Thank you for this, a lot of lessons on TH-cam are step by step tutorials which doesn't actually teach the concept behind why they are doing that and what can you do besides what they are doing. Thank you so much for pointing me to the right direction!
3:32 I think this is actually a solid material! The only issue is the scale of the displacement, it may look better if the mortar is just a little bit less drastic in scale. Thank you so much for sharing your journey and resources, I'm in the middle of trying to pick up the software myself and can't wait to actually make some decent stuff with the tools.
i have to admit learning this is overwhelming, my strategy has been to try and find sbs files as examples and reverse engineer them... it's like adobe owns the internet or something though! but that said i found free examples from adobe, at very good quality, not many but i think is enough to learn all the main techniques without subscribing to their library.... i think that's how their business works, okay fair play, if you pay for the subscription you get free instant results for your 3D work, but you can never replace learning it properly anyway to get full control
Javier Perez is an amazing tutor! Thanks for the video, you pretty much nailed the initial impressions and struggles people face in Substance Designer. look forward to see more of your videos :) +1 sub :)
Thanks, Ayesha! I'm really looking forward to make more videos. But now I got my first studio job, and it takes all my time. Hope to start from next year I will have more free time, and be able to invest in TH-cam.
My biggest recommendation to you, just try doing something on your own, and use tutorials just to make something that you don't know how to do. Sure, your final project will be worse than if you do it step by step from the tutorial. But you will learn sooo much more. When I started my 3D journey, I just watched a tutorial on basic navigation in Maya, and started doing something. In the end, I ended up working on game dev. So good luck in your journey 🙏🤗
Right now i m following tutorial step by step and try to rmb how to get the "effects i want". Want to know who do u refer when you are learning alone? and how long to take you to be comfortable?@@kolontai3125
i want to add on why SD is so hard to learn is because it is hard to break down "what node to achieve" when looking on reference. Those basic like simple blending, i can pick up super quick and easy, but every time when come to more advance, it always make me clueless "why this node + this node = this?"@@kolontai3125
Thank you for this, a lot of lessons on TH-cam are step by step tutorials which doesn't actually teach the concept behind why they are doing that and what can you do besides what they are doing. Thank you so much for pointing me to the right direction!
Thank you, John! That was my goal, show the direction and what to learn< instead of making step by step tutorial
3:32 I think this is actually a solid material! The only issue is the scale of the displacement, it may look better if the mortar is just a little bit less drastic in scale.
Thank you so much for sharing your journey and resources, I'm in the middle of trying to pick up the software myself and can't wait to actually make some decent stuff with the tools.
Thank you for sharing your journey as I’m planning to learn Substance Designer myself for my full length game
i have to admit learning this is overwhelming, my strategy has been to try and find sbs files as examples and reverse engineer them... it's like adobe owns the internet or something though! but that said i found free examples from adobe, at very good quality, not many but i think is enough to learn all the main techniques without subscribing to their library.... i think that's how their business works, okay fair play, if you pay for the subscription you get free instant results for your 3D work, but you can never replace learning it properly anyway to get full control
Thank you so much for this guidence. God bless you. You are a good mna!
This video is super inspirational! Thank you! Keep up the good work! ✨
Thank you, Isabelle! Good luck in your learning:)
Javier Perez is an amazing tutor!
Thanks for the video, you pretty much nailed the initial impressions and struggles people face in Substance Designer.
look forward to see more of your videos :)
+1 sub :)
Hey, thanks! New video will come eventually, I hope ;)
I did the same and now after monthly break i remember almost nothing :-)
Just warm up a little in designer, and you will remember everything!:)
Did you stop doing 3d? What happened? Your skateboard and materials look great!
Starting to learn 3 D modelling this month, may be useful
Good luck man!
Прикольный тутор, продолжай в том же духе. Не сдавайся, думаю прикольно было бы смотреть разные туториалы с мемными моментами)
The materials are cool, thanks for the tutorials, I want you
Hahah, thanx )
Man, thanks for making this video! :)
Inspiring! Thanks for sharing
Make more videos man!
Love your talking!
Thanks, Ayesha! I'm really looking forward to make more videos. But now I got my first studio job, and it takes all my time. Hope to start from next year I will have more free time, and be able to invest in TH-cam.
Im also learning, at day 1!
Good luck with your learning :)
Nicely done!
Thanks!
That's dope man! I started learning it today. How many hours did u spend daily in that specific month?
Where can I download your materials? Thank you
Sorry, I deleted the files 😕
Thanks man!
1:04 me every single time when i try to learn SD, i found it is so hard compare to all of the software i had learn.. fk
My biggest recommendation to you, just try doing something on your own, and use tutorials just to make something that you don't know how to do. Sure, your final project will be worse than if you do it step by step from the tutorial. But you will learn sooo much more. When I started my 3D journey, I just watched a tutorial on basic navigation in Maya, and started doing something. In the end, I ended up working on game dev. So good luck in your journey 🙏🤗
Right now i m following tutorial step by step and try to rmb how to get the "effects i want". Want to know who do u refer when you are learning alone? and how long to take you to be comfortable?@@kolontai3125
i want to add on why SD is so hard to learn is because it is hard to break down "what node to achieve" when looking on reference. Those basic like simple blending, i can pick up super quick and easy, but every time when come to more advance, it always make me clueless "why this node + this node = this?"@@kolontai3125
Yurii, where is the new video?
And also where is the normal map?
I promise I will do a new video, someday...
very useful