Project Pegasus Trailer

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ความคิดเห็น • 51

  • @LeiluMultipass
    @LeiluMultipass 11 หลายเดือนก่อน +10

    It's so nice that you're showing how to build a collaborative pipeline with version control. It's so rare in tutorials and yet often essential. Thank you

  • @MAJmufin
    @MAJmufin 10 หลายเดือนก่อน

    This looks like an entire course in what I was looking for! Thank you very much in advanced

  • @Voodoo-b4f
    @Voodoo-b4f 10 หลายเดือนก่อน

    Wow, what a great project, thanks soooo much for sharing. Can't wait to dive in!!!!!

  • @pb-fo9rt
    @pb-fo9rt 11 หลายเดือนก่อน +2

    @Ian Smith. Such a great project you and your team put together there!
    Really helpful workflows that all we HOU-UE users can take advantage of.
    Regards and Thank you!

  • @chillsoft
    @chillsoft 11 หลายเดือนก่อน +2

    Encyclopedia level knowledge right here! Amazing effort from you doing this! :) Nice!

  • @ErikBorchersVR
    @ErikBorchersVR 11 หลายเดือนก่อน +1

    Woohoo! Pegasus content is here :)

  • @SasvanGulik
    @SasvanGulik 11 หลายเดือนก่อน +4

    I was already a big fan of the tree tools in Labs, can't wait to see how Flora develops. I love L-systems still, but having a good plant modelling tool that isn't so incredibly dense with theory to understand would be a great asset for up and coming artists looking to get into the world of modelling foliage

    • @UndiniTuts
      @UndiniTuts 11 หลายเดือนก่อน

      Couldn't agree more!

  • @TobiasBertrand
    @TobiasBertrand 11 หลายเดือนก่อน +1

    Looking forward to the tutorials.

  • @workflowinmind
    @workflowinmind 11 หลายเดือนก่อน

    WILD! Than you SideFX

  • @secondfavorite
    @secondfavorite 11 หลายเดือนก่อน +3

    Exactly what I was looking for to solidify this part of my workflow! I'm so excited to see what tips and tricks I can pick up. Thank you team!

  • @tilakrajgolari1577
    @tilakrajgolari1577 10 หลายเดือนก่อน

    Thank you Houdini,Much needed.

  • @Trogleth
    @Trogleth 11 หลายเดือนก่อน +1

    Thank you for all that you are doing!

  • @eggZ663
    @eggZ663 10 หลายเดือนก่อน

    Nice the whole project setup part is what I'm really interested in

  • @JeanKaur1
    @JeanKaur1 11 หลายเดือนก่อน +2

    awesome environment! stunning work

  • @BehradDavoudi
    @BehradDavoudi 11 หลายเดือนก่อน +1

    cant wait! seems very exciting

  • @CGImagine
    @CGImagine 11 หลายเดือนก่อน +1

    Can´t wait!

  • @ziyuanchen8567
    @ziyuanchen8567 11 หลายเดือนก่อน +1

    The icon looks cool.

  • @nodeflowhoudini
    @nodeflowhoudini 11 หลายเดือนก่อน +1

    Thanks Sidefx

  • @davidemiozzi8589
    @davidemiozzi8589 11 หลายเดือนก่อน +1

    Looking forward to it! We're doing something very similar at the studio and I'm curious about your approach.

  • @beinaidoPichaido
    @beinaidoPichaido 11 หลายเดือนก่อน +1

    Looking forward

  • @LeiluMultipass
    @LeiluMultipass 11 หลายเดือนก่อน

    Hi ! I don't see any water or textiles in this trailer. Do you plan to cover these subjects in Pegasus? I'd love to see how you'd make an old medieval tent, for example (to keep with the theme), that would react to the wind. Or how you'd create rivers, lakes or seashores. Thanks again for your time.

    • @UndiniTuts
      @UndiniTuts 11 หลายเดือนก่อน +1

      Hey, all great points! This is the 1.0 release of Pegasus, but it's far from finished :)

    • @LeiluMultipass
      @LeiluMultipass 11 หลายเดือนก่อน

      @@UndiniTuts Thank you. I'm looking forward to it even more now. :D

  • @mariolopez-oi2td
    @mariolopez-oi2td 11 หลายเดือนก่อน +1

    Awesome!!

  • @jennifermeier3873
    @jennifermeier3873 10 หลายเดือนก่อน

    Just what I need

  • @LeiluMultipass
    @LeiluMultipass 11 หลายเดือนก่อน +1

    Yes, yes! This is the kind of project I'm most looking forward to. The TITAN project was very interesting, but I preferred the POST APOCALYPTIC RUINS FOR UE4 project, which is unfortunately getting old. I'd love to hear about Nanite, World Partition, Megascans, fog or wind in your HOU-UE5 tutorials.
    Personally, your promotional videos often leave me enthusiastic but also frustrated because what is shown is incredible but quickly passed. The latest example is from the keynote where a magnificent arid terrain is shown in UE5 for 20 seconds. th-cam.com/video/QB5ltaLU7zk/w-d-xo.html I really wanted you to stop by this real-time project.
    So, thank you very much for this other one!

  • @jayden6020
    @jayden6020 11 หลายเดือนก่อน

    非常期待

  • @heytraile
    @heytraile 11 หลายเดือนก่อน +1

    looks amazing

  • @Swdgame
    @Swdgame 11 หลายเดือนก่อน +2

    well, sad simon is out. But this new guy seems to have a good mic. That's some good news.

    • @UndiniTuts
      @UndiniTuts 11 หลายเดือนก่อน +2

      I don't think you've seen the last of Simon, don't worry!

    • @houdini3d
      @houdini3d  11 หลายเดือนก่อน +2

      Ya, Simon's not out - just refocusing for a bit - including on the GPT signage project for Titan, and the Eagle Feathers project for H20.

    • @g10118
      @g10118 10 หลายเดือนก่อน

      @@houdini3d excellent! I've learned a lot from Simon (and from George's channel, Undini), so having both is best!

  • @LCTRgames
    @LCTRgames 11 หลายเดือนก่อน +4

    [video feedback - your audio is really low, if you check the player stats it's saying that you're -11.6db under the expected levels (that's quite a lot). You should be aiming for around -14 LUFS-i, that's what youtube asks for :) ]

  • @franzkern
    @franzkern 11 หลายเดือนก่อน

    ❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥

  • @musicdudem6673
    @musicdudem6673 10 หลายเดือนก่อน

    I cannot wait for this i am losing it ahhh

  • @carlosrivadulla8903
    @carlosrivadulla8903 11 หลายเดือนก่อน +1

    DId the team use hextile and roomap for this project?

    • @UndiniTuts
      @UndiniTuts 11 หลายเดือนก่อน

      Toyed with Hextile, but sadly it's not really applicable for large open-world game projects, it has a relatively high cost compared to the benefits. The way that we hide tiling is just by having lots of breakup in our "splat-maps" and lots of layers. We also have global and macro textures, which add a lot more visual interest in the distance than hex-tile does.

    • @UndiniTuts
      @UndiniTuts 11 หลายเดือนก่อน

      What is roomap?

    • @carlosrivadulla8903
      @carlosrivadulla8903 11 หลายเดือนก่อน

      @@UndiniTuts
      -I'm sorry to hear that; it seemed like one of the most promising features for game development. I hope it proves useful for texturing large assets.
      -room map VOP to make fake interiors.

    • @UndiniTuts
      @UndiniTuts 11 หลายเดือนก่อน

      @@carlosrivadulla8903 Thanks for clarifying! Hextile is indeed a very cool technique, It's a pretty good "one-size-fits-all" solution and makes more sense if you are working with pre-rendered cinematics or cutscenes. Creating good macro and global textures is more work, but in my opinion it's worth it!
      As for roomap, perhaps you'll see it in some more urban environments in the future ;)

  • @deadshot-re9ic
    @deadshot-re9ic 11 หลายเดือนก่อน +2

    you arent even finished dropping project titan videos lol houdini

  • @STigran_
    @STigran_ 11 หลายเดือนก่อน

    😧😧😧

  • @Dogefather-c8j
    @Dogefather-c8j 11 หลายเดือนก่อน

    抠脚

  • @panosdimi4713
    @panosdimi4713 11 หลายเดือนก่อน

    l

    • @panosdimi4713
      @panosdimi4713 11 หลายเดือนก่อน

      Let's work all together all are invited to make even and small rock all the brother and sisters off Houdini have a good time to all big thanks to the peaple of Artist that support ❤🎉🎉🎉