I never understood why games like forza dont invest in leagues, teams, seasons, practice and qualifying sessions, you know, feel like you're racing for a purpose.
The MP has some of that. But overall I am always let down by the SP portion of most if not all racers....especially Forza games...the career mode is NOT a career mode.
If only a sim game with the progression and economy of NFS Prostreet was made. That game has a lot of alienating things for a realistic sim audience ofc but just the progression of the game with realistic physics would be a great experience imo.
Because it's not a very ambitious project to begin with I think. Did you know the original T10 team including Dan Greenawalt were behind Midtown Madness. So Forza kinda stemmed from that game.
As someone who is a regular in Forza leagues (TORA (The Online Racing Association) mostly), I agree - there was the FRC (which stopped in 2020 (due to COVID) and never was revived since - viewership likely the reasoning) and the LMES (LeMans Endurance Series), however didn't last long either (as far as I am aware, things behind the scenes weren't great). Unfortunately I feel we're hitting a brick wall when it comes to doing leagues - especially with the upgrade system being unfriendly for leagues (as events need balancing, and to level up every car just for testing purposes and balancing is pretty god damn jarring already, and a bit of a time waste; they should have done the affinity system from FM4 to be honest), and lack of interest to highlight league racing on Forza currently from the Forza Motorsport/Horizon social media pages (which were once highlighted during weekly Forza streams on the Forza channel, back on FM7 and to a degree, FH5). Thanks for this comment - feels nice to know that there are people who also feel the same way as us league racers currently. - Blackout. Quick edit: The game itself is fine (handling/driving wise, and the track limits have been fixed thank fuck) and has a very good foundation for going forward with, but optimisation on PC/crashes need to be fixed ASAP if they want to capture interest once again.
I'm sorry but I can't get over the fact they advertised this game as being "The most technically advanced racing game ever made", "Built from the ground up" to then release this lol
Ok. So you have to realize that when a company uses terms like "from the ground up" it doesn't mean anything. Like it's just nonsense language. If they would've said, "we built a new engine and remodeled all the cars" then you should probably listen. "the most technically advanced racing game" didn't mean anything either. You can't prove "from the ground up" or "most technically advanced" aren't true because there's no basis on which you could prove they aren't.
@@doodoo66 We can prove it wasn't built from the ground up. They're literally reusing models from almost 15 years ago. And I'm pretty sure they said in the same reveal that they had remodeled all the cars too. As for 'most technically advanced,' we can see from what's presented that the simulation/physics are not better than even GT7, let alone ACC or BeamNG. It's not even performing that well in the graphics department either. In every sense of the word, FM is not even in the slightest the most advanced racing game ever made. Maybe if it came out in 2008 it would've been true
I played every single Forza ever made and this one just screams. Gran Turismo. I really don't like the leveling system. I was looking forward to this game but that completely makes me not want to play it because it's such a grind.
It's weird. Both franchises have never been prettier, but I've never felt like the hype for both franchises has been lower. Simcade has gone from mainstream to a relative niche (with most either going full sim or sticking to arcade racing). Factoring in the recent growth of sim racing, I think both franchises need to make a hard pivot to favoring realism with a decent gamepad control scheme of they want to remain profitable.
I'd disagree. The recent patches have made it more enjoyable to play, though I still have to take breaks from playing it as I've pretty much completed everything. Having said that, I've also played a good amount of FM7, and I'd honestly take GT7 over it any day of the week.
@@EpicTyphlosionTV dude the new patch has practically destroyed online racing. Broken lobbies, disconnects and SR drops when you haven’t even raced. I have 700+ hours in gt7 and have not known it so unstable. Lack of content in updates, absolutely 0 comms from polyphony, no implementation of features people have been crying out for. Whilst I agree it’s physically better than launch, it’s overall state is currently absolutely shocking
Nobody is mentioning the 2 things I miss most about the old school racing games. Great music and Urban tracks. Think about why the music in this review is mostly from Ridge Racer and GranTurismo. I know alot of people dont care about that but, These companies are making big deals about there graphics. Real life race tracks are not made to be pretty. That is where city tracks came in. Especially since most of these games share the same tracks, and have been using them for 30 years.
Im still waiting on a modern take that pretty much mirrors GT4 for this exact reason. No modern city tracks, very few original tracks, failure to accurately mirror and actually INCLUDE a ton of real tracks, etc. And HARD agree on the complete lack of music in half of these games. 75% of GT7's soundtrack is sad classical in a RACING game.
Thoughts to fix progression: What if ‘time driving cars from a certain manufacturer’ added car xp multipliers to that manufacturer to speed up progression? I think this would encourage players more as the grind gets easier based on the time commitment to a manufacturer. Also, going into a new manufacturer would be seen as an investment in making it easier to get more cars levelled down the road. (I don’t see forza removing the feature, but I think this would at least make the game less of a grind)
Forza Motorsport 4 had a similar system, where by parts would gradually become cheaper the more you drove for a certain manufacturer. For example you can complete a race in a Miata, get a permanent price discount for all Mazdas, jump in an RX-7 and the discount will still be there...forever.
No. And the only reason no. Is because they want you to waste as much time as humanly possible on their game. Clearly doesn’t take a genius to come up with a decent progression system, and they’ve absolutely bottled it, and yet, I find a better progression idea on a comment on TH-cam, you officially have more common sense than Turn10 devs 😂
Or better yet like other comment mentioned it. Why dont we replace this stupid annoying ass system with older progression system that design around balanced and fairness and three letter word i see most forza fans who love this shitty ass progression system forgot F U N. I would rather get discounts on car parts depending on brand i am driving for as well as a exclusive car from that brand and hell discounts on next car purchase instead of hey you want this wing? Go fuck yourselves play the game tediously to get the wing and dont bother we will eventually patch out the cheese methods to get levels faster because we hate you. Yea they need to replace or get rid of this entirely its awful enough it is implemented poorly but very awful to see half of the fandom praising this terrible progress as good.
@@nenthal1761I actually like the system cause it brings out a challenge, but i guess everything turn10 does is just bad even if they try to do what the community asks for (make the race system better) and all i see is hate because two or three cars haven’t changed bruh the game is 100% better and it atleast is better then any other one (other then fm4) before it
@@lmc333 😂 I was only talking about the music, but I do consider R4 to be the best arcade racer ever alongside Driveclub. GT and Forza are in the "simcade" category, which I'm not as much a fan of as I used to
@@cedric1808I would not call gt7 physics bad at all(outside of drift physics, those are BAD), deff not a true sim but you can predict car behavior quite well. I also track a subaru impreza and a kia forte so I have some track experience.
@@MarquisDeSang Because if you want to drive a big ass GT3 monster right away you can go play ACC... if you want to drive an F1 car right away go play F1 23... if you want to drive a simulator that lets you drive the best cars right away go play Assetto Corsa... Forza Motorsport and Gran Turismo are car COLLECTION games... you start from the bottom and work your way up... therefore when you finally drive your dream car you have worked your way up to it and it's more REWARDING... Also if you don't like driving slow retail cars then I pity you... these are the absolute best races and can be incredibly fun and competitive, especially online... So stop moaning and stop asking a car collection game to not be a car collection game and to give you access to the best cars right away... you're literally asking a company to sell you an apple that tastes like an orange... In short... stop being STUPID
honestly Im find that the most trustworthy opinion is whatever is the opposite of ermz opinion lol if he had an affiliate link for this game he would be giving it OVERWHELMING praise. Also in what world does he think 4:15 is a good pass? The AI was fine in this situation, ERMZ was the one driving like a child
@@patriciaweber9832 I hear it’s decent on steam deck. Not something I want to play in a rig but some casual racing on the deck? Sure why not so that’s where I’ll get it
So the new Forza Motorsport has a horrendous car levelling grind, I'm inclined to heed the warning. I've recently got Forza Motorsport 3 and 4 and grinding through class F, E and D class races is a significant chore, hearing that Turn 10 have extended the car levelling grind is putting me off.
Ai is most important to me. I don't have time to join a league and set up a whole schedule around it and most online lobbies are a crap shoot so I usually stick to single player racing. The ai in this game reminds me of a crap shoot online race where the front of the pack can be legit good and the midpack on back has you wondering if the drivers actually have a license to drive. I understand it is not a sim but I like to work for my positions and try to have clean races. It's an immersion thing for me.
Ive played a few races in single player so far and mainly play single player as well the ai isn't too bad. Not as good as iracing, ams2, or acc but better than GT7 for sure. Whats you get to the top 5-3 cars the racing becomes pretty good actually.
@@xtifozzy If I am not happy with it, I am not happy with it. No reason to call my expierience "Outdated" just because we have a difference of opinions.
Multiplayer is actually surprisingly good with introduction of the safety ratings. If you don't ram and have S or A safety rating - you mostly play against safe drivers too. Yes, sometimes idiots slip into lobbies nevertheless. Or sometimes generally safe drivers make mistakes as well. But 80% of the time it's clean racing as long as you keep YOUR racing clean.
Did I just see the ingame steering wheel turn more than 90* in a forza game? Up to 180* now? That's a massive achievement alone! Congratulations devs, you can make the ingame cockpit wheel turn more. 8:34
Don't be so ignorant and blame devs.. Don't you think the devs know the wheel should turn more? It's the higher ups that don't let the devs spend time (money) on simple things like that.
@@DeejayJeanP Someone doesn't understand the joke apparently + especially when that has been a running joke with forza...not blaming devs for anything I know how those relationships work between devs and set deadlines.. Ass
@@laurocuha6546 my son, was there really a need for such profane language at the end of your comment there? Seeing such language really takes me back to when I was but a boy. Sometimes I would shove me thumb in me bum and suck me thumb afterwards. Anyway, Mr. Cuha, have yourself a good Saturday and remember: what's good for the bum is good for the thumb.
It is, actually. If you want the algorithm to serve your video to as many viewers as possible, you gotta play the click bait game. But you also can't overdo it (luckily), because then it won't serve it either. Hate the game not the player
Seeing the car progression system, is honestly like seeing something I'd usually do (I do play some sort of RPG too), so honestly I don't really have many things to say on that, instead I'd be happy driving a car stock, than every time I see a car, I'd upgrade it immediately
Agree 100%. I never lost interest faster for car and eventually in a game after leveling a bit in Forza games just so You can unlock and build anything anytime.
Bad for someone who need us for his job, meaning that person will have to pay for a ghost player to get the cars up to lvl, good for us who just want to play.
while i always err on the side of player freedom i think there’s something to be said for making players learn a car’s character before making big changes to it
@@somebrero5727they can implement something for car leveling system, like how in RPG games there's some sort of item that add levels XP so a certain character can level up faster Forza can implement this if they want, like some sort of blueprint for xp item for cars, maybe you get it after doing a daily objectives, or even some events The thing is, I'm against leveling that's based on we only driving it, but if there's any other means of xp adding system, I'd love to
I think I actually like it even though in the beginning it felt awful. I think I have enough cars in Forza Horizon 5 that I never drove a mile in stock form and instead in 2 minutes had the maxed out to 1400 hp and AWD. I remember thinking in Horizon that it would be fun to drive just a stock car but somehow I always end up in maxed out hypercar straight out the gate.
Fair enough. Personally I enjoy the career mode. Driving the slower cars feels great but you're spot on about the race cars. They are my biggest grip and definitely seem overlooked. Its tough going from ACC and iRacing to a game where aero feels like it does nothing.
You should add that you are going from two of the most popular and realistic simulation games to a arcade game made for consoles. Its made for driving with a controller. It looks kind of bad, the racing is wierd because the grip levels are so wierd. The people playing often times play with racing line and 3rd person view. What did you expect from this arcadey console game? I have 10 hours in Forza now, im having fun with the game mechanics. The driving has little to do with realism, but everything does not have to be realistic as long as its not too easy. Solid 6/10 experience from a console-port which is okay.
@@mammakamelit's a decent simcade, most definitely not arcade. Dirt rally 2.0 is still a ton of fun on controller while feeling quite realistic. It's weird because some cars drive and react pretty much exactly like I'd expect them to, then others are hot garbage
@@irateamatsu On principle I agree with you. You shouldn't have to be online to play single player games. But why does this bother people so much? Don't you always have internet at home anyways? its not like you're taking your PC or Xbox on a roadtrip and you want to play in the car.
@@GeorgioSubs some of us live in rural areas where there aren't great Internet options or if we do have Internet, we can't play if there's an outage. Edit: Back 4 Blood was also like this for it's initial release but was eventually patched so the single player could be played offline, however, there was still no progression. So maybe Turn 10 will take a similar route, I won't keep my hopes up though.
@@andreasmoller9798 i commented almost 1 year ago about how they love saying "build from the ground up" like they were saying it every 1 minute in their marketing videos. Everyone with a brain could smell what this game was about long time ago
Why the crap must every racing series do everything they can to keep out people that don't want to do multiplayer races? Seriously, why do all these modern games absolutely hate single-player? Why can't we have a game like GT4 or the original Forza which allows you to progress how you want rather than forcing you to play a specific way?
I feel your comment very much. I can't stand this ever-increasing focus on multiplayer. I wanted better progression and for a more imersive career mode. What they made out of it sounds more like game time stretching for the Gamepass.
Gran turismo is one of my all time favorite games because of the single player, I still play it when I'm not in an assetto corsa mood, I wish they would bring it back
@atticushexcel9567 it's not like everyone has stable connection where they live dude. It's just unneeded when older forza games didn't need online requirements for simple things like progression
@@atticushexcel9567 you dont understand his point. What happens when servers are down? You won't be able to play the game. What happens if they decide to shut the servers down? You lose the game forever. It's not about whether you have internet or not, it's much more than that, it's about accessibility, preservation, and actually owning something without being dependent on someone else.
@@karlhodge4673 It's a deal breaker when people like me care about the posterity of games they like. Imagine if this was the case for Forza Motorsport 4, where everything you've accumulated in your time of play is gone because the game reached its end-of-life date in regards to server support and they don't have the option for that data to be stored locally. If Turn 10 eventually comes around to say that the progress you've made in the new title can be switched to be saved locally just before the game's end-of-life cycle, me and many other people that care would be content with that.
haven't played FM since FM3, but the leveling up process of the cars to me seems awfully tedious.... why not apply that grinding mechanic to manufacturers instead of individual cars?
I kinda like it. It forces you to be a bit strategic about how you upgrade the car. You can't just blow tons of money on a car and destroy the competition with every tuning option available off the bat. You gotta slowly build the car and pick which parts you think will gain the most advantage. Of course, you can just practise forever and build up the car's XP to upgrade whatever you want, but I think most will try to do just enough to gain that competitive edge to win, and then try another car
@@jcdentonunatco Every prior game had the AI scale the car's performance level to match yours. Pretty sure this also does it. It's a dumb and artificial way to force you to grind and slowly upgrade your car instead of having it be a natural progression. As far as I'm aware the campaign is the same random 5 events of FM7 but now you need to grind a different car every time.
@@JZStudiosonline the ai is adjusted based on what AI difficulty setting you apply. I don’t think your car’s performance comes into play but I could be wrong. There’s performance level cap for each series, but you’ll notice a big improvement in lap times as you upgrade you car, even if the AI difficultly stays the same.
@@jcdentonunatco Right, but as you upgrade your car your performance index increases and the AI probably follows suit. I can't imagine that at the beginning the AI is upgraded, or that they stay stock as you upgrade. So it's effectively the same system as prior games, though I think FM7 the AI was more likely to be at the top of the class.
this game is really frustrating. No wheel spacers, do drifting nothing, exhaust upgrades leave the stock exhaust visuals, Forza aero is still the same, i mean its just frustrating man. Such simple tasks and they simply dont deliver.
My only gripe is the carpg I like that it allows you to build the car slowly and fine-tune it in between each race and practice, but I really think it should be locked to the career mode to keep you from just blasting through with a fully built car it’s frustrating after grinding hours of career mode and not being able to use all of these credits I have to go build my drift car or something I’m not using in the current career cup
@@gabrielcosta3301 100 credits should be able to convert into car points at the tuning screen when not in a builder's cup event period and winning whole events should do a manufacturer level up of a few levels of every model of that make no matter how many you buy. that would change the whole game
They just need to get rid of car points completely, but they won't because microsoft wants players to be forced to play for X amount of time. Terrible game.
@@Wayf4rer in a way I feel like credits should circumvent that 🤔 in that dedication pays off and you can purchase your way to freedom like the old games if u just buy all the mods outright and without a pay real money for credits scheme they're still going to get people putting in time imo. i still feel like it could be made to work well and I agree its being handled in a way to force a grind that will ultimately be frustrating for anyone without a real job lol
@@Wayf4rer as i continue thinking about it it should be both! you can buy a mod for legacy/F7 prices. AND they merely unlock as you drive the car anyway. THAT is what it should be.
Just wanted to post my FFB settings here as to my knowledge, FM uses the same FFB system as FM7 as its a physics based system, it's just the physics changes affecting the FFB, not a change in FFB. I can explain why these settings basically have to be this way (to an extent) but that post would be a long one. Try it out though when you get the chance even in FM7. Vibration 0 Aligning Torque 200 (this is a must) Pneumatic Trail 200 (either this or mechanic has to be a 200, adjust for preference) Mechanical Trail 200 Centre Spring 0 (this is a must as well) Dynamic Damper 100 Road Feel 200 (this is a must) Load Sensitivity 100 Linearity at default Damper (subjective) Force Feedback Scale (the highest you can go without clipping, check the telemetry) Hope thís helps
What type of wheel do you have? I have a Fanatec, I used your settings to come up with a base line I tweaked. I ended up setting mechanical trail to 50, otherwise any feedback fidelity with the wheel anywhere but zero degrees is completely muted, aside from that, this is pretty sweet. I usually don’t mess with these settings much.
I disagree I think the Ai are great. 4:00 It gives a first hand experience of the online attention span of 8, Unable to use the brake. I'm looking at you America.
I think what they could do is to have the CarPG element by the classes (discipline) instead, so that we won't have a hard time regrinding all of the cars with the supposed same level. Brand levelling could be applied too, but it's a case of only choosing one of these.
They could've also done what they did for FM1, 3 and 4 like they half claimed to do by "Going back to their roots" instead of the same half assed grab bag of 5 short races with random car classes. The prior games you could actually work your starter car up to get into higher tier races and eventually earn or buy better cars. Not needing a new car you have to grind out every 5 races.
@@JZStudiosonline That could work, but you could only drive one car for so long, you gotta change cars sometimes. Also, that makes you focus on that one single car, so there isn't really an essence to upgrade other cars if that's the system used. Don't take it from me though, I'm too broke to play Forza.
@@fie-schlbestgirl3355 There were plenty of other event types, like cars from a certain region, or a certain drivetrain, car classes, types, etc. so there was still plenty of room to get more cars and upgrade them. And the further you got into the career the higher the car class usually was, which incentivized upgrading since it's usually cheaper than buying a new car. They also had manufacturer levels, so the more you drive toyota the more payout and discount you get. Which doesn't lock you to one car, but encourages trying a brand. They had these systems in place before which people really liked.
Sounds: Yes they got a lot wrong, but can we take a second to compliment them on the tire audio? This is the first racing game I have played that properly uses surround sound to give you feedback of each individual tire. I can hear which tires are being overdriven, and by how much.
I don't actually mind the car points system especially for the career mode, but I wish it was based on each manufacturer (i.e like the old manufacturer affinity system), where you get points for a manufacturer and use it on any car from that manufacturer. It has also become better (less grindy) recently after the update and I have faith Turn10 will keep taking feedback and updating like they've shown with FH5.
i typically go out of my way to drive the hell out of the c and b classes because once you start driving faster cars, it just ruins all the cool enthusiast vehicles like the jdm cars, muscle cars, etc etc
I dislike it, it is so limited. Even after hours of playing all you can do is start campaigns that force you to build a new car up every time. Only upgrading cars (with the same upgrades every time) based on one of these limited events make the game feel less free than earlier titles.
I oppened 10 tabs of "honest review" of Forza. You were the fist, by total chance. I did not felt the need the take a look at the other. Thanks man, well done :-)
All the FM community has ever wanted is a modernized version of FM4 and this definitely isn't it. This game spits in the face of the Forza tuning community.
I want to play it but not with the cursor bug forcing the unattached of USB devices. The cursor also cannot be hidden using Edge browser. Need MS to please patch!
Also, did they finally add off-road tracks for the rally cars and the pickup trucks? Nothing bummed me out more than trying to use off-road tuned light-duty trucks on paved streets in Prague or the Alps. Made zero sense.
Gripes: 1- car models dating back to FM5 2- Exhaust pops sound like balls of tin foil thrown in a can (maybe it actually is) 3- very stupid mod system 4- mode are just lazy left overs from FH5 (crappy lips, bolt on fenders etc) 5- sounds are average at best 6- somewhat unnatural paint and lighting Hopefully they iron this out but it's Forza so who knows...
I wonder if Forza's new tuning system is what Enthusia would look like if the game was remade in the 2020s. I mean, look at the leveling thing. You have to do it on each car when driving them for the first time.
Enthusia is exactly what I was thinking of when playing this because I was in the middle of replaying that as well. No one else has made that comparison yet but I think there is some valid inspiration taken there. I do like that system, and find it unique, perhaps it doesn't have a very rewarding appeal to a mass audience.
I really do not understand their thinking with the career mode. It cannot have been THAT hard to add another 5, 10 or 15 of the 'cups' with different categories of cars. The game has so many to choose from but it feels like the career mode only uses about 50% of them. It's a damn shame
The only reason Im somewhat interested in Forza at all is for a stable, curated online experience. Iracing is too expensive, and GT isnt available on PC. Otherwise, my solo offline driving experience is completely satiated with Assetto Corsa with various mods on cars, tracks, and weather
but assetto really doesnt have good racing. maybe ACC butt GT3/4 racing really isnt my bag. i wanna race stack sedans. which, motorsport and GT are really only two options for that.
Anyone who’s played the new FM: Do others agree the handling is just so much better and the game as a whole is fantastic compared to the last 3 games? (5, 6, and 7)
@@chincemagnet it feels as though wheel gameplay has been less prioritised than controller gameplay. On a controller it plays superbly, it’s smooth, the cars have appropriate weight and feel in relation to different sizes and shapes, and can be thrown into corners with relative confidence if you know the car/track. I’ve been speaking to wheel users who all so far agree with you buddy, and as such it feels as though it’s the inverse of FM7. I disliked FM7 on controller, the cars felt skittish and I never felt fully capable of playing rough with the car, as it would either understeer or snap oversteer, and I’d crash. Definitely feels like it’s been inverted. It’s a shame for you and other wheel users, I’m sorry your experience has been poor friend.
Overtake_gg review said that the FFB feels quite similar to RaceRoom or AC, but not as good. If it's close enough, I'm gonna be happy. As for the new car progression system, I kinda like the idea as in older Forza or GT7 you get new cars all the time and the cars don't feel as special, because you put more time collecting them rather than driving the individual cars.
I totally agree about the GT7 and Forza Motorsport collecting method... first of all yes, you want to go to the big top tier cars, but if you don't enjoy driving the casual retail cars and levelling them up and making them better and enjoying them then go play ACC ffs... go race GT3 cars only and be happy about it... I absolutely LOVE the collecting and levelling of cars... cause I actually LOVE racing with slow us retail cars... cause squeezing every bit of performance and time out of these cars takes A LOT more skill than people think... also the levelling of the cars make you race them over and over and you actually feel connected to them... you feel like this little Mazda, Huyndai, Toyota or whatever is MY car... winning with it is more special when you finally take it online in Multiplayer... I'm actually TRILLED for Forza Motorsport... can't wait to play it... I literally bought game pass just for it
I want everything in fm8 to be exactly as it is with the grind because horizon has no grind at all - you get super cars from the get go and there is hardly any incentive to play it.
That's good you enjoy it, but I think needing to level up cars in what's supposed to be close to a simulation racing game makes absolutely no sense Not sure how it's a good idea either, if i wanna randomly switch up my car I don't want to have to spend hours leveling it up just to compete online
@@nikosfotidas8543until you've joined multiple lobbies with cars you havent lvl'd up yet and arent competitive. This is really a stupid idea. Imagine playing with friends... have you got this type of car lvl'd yet, nope. Ive got this.... oh i dont have that yet.... let me go buy it and quickly spend 3 hrs lvling it up so we can race. Or let me take of all my upgrades so we can race.
I won't be buying FM8 because I really don't like upgrades costing time instead of money, but broadly speaking, they tried to do what I want out of a simcade racer that I feel is missing in Forza and Modern GT. I honestly just want the older Gran Turismos' or Sega GT 2002's career mode in a game with a better physics engine and more cars and tracks.
Terrible game - 3/10. Good handling physics, but very limited play modes. A very limited online MP (users can't create/host races, only Turn 10, the developer, can and car selection is mostly limited to a few default/stock cars - if you want to race your tuned car on a certain track, or series, that's not possible) - we can assume this is so they can sell P2W DLC cars. Safety Rating and penalties have no affect on MP shunters - blatant ramming usually goes undetected due to T10s poor/untested coding. Career mode is very boring, also with limited car choices, and the only other mode is Rivals (Ghost car TTs), but you have to exit Rivals each time you want to tune your car set-up! It's a very bare bones release, with few tracks, play modes, and features, especially compared to FM4 (360, 2011) which had user created online race series, and open races for all PI classes, a 'no collisions' option for MP, auctions, clubs with a shared garage, 'mini games' like tag, skittles, football, drag, drifting, cone slalom, cat & mouse - it also had a better creator (closer zoom, animal decals) and better UI, where you could sort cars by handling or speed, etc, and users had all their content on their profile, like photos and replays, and tunes and designs for sale, 4 had in-race music, too. The reduced content there is is bug-ridden too - the game has not been play tested at all (plus the SFXs for hitting kerbs sounds like hitting a wooden box, very loudly, and other cars drown out your own car's noises)! 3/10!
I quite like the car PG system. It makes it feel like I got the car irl and have to work on each one separately. But the fact that the unlocked parts are nearly the same for any car makes it sorta dumb. I hope they can fix that
Hey, a little pro tip; turn on every assist to max and the car will drive and level up itself. 30 full laps around le man's does well. It keeps up with level 8 AI as well, so might as well take the extra cash.
Forza needs an F1 style difficulty meter. Jumping 20% at a time in FM7 and going 1-8 difficulties in the new game doesn’t seem like the best way to do things.
THIS. BeamNG devs are currently the best game developing team in the whole gaming industry. Their passion, dedication and care about their customer base is unmatched.
This almost made me tear up; we have recently been abused left and right by game development companies as of recently, and Beam really helps in this type of environment.
They seem to have learnt pretty much nothing from the Xbox One era, it looks bare bones with the main selling point being car mastery, a system that has no reason to exist, ignore the marketing speak they've spewed out about it, it's there as a quick and easy method of padding and nothing more, needlessly gatekeeping player freedom behind it, something that was once one of Forza's biggest strengths. Enjoyed the review and it's clear this guy knows his stuff, I'm fully expecting most of the other ones to be casuals who just jerk off over the graphics + physics then try and convince themselves the car mastery system is good.
I hate this idiotic trend of instantly starting a game w/o any menu or settings... this shit should never exist on PC. I want to change settings, run benchmark etc not start a game mid race.
In the earlier Forzas you didn't had those indicators. I remember in Forza 1 there was that blue TVR that hat a dark roaring V8. I called it the Blue Demon. Because when you started hearing it behind you, you know you were in trouble.
what does that have to do with being a demon their fictional creatures .. it could be called the blue butthole u know when u hear it your in trouble the blue butthole buttholes are real and not fictional used as fear mongering propaganda to force people to think a certain way
I think i disagree with you on the Race Car bit. I want to be in stock-ish cars and thenm move to race cars later. Thats progression imo. GT4 played like this and we all know that career is the GOAT. I'm happy the career is 'grindy'
Aside from the technical issues on PC, I thought it was pretty good, until I played my first multiplayer races. I thought maybe their new penalty system might actually have some impact on how people drive, but it's way too mild and quite often misjudges situations completely. Even with my S safety rating, it's pretty much impossible to finish a race without a bunch of boneheads yeeting me off track. Frequently they get either no or only some mild penalty, and every sometimes I get a penalty despite not being the one who caused the crash and despite not having any way of avoiding it. Rivals is pretty good, online races are pretty much unplayable.
I beat the campaign in its entirety about 2 weeks ago, and boy, it is in fact a grind. (especially if you do all of the practice laps) That said, the campaign mode is WAY shorter than Forza 7. I didn't count the exact number of series races in each game, but I'd bet that there's at least 75% less racing in the Forza Motorsport campaign. Overall, it was just a very underwhelming game, particularly compared to Forza 7.
One thing I would like to know that I have not seen yet is how well does it run on PC.. I know that's a tough question to answer with all the different configs but did it crash? was it running smoothly? Anything at all you can tell me about the experience before I go spend all my money on it? :)
only thing different in my rig is my graphics card which is a 3070ti and my benchmark was 28fps....... I cant afford a 1800 dollar 4090, its so sad that you have to have a top high end pc just to run the game with no stuttering.
Why can't developers just make good games. It's so exhausting and demoralizing now. Why can't they understand quality over quantity. Why do they have to always appeal to non racing game fans. I'm just so sick of it. I've been replaying Project Gotham Racing 2, and it's amazing how much more fun it is than a modern game. It actually has soul and is designed around being fun.
i like the progression, unfortunately i don’t have a control but the physics are great on the wheel, multiplayer has had GTX (older 80s) “gt3” cars, permanent gt3 and touring car options which are awesome for competitive multiplayer and has been very clean fun so far, also it switches every week or so with other features options, i’m def excited for more multiplayer options and i feel like career mode is there to be able to build cars you like to use for multiplayer when those options bexome available
DLSS didn't improve your fps clearly because you aren't GPU limited as it says right there. Your 16 cores of CPU are way too slow individualy for this game, the game will never use many.
this video shows the game really well and is alot less harsh then i thought, im still excited for it as it gets more people into racing even though it might not be simulation racing, but its accessablity through gamepass is great and im happy for another game other than horizon 5 and beamng to play (beamng is the goat, it just gets old after 1000 ish hours).
@@XAV-117it's because outrage has become a hobby for gamers, I bet most people in hate circle jerks haven't even played it, and/or are fanboys and the game never had a chance with them.
@@CJW0056Had a discussion with someone saying the game was complete shit, I asked him if he played it and he said he didn’t. Also I don’t think this video is fully unbiased, many features are also alike in GT7, and I think the sounds are great. For me AI is the only downsight to the game.
I’m really irritated at the new upgrade system. I like just grinding for cash & just buying & suping up the cars. Plus the pagani & koenigsegg selection is anemic. Hopefully it has a regular set up a race. From what I’ve seen so far you have long races with lame Hondas but have a 45 sec long race with the cars people actually want to drive… you know the ones most people will never get to drive irl as opposed to the ones already in our driveway.
omg, the intro hit so hard on this video with the ridge racer music and everything else. it didn't have to come in that hard gosh. i was just listening to something else while working and had to stop what i was doing.
Firstly, great review and I look forward to additional content from you regarding this game. As a LONG time fan\player of the Forza series, I hope they can continue to improve upon what they have with this game as they promise. Secondly, kudos to you for using music from R4! There have been very few racing games that have music that make you want to race the way R4 does. A few notable mentions, Jaguar XJ220, MSR and Sonic R
@@bevanmcnicholl2525 Its still absolutely playable and fun. Ive been having a blast. GT7 had more than its fair share of issues at start and its in a pretty good spot now after many patches and updates. Most important to me was wheel feel and ffb. After adjusting its actually not bad at all still tweaking it though but I would absolutely give the game a shot especially if you have gamepass
@bevanmcnicholl2525 wym?this game is good. It's better than gt7 in terms of everything. Surprisingly even more competitive than gt7 as well with its clean racing. And the best part you don't have to spend 200 bucks for a car
@@beasley_unborn6729 Wait so you watch this video and think its good? Did you watch any others? did you play it? The carpg stuff is just awful, on a wheel the game is ... just awful. Graphics are somehow worse than gt7 in most places and nothing ever comes close to drive clubs or even FORZA HORIZON 4 (Besisdes when viewing models which means nothing) Its just like motorsport 6 and 7. Barely different. Glorfied reboot but just a sequel.
@@bevanmcnicholl2525 Yeah no offense but you clearly havent played the game. Also no, I'm not a sheep. I don't base my decisions based on the uploaders whining, and people like you. I mean just look at your quote LOL "Wait so you watch this video and think its good?"...Like this is the modern sheep way of thinking that is so cancerous to everyday life... "Wait so you saw this guys opinionated content and you think the OPPOSITE??" Like wtf? I dont purchase games because of the way they are presented and I dont return those same games because some butthurt basement dwellers think it sucks and I have to think the exact same as them. I buy a game because I WANT to. I return a game because I WANT to. This is the problem with modern social media culture. You people are like the thrall in Destiny. Even the video uploader is guilty of this because hes probably absolving his views to get more clicks. Ive played FH4, GT7, ACC, I Racing and The new FM. Got about 6 hours in the new FM. Your comment screams casual. 1.) The carpg stuff is proper and well executed. There will never be anything that comes close to the initial GT's because games simply had a different audience back then. But FM comes pretty damn close. Theres literally nothing wrong with the carpg progression, in fact its pretty much perfect as you can max out within the series that you're in before you even finish the series. You can max out the car for a MP series in around an hour. 2.) The graphics are vastly superior to GT7 on PC. Umm...vastly superior. Heard its shit on the Xbs and that is a shame T10 definitely needs to get shit on if the game really is as bad as people are saying on xbs. But its one of the best looking games on PC unless you compare certain graphic overhauls to ac and ACC. 3.) The wheel is JUST AS GOOD AS GT7. The controller? EVEN BETTER THAN GT7. If you even made it this far I doubt you have because you're probably in your little feelies by the first paragraph then hear this: This is the MOST COMPETITIVE RACING GAME right now ON A BUDGET that offers the MOST VERSATILITY. You might ask why? IRacing is incredibly competitive. But its only versatile if you pay a shit ton. ACC? Probably the BEST RACING GAME EVER....IF you only like to race GT3s and GT4s...and what sucks? BOTH those games give you a significant advantage if you put thousands into your rig. Its almost as if its pay to win...Obviously not but its pretty clear that you're competitive wall diminishes with better rig and performance. Take this from someone who has played a bunch of both. You can have a decently competitive multiplayer in this game FOR 40 BUCKS AND A GAMEPASS SUB. With insane versatility with the car classes (which the car classes are the games weakest point). And the kicker? You DONT have to BUY a car for 200 USD (Looking at you GT7)...+ the last 5 MP races I've had in FM have ALL BEEN CLEANER than GT7...who would have fucking thought, especially coming from FM7 Honestly the hive mind has already set out to destroy this game. Could care less...please all you sheep leave the game and never return leave this game to the sim racers who want a little break, and leeway every now and then. Well keep it clean and funky on a budget while you people go spend 200 bucks on a race car in GT7 for 2 weeks and still suck at the game and quit because you got bumped and the opponent didnt get flagged hard enough.
Was super stoked for it. Played it.. and was immediately let down by the 1 hour plus prologue & no bathurst or nordschleife.. also the car unlock progression system is a massive turn off. I'm also having career progression issues where it's a constant applying loop on upgrades then completely losing my race progression.. gg
honestly i like that the progression is grindier, i always preferred games that made me play more. It just feels like i accomplish something when my car gets noticeably faster, but i can see why people also hate it
Or better yet. Why dont we replace this stupid annoying system with older progression system that design around balanced and fairness and three letter word i see most forza fans who love this shitty ass progression system forgot FUN. I would rather get discounts on car parts depending on brand i am driving for as well as a exclusive car from that brand and discounts on next car purchase instead of hey you want this wing? You wont get this wing till you play hours upon hours to get it (or cheese it which we will patch that out along with any other cheese methods) Yea they need to replace or get rid of this entirely its awful enough it is implemented poorly but very awful to see half of the fandom praising this terrible progress as good when there’s already better progression system that made you feel you accomplished a lot and made you feel you achieved something for your favorite brand. I understand your feeling about feeling you made your car faster but things change and locking upgrades blocking those who just want to tune there cars for fun and competitive online side is not greatest thing to do.
@@evandaymon8303actually this looks fun cause i have to put in effort which in all other games from fm1-7 and fh1-5 I didn’t have to abd got bored from it but imma guess youll barely read this and call me just wrong
the Forza Motorsport AI has been more of a hindrance than something fun to race against since FM5. the more AI they kept adding on track, the dumber and more frustrating they seemed to get. they are way too slow through even the slightest of corners and have literally no awareness of anything around them. i can't speak for the new FM yet, but from watching this video, it seems like it's more of the same. they so heavily marketed this game as "built from the ground up" but so far it looks and sounds like something we have already been getting for years now
@@JZStudiosonline im gonna get a month of pc gamepass to try it, but after seeing some reviews today i can pretty much guarantee ill play it once and pretend it doesn’t exist anymore. if i ever really want to play FM im perfectly fine with playing FM1-4 still. it’s crazy how out of touch and soulless FM has been since 2013
@@TheRageLivesOn Yeah, I gave 5 a pass for being a new console launch release and updating all the cars & tracks, but FM8 doesn't need updated cars or tracks, it's just less content and the same crappy career but more annoying. The only potential advantage might be FFB/wheel support, but honestly with the new wheel I got FM7 is fine.
Yes it sucks out of the box on my ddpro but I actually have it feeling much better now still needs some tmore tweaking but it is very enjoyable. If anyone has fanatec wheel and wants to know my settings ill put them down.
I feel like between AC, Dirt Rally, and BeamNG, I'm just spoiled on realism when it comes to driving with my wheel. However, I believe you're correct on the assertion that this installment of Forza is for casual racers - but there's nothing wrong with that, and I had a lot of fun with the original Dirt series. I remember being blown away by the _realism_ of Colin McRae way back in '98 on PC, when I was just a lad of 16. I'm still guilty of being a casual enjoyer of Midnight Club: Dub Edition on occasion. 🧐
Same same man. Im addicted to iracing which I think has the best ffb. Forza actually feels quite good on the wheel after some tweaking. If you have a fanatec wheel and will be playing the game I can give you my settings will make it much more enjoyable.
The audio quality in your videos sounds very pro. I wish you would do vids and critique of the various sim racing titles audio performance, and how to get the most realistic sounds out of the games. Plus tips to get the best immersion using surround sound equipment and audio gear suggestions according to budgets.
Well I think the handling is superb. The AI seems good and I’ve had clean races. No issues that you have experienced from my time with it. I suspect there will be quite a few updates on the official launch day.
Same here, I play both gt7 and this. gt7 feels super grippy and planted where as Forza feels like your always on the edge of grip but both are fun. I've always had both consoles though so never developed a bias.
I actually prefer when the IA is wreckless and really agressive, I think it makes each race different from the last, in a genre that's often very repetitive. It's the one thing I've always been disapointed with the Forza drivatar system, the IA is always overly careful, it's super easy the beat them by just cutting corners.
i like career mode focusing on normal cars, i really don't want to use "race cars" unless I want too, I don't want to be forced. I like to level up a bmw, mustang, vette, ferrari, ect..... instead of having to race those big formula 1 cars, or nascars or whatever the heck they are. Nice review !
I’m going to pick this game up in a few weeks. I actually love the idea of having to progress each car. That’s always been the favorite thing about some of the older games carrier modes. Nothing like getting into a cheap Honda Civic and going from a pos to something that you can really throw around. Every little upgrade makes the car more dominant.
"Forza Motorsport 8" would actually be very fitting. I have no clue why they named it "Forza Motorsport" if there is something the game isn’t, it isn’t redefinition of simcade genre and most of the game definitely isn’t build from the ground up. Its just standard evolution, tracks have new models, but not very accurate, most of the cars have old models, physics is more detailed but feels overall the same, its focused on gamepad like every other Forza game. Its just you typical Forza level of quality nothing more nothing less.
Nice review! Still looking forward to it. I'm just worried they will actually "force you" to upgrade the car when you don't want to, like I think NFS Underground 2 where you needed to "use" stuff to get to a certain level to progress. We'll see how it goes!
Can confirm this is not the case, the AI will perfectly adapt (no rubberbanding) to your exact car level. I found often the opposite was the case, where if you took a car to 600 from 521 for example, you could actually be worse off as the AI could have better tunes on their specific cars at 600.
the resetting everytime i switch cars thing is not gonna fly for me....i think i will wait for a few updates of this to come out and see how they treat it before i jump in
I never understood why games like forza dont invest in leagues, teams, seasons, practice and qualifying sessions, you know, feel like you're racing for a purpose.
The MP has some of that. But overall I am always let down by the SP portion of most if not all racers....especially Forza games...the career mode is NOT a career mode.
If only a sim game with the progression and economy of NFS Prostreet was made. That game has a lot of alienating things for a realistic sim audience ofc but just the progression of the game with realistic physics would be a great experience imo.
lol it's a racing game not an rpg.......
Because it's not a very ambitious project to begin with I think. Did you know the original T10 team including Dan Greenawalt were behind Midtown Madness. So Forza kinda stemmed from that game.
As someone who is a regular in Forza leagues (TORA (The Online Racing Association) mostly), I agree - there was the FRC (which stopped in 2020 (due to COVID) and never was revived since - viewership likely the reasoning) and the LMES (LeMans Endurance Series), however didn't last long either (as far as I am aware, things behind the scenes weren't great).
Unfortunately I feel we're hitting a brick wall when it comes to doing leagues - especially with the upgrade system being unfriendly for leagues (as events need balancing, and to level up every car just for testing purposes and balancing is pretty god damn jarring already, and a bit of a time waste; they should have done the affinity system from FM4 to be honest), and lack of interest to highlight league racing on Forza currently from the Forza Motorsport/Horizon social media pages (which were once highlighted during weekly Forza streams on the Forza channel, back on FM7 and to a degree, FH5).
Thanks for this comment - feels nice to know that there are people who also feel the same way as us league racers currently.
- Blackout.
Quick edit:
The game itself is fine (handling/driving wise, and the track limits have been fixed thank fuck) and has a very good foundation for going forward with, but optimisation on PC/crashes need to be fixed ASAP if they want to capture interest once again.
I'm sorry but I can't get over the fact they advertised this game as being "The most technically advanced racing game ever made", "Built from the ground up" to then release this lol
It 10000% is NOT that.
I play ACC,GT7 and FM7 and now FM, FM is miles better than GT7, anybody saying otherwise is just a Sony fanboy.
Ok. So you have to realize that when a company uses terms like "from the ground up" it doesn't mean anything. Like it's just nonsense language. If they would've said, "we built a new engine and remodeled all the cars" then you should probably listen. "the most technically advanced racing game" didn't mean anything either. You can't prove "from the ground up" or "most technically advanced" aren't true because there's no basis on which you could prove they aren't.
@@ashdog236 the sooner you stop lying to yourself and others, the better the world will become
@@doodoo66 We can prove it wasn't built from the ground up. They're literally reusing models from almost 15 years ago. And I'm pretty sure they said in the same reveal that they had remodeled all the cars too.
As for 'most technically advanced,' we can see from what's presented that the simulation/physics are not better than even GT7, let alone ACC or BeamNG. It's not even performing that well in the graphics department either.
In every sense of the word, FM is not even in the slightest the most advanced racing game ever made. Maybe if it came out in 2008 it would've been true
I played every single Forza ever made and this one just screams. Gran Turismo. I really don't like the leveling system. I was looking forward to this game but that completely makes me not want to play it because it's such a grind.
Oh hey Aaron, never thought I'd see you here.
Same
Blame gamepass for that.
i think that's what's turning me off from buying the game.
@@DeejayJeanPhow exactly????😅
In the state gt7 is in at the moment, this will have to be an atrocious game not to be more enjoyable
It's weird. Both franchises have never been prettier, but I've never felt like the hype for both franchises has been lower. Simcade has gone from mainstream to a relative niche (with most either going full sim or sticking to arcade racing). Factoring in the recent growth of sim racing, I think both franchises need to make a hard pivot to favoring realism with a decent gamepad control scheme of they want to remain profitable.
I'd disagree. The recent patches have made it more enjoyable to play, though I still have to take breaks from playing it as I've pretty much completed everything. Having said that, I've also played a good amount of FM7, and I'd honestly take GT7 over it any day of the week.
Although, Gt7 has competitive.
@@EpicTyphlosionTV dude the new patch has practically destroyed online racing. Broken lobbies, disconnects and SR drops when you haven’t even raced. I have 700+ hours in gt7 and have not known it so unstable. Lack of content in updates, absolutely 0 comms from polyphony, no implementation of features people have been crying out for. Whilst I agree it’s physically better than launch, it’s overall state is currently absolutely shocking
When GT7 adds Sophy Ai it will be no contest, GT7 already has the better story mode. 👌
Nobody is mentioning the 2 things I miss most about the old school racing games. Great music and Urban tracks. Think about why the music in this review is mostly from Ridge Racer and GranTurismo. I know alot of people dont care about that but, These companies are making big deals about there graphics. Real life race tracks are not made to be pretty. That is where city tracks came in. Especially since most of these games share the same tracks, and have been using them for 30 years.
Man, city tracks are gorgeous. I do not have this game. Does it lack urban tracks??
Yes the heavy focus on motorsport tracks is disappointing. I need city tracks, Prague, Dubai, and Bernese Alps. These were what made Forza Forza.
Im still waiting on a modern take that pretty much mirrors GT4 for this exact reason. No modern city tracks, very few original tracks, failure to accurately mirror and actually INCLUDE a ton of real tracks, etc. And HARD agree on the complete lack of music in half of these games. 75% of GT7's soundtrack is sad classical in a RACING game.
Ah yes. I too play racing games for the music…
Tbf some of the reasons you can't use music from these games is he'd get a content ID flag because it's contemporary modern stuff
Thoughts to fix progression: What if ‘time driving cars from a certain manufacturer’ added car xp multipliers to that manufacturer to speed up progression? I think this would encourage players more as the grind gets easier based on the time commitment to a manufacturer. Also, going into a new manufacturer would be seen as an investment in making it easier to get more cars levelled down the road. (I don’t see forza removing the feature, but I think this would at least make the game less of a grind)
Forza Motorsport 4 had a similar system, where by parts would gradually become cheaper the more you drove for a certain manufacturer. For example you can complete a race in a Miata, get a permanent price discount for all Mazdas, jump in an RX-7 and the discount will still be there...forever.
@@bonnster2745exactly you can see where they took that from but they missed the mark
No. And the only reason no. Is because they want you to waste as much time as humanly possible on their game. Clearly doesn’t take a genius to come up with a decent progression system, and they’ve absolutely bottled it, and yet, I find a better progression idea on a comment on TH-cam, you officially have more common sense than Turn10 devs 😂
Or better yet like other comment mentioned it. Why dont we replace this stupid annoying ass system with older progression system that design around balanced and fairness and three letter word i see most forza fans who love this shitty ass progression system forgot F U N.
I would rather get discounts on car parts depending on brand i am driving for as well as a exclusive car from that brand and hell discounts on next car purchase instead of hey you want this wing? Go fuck yourselves play the game tediously to get the wing and dont bother we will eventually patch out the cheese methods to get levels faster because we hate you.
Yea they need to replace or get rid of this entirely its awful enough it is implemented poorly but very awful to see half of the fandom praising this terrible progress as good.
@@nenthal1761I actually like the system cause it brings out a challenge, but i guess everything turn10 does is just bad even if they try to do what the community asks for (make the race system better) and all i see is hate because two or three cars haven’t changed bruh the game is 100% better and it atleast is better then any other one (other then fm4) before it
The fact both you and Digital Foundry are using Ridge Race Type 4 music speaks volume for how much we need a remake :)
There is also Gran Turismo music there at the end ;). Because in the end, GT is still a better game ;)
@@lmc333 imo both are horendous when it comes to physics for sim enthusiats, but what do I know 🤷♂😅
@@cedric1808 and you think Ridge Racer is better than both Forza or GT ? Lol or was it just music, which i still think GT fits more my taste
@@lmc333 😂 I was only talking about the music, but I do consider R4 to be the best arcade racer ever alongside Driveclub. GT and Forza are in the "simcade" category, which I'm not as much a fan of as I used to
@@cedric1808I would not call gt7 physics bad at all(outside of drift physics, those are BAD), deff not a true sim but you can predict car behavior quite well.
I also track a subaru impreza and a kia forte so I have some track experience.
Giving access to the fastest racecars straight away ruins the game
Because driving the car of your dream is a bad thing.
@@MarquisDeSang Because if you want to drive a big ass GT3 monster right away you can go play ACC... if you want to drive an F1 car right away go play F1 23... if you want to drive a simulator that lets you drive the best cars right away go play Assetto Corsa...
Forza Motorsport and Gran Turismo are car COLLECTION games... you start from the bottom and work your way up... therefore when you finally drive your dream car you have worked your way up to it and it's more REWARDING...
Also if you don't like driving slow retail cars then I pity you... these are the absolute best races and can be incredibly fun and competitive, especially online...
So stop moaning and stop asking a car collection game to not be a car collection game and to give you access to the best cars right away... you're literally asking a company to sell you an apple that tastes like an orange...
In short... stop being STUPID
That is exactly the reason why I quit FH5….
@@MarquisDeSangbecause you do it once or twice and it gets stale.
Finally a review I can trust from someone actually into the genre
honestly Im find that the most trustworthy opinion is whatever is the opposite of ermz opinion lol if he had an affiliate link for this game he would be giving it OVERWHELMING praise. Also in what world does he think 4:15 is a good pass? The AI was fine in this situation, ERMZ was the one driving like a child
Shit. I’m not dining any reviews from a regular gamer, just racing fans
reviews are only reviews. u need to try it by yourself. i think I'll love it
@@patriciaweber9832 I hear it’s decent on steam deck. Not something I want to play in a rig but some casual racing on the deck? Sure why not so that’s where I’ll get it
into the genre? he's on a controller haha
So the new Forza Motorsport has a horrendous car levelling grind, I'm inclined to heed the warning. I've recently got Forza Motorsport 3 and 4 and grinding through class F, E and D class races is a significant chore, hearing that Turn 10 have extended the car levelling grind is putting me off.
Ai is most important to me. I don't have time to join a league and set up a whole schedule around it and most online lobbies are a crap shoot so I usually stick to single player racing. The ai in this game reminds me of a crap shoot online race where the front of the pack can be legit good and the midpack on back has you wondering if the drivers actually have a license to drive. I understand it is not a sim but I like to work for my positions and try to have clean races. It's an immersion thing for me.
Ive played a few races in single player so far and mainly play single player as well the ai isn't too bad. Not as good as iracing, ams2, or acc but better than GT7 for sure. Whats you get to the top 5-3 cars the racing becomes pretty good actually.
I think his experience of AI is outdated. Give it a couple weeks for the AI to learn some more and it will get better.
@@xtifozzy If I am not happy with it, I am not happy with it. No reason to call my expierience "Outdated" just because we have a difference of opinions.
People being bad drivers *IS* immersion tho...
Multiplayer is actually surprisingly good with introduction of the safety ratings. If you don't ram and have S or A safety rating - you mostly play against safe drivers too. Yes, sometimes idiots slip into lobbies nevertheless. Or sometimes generally safe drivers make mistakes as well. But 80% of the time it's clean racing as long as you keep YOUR racing clean.
I am surprised you only have 129K subs, I thought you had like 1.2M, keep the good work man
Did I just see the ingame steering wheel turn more than 90* in a forza game? Up to 180* now? That's a massive achievement alone! Congratulations devs, you can make the ingame cockpit wheel turn more. 8:34
Don't be so ignorant and blame devs.. Don't you think the devs know the wheel should turn more? It's the higher ups that don't let the devs spend time (money) on simple things like that.
@@DeejayJeanP Someone doesn't understand the joke apparently + especially when that has been a running joke with forza...not blaming devs for anything I know how those relationships work between devs and set deadlines.. Ass
@@laurocuha6546 my son, was there really a need for such profane language at the end of your comment there? Seeing such language really takes me back to when I was but a boy. Sometimes I would shove me thumb in me bum and suck me thumb afterwards. Anyway, Mr. Cuha, have yourself a good Saturday and remember: what's good for the bum is good for the thumb.
180, whoop de da dee doo. when it goes 540-900 total, with hand over hand, then wake me up.
@@simeonyves5940 yeah cause i need to to a J turn and parallel park in these games ! (lmao)
What was so brutal about this review? Is making clickbait-y titles the only way to make it on the internet nowadays?
It is, actually. If you want the algorithm to serve your video to as many viewers as possible, you gotta play the click bait game. But you also can't overdo it (luckily), because then it won't serve it either.
Hate the game not the player
Seeing the car progression system, is honestly like seeing something I'd usually do (I do play some sort of RPG too), so honestly I don't really have many things to say on that, instead I'd be happy driving a car stock, than every time I see a car, I'd upgrade it immediately
Agree 100%. I never lost interest faster for car and eventually in a game after leveling a bit in Forza games just so You can unlock and build anything anytime.
Bad for someone who need us for his job, meaning that person will have to pay for a ghost player to get the cars up to lvl, good for us who just want to play.
while i always err on the side of player freedom i think there’s something to be said for making players learn a car’s character before making big changes to it
@@somebrero5727they can implement something for car leveling system, like how in RPG games there's some sort of item that add levels XP so a certain character can level up faster
Forza can implement this if they want, like some sort of blueprint for xp item for cars, maybe you get it after doing a daily objectives, or even some events
The thing is, I'm against leveling that's based on we only driving it, but if there's any other means of xp adding system, I'd love to
I think I actually like it even though in the beginning it felt awful. I think I have enough cars in Forza Horizon 5 that I never drove a mile in stock form and instead in 2 minutes had the maxed out to 1400 hp and AWD. I remember thinking in Horizon that it would be fun to drive just a stock car but somehow I always end up in maxed out hypercar straight out the gate.
I couldn’t get over 45 fps on the lowest settings with a 3080. Thank goodness it was free on gamepass
The forza they showed in months ago isn't what I seen in recent days 😒
Pre-rendered is always a thing sadly.
Fair enough. Personally I enjoy the career mode. Driving the slower cars feels great but you're spot on about the race cars. They are my biggest grip and definitely seem overlooked. Its tough going from ACC and iRacing to a game where aero feels like it does nothing.
You should add that you are going from two of the most popular and realistic simulation games to a arcade game made for consoles. Its made for driving with a controller. It looks kind of bad, the racing is wierd because the grip levels are so wierd. The people playing often times play with racing line and 3rd person view.
What did you expect from this arcadey console game? I have 10 hours in Forza now, im having fun with the game mechanics. The driving has little to do with realism, but everything does not have to be realistic as long as its not too easy. Solid 6/10 experience from a console-port which is okay.
@@mammakamelit's a decent simcade, most definitely not arcade. Dirt rally 2.0 is still a ton of fun on controller while feeling quite realistic.
It's weird because some cars drive and react pretty much exactly like I'd expect them to, then others are hot garbage
I just hate that you need to be online to play the career mode. I think I'll stick to fm7.
@@irateamatsu On principle I agree with you. You shouldn't have to be online to play single player games. But why does this bother people so much? Don't you always have internet at home anyways? its not like you're taking your PC or Xbox on a roadtrip and you want to play in the car.
@@GeorgioSubs some of us live in rural areas where there aren't great Internet options or if we do have Internet, we can't play if there's an outage.
Edit: Back 4 Blood was also like this for it's initial release but was eventually patched so the single player could be played offline, however, there was still no progression. So maybe Turn 10 will take a similar route, I won't keep my hopes up though.
"Built from the ground up?" More like an expansion pack for 7...
nah
The built from the ground up was just false marketing
@@andreasmoller9798 i commented almost 1 year ago about how they love saying "build from the ground up" like they were saying it every 1 minute in their marketing videos. Everyone with a brain could smell what this game was about long time ago
Have they built this from the ground up ? Never heard them mention it.
@@animaltvi9515 They did a few times in reveal trailers
Why the crap must every racing series do everything they can to keep out people that don't want to do multiplayer races? Seriously, why do all these modern games absolutely hate single-player? Why can't we have a game like GT4 or the original Forza which allows you to progress how you want rather than forcing you to play a specific way?
I feel your comment very much. I can't stand this ever-increasing focus on multiplayer. I wanted better progression and for a more imersive career mode. What they made out of it sounds more like game time stretching for the Gamepass.
Gran turismo is one of my all time favorite games because of the single player, I still play it when I'm not in an assetto corsa mood, I wish they would bring it back
The always online requirement for progression deflated my intrigue instantly for the game
@atticushexcel9567 it's not like everyone has stable connection where they live dude. It's just unneeded when older forza games didn't need online requirements for simple things like progression
Its called the future, 90% of all games now a days are the same, It's nothing new. It's definitely not a deal breaker
@@atticushexcel9567 you dont understand his point. What happens when servers are down? You won't be able to play the game. What happens if they decide to shut the servers down? You lose the game forever. It's not about whether you have internet or not, it's much more than that, it's about accessibility, preservation, and actually owning something without being dependent on someone else.
@@karlhodge4673 It's a deal breaker when people like me care about the posterity of games they like. Imagine if this was the case for Forza Motorsport 4, where everything you've accumulated in your time of play is gone because the game reached its end-of-life date in regards to server support and they don't have the option for that data to be stored locally. If Turn 10 eventually comes around to say that the progress you've made in the new title can be switched to be saved locally just before the game's end-of-life cycle, me and many other people that care would be content with that.
@@karlhodge4673 what a retarded future to live in when constant connection are prone to connectivity problems
haven't played FM since FM3, but the leveling up process of the cars to me seems awfully tedious.... why not apply that grinding mechanic to manufacturers instead of individual cars?
I kinda like it. It forces you to be a bit strategic about how you upgrade the car. You can't just blow tons of money on a car and destroy the competition with every tuning option available off the bat. You gotta slowly build the car and pick which parts you think will gain the most advantage. Of course, you can just practise forever and build up the car's XP to upgrade whatever you want, but I think most will try to do just enough to gain that competitive edge to win, and then try another car
@@jcdentonunatco Every prior game had the AI scale the car's performance level to match yours. Pretty sure this also does it. It's a dumb and artificial way to force you to grind and slowly upgrade your car instead of having it be a natural progression. As far as I'm aware the campaign is the same random 5 events of FM7 but now you need to grind a different car every time.
FM4 actually did that with manufacturers, and it wasnt all that bad. all it did was give you discounts for upgrades for that manufacturer’s cars
@@JZStudiosonline the ai is adjusted based on what AI difficulty setting you apply. I don’t think your car’s performance comes into play but I could be wrong. There’s performance level cap for each series, but you’ll notice a big improvement in lap times as you upgrade you car, even if the AI difficultly stays the same.
@@jcdentonunatco Right, but as you upgrade your car your performance index increases and the AI probably follows suit. I can't imagine that at the beginning the AI is upgraded, or that they stay stock as you upgrade. So it's effectively the same system as prior games, though I think FM7 the AI was more likely to be at the top of the class.
Totally agree with you on the out of place car collision sounds. They sound more like uppercut sound fx straight out of a Mortal Kombat game.
this game is really frustrating. No wheel spacers, do drifting nothing, exhaust upgrades leave the stock exhaust visuals, Forza aero is still the same, i mean its just frustrating man. Such simple tasks and they simply dont deliver.
My only gripe is the carpg I like that it allows you to build the car slowly and fine-tune it in between each race and practice, but I really think it should be locked to the career mode to keep you from just blasting through with a fully built car it’s frustrating after grinding hours of career mode and not being able to use all of these credits I have to go build my drift car or something I’m not using in the current career cup
This man said nothing but the truth
@@gabrielcosta3301
100
credits should be able to convert into car points at the tuning screen when not in a builder's cup event period
and winning whole events should do a manufacturer level up of a few levels of every model of that make no matter how many you buy. that would change the whole game
They just need to get rid of car points completely, but they won't because microsoft wants players to be forced to play for X amount of time. Terrible game.
@@Wayf4rer in a way I feel like credits should circumvent that 🤔 in that dedication pays off and you can purchase your way to freedom like the old games if u just buy all the mods outright and without a pay real money for credits scheme they're still going to get people putting in time imo. i still feel like it could be made to work well and I agree its being handled in a way to force a grind that will ultimately be frustrating for anyone without a real job lol
@@Wayf4rer as i continue thinking about it
it should be both!
you can buy a mod for legacy/F7 prices. AND they merely unlock as you drive the car anyway. THAT is what it should be.
What pisses me off the most is that the previous Forza motorsport games got removed from the Microsoft Store.
It’s done on purpose to force everyone to play the newest game, while knowing the older titles would be played at a higher rate. It’s a scummy tactic.
@@_Paul_NThat’s why having an eye patch, a hook and a ship is needed in this day and age
Just wanted to post my FFB settings here as to my knowledge, FM uses the same FFB system as FM7 as its a physics based system, it's just the physics changes affecting the FFB, not a change in FFB. I can explain why these settings basically have to be this way (to an extent) but that post would be a long one. Try it out though when you get the chance even in FM7.
Vibration 0
Aligning Torque 200 (this is a must)
Pneumatic Trail 200 (either this or mechanic has to be a 200, adjust for preference)
Mechanical Trail 200
Centre Spring 0 (this is a must as well)
Dynamic Damper 100
Road Feel 200 (this is a must)
Load Sensitivity 100
Linearity at default
Damper (subjective)
Force Feedback Scale (the highest you can go without clipping, check the telemetry)
Hope thís helps
Road Feel should be at 100 not 200 sorry
I'll have to give that a try. You could get FM7 to feel really good, but it took a lot of tweaking.
What type of wheel do you have? I have a Fanatec, I used your settings to come up with a base line I tweaked. I ended up setting mechanical trail to 50, otherwise any feedback fidelity with the wheel anywhere but zero degrees is completely muted, aside from that, this is pretty sweet. I usually don’t mess with these settings much.
I disagree I think the Ai are great. 4:00
It gives a first hand experience of the online attention span of 8, Unable to use the brake.
I'm looking at you America.
I think what they could do is to have the CarPG element by the classes (discipline) instead, so that we won't have a hard time regrinding all of the cars with the supposed same level. Brand levelling could be applied too, but it's a case of only choosing one of these.
That’s a way better way to implement the system.
They could've also done what they did for FM1, 3 and 4 like they half claimed to do by "Going back to their roots" instead of the same half assed grab bag of 5 short races with random car classes. The prior games you could actually work your starter car up to get into higher tier races and eventually earn or buy better cars. Not needing a new car you have to grind out every 5 races.
@@JZStudiosonline That could work, but you could only drive one car for so long, you gotta change cars sometimes. Also, that makes you focus on that one single car, so there isn't really an essence to upgrade other cars if that's the system used.
Don't take it from me though, I'm too broke to play Forza.
I love the idea of class/discipline leveling. Brand leveling would be fun until your brand doesn't have a car for the class you want to race.
@@fie-schlbestgirl3355 There were plenty of other event types, like cars from a certain region, or a certain drivetrain, car classes, types, etc. so there was still plenty of room to get more cars and upgrade them. And the further you got into the career the higher the car class usually was, which incentivized upgrading since it's usually cheaper than buying a new car. They also had manufacturer levels, so the more you drive toyota the more payout and discount you get. Which doesn't lock you to one car, but encourages trying a brand.
They had these systems in place before which people really liked.
Sounds: Yes they got a lot wrong, but can we take a second to compliment them on the tire audio? This is the first racing game I have played that properly uses surround sound to give you feedback of each individual tire. I can hear which tires are being overdriven, and by how much.
I don't actually mind the car points system especially for the career mode, but I wish it was based on each manufacturer (i.e like the old manufacturer affinity system), where you get points for a manufacturer and use it on any car from that manufacturer. It has also become better (less grindy) recently after the update and I have faith Turn10 will keep taking feedback and updating like they've shown with FH5.
People like to complain, for me after 2 races the car is already at level 10+ anyway…
I really like the campaign. I think in other games the normal cars are left behind too quicky. This game nails it perfectly for me!
i typically go out of my way to drive the hell out of the c and b classes because once you start driving faster cars, it just ruins all the cool enthusiast vehicles like the jdm cars, muscle cars, etc etc
Preach
I dislike it, it is so limited. Even after hours of playing all you can do is start campaigns that force you to build a new car up every time. Only upgrading cars (with the same upgrades every time) based on one of these limited events make the game feel less free than earlier titles.
i bet this clown has never even heard of gyro, haptics, vr...
I oppened 10 tabs of "honest review" of Forza. You were the fist, by total chance. I did not felt the need the take a look at the other. Thanks man, well done :-)
All the FM community has ever wanted is a modernized version of FM4 and this definitely isn't it.
This game spits in the face of the Forza tuning community.
I want to play it but not with the cursor bug forcing the unattached of USB devices. The cursor also cannot be hidden using Edge browser. Need MS to please patch!
Also, did they finally add off-road tracks for the rally cars and the pickup trucks? Nothing bummed me out more than trying to use off-road tuned light-duty trucks on paved streets in Prague or the Alps. Made zero sense.
Nope
I’m pretty sure they mostly just got rid of the pickups.
Wha? So instead of just adding tracks for the trucks they just got rid of them? Brilliant. @Rallylabs
@@Rallylabsgood, pick ups and stupid suvs have no place in a motorsport game. Unless specifically built to race.
I wouldn't mind them if they actually had tracks designated for them.@@animaltvi9515
Gripes:
1- car models dating back to FM5
2- Exhaust pops sound like balls of tin foil thrown in a can (maybe it actually is)
3- very stupid mod system
4- mode are just lazy left overs from FH5 (crappy lips, bolt on fenders etc)
5- sounds are average at best
6- somewhat unnatural paint and lighting
Hopefully they iron this out but it's Forza so who knows...
Did they remake the Sylvia for the new game? Cause that car model was from the original Forza in 2005, and is still used now as far as I know.
Where the fuck are the track textures im so blown
I love the bumping scenes 😂 great cut buddy 👍
I wonder if Forza's new tuning system is what Enthusia would look like if the game was remade in the 2020s. I mean, look at the leveling thing. You have to do it on each car when driving them for the first time.
Enthusia is exactly what I was thinking of when playing this because I was in the middle of replaying that as well. No one else has made that comparison yet but I think there is some valid inspiration taken there.
I do like that system, and find it unique, perhaps it doesn't have a very rewarding appeal to a mass audience.
I really do not understand their thinking with the career mode. It cannot have been THAT hard to add another 5, 10 or 15 of the 'cups' with different categories of cars. The game has so many to choose from but it feels like the career mode only uses about 50% of them. It's a damn shame
The only reason Im somewhat interested in Forza at all is for a stable, curated online experience. Iracing is too expensive, and GT isnt available on PC.
Otherwise, my solo offline driving experience is completely satiated with Assetto Corsa with various mods on cars, tracks, and weather
but assetto really doesnt have good racing. maybe ACC butt GT3/4 racing really isnt my bag. i wanna race stack sedans.
which, motorsport and GT are really only two options for that.
@@dbspaceoditty define good racing and why ac doesnt manage it
I actually think that RPG mechanic is a huge breath of fresh air in a market full of Racing games that all feel the exact same
Anyone who’s played the new FM: Do others agree the handling is just so much better and the game as a whole is fantastic compared to the last 3 games? (5, 6, and 7)
I been playing since Forza 1 18 years ago. Def agree with that
Absolutely not, no to both of those things. I’m on a Fanatec wheel.
@@chincemagnet it feels as though wheel gameplay has been less prioritised than controller gameplay. On a controller it plays superbly, it’s smooth, the cars have appropriate weight and feel in relation to different sizes and shapes, and can be thrown into corners with relative confidence if you know the car/track.
I’ve been speaking to wheel users who all so far agree with you buddy, and as such it feels as though it’s the inverse of FM7. I disliked FM7 on controller, the cars felt skittish and I never felt fully capable of playing rough with the car, as it would either understeer or snap oversteer, and I’d crash.
Definitely feels like it’s been inverted. It’s a shame for you and other wheel users, I’m sorry your experience has been poor friend.
I am glad you’re BRUTALLY honest and not lying to us
Overtake_gg review said that the FFB feels quite similar to RaceRoom or AC, but not as good. If it's close enough, I'm gonna be happy. As for the new car progression system, I kinda like the idea as in older Forza or GT7 you get new cars all the time and the cars don't feel as special, because you put more time collecting them rather than driving the individual cars.
I totally agree about the GT7 and Forza Motorsport collecting method... first of all yes, you want to go to the big top tier cars, but if you don't enjoy driving the casual retail cars and levelling them up and making them better and enjoying them then go play ACC ffs... go race GT3 cars only and be happy about it...
I absolutely LOVE the collecting and levelling of cars... cause I actually LOVE racing with slow us retail cars... cause squeezing every bit of performance and time out of these cars takes A LOT more skill than people think... also the levelling of the cars make you race them over and over and you actually feel connected to them... you feel like this little Mazda, Huyndai, Toyota or whatever is MY car... winning with it is more special when you finally take it online in Multiplayer...
I'm actually TRILLED for Forza Motorsport... can't wait to play it... I literally bought game pass just for it
I want everything in fm8 to be exactly as it is with the grind because horizon has no grind at all - you get super cars from the get go and there is hardly any incentive to play it.
That's good you enjoy it, but I think needing to level up cars in what's supposed to be close to a simulation racing game makes absolutely no sense
Not sure how it's a good idea either, if i wanna randomly switch up my car I don't want to have to spend hours leveling it up just to compete online
@@nikosfotidas8543until you've joined multiple lobbies with cars you havent lvl'd up yet and arent competitive. This is really a stupid idea. Imagine playing with friends... have you got this type of car lvl'd yet, nope. Ive got this.... oh i dont have that yet.... let me go buy it and quickly spend 3 hrs lvling it up so we can race. Or let me take of all my upgrades so we can race.
I won't be buying FM8 because I really don't like upgrades costing time instead of money, but broadly speaking, they tried to do what I want out of a simcade racer that I feel is missing in Forza and Modern GT. I honestly just want the older Gran Turismos' or Sega GT 2002's career mode in a game with a better physics engine and more cars and tracks.
FM4 still the best one 12 years later. Idk if that's a testament to how great 4 is or how bad 5-8 have been.
Terrible game - 3/10. Good handling physics, but very limited play modes. A very limited online MP (users can't create/host races, only Turn 10, the developer, can and car selection is mostly limited to a few default/stock cars - if you want to race your tuned car on a certain track, or series, that's not possible) - we can assume this is so they can sell P2W DLC cars. Safety Rating and penalties have no affect on MP shunters - blatant ramming usually goes undetected due to T10s poor/untested coding. Career mode is very boring, also with limited car choices, and the only other mode is Rivals (Ghost car TTs), but you have to exit Rivals each time you want to tune your car set-up! It's a very bare bones release, with few tracks, play modes, and features, especially compared to FM4 (360, 2011) which had user created online race series, and open races for all PI classes, a 'no collisions' option for MP, auctions, clubs with a shared garage, 'mini games' like tag, skittles, football, drag, drifting, cone slalom, cat & mouse - it also had a better creator (closer zoom, animal decals) and better UI, where you could sort cars by handling or speed, etc, and users had all their content on their profile, like photos and replays, and tunes and designs for sale, 4 had in-race music, too. The reduced content there is is bug-ridden too - the game has not been play tested at all (plus the SFXs for hitting kerbs sounds like hitting a wooden box, very loudly, and other cars drown out your own car's noises)! 3/10!
Xbox: All we need to do is sell the “idea” of great games to entice players to subscribe to gamepass.
I quite like the car PG system. It makes it feel like I got the car irl and have to work on each one separately. But the fact that the unlocked parts are nearly the same for any car makes it sorta dumb. I hope they can fix that
Except that in real life your first upgrade would be tires as it has a massive impact. However in FM you have to wait until lvl 11.
If you have a car in real life the only thing that stops you from upgrading it is money not level up to lvl 20 to install a fucking turbo
I literally turn all the assists on and let the game play itself to level my cars up while I do other things.
Hey, a little pro tip; turn on every assist to max and the car will drive and level up itself. 30 full laps around le man's does well. It keeps up with level 8 AI as well, so might as well take the extra cash.
Forza needs an F1 style difficulty meter. Jumping 20% at a time in FM7 and going 1-8 difficulties in the new game doesn’t seem like the best way to do things.
After playing BeamNG, I cannot go back to playing Forza seriously.
I feel exactly the same after ACC and BeamNG...
Yup, ACC for the VR, BeamNG for the physics.@@Rhaastvibes
Yup, ACC for the VR, BeamNG for the physics. @LongDisaster98
THIS. BeamNG devs are currently the best game developing team in the whole gaming industry. Their passion, dedication and care about their customer base is unmatched.
This almost made me tear up; we have recently been abused left and right by game development companies as of recently, and Beam really helps in this type of environment.
With RRt4 ost, Forza is another vibe.
They seem to have learnt pretty much nothing from the Xbox One era, it looks bare bones with the main selling point being car mastery, a system that has no reason to exist, ignore the marketing speak they've spewed out about it, it's there as a quick and easy method of padding and nothing more, needlessly gatekeeping player freedom behind it, something that was once one of Forza's biggest strengths.
Enjoyed the review and it's clear this guy knows his stuff, I'm fully expecting most of the other ones to be casuals who just jerk off over the graphics + physics then try and convince themselves the car mastery system is good.
Even then the graphics are nothing special imo. Still have yet to see a lighting system beat what driveclub achieved in 2013...
I hate this idiotic trend of instantly starting a game w/o any menu or settings... this shit should never exist on PC. I want to change settings, run benchmark etc not start a game mid race.
I love that most of the most popular racing games are Sims now. Arcade racers are still fun but simulators always feel much deeper and more rewarding
I agree, but I must admit, I had a blast with NFS Unbound.
In the earlier Forzas you didn't had those indicators. I remember in Forza 1 there was that blue TVR that hat a dark roaring V8. I called it the Blue Demon. Because when you started hearing it behind you, you know you were in trouble.
what does that have to do with being a demon their fictional creatures .. it could be called the blue butthole u know when u hear it your in trouble the blue butthole buttholes are real and not fictional used as fear mongering propaganda to force people to think a certain way
I think i disagree with you on the Race Car bit. I want to be in stock-ish cars and thenm move to race cars later. Thats progression imo. GT4 played like this and we all know that career is the GOAT. I'm happy the career is 'grindy'
As someone who grew up with GT5/6, Underground 2 and NFS Carbon i actually like this progression. Start in a Honda to finish up in a Lambo all the way
This has been the first Forza I haven't picked up on launch. EVER. Which says a lot.
Aside from the technical issues on PC, I thought it was pretty good, until I played my first multiplayer races.
I thought maybe their new penalty system might actually have some impact on how people drive, but it's way too mild and quite often misjudges situations completely. Even with my S safety rating, it's pretty much impossible to finish a race without a bunch of boneheads yeeting me off track. Frequently they get either no or only some mild penalty, and every sometimes I get a penalty despite not being the one who caused the crash and despite not having any way of avoiding it.
Rivals is pretty good, online races are pretty much unplayable.
The collision system is also really bad. It doesn’t allow close racing like gt7.
I beat the campaign in its entirety about 2 weeks ago, and boy, it is in fact a grind. (especially if you do all of the practice laps) That said, the campaign mode is WAY shorter than Forza 7. I didn't count the exact number of series races in each game, but I'd bet that there's at least 75% less racing in the Forza Motorsport campaign. Overall, it was just a very underwhelming game, particularly compared to Forza 7.
One thing I would like to know that I have not seen yet is how well does it run on PC.. I know that's a tough question to answer with all the different configs but did it crash? was it running smoothly? Anything at all you can tell me about the experience before I go spend all my money on it? :)
Horizon games i know they are well optimized, i dont see why this one would be diferent
I've seen people claiming it's not good and some saying it is, so your mileage may vary
Runs TERRIBLY. I have a good card. It’s not at all optimised.
only thing different in my rig is my graphics card which is a 3070ti and my benchmark was 28fps....... I cant afford a 1800 dollar 4090, its so sad that you have to have a top high end pc just to run the game with no stuttering.
Why can't developers just make good games. It's so exhausting and demoralizing now. Why can't they understand quality over quantity. Why do they have to always appeal to non racing game fans. I'm just so sick of it. I've been replaying Project Gotham Racing 2, and it's amazing how much more fun it is than a modern game. It actually has soul and is designed around being fun.
i like the progression, unfortunately i don’t have a control but the physics are great on the wheel, multiplayer has had GTX (older 80s) “gt3” cars, permanent gt3 and touring car options which are awesome for competitive multiplayer and has been very clean fun so far, also it switches every week or so with other features options, i’m def excited for more multiplayer options and i feel like career mode is there to be able to build cars you like to use for multiplayer when those options bexome available
How much early access was there??
4 days@@vanquest5341
DLSS didn't improve your fps clearly because you aren't GPU limited as it says right there. Your 16 cores of CPU are way too slow individualy for this game, the game will never use many.
this video shows the game really well and is alot less harsh then i thought, im still excited for it as it gets more people into racing even though it might not be simulation racing, but its accessablity through gamepass is great and im happy for another game other than horizon 5 and beamng to play (beamng is the goat, it just gets old after 1000 ish hours).
@@XAV-117it's because outrage has become a hobby for gamers, I bet most people in hate circle jerks haven't even played it, and/or are fanboys and the game never had a chance with them.
@@CJW0056Had a discussion with someone saying the game was complete shit, I asked him if he played it and he said he didn’t.
Also I don’t think this video is fully unbiased, many features are also alike in GT7, and I think the sounds are great. For me AI is the only downsight to the game.
My man chose a mustang and wondered why it was hard to control
To be honest, that car had a really delayed gear change even on gamepad.
I’m really irritated at the new upgrade system. I like just grinding for cash & just buying & suping up the cars. Plus the pagani & koenigsegg selection is anemic. Hopefully it has a regular set up a race. From what I’ve seen so far you have long races with lame Hondas but have a 45 sec long race with the cars people actually want to drive… you know the ones most people will never get to drive irl as opposed to the ones already in our driveway.
You can still buy and sup up any car. You get car xp really frequently, one series with a car and you've pretty unlocked everything
@@KA7Blakhopefully it’ll go faster than it seems in paper.
omg, the intro hit so hard on this video with the ridge racer music and everything else. it didn't have to come in that hard gosh. i was just listening to something else while working and had to stop what i was doing.
Firstly, great review and I look forward to additional content from you regarding this game. As a LONG time fan\player of the Forza series, I hope they can continue to improve upon what they have with this game as they promise. Secondly, kudos to you for using music from R4! There have been very few racing games that have music that make you want to race the way R4 does. A few notable mentions, Jaguar XJ220, MSR and Sonic R
Shouldve been good from the start.
@@bevanmcnicholl2525 Its still absolutely playable and fun. Ive been having a blast. GT7 had more than its fair share of issues at start and its in a pretty good spot now after many patches and updates. Most important to me was wheel feel and ffb. After adjusting its actually not bad at all still tweaking it though but I would absolutely give the game a shot especially if you have gamepass
@bevanmcnicholl2525 wym?this game is good. It's better than gt7 in terms of everything. Surprisingly even more competitive than gt7 as well with its clean racing. And the best part you don't have to spend 200 bucks for a car
@@beasley_unborn6729 Wait so you watch this video and think its good? Did you watch any others? did you play it?
The carpg stuff is just awful, on a wheel the game is ... just awful. Graphics are somehow worse than gt7 in most places and nothing ever comes close to drive clubs or even FORZA HORIZON 4 (Besisdes when viewing models which means nothing) Its just like motorsport 6 and 7. Barely different. Glorfied reboot but just a sequel.
@@bevanmcnicholl2525 Yeah no offense but you clearly havent played the game. Also no, I'm not a sheep. I don't base my decisions based on the uploaders whining, and people like you. I mean just look at your quote LOL "Wait so you watch this video and think its good?"...Like this is the modern sheep way of thinking that is so cancerous to everyday life... "Wait so you saw this guys opinionated content and you think the OPPOSITE??" Like wtf? I dont purchase games because of the way they are presented and I dont return those same games because some butthurt basement dwellers think it sucks and I have to think the exact same as them. I buy a game because I WANT to. I return a game because I WANT to. This is the problem with modern social media culture. You people are like the thrall in Destiny. Even the video uploader is guilty of this because hes probably absolving his views to get more clicks.
Ive played FH4, GT7, ACC, I Racing and The new FM. Got about 6 hours in the new FM. Your comment screams casual.
1.) The carpg stuff is proper and well executed. There will never be anything that comes close to the initial GT's because games simply had a different audience back then. But FM comes pretty damn close. Theres literally nothing wrong with the carpg progression, in fact its pretty much perfect as you can max out within the series that you're in before you even finish the series. You can max out the car for a MP series in around an hour.
2.) The graphics are vastly superior to GT7 on PC. Umm...vastly superior. Heard its shit on the Xbs and that is a shame T10 definitely needs to get shit on if the game really is as bad as people are saying on xbs. But its one of the best looking games on PC unless you compare certain graphic overhauls to ac and ACC.
3.) The wheel is JUST AS GOOD AS GT7. The controller? EVEN BETTER THAN GT7.
If you even made it this far I doubt you have because you're probably in your little feelies by the first paragraph then hear this:
This is the MOST COMPETITIVE RACING GAME right now ON A BUDGET that offers the MOST VERSATILITY. You might ask why?
IRacing is incredibly competitive. But its only versatile if you pay a shit ton. ACC? Probably the BEST RACING GAME EVER....IF you only like to race GT3s and GT4s...and what sucks? BOTH those games give you a significant advantage if you put thousands into your rig. Its almost as if its pay to win...Obviously not but its pretty clear that you're competitive wall diminishes with better rig and performance. Take this from someone who has played a bunch of both.
You can have a decently competitive multiplayer in this game FOR 40 BUCKS AND A GAMEPASS SUB. With insane versatility with the car classes (which the car classes are the games weakest point).
And the kicker? You DONT have to BUY a car for 200 USD (Looking at you GT7)...+ the last 5 MP races I've had in FM have ALL BEEN CLEANER than GT7...who would have fucking thought, especially coming from FM7
Honestly the hive mind has already set out to destroy this game. Could care less...please all you sheep leave the game and never return leave this game to the sim racers who want a little break, and leeway every now and then. Well keep it clean and funky on a budget while you people go spend 200 bucks on a race car in GT7 for 2 weeks and still suck at the game and quit because you got bumped and the opponent didnt get flagged hard enough.
SO...is there triple screen support? no one seems to know so im not pre ordering for it not to work on my sim
I seriously seriously doubt it.
Was super stoked for it. Played it.. and was immediately let down by the 1 hour plus prologue & no bathurst or nordschleife.. also the car unlock progression system is a massive turn off. I'm also having career progression issues where it's a constant applying loop on upgrades then completely losing my race progression.. gg
They are supposed to add Nordschleife early next year
You reviewing this arcade game is like a world's best chef reviewing a McDonald's happy meal lol.
honestly i like that the progression is grindier, i always preferred games that made me play more. It just feels like i accomplish something when my car gets noticeably faster, but i can see why people also hate it
Or better yet. Why dont we replace this stupid annoying system with older progression system that design around balanced and fairness and three letter word i see most forza fans who love this shitty ass progression system forgot FUN.
I would rather get discounts on car parts depending on brand i am driving for as well as a exclusive car from that brand and discounts on next car purchase instead of hey you want this wing? You wont get this wing till you play hours upon hours to get it (or cheese it which we will patch that out along with any other cheese methods)
Yea they need to replace or get rid of this entirely its awful enough it is implemented poorly but very awful to see half of the fandom praising this terrible progress as good when there’s already better progression system that made you feel you accomplished a lot and made you feel you achieved something for your favorite brand. I understand your feeling about feeling you made your car faster but things change and locking upgrades blocking those who just want to tune there cars for fun and competitive online side is not greatest thing to do.
@@evandaymon8303actually this looks fun cause i have to put in effort which in all other games from fm1-7 and fh1-5 I didn’t have to abd got bored from it but imma guess youll barely read this and call me just wrong
yeah but it gets boring specially on a racing gaming, is no fun doing the same track 40 times.
@@samuszerosuit on the other hand people would’ve said the same thing about the other ways
I tried as well.
I was hyped ........ but, I just sold my Xbox Series X and got myself a PS5 and myself a favor:
Gran Turismo.
the Forza Motorsport AI has been more of a hindrance than something fun to race against since FM5. the more AI they kept adding on track, the dumber and more frustrating they seemed to get. they are way too slow through even the slightest of corners and have literally no awareness of anything around them. i can't speak for the new FM yet, but from watching this video, it seems like it's more of the same. they so heavily marketed this game as "built from the ground up" but so far it looks and sounds like something we have already been getting for years now
Yeah, but with like 12 less tracks and 200 less cars. I still don't know why I would bother with this after 6 years when I have FM7.
@@JZStudiosonline im gonna get a month of pc gamepass to try it, but after seeing some reviews today i can pretty much guarantee ill play it once and pretend it doesn’t exist anymore. if i ever really want to play FM im perfectly fine with playing FM1-4 still. it’s crazy how out of touch and soulless FM has been since 2013
@@TheRageLivesOn Yeah, I gave 5 a pass for being a new console launch release and updating all the cars & tracks, but FM8 doesn't need updated cars or tracks, it's just less content and the same crappy career but more annoying. The only potential advantage might be FFB/wheel support, but honestly with the new wheel I got FM7 is fine.
1:53 bi-polar graphics in once frame. The cars and the figures in the crowd. Lol.
Nice review, on wheel handling, apparently a lot of people say that it needs adjusting to feel good, because the defaults suck
And it's also some sim steering option should be on to have better wheel responsiveness.
Yes it sucks out of the box on my ddpro but I actually have it feeling much better now still needs some tmore tweaking but it is very enjoyable. If anyone has fanatec wheel and wants to know my settings ill put them down.
@@DoWorkNPput em down bro
Might be the first time that I can say the multi-player is cleaner than the AI
I feel like between AC, Dirt Rally, and BeamNG, I'm just spoiled on realism when it comes to driving with my wheel. However, I believe you're correct on the assertion that this installment of Forza is for casual racers - but there's nothing wrong with that, and I had a lot of fun with the original Dirt series. I remember being blown away by the _realism_ of Colin McRae way back in '98 on PC, when I was just a lad of 16. I'm still guilty of being a casual enjoyer of Midnight Club: Dub Edition on occasion. 🧐
Same same man. Im addicted to iracing which I think has the best ffb. Forza actually feels quite good on the wheel after some tweaking. If you have a fanatec wheel and will be playing the game I can give you my settings will make it much more enjoyable.
9:25 wait, is this the previous spa track? Where is the grandstand in eu rouge on the left?
The audio quality in your videos sounds very pro. I wish you would do vids and critique of the various sim racing titles audio performance, and how to get the most realistic sounds out of the games. Plus tips to get the best immersion using surround sound equipment and audio gear suggestions according to budgets.
why is he a expert sound designer . why wouldnt u want someone who is actually qualified
5:44 oh wow that's doesn't look different grapichally to FM7, idk but FM Reboot felt more like FM7.5 (at least grapich side)
Well I think the handling is superb. The AI seems good and I’ve had clean races. No issues that you have experienced from my time with it.
I suspect there will be quite a few updates on the official launch day.
Same here, I play both gt7 and this. gt7 feels super grippy and planted where as Forza feels like your always on the edge of grip but both are fun. I've always had both consoles though so never developed a bias.
The AI is trash imo
@@papa_pt yeah it is, tbh I just play online or do laps on my own. Anything is better than the absolute moron ai in assetto though.
I think the problem is you more than the ai
This is the first Forza i felt 0 excitement for
Long time forza fan here, im loving it, only downside is the grindy leveling system
I actually prefer when the IA is wreckless and really agressive, I think it makes each race different from the last, in a genre that's often very repetitive. It's the one thing I've always been disapointed with the Forza drivatar system, the IA is always overly careful, it's super easy the beat them by just cutting corners.
they're reckless.. but usually bc of braking in the middle of a corner or racing line with no warning instead of going faster
i like career mode focusing on normal cars, i really don't want to use "race cars" unless I want too, I don't want to be forced. I like to level up a bmw, mustang, vette, ferrari, ect..... instead of having to race those big formula 1 cars, or nascars or whatever the heck they are. Nice review !
Ah your back mate
Has the livery editor been updated, or is it the same antiquated POS it’s been for generations?
I’m going to pick this game up in a few weeks. I actually love the idea of having to progress each car. That’s always been the favorite thing about some of the older games carrier modes. Nothing like getting into a cheap Honda Civic and going from a pos to something that you can really throw around. Every little upgrade makes the car more dominant.
You definitely do get that feeling, but after doing it to many different cars it can get very old really fast
"Forza Motorsport 8" would actually be very fitting. I have no clue why they named it "Forza Motorsport" if there is something the game isn’t, it isn’t redefinition of simcade genre and most of the game definitely isn’t build from the ground up. Its just standard evolution, tracks have new models, but not very accurate, most of the cars have old models, physics is more detailed but feels overall the same, its focused on gamepad like every other Forza game. Its just you typical Forza level of quality nothing more nothing less.
i'm laughing madly at the bomb explosion
3:31 Are those Lexus LFAs?! I can’t find them in the game to buy anywhere. Anyone else not able to find the LFA?
U have to do story
Nice review! Still looking forward to it. I'm just worried they will actually "force you" to upgrade the car when you don't want to, like I think NFS Underground 2 where you needed to "use" stuff to get to a certain level to progress. We'll see how it goes!
Can confirm this is not the case, the AI will perfectly adapt (no rubberbanding) to your exact car level. I found often the opposite was the case, where if you took a car to 600 from 521 for example, you could actually be worse off as the AI could have better tunes on their specific cars at 600.
the resetting everytime i switch cars thing is not gonna fly for me....i think i will wait for a few updates of this to come out and see how they treat it before i jump in
oh and the collission sound effects sound super dead....
played 5 minutes and uninstalled it
That's a shame, it starts getting good at around the seven minute mark.