The XP for the Pilots will be lower every time you replay it, but the Mexh will level up. It was quite helpful to get all the XP on the mech to unlock pods early on.
Also for Tip #1. you can spend mech experience to buy omnipods for your mechs too (in the mechbay). you can choose which omnipod to apply to each individual part of the mech, so you can buy a couple of sets of omnipods and apply the different types individually. (example have a PRIME right arm and a type C left arm) This allows you to run the configuration of your choice on your mechs (example full ER small laser vomit build on the arctic cheetah) makes the early game much more enojyable, especially if you find yourself struggling to DPS the Sokol boss early on.
Nice one! One other tip as well -> not enough techs or req points to repair fully? Buy more mechs, customize them instantly due to Omni-tech. Drop with new mechs while others repair.
I ran into that because I maxed salvage fast..... and had a huge queue of research keeping my nerds busy. Don't max out your nerds with big projects? This game could use tutorials to explain how that crap works, that would be nice.
@@nobodyspecial1852 I don’t think we’re meant to “finish” all research lol. I had the opposite problem: maxed scientists quantity and lab more, and max salvage ~mid to late game. Ended up completing research with ~500 - 1K research points idle, because not enough salvage components.
@@ShadowcoastGaming you still can't assign more than 5 to a single mech so 20 with upgrades is more crunch if you don't have ready replacements for your active lineup. If you want to powergame the resources you can slam everything you get into upgrading salvagecapacity asap because that will be the longterm bottleneck, after that you can slam researchcapacity and tech staff as much as you want. Next playthrough I will even skip unlocking certain mechs (Adder, Gargoyle, Summoner for sure.. maybe skip stormcrow and shadowcat too)... then of course it comes down to knowing what NOT to spend on. I mean ER lasers are hands down the best weapon in the game but it gets kind of silly how strong they are though the overpowered skills have a lot to do with that. Next playthrough I'll be deliberately staying away from relying on them.
Haven't purchased it yet, but it looks good. Will give it another month or so to see if any major issues pop up. If not, will be time to play. I wonder if they will let me defect to Ghost Bear. :D
Also: everyone fysa, when you unlock a new mech you will get one for free. I made mistake of buying an extra one because i didnt know i was getting one for free.
I feel like 3 of your tips are the same of just going through and pushing the researches and ops that every game has nowadays. I think new players should go in and adjust your controller settings, the default settings are almost unplayable. I would recommend people maxing out responsiveness right out the gate. No point in making a sluggish to accelerate mech
Basic Tips: 1 - Turn the sound off - Hearing these people is going to make you not want to play. Also, the music is trash and goes against the narrative. 2 - Play the Doom Soundtrack on loop... loudly. It fixes a bunch of issues with sound and gets you pumped for invading. 3 - Skip most of the cutscenes - Let your imagination fill in the parts where you are motivated by the honor of invading and not what they give us in the story. 4 - Team Kill your Squad - They deserve it! 5 - Most of the terrain is flat .... Nova is king... find the nearest puddle of water and reign supreme!
@@MrDamnLag Fair enough, but I do enjoy it for single player linear story mode - reading all the Battletech books I will say the story arc and pieces I enjoy. I do NOT enjoy the bad 1 liners in mission though....
RE: Pilot skills - upgrade evasion first
Yep thats why it costs the most.
Also a tip ----- Redo the missions in the sim-pod where you can upgrade your mechwarriors. It gives you Mechwarrior XP and upgrades for your chassis.
The XP for the Pilots will be lower every time you replay it, but the Mexh will level up. It was quite helpful to get all the XP on the mech to unlock pods early on.
Also for Tip #1. you can spend mech experience to buy omnipods for your mechs too (in the mechbay). you can choose which omnipod to apply to each individual part of the mech, so you can buy a couple of sets of omnipods and apply the different types individually. (example have a PRIME right arm and a type C left arm) This allows you to run the configuration of your choice on your mechs (example full ER small laser vomit build on the arctic cheetah) makes the early game much more enojyable, especially if you find yourself struggling to DPS the Sokol boss early on.
Great call out - didn't think to mention!
This is actually HUGE.
Nice one! One other tip as well -> not enough techs or req points to repair fully? Buy more mechs, customize them instantly due to Omni-tech. Drop with new mechs while others repair.
Great call out!
I ran into that because I maxed salvage fast..... and had a huge queue of research keeping my nerds busy. Don't max out your nerds with big projects? This game could use tutorials to explain how that crap works, that would be nice.
@@nobodyspecial1852 I don’t think we’re meant to “finish” all research lol.
I had the opposite problem: maxed scientists quantity and lab more, and max salvage ~mid to late game. Ended up completing research with ~500 - 1K research points idle, because not enough salvage components.
@@Ganimal83 it's weird we can grind for everything but honor/blue points. Why is that a currency?
@@nobodyspecial1852 he he… 🤷♂️
“insert PGI micro-transactions here”
J/K 🤣
Sharp and too the point, love it.
I made a point in points to hire a bunch of techs and invest in them so no matter what mech I have 4 techs for each member of of my star
Yup, I feel after 25 techs you're set or you could go for 20 w/ tech upgrades and be in really good shape!
@@ShadowcoastGaming you still can't assign more than 5 to a single mech so 20 with upgrades is more crunch if you don't have ready replacements for your active lineup. If you want to powergame the resources you can slam everything you get into upgrading salvagecapacity asap because that will be the longterm bottleneck, after that you can slam researchcapacity and tech staff as much as you want. Next playthrough I will even skip unlocking certain mechs (Adder, Gargoyle, Summoner for sure.. maybe skip stormcrow and shadowcat too)... then of course it comes down to knowing what NOT to spend on. I mean ER lasers are hands down the best weapon in the game but it gets kind of silly how strong they are though the overpowered skills have a lot to do with that. Next playthrough I'll be deliberately staying away from relying on them.
Haven't purchased it yet, but it looks good.
Will give it another month or so to see if any major issues pop up.
If not, will be time to play.
I wonder if they will let me defect to Ghost Bear.
:D
Also: everyone fysa, when you unlock a new mech you will get one for free. I made mistake of buying an extra one because i didnt know i was getting one for free.
Great tips!👍
Thanks for this. Loving the game but navigating the menus are really unintuitive
Def agree - figured I'd create a few short videos to hopefully help!
Thanks for the video did not know u could assign pilots skills🤦🏿♂️
Yup very important!
Don't worry, the AI doesn't know it has skills either.
@@wrayday7149 Ha true - AI recruits vs. higher levels don't seem to mean anything!
I feel like 3 of your tips are the same of just going through and pushing the researches and ops that every game has nowadays. I think new players should go in and adjust your controller settings, the default settings are almost unplayable. I would recommend people maxing out responsiveness right out the gate. No point in making a sluggish to accelerate mech
Good call out and fair point - basic tips but can easily be overlooked!
Basic Tips:
1 - Turn the sound off - Hearing these people is going to make you not want to play. Also, the music is trash and goes against the narrative.
2 - Play the Doom Soundtrack on loop... loudly. It fixes a bunch of issues with sound and gets you pumped for invading.
3 - Skip most of the cutscenes - Let your imagination fill in the parts where you are motivated by the honor of invading and not what they give us in the story.
4 - Team Kill your Squad - They deserve it!
5 - Most of the terrain is flat .... Nova is king... find the nearest puddle of water and reign supreme!
Haha I like it!
Most of this is why I'll be back to MW5:Mercs until there's a career mode and mods.
@@MrDamnLag Fair enough, but I do enjoy it for single player linear story mode - reading all the Battletech books I will say the story arc and pieces I enjoy. I do NOT enjoy the bad 1 liners in mission though....
Yeah the voiceovers are trash. Some of the most annoying and badly delivered dialogue I've ever heard.
@@Gribbstar Yup!