HL2 Dev Commentary Part 2 - Red Letter Day

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 142

  • @reallyMika
    @reallyMika 7 วันที่ผ่านมา +271

    1:13 Oh yeah, the choreography. The choreography for Freeman, the choreography chosen especially to help Freeman, Freemans choreography.

    • @idontlikethis980
      @idontlikethis980 7 วันที่ผ่านมา +28

      good to know i wasn't the only one who noticed his similarity to patrick warburton

    • @mahuba2553
      @mahuba2553 7 วันที่ผ่านมา +14

      Woah, nice choreography.

    • @etiennevanier
      @etiennevanier 7 วันที่ผ่านมา +2

      @@mahuba2553 I rate it... 8.5 out of 10.

    • @Randarrradara
      @Randarrradara 7 วันที่ผ่านมา +8

      Let’s see Paul Allen’s choreography

    • @DrCranberry
      @DrCranberry 7 วันที่ผ่านมา +1

      that choreography?

  • @lucasliboiron7342
    @lucasliboiron7342 7 วันที่ผ่านมา +162

    as a game dev sound designer, it is fascinating hearing how they developed the audio for HL2 back in the early 2000s. ahead of their time.

    • @StrikeWarlock
      @StrikeWarlock 7 วันที่ผ่านมา +15

      Kelly Bailey is a living god.

    • @WangleLine
      @WangleLine 5 วันที่ผ่านมา

      Likewise!!

    • @lucasliboiron7342
      @lucasliboiron7342 4 วันที่ผ่านมา

      @@WangleLine Fascinating? or youre a Sound Designer too?

    • @WangleLine
      @WangleLine 4 วันที่ผ่านมา

      @@lucasliboiron7342 both!

    • @DJBLVZD
      @DJBLVZD 4 วันที่ผ่านมา

      Yeah I agree, we are soo blessed to have the tools we have today for game development.

  • @trinitygod863
    @trinitygod863 4 วันที่ผ่านมา +7

    "we watched a play tester slap Kleiner with a box for 5 minutes straight"
    How did they get footage of my gameplay??

  • @03opelcorsa
    @03opelcorsa 7 วันที่ผ่านมา +54

    I would have loved to be a fly on the wall as the Valve employees watched that one playtester repeatedly bash Kleiner with a wooden box.

    • @botno69420
      @botno69420 5 วันที่ผ่านมา +11

      They never knew he was a speedrunner and onto something!

    • @03opelcorsa
      @03opelcorsa 5 วันที่ผ่านมา +5

      ​@@botno69420 playtester from the future

  • @Extendedklips
    @Extendedklips 4 วันที่ผ่านมา +4

    I appreciate that the audio team has the highest quality voice recordings

  • @killerlifealbum
    @killerlifealbum 7 วันที่ผ่านมา +85

    I still think the graphics look fab today

    • @oldm9228
      @oldm9228 7 วันที่ผ่านมา +15

      Yes especially the texture work, sometimes I look at some wall or entire building block and think: damn. Damn.

    • @dualpapayas
      @dualpapayas 7 วันที่ผ่านมา +7

      I have an old build that still has the DirectX 7 render path option and it still looks great despite having no programmable shader effects. It also runs fantastic too on DirectX 7 video cards.

    • @LewdSCP1471A
      @LewdSCP1471A 9 ชั่วโมงที่ผ่านมา

      I think the weakest aspect has to be environment art, obviously in 2004 this was top of the line, but nowadays we do art for levels so differently than we used to, old games like this used a lot of whats often referred to as "brushes" which is just basic blocky geometry that they texture in their map editor. Nowadays we use meshes far more which allows for stuff to look nowhere near as flat as they used to.

  • @thewoodpeckers655
    @thewoodpeckers655 7 วันที่ผ่านมา +77

    We all knew how smart valve was when making these systems and gameplay scenes, but this new commentary shows just how ingenious every single aspect of the game was. Truly one of the greatest games ever created.

    • @Khunark
      @Khunark 6 วันที่ผ่านมา +1

      theyre just explaining to me why i never liked the games story or characters. they were DEI ahead of their time, back when people didnt expect that being thrown at them like it is today.

    • @peve9132
      @peve9132 6 วันที่ผ่านมา +11

      ​@@Khunark😂

    • @lt2660
      @lt2660 6 วันที่ผ่านมา +15

      ​@@Khunark what are you talking about

    • @jaykstah
      @jaykstah 5 วันที่ผ่านมา +7

      ​@@Khunark 👎

    • @videojames1
      @videojames1 วันที่ผ่านมา

      ​@@KhunarkYou are the worst kind of person. Shut up.

  • @MindVortex23
    @MindVortex23 7 วันที่ผ่านมา +83

    I haven't played the commentary version, and probably wouldn't have ever gotten round to it, but seeing it in a video actually makes it a lot more enjoyable - thanks Philip

  • @Thornskade
    @Thornskade 6 วันที่ผ่านมา +23

    I find it fascinating how many of these little details were brought over to Team Fortress and presumably Counter-Strike as well. Like the bullet whizz sounds, the collision sound effects, the rope physics, the facial animation system especially without which TF2 wouldn't be nearly as funny. I wonder, had it not been for Half-Life, whether these systems would have been important enough for them to create just for their multiplayer shooters

    • @ffwast
      @ffwast วันที่ผ่านมา

      It really drives home how foundational all this stuff was.

  • @Flor-nl5ko
    @Flor-nl5ko 6 วันที่ผ่านมา +13

    its really sad seing the views on the second part dropping to the degree it did. i can say for myself, i will watch every part of this series and i think many will too.

  • @E1025
    @E1025 6 วันที่ผ่านมา +4

    Really appreciate that you didn't just speedrun through the game while listening to each commentary track to ensure you were the first one to upload them. You've clearly put effort into making sure each commentary node is given the attention it needs

  • @vincepale
    @vincepale 5 วันที่ผ่านมา +5

    Seeing all these names is nuts; Thank you for posting these.

  • @nuxter6210
    @nuxter6210 7 วันที่ผ่านมา +63

    Thanks for making these, I dont think i would go into the commentary myself but this way is really nice to watch, especially with you flailing your camera around in a way that has basically become your trademark!

  • @VioletPrism
    @VioletPrism 7 วันที่ผ่านมา +27

    Thanks Phillip really makes it easy to listen to these. I started my own hl2 play through but I really just wanted to hear the commentary c:

  • @idontlikethis980
    @idontlikethis980 7 วันที่ผ่านมา +85

    bill fletcher sounds like he's trying to do a joe swanson or Patrick Warburton impression. he talks in the same cadence. There's only a slight difference in the voice.

    • @kadaver1n
      @kadaver1n 7 วันที่ผ่านมา +2

      cadence

    • @sirduggins
      @sirduggins 7 วันที่ผ่านมา +13

      We were animating a, hey uhhhhh peter, dialogue scene and....

    • @DiddyHop
      @DiddyHop 7 วันที่ผ่านมา +8

      I just googled him and he's the face of cave johnson.

    • @idontlikethis980
      @idontlikethis980 7 วันที่ผ่านมา +1

      @kadaver1n thanks, mate!

  • @isfiyiywafibc6qaiiiiiiiiii570
    @isfiyiywafibc6qaiiiiiiiiii570 7 วันที่ผ่านมา +9

    It's easy to forget that Half Life 2 at the time of its release was a state of the art game which was pushing the boundaries of what was possible across the board.

  • @donnkuhler9046
    @donnkuhler9046 7 วันที่ผ่านมา +11

    thank you so much for uploading these! Even tho these kinda videos probably wont make you top numbers, you uploading these for those of us who are as interested in this as you are is awesome! PS: Its very enjoable to watch these videos aswell, given your way of interacting with the world while listening to those records

  • @andi36356
    @andi36356 7 วันที่ผ่านมา +32

    I wonder if the Audio Caching mentioned at 16:42 is what causes the typical Source Engine sound stutters. Like when changing a map or CS' "Let's roll-oll".

    • @Slasha00
      @Slasha00 6 วันที่ผ่านมา +11

      It is. Basically the sound in the cache is buffered and when the buffer doesn't load the next block of audio data (because the process is suspended for other tasks) the process to play the sound in the buffer continues and repeats.

    • @toasted_alien
      @toasted_alien 10 ชั่วโมงที่ผ่านมา

      incredible observation!

  • @byteyourownteeth2100
    @byteyourownteeth2100 7 วันที่ผ่านมา +9

    Audio cache 125ms preloaded smart af.

  • @Knowbody42
    @Knowbody42 7 วันที่ผ่านมา +7

    I remember there being an exploit used in speedruns to make characters teleport to their destination by bonking them on the head with an object.
    The game wants the character to walk to a position, but if there is no path for them to do so, the game just teleports them there instead. You can trigger this by bonking them on the head, thus obstructing their movement.

  • @kisaragi-hiu
    @kisaragi-hiu 7 วันที่ผ่านมา +29

    I learned here that what the community now refers to by analogy as "cutscenes" is called choreo-scenes internally, though I also noticed in a HL:A commentary node that they've already used the term there.

  • @bkmisc54
    @bkmisc54 7 วันที่ผ่านมา +6

    I loved listening to the TF2 developer commentary, HL2 ones are even better!

  • @sadtoast6122
    @sadtoast6122 7 วันที่ผ่านมา +5

    Thanks for making and posting these! I had the orange box growing up but I never listen to ALL of these wish I did . So thanks Nan ill watch the whole series :3

    • @isfiyiywafibc6qaiiiiiiiiii570
      @isfiyiywafibc6qaiiiiiiiiii570 7 วันที่ผ่านมา +4

      These are newly added. This probably contributes to why you've never listened to all of these.

    • @Thornskade
      @Thornskade 6 วันที่ผ่านมา +3

      The Orange Box only had commentaries for the new titles released in 2007. It included Half-Life 2 but without any commentary. These were added to the PC version only a few days ago

  • @CRmRUSnew
    @CRmRUSnew 7 วันที่ผ่านมา +43

    16:50 I wonder if this is why that hilarious sound looping occurs whenever source engine freezes

    • @AyesC9000
      @AyesC9000 7 วันที่ผ่านมา +18

      Kind of, the DSP holds the currently playing "chunk" of audio in a buffer and the DSP runs on a separate thread from the rest of the game. If the main game thread freezes, the DSP is no longer fed any new "chunks" of audio and resorts to looping the previous chunks until it receives new data from the game thread.

    • @VADemon
      @VADemon 6 วันที่ผ่านมา +4

      This used to happen when older computers froze. Today you rarely get the same kind of OS crashes to provoke the looping audio.

  • @corex1464
    @corex1464 7 วันที่ผ่านมา +6

    thank you for these videos. I dont think id have the patience to play the game AND wait for the commentary. This, i can just listen to like an audiobook ❤

  • @Kris-2
    @Kris-2 7 วันที่ผ่านมา +4

    Thank you for these videos, I really enjoyed the HL Alyx development commentary and I'm looking forward to more of this one. 👍

  • @noonenoone9418
    @noonenoone9418 7 วันที่ผ่านมา +43

    19:19 PARKING GARAGE 😮

    • @DriftJunkie
      @DriftJunkie 7 วันที่ผ่านมา +9

      The DSP tuning thing is a marvel 😮
      I can't even fathom how hard can, an automated tool like this, be even conceptualized. And they implemented a reliable product!

    • @StrikeWarlock
      @StrikeWarlock 7 วันที่ผ่านมา +7

      HE'S FUCKING FLEXING. THIS IS NO DIFFERENT FROM WHEN MIKE SHAPIRO SWITCHES FROM HIMSELF, G-MAN, THEN FUCKING BARNEY IN A SINGLE TAKE IN THE HL2 DOCUMENTARY.
      Hot fucking damn, it's amazing how you can catch traits from people from some interviews Valve has released, but the one takeaway from the latest one is how Kelly Bailey and Mike Shapiro just can't stop styling. Also Kelly might just be the sound guy, but his input gets mentioned alot by other devs so you know he did more than just the sound and the OST, he had a huge say on what the game should feel.

    • @explosivesexplode
      @explosivesexplode 7 วันที่ผ่านมา +3

      A SMALL ROOM 😱

  • @YaroslaffFedin
    @YaroslaffFedin 7 วันที่ผ่านมา +8

    Audio cache 125m preload is smart

  • @SlidesOfSwitzerland22
    @SlidesOfSwitzerland22 7 วันที่ผ่านมา +3

    Thank you so much for posting ^_^

  • @porquinho_fofinho
    @porquinho_fofinho 7 วันที่ผ่านมา +3

    just finished the last one. thanks for uploading the next one!

  • @nifethrubutter
    @nifethrubutter 7 วันที่ผ่านมา +2

    I really appreciate you making these! Thank you!

  • @s_callahan
    @s_callahan 5 วันที่ผ่านมา

    thankyou for these, they're a blessing

  • @JayMaverick
    @JayMaverick 3 วันที่ผ่านมา

    Valve 2004: Pioneering facial animations and interactive storytelling in games.
    Ubisoft 2024: You want writing and facial animations? Players today are way too demanding.

  • @WayStedYou
    @WayStedYou 7 วันที่ผ่านมา +6

    I didn't know they had patrick warburton working on half life 2

  • @ScarfKat
    @ScarfKat 6 วันที่ผ่านมา

    I'm so glad you're doing videos for these, I loved the ones you did for HLA

  • @AntonioZL
    @AntonioZL 6 วันที่ผ่านมา +4

    19:40 oh, Kelly, I wonder WHO that single person working on audio was...

  • @ProductsforProfitsInc.
    @ProductsforProfitsInc. 7 วันที่ผ่านมา +16

    do you have schedule for these or you just upload when you finish editing

    • @2kliksphilip
      @2kliksphilip  7 วันที่ผ่านมา +42

      Done when it's done

    • @ProductsforProfitsInc.
      @ProductsforProfitsInc. 7 วันที่ผ่านมา +4

      @@2kliksphilip my goat

    • @corex1464
      @corex1464 7 วันที่ผ่านมา +4

      @@2kliksphilip born to upload, forced to cut

    • @Jupex
      @Jupex 7 วันที่ผ่านมา +8

      Next one is the 3rd, soo prepare yourself for long wait.

    • @MrSHURIKENCHO
      @MrSHURIKENCHO 7 วันที่ผ่านมา +2

      @@2kliksphilip These things...they take time

  • @Melanittanigra
    @Melanittanigra 6 วันที่ผ่านมา

    modeling the characters after the HL1 archetypes was genius

  • @CampGareth
    @CampGareth 3 วันที่ผ่านมา

    Press 0
    Hear "Kleiner's Laaab. Kleiner's Lab"
    Repeat until satisfied

  • @cavemann_
    @cavemann_ 6 วันที่ผ่านมา

    I love these.

  • @AdrenResi
    @AdrenResi 7 วันที่ผ่านมา

    in hl2 characters ignore getting slapped by items but in hla they try to get you to back off in a rather realistic way

  • @HuckerDuck
    @HuckerDuck 7 วันที่ผ่านมา

    Great video :)

  • @daunder6138
    @daunder6138 4 วันที่ผ่านมา

    WE LOVE YOU PHILLIP

  • @NekoHibaCosplay
    @NekoHibaCosplay 5 วันที่ผ่านมา

    Valve cooked so much, the way they gone around hardware limitations of that time for the sound design is peak game design even by today standards

  • @subnok3961
    @subnok3961 7 วันที่ผ่านมา +2

    When I start a commentary, there is no box appearing. And shouldn't music keep playing while loading into a new map? This don't work for me either. Someone else have similar problems?

  • @PeterusTV
    @PeterusTV 7 วันที่ผ่านมา +11

    9:40 thick of it reference

  • @nofacegamedev
    @nofacegamedev 7 วันที่ผ่านมา +20

    2kilksphillip i think you're very sigma skibidi

  • @mtw7025
    @mtw7025 4 วันที่ผ่านมา +1

    hey mr kliksphilip can you pwease release the next dev commentary episode :3 UwU

  • @Jarethenator
    @Jarethenator 6 วันที่ผ่านมา +1

    *~ P A R K I N G G A R A G E ~*

  • @YaNasral
    @YaNasral 7 วันที่ผ่านมา +6

    So, basically, 2004 engine have features that are still not implemented by default in both unreal and unity last versions, lol.
    I could say that about lipsync also but unreal recently made a tool to generate those, but as i remember it doesn't do it realtime? But decently. (Unity still not?)

    • @VADemon
      @VADemon 6 วันที่ผ่านมา +1

      I think lipsync is based on text there? Because audio analysis would be very hard algorithmically and computationally.

    • @robert_0505
      @robert_0505 5 วันที่ผ่านมา

      No text in half life ​@@VADemon

    • @LewdSCP1471A
      @LewdSCP1471A 9 ชั่วโมงที่ผ่านมา

      Engines dont make the game for you, a lot of these features are specific to what Valve needed for their games.

    • @YaNasral
      @YaNasral ชั่วโมงที่ผ่านมา

      @@LewdSCP1471A i perfectly know that engines don't make games by itself, because im amateur dev, lol.
      But who says that imitating sound depending on environment, for example, won't be useful LITERALLY IN ANY 3d game, okay the lipsync case is not needed if making a topdown game, you won't see the mouth, but even here you can give it in dialogues.
      Unity default 3d sound, i don't think it do something about environment like in hl2, at least it got dumb cutting after 5 meters(even lower?), i dunno why the default parameter is so low, to be prepared to spam new unsetted audiosources in a script? (Oh wait its also in 2d mode by default, so i don't get it even more (in 2d at any distance volume is the same) )
      P.s.
      To be honest if thinking about it, it sounds like trolling, many features are core like, that's not specifics of a certain company, though many are outdated.

  • @kisaragi-hiu
    @kisaragi-hiu 7 วันที่ผ่านมา +5

    Wait. The captions.
    Thanks for doing the job that Valve seems to have missed doing.

    • @0wn3dgam1ng6
      @0wn3dgam1ng6 7 วันที่ผ่านมา +3

      there are captions for the commentary, though they are mostly just walls of text badly formated.

    • @pessimistickris2718
      @pessimistickris2718 7 วันที่ผ่านมา

      ​@0wn3dgam1ng6 how to turn them on? I have in game subtitles turned on but the dev commentary subtitles don't show up

    • @GaomonAndLucario
      @GaomonAndLucario 7 วันที่ผ่านมา

      @@pessimistickris2718 If you have Steam set to a different language, they won't appear. You will need to set the Closed Caption language in game to English for it to appear. All you need to do is open the console window (there are guides on how to do this if you are stuck) and type "cc_lang english" without the quotes. It should make the Closed Captioning for the commentary nodes work properly!

  • @HeyKyle
    @HeyKyle 7 วันที่ผ่านมา

    W man

  • @lgfrgorekgkreg
    @lgfrgorekgkreg 7 วันที่ผ่านมา +1

    Isn't Jay Stelly the Obsolete guy

  • @klaus1756
    @klaus1756 7 วันที่ผ่านมา

    ty

  • @MsCounterMax
    @MsCounterMax 7 วันที่ผ่านมา +3

    PARKING GARAGE

    • @StrikeWarlock
      @StrikeWarlock 7 วันที่ผ่านมา +2

      a small room and outdoors also had different echoes as well, trying to hammer his point about how sound should complement the area and setting.

  • @MattNF
    @MattNF 6 วันที่ผ่านมา

    Could you turn on ingame captions for these videos? It would be nice to read along.

  • @1234Needforspeed
    @1234Needforspeed 5 วันที่ผ่านมา

    Hey, do you know how to enable subtitles for the commentary?

  • @-austinfelts
    @-austinfelts 6 วันที่ผ่านมา

    moar plz you kind lovely soul :D

  • @tonnentonie2767
    @tonnentonie2767 7 วันที่ผ่านมา

    I have played through the citadel until right before the finale and and there wasnt any commentary node. Is that normal?

  • @MelonLuminus2845
    @MelonLuminus2845 7 วันที่ผ่านมา +3

    Kelly Bailey - Genius!!

  • @ReachTea
    @ReachTea 6 วันที่ผ่านมา

    Why is the audio weird

  • @lymfley
    @lymfley 7 วันที่ผ่านมา +1

    17:13 so that's why when game is low fps sounds repeat? It plays the cache it has?

    • @robert_0505
      @robert_0505 5 วันที่ผ่านมา

      Exactly
      Because the freezes and it doesn't send any new audio to the dsp
      So it just replays the cached audio

  • @isabelle5089
    @isabelle5089 7 วันที่ผ่านมา

    w

  • @umilovesu2254
    @umilovesu2254 7 วันที่ผ่านมา +97

    31 seconds and 1 view, 2kliksphilip fell off

    • @nuxter6210
      @nuxter6210 7 วันที่ผ่านมา +2

      up to 6 now =P

    • @hapytreefriends78
      @hapytreefriends78 7 วันที่ผ่านมา +2

      it’s over

    • @RabaBoem
      @RabaBoem 7 วันที่ผ่านมา +2

      i kliked twice on that like button

    • @SasquatchOni
      @SasquatchOni 7 วันที่ผ่านมา +2

      One of the most absurd but best TH-cam jokes lol

    • @Die-Coughman
      @Die-Coughman 7 วันที่ผ่านมา

      This is so true

  • @61f757r34m
    @61f757r34m 7 วันที่ผ่านมา +1

    a bit sad to hear how much thought they put into the audio/voices, only to have them be comically bad in other languages

  • @parranoic
    @parranoic 7 วันที่ผ่านมา

    Does anyone else have really bad mouse input lag with the new update ?

    • @HeyKyle
      @HeyKyle 7 วันที่ผ่านมา +1

      You have raw input enabled?

    • @parranoic
      @parranoic 7 วันที่ผ่านมา

      @@HeyKyle yes. I also tried lowest settings, windowed, fullscreen etc. We've played the multiplayer mod 3 weeks ago and it was fine. The must have broken something

    • @Thornskade
      @Thornskade 6 วันที่ผ่านมา +1

      @@parranoic Is Vsync enabled?

    • @parranoic
      @parranoic 6 วันที่ผ่านมา

      @@Thornskade yes, I feel so dumb.. Had it turned off previously. I guess it didn't keep my config. Thank you both

  • @Iqbal1808
    @Iqbal1808 7 วันที่ผ่านมา +6

    hawk tuah

  • @casuspacis3196
    @casuspacis3196 7 วันที่ผ่านมา

    This update is so buggy, I hope they will fix it promptly

  • @Eisencrafter
    @Eisencrafter 7 วันที่ผ่านมา +1

    it sounds like ai for the first 1 second

  • @clausdk6299
    @clausdk6299 7 วันที่ผ่านมา

    @2kliksphilip why are you reposting HL2 commentary clips? xD

  • @Strelokos666
    @Strelokos666 6 วันที่ผ่านมา

    Too much nerdy stuff involving systems and engine. its like 20 years now and everybody who wanted to get their hands on Source and its tools are probably read the whole Valve Dev Community many times and know that thing. I think gamedesign, plot dedicated and development process commentaries are way more interesting in that matter.

  • @andmind
    @andmind 7 วันที่ผ่านมา +1

    This sound so AI 🤣

  • @sdsdsdssdsdxdd
    @sdsdsdssdsdxdd 7 วันที่ผ่านมา

    come on. stop leeching on their work and upload all of it already. youre better than this.

    • @boris8303
      @boris8303 7 วันที่ผ่านมา +15

      All of it is already available everywhere. You are being unreasonable in your comment. To put it lightly.

    • @sdsdsdssdsdxdd
      @sdsdsdssdsdxdd 7 วันที่ผ่านมา

      @boris8303 oh yeah? Stuff like this deserves to get called out

    • @gray_star6032
      @gray_star6032 7 วันที่ผ่านมา +1

      ​@@sdsdsdssdsdxdd ok and half life 2 was FREE on the 20th anniversary so you could go listen to it yourself

    • @MrSHURIKENCHO
      @MrSHURIKENCHO 7 วันที่ผ่านมา +4

      "Stop your life for a few days just so you can play and edit hours of footage because I am lazy and don't want to play it myself"

    • @d11asian
      @d11asian 6 วันที่ผ่านมา +1

      You fuckin do it then