Okay, best thing you can do in 3 simple steps: 1st: Ignore technicians. You will penalize yourself in late game if you don't max salvage ASAP, given that it is a finite resource, and you want to amass it as soon as possible. Spend ALL your Merit on Salvage until it gets maxed out, 4 missions into Santander. 2nd: Sell all your starter mechs, except for the 2 Arctic Cheetahs. Buy 3 more Arctic Cheetahs. Outfit them with 2x ER-LLs and ECM for the 1st Mission. You get 400 EXP per mech per mission, and with 5 Arctic Cheetahs, you'll get 2K EXP for the Chassis on the first mission. 2K EXP is enough to unlock all of the omnipods. I recommend outfitting all 5 with ECM, 6x ER-SLs, armor, and a heatsink or two. They'll have stunning DPS, damage, range, heat management, and be completely ammo independent. Not only that, but ECM heavily impacts enemy accuracy, dramatically increasing the arctic Cheetah's survival. These 5 Arctic Cheetahs are all you'll need until you unlock the Nova. 3rd: Buy 5 Novas ASAP. Convert them to 14x ER-SLs, 1 AMS, and a hefty boost of armor. Each ER-SL hits for 5 damage, so 14 of them give you monstrous alpha strike that will one shot most mechs. From here on out, the mechs to get are the Mad Dog (SRM Boat/Tank; you can cram 6x SRM-6 and 5 ER-SLs into with an obscene amount of armor pods), Timberwolf (Excellent Laser Platform, put 3 ER-LLs in the Omni-A RT Pod for high mounts and tight convergence), Warhawk (Extremely Versatile, favors BFG builds over a ton of tiny guns), and Direwolf (Need I say more?). Mist Lynx and Kit Fox are hot garbage. Viper is passable, but quickly replaced by the Shadowcat. Adder and Shadow cat are passable. Hellbringer is hot garbage. Summoner is passable, but extremely niche. We're talking 5x SRM-6 and 2x AMS + all the armor pods levels of niche. Gargoyle's most unique setup is a tank. You can cram a couple of tiny guns and a metric ton of armor into it. Otherwise, Gargoyle is a worse Timberwolf. Executioner is BAE, but you gotta play it right. 11x ER-SLs and 2x ER-PPCs makes for an impressive loadout, but the Executioner's Armor, or lack there of, means that it is quite squishy. Abuse the MASC and Jump Jets for hit and run tactics. It is the ultimate poptart unit, so get accustomed to shooting on the wing.
@clayendfield4850 Those sound like fun things to try. Nova's were always neat. I remember a setup for them from MW 2 where they had all ppc's. Hit the enemy I'm the right spot and you could one shot any other mech in the game.
Did you mean 6 of something else for the Cheeta? I have a build where I have 3 ER-SL and 3 ER-M, and I'm like "isn't this better than just 6 ER-SLs?" With no large lasers, I still have bad range though
Got a chance last night to try out your suggestions and tips. Was very impressed so I made a new video to show them off. That was a cool build and challenge. Thanks again for sharing. th-cam.com/video/DjWSTw_vOuc/w-d-xo.html
Made it to the third Tip and had to stop, I can not recommend hard enough not to follow any of the first 3 tips in this video, they will actively harm your playthrough. Honor should in large part be spent on Upprading Salvage first, by the end of the game you will be fine on any research points but getting those salvage parts is your blocker. 600 is the max you can get. Buy your newly unlocked mechs first then straight to Salvage. Top Speed and Accel/Decel by far the most important mech chassis upgrades.
Okay, best thing you can do in 3 simple steps:
1st: Ignore technicians. You will penalize yourself in late game if you don't max salvage ASAP, given that it is a finite resource, and you want to amass it as soon as possible. Spend ALL your Merit on Salvage until it gets maxed out, 4 missions into Santander.
2nd: Sell all your starter mechs, except for the 2 Arctic Cheetahs. Buy 3 more Arctic Cheetahs. Outfit them with 2x ER-LLs and ECM for the 1st Mission. You get 400 EXP per mech per mission, and with 5 Arctic Cheetahs, you'll get 2K EXP for the Chassis on the first mission. 2K EXP is enough to unlock all of the omnipods. I recommend outfitting all 5 with ECM, 6x ER-SLs, armor, and a heatsink or two. They'll have stunning DPS, damage, range, heat management, and be completely ammo independent. Not only that, but ECM heavily impacts enemy accuracy, dramatically increasing the arctic Cheetah's survival. These 5 Arctic Cheetahs are all you'll need until you unlock the Nova.
3rd: Buy 5 Novas ASAP. Convert them to 14x ER-SLs, 1 AMS, and a hefty boost of armor. Each ER-SL hits for 5 damage, so 14 of them give you monstrous alpha strike that will one shot most mechs. From here on out, the mechs to get are the Mad Dog (SRM Boat/Tank; you can cram 6x SRM-6 and 5 ER-SLs into with an obscene amount of armor pods), Timberwolf (Excellent Laser Platform, put 3 ER-LLs in the Omni-A RT Pod for high mounts and tight convergence), Warhawk (Extremely Versatile, favors BFG builds over a ton of tiny guns), and Direwolf (Need I say more?).
Mist Lynx and Kit Fox are hot garbage. Viper is passable, but quickly replaced by the Shadowcat. Adder and Shadow cat are passable. Hellbringer is hot garbage. Summoner is passable, but extremely niche. We're talking 5x SRM-6 and 2x AMS + all the armor pods levels of niche. Gargoyle's most unique setup is a tank. You can cram a couple of tiny guns and a metric ton of armor into it. Otherwise, Gargoyle is a worse Timberwolf. Executioner is BAE, but you gotta play it right. 11x ER-SLs and 2x ER-PPCs makes for an impressive loadout, but the Executioner's Armor, or lack there of, means that it is quite squishy. Abuse the MASC and Jump Jets for hit and run tactics. It is the ultimate poptart unit, so get accustomed to shooting on the wing.
@clayendfield4850 Those sound like fun things to try. Nova's were always neat. I remember a setup for them from MW 2 where they had all ppc's. Hit the enemy I'm the right spot and you could one shot any other mech in the game.
Did you mean 6 of something else for the Cheeta? I have a build where I have 3 ER-SL and 3 ER-M, and I'm like "isn't this better than just 6 ER-SLs?" With no large lasers, I still have bad range though
Thanks
Did y make a guide seems like you know what what your talking about
Got a chance last night to try out your suggestions and tips. Was very impressed so I made a new video to show them off. That was a cool build and challenge. Thanks again for sharing. th-cam.com/video/DjWSTw_vOuc/w-d-xo.html
Made it to the third Tip and had to stop, I can not recommend hard enough not to follow any of the first 3 tips in this video, they will actively harm your playthrough.
Honor should in large part be spent on Upprading Salvage first, by the end of the game you will be fine on any research points but getting those salvage parts is your blocker. 600 is the max you can get. Buy your newly unlocked mechs first then straight to Salvage.
Top Speed and Accel/Decel by far the most important mech chassis upgrades.
Step one: play a better game ,steps 2-4 repeat step one.