@@parrydogsickle Yeah, in games where there’s a lot going on with the screen, especially when there’s fog or haze, it’s way more noticeable. For example, something like Lone Echo, Skyrim, or Half life Alyx
going from a quest 2 that i've had for 4 years i was so torn between upgrading to a Q3 or getting the PSVR2... i'm very much strictly a pcvr user, i do not care for the portability of the quest as i just have it plugged to my pc all the time, and either way it's a lot of tinkering to get things to work smoothly.. i think the best option for me right now is the PSVR2, as it's actually a lot cheaper (surprisingly) than getting a Q3 and buying all the accessories to make it even just USABLE.. having an uncompressed, higher quality and more vivid screen would feel like night and day coming from someone who noticed the compression on my Q2 right away, not to mention the features of the headset which, knowing the modding community, very well might be supported in the future this video helped me a lot to compare both and *really* ask myself which one i wanted, kudos to you!!
@@Fauxyde I also came from a Quest 2 and I was expecting to be blown away by the DisplayPort connection but it’s actually not that much sharper. The setup process is not as straightforward as a Quest. The colors and blacks are definitely better, but the sweet spot is very narrow so I constantly have to adjust the headset to see a clear image.
In general I totally agree with you. I've used both headset and compared it side by side. For me PSVR 2 is the winner, to be honest. It has stunning image. And I am okay with narrow sweet spot. However I agree with your final table showing when to buy what. And in the end, best case scenario is to use both depending on the game\mood
I got the PSVR2 PC adapter a couple of days ago and have been doing A-B testing between the PSVR2 and Quest 3 for PCVR. And the two are surprisingly close in overall performance for PCVR. In this video, you say if you have only a gaming PC, you'd go with the Quest 3. But I think it's a really close call between them. And that's just the comparison _right now._ The special features of the PSVR2 aren't supported at launch like you mention. But unofficial support for these features has already started to appear only 3 weeks after launch. It looks like we can expect unofficial support for all of the PSVR2's features to eventually come except HDR. Enablement of these features would make the PSVR2 the clear winner in this comparison for those willing to install opensource drivers and software to access them. We also don't know whether Sony may officially support these features in the future. The comparison today is with one arm tied behind the PSVR2's back, and it's still competitive with the Quest 3 for PCVR anyway even assuming support for its special features never comes.
i think also one of the better things that not a lot of people talk about, software and specs aside which are incredibly close, is just the fact that if you were to use a PSVR2 for PCVR only you'd just free yourself from having to have a facebook (meta) account and deal with all of that. my meta account was almost deleted because of me not providing enough information (as if they need more already, lmfao) and that was incredibly, incredibly annoying, considering you kinda need to get past all the meta crap to get to use the oculus link in the first place. i suppose people are used to it by now, since they're most likely upgrading from a Q2 as me, but it really is a blessing not having to worry about another account and all of that, specially with a company like meta.
for myself q3 all day i got the pcvr2 just to try on pc but disliked nearly everything compared to the q3 in either wired or wireless psvr2 i hated the mura, found it slightly blurrier due to lower rez , image smearing and dont like frenel lenses these days either. also being stuck with a wire and not beingbable to take itvwith you anywhwere also sucks as standalone comea in handy
Personally, I haven't noticed it that much but I have WiFi 6 with a dedicated router connected to my PC via ethernet cable. Someone below said without that the wireless experience will be worse. Even wired, other variables might affect it like GPU, game being played, connection method, etc. I will say that while it hasn't been noticeable enough to bother me that I have heard other people complain about it which is why I mentioned it. Likewise, other people have said that visually lossless compression on the DisplayPort is the reason they bought the PSVR2 (that's also the top comment on this vid).
@@skullmurdoc the very limited sweet spot is killing me. I have to constantly adjust the headset so I see a clear image. I don’t have to do that on my quest. It sucks coz the colors and blacks are definitely better.
@@normanq1206You may want to try the Globular Cluster. I've heard that helps to find a more consistent sweet spot on the PSVR2. However, I think the pancake lenses on the Quest 3 just result in overall better image clarity than the PSVR2's fresnel lenses.
@@parrydogsickleya I may have to return the PSVR 2 and look for a used Q3 128 gb. I only really play PCVR games. I love the colors and deep blacks of the PSVR2 but the clarity is lacking.
For horror and space games, buy a VR headset with OLED. I have a Quest 2 and an old Quest 1 (OLED !). I also have 4 spare Quest headsets, and only going to buy a new VR headset when all my VR headsets are broke and turned to dust. I am not a person who wants the newest VR gear every year and likes to pay hundreds or thousands of dollars to be hi-tech flair.
Do you think they will update the PSVR2 app on PC. I don't think they will. It is what it is. I got it working great but did have issues till I moved my bluetooth and wifi aeriel from behind the PC and bluetacked it to the front of my PC now it works flawless. I have a TP Link dongle just in case but haven't needed it.
@@Steelninja77 no idea, but I hope so because the setup process was a pain for me and many others. However, everything seems to be up and running for me now and I've really enjoyed playing Half-Life Alyx on PSVR2!
I own both and was playing legendary tales on my quest 3 earlier today and tbh they both look nice but it's just so much better playing that game wireless with no cable to get in the way of your sword swipes. Had that happen a few times. I like having both. they are both great but the quest 3 is the better device co's it does everything.. But yeah you definitely need a headstrap battery pack. I have one. I cannot remember the brand but it works well. can play for like an hour and still have 100% on the quest 3 sometimes.
@@Steelninja77 Legendary Tales is a great game! I played it on PSVR2 and never had any issues with the wire. I did almost punch a hole in wall though lmao. To be fair, the game does tell you that you'll need a lot of space, I just didn't take that seriously enough until I started flailing my arms around. 😂
@@parrydogsickle yeah that's pretty much what happened to me I caught the wire and somehow broke a cup and almost dragged my Rog Ally off the side. Kinda like a freak accident lol
Does the sharpness on the PSVR2 vs Quest 3 bother you are all on PC? I dunno if it is the lenses or the res itself, but I wish PSVR was only just a touch sharper. Probably it's only flaw for me, visual-wise. The black levels in Phasmophobia is a bit of a deal-breaker for me with the PSVR2, so I can't see myself enjoying the Quest 3.
I did notice the Quest 3 looked clearer, especially around the edges. The PSVR2 does seem to suffer from a lack of focus sometimes. But yeah the OLED really brings out amazing colors and blacks. It'd be nice if someone successfully mixed OLED with pancake lenses to give us the best of both worlds lol. There's a headset called Bigscreen Beyond that tried but I heard mixed things about the results.
@@parrydogsickle I have all three headsets. And the Bigscreen Beyond does combine the best of the other two and is much higher resolution and sharper besides. Also tiny! In my opinion, it is currently the best headset on the market (not considering price). The unusual thing about the Beyond is that it's custom made per customer and non-adjustable. Bigscreen claims to get the fitment right on the first try 85% of the time. And the remainder almost always get it right the second time, but a few may require multiple tries. The problem is that the Bigscreen Beyond is extremely sensitive to fitment issues. If it's not quite right, you'll have all sorts of problems, and the display will look terrible. So you'll see all these people popping off about what a terrible headset it is when it's really just fitment problems. The Bigscreen Beyond has excellent customer service behind it, and they will work with you to resolve these problems for free. But it's slow. It can take weeks. But once you've got a unit with proper fitment for you, it comes alive and is amazing. And its solid and dependable to boot (starkly different from Pimax in that respect)! But that time in between from customers that didn't get good fitment on the first try soils the reputation of this headset. You'll see a lot of TH-cam videos from these same people where they retract their previous complaints once they've got fitment problems sorted. But not everyone posts such retractions. They complain loudly while having a problem, but then just go silent once its resolved. In reality, the Beyond has a high rate of customer satisfaction. But for people interested in this headset, I recommend going into it with patience. This is an enthusiast headset. It's made by a scrappy little company that struggles to build them fast enough to keep up with demand. So you wait months to get one and might need to wait additional weeks to get it right if you have fitment problems. I wouldn't recommend the Bigscreen Beyond as a beginner's first headset. But if you're ready to step up from a Quest 3 or whatever else, this is the peak enthusiast headset on the market right now.
@@SargonDragon Thanks for the info! Bigscreen Beyond does look fascinating. In addition to the OLED/Pacake lenses combination, the size is definitely another thing weighing in its favor, epecially since many people cite the size of VR headsets as an impediment to market penetration. However, I did hear some people saying they had issues with the visuals. I've also heard people cite the custom sizing as an issue because they can't share the headset with friends and family. Would love to try it sometime but it's not in the budget at the moment.
One part you forgot to mention is wireless vr via the quest requires you pc to be hard wired to ethernet to have a good experience and network infrastructure recommend wifi 6
There's a lot of bad advice and commentary out there about Bluetooth for the PSVR2. For most of the people having problems, this is not the PSVR2's fault. And it is bad advice to recommend that everyone immediately buy a Bluetooth dongle to replace their PC's built in Bluetooth. Rather what we're seeing in most cases is people who have never really used the Bluetooth in their PC in any real capacity (or at all) before and don't have it setup properly. Too many people don't even realize they need to plug in the antennas that came with their motherboard for Bluetooth to work. And/or they just need to update their Bluetooth drivers. The dongles should really only be needed if your PC isn't equipped with Bluetooth to begin with. Using a dongle replaces the built-in Bluetooth in your PC which is probably more powerful and longer ranged.
I don't think it's "bad advice" to tell people to buy a dongle. My computer Bluetooth connects fine to other things and I had the antenna attached. With the PSVR2 controllers it connected but would disconnect randomly, or the controllers would just end up on a random part of the map, or there'd be weird input delays similar to stick drift. I bought one of Sony's recommended dongles (specifically the ASUS USB-BT500) and now they work just fine. I'm far from the only person who had this problem and fixed it with a dongle. It's not like Bluetooth dongles are expensive. If Sony themselves offer a list of recommend dongles, then why wouldn't I provide that information to people so they have an easy fix to a possible problem they might encounter?
@@parrydogsickle These dongles have tiny antennas and are generally much shorter ranged and less powerful than the Bluetooth implementations that are already in PCs. For people experiencing problems, these are probably already pre-existing problems on the PC that they never noticed before either because they've only ever ran Bluetooth devices that barely need any performance or simply have never actually used their Bluetooth at all. The PSVR2 controllers need high performance from Bluetooth. So it's exposing Bluetooth setups that were actually always only barely working before or were never actually working at all. Plugging in a dongle to bypass such a setup is one way of fixing the issue. But it's like having a problem with your car because its tires are deflated and fixing it by buying brand new cheapo tires rather than just pumping some air into the much nicer tires your car already has. On top of that, many channels have been reporting that the PSVR2 controllers are only designed to work with the Bluetooth dongles on Sony's list, and this is absolutely false. The PSVR2 controllers will work with any Bluetooth 4.0 and above hardware. Sony's list is just dongles they have specifically tested as recommendations in case customers need one (because their PC isn't equipped with Bluetooth). This is why I get concerned about all the advice going around to buy these dongles and use them preemptively. It works, but it's really not the best advice. Especially it may solve the user's immediate problems with their PSVR2 controllers while potentially causing new problems they may not notice with other devices or at least degrading the better performance they could have had if they had just fixed the existing setup they already paid for.
@@SargonDragon Fair enough, and now you've made me curious so I'm going to go back and see if I can get my internal Bluetooth working. However, I still don't think it's bad advice to buy one of the recommended dongles. I'm glad Sony put out that list because it helped me and many others find a solution without having to troubleshoot.
I agree with most of this, except in the last scenario I would recommend the Quest 3 if you have both a PC and a PS5. The reason is this. VR is pretty much an afterthought for Sony right now. Meta on the other hand is all in on VR. They're betting their future on it. Meta has the potential game of the year coming out as an exclusive in a few weeks (Batman). When's the last time PSVR had an exclusive? They're still getting games, but unless Sony changes it's stance on VR, for the foreseeable future any game that comes out that you can play on the PSVR you should be able to play on PCVR as well. So basically, if you get the Quest 3, you'll be able to play nearly all the games you can play with the PSVR, in addition to the huge library of games in the Meta store. Not to mention we haven't really seen the Quest 3 pushed to the max yet, other than maybe Asgards Wrath. I think we're about to with some of the games coming out, and I think maybe we'll find that the gap isn't as big as we think.
I got PSVR2 running on my PC and it’s much better than the Quest 3 in every aspect! And there’s no cable mess! Just one cable connect to the adapter and that’s it…and can hide the adapter easily.
Without watching the video - Quest 3 wins hands down, because of wireless options and much better lenses. The admittedly deep blacks of PS2VR, the crappy sweetspot, the less than ideal sound options, the annoying controllers that cannot be replaced if you damage them - without buying a whole new VR headetset - and the annoyance of rechargable batteries and the mura, the fiddly setup (at least on PS5) etc. PSVR2 is servicable and good option if it is the only thing you got, but NO match for Quest 3. I own both, by the way.
Thanks for your comment. Regarding the controllers, I've heard that Sony will replace them for free or for a fee, depending on your warranty status. However, I agree it's stupidly inconvenient that Sony doesn't just sell them separately. EDIT: Apparently, Sony is teaming up with Apple to make PSVR2 controllers compatible with the Vision Pro, and this will include the controllers finally being sold separately! According to this December 8, 2024 article from Bloomberg: www.bloomberg.com/news/newsletters/2024-12-08/apple-sony-talk-playstation-vr-ps-vr2-hand-controller-support-for-vision-pro
The display port is the main reason I got the PSVR2 while having a quest. For me, it makes a huge difference
Nice! I know that's important to some people which is why I listed it.
@@parrydogsickle Yeah, in games where there’s a lot going on with the screen, especially when there’s fog or haze, it’s way more noticeable. For example, something like Lone Echo, Skyrim, or Half life Alyx
I agree. I love my psvr2
@@JadesCorner17 Don’t get me wrong on the PS5, it’s blurry as hell, but when super sampled on the PC, it looks a lot better
going from a quest 2 that i've had for 4 years i was so torn between upgrading to a Q3 or getting the PSVR2... i'm very much strictly a pcvr user, i do not care for the portability of the quest as i just have it plugged to my pc all the time, and either way it's a lot of tinkering to get things to work smoothly.. i think the best option for me right now is the PSVR2, as it's actually a lot cheaper (surprisingly) than getting a Q3 and buying all the accessories to make it even just USABLE.. having an uncompressed, higher quality and more vivid screen would feel like night and day coming from someone who noticed the compression on my Q2 right away, not to mention the features of the headset which, knowing the modding community, very well might be supported in the future
this video helped me a lot to compare both and *really* ask myself which one i wanted, kudos to you!!
@@Fauxyde I also came from a Quest 2 and I was expecting to be blown away by the DisplayPort connection but it’s actually not that much sharper. The setup process is not as straightforward as a Quest. The colors and blacks are definitely better, but the sweet spot is very narrow so I constantly have to adjust the headset to see a clear image.
In general I totally agree with you. I've used both headset and compared it side by side. For me PSVR 2 is the winner, to be honest. It has stunning image. And I am okay with narrow sweet spot. However I agree with your final table showing when to buy what.
And in the end, best case scenario is to use both depending on the game\mood
I got the PSVR2 PC adapter a couple of days ago and have been doing A-B testing between the PSVR2 and Quest 3 for PCVR. And the two are surprisingly close in overall performance for PCVR. In this video, you say if you have only a gaming PC, you'd go with the Quest 3. But I think it's a really close call between them.
And that's just the comparison _right now._ The special features of the PSVR2 aren't supported at launch like you mention. But unofficial support for these features has already started to appear only 3 weeks after launch. It looks like we can expect unofficial support for all of the PSVR2's features to eventually come except HDR.
Enablement of these features would make the PSVR2 the clear winner in this comparison for those willing to install opensource drivers and software to access them.
We also don't know whether Sony may officially support these features in the future. The comparison today is with one arm tied behind the PSVR2's back, and it's still competitive with the Quest 3 for PCVR anyway even assuming support for its special features never comes.
i think also one of the better things that not a lot of people talk about, software and specs aside which are incredibly close, is just the fact that if you were to use a PSVR2 for PCVR only you'd just free yourself from having to have a facebook (meta) account and deal with all of that. my meta account was almost deleted because of me not providing enough information (as if they need more already, lmfao) and that was incredibly, incredibly annoying, considering you kinda need to get past all the meta crap to get to use the oculus link in the first place. i suppose people are used to it by now, since they're most likely upgrading from a Q2 as me, but it really is a blessing not having to worry about another account and all of that, specially with a company like meta.
Gotta admit, Vader Immortal in a PSVR2 looks so good with the deep blacks and vivid colors. So immersive.
Nice and Balanced input.
Thanks!
for myself q3 all day i got the pcvr2 just to try on pc but disliked nearly everything compared to the q3 in either wired or wireless
psvr2 i hated the mura, found it slightly blurrier due to lower rez , image smearing and dont like frenel lenses these days either. also being stuck with a wire and not beingbable to take itvwith you anywhwere also sucks as standalone comea in handy
The wireless connectivity and transportability of the Quest 3 are definitely nice. I like that I can take it with me on trips.
I definitely notice the compression on my Q2 even with a Link cable, but can you see the effects of compression in a Q3? That's what I want to know.
Personally, I haven't noticed it that much but I have WiFi 6 with a dedicated router connected to my PC via ethernet cable. Someone below said without that the wireless experience will be worse. Even wired, other variables might affect it like GPU, game being played, connection method, etc.
I will say that while it hasn't been noticeable enough to bother me that I have heard other people complain about it which is why I mentioned it. Likewise, other people have said that visually lossless compression on the DisplayPort is the reason they bought the PSVR2 (that's also the top comment on this vid).
Why no mention of mura and shallow sweet spot on the psvr2. I'm thinking of selling it because of this.
@@skullmurdoc the very limited sweet spot is killing me. I have to constantly adjust the headset so I see a clear image. I don’t have to do that on my quest. It sucks coz the colors and blacks are definitely better.
@@normanq1206You may want to try the Globular Cluster. I've heard that helps to find a more consistent sweet spot on the PSVR2.
However, I think the pancake lenses on the Quest 3 just result in overall better image clarity than the PSVR2's fresnel lenses.
@@parrydogsickleya I may have to return the PSVR 2 and look for a used Q3 128 gb. I only really play PCVR games. I love the colors and deep blacks of the PSVR2 but the clarity is lacking.
For horror and space games, buy a VR headset with OLED. I have a Quest 2 and an old Quest 1 (OLED !). I also have 4 spare Quest headsets, and only going to buy a new VR headset when all my VR headsets are broke and turned to dust. I am not a person who wants the newest VR gear every year and likes to pay hundreds or thousands of dollars to be hi-tech flair.
Do you think they will update the PSVR2 app on PC. I don't think they will. It is what it is. I got it working great but did have issues till I moved my bluetooth and wifi aeriel from behind the PC and bluetacked it to the front of my PC now it works flawless. I have a TP Link dongle just in case but haven't needed it.
@@Steelninja77 no idea, but I hope so because the setup process was a pain for me and many others. However, everything seems to be up and running for me now and I've really enjoyed playing Half-Life Alyx on PSVR2!
@@parrydogsickle yeah it's pretty cool. I like using it when my quest 3 battery runs out. Lol
I own both and was playing legendary tales on my quest 3 earlier today and tbh they both look nice but it's just so much better playing that game wireless with no cable to get in the way of your sword swipes. Had that happen a few times. I like having both. they are both great but the quest 3 is the better device co's it does everything.. But yeah you definitely need a headstrap battery pack. I have one. I cannot remember the brand but it works well. can play for like an hour and still have 100% on the quest 3 sometimes.
@@Steelninja77 Legendary Tales is a great game! I played it on PSVR2 and never had any issues with the wire. I did almost punch a hole in wall though lmao. To be fair, the game does tell you that you'll need a lot of space, I just didn't take that seriously enough until I started flailing my arms around. 😂
@@parrydogsickle yeah that's pretty much what happened to me I caught the wire and somehow broke a cup and almost dragged my Rog Ally off the side. Kinda like a freak accident lol
@@parrydogsickle yeah I don't have a lot of space to work with.
Does the sharpness on the PSVR2 vs Quest 3 bother you are all on PC? I dunno if it is the lenses or the res itself, but I wish PSVR was only just a touch sharper. Probably it's only flaw for me, visual-wise. The black levels in Phasmophobia is a bit of a deal-breaker for me with the PSVR2, so I can't see myself enjoying the Quest 3.
I did notice the Quest 3 looked clearer, especially around the edges. The PSVR2 does seem to suffer from a lack of focus sometimes. But yeah the OLED really brings out amazing colors and blacks.
It'd be nice if someone successfully mixed OLED with pancake lenses to give us the best of both worlds lol. There's a headset called Bigscreen Beyond that tried but I heard mixed things about the results.
@@parrydogsickle I have all three headsets. And the Bigscreen Beyond does combine the best of the other two and is much higher resolution and sharper besides. Also tiny! In my opinion, it is currently the best headset on the market (not considering price).
The unusual thing about the Beyond is that it's custom made per customer and non-adjustable. Bigscreen claims to get the fitment right on the first try 85% of the time. And the remainder almost always get it right the second time, but a few may require multiple tries.
The problem is that the Bigscreen Beyond is extremely sensitive to fitment issues. If it's not quite right, you'll have all sorts of problems, and the display will look terrible. So you'll see all these people popping off about what a terrible headset it is when it's really just fitment problems.
The Bigscreen Beyond has excellent customer service behind it, and they will work with you to resolve these problems for free. But it's slow. It can take weeks. But once you've got a unit with proper fitment for you, it comes alive and is amazing. And its solid and dependable to boot (starkly different from Pimax in that respect)!
But that time in between from customers that didn't get good fitment on the first try soils the reputation of this headset. You'll see a lot of TH-cam videos from these same people where they retract their previous complaints once they've got fitment problems sorted. But not everyone posts such retractions. They complain loudly while having a problem, but then just go silent once its resolved.
In reality, the Beyond has a high rate of customer satisfaction. But for people interested in this headset, I recommend going into it with patience. This is an enthusiast headset. It's made by a scrappy little company that struggles to build them fast enough to keep up with demand. So you wait months to get one and might need to wait additional weeks to get it right if you have fitment problems.
I wouldn't recommend the Bigscreen Beyond as a beginner's first headset. But if you're ready to step up from a Quest 3 or whatever else, this is the peak enthusiast headset on the market right now.
@@SargonDragon Thanks for the info! Bigscreen Beyond does look fascinating. In addition to the OLED/Pacake lenses combination, the size is definitely another thing weighing in its favor, epecially since many people cite the size of VR headsets as an impediment to market penetration. However, I did hear some people saying they had issues with the visuals. I've also heard people cite the custom sizing as an issue because they can't share the headset with friends and family. Would love to try it sometime but it's not in the budget at the moment.
One part you forgot to mention is wireless vr via the quest requires you pc to be hard wired to ethernet to have a good experience and network infrastructure recommend wifi 6
I like the Quest 3, better sweet spot, Psvr2 is smaller. I fine myself adjusting the headset more
There's a lot of bad advice and commentary out there about Bluetooth for the PSVR2. For most of the people having problems, this is not the PSVR2's fault. And it is bad advice to recommend that everyone immediately buy a Bluetooth dongle to replace their PC's built in Bluetooth.
Rather what we're seeing in most cases is people who have never really used the Bluetooth in their PC in any real capacity (or at all) before and don't have it setup properly. Too many people don't even realize they need to plug in the antennas that came with their motherboard for Bluetooth to work. And/or they just need to update their Bluetooth drivers.
The dongles should really only be needed if your PC isn't equipped with Bluetooth to begin with. Using a dongle replaces the built-in Bluetooth in your PC which is probably more powerful and longer ranged.
I don't think it's "bad advice" to tell people to buy a dongle. My computer Bluetooth connects fine to other things and I had the antenna attached. With the PSVR2 controllers it connected but would disconnect randomly, or the controllers would just end up on a random part of the map, or there'd be weird input delays similar to stick drift.
I bought one of Sony's recommended dongles (specifically the ASUS USB-BT500) and now they work just fine. I'm far from the only person who had this problem and fixed it with a dongle. It's not like Bluetooth dongles are expensive. If Sony themselves offer a list of recommend dongles, then why wouldn't I provide that information to people so they have an easy fix to a possible problem they might encounter?
@@parrydogsickle These dongles have tiny antennas and are generally much shorter ranged and less powerful than the Bluetooth implementations that are already in PCs. For people experiencing problems, these are probably already pre-existing problems on the PC that they never noticed before either because they've only ever ran Bluetooth devices that barely need any performance or simply have never actually used their Bluetooth at all.
The PSVR2 controllers need high performance from Bluetooth. So it's exposing Bluetooth setups that were actually always only barely working before or were never actually working at all.
Plugging in a dongle to bypass such a setup is one way of fixing the issue. But it's like having a problem with your car because its tires are deflated and fixing it by buying brand new cheapo tires rather than just pumping some air into the much nicer tires your car already has.
On top of that, many channels have been reporting that the PSVR2 controllers are only designed to work with the Bluetooth dongles on Sony's list, and this is absolutely false. The PSVR2 controllers will work with any Bluetooth 4.0 and above hardware. Sony's list is just dongles they have specifically tested as recommendations in case customers need one (because their PC isn't equipped with Bluetooth).
This is why I get concerned about all the advice going around to buy these dongles and use them preemptively. It works, but it's really not the best advice. Especially it may solve the user's immediate problems with their PSVR2 controllers while potentially causing new problems they may not notice with other devices or at least degrading the better performance they could have had if they had just fixed the existing setup they already paid for.
@@SargonDragon Fair enough, and now you've made me curious so I'm going to go back and see if I can get my internal Bluetooth working.
However, I still don't think it's bad advice to buy one of the recommended dongles. I'm glad Sony put out that list because it helped me and many others find a solution without having to troubleshoot.
I agree with most of this, except in the last scenario I would recommend the Quest 3 if you have both a PC and a PS5. The reason is this. VR is pretty much an afterthought for Sony right now. Meta on the other hand is all in on VR. They're betting their future on it. Meta has the potential game of the year coming out as an exclusive in a few weeks (Batman). When's the last time PSVR had an exclusive? They're still getting games, but unless Sony changes it's stance on VR, for the foreseeable future any game that comes out that you can play on the PSVR you should be able to play on PCVR as well. So basically, if you get the Quest 3, you'll be able to play nearly all the games you can play with the PSVR, in addition to the huge library of games in the Meta store. Not to mention we haven't really seen the Quest 3 pushed to the max yet, other than maybe Asgards Wrath. I think we're about to with some of the games coming out, and I think maybe we'll find that the gap isn't as big as we think.
I got PSVR2 running on my PC and it’s much better than the Quest 3 in every aspect! And there’s no cable mess! Just one cable connect to the adapter and that’s it…and can hide the adapter easily.
Without watching the video - Quest 3 wins hands down, because of wireless options and much better lenses. The admittedly deep blacks of PS2VR, the crappy sweetspot, the less than ideal sound options, the annoying controllers that cannot be replaced if you damage them - without buying a whole new VR headetset - and the annoyance of rechargable batteries and the mura, the fiddly setup (at least on PS5) etc. PSVR2 is servicable and good option if it is the only thing you got, but NO match for Quest 3. I own both, by the way.
Thanks for your comment.
Regarding the controllers, I've heard that Sony will replace them for free or for a fee, depending on your warranty status.
However, I agree it's stupidly inconvenient that Sony doesn't just sell them separately.
EDIT: Apparently, Sony is teaming up with Apple to make PSVR2 controllers compatible with the Vision Pro, and this will include the controllers finally being sold separately! According to this December 8, 2024 article from Bloomberg: www.bloomberg.com/news/newsletters/2024-12-08/apple-sony-talk-playstation-vr-ps-vr2-hand-controller-support-for-vision-pro