Title - Donkey Kong Country (0CC-FamiTracker N163)

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  • เผยแพร่เมื่อ 13 เม.ย. 2018
  • Oh hey also this is here because I don't have a reason not to upload it
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ความคิดเห็น • 69

  • @bigoof9654
    @bigoof9654 6 ปีที่แล้ว +147

    Donkey Kong Country GBA: Done Right edition

    • @genericfirstnamegenericlas6490
      @genericfirstnamegenericlas6490 6 ปีที่แล้ว +21

      Dynamite Namco I think the game could've been much better if they had time. From what I remember hearing, Rare got sold to Microsoft but they still had to make a few games for Nintendo. So they didn't have all the time in the world to make the game 1 on 1 perfect.

    • @bigoof9654
      @bigoof9654 6 ปีที่แล้ว +5

      Simon .G the joke flew over your head

    • @nintendo1889x
      @nintendo1889x 5 ปีที่แล้ว +4

      @@genericfirstnamegenericlas6490 And they have NOTHING to do with DKC at all, people need to stop believing that BS

    • @RoddyDev
      @RoddyDev 5 ปีที่แล้ว +3

      Is this what they call "r/whooosh" ?

    • @randomteen678
      @randomteen678 3 ปีที่แล้ว +1

      @@nintendo1889x About Donkey Kong Country, are you saying that they never made the game on the SNES?

  • @crimson7427
    @crimson7427 6 ปีที่แล้ว +71

    Getting some Vinesauce Flashbacks here.

    • @DogsRNice
      @DogsRNice 5 ปีที่แล้ว +8

      Do do doooOooooooOoOoooooooOOOOOOOOOO

    • @tomrow32
      @tomrow32 5 ปีที่แล้ว +6

      corruptions... good times

    • @eckitronix
      @eckitronix ปีที่แล้ว

      You wanna talk about some dedication?
      UWAAAAAAAAUGH

  • @AnnoyedArt1256
    @AnnoyedArt1256 4 ปีที่แล้ว +54

    As always your N163 SNES covers sounds like it could be on a GBA or on an Amiga port

  • @Spammycrow
    @Spammycrow 6 ปีที่แล้ว +31

    Amazing work as always! 😮 Continually blows my mind just how much this soundchip is capable of.

    • @Nicholas_Steel
      @Nicholas_Steel 2 ปีที่แล้ว +1

      Afaik the N163 (N106) chip is an insanely powerful audio chip that managed to make its way in to a very small number of games. Much more advanced than the VRC6 and 7 (and considerably more more powerful than the default audio chip in the NES). basically its own entire thing instead of intending to be an extension to the consoles original audio chip.

  • @PresStar2Play
    @PresStar2Play 6 ปีที่แล้ว +68

    I knew it'd start 8-bit before I clicked it, and I'm glad it did. It sounds very close to the SNES version. 0:48 just seems a bit too loud.

    • @allenholloway5109
      @allenholloway5109 6 ปีที่แล้ว +7

      To be fair, it's all 8-bit. This is just a sound chip used on the Japanese NES, the Famicom.
      (8-bit refers to each channel, it has nothing to do with the number of channels.)
      Though I don't blame you for making that mistake, since this chip sounds closest to the later 16-bit music on the SNES.

    • @PresStar2Play
      @PresStar2Play 6 ปีที่แล้ว +12

      I actually knew that all of this is technically 8-bit and that the N163 is a soundchip of the Famicom, this was just poor wording on my part. What I meant is that it starts out like music from the regular NES soundchip (with the exception for the one N163 channel) and afterwards sounds higher quality, just like how the SNES version starts 8-bit-like and then turns into 16-bit.
      Also late reply because I forgot to reply for some reason.

    • @allenholloway5109
      @allenholloway5109 6 ปีที่แล้ว +4

      Ah, thanks for the clarification. (I tend to correct people on this a lot, where they think more channels=more bits, so sorry for the assumption.)

    • @PresStar2Play
      @PresStar2Play 6 ปีที่แล้ว +7

      It's fine, man. But yeah, bits have nothing with channels to do, lol. It reminds me of how some people think that the sprites of SNES games using 16-color palettes is what makes the console 16-bit even though it has with the processor to do. the Neo Geo Pocket Color is 16-bit too and its graphics are much more similar to the GBC.

    • @Sinistar1983
      @Sinistar1983 5 ปีที่แล้ว +2

      Though that console is still epic

  • @Sinistar1983
    @Sinistar1983 5 ปีที่แล้ว +17

    Your music is so great. Its almost uncanny how similar it gets to the original.

  • @TastySnax12
    @TastySnax12 6 ปีที่แล้ว +22

    A double upload!? You've made my night. And maybe my week.

  • @benallen895
    @benallen895 2 ปีที่แล้ว +1

    This is so accurate I would have guessed it was a clone super famicom system making this

  • @totally_not_a_skeleton-old
    @totally_not_a_skeleton-old 6 ปีที่แล้ว +8

    Man, everything you make is golden.

  • @LotoTheHero
    @LotoTheHero 5 ปีที่แล้ว +5

    :O N163 is always so impressive with what it can do. Great job!

  • @FoxMan_FF
    @FoxMan_FF 6 ปีที่แล้ว +13

    Holy hell, this sounds amazing.

  • @8squared007
    @8squared007 3 ปีที่แล้ว +1

    Reject humanity.

  • @audomarisgay
    @audomarisgay 4 ปีที่แล้ว +4

    it sounds so similar, it's insane

  • @FukiMakai
    @FukiMakai 5 ปีที่แล้ว +2

    NES + 80s Namco arcade + SNES = this

  • @cordellcox6126
    @cordellcox6126 6 ปีที่แล้ว +5

    Nice job!
    Now if only some Castlevania Dracula X can be heard from the N163...

  • @josephdawson7937
    @josephdawson7937 4 ปีที่แล้ว

    this is amazing.

  • @atomicmelodies
    @atomicmelodies 6 ปีที่แล้ว +1

    oh hey you finished this too nice

  • @Dippy0615
    @Dippy0615 6 ปีที่แล้ว +4

    oh snap double upload

  • @crumbly8255
    @crumbly8255 4 ปีที่แล้ว +1

    i like that you put the hexadecimal code on the screen.

  • @humbertoemerson5700
    @humbertoemerson5700 4 หลายเดือนก่อน

    This is donkey kong country should be on nes!

  • @DoubleCleffMusic
    @DoubleCleffMusic 6 ปีที่แล้ว +3

    :D so happy to see you in my sub box!

    • @tromino2598
      @tromino2598 6 ปีที่แล้ว +1

      I recognize you. I think from something beamy...

  • @despia21
    @despia21 6 ปีที่แล้ว

    Genial doble subida

  • @TheZmusicGroup
    @TheZmusicGroup 5 ปีที่แล้ว +3

    So how did you handle the DPCM drums/samples? I see that each frame/measure has like two DPCM notes but of course there are more kicks and snare sounds in reality. Did you record whole drum sequences and used them as one very big DPCM sample for the playback?

  • @eddycheeseburger7043
    @eddycheeseburger7043 6 ปีที่แล้ว

    Niice

  • @marioisawesome8218
    @marioisawesome8218 5 ปีที่แล้ว +2

    The thing most mine blowing to me is all this can see played on an NES, of all things...

    • @TolerableDruid6
      @TolerableDruid6 4 ปีที่แล้ว +1

      What do you mean? Of course the NES is capable of expansion chips inside cartridges. 90% of NES games use expansion chips. The NES can't use sound chips, sure, but expansion chips? Of course the NES can use expansion chips.

    • @tomrow32
      @tomrow32 4 ปีที่แล้ว +3

      @@TolerableDruid6 Not sound chips though. The pins on the Family Computer cartridge input that handle sound input were moved from the cartridge slot on the Entertainment System to its unused expansion slot on its underside, which cannot be used by cartridges without modifications.

  • @GustavoPLima
    @GustavoPLima 4 ปีที่แล้ว

    no way... GREATTTTTTTTTT

  • @misterkuda704
    @misterkuda704 3 ปีที่แล้ว +2

    ah perfect, no dislikes.

  • @docrobotzx8242
    @docrobotzx8242 3 ปีที่แล้ว +2

    boiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii this sounds like GBA but made better :0

  • @RoddyDev
    @RoddyDev 6 ปีที่แล้ว +11

    Please tell me your magic tricks.

    • @AnnoyedArt1256
      @AnnoyedArt1256 4 ปีที่แล้ว +1

      Roddy He/She uses the SNES samples of the original song that he/she needs to cover then he/she uses them in the N163 channels as 4-bit DPCM samples and if he/she couldn't do that he/she interprets the sound on one of the sound channels and boom. Here's vinylcheeses N163 + 2A07 SNES covers in a nutshell

    • @RoddyDev
      @RoddyDev 4 ปีที่แล้ว +1

      @@AnnoyedArt1256 over the year I found out how it's done
      (well, I also developed my own stupid methods that might be slower)

  • @qallincha
    @qallincha 3 ปีที่แล้ว +1

    I wonder if that tune can be nicely covered on four SIDs...

    • @randomteen678
      @randomteen678 3 ปีที่แล้ว +1

      Who knows? Maybe you could try making the tune play on four SIDs. You just need the right software to do so.

    • @tcscomment
      @tcscomment 8 หลายเดือนก่อน

      ​@@randomteen678Furnace Tracker can do just that

  • @boiii3productions945
    @boiii3productions945 5 ปีที่แล้ว

    It sounds like the actual SNES version :D *minus the quality difference*

    • @earthsteward70
      @earthsteward70 4 ปีที่แล้ว +3

      those ARE the same samples, he just had to convert them to 4 bit samples instead of 8 bit

  • @crealol2
    @crealol2 3 ปีที่แล้ว

    Donkey Kong County

  • @tommyvercetti3109
    @tommyvercetti3109 2 ปีที่แล้ว

    Lol

  • @Naltrex
    @Naltrex 4 ปีที่แล้ว

    how ironic

  • @CassBOTRR
    @CassBOTRR 6 ปีที่แล้ว +1

    how do you do this

  • @kaikawanao
    @kaikawanao 6 ปีที่แล้ว +3

    But how??

  • @ZanaGBYT
    @ZanaGBYT 6 ปีที่แล้ว +2

    Holy fuck.
    Any chance we can get an NSF file out of this?

    • @jadsi
      @jadsi 2 ปีที่แล้ว

      That'd be awesome!!

  • @arham2867
    @arham2867 6 ปีที่แล้ว

    ayy 2 times a day

  • @incognitiosaystransrights
    @incognitiosaystransrights 2 ปีที่แล้ว +1

    ftm/nsf file?

  • @Gamertercermundista
    @Gamertercermundista 6 ปีที่แล้ว +1

    O: es idéntico y con un chip inferior al de SNES D: incluso es mejor D:

  • @doburu4835
    @doburu4835 2 ปีที่แล้ว

    0cc/nes file please