Introduction to Spline nodes in Substance Designer | Adobe Substance 3D
ฝัง
- เผยแพร่เมื่อ 3 ส.ค. 2024
- This video will introduce you to Substance Designer Spline nodes. We will go over the general logic of this new workflow, and show you how to leverage splines to create advanced effects and techniques when building your materials.
00:00 Intro
00:46 What are splines?
01:06 What can you do with splines
01:52 Setting up your project
02:23 An overview of the spline workflow
03:49 Creating splines
07:19 Assembling splines
09:36 Modifying splines
11:03 Rendering splines
Please check the documentation page for a more in-depth approach:
adobe.ly/43H3tI2
Subscribe to Adobe Substance 3D: adobe.ly/3Um7q3t
Learn more about Adobe Substance 3D: adobe.ly/3NW3GSo
About Substance 3D
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.
Connect with Adobe Substance 3D:
Twitter: / substance3d
Facebook: / adobesubstance3d
Instagram: / substance3dart
LinkedIn: / substance3d
Discord: / discord
#Adobe #AdobeSubstance3D #AdobeTH-cam #Subtance3DDesigner #MaterialDesign #3DWorkflow
Introduction to Spline nodes in Substance Designer | Adobe Substance 3D
• Introduction to Spline...
This is the best thing to happen to substance designer in a long time, a game changer!
This feature took so long to get into substance designer. I was tired of always having to use illustrator and vectors to make my shapes. THIS IS A GAME CHANGER
🤩😋
정말 오랫동안 기다렸던 기능입니다. 감사합니다.
Excellent. This is one of those features I've been wanting for a while. The set looks very robust too 👍
This is perfection!!!
infinite world of curves, something new to learn and master today, i realy like that kind of tools, especialy for making plant or wierd surface on wall or cloth. big thanks for the explanation.
Amazing, Great job🎉
AWESOME!!!!!!
fantastic!
OMG! Dream come true!
very.... very..... well done!
Very significant update to SD.
Wow! Nice!!
LET'S GOOOOOOOOO!!!!
05:00 It's like illustrator's blend option 🙌
WOW
드디어...
Very well explained
14:15 That's game changer
damn its time I learn designer
와..........쩐닫ㄷㄷ
OMG! I can't learn all about Substance Designer :D
Awesome work! I have a quick question. I'm trying to get a spline to tile continuously, but the only option I can find to close the spline encloses it within the tile space instead of across. Is there any way to make a spline connect front to back across tiles?
It is not possible right now, but we're looking into it for future updates.
Yes
Can we have white paper for this? like, each output has what information on where, etc. It will help community to develop new splined nodes.
Hi there - you can find additional documentation on all things Splines here: adobe.ly/43H3tI2. Make sure to check the tooltips for each input and output by hovering over them.
And if you'd like to learn more about Paths as well, you can check out this page: adobe.ly/3WSxfYe.
Please let us know how else we can help!
@@Substance3D You don't get it. What I asked is not how to use. I asked to have the data structure of path and spline system. Knowing those will lead community to develop new awesome spline nodes. Of course we can analyze the node but.. you know. it takes time.
Can these spline nodes be used to distribute scales or add flow to them? Scales on an iguana for example.
Of course :) you could use the scatter on spline or the spline mapper (this is what is used for the snake scales in this example) to achieve this effect.
That's great, I tried to make a filter for Painter but it seems it doesn't work, and the Painter crashed :(
Can we expose the spline handles and use them in a smart material inside Painter?
Not the handles themselves but the points position yes :)
Great feature, but it does not work with SBSARs inside Painter. Painter fails to decode it and all the graphs appear white.
exactly, my painter crashed in generating the thumbnail phase
Painter current version does not yet read the sbsar generated with this new engine, it will be fixed for the next release... tomorrow I think :))
When using the Spline Render node, my spline is banding (looks like each segment has a single greyscale value, but the video looks like it's a smooth blend). I watched this section several times and am not sure what I might be missing.
EDIT: Oh, wait, no, it does look like she's getting stepping in hers too. Is there an easy fix for this? I'm brand new to the software and haven't found any forums where anyone else has mentioned stepping/banding.
Unfortunately the stepping is an artifact that comes with the mapper itself, there's no real way around it for now, except trying to blur the output to soften it a little, not ideal I know
@@louisemelin1129 noted. I think I just ramped the iterations (or whatever it’s called) waaaaay up and that basically worked as a blur.
@maxleveladventures change the output format to 16 bits per channel. that's the reason why the stepping happens.
but can I import splines directly from 3d software into substance? I need to throw weld lines onto very specific locations, where every millimetre counts.
You’d do that in Painter.
This is insane!
Only problem is, I don't use Designer.
Hello, how can I purchase the files used in the explanation?
agree to this. please share us the file!
@@mr.j7899 the file on art station free
What does the thickness node at 10:38 even do? There's barely any documentation out there on it, and no matter what i try i can't get it to have any effect
Hi, I reported to the team issues with the documentation. The Node Library pages are missing. The thickness node should drive line thickness passed on the Thickness map, however, I can't get this to function properly as well. From my experience, I can get line thickness by using the Spline Sample Height Node.
So the thickness is a bit tricky to visualize indeed... if you want a simple preview, you need to scroll down to the preview tab and enable "show thickness envelope". If you to view it a solid spline, you need to use a render spline or personally what I do is use a scatter on spline node with thickness enabled. Hope this helps!
When connecting splines together to build shapes, there seems to be no way to smooth the point where the splines connect. Hard angle every time. Or am I missing something?
You are right, this is one of the limits of connecting.
This is why the point list exists: if you chain 3 point lists nodes with 10 points each for example, then feed them to one single polyquadratic spline, you will end up with a smooth continuum. Whereas if you use the connect method, you will have three polyquadratic spline nodes with harsh points where they connect.
I have a question, how did you grab multiple outputs out of Spine node at once and connect them into input of Spline Bridge node? by the way, this is the feather that I wanted to have in Substance designer for so long! I'm just excited it actually came out!
* I just figured out after a few minutes of watching this video haha. She explained it afterward
While we're at it we might aswell answer the question. You need to be in material mode (default hotkey is 2).
You could have explained how she does it instead of only saying "She explained it afterward". It would have taken the same effort.
RAAAAAAAAHH PEN TOOL IN DESIGNER AAHH
How to select all 4 outputs of the node at once?
You need to be in material mode, I explain it at 8:05 :)
@@louisemelin1129 Appreciate the quick reply. I figured it out once I got to that point just had to connect 1 by 1 for a while :p
🤍
More and more confused!