Next level is to apply material displacement with an image, then extract render mesh and get a printable result. If you just need prints, this is a super fast way to get details without building stuff. Add in substance painter and you have a pseudo sculpting workflow. (For detailing at least) If you have to go to another cad system, then you are stuck actually building stuff as shown in this video.
Thank you. I was trying to "project curves" and then "split" the surface with that but it didn't work for this case. It has worked with "split planar face". A new icon added to my custom bar.
Seems like as of fall 2022, *the functionality shown in the video has MOVED from "extrude surfaces" to "extrude face" in the Solid Tools toolbar!* Extrude surface now produces just a closed polysurface but that one still has to be either joined to or removed from the main object by a boolean operation. Makes more sense now I think...
Using RH7 SR27 and I can't replicate your workflow: using the "extrude surfaces" command, I can create some geometry but there is no automatic boolean operation (creating a set of separate polysurfaces) and the pushing-and-pulling way of manipulating the geometry isn't working either... I seem to remember that I was able to do that when this video came out - but not any more. Any ideas why? *Addendum/edit: the functionality shown in the video has MOVED from "extrude surfaces" to "extrude face" in the Solid Tools toolbar!*
can be done, just use extrude surface tapered. and you'd have to do them fewer details at a time with a little more planning, but you can 100% send that...
Historically, Rhino is SURFACE modeler, aimed at designers and naval/aircraft/automotive engineers to make class-A surfaces. Extruding a sketch is a thing that's more common in solid modelling as it's resulting in rather primitive geometry where you don't need any of the surfacing horsepower Rhino has. The function shown was already available in RH 4.0 from 2011 - just people didn't use it much as this way of sketch modelling was more something the MAX / Blender crowd would use...
I just found this, please could you include such a tool in grasshopper in the future? th-cam.com/video/NZkMpDtTm8I/w-d-xo.html something like astools but with better control and Multi-surface matching with individual controls for each edge pair.
The extract render mesh function is a game changer!!
Next level is to apply material displacement with an image, then extract render mesh and get a printable result.
If you just need prints, this is a super fast way to get details without building stuff. Add in substance painter and you have a pseudo sculpting workflow. (For detailing at least)
If you have to go to another cad system, then you are stuck actually building stuff as shown in this video.
the best rhino tutorial in the world👍👍👍
drops mic- walks offstage...
:-)
Was so looking forward to such a tutorial. Great stuff. Thanks!
Thank you. I was trying to "project curves" and then "split" the surface with that but it didn't work for this case. It has worked with "split planar face". A new icon added to my custom bar.
Seems like as of fall 2022, *the functionality shown in the video has MOVED from "extrude surfaces" to "extrude face" in the Solid Tools toolbar!* Extrude surface now produces just a closed polysurface but that one still has to be either joined to or removed from the main object by a boolean operation. Makes more sense now I think...
Excellent!
This command will save me a good bit of time... thank you.
extract render mesh... what a cool trick, tanks a lot
excellent
Great tricks! Thank you!
Very cool!
Using RH7 SR27 and I can't replicate your workflow: using the "extrude surfaces" command, I can create some geometry but there is no automatic boolean operation (creating a set of separate polysurfaces) and the pushing-and-pulling way of manipulating the geometry isn't working either... I seem to remember that I was able to do that when this video came out - but not any more. Any ideas why? *Addendum/edit: the functionality shown in the video has MOVED from "extrude surfaces" to "extrude face" in the Solid Tools toolbar!*
Genius! I love it!
This is great! Thank you!
great
check out the push pull video for v8 wip! this workflow is even better!
Excelent! I usually do with Booleans operations. Can make a tutorial with workflow From Rhino to quixelmixer or substancepainter?
th-cam.com/video/6rQQM-ga6fQ/w-d-xo.html
Super nice! But do it again with 10 degrees of draft for all those details ;)
can be done, just use extrude surface tapered. and you'd have to do them fewer details at a time with a little more planning, but you can 100% send that...
I don’t get it...you projected a sketch and extruded it...is that supposed to be difficult in Rhino or something?
Nope! That’s the point.
Historically, Rhino is SURFACE modeler, aimed at designers and naval/aircraft/automotive engineers to make class-A surfaces. Extruding a sketch is a thing that's more common in solid modelling as it's resulting in rather primitive geometry where you don't need any of the surfacing horsepower Rhino has. The function shown was already available in RH 4.0 from 2011 - just people didn't use it much as this way of sketch modelling was more something the MAX / Blender crowd would use...
I just found this, please could you include such a tool in grasshopper in the future? th-cam.com/video/NZkMpDtTm8I/w-d-xo.html something like astools but with better control and Multi-surface matching with individual controls for each edge pair.