@@RobertDoornbosF1 It's also because the river on the Western side of Dimesburg island is much smaller and shallow, compared to the deep bay in the South. There'd already be small bridges and ferry crossings for centuries before industrialization made the larger bridges possible.
Every single time he starts building a section: Oh Two Dollars, you've gone off the deep end this time, what are you doing About a minute later into the video: Dammit he's done it again
I’m also enjoying these 30 minute videos - most of the Cities Skylines community upload 1 hour+ long content which doesn’t quite mesh well with family life - appreciate it, mate.
2 quick questions about Iron Gate park. 1. Since you have a variety of zoning surrounding it, why did you choose to put the tennis/basketball facilities directly beside the biggest polluting industry instead of in the opposite corner near all the houses? 2. If baseball diamonds was the look you were going for, why not use the manicured grass to shape the “field” and leave edges of base ground all around the outer rim of the park to give it a bit more texture?
There were times when it would cut to an overhead view of the city and I thought it was Google Earth imagery. Excellent job with the realistic texturing and detailing! I think an urban sports stadium (with plenty of parking, of course) would be the perfect thing to add just outside the downtown in the next episode.
Apparently if you place buildings like the warehouse as a part of the upgrade to the building it comes from you can use anarchy and place it outside the allowed circle and it still should work and be connected to that building. City planner did this in his Magnolia county series.
I've got a suggestion, at 25:47 you hover your cursor over what seems to be a once standing bridge. I think it would be really fun to see something like that, with the pillars and you know. Maybe between the Chester Highway bridge and where the Powerlines now run across the water. Maybe Coleridge Street was once the beginning of the bridge that connected the two shores.
I don't always sit and watch your whole video. but whenever i do it really is nice. that empty swampy area transitioning into the industry looks really good. i want to live in a city designed by you.
One thing I think you could add to make it slightly more realistic is a small overgrown creek connecting the iron gate pond to the sea. Seeing as how they are in such close proximity, it’s unlikely that the pond would be spring fed
This patch seems to have a homeless bug. They dont leave or buy a new house, get sick and overwhelm your hospitals. There is a mod to fix it luckely. Sanctum gamer mentioned it in his latest video
I live in the heights of Jersey City above Hoboken! you should totally try and recreate Hoboken with grids of one ways and the light rail stations! would be awesome to see!
I’ve been watching this series since day 1 and I really enjoyed how things were starting and I couldn’t wait to see how the city would turn out it’s a shame how the vanilla game impacted the way you wanted your city to look I appreciate the dedication not only to the game but the quality of your videos
I know most of my comments on your channel are just "love this build" or "SIM city 4 music, yay" but the nostalgia from the track at 22:20 is worth mentioning. Thanks again for your contribution to the cities skylines community, you're too dawg, dawg. 🤣❤️
I think that the blank open area next to a highway could be used for placing something like a stadium, arena or an expo. Maybe even do it in some old fashioned way, like a bricky old industry building/s that was repurposed.
I feel like you could have a portion of the future mega railyard redeveloped into this city’s MetLife Stadium. While there aren’t massive stadiums in the base game, Dirty H was able to create a massive one in his series by splicing together Bleacher assets
17:47 I definitely agree with the sentiment of ‘let’s not get stuck on making everything pixel-perfect,’ but those diagonal parking outlines on the parking lot to the left are a sin.
bit late to be commenting but just got back from a hike! great video and i loved the areas near the industrial zones. One thing that i think would make the park area look better is moving the tennis court area to another area in the park, maybe near one of the more richer areas and embedded into the park and not just on the roadside.
love your builds. the way detail grows from them is so cool. One suggestion for you, I think you should have a residential focused episode to add some old low dense suburbs to start putting a dent in your population needs. It could be similar to the west end of Toronto where the east side was lots of industry originality. maybe Lansdowne and College area?
I see what the railroads are gonna be used for. Can't wait for a Jersey City/Newark-esque city subway LRT system. With some sunken tram stops, right of ways and median street running with some mixed traffic usage....
at around 28 minutes you were showing off that little creek that you detailed. maybe you could have some buildings on the side of the road, but behind them have some remnants of the stream as it used to continue further inland
Your industrial area around 28:00 needs more grafiti! For example on the walls next to the road or on some of the older buildings/backside of the buildings.
Where I'm from, old industrial areas near residential are often repurposed into areas for food and nightlife. Maybe the industrial peninsula near Iron Gate could be transformed into that, with a walking bridge curving with the coast over to the waterfront shops and restaurants?
This is looking amazing, I am slightly concerned though that this will end up being just a jersey series as I’m itching for you to move over the river! 🗽
I think an old broken bridge could look pretty sweet! Like the google earth clips you showed. I'm not sure if it's possible but I'm sure you can make it work
I love that you use the simcity soundtrack. This build is looking fantastic. Do you think anyone will build a mod that has a variety of boats for those docks?
Hello, what is the mod that you used for the "white stickiness toggle", at 6:05 where you used signature buildings. Because you normally have bright white and purple covering your screen?
I think what you're talking about is the filter that shows you office buildings when you are placing them. You can press esc to hide that white filter. No mod is needed.
@@nathanielboertien There is a mod I discoevered, "togglealbe overlays" and it automaitcally does the job so you dont need to press escape or the info shortcut...
I kind of hop in & out of your various series.... But this city makes me think a lot of Cleveland, OH here in the US. Visited there recently and I was struck by substantial Coal industry very close to downtown, then a little further south is park area and high rent district. Maybe take a look at the Rust Belt here in the US - Pittsburgh, Cleveland, Detroit and Chicago
Hey, cool Video! You‘re City look‘s really good and realistic. I like your traffic organisation and how you use things from real cities in yours. But I have a question. Can you maybe show us your Settings, because I’m also building cool cities to time but don’t find the perfect graphics. So when I moving the cam it lags sometimes. That would be nice. Thank you!
Hey I was recently driving through NYC to NJ. I was wondering if you’d ever pull off some incredibly confusing spaghetti-looking highway system that’s really not difficult to go through. With a GPS of course.
I absolutely love the series, just one little thing that bugs me a little bit, it almost feels like there are too many signature places all over, and the amount is not the problem, but more the density, and it feels like there is just a slight lack of actual city. It feels like each signature neighborhood you make could just use like 2-5 blocks more and then it'd be perfect. I loved how in the timelapse you had housing surrounded all around the newly created park, yet now its an oil refinery, and so the area just looks too empty. Just fleshing out the city a little more and moving that new industry a little further back (and also expanding it slightly) and also put actual harbor features like docks would add a lot. In the marshy landscape as well, just a few abandoned buildings would add a lot, or an older office building. Also a slight criticism, the inspiration of jersey city is heavy, like really quite heavy, I don't mind taking inspiration of the style you're going for, but seeing how the placement of every area is like exactly the same, including the placement of all the highways and bridges, elevation changes, its like I will know exactly what the city is going to look like. Like in this episode the more bricky new waterfront developments are spot on with the real life thing and I would love to see a bit more of your own originality because I know you can!! Inspiration is great but just don't make it too much of a recreation! (unless that is what you're going for). Don't take it too hard though! This is still absolutely my favorite cities skylines 2 series on TH-cam, from the builds to the commentary!
Idk if you are open to mod suggestions or if a mod like this exists but if so. Please get something that changes the stupid cartoon looking cars and boats. They city looks so cool and then a hot rod truck followed by a pink smart car drives past
You know, what could be cool? It would be awesome to put your city in assetto corsa (working with some AC modders). It’d be One of the best map, on the game.
I think you really need some taller buildings next and behind the round one where the parking lots are. The skyline looks too unbalanced IMO. The rest looks beautiful, especially nect to the water.
I love the new areas in the city. But those poor sims walking on the highway leading to the industrial area don't have transit options to get to work, so I hope you can fix the public transportation system in the next episodes. The number of taxis entering the city is also causing some traffic, so the train routes to the outside connection might also need a tweak.
wouldn't it be great if they got rid of either a circle or square footprint? And use actual mesh footprints? (i know it would be harder to implement and more calculation needed for the pc but still). That way we could place roads closer to actual buildings and also follow their walls for example. (we can do that with anarchy but for console gamers maybe). for example, a halfround, half t shaped building would also have a halfround, half t footprint. If that makes sense. that would make detailing way better. a great example here is the quarter round building you placed next to the traks. In vanilla you had to follow the square footprint arround it and couldnt makje you do the road you did. Only with anarchy.
I love how the "old" roads run vertically across Dimesburg island, and the "modern" roads run horizontally from the Southern to Northern end.
Functional/direct trade roads vs roads that get cars into the city.
If history is to be believed
@@RobertDoornbosF1 It's also because the river on the Western side of Dimesburg island is much smaller and shallow, compared to the deep bay in the South.
There'd already be small bridges and ferry crossings for centuries before industrialization made the larger bridges possible.
That circular building on the corner worked perfectly. 👌
Every single time he starts building a section: Oh Two Dollars, you've gone off the deep end this time, what are you doing
About a minute later into the video: Dammit he's done it again
I’m also enjoying these 30 minute videos - most of the Cities Skylines community upload 1 hour+ long content which doesn’t quite mesh well with family life - appreciate it, mate.
Thank you for using the power lines! They are not used enough, but they really do add so much realism
I think adding a shopping centre to each suburb will help with realism, cause people gotta shop right? Maybe not each suburb but 1 here and there
Two dollars always makes the most aesthetic maps, the detail on the old parts of the town is just on another level. Looking forward to the next one!
2 quick questions about Iron Gate park.
1. Since you have a variety of zoning surrounding it, why did you choose to put the tennis/basketball facilities directly beside the biggest polluting industry instead of in the opposite corner near all the houses?
2. If baseball diamonds was the look you were going for, why not use the manicured grass to shape the “field” and leave edges of base ground all around the outer rim of the park to give it a bit more texture?
I’m from northern NJ, and frequent Hoboken and Jersey City. This series has been awesome!
There were times when it would cut to an overhead view of the city and I thought it was Google Earth imagery. Excellent job with the realistic texturing and detailing! I think an urban sports stadium (with plenty of parking, of course) would be the perfect thing to add just outside the downtown in the next episode.
Apparently if you place buildings like the warehouse as a part of the upgrade to the building it comes from you can use anarchy and place it outside the allowed circle and it still should work and be connected to that building. City planner did this in his Magnolia county series.
Man that mega rail-yard would look so cool
06:45 Simcity 3000 soundtrack
I noticed that, too. I was like this Di Caprio meme where I pointed at my monitor. Child core memories.
He uses music from the older SimCity games. Brings back some serious nostalgia as I played them a lot
I've got a suggestion, at 25:47 you hover your cursor over what seems to be a once standing bridge. I think it would be really fun to see something like that, with the pillars and you know. Maybe between the Chester Highway bridge and where the Powerlines now run across the water. Maybe Coleridge Street was once the beginning of the bridge that connected the two shores.
17:35 you say you're meant to gets lots done ... well, these are indeed empty lots. So mission failed successfully! And beautiful empty lots they are.
I don't always sit and watch your whole video. but whenever i do it really is nice. that empty swampy area transitioning into the industry looks really good. i want to live in a city designed by you.
30:15 Oh, this tool does the same, as in the Cities XXL, its very cool
Exactly haha, I was thinking if only this tool was like the cities xl hatch, and boom he did it
Pretty much, but I'd argue it's a bit more flexible compared to Cities XXL.
oml how do you make these look so detailed and amazing!!!
It's funny you regret spending time detailing, it's by far the best part of your videos.!
One thing I think you could add to make it slightly more realistic is a small overgrown creek connecting the iron gate pond to the sea. Seeing as how they are in such close proximity, it’s unlikely that the pond would be spring fed
This patch seems to have a homeless bug. They dont leave or buy a new house, get sick and overwhelm your hospitals. There is a mod to fix it luckely. Sanctum gamer mentioned it in his latest video
I live in the heights of Jersey City above Hoboken! you should totally try and recreate Hoboken with grids of one ways and the light rail stations! would be awesome to see!
25:24 i love how that transformer looks!!!
I’ve been watching this series since day 1 and I really enjoyed how things were starting and I couldn’t wait to see how the city would turn out it’s a shame how the vanilla game impacted the way you wanted your city to look I appreciate the dedication not only to the game but the quality of your videos
I know most of my comments on your channel are just "love this build" or "SIM city 4 music, yay" but the nostalgia from the track at 22:20 is worth mentioning. Thanks again for your contribution to the cities skylines community, you're too dawg, dawg. 🤣❤️
I think that the blank open area next to a highway could be used for placing something like a stadium, arena or an expo. Maybe even do it in some old fashioned way, like a bricky old industry building/s that was repurposed.
Dude the old industrial railline site looks like a google earth screenshot. Congrats
i like how detailed & relaxin' this city "New Dollarton." is probably is it has that NJ & NYC lookin vibe & that SimCity/CS soundtrack.
I feel like you could have a portion of the future mega railyard redeveloped into this city’s MetLife Stadium. While there aren’t massive stadiums in the base game, Dirty H was able to create a massive one in his series by splicing together Bleacher assets
17:47 I definitely agree with the sentiment of ‘let’s not get stuck on making everything pixel-perfect,’ but those diagonal parking outlines on the parking lot to the left are a sin.
Love the Sim City 4 soundtrack ❤
I wish the city had less silly homes with driveways and more historic rowhowses
20:56 add fences to your baseball fields
bit late to be commenting but just got back from a hike! great video and i loved the areas near the industrial zones. One thing that i think would make the park area look better is moving the tennis court area to another area in the park, maybe near one of the more richer areas and embedded into the park and not just on the roadside.
I jumped in happiness when I saw u uploaded❤
actually for what you got, the swamp is great .city skylines 2 looking awesome! 🙌 one thing, chain links fences!
damn there still are a ton of weird highway connections, you might need to have it make senseeee
love your builds. the way detail grows from them is so cool. One suggestion for you, I think you should have a residential focused episode to add some old low dense suburbs to start putting a dent in your population needs. It could be similar to the west end of Toronto where the east side was lots of industry originality. maybe Lansdowne and College area?
When you say "I'm gonna get lots done today" I already know what you mean is "I'm gonna over-detail an abandoned lot today"
I love the Marsh land/ industrial area.
Reminds me of land developers have bought up, but haven’t decided quite what to do with.
I see what the railroads are gonna be used for. Can't wait for a Jersey City/Newark-esque city subway LRT system. With some sunken tram stops, right of ways and median street running with some mixed traffic usage....
The Sim City 3000 soundtrack gave me the biggest rush of euphoric nostalgia
at around 28 minutes you were showing off that little creek that you detailed. maybe you could have some buildings on the side of the road, but behind them have some remnants of the stream as it used to continue further inland
Love the simcity music
Your industrial area around 28:00 needs more grafiti! For example on the walls next to the road or on some of the older buildings/backside of the buildings.
Cities looking great. Can’t wait for suburbs expansion and expanding to the main island!
Your city looks amazing
Where I'm from, old industrial areas near residential are often repurposed into areas for food and nightlife. Maybe the industrial peninsula near Iron Gate could be transformed into that, with a walking bridge curving with the coast over to the waterfront shops and restaurants?
6:05 TARS I think
I wish there were more irregularly shaped buildings because that auto center works so good!
This is looking amazing, I am slightly concerned though that this will end up being just a jersey series as I’m itching for you to move over the river! 🗽
Can’t wait for the game to come out on console 😢
Why some comments are 3-4 days old?😂
Btw loving your cs2 series your cities are always highly detailed ❤
I think Patreon has early acsess
22:23 aw yiss you know I love me some sc4 music 😊
I think an old broken bridge could look pretty sweet! Like the google earth clips you showed.
I'm not sure if it's possible but I'm sure you can make it work
To add to this, the road to nowhere opposite the garbage disposal place would be perfect as the have a newer highway there instead
Great work!! your city remind me of Montreal, canada a little bit!!
Really beautiful my friend.
Oh man i love the simcity bgm that's awesome!
That's so beautiful!
Two dollars have you seen that new road mod, I think you’re gonna love it !
I’d check out the recolor mod and recolor surfaces mod! Really help spice up your city
you should do a power plant build!!!!!
I love that you use the simcity soundtrack. This build is looking fantastic. Do you think anyone will build a mod that has a variety of boats for those docks?
Yes there is a bridges and port expansion pack coming out this year, hopefully it will include more boats.
at the waterfront you should consider Coast Guard station for ships and helicopters
Hopefully we get to see a mega mall or a city mall be added in the city soon.
Does plobbing growables affect demand or is Demand only affected by whats zoned? Curious if its worth plobbing and asset then zoning under it.
I was thinking the same
Reminds me of Melbourne Docklands & Westgate Bridge
Hello, what is the mod that you used for the "white stickiness toggle", at 6:05 where you used signature buildings. Because you normally have bright white and purple covering your screen?
I think what you're talking about is the filter that shows you office buildings when you are placing them. You can press esc to hide that white filter. No mod is needed.
@@nathanielboertien There is a mod I discoevered, "togglealbe overlays" and it automaitcally does the job so you dont need to press escape or the info shortcut...
how do you change the LUT, is there a mod already?
I kind of hop in & out of your various series.... But this city makes me think a lot of Cleveland, OH here in the US. Visited there recently and I was struck by substantial Coal industry very close to downtown, then a little further south is park area and high rent district. Maybe take a look at the Rust Belt here in the US - Pittsburgh, Cleveland, Detroit and Chicago
Hey, cool Video!
You‘re City look‘s really good and realistic. I like your traffic organisation and how you use things from real cities in yours. But I have a question. Can you maybe show us your Settings, because I’m also building cool cities to time but don’t find the perfect graphics. So when I moving the cam it lags sometimes. That would be nice. Thank you!
The Shirley music goes hard
Going to be building a PC soon to play this game. Hardware recommendations?
I want to play this game so bad!
you should look under the brooklyn brigde and the part that is there facing manhatan.
Name-suggestion for the park inspired by Lincoln Park.
Lincoin Park
SimCity 4 soundtrack 🔥
Hey I was recently driving through NYC to NJ. I was wondering if you’d ever pull off some incredibly confusing spaghetti-looking highway system that’s really not difficult to go through. With a GPS of course.
Add one of the new Police stations in Iron Gate
@two dollars twenty is there a chance of jumping back to Oceania for an episode or two
can we have a look at your graphic settings?
Great video!
By the way, Can you ban any se* bots from your channel and delete their comments ? because they spam your videos.
how do you get the lightning so bright and clear?
I absolutely love the series, just one little thing that bugs me a little bit, it almost feels like there are too many signature places all over, and the amount is not the problem, but more the density, and it feels like there is just a slight lack of actual city. It feels like each signature neighborhood you make could just use like 2-5 blocks more and then it'd be perfect. I loved how in the timelapse you had housing surrounded all around the newly created park, yet now its an oil refinery, and so the area just looks too empty. Just fleshing out the city a little more and moving that new industry a little further back (and also expanding it slightly) and also put actual harbor features like docks would add a lot. In the marshy landscape as well, just a few abandoned buildings would add a lot, or an older office building.
Also a slight criticism, the inspiration of jersey city is heavy, like really quite heavy, I don't mind taking inspiration of the style you're going for, but seeing how the placement of every area is like exactly the same, including the placement of all the highways and bridges, elevation changes, its like I will know exactly what the city is going to look like. Like in this episode the more bricky new waterfront developments are spot on with the real life thing and I would love to see a bit more of your own originality because I know you can!! Inspiration is great but just don't make it too much of a recreation! (unless that is what you're going for).
Don't take it too hard though! This is still absolutely my favorite cities skylines 2 series on TH-cam, from the builds to the commentary!
Just watch the Sopranos intro a few times you'll get some inspiration
Idk if you are open to mod suggestions or if a mod like this exists but if so. Please get something that changes the stupid cartoon looking cars and boats. They city looks so cool and then a hot rod truck followed by a pink smart car drives past
I don’t think it exists
I want this city so bad
ooooh 2.20, are you doing nuclear? that'd be super cool!
You know, what could be cool? It would be awesome to put your city in assetto corsa (working with some AC modders). It’d be One of the best map, on the game.
I think you really need some taller buildings next and behind the round one where the parking lots are. The skyline looks too unbalanced IMO. The rest looks beautiful, especially nect to the water.
How much detail do you want 😂. To be honest it's that well detailed I forgot it was a game at one point I thought I was on Google maps 😊.
Will that brownish grey look ever gonna go away?????
I Would like more detailing
Can you post the base map on paradox mods
Hi, can you introduce the concept of bioswales into your city?
I love the new areas in the city. But those poor sims walking on the highway leading to the industrial area don't have transit options to get to work, so I hope you can fix the public transportation system in the next episodes. The number of taxis entering the city is also causing some traffic, so the train routes to the outside connection might also need a tweak.
How does ground pollution go away?
Could you upload the map to Paradox Mods, please 🙏🏼
And now for somewhere completely different
wouldn't it be great if they got rid of either a circle or square footprint? And use actual mesh footprints? (i know it would be harder to implement and more calculation needed for the pc but still).
That way we could place roads closer to actual buildings and also follow their walls for example. (we can do that with anarchy but for console gamers maybe).
for example, a halfround, half t shaped building would also have a halfround, half t footprint. If that makes sense. that would make detailing way better.
a great example here is the quarter round building you placed next to the traks. In vanilla you had to follow the square footprint arround it and couldnt makje you do the road you did. Only with anarchy.