It's crazy that there are no churches in the game (apart from Notre Dame but that's a big ass cathedral). It's such a staple architectural thing in European and American cities (which the game is literally styled upon), and a center of many of real towns. I really hope custom assets are coming soon.
as a new subscriber this episode in particular is what got me to check out your series when i glanced it from the sidebar after watching a CPP video, it was really hard to find a similar CS player with and a sharp eye for the small details and imperfections that oh so many other youtubers lack, currently binging this series so i can hopefully catching up to your current uploads.
I recently discovered your channel and have ben binging the Dewy Del Mar playlist. I'm not very good at creating cities myself so enjoy watching telented people create detailed and wonderful places. Can't wait for the next episode!
Man i really have to give you, super good and well thought through clipping for each video sequence. You really makes it smooth and enjoyable to watch and at the same time us viewers still get the hang of the thread of the process. You doesn’t show too much and not to little. New sub man, really nice to watch!
As a European (Belgium precisely), honestly I can tell you that, for a village, this is a pretty super advanced village. Most of the villages here in Belgium are more of "row houses/appartments" and not that tall, 2 storeys max and 3 if you're lucky. They're usually dense as you built so that's a good point (not all of them though), but not tall and most of the time not super detailed, just a road, a sidewalk and row houses/appartments. They are usually not this colorful as you built, usually just gray, red or white (yeah kinda sad). These colorful ones really look like coast Italian villages actually. The one you built is well detailed, of course, but I find it quite weird because it's dense, has fairly big appartments (yes, these are considered big appartments, or kinda big) but is in a very small place. Usually, this kind of build/village is found as some section of close-to-sea cities in Europe, not as a whole village. The roads are also super narrow most of the time, and that's for any village in Europe. Also the low residential houses are not really found in this kind of dense village, but more as a section apart from the village, like it's its own community and usually extends in a veeery long road. They are also not super common as it's mostly for fairly rich people, the average person lives in a row house because in Belgium they are historical houses for miners and labourers back in industrial revolution and are now very cheap but kinda spacious inside, usually with long gardens.
Oh wow I really appreciate this feedback! Thank you! TBH the moment I placed that first apartment building, I was afraid it looked too tall... Curious, do you have a some European towns in mind I could Google too get a better picture of what you envision?
@@skilzthatkilz11 no problem :) Sure ! You can check out Durbuy in Belgium, that’s a very classical village from old times. For more modern villages you have Florennes, also in Belgium and its little sister next to that village called Morialme (it also shows a little bit of some kind of low residential area, but the houses look more like square 2 stories big blocks, the actual cool houses with nice roofs and spacious area are made for wealthy people and are quite rare). You can also check Jodoigne (Belgium) which looks close to what you built :) but that one is more considered as a big village or small city
I agree that most Belgian and east French villages look very dull and boring. However, if you go to Bavaria or Swabia, or Austria or Switzerland, Italy, Spain, etc. you can see plenty of well maintained, cute and decorative villages like this one. Not that it looks everywhere like this in Europe. Some villages are dying out, getting abandoned, some are thriving and try to keep the tourists at bay. But you need at least one church in that village (I know the base game doesnt include any of churches). European towns and villages are filled with churches. They are everywhere.
I love the way you do your farms it is very similar to how I would do them in CS1 though with that I would have to plop texture tiles down so I would frame things with lanes and shrubs to hide the square edges. One thing I would have have liked to have seen was less elevated tracks. If you think about the likely development pattern this rail line was probably set in the 19th century as a small rural rail line so most likely would have conformed to the terrain with minimal bridging. The highway would have been built in the 1930s-60s and so I would have liked to have seen the rail set first at ground level and then the highway being build around the already in place infrastructure. That being said it is a minor nit pick in what is a really fun series, hope you keep having fun with the game and content creation.
I think the village (as a whole) should be named Corazon de Maria (translate to Heart of Maria) Lore: Hidden in the hills of farmland and forests, there sits a tiny 15th century village. Settled by Marco Vasquez the IV, him and his men settled here to get away from the Royals that exiled him. The town was named after his late wife that passed away during The Reconquista. Because of that, the couples' grave sits behind the grand church till this day.
This kind of left me speechless. That backstory is absolutely perfect. Hmm I definitely need to work that name in somehow - the current one (Le Granja Vieja) - was suggested by another community member last episode, but maybe it could be something like, that's the valley name, and yours is the town name. Or something like that haha. Thank you so much!
For your farms, if you still wanted to make them produce resources but not all look the same, you can just put the surfaces over the farm area, same effect but more production!
@skilzthatkilz11 i found that it works best on the wheat/textile farm, for the animal/veggie farm you gotta use anarchy or it deletes the field buildings and no more will spawn once they are placed
Just 2 recommendations: first one is to homogenize the houses' colors, normally in Spanish colonial town you'll have terracota roofs and most of the houses white or light colors. Second is to have an extension of the town near the train station with some smaller single-family homes, I would have seen that happening when the station was built, a lot of life would happen near the station.
FYI, when graves are placed on church grounds, it's called a graveyard. That's actually the differene between a cementary and a graveyard. Graveyards are on church grounds and cemetaries are not. :)
I found some rural assets on Paradox including a rural police station, rural welfare, rural post office, and a rural medical clinic which I feel would fit perfectly in this area. I think it is called "Rural Services" or something along those lines. beautiful build by the way
Ah are those the custom assets? I've been purposefully avoiding those haha, have seen some issues caused by them. And hopefully the real asset importer is right around the corner!
the city looks awesome, really good. 1Q tho (if u don't mind) could u share us ur graphics? what texture ur using or/and Lumina settings. it would really make my day if u could in any way. thanks in advance!
Thank you! And sure thing - I have most of my graphic settings to High on 1440p except sim animations (no teeth) and shadows to low to reduce tearing on roads. Motion blur, global illumination, and fog are disabled. Then I'm using the Volcharia theme + Lumina (0.92 post-exposure, ~30 contrast and ~50 saturation).
For the colors of the residential buildings in the old Spanish colonial town, look to Latin America: uniform terra cotta roofs, either uniformly pastel-colored walls (sea foam green, light pink, baby blue, cream, etc) or uniformly vibrant-colored walls (amber, robins egg blue, turquoise, fuchsia, etc.). Take inspiration from places like: Mexico, Cuba, Colombia, etc, or old vestiges of Spanish colonial architecture in the US in places like Florida and California.
are you planning to maybe grow and expand the village a little bit in the future? it definitely has mid-sized farm town potential/vibes (also your voice is so cool please come narrate my life)
ha thanks! So I'm torn on expanding it... There's definitely some room for growth on the riverbank across from the train station, but I also want to keep this part of the map nice and quaint you know? I definitely feel a sense of NIMBYism here haha. I dunno, any thoughts on what could go on that riverbank without making it feel _too_ big?
@@skilzthatkilz11yeah, I always overdo my rural areas and end up with almost city sized settlements in the middle of farmlands so I get what you mean, no need to go too big. whenever I can't decide what to do with riverbanks I do pedestrian paths, then benches, lights, all that stuff, then get a road right alongside it and zone/plop some eu row houses. In fact, now that we have the road builder mod, you could just make the pedestrian street path-sized, and zone the row houses directly on the riverside. you could add some pathways on the water and make them look like boardwalks to create the illusion of little piers, if it were CS1 you could even put down boat props to make it look like those people access their houses through the river, but it's CS2, so... or do we have boat props in the base game? never bothered checking. but anyway, that's my idea!
Great ideas! Ha unfortunately the only boat props are the giant passenger and cargo ones, but yeah I've heard a couple of people suggest some kind of pedestrian park or market...
This looks insane (as always), huge well done!!! My grandparents have a house in rural Spain that is just like this, you got it spot on! Just a question, your graphics are perfect. Do you use any LUTS, re-shaders or anything?
Oh nice! Yeah this was a fun one, thanks for suggesting it in the last video! And yes I use the Lumina mod by Nyyoko. I usually set my post-exposure to 0.92, contrast around 30, and saturation around 50. I've played with shadows, midtones, and highlights, but I don't see much of a difference tbh. The other thing that can really make cinematics stand out is the Time of Day setting. Sunrise and sunset always look better imo. For base game settings, I play at 1440p with most settings to High (except shadows to medium or low, otherwise you get a lot of shadow tearing on roads).
@@skilzthatkilz11 Sounds good!! Thanks for letting me know about the settings - I will try them! Also, are you thinking of expanding the village? You should take some inspiration from Sallent De Gallego in the pyrenees, that’s where my grandparents house is!
Ha I hesitated to ask where your grandparents lived in case you wanted to keep that private, but wow that town is beautiful! And yeah honestly I'm torn on expanding it. I think that riverbank across the train station is asking for some kind of riverside park or small rowhouse stretch, but I want to make sure the town keeps its quaintness you know? I have a tendency to "Manhattanify" everything in this game which I'm really trying to control haha. Any suggestions on ways to expand it but keep that small village feel?
@@skilzthatkilz11 I understand what you mean but I think you have a little room to expand it! Perhaps you could try expanding it but without adding buildings. For example add non residential and commercial facilities like; A water well, custom made park / nature walk, perhaps a mine entrance, a fishing pier.. Some villages also have chicken coops and some small animal pens in them for the villagers. Hm, outdoor produce storing? Like maybe some haystacks. A rural custom car park, like completely made out of cobblestone and wood. A pond / small community pool. Just some ideas!
could you make this a playlist? i love having this as background noise while playing other games or just when zoning out but i want to watch the story of how this city grew in order but youtube is auto loading a different videos.
Hmm I'm not sure what you mean by star station... As for canals, you can definitely terraform them but they won't have functional boat stops yet. The only boats are giant passenger ones or cargo shops
In my rural experience, there are frequently tracks along and between fields for the deployment of farm machinery. In this example, they could be added along your tree lines and connected to their associated farm houses, barns or sheds.
@@skilzthatkilz11 Sorry about the terminology Im just a casual player, I mean the tiles that go over the roads to create a brick road or changing the color of the farms.
It's crazy that there are no churches in the game (apart from Notre Dame but that's a big ass cathedral). It's such a staple architectural thing in European and American cities (which the game is literally styled upon), and a center of many of real towns. I really hope custom assets are coming soon.
And that’s only if you preordered annoyingly. I agree, cannot wait for custom assets
Alot of service buildings are missing too like library's, community halls etc
@@nzshock so true
@@yesitzme5579 I would _love_ for them to make those pre-order assets generally available. I'll even pay for them at this point haha
You can use the Temple if you use find it. It's originally an extension of the cemetery
Some of you guys have absoooolutely crazy fantasy! I play this for a long time and watch streamers but I am so envious of the great minds you have!
Aw thank you for saying that!
you really grasped the idea of a western European townsquare perfectly.
Love the deatils
as a new subscriber this episode in particular is what got me to check out your series when i glanced it from the sidebar after watching a CPP video, it was really hard to find a similar CS player with and a sharp eye for the small details and imperfections that oh so many other youtubers lack, currently binging this series so i can hopefully catching up to your current uploads.
Hey thanks! I'm glad you enjoyed it!
you can turn those rows of trees into real forrestry area so they actually get used/harvested. the trees will regrow as they are harvested.
Ah right I totally forgot CPP made them functional like that! That would be cool, to see them harvested. I'll give that a shot, thanks!
@@skilzthatkilz11CPP?
Nice extension for the farm village. Nice calming voice and pace for the video. Keep the videos coming.
By the way, how you make your city color look so vibrant and bright?
Thank you!! And I use the Lumina mod (the pyramid icon next to the photo button). Actually yeah this reminds me I need to update my mods list.
Post exposure around 1.0, contrast and saturation around 30 (can crank saturation up to make it look _really_ lush)
I recently discovered your channel and have ben binging the Dewy Del Mar playlist. I'm not very good at creating cities myself so enjoy watching telented people create detailed and wonderful places. Can't wait for the next episode!
Thank you so much!
Got to love those blue advertising signs they slapped on every darn building.
Man i really have to give you, super good and well thought through clipping for each video sequence. You really makes it smooth and enjoyable to watch and at the same time us viewers still get the hang of the thread of the process. You doesn’t show too much and not to little.
New sub man, really nice to watch!
Hey thanks man! That's really kind of you to say!
As a European (Belgium precisely), honestly I can tell you that, for a village, this is a pretty super advanced village. Most of the villages here in Belgium are more of "row houses/appartments" and not that tall, 2 storeys max and 3 if you're lucky. They're usually dense as you built so that's a good point (not all of them though), but not tall and most of the time not super detailed, just a road, a sidewalk and row houses/appartments. They are usually not this colorful as you built, usually just gray, red or white (yeah kinda sad). These colorful ones really look like coast Italian villages actually.
The one you built is well detailed, of course, but I find it quite weird because it's dense, has fairly big appartments (yes, these are considered big appartments, or kinda big) but is in a very small place. Usually, this kind of build/village is found as some section of close-to-sea cities in Europe, not as a whole village. The roads are also super narrow most of the time, and that's for any village in Europe.
Also the low residential houses are not really found in this kind of dense village, but more as a section apart from the village, like it's its own community and usually extends in a veeery long road. They are also not super common as it's mostly for fairly rich people, the average person lives in a row house because in Belgium they are historical houses for miners and labourers back in industrial revolution and are now very cheap but kinda spacious inside, usually with long gardens.
Oh wow I really appreciate this feedback! Thank you! TBH the moment I placed that first apartment building, I was afraid it looked too tall... Curious, do you have a some European towns in mind I could Google too get a better picture of what you envision?
@@skilzthatkilz11 no problem :) Sure ! You can check out Durbuy in Belgium, that’s a very classical village from old times. For more modern villages you have Florennes, also in Belgium and its little sister next to that village called Morialme (it also shows a little bit of some kind of low residential area, but the houses look more like square 2 stories big blocks, the actual cool houses with nice roofs and spacious area are made for wealthy people and are quite rare). You can also check Jodoigne (Belgium) which looks close to what you built :) but that one is more considered as a big village or small city
Wow Durbuy is so pretty, that's definitely the vibe I want to go for. I'll definitely have to revisit this when the regional asset pack comes out!
@@skilzthatkilz11 awesome ! Glad I could help :D
I agree that most Belgian and east French villages look very dull and boring. However, if you go to Bavaria or Swabia, or Austria or Switzerland, Italy, Spain, etc. you can see plenty of well maintained, cute and decorative villages like this one. Not that it looks everywhere like this in Europe. Some villages are dying out, getting abandoned, some are thriving and try to keep the tourists at bay. But you need at least one church in that village (I know the base game doesnt include any of churches). European towns and villages are filled with churches. They are everywhere.
Dexy del Mar is growing your channel! I am watching from episode 1 and im very proud of you, keep it up!
Hey thank you!!
Great way of doing the farmland areas! Feel stupid now for not doing it that way myself already. Great content! Keep at it!
Damn this was a really relaxing video to watch, good job!
Thank you!
This city is amazing this is one of the best cities i have ever seen
Aw thanks for saying that!
I love the way you do your farms it is very similar to how I would do them in CS1 though with that I would have to plop texture tiles down so I would frame things with lanes and shrubs to hide the square edges.
One thing I would have have liked to have seen was less elevated tracks. If you think about the likely development pattern this rail line was probably set in the 19th century as a small rural rail line so most likely would have conformed to the terrain with minimal bridging. The highway would have been built in the 1930s-60s and so I would have liked to have seen the rail set first at ground level and then the highway being build around the already in place infrastructure.
That being said it is a minor nit pick in what is a really fun series, hope you keep having fun with the game and content creation.
this looks actually beautiful. Peak CS2
Thanks as always! Had to get that name you suggested in there somewhere
I think the village (as a whole) should be named Corazon de Maria (translate to Heart of Maria)
Lore: Hidden in the hills of farmland and forests, there sits a tiny 15th century village. Settled by Marco Vasquez the IV, him and his men settled here to get away from the Royals that exiled him. The town was named after his late wife that passed away during The Reconquista. Because of that, the couples' grave sits behind the grand church till this day.
This kind of left me speechless. That backstory is absolutely perfect. Hmm I definitely need to work that name in somehow - the current one (Le Granja Vieja) - was suggested by another community member last episode, but maybe it could be something like, that's the valley name, and yours is the town name. Or something like that haha. Thank you so much!
City planners could use this game to test out their ideas at this point 😎
Church would have a vicarage or rectory :) Quite often the grandest house of the village at one time.
I had to Google what both of those meant lol
Nice video. Looking forward to see more 😊
For your farms, if you still wanted to make them produce resources but not all look the same, you can just put the surfaces over the farm area, same effect but more production!
Oh snap...I hadn't thought of that!!
@skilzthatkilz11 i found that it works best on the wheat/textile farm, for the animal/veggie farm you gotta use anarchy or it deletes the field buildings and no more will spawn once they are placed
Ah I assumed I'd have to use anarchy regardless, so that works haha
Just 2 recommendations: first one is to homogenize the houses' colors, normally in Spanish colonial town you'll have terracota roofs and most of the houses white or light colors. Second is to have an extension of the town near the train station with some smaller single-family homes, I would have seen that happening when the station was built, a lot of life would happen near the station.
Both great ideas! Can easily make them all the same color pallette at least!
FYI, when graves are placed on church grounds, it's called a graveyard. That's actually the differene between a cementary and a graveyard. Graveyards are on church grounds and cemetaries are not. :)
🤯 wow, I never knew that. Thanks! It's tidbits like this why I love the CS community
I'm disappointed that it
wasn't a hippopotamus, would've been funny to see a hippo field.
Lol this made me chuckle
Great video! Keep it up!
Thank you!
Just stumbled over here.... Very nice detailing sir... Bravo
just discovered your awesome content , keep up the good work ❤
Thank you so much!
I found some rural assets on Paradox including a rural police station, rural welfare, rural post office, and a rural medical clinic which I feel would fit perfectly in this area. I think it is called "Rural Services" or something along those lines.
beautiful build by the way
Ah are those the custom assets? I've been purposefully avoiding those haha, have seen some issues caused by them. And hopefully the real asset importer is right around the corner!
the city looks awesome, really good.
1Q tho (if u don't mind) could u share us ur graphics? what texture ur using or/and Lumina settings. it would really make my day if u could in any way. thanks in advance!
Thank you! And sure thing - I have most of my graphic settings to High on 1440p except sim animations (no teeth) and shadows to low to reduce tearing on roads. Motion blur, global illumination, and fog are disabled. Then I'm using the Volcharia theme + Lumina (0.92 post-exposure, ~30 contrast and ~50 saturation).
@@skilzthatkilz11 thank u. Really!
For the colors of the residential buildings in the old Spanish colonial town, look to Latin America: uniform terra cotta roofs, either uniformly pastel-colored walls (sea foam green, light pink, baby blue, cream, etc) or uniformly vibrant-colored walls (amber, robins egg blue, turquoise, fuchsia, etc.). Take inspiration from places like: Mexico, Cuba, Colombia, etc, or old vestiges of Spanish colonial architecture in the US in places like Florida and California.
I love this, and if you suggest _anything_ related to color you are automatically correct because I am horribly color-blind haha
Maybe some potted trees in the church square would be great to provide some shade :) without covering the church, of course.
Good use for the tree grate decals too!
Make some tourism features for it, that river would be a great place to tube or even just swim in.
are you planning to maybe grow and expand the village a little bit in the future? it definitely has mid-sized farm town potential/vibes (also your voice is so cool please come narrate my life)
ha thanks! So I'm torn on expanding it... There's definitely some room for growth on the riverbank across from the train station, but I also want to keep this part of the map nice and quaint you know? I definitely feel a sense of NIMBYism here haha. I dunno, any thoughts on what could go on that riverbank without making it feel _too_ big?
@@skilzthatkilz11yeah, I always overdo my rural areas and end up with almost city sized settlements in the middle of farmlands so I get what you mean, no need to go too big. whenever I can't decide what to do with riverbanks I do pedestrian paths, then benches, lights, all that stuff, then get a road right alongside it and zone/plop some eu row houses. In fact, now that we have the road builder mod, you could just make the pedestrian street path-sized, and zone the row houses directly on the riverside. you could add some pathways on the water and make them look like boardwalks to create the illusion of little piers, if it were CS1 you could even put down boat props to make it look like those people access their houses through the river, but it's CS2, so... or do we have boat props in the base game? never bothered checking. but anyway, that's my idea!
Great ideas! Ha unfortunately the only boat props are the giant passenger and cargo ones, but yeah I've heard a couple of people suggest some kind of pedestrian park or market...
wow.. thats great desaign
This looks insane (as always), huge well done!!! My grandparents have a house in rural Spain that is just like this, you got it spot on! Just a question, your graphics are perfect. Do you use any LUTS, re-shaders or anything?
Oh nice! Yeah this was a fun one, thanks for suggesting it in the last video! And yes I use the Lumina mod by Nyyoko. I usually set my post-exposure to 0.92, contrast around 30, and saturation around 50. I've played with shadows, midtones, and highlights, but I don't see much of a difference tbh. The other thing that can really make cinematics stand out is the Time of Day setting. Sunrise and sunset always look better imo. For base game settings, I play at 1440p with most settings to High (except shadows to medium or low, otherwise you get a lot of shadow tearing on roads).
@@skilzthatkilz11 Sounds good!! Thanks for letting me know about the settings - I will try them! Also, are you thinking of expanding the village? You should take some inspiration from Sallent De Gallego in the pyrenees, that’s where my grandparents house is!
Ha I hesitated to ask where your grandparents lived in case you wanted to keep that private, but wow that town is beautiful! And yeah honestly I'm torn on expanding it. I think that riverbank across the train station is asking for some kind of riverside park or small rowhouse stretch, but I want to make sure the town keeps its quaintness you know? I have a tendency to "Manhattanify" everything in this game which I'm really trying to control haha. Any suggestions on ways to expand it but keep that small village feel?
@@skilzthatkilz11 I understand what you mean but I think you have a little room to expand it! Perhaps you could try expanding it but without adding buildings. For example add non residential and commercial facilities like;
A water well, custom made park / nature walk, perhaps a mine entrance, a fishing pier.. Some villages also have chicken coops and some small animal pens in them for the villagers. Hm, outdoor produce storing? Like maybe some haystacks. A rural custom car park, like completely made out of cobblestone and wood. A pond / small community pool.
Just some ideas!
Ooh I like the idea of some little co-op market or something with animal pens and a well!
Maybe some fountains ⛲️ and food carts to fill in the central plaza making it fun and pedestrian friendly .
Hey what mods did you use for this video
Got a long list that I update semi-frequently here: th-cam.com/channels/ksgcrrNHVJtdeDtU9NC89g.htmlcommunity?lb=Ugkx9v-wlfi9TC5uDo0XGpjUGBhopazlX2Ix
@@skilzthatkilz11 thank you
I love this❤
Thank you!
I'm still stuck in Cities I, I'm amazed by how big the maps can get in Cities II
Right?? They definitely scaled things up for this one.
could you make this a playlist? i love having this as background noise while playing other games or just when zoning out but i want to watch the story of how this city grew in order but youtube is auto loading a different videos.
Aw thanks! Hmm it should be part of the "Dewy del Mar" playlist, no?
It would be cool if they had the option of having vineyards to open wineries like in Napa and Sedona valleys.
Could definitely try this with the new signature waterfront houses! Some kind of villa/estate in the hills
Hi is there an option in this game to build canals and star stations ? Cheers !
Hmm I'm not sure what you mean by star station... As for canals, you can definitely terraform them but they won't have functional boat stops yet. The only boats are giant passenger ones or cargo shops
What map and mode are you using?
Daybreak by Durwerd
Bro I swear what map are you using I want to use it NOWW
Daybreak by Durwerd! Yeah this map rocks
What is the maximum size (population) your PC can handle?
Ha I haven't hit the limit yet. When the game came out, I got up to 100k without issue though, fwiw
@@skilzthatkilz11that's great!!
In my rural experience, there are frequently tracks along and between fields for the deployment of farm machinery. In this example, they could be added along your tree lines and connected to their associated farm houses, barns or sheds.
Hmm wonder if I can use invisible roads with rocky surfaces for this!
At 10:33 bro literally invented a treeline, like in Ukraine or Poland, or a different Eastern Europe country xDDD
cool :)
you can put the more different trees in the treeline. So they can looks like more natural🤌
What's that map theme? (How are you making such nice looking build, and at the same time making money?!?!?!?!?)
Thank you! And it's Volcharia!
But I also use the Lumina mod to adjust some contrast and saturation
Thanks!
I'd love a list of the mods you're using!
Hi! I just update my community post with my latest mods list here: th-cam.com/users/postUgkx9v-wlfi9TC5uDo0XGpjUGBhopazlX2Ix
Ok, thanks!!! :)
Are you using a Mod? I see you have assets I have not seen.
Hmm I am using several mods, but no custom assets. Which building were you talking about?
@@skilzthatkilz11 Sorry about the terminology Im just a casual player, I mean the tiles that go over the roads to create a brick road or changing the color of the farms.
Can you upload your saves to the Workshop, so we can download them?
Oh sorry I missed this! Yeah that's a great idea, I'll check that out later today and see how it works!
@@skilzthatkilz11 thanks
@@skilzthatkilz11 Hi again, did you upload it? If so, what is the name? Thank you.
Just did it! mods.paradoxplaza.com/mods/91215/Windows
I'll make a post about it too, I'd take a look at my mods list there otherwise it might break.
@@skilzthatkilz11 thanks :)
Do the colours seem really bright in CS2 or is it just me?
I use the Lumina mod to bump up the contrast and saturation a bit!
pourquoi j'ai pas l'icone de la double pelle moi sur mon jeu ? j'ai juste la pelle normale et apres le bulldozer..
I think that's the Extra Detailing Tools mod!
Not buying CS2 until those region packs come out.
Yeah eager to hear about the asset importer, ostensibly that's the blocker
you mispronounced "la granja vieja" in a way i never thought possible. The 'j' sound in spanish is like the 'h' soung in english.
Lol is it the "gran-ya" part I mispronounced?
european village? Also, a highway through a city is not really realistic, not to hate.
Hmm do you mean the highway by downtown or the small village?