if you go 1st, rocket arrow express isn't that bad, you can easily play for rank 10 turn 1 and summon something like gustav max for 2000 burn damage, nobody wants to keep rocket arrow express on the field
@@KetsubanZero It is one of the singular worst extenders for earth machine to the point where while it technically can be used to go into rank 10s, there's just absolutely no reason to play it unless you are incredibly desperate. Earth machines have a billion other way better tech cards
My favorite maintenance cost in Yugioh has to be “Messenger of peace”. This old continues spell restricts monsters with more than 1500atk from attacking. But some guy at Konami has had to have thought that it was too broken, so they gave it a maintenance cost. Which is to pay 100lp every standby phase. They thought that this would be such a hard cost that people would reconsider even wanting to risk running this card.
I remember messenger of peace and tag force. It's brutal cuz your starting deck doesn't have any removal and it's all high attack monsters. And then I made a low attack directly, messenger of peace deck. It worked but I got rid of it after one duel
Destructive Draw seems like a top contender for that list, since its +1 draw effect is not limited to just the owner, you can't choose not to pay its cost, and it'll cost you 3000 LP to remove.
While it's not as easy to give to your opponent, Ido The Supreme Magical Force or Last Warrior will prevent opponent from summoning any monsters so all you'll need to do then is stop him from attacking and they'll need dark hole or some rarely used archetype specific card to be able to play
Speaking of giving Acid Golem to the opponent, that’s actually how it was used in the anime. Kite summoned it and Shark used a trap to steal the monster (which is what Kite wanted him to do), but Kite used a trap to remove all of Golem’s overlay units, which ultimately caused Shark to lose as he had no ways out of the lock.
Honestly, even tho I love zexal season1 overall, that is kind of a bullshit play. Like, he literally just had a setup against number counter-decks. And those are not exactly common.
@@roswellblackrose it was the video about Rank 10 Trains, an old video of his. Also he mentions the card in his revised video with the new train support
As far I know "The Unfriendly Amazon" is not part of the "Amazoness" archtype. There is a reason why "Amazoness Archer" got an errata for its name from "Amazon Archer".
And Golden Homunculus. It is a card from the Golden Castle archetype so it can be freely summoned by Castle's effect and gains attack and defense for each card banished. I run a deck with golden castle, pot of extravagance, eater, gren maju, and homunculus. No need really for other cards as they are all banish fodder. Then play Necroface at 3 to get banished cards back in the deck and not deck out
The maintenance cost for Rocket Arrow Express is actually worse than you thought. You don't discard your entire hand, you discard 5 cards. So it can't even stick around if you don't have at least 5 cards.
So if you were to give it to your opponent does it force them to pay the cost if they can? if so then giving it to them when they have a nearly full hand could be an ok play.
I got some ideas for future top 10: -Top 10 best skills in Duel Links (before they got an "errata"). -Top 10 best "discard 2 cards" effects. -Top 10 best mill cards. -Top 10 best level 1 monsters.
Level Eater would be no.1 since it was banned before even links came out since Konami saw huge potential in it for link plays. Also his effect isn't once per turn. I also use him (in casual duels) to reduce my monster's levels from 10 to 9 ,since I have no level 9 monsters but I have a Galaxy Eyes XYZ
@@gracefulcharity8412 In Duel Links we had a skill call "Life Cost 0". That, when your LP are 1000 or lower, for the rest of the turn, you do not need pay LP for card effects. And the thing is that Cyberstein already exist in DL and it was an unlimited card. So you low your LP to 1000 o lower, summon Cyberstein, with Cyberstein summon Gatling Dragon 3 TIMES to nuke the entire board of your opponent and then attack directly with Blue Eyes Ultimate Dragon. It was so powerful, that Konami nerfed the skill to only use the skill one time to only one card effect, in orden to kill this degenerate strategy.
I think it’s worth mentioning that the Regulation of Tribe isn’t played in many Fortune Lady decks in Duel Links. It has seen some play but it’s definitely not a staple of the deck
Question. If you have Lair of Darkness on the field along with Tegulatuon of tribe, can you be able to tri ute your opponent's monster due to Lair's effect in order to fulfill the maintenance cost?
11:40 I got unreasonably hype when you used Gene Warped Warwolf as an example of normal monsters with 2000 Attack. That thing is my favorite normal monster it's just so cool and stupid. It's a 4 armed werewolf monster thing the kid in me thought that was rad as shit
Also its searchable via Fire Formation - Tenki and supported by things such as Unexpected Dai and Painful Decision. Not a good card by modern standards but is great for teaching caveman YGO and super tutorable at least.
@@streetgamer3452 maybe it’s last ability is that if it runs out of materials while in its owners control, you can transfer it to your opponent, and then it’s ability is otherwise identical to what it is now
The cards with the “tribute 1” cost seem like they’d be alright with Lair of Darkness. A card like The Regulation of Tribe for example is straight up just “get rid of one of your opponent’s monsters and they can’t attack”
I always just assumed Acid Golems effect was in reference to Lava Golem. You know, only without an inherent way to be given to your opponent, yet still designed to be played that way.
That'd be an interesting list I bet Ma'at, Neos Wiseman, Arcana Force Ex, maybe the Sacred Beasts, and especially D.D. Jet Iron would be on that list just for their summon conditions.
14:08 Indeed, except that Armor Exe has an even worse form of summon sickness than Toon monsters - a big frustration I remember having with a Yu-Gi-Oh puzzle was that Toon monsters can attack the same turn they are Set if they are flipped face-up or flip summoned; for Armor Exe though it would have to be *specifically* flipped face-up and not flip summoned. 14:20 Also this ruling (/errata of Skill Drain) is pure B.S.; that a monster's maintenance *effect* is not a monster effect, or that they can be activated whilst negated with the effect not being negated... it's some real some bass ackwards logic as far as I'm concerned. 16:52 Huh, now that I think about it - Rocket Arrow Express makes a pretty neat first move in a duel, immediately summon a 5000 ATK monster then use it for some sort of tribute before your next Draw Phase... the thought of that really interests me.
There's a lot of things Skill Drain doesn't negate: * You can only control 1 CARDNAME * If this card is used as Synchro Material, the other Synchro materials are... * Maintenance costs (as you mentioned) * Anything before the colon or semicolon in an activated effect * Effects that make the monster using them leave the field as a cost * Being a Tuner * Lingering effects in general
@@williamdrum9899 I can understand Skill Drain not negating monster types or sub-types (like Tuner), I just think some of the other things are a bit obtuse - such as how a negated effect can be activated and the cost of that already negated effect gets paid.
In my experience the field spell was awful in Amorphages. That said. Amorphages are basically a side deck in the main deck so pride is the anti-burn tool of the jack of all trades.
@@agr0nianTV thats why Pride was mainly the beater in that deck. Amorphages could get really big off the continous spell and your opponent's pretty small off the continous trap.
@Broly the sarcastic savage I don't see konami's logic here on why they left anime archetype weak here. People love these decks,so of course it will sell better than some random deck and can generate alot of money,at least from business perspective. Yes,some old anime archetype get some support from time to time but it's always not enough to top some tournament, except maybe to some deck
2 things for me. 1)Funny how a card that makes you banish 10 cards is considered decent. Name another card game that this happens! 2)I didn't know that maintenance costs can't be negated even with skill drain and stuff like that.
@@stevethebarbarian9876 The 10 cards are specifically straight from the top of your deck, so no you can't really choose and they are effectively random. Banished Face down means that there is essentially no way to interact with them, even with cards that can normally affect banished cards. So the 10 cards are random and you have absolutely no way to use them in any fashion except in Maju and Eater of Millions Decks, and this card is still considered usable in most decks. That's how powerful draw 2 is.
I mean it makes sense if your deck isn't based on some combo you can accidentally mill. Any instant effect you draw you can instantly play, so card advantage is everything. But if you could choose which cards to banish, then it'd be a huge upside. More draw consistency means you get to the cards that win you the game. As a Hearthstone player, almost literally any HS deck would pay a premium to choose ten cards to erase from their deck, not that the UI in that game would allow it.
I have both cards at 3! just chilling in a tin. Thanks for giving me the combo for my deck. Can't wait to spring it on my brother and watch his jaw drop as he struggles to get the card he needs to not die in round 3.
I used to play The Regulation of Tribe when I was a young boy in my "Flip Effect control deck" as one of my stall cards, and would just use it as an extra Waboku. Ah...the days when Cyber Jar was legal...
Id love to see a video serues where you present a full board of different archetypes and what they do. To show an archetypes prowess. That would be really interesting to see becuase there are so many out there.
Destructive draw could work with infernity, thanks to their Phantom Hand trap card, or aromage. I totally want to make a Golem deck now. (Acid Golem + Lava Golem)
i personally have a Fortune Lady deck in Duel Links and i haven't seen that continous trap card in a single FL decklist: you can do much better things with her resurrection effect, like using her as a synchro material when you have 2 out of 3 zones already occupied and special summon her again during the end phase (this tactic would be perfect for Cristal wing, but i guess we have to wait quite a lot for him to come to Duel Links).
The entire Archfiend archetype is full of bad maintenance costs because they are all mandatory lp payments. That’s why Pandemonium helps so much. Also I think Volcanic Queen is a good one, even though you intentionally give it to your opponent
10:15 it did see some play back during chaos era. Sinister serpent was legal, sending a sangan or witch wasn't bad either. Most of the time they would tribute a scapegoat. It may seem worse than wobuku, but being a continuous trap vs a one off means you have more cars advantage. Plus you can always not tribute and get rid of it.
i think you frogot to mention the fact that due to ex deck zones and the fact that the feild spell does not have amorphage in its name. that the archetype is now even weaker than like a generic reptile deck.
It seems very strange that they would specify that destructive draw sets your life points to zero instead of destroying itself. As if you are under 700 life points you would die anyway if it destroyed itself because it is being removed from the field right? Seems to make very little difference to actual gameplay unless you have something that reverses or prevents effect damage
For the last one, it is worse than sending our entire hand in the standby phase, it is written you need to send 5 cards !! So it is impossible to have 5 cards every turns !
At least Armor Exe has high attack so you can use it as material in a burn deck built around Castle Gate. Though, I really can't imagine that tactic was ever powerful enough to really worry about.
@@bu773rkim So you'd rather prefer to crash attack and destroy your monster and receive burn damage? Genius! Also, you only need to read it once in order to fully understand it.
@@ChrisPTY507 damn dude. It's a joke chill out lol Obviously if people play the game they need to read them and know the card effect. I'm just saying the whole lotta text in the card might be off-putting for some people.
You can just cheat out whatever spirit monsters you want with dimensionhole or future visions. Most spirit monsters can’t be special summoned, but both cards I mentioned DONT say to special summon. They just say to return the monster or banish it until the next standby phase. I should see about D Hero Doom Lord or the black dragon ninja, but those might say to special summon the selected monsters. If the do, though, that means you can stop the special summon with something like vanity’s fiend.
In rocket arrow express’s defence, it’s supposed to be use as xyz material for monsters like gustav max, not for battle. The idea of it is doing what Anna did if you get it in your starting hand. Summon it, refuse the maintenance cost and destroy it and then bring it back using that schedule spell card when you have another level 10.
I play a very good spell counter deck in GX Duel Academy and I don't even use Armor Exe there; less because of the maintenance and more because it takes an entire turn to attack something when the reason I'd use it is to instantly remove something like Jinzo. If its effect was to use 2 spell counters at the beginning of a battle phase and actually get to attack, it would have been so much better, especially since Witch can get it from the deck
In Duel Links, although bricky and not at all any good, you can put Spiritual Energy Settle Machine in a Exodia Incarnate deck since Incarnate's effect to add an Exodia piece from the GY to your hand will resolve first before you pay the cost of Spiritual Energy Settle Machine.
Aside from Rocket Arrow Express and Armor Exe's Standby Phase costs, there is a way around most other Standby Phase costs. There's an old card called Solomon's Lawbook. All it does is make you skip your next Standby Phase. No Standby Phase, no maintenance cost.
My favorite lp cost card (not maintenance), is Vampire Baroness (iirc her name correctly). When something attacks you can special summon her in defense position. If a monster battles a vampire, you can pay in parts of 100lp up 3k and have that monster gain that much atk points. It’s not once per turn and if you have 2 copies on the field you can gain 6k atk points just from the monsters and not including any other modifiers, and vampires got that continuous spell where they convert damage into live gain.
There's also Yubel to consider, cool card and she has gotten better support recently, but before then her effects shot her in the foot. Her maintenance cost is that she needs a monster tribute to stick around or she destroys herself, not the first time we've seen this effect. The problem with her is that the creative team botched her main ability to reflect the damage done to her onto your opponent, in the anime this effect triggered whenever she battled, but in the real-world her effect triggered only when she is attacked. So, the problem with Yubel is that your opponent would just not attack Yubel, leaving you with just a maintenance cost. What's worse was that she had the ability to evolve into her next form if destroyed, but the creative team caught this and ruled that she can't evolve by destroying herself. Things have changed now for Yubel, from what I've seen in some thumbnails she's actually become a bit infamous, but back then she was pretty worthless.
I have an online amorphage deck and the reason for the specific effect is it is supposed to be summoned, or it can counter an entire deck if your opponent uses a burn deck as a nice tech option.
Acid Golem and Armor Exe make good fusion material for Evil Hero Dark Gaia. Granted, with Acid Golem, you need to either negate its effect somehow, or get it in the graveyard and use Dark Calling, but they can both provide a pretty strong dark fusion monster.
number 30 actually was quite good. It was a high attack rank 3 that was easy to summon. That made it a good battering ram. The effect around xyz material isn't a big deal since that takes 2 turns. If that time you have either gained such a big advantage that you will win even with acid golem being unable to attack or your opponent has already destroyed it.
Something I didnt quite realize with arrow express is that it doesnt actually make you pay the maintnance cost, you can just let it be destroyed to set up your grave with a big level 10 5k beater you can use to extend in trains after potentially stalling a turn with something most decks cant beat over. Obviously not a very sound strategy especially now days but has its weird use case I suppose
Rocket arrow express requires you to send 5 cards from your hand to the GY, not your whole hand. This makes it even worse, as you can't even realistically pay the maintenance cost after 1 turn.
Rocket arrow express - while yes absolutely bad - was specifically designed to be overlaid away with other trains for a rank 10 train play. Also I didn't see anywhere on the card that you couldn't activate other card effects, just that you couldn't set them. One of my favorite things to do with trains is use cards like axe of fools, skill drain, and forbidden chalice (I think that's the right quick play, that whole spell group is easy to mix up) to negate their bad effects and turn them into beatsticks, while having those same cards available to utilize to negate my opponents monster effects.
One maintenance card I personally hated, was Mask of Brutality. Since it was an equip card that increases the monster's attack by 1000, and decreases its defense by the same amount. BUT, you have to pay 1000 LP during each of your standby phases to use it.
I kinda wouldn't mind playing around with destructive draw in Duel Links D/Ds. Thanks to the wording of the 3k burn, D'arc would counteract it, and that deck does a lot of lifepoint management.
I use the number 30 on my Phantom Knights deck as a Cide Deck option along with crature swap. I've lost count of how many times I've won with this combo, it's a card that I really like, both by art and combo, but I agree that it is on the list, after all, its cost is pretty bad, but I still use it
You can also normal summon night express knight the same turn you special summon rocket arrow express and go into a rank 10. Another fun trick was to just summon rocket arrow, and sit on it, against a slower deck they would probably just set up their field and pass turn back to you. you could then just... not pay the maintenance cost and let it die, basically stalling for a turn without having to commit anything to the board. Not really viable now. but it was fun when it worked.
To sum up Rocket Arrow Express, I think Rata said it best. "Its a glass cannon that shoots into *you* instead of the opponent."
if you go 1st, rocket arrow express isn't that bad, you can easily play for rank 10 turn 1 and summon something like gustav max for 2000 burn damage, nobody wants to keep rocket arrow express on the field
@@KetsubanZero It is one of the singular worst extenders for earth machine to the point where while it technically can be used to go into rank 10s, there's just absolutely no reason to play it unless you are incredibly desperate. Earth machines have a billion other way better tech cards
@@KetsubanZeroatt k
@@KetsubanZero Might as well just use Malefic Cyber End Dragon
My favorite maintenance cost in Yugioh has to be “Messenger of peace”.
This old continues spell restricts monsters with more than 1500atk from attacking.
But some guy at Konami has had to have thought that it was too broken, so they gave it a maintenance cost.
Which is to pay 100lp every standby phase.
They thought that this would be such a hard cost that people would reconsider even wanting to risk running this card.
One day I was playing Tag Force 3,I went against someone with Messenger:the duel lasted 98 turn
as a scrub that used to play yugioh that was one of my main spell cards
I remember messenger of peace and tag force. It's brutal cuz your starting deck doesn't have any removal and it's all high attack monsters. And then I made a low attack directly, messenger of peace deck. It worked but I got rid of it after one duel
i used to stall out until it destroyed itself lol
I play 3 of them on my deck. Amazing card.
That Acid Golem makes me want to see a list of "best cards to give to your opponents" that's just full of cards like that.
That'd be a fun list obviously he should leave out Lava Golem, Kaijus, and other cards which give themselves to the opponent
Fire sorcerrer
Ra's Disciple
Destructive Draw seems like a top contender for that list, since its +1 draw effect is not limited to just the owner, you can't choose not to pay its cost, and it'll cost you 3000 LP to remove.
While it's not as easy to give to your opponent, Ido The Supreme Magical Force or Last Warrior will prevent opponent from summoning any monsters so all you'll need to do then is stop him from attacking and they'll need dark hole or some rarely used archetype specific card to be able to play
Speaking of giving Acid Golem to the opponent, that’s actually how it was used in the anime.
Kite summoned it and Shark used a trap to steal the monster (which is what Kite wanted him to do), but Kite used a trap to remove all of Golem’s overlay units, which ultimately caused Shark to lose as he had no ways out of the lock.
I was actually going to mention that. Take my like
Kite:i special summon Acid Golem
Shark:I activate trap card *steal Kite's Acid Golem*
Kite:You fell to my plan,i activate trap card *removed all Acid Golem's overlays*
Kite:IQ 100
Honestly, even tho I love zexal season1 overall, that is kind of a bullshit play. Like, he literally just had a setup against number counter-decks. And those are not exactly common.
@@13thKingMu ...Dude, 100 IQ is literally the average.
@@OnEiNsAnEmOtHeRfUcKa at least not like 50IQ of Shark using a trap card to control Acid Golem while not reading it's effect
"Rocket arrow express is a glass cannon that shoots into YOU instead of your opponent" -Rank10YGO
Masterslam999 more like an ass cannon said rata as well
"Rocket Arrow Express is a card...inal sin of man. Putting it any other way would be too kind."
Rocket Arrow counters opponents Skill Drain... heh.
@@roswellblackrose I think it was in his first train video, when he skimmed over the bad train cards.
@@roswellblackrose it was the video about Rank 10 Trains, an old video of his.
Also he mentions the card in his revised video with the new train support
As far I know "The Unfriendly Amazon" is not part of the "Amazoness" archtype. There is a reason why "Amazoness Archer" got an errata for its name from "Amazon Archer".
It's not apart of that archetype... as she doesn't read or count as amazoness
correct she does not benefit from Amazoness suport cus she isent actually an Amazoness it is a bad translation similar to harpys brother=sky scout
Ally-Killing Lady Knight is the translated name according to the wiki.
That pisses me off even more. The whole archetype should be named "Amazon" in the first place. It's like saying watery water.
She was probably kicked from the Archtype due to being a team killing bitch.
In the anime, Acid Golem WAS meant to be given to the opponent
Aye, BA could very much employ it to beat over monsters with more than 2800 Atk, specially since I think one of the PK monsters can boost his Atk.
Who acid?
How bout Duel Links? this card maybe useful with skills which need you lose some lp
@@rtkay1643 Xyz aren't in Duel Links yet
@@agr0nianTV soon or late, it will be
Gren maju and eater of millions see golden castle of Stromberg.
"It's free real state."
As a gren maju player, yep, its not just free, I get paid to stay there
Up to 7 times.
And Golden Homunculus. It is a card from the Golden Castle archetype so it can be freely summoned by Castle's effect and gains attack and defense for each card banished. I run a deck with golden castle, pot of extravagance, eater, gren maju, and homunculus. No need really for other cards as they are all banish fodder. Then play Necroface at 3 to get banished cards back in the deck and not deck out
Necroface is limited.
@@PzKpfwVIIIMausVer.69 pretty sure Necroface got unlimited
You didn't even mention the fact that destruction draw is SYMMETRICAL. Your opponent gets all of the benefits and none of the drawbacks.
Ikr
... That's "asymmetrical" ;)
@@Simpson17866 Symmetrical benefits, asymmetrical drawbacks.
Also generic trap removal forces you to pay the 3000 point cost
Top 10 cards that are really good to give to your opponent!
Maybe you could do that list.
Or a deck focusing on that if possible
That would be a good one
kaiju
@@muggtor true every kaiju lavagolem,grinder golem,sphere ra a lot of them really
iblee
The maintenance cost for Rocket Arrow Express is actually worse than you thought. You don't discard your entire hand, you discard 5 cards. So it can't even stick around if you don't have at least 5 cards.
Bullshit, you have to discard your entire hand, minimum 1
“During each of your standby phases, send 5 cards from your hand to your graveyard or destroy this card”.
@@2111darkboy how about you read the card? Lmao
Damn it doesn't even discard. It was just used as a defensive play in the anime
So if you were to give it to your opponent does it force them to pay the cost if they can? if so then giving it to them when they have a nearly full hand could be an ok play.
You forgot to mention that destructive draw also lets YOUR OPPONENT draw extra cards. I'd have put it a bit higher on the list for that reason.
The only way i can see that card being usable is if you have a method of moving it to the opponents side of the field after activation
this list ranks maintenance costs
eh, for this your opponent has to incidentally play with some empty hand deck, too, which seems too unlikely to really matter
And you can use a d/d/d monster to gain that life points
I got some ideas for future top 10:
-Top 10 best skills in Duel Links (before they got an "errata").
-Top 10 best "discard 2 cards" effects.
-Top 10 best mill cards.
-Top 10 best level 1 monsters.
*cough cough beat down*
I'm not really into duel links but I would love to see the broken skills they use to have !!
Yeah, Beat down got a huuuuuuuge need, making it once per duel.
Level Eater would be no.1 since it was banned before even links came out since Konami saw huge potential in it for link plays. Also his effect isn't once per turn. I also use him (in casual duels) to reduce my monster's levels from 10 to 9 ,since I have no level 9 monsters but I have a Galaxy Eyes XYZ
@@gracefulcharity8412 In Duel Links we had a skill call "Life Cost 0". That, when your LP are 1000 or lower, for the rest of the turn, you do not need pay LP for card effects. And the thing is that Cyberstein already exist in DL and it was an unlimited card. So you low your LP to 1000 o lower, summon Cyberstein, with Cyberstein summon Gatling Dragon 3 TIMES to nuke the entire board of your opponent and then attack directly with Blue Eyes Ultimate Dragon.
It was so powerful, that Konami nerfed the skill to only use the skill one time to only one card effect, in orden to kill this degenerate strategy.
I think it’s worth mentioning that the Regulation of Tribe isn’t played in many Fortune Lady decks in Duel Links. It has seen some play but it’s definitely not a staple of the deck
Question. If you have Lair of Darkness on the field along with Tegulatuon of tribe, can you be able to tri ute your opponent's monster due to Lair's effect in order to fulfill the maintenance cost?
garciafever yes
@@UniGya
Ok thank you
My boy Great Maju Garzett getting a shout-out, this is the best Duel Logs video.
I'm glad these videos exist. They are on the verge of being too specific but they all feel "neccessary".
"Acid Golem is awful. Unless you give it to your opponent" - Rescue Rabbit
Like in the anime
I love how your videos just get right into it, no long pre-rambles.
Unfriendly Amazon is NOT an amazoness monster... so the support you mentioned is nonexistent
11:40 I got unreasonably hype when you used Gene Warped Warwolf as an example of normal monsters with 2000 Attack. That thing is my favorite normal monster it's just so cool and stupid. It's a 4 armed werewolf monster thing the kid in me thought that was rad as shit
Another fan of it like me. Yeah. Straight-up furry boi with deadly claws like the Super War-Lion I met ages ago in DDS.
Also its searchable via Fire Formation - Tenki and supported by things such as Unexpected Dai and Painful Decision. Not a good card by modern standards but is great for teaching caveman YGO and super tutorable at least.
The kid in me would say "Wait, that's illegal" because when I was a kid there were no 2000 atk level 4s without a negative effect
In my childhood I actually pull an acidgolem and it look cool as hell so cool that I name all my username after it
valafar was used in the rogue hazy flame deck in duel links until it was replaced by shiryu
"Acid golem, its actually a good card to give to your opponent" yes thats the point of the card its a lava golem but xyz
Not quite, acid golem doesn’t have a way to give itself to the opponent like lava golem does
@@captainmunchlax8629 Magic Box
@@strangevol5264 right but what I’m saying is that acid golem doesn’t have a built in way to give itself to your opponent
Then it should’ve had an inherent way to trade itself to the opponent and since it doesn’t, it inherently isn’t a lava golem
@@streetgamer3452 maybe it’s last ability is that if it runs out of materials while in its owners control, you can transfer it to your opponent, and then it’s ability is otherwise identical to what it is now
The cards with the “tribute 1” cost seem like they’d be alright with Lair of Darkness. A card like The Regulation of Tribe for example is straight up just “get rid of one of your opponent’s monsters and they can’t attack”
A one for one sort of thing. Not the card of that name, though.
Damn the last time i was early, gren maju was still a joke deck
Now it’s a joke how ridiculously powerful it is.
@@ge789 lethal joke deck
Killer joker xD
The heck since when was Gren Maju a joke deck
I thought it was always broken, to be honest.
@@M3G4T3RR4 Effect Veiler gg
My takeaway with Acid Golem of Destruction is that it's trying to replicate cards like Lava Golem in the form of an XYZ monster
I always just assumed Acid Golems effect was in reference to Lava Golem. You know, only without an inherent way to be given to your opponent, yet still designed to be played that way.
As someone who really love koaki meiru deck, i'm happy to see you talk about it.
my friend: with 50 cards in the face down banish zone, I SUMMON GRENMAJU
solem judgement: no
Solemn Judgement can’t negate normal summons. You’re thinking of Warning
@@chompyzilla Judgment definitely stops normal summons my guy....
@@chompyzilla solemn can't negate special summons iirc
@@neophyteredglare961 "Things Are About To Get GRUsome" can normal summon Gren Maju. Judgment can shot that shit down.
I had no idea that Skill Drain didn’t negate maintenance effects of monster cards. Man…
Top 10 Worst Monsters That Special Summons Themselves from the Hand
That'd be an interesting list I bet Ma'at, Neos Wiseman, Arcana Force Ex, maybe the Sacred Beasts, and especially D.D. Jet Iron would be on that list just for their summon conditions.
Numbers 30 ain't from the hand.
@@Fredcat11 bruh
@@Fredcat11 zoom zoom rocket arrow express majungo.
Nowhere on RAE does it say you can't activate other effects when it's face up on the field
14:08 Indeed, except that Armor Exe has an even worse form of summon sickness than Toon monsters - a big frustration I remember having with a Yu-Gi-Oh puzzle was that Toon monsters can attack the same turn they are Set if they are flipped face-up or flip summoned; for Armor Exe though it would have to be *specifically* flipped face-up and not flip summoned.
14:20 Also this ruling (/errata of Skill Drain) is pure B.S.; that a monster's maintenance *effect* is not a monster effect, or that they can be activated whilst negated with the effect not being negated... it's some real some bass ackwards logic as far as I'm concerned.
16:52 Huh, now that I think about it - Rocket Arrow Express makes a pretty neat first move in a duel, immediately summon a 5000 ATK monster then use it for some sort of tribute before your next Draw Phase... the thought of that really interests me.
As a novice casual player who used skill drain deck, I completely agree with the BS on Skill Drain ruling on maintenance cost
There's a lot of things Skill Drain doesn't negate:
* You can only control 1 CARDNAME
* If this card is used as Synchro Material, the other Synchro materials are...
* Maintenance costs (as you mentioned)
* Anything before the colon or semicolon in an activated effect
* Effects that make the monster using them leave the field as a cost
* Being a Tuner
* Lingering effects in general
@@williamdrum9899 I can understand Skill Drain not negating monster types or sub-types (like Tuner), I just think some of the other things are a bit obtuse - such as how a negated effect can be activated and the cost of that already negated effect gets paid.
Dammit, now is 00.00am, well I'm gonna sleep at 00.18am then
Top ten worst card self-destruction effects (like if this card changes to def position, destroy it)
did you just mention cloudians? XD
In my experience the field spell was awful in Amorphages. That said. Amorphages are basically a side deck in the main deck so pride is the anti-burn tool of the jack of all trades.
Meah it's still really bad especially when cards like D/D/D Rebel King Leonidas just do the job better
@@agr0nianTV thats why Pride was mainly the beater in that deck. Amorphages could get really big off the continous spell and your opponent's pretty small off the continous trap.
Top 10 anime archetype that see competitive play
@Broly the sarcastic savage I don't see konami's logic here on why they left anime archetype weak here. People love these decks,so of course it will sell better than some random deck and can generate alot of money,at least from business perspective. Yes,some old anime archetype get some support from time to time but it's always not enough to top some tournament, except maybe to some deck
That'd be a fun little list I'm curious what would be number 1 maybe Salamangreat or freaking Trickstars.
@@agr0nianTV I'll never forget triple trish infernity. That is so cancerous
You should do some videos on these unwritten rules like the one you mentioned about negating effects but still having to pay the cost
I still like using Rocket Arrow Express in Duel Links for fun sometimes 😁
2 things for me.
1)Funny how a card that makes you banish 10 cards is considered decent. Name another card game that this happens!
2)I didn't know that maintenance costs can't be negated even with skill drain and stuff like that.
Pot of Desires is considered pretty good and requires you to banish 10 cards face down to activate.
Does "face down" in this case mean randomly, as in you can't choose?
@@stevethebarbarian9876 The 10 cards are specifically straight from the top of your deck, so no you can't really choose and they are effectively random.
Banished Face down means that there is essentially no way to interact with them, even with cards that can normally affect banished cards.
So the 10 cards are random and you have absolutely no way to use them in any fashion except in Maju and Eater of Millions Decks, and this card is still considered usable in most decks. That's how powerful draw 2 is.
I mean it makes sense if your deck isn't based on some combo you can accidentally mill. Any instant effect you draw you can instantly play, so card advantage is everything.
But if you could choose which cards to banish, then it'd be a huge upside. More draw consistency means you get to the cards that win you the game. As a Hearthstone player, almost literally any HS deck would pay a premium to choose ten cards to erase from their deck, not that the UI in that game would allow it.
The archetype is "Amazoness", not "Amazon"
I have both cards at 3! just chilling in a tin. Thanks for giving me the combo for my deck. Can't wait to spring it on my brother and watch his jaw drop as he struggles to get the card he needs to not die in round 3.
I used to play The Regulation of Tribe when I was a young boy in my "Flip Effect control deck" as one of my stall cards, and would just use it as an extra Waboku. Ah...the days when Cyber Jar was legal...
Top 10 Counters Generators. Or the Top 10 most useful Counters to be generated.
Probably Kaiju Counters cuz the Kaijus have pretty good effects, and are generated pretty easily
Cubic counters. That's it
Spell counters actually matter, so they’d probably be number one on the second one
@@kyuura4324 How are spell counters good compared to A Counters, and Kaiju Counters
RescueRex70
Endymion. Just the whole deck
Id love to see a video serues where you present a full board of different archetypes and what they do. To show an archetypes prowess. That would be really interesting to see becuase there are so many out there.
Has the 'Top 10 Tokens' video been done yet?
The text of Rocket Arrow Express (the card) is missing the part where it says you can’t activate cards/effects. Weird…
Destructive draw could work with infernity, thanks to their Phantom Hand trap card, or aromage.
I totally want to make a Golem deck now. (Acid Golem + Lava Golem)
Even if you can't search with infernity archfiend when you draw it?
@@dudono1744 I don't understand the question.
i personally have a Fortune Lady deck in Duel Links and i haven't seen that continous trap card in a single FL decklist: you can do much better things with her resurrection effect, like using her as a synchro material when you have 2 out of 3 zones already occupied and special summon her again during the end phase (this tactic would be perfect for Cristal wing, but i guess we have to wait quite a lot for him to come to Duel Links).
Take a shot every time he say maintenance cost
The entire Archfiend archetype is full of bad maintenance costs because they are all mandatory lp payments. That’s why Pandemonium helps so much. Also I think Volcanic Queen is a good one, even though you intentionally give it to your opponent
10:15 it did see some play back during chaos era. Sinister serpent was legal, sending a sangan or witch wasn't bad either. Most of the time they would tribute a scapegoat. It may seem worse than wobuku, but being a continuous trap vs a one off means you have more cars advantage. Plus you can always not tribute and get rid of it.
i think you frogot to mention the fact that due to ex deck zones and the fact that the feild spell does not have amorphage in its name. that the archetype is now even weaker than like a generic reptile deck.
This was a neat topic. Great video
The Unfriendly Amazon equied with Axe of siliness .3000 attack with effect negated
Axe Of Fools OP, pleaze nerf.
maintenance costs can't be negated
@@zad_rasera dumb ruling
It seems very strange that they would specify that destructive draw sets your life points to zero instead of destroying itself. As if you are under 700 life points you would die anyway if it destroyed itself because it is being removed from the field right? Seems to make very little difference to actual gameplay unless you have something that reverses or prevents effect damage
I think a spell card can do that.
@@Eshtian Yeah, "pay LP", "lose LP", and "take LP damage" all function very differently.
The Regulation of Tribe + lair of darkness infinity stall also you can tribute your opponent monster for the cost
For the last one, it is worse than sending our entire hand in the standby phase, it is written you need to send 5 cards !! So it is impossible to have 5 cards every turns !
mirage of nightmare, draw 4, draw for turn, discard 5
Favourite content creator. Inspired to learn the game. Awesome 🤘
Did you know which is the most positive detail?
At least it is not like "Cumulative upkeep" xP.
Cumulative upkeep got phased out of magic cuz it was so bad.
Remember how OP The Golden Castle of Stromberg was in the anime? Same goes for Orichalcos.
It was hacked
At least Armor Exe has high attack so you can use it as material in a burn deck built around Castle Gate. Though, I really can't imagine that tactic was ever powerful enough to really worry about.
Rocket Arrow Express is even worse than what you said in the video. The entire hand must be at least five cards, or else it destroys itself.
A little off topic: why does everyone attack into my golden castle of Stromburg in Duel Links? lol
Because they are potatoes that can’t read
@@ChrisPTY507 i mean it's pretty annoying to read the entire effect of golden castle lmao
I do the same, idk how that card works, way too much text... :(
@@bu773rkim So you'd rather prefer to crash attack and destroy your monster and receive burn damage? Genius!
Also, you only need to read it once in order to fully understand it.
@@ChrisPTY507 damn dude. It's a joke chill out lol
Obviously if people play the game they need to read them and know the card effect. I'm just saying the whole lotta text in the card might be off-putting for some people.
What stopping your opponent from sacrificing acid golem? Cause turpitude dosnt count as Ss Summoning so it easy to get out of that lock?
Damn. Got to stop what I'm doing. Because of Duel logs top 10! Can't miss it!
Armor Exe is a Golem that's why it has the spellcounter thing
You can just cheat out whatever spirit monsters you want with dimensionhole or future visions. Most spirit monsters can’t be special summoned, but both cards I mentioned DONT say to special summon. They just say to return the monster or banish it until the next standby phase. I should see about D Hero Doom Lord or the black dragon ninja, but those might say to special summon the selected monsters. If the do, though, that means you can stop the special summon with something like vanity’s fiend.
I love the fact that you talk about duel links too!
The number one is actually only meant to be used as material for rank 10 monsters, usually in train decks.
In rocket arrow express’s defence, it’s supposed to be use as xyz material for monsters like gustav max, not for battle. The idea of it is doing what Anna did if you get it in your starting hand. Summon it, refuse the maintenance cost and destroy it and then bring it back using that schedule spell card when you have another level 10.
I feel like acid golem is just a newer xyz version of lava golem, you'd only use it to force it on you opponent
I play a very good spell counter deck in GX Duel Academy and I don't even use Armor Exe there; less because of the maintenance and more because it takes an entire turn to attack something when the reason I'd use it is to instantly remove something like Jinzo. If its effect was to use 2 spell counters at the beginning of a battle phase and actually get to attack, it would have been so much better, especially since Witch can get it from the deck
In Duel Links, although bricky and not at all any good, you can put Spiritual Energy Settle Machine in a Exodia Incarnate deck since Incarnate's effect to add an Exodia piece from the GY to your hand will resolve first before you pay the cost of Spiritual Energy Settle Machine.
“Which cards have the worst maintenance cost”
Golden Castle better be on here.
“Number 10, Golden Castle of Stromberg”
I knew it!
The acid golem give you your opponent thing actually happened in the anime
never woulda thought of using Acid Golem like that. that gives me few ideas .u.
Aside from Rocket Arrow Express and Armor Exe's Standby Phase costs, there is a way around most other Standby Phase costs. There's an old card called Solomon's Lawbook. All it does is make you skip your next Standby Phase. No Standby Phase, no maintenance cost.
My favorite lp cost card (not maintenance), is Vampire Baroness (iirc her name correctly). When something attacks you can special summon her in defense position. If a monster battles a vampire, you can pay in parts of 100lp up 3k and have that monster gain that much atk points. It’s not once per turn and if you have 2 copies on the field you can gain 6k atk points just from the monsters and not including any other modifiers, and vampires got that continuous spell where they convert damage into live gain.
There's also Yubel to consider, cool card and she has gotten better support recently, but before then her effects shot her in the foot. Her maintenance cost is that she needs a monster tribute to stick around or she destroys herself, not the first time we've seen this effect. The problem with her is that the creative team botched her main ability to reflect the damage done to her onto your opponent, in the anime this effect triggered whenever she battled, but in the real-world her effect triggered only when she is attacked. So, the problem with Yubel is that your opponent would just not attack Yubel, leaving you with just a maintenance cost. What's worse was that she had the ability to evolve into her next form if destroyed, but the creative team caught this and ruled that she can't evolve by destroying herself. Things have changed now for Yubel, from what I've seen in some thumbnails she's actually become a bit infamous, but back then she was pretty worthless.
Everybody talking about acid golem given to the opponent in the anime but nobody talking about how acid golem couldnt hit FEMALE monsters in the manga
Wasnt that zombiestein
Bane? Dang ur right im a dummy
I have an online amorphage deck and the reason for the specific effect is it is supposed to be summoned, or it can counter an entire deck if your opponent uses a burn deck as a nice tech option.
Spiritual energy machine worked pretty well with Dragon Yamata
Acid Golem and Armor Exe make good fusion material for Evil Hero Dark Gaia. Granted, with Acid Golem, you need to either negate its effect somehow, or get it in the graveyard and use Dark Calling, but they can both provide a pretty strong dark fusion monster.
Brb, gonna make a rocket arrow/maju deck
Golden Castle of Stromberg: *is in the thumbnail AND on the list*
Me: *laughs in Gren Maju*
number 30 actually was quite good. It was a high attack rank 3 that was easy to summon. That made it a good battering ram. The effect around xyz material isn't a big deal since that takes 2 turns. If that time you have either gained such a big advantage that you will win even with acid golem being unable to attack or your opponent has already destroyed it.
Something I didnt quite realize with arrow express is that it doesnt actually make you pay the maintnance cost, you can just let it be destroyed to set up your grave with a big level 10 5k beater you can use to extend in trains after potentially stalling a turn with something most decks cant beat over. Obviously not a very sound strategy especially now days but has its weird use case I suppose
Rocket arrow express requires you to send 5 cards from your hand to the GY, not your whole hand. This makes it even worse, as you can't even realistically pay the maintenance cost after 1 turn.
Rocket arrow express - while yes absolutely bad - was specifically designed to be overlaid away with other trains for a rank 10 train play. Also I didn't see anywhere on the card that you couldn't activate other card effects, just that you couldn't set them. One of my favorite things to do with trains is use cards like axe of fools, skill drain, and forbidden chalice (I think that's the right quick play, that whole spell group is easy to mix up) to negate their bad effects and turn them into beatsticks, while having those same cards available to utilize to negate my opponents monster effects.
One maintenance card I personally hated, was Mask of Brutality.
Since it was an equip card that increases the monster's attack by 1000, and decreases its defense by the same amount.
BUT, you have to pay 1000 LP during each of your standby phases to use it.
If you have a way of switching effect damage to your life points to your opponent, golden castle would also work great with grave keepers retribution
Didn't know Golden Castle of Stromberg was made into an actual card. Cool.
@theduellogs you are amazing. Love the content! ❤️
I kinda wouldn't mind playing around with destructive draw in Duel Links D/Ds. Thanks to the wording of the 3k burn, D'arc would counteract it, and that deck does a lot of lifepoint management.
Koa'Ki Meiru Maximus was so good in Duel Links, Konami limit him only to 1 copy along with iron core and diamond core to 2 copies.
One card I feel is an honorable mention is Panther Warrior who requires 1 sacrifice in order to attack
Number 30: Acid Golem Of Destruction seems like a good monster to use for the Self-Destruct Button trap card.
I use the number 30 on my Phantom Knights deck as a Cide Deck option along with crature swap. I've lost count of how many times I've won with this combo, it's a card that I really like, both by art and combo, but I agree that it is on the list, after all, its cost is pretty bad, but I still use it
You can also normal summon night express knight the same turn you special summon rocket arrow express and go into a rank 10.
Another fun trick was to just summon rocket arrow, and sit on it, against a slower deck they would probably just set up their field and pass turn back to you. you could then just... not pay the maintenance cost and let it die, basically stalling for a turn without having to commit anything to the board.
Not really viable now. but it was fun when it worked.