficient

  • @Phantom_Aspekt
    @Phantom_Aspekt ปีที่แล้ว +1

    5:44 That NFS IV music takes me back 👌 I still prefer the electronic mix music from NFS III, but IV certainly had some gems too.

  • @Insomnialennsomnia
    @Insomnialennsomnia 2 ปีที่แล้ว +1

    I hope Beamng will maintain beeing a full on freeroam Car simulator with of course Simracing tracks and features!

  • @BoffleFloffle
    @BoffleFloffle 2 ปีที่แล้ว

    The moment Callista's drums came in I was jammin! Glad you know that legendary track!

  • @devoncalhoun9749
    @devoncalhoun9749 2 ปีที่แล้ว

    I love the fact that you can play a game like Automation and build a car from the ground up and drive it in Beamng, mind blowing.

  • @IsM1ku
    @IsM1ku ปีที่แล้ว

    one thing ive wanted to see in rally games is custom co-drivers and BeamNG seems like the perfect place for it with its mod support, THE COMMUNITY COULD TRANSLATE THE RALLY EXPERIENCE INTO EVERY LANGUAGE

  • @tydrives1
    @tydrives1 2 ปีที่แล้ว +1

    laser scanned real-world areas, like a section of London or Nevada, would be cool!

  • @JSDBINC
    @JSDBINC 2 ปีที่แล้ว

    Loved the fact that you used Gran Turismo 5 music as the bg music. Loved that game.

  • @aeroracer4875
    @aeroracer4875 2 ปีที่แล้ว +9

    Honestly, there’s only one thing I REALLY want from the Beam devs right now… And that’s competent AI racing.
    Beam desperately needs some type of quick race mode, where I can CHOOSE who my opponents are, how many of them, etc. I find it tragic that the only way to get ANY form of proper racing in this game is through BeamMP.
    That is, of course, assuming the server would even be organized enough to make fair, clean racing happen.

    • @Serzari
      @Serzari 2 ปีที่แล้ว +3

      My biggest issue with getting good racing in BeamMP is the netcode. Even when I bring a small group in and deload griefers, the predictions aren't good enough at calculating cornering for close racing with moderate ping, and there's no way to test your ping on servers without wasting time slowly loading into each of them and burning download bandwidth to find a server with good ping.
      It'd be great to have competent racing AI in any case. Minor contact in touring car racing is simulated so much better in BeamNG than anything else, but that doesn't come across in multiplayer with average ping rates between drivers, or with current AI that doesn't try to simulate racecraft

    • @Blackjack8289_
      @Blackjack8289_ 2 ปีที่แล้ว

      Look up a BeamNG script AI tutorial. It's about the best AI racing I've found in beam considering you are basically racing yourself. Makes for some really good crashes too.

  • @jsn9483
    @jsn9483 2 ปีที่แล้ว +3

    I wonder if the Career mode that's still under development is a racing career. Would be cool!

  • @Ishtta
    @Ishtta 2 ปีที่แล้ว +3

    We need proper tire modelling, I don't think tire heat/wear are implemented yet and that's #1 for simracing. Been playing BeamNG since RigsOfRods, absolute best thing to come out of the gaming world.

    • @Serzari
      @Serzari 2 ปีที่แล้ว +1

      Cobalt Motorsports (before a BeamNG update broke it) added tire wear along with pit stops, and it made a huge difference to the feel of racing in the game. You could be aggressive and fast, but you'd be at danger of averaging a slower race overall from overdriving the tires and wearing them down too much for your pit strategy compared to the next driver

    • @Ishtta
      @Ishtta 2 ปีที่แล้ว +2

      @@Serzari Don't know how I missed that mod, sounds like total bliss. I remember back in the days of Colin McRae Rally 2.0 I used to spin the tires till they exploded then went for the stage, always loved testing any game's limits. Can't wait till BeamNG finally let's me relive my childhood memories even more :)
      PS: We need to thank Ermin and other simmers for exposing BeamNG and getting excited about it, a lot of simmers I know refuse to take it seriously. The devs certainly need the support and the knowing that they are moving in the right direction. Geez, I'm all about a paid DLC for this game just to support them. I'll pay $5 for a map of similar quality and detail as Italy, heck why not, they deserve it honestly. A true labour of love

  • @party4lifedude
    @party4lifedude 2 ปีที่แล้ว

    Whenever I bought the game, It wasn't really even a game yet. I love that it has been consistently getting better and better and I have been along for the ride.

  • @rileymannion5301
    @rileymannion5301 2 ปีที่แล้ว

    The sheer amount of customisation is unrivaled, I've made race trucks and drag builds off the same chassis, also definatley give the pikes peak lidar edition a try it's amazing

  • @umi3017
    @umi3017 2 ปีที่แล้ว +2

    Component based simulation is a nightmare for me right now.
    I used to work on aerodynamics for FSX and P3D, it's very easy to plot realworld data into it as a whole. but now I'm working on X-Plane, you'll have to adjust your aerofoil, wings, fuselage etc individually. for a mid-core mod developer, it might be more ease as you just input such data and the sim will get descent output, but for those who want match realworld data, which typically came as the whole airplane, it's very hard to do so.

    • @ArchOfficial
      @ArchOfficial 2 ปีที่แล้ว

      My condolences. Someone who understand why these kind of models just don't work at the higher end.

  • @dienik512
    @dienik512 2 ปีที่แล้ว +1

    you're a Gigachad for using Art Of Rally music

  • @sijonda
    @sijonda 2 ปีที่แล้ว +3

    On the topic of VR. TrackIR is the middle ground for VR and triple or a even single large screen. Since I got TrackIR playing games that support it has made a huge difference fire me and In not big on VR because it really sucks when in the summer.

    • @lewisbloom
      @lewisbloom 2 ปีที่แล้ว

      Sorry but I hear this a lot and this myth needs to die. TrackIR is in no way anything like VR at all. Its like saying a Playstation is the same as a PC. Yes they both can play games but that's it, they are utterly and completely different.

    • @sijonda
      @sijonda 2 ปีที่แล้ว

      @@lewisbloom I own both. I'm giving my opinion.

  • @boggsty
    @boggsty 2 ปีที่แล้ว

    I love the way you implemented old Need For Speed menu themes into the video. Brings nostalgia big time

  • @supawonk
    @supawonk 2 ปีที่แล้ว +1

    this is probably my new favourite sim focused channel

  • @mathze
    @mathze 2 ปีที่แล้ว

    im so glad im not the only one who remembers the street rod series. those were a fucking blast, used to play them all the time with my dad

  • @liquidkameleon
    @liquidkameleon 2 ปีที่แล้ว +2

    For rally stages, check out "Historic Rally Italia" scenario pack. It has an integrated codriver even. My favorite scenario for BeamNG.

  • @srt5490
    @srt5490 2 ปีที่แล้ว

    I would like to see 2 modes from this sim title. (1) Open world with an online player (GTA style but no guns, just go crazy with driving and hang out with your mates and random people or create private servers). (2) Single-player mode/ career just like a street rod game or something similar with loads of content to explore.

  • @jamesmiddleton8335
    @jamesmiddleton8335 2 ปีที่แล้ว

    I love the way u use all the gran turismo 5 music. Huge nostalgia rn

  • @NatanSalazar
    @NatanSalazar 2 ปีที่แล้ว

    VR is quite tricky, bc the camera node inside the car is not static, it moves and can even go through the car

  • @miklos182
    @miklos182 2 ปีที่แล้ว

    I love the NFS HIGH STAKES theme in minute 5:40!
    nice video

  • @milliom23
    @milliom23 2 ปีที่แล้ว +1

    I hope it does, I be having blast going around nordschleife!

  • @tomsterbg8130
    @tomsterbg8130 2 ปีที่แล้ว +1

    "SHARRP RIGHT SHARRP RIGHT... Listen to me Samir!"

  • @jasonarthur6602
    @jasonarthur6602 ปีที่แล้ว

    Oh my god. I remember that street rod game! That’s crazy, I haven’t thought about that in forever.

  • @gPainTV
    @gPainTV 2 ปีที่แล้ว +1

    Ermin HamSandwich sounds as great as Ermin Hamidovic. Please keep this!

  • @kaptain1477
    @kaptain1477 2 ปีที่แล้ว

    Also the aerodynamics of being behind a car and not fighting head wind but also not having air to go over the spoiler and ruining your handling in corners stuff like that

  • @mrminerniner6153
    @mrminerniner6153 2 ปีที่แล้ว

    Beamng had a story mode around 4 years ago, but iirc it was just short little missions to do compared to actual campaign modes in other games. They got rid of it soon after adding it, but people still want a full campaign mode

  • @Probly
    @Probly 2 ปีที่แล้ว +1

    I would honestly buy a beamng sim as a separate game if they had to do that to make the changes for it to be a complete online sim

  • @antinacista
    @antinacista 2 ปีที่แล้ว +2

    i thing, one of the most unrealistic thigs on BeamNG is that cars arent going to be dirty, you can drive in mud for hours the nyou will have clean white car. Should fix it

  • @Kerhuz
    @Kerhuz 2 ปีที่แล้ว

    If they added a full progression system like GT and on top of that the ability to build and tune your car with a system like garage simulator (or even street rod for a more basic thing), complete with new/used auto parts and auctions, ranked tuners like FH, even perhaps tge ability to desing and build your own parts and sell them, how awesome of a game would that be? If on top of that, they linked the car damage with a system that had cost of repair and replacing parts... Wow! I would pay a good amount of money for that!

  • @lfla0179
    @lfla0179 2 ปีที่แล้ว

    I love how you can create a montrosity in Automation and dump it in Beam.NG to hilarious results.

  • @Cunix
    @Cunix 2 ปีที่แล้ว +1

    I hope we get more diverse looking cars

  • @lfox02
    @lfox02 2 ปีที่แล้ว

    Rain already exists in BeamNG. It has to be added from the World Editor, but it works and reduces grip as you'd expect. Some maps on the repo (I think it was one or two of the Australian mountain road maps, at least) come with rainy variants, so it's spawned in already. It's not as convenient as a toggle like the daytime and gravity under Environment, but it's there.

  • @vangelismoraitis
    @vangelismoraitis 2 ปีที่แล้ว

    That ACE COMBAT 2 soundtrack on 8:10 hits in the feels

  • @trailerparkgarage6574
    @trailerparkgarage6574 ปีที่แล้ว

    For me it like i want this to be a full racing game in terms of tracks and racing dynamics. But one of the biggest things is graphics and multiplayer sort of like gta is for driving around, offroading with some physics of like spin tires, alternating weather. Has such great potential to become something huge

    • @DevDreCW
      @DevDreCW ปีที่แล้ว +1

      BeamNG Now has a fully functioning multiplayer mod called BeamMP, check it out!

  • @masonkeller3584
    @masonkeller3584 2 ปีที่แล้ว

    more realistic tires and smoke, being able to heat up tires for a drag race or create huge clouds of smoke while doing burnouts would be awesome

  • @andrezunido
    @andrezunido 2 ปีที่แล้ว +2

    I really enjoy beamng, it started as a physics demo, and somehow after so many years it's still evolving in features and content. Unfortunately it's very unlikely to have official cars or tracks given the realism of the destruction. No manufacturer will want to have their cars depicted as "unsafe". At least I heard those arguments before, not sure if they still stand, but looking at the unrealistic damage dispiction in the other contemporary Sims, it might very well be the case.

    • @Damian-cilr2
      @Damian-cilr2 ปีที่แล้ว +1

      im guessing it would be hard to get the licensing,especially since
      1:they are a small dev team,and it'd be expensive,hence the fictional names and somewhat fictional cars
      2:i dont think the companies want their cars seen as unsafe,nor do they want to see them crashing,maybe the older ones yes but newer ones hell no.
      3:personally i quite like them coming up with these silly names and designs somewhat based off of real cars,the sbr4 is a mix between multiple cars,for example,and the civetta bolide looks a bit like a ferrari f40

  • @bapples1233
    @bapples1233 2 ปีที่แล้ว

    I used to think beamng was just a satisfying toe curling crash simulator, it blew my mind when I was told it could compete with the top race sims

  • @ExcursionMAN
    @ExcursionMAN ปีที่แล้ว

    having your car slowly sink and fill with water would be pretty cool

  • @seanthehamster5843
    @seanthehamster5843 2 ปีที่แล้ว +1

    I honestly do not really want the progression system, mentioned at 6:59, unless it is a separate mode, basically the career mode, that would be a good area to have the progression system. I want the free-roam/sandbox to stay how it is, everything is unlocked and ready for you to use. If you have to use currency and have to do races, although that would be fun, it would make the game for us simple players not as fun.

  • @DouglasThompson
    @DouglasThompson 2 ปีที่แล้ว +1

    It needs a solid codriver mod and it's pretty damn decent already. Needs VR too of course...

  • @max_im_w_yt1297
    @max_im_w_yt1297 2 ปีที่แล้ว

    What's good about racing sims is that their lifetime is super long, like assetto corsa and Iracing have been around a while and are still successful so beam NG has alot of potential with some vr/ competitive online racing

  • @pentilex4338
    @pentilex4338 2 ปีที่แล้ว +2

    You forgot one important one: AI racing! What's the point to track development and gravel Dynamics if we can't even properly race ai around a track

    • @anhondacivic6541
      @anhondacivic6541 2 ปีที่แล้ว

      if it did have these systems with out the ai, i would be happy because i frequently do time attacks on beam but the ai would be a huge bonus

  • @Iksperial
    @Iksperial 2 ปีที่แล้ว

    LOL, I love the Mass Effect soundtrack in the back!

  • @joshuabenson2568
    @joshuabenson2568 2 ปีที่แล้ว

    the only thing I want in the game atm is just a proper mechanic to set up an actual race event. Just a proper timer, lap counter, etc.

  • @sergialcoleadelagala5519
    @sergialcoleadelagala5519 2 ปีที่แล้ว

    Basically agree with every point, but you completely got my heart in the last one Long live to rally!

  • @DVXXIII
    @DVXXIII 2 ปีที่แล้ว +1

    PBR is a good direction for the visuals, but honestly the enviroments/lighting/effects/sounds need an overhaul.

  • @tossell_121
    @tossell_121 2 ปีที่แล้ว

    oh my god... the video quality is unparalleled! I haven't seen any sim racing content on this level ever! you've definitely earned a subscription, I wish you many more!

  • @JFXAM
    @JFXAM 2 ปีที่แล้ว

    Good vid, however remember that Beam was never about sim racing. It was about their soft body physics and recreating how every component works.
    It's gone a long way since the early days and sure, it still has ways to go, but I doubt the development team will shift to simracing anytime soon.
    Due to the high cost of simulating every individual car's behaviour, there is no way you'd have a playable session with a 20 car grid, not to mention there is not an officialy supported multiplayer mode (only doable with mods, and it can be finnicky at times)
    Lastly, on a personal level, while I agree that we need rain and VR support, I don't really see the point on laser scanned tracks, progression or any of the other things. It makes sense for a simracing game, but remember that beam is not marketed for that demographic, and those things don't really provide anything to the freeroam crowd.