I've never played fallout 4 for very long and was expecting the so called institute to be the worse and least interesting faction of all, but I'm surprised to say that they are actually pretty nice. They just don't give a shit and maintain the commonwealth in their eternal misery so they can keep existing in a high tech "evolutionary", comfortable, with a pseudo moral justification secrete base. They are very nice once you start to see them as a beautiful parasite. Absorbing everything good from the commonwealth and using the bad (like Kellogg) to make the worse. Wiping out cities to supply their l robots and lifestyle and cowardly justifying it as progressing humanity. II don't think Bethesda writing is good enough to do it on purpose, but if you think about it the minuteman are the anti-institute. They work based only on charity and the good will of the people of the commonwealth. They are well known and liked, but suffer from few resources. A complete contrast with the omnipresent, hated and fears, iluminati looking conspiracy organization that is the institute. You sacrifice yourself, time, (here is a new settlement),bullets for the people of the commonwealth. It's just about helping people and the institute is just.. consume, destroy, infiltrate, substitute, consume repeat.
@@ninethieplaysThat was Eden. The Colonel was actually a lot more like the BoS. He had planned to use the water purifier to gain a foothold in the region and form a government there, working in union with wastelanders. He had never been loyal to Eden and thought that his plan to use FEV was stupid and evil. Colonel led the remnants of the Enclave after the fall of Raven Rock (the remnants being those at the water purifier). The Enclave wasn't really loyal to Eden, they were all loyal to Colonel as the Colonel was an actual human and they had met him and knew who he was. Nobody except the Colonel had actually met the real Eden (the ZAX supercomputer), so it makes sense why they would choose the Colonel over Eden.
1:14 OH OH MY GOSH THAT IS MY UNI CITY WINCHESTER MENTIONED WINCHESTER MENTIONEEEDDDDDDDDDD side note but that coffee stand is EXTORTIONATE. dont go there, go to basil leaf deli on st. george's street, or, better yet, the chesil rectory on chesil street
main villian is the Vault-Tec actually master and frank horrigon are created because of the fev (vault-tec created it ) also mr house build new vegas near to vault 3 and 21 ( he turned vault 21 to hotel and gained population easily) vault 31 32 33 bombed shady sands deadclaws are created because of vault experiments of enclave Fiends vipers gunners great khans and etc . are the people of the vaults and all of the players expect courier(actually he has vault equıpments at the begınnıng) which killed hundreds of peoples are the vault citizens
Vault Tec didn't make FEV, the United States did in Mariposa Military Base. That's one of the most important pieces of lore for the whole series, and drives the plot of Fallout Classic, and for that matter is the only reason for the existence of Super Mutants, Centaurs, or Nightkin. Also, Mr House building New Vegas near the vaults had nothing to do with the vaults or vault tec. It was more like the vaults being built in and around Las Vegas before the war, which would make perfect sense since it's a major city and thusly would have people to put in those vaults. The players again have nothing to do with Vault-Tec itself, and merely lived in the vaults. What the players do are of their own decision, but in the end the deaths that occur generally are for a cause. Fiends Vipers Gunners and Khans are in fact victims of the vault experiments, but afterwards the raider tribes decided on their own volition to keep raiding and ruining people's lives, aside from the Gunners who settled down and became actual mercenaries. A lot of these points seem like half-baked theories, although they are interesting connections. Keep all of this knowledge in mind though for future theories!
@@ninethieplays this is... half true. There is no "main villain" of fallout, that's the point. The point of fallout is to show that no matter who is the villain or who is the hero, war never changes. Also, Vault-Tec is simply a corporate icon, like many other corporations, and was only commissioned by the Enclave and the United States to build vaults for their purposes. Similarly, other corporations like West-Tek and RobCo have all been commissioned to make machines for the government that were used by the Enclave, like the Eyebot, various Power Armors, and FEV. Despite them being commissioned, that didn't make them the villains of the game, but simply a driving force of that simple fact that war, war never changes.
@@smorgasbored2265 Almost everything that happens is a direct or indirect result of the Enclave. There is no "mainline" villain but if you wanted to label anyone as being the main baddie, the Enclave are the closest to it. Like you said, the real message of Fallout is a collection of war stories and how it never changes, however.
Love them or hate them, the Brotherhood of Steel are the true Heroes of the Fallout games. They fought the Master, the Enclave, the Enclave Again, the NCR (trying to recreate the mistakes of the old world), the Legion (out eastwards), the Institute and countless petty raider gangs. They faced every masternind that sought to conquer the wastes, and they are getting ready to rebuild America, in a new image.
Hello America I’m America goodnight America
It is i john Henry eden
Meanwhile, the Calculator in Tactics...
"My system crashed and I need a new brain, yours will do just fine."
Lol
Damn, this made even the institute look awesome, that’s how you know it’s a good edit
the fact that the institute and the antagonists of Fallout 76 look badass in this edit shows that it's really good
Tempted to make an edit focused on them tbh
@ with your editing skills I know it would be an awesome edit
I've never played fallout 4 for very long and was expecting the so called institute to be the worse and least interesting faction of all, but I'm surprised to say that they are actually pretty nice. They just don't give a shit and maintain the commonwealth in their eternal misery so they can keep existing in a high tech "evolutionary", comfortable, with a pseudo moral justification secrete base. They are very nice once you start to see them as a beautiful parasite. Absorbing everything good from the commonwealth and using the bad (like Kellogg) to make the worse. Wiping out cities to supply their l robots and lifestyle and cowardly justifying it as progressing humanity.
II don't think Bethesda writing is good enough to do it on purpose, but if you think about it the minuteman are the anti-institute. They work based only on charity and the good will of the people of the commonwealth. They are well known and liked, but suffer from few resources. A complete contrast with the omnipresent, hated and fears, iluminati looking conspiracy organization that is the institute. You sacrifice yourself, time, (here is a new settlement),bullets for the people of the commonwealth. It's just about helping people and the institute is just.. consume, destroy, infiltrate, substitute, consume repeat.
bro carries the fallout edits
Bro forgot about Schizo Elijah
Thanks for your words
@@Homer2137-t9d Elijah deleted his channel
@@papashronk I'm still sad about it
Always a banger. It brings me joy to see people still making fallout content.
I'll be here
"One Enclave, one America, now and forever.."
Another banger as always
We are not villains we are heroes!🇺🇸🦅
GOD BLESS AMERICA, GOD BLESS THE ENCLAVE, SEMPER FI!
In fallout 2 but in 3 they where boring :(
The bad boys of Fallout
This is a very epik edit.
Technically autumn ain't evil he's just suspicious of Henry
Eeeeeh... He's the villain of 3 for sure
@@ninethieplaysThat was Eden. The Colonel was actually a lot more like the BoS. He had planned to use the water purifier to gain a foothold in the region and form a government there, working in union with wastelanders. He had never been loyal to Eden and thought that his plan to use FEV was stupid and evil. Colonel led the remnants of the Enclave after the fall of Raven Rock (the remnants being those at the water purifier). The Enclave wasn't really loyal to Eden, they were all loyal to Colonel as the Colonel was an actual human and they had met him and knew who he was. Nobody except the Colonel had actually met the real Eden (the ZAX supercomputer), so it makes sense why they would choose the Colonel over Eden.
Such a good edit, watching it on replay for a week now.
One of the best! The reclaimer its a villian of Fallout 76? i never play that game.
What is "the reclaimer"?
I think it might mean the protagonists of Fallout 76
@@ShortbreadDangerlaunch oh ok
@@ShortbreadDangerlaunchthat'd make sense tbh those guys are launching nukes like it's candy
The Reclaimer is from 76, its those who chose to destroy the wasteland and fire off nukes for the fun of it.
Glory to the Enclave
Maturing is realizing that Caesar's Legion are the ACTUAL good guys.
no
@@ninethieplays Profligate moment
Got to agree with the youtuber here
The enemy of my enemy is my friend, true to Caesar!
The Enclave will always be my heroes!
fire edit as always
1:14 OH OH MY GOSH THAT IS MY UNI CITY WINCHESTER MENTIONED WINCHESTER MENTIONEEEDDDDDDDDDD side note but that coffee stand is EXTORTIONATE. dont go there, go to basil leaf deli on st. george's street, or, better yet, the chesil rectory on chesil street
I quote Robert House frequently
Love this!
"The Ghoul"
main villian is the Vault-Tec actually
master and frank horrigon are created because of the fev (vault-tec created it )
also mr house build new vegas near to vault 3 and 21 ( he turned vault 21 to hotel and gained population easily)
vault 31 32 33 bombed shady sands
deadclaws are created because of vault experiments of enclave
Fiends vipers gunners great khans and etc . are the people of the vaults
and all of the players expect courier(actually he has vault equıpments at the begınnıng) which killed hundreds of peoples are the vault citizens
Vault Tec didn't make FEV, the United States did in Mariposa Military Base. That's one of the most important pieces of lore for the whole series, and drives the plot of Fallout Classic, and for that matter is the only reason for the existence of Super Mutants, Centaurs, or Nightkin.
Also, Mr House building New Vegas near the vaults had nothing to do with the vaults or vault tec. It was more like the vaults being built in and around Las Vegas before the war, which would make perfect sense since it's a major city and thusly would have people to put in those vaults.
The players again have nothing to do with Vault-Tec itself, and merely lived in the vaults. What the players do are of their own decision, but in the end the deaths that occur generally are for a cause.
Fiends Vipers Gunners and Khans are in fact victims of the vault experiments, but afterwards the raider tribes decided on their own volition to keep raiding and ruining people's lives, aside from the Gunners who settled down and became actual mercenaries.
A lot of these points seem like half-baked theories, although they are interesting connections. Keep all of this knowledge in mind though for future theories!
Vault Tec really are just a sub faction of America, which is the Enclave. If you want to get technical, the Enclave are the primary villains
@@ninethieplays this is... half true. There is no "main villain" of fallout, that's the point. The point of fallout is to show that no matter who is the villain or who is the hero, war never changes.
Also, Vault-Tec is simply a corporate icon, like many other corporations, and was only commissioned by the Enclave and the United States to build vaults for their purposes. Similarly, other corporations like West-Tek and RobCo have all been commissioned to make machines for the government that were used by the Enclave, like the Eyebot, various Power Armors, and FEV.
Despite them being commissioned, that didn't make them the villains of the game, but simply a driving force of that simple fact that war, war never changes.
@@smorgasbored2265 Almost everything that happens is a direct or indirect result of the Enclave. There is no "mainline" villain but if you wanted to label anyone as being the main baddie, the Enclave are the closest to it.
Like you said, the real message of Fallout is a collection of war stories and how it never changes, however.
Vault Tec didnt do shit.
Can you edit my message requests for requesting doc micthell edit?
Also nice cooking on this masterpiece 👌
Why do most of the bad guys have the best characters
i fw dis heavy
What no scorche- never mind
HAHAHAHA
whos the sexy man with the glasses and the nice smile?
Modus?
Tuff....
Can you make a midwest brotherhood of steel take a slice edit
I havent played 76 so maybe thats it, but who are the Reclaimers?
Reclaimers are 76 vault dwellers that chose to "reclaim" the wasteland and often use Nukes to do so
Raider edit next?
you could have included BOS,but otherwise this edit is amazing
They are the good guys, they always have been
@@leonrussell9607 explain brotherhood of steel in fallout 4,arrogant military junta which cares only for stealing technology
God bless America
villain*'s* 🧿🧿
The BoS will wipe your town out, for having a toaster. Why aren't they on the list?
they give you a choice. that choice gives them decency
Love them or hate them, the Brotherhood of Steel are the true Heroes of the Fallout games.
They fought the Master, the Enclave, the Enclave Again, the NCR (trying to recreate the mistakes of the old world), the Legion (out eastwards), the Institute and countless petty raider gangs.
They faced every masternind that sought to conquer the wastes, and they are getting ready to rebuild America, in a new image.
I’ve true to Caesar
L for not including tactics
L comment tbh
@ninethieplays aye man you sleeping on tactics include it next time on your edits
@@RudrakshPandey-qr9hj Hahaha it's on the list don't worry :p
Join institute are boring
I think you mean heroes smh
TV show killed the lore for me. We nuked the fucking states because money lmao. Such a shitty writing for such a great series