Dynamite Namco I think the game could've been much better if they had time. From what I remember hearing, Rare got sold to Microsoft but they still had to make a few games for Nintendo. So they didn't have all the time in the world to make the game 1 on 1 perfect.
Afaik the N163 (N106) chip is an insanely powerful audio chip that managed to make its way in to a very small number of games. Much more advanced than the VRC6 and 7 (and considerably more more powerful than the default audio chip in the NES). basically its own entire thing instead of intending to be an extension to the consoles original audio chip.
To be fair, it's all 8-bit. This is just a sound chip used on the Japanese NES, the Famicom. (8-bit refers to each channel, it has nothing to do with the number of channels.) Though I don't blame you for making that mistake, since this chip sounds closest to the later 16-bit music on the SNES.
I actually knew that all of this is technically 8-bit and that the N163 is a soundchip of the Famicom, this was just poor wording on my part. What I meant is that it starts out like music from the regular NES soundchip (with the exception for the one N163 channel) and afterwards sounds higher quality, just like how the SNES version starts 8-bit-like and then turns into 16-bit. Also late reply because I forgot to reply for some reason.
It's fine, man. But yeah, bits have nothing with channels to do, lol. It reminds me of how some people think that the sprites of SNES games using 16-color palettes is what makes the console 16-bit even though it has with the processor to do. the Neo Geo Pocket Color is 16-bit too and its graphics are much more similar to the GBC.
So how did you handle the DPCM drums/samples? I see that each frame/measure has like two DPCM notes but of course there are more kicks and snare sounds in reality. Did you record whole drum sequences and used them as one very big DPCM sample for the playback?
What do you mean? Of course the NES is capable of expansion chips inside cartridges. 90% of NES games use expansion chips. The NES can't use sound chips, sure, but expansion chips? Of course the NES can use expansion chips.
@@TolerableDruid6 Not sound chips though. The pins on the Family Computer cartridge input that handle sound input were moved from the cartridge slot on the Entertainment System to its unused expansion slot on its underside, which cannot be used by cartridges without modifications.
Roddy He/She uses the SNES samples of the original song that he/she needs to cover then he/she uses them in the N163 channels as 4-bit DPCM samples and if he/she couldn't do that he/she interprets the sound on one of the sound channels and boom. Here's vinylcheeses N163 + 2A07 SNES covers in a nutshell
Donkey Kong Country GBA: Done Right edition
Dynamite Namco I think the game could've been much better if they had time. From what I remember hearing, Rare got sold to Microsoft but they still had to make a few games for Nintendo. So they didn't have all the time in the world to make the game 1 on 1 perfect.
Simon .G the joke flew over your head
@@genericfirstnamegenericlas6490 And they have NOTHING to do with DKC at all, people need to stop believing that BS
Is this what they call "r/whooosh" ?
@@nintendo1889x About Donkey Kong Country, are you saying that they never made the game on the SNES?
Getting some Vinesauce Flashbacks here.
Do do doooOooooooOoOoooooooOOOOOOOOOO
corruptions... good times
You wanna talk about some dedication?
UWAAAAAAAAUGH
As always your N163 SNES covers sounds like it could be on a GBA or on an Amiga port
Amazing work as always! 😮 Continually blows my mind just how much this soundchip is capable of.
Afaik the N163 (N106) chip is an insanely powerful audio chip that managed to make its way in to a very small number of games. Much more advanced than the VRC6 and 7 (and considerably more more powerful than the default audio chip in the NES). basically its own entire thing instead of intending to be an extension to the consoles original audio chip.
I knew it'd start 8-bit before I clicked it, and I'm glad it did. It sounds very close to the SNES version. 0:48 just seems a bit too loud.
To be fair, it's all 8-bit. This is just a sound chip used on the Japanese NES, the Famicom.
(8-bit refers to each channel, it has nothing to do with the number of channels.)
Though I don't blame you for making that mistake, since this chip sounds closest to the later 16-bit music on the SNES.
I actually knew that all of this is technically 8-bit and that the N163 is a soundchip of the Famicom, this was just poor wording on my part. What I meant is that it starts out like music from the regular NES soundchip (with the exception for the one N163 channel) and afterwards sounds higher quality, just like how the SNES version starts 8-bit-like and then turns into 16-bit.
Also late reply because I forgot to reply for some reason.
Ah, thanks for the clarification. (I tend to correct people on this a lot, where they think more channels=more bits, so sorry for the assumption.)
It's fine, man. But yeah, bits have nothing with channels to do, lol. It reminds me of how some people think that the sprites of SNES games using 16-color palettes is what makes the console 16-bit even though it has with the processor to do. the Neo Geo Pocket Color is 16-bit too and its graphics are much more similar to the GBC.
Though that console is still epic
Your music is so great. Its almost uncanny how similar it gets to the original.
A double upload!? You've made my night. And maybe my week.
This is so accurate I would have guessed it was a clone super famicom system making this
Man, everything you make is golden.
:O N163 is always so impressive with what it can do. Great job!
Holy hell, this sounds amazing.
Reject humanity.
it sounds so similar, it's insane
NES + 80s Namco arcade + SNES = this
Nice job!
Now if only some Castlevania Dracula X can be heard from the N163...
this is amazing.
oh hey you finished this too nice
oh snap double upload
i like that you put the hexadecimal code on the screen.
This is donkey kong country should be on nes!
:D so happy to see you in my sub box!
I recognize you. I think from something beamy...
Genial doble subida
So how did you handle the DPCM drums/samples? I see that each frame/measure has like two DPCM notes but of course there are more kicks and snare sounds in reality. Did you record whole drum sequences and used them as one very big DPCM sample for the playback?
Niice
The thing most mine blowing to me is all this can see played on an NES, of all things...
What do you mean? Of course the NES is capable of expansion chips inside cartridges. 90% of NES games use expansion chips. The NES can't use sound chips, sure, but expansion chips? Of course the NES can use expansion chips.
@@TolerableDruid6 Not sound chips though. The pins on the Family Computer cartridge input that handle sound input were moved from the cartridge slot on the Entertainment System to its unused expansion slot on its underside, which cannot be used by cartridges without modifications.
no way... GREATTTTTTTTTT
ah perfect, no dislikes.
boiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii this sounds like GBA but made better :0
Please tell me your magic tricks.
Roddy He/She uses the SNES samples of the original song that he/she needs to cover then he/she uses them in the N163 channels as 4-bit DPCM samples and if he/she couldn't do that he/she interprets the sound on one of the sound channels and boom. Here's vinylcheeses N163 + 2A07 SNES covers in a nutshell
@@AnnoyedArt1256 over the year I found out how it's done
(well, I also developed my own stupid methods that might be slower)
I wonder if that tune can be nicely covered on four SIDs...
Who knows? Maybe you could try making the tune play on four SIDs. You just need the right software to do so.
@@randomteen678Furnace Tracker can do just that
It sounds like the actual SNES version :D *minus the quality difference*
those ARE the same samples, he just had to convert them to 4 bit samples instead of 8 bit
Donkey Kong County
Lol
how ironic
how do you do this
But how??
Holy fuck.
Any chance we can get an NSF file out of this?
That'd be awesome!!
ayy 2 times a day
ftm/nsf file?
O: es idéntico y con un chip inferior al de SNES D: incluso es mejor D:
0cc/nes file please