Hey, incase you still read these i just wanted to say that two years down the line, i still get a lot of milage out of the tutorials you made. Thanks a lot!
@excerciseorc There is an "AddSpell" method that you can call on any actor to give the actor that spell. Perhaps you could call this on the player inside a stage script fragment.
@PSCS5Tuts To fix the sitting at the bar without receiving the note, you'll want to add an additional condition to your bar stool's OnActivate event that ensures the quest is at the stage where the player has already received the note (use GetOwningQuest().GetStage()). This will prevent the quest from progressing when the player hasn't read the note. For the bandit, I'm going to guess it has something to do with factions, you can manually set an alias' faction in your bandit's alias window.
@shadowfacet First, I would make sure your quest is actually starting. If your quest is initiated by an event as shown in this tutorial, make sure your SM event node conditions are correct. Next, double check your dialogue conditions to make sure they are set up correctly. Also, be sure that you have at least a recording of silence for each of the dialogue lines. To make sure your quest is starting, add a script to its startup stage with "Debug.Notification("My Quest is Starting!")"
Great tutorial. Your grasp of the CK is terrific. I was hoping you coul;d make a video tutorial or link an exsisting one that shows how to add quest markers to the players map. I tried to follow the wiki instruction but it just says" Navigate to stage "X" of your quest and creat a new object reference and call it map marker. How the * do I do that???
the bandit doesn't spawn for me. i did everything you showed for it to work but nothing. did the Aliases correctly and the Alias_Bandit.GetRef().Enable() in stages but when in game and i start the quest, everything but the spawning of the bandit works
2 minutes in...you realise the tutorials almost 40 minutes long...you pause..and go down stairs to make a cuppa tea, BUT you can't make it through the video unless you also have Jaffa cakes xD!
incase you or anyone still reads this, I cant get it so when I kill the guy the quest is completed, it might be because I am using the courier for the start f the quest but surely it should still work the same?
Thanks for yet another great tutorial! Can you please make a tutorial showing how to make a NPC Escort the player to a choosen location? Let's say as a example, from Winking Scever Inn "Solitude" to the Solitude Harbor. I have sent you a message btw, please check it out :)
Hey, incase you still read these i just wanted to say that two years down the line, i still get a lot of milage out of the tutorials you made. Thanks a lot!
I got so much out of your 4 tutorials - pretty much solved most of the problems I had with my quest :)
You've certainly got a nice grasp of the CK's features... I look forward to seeing more from you!
Your tutorials are kind of amazing
@excerciseorc There is an "AddSpell" method that you can call on any actor to give the actor that spell. Perhaps you could call this on the player inside a stage script fragment.
@PSCS5Tuts To fix the sitting at the bar without receiving the note, you'll want to add an additional condition to your bar stool's OnActivate event that ensures the quest is at the stage where the player has already received the note (use GetOwningQuest().GetStage()). This will prevent the quest from progressing when the player hasn't read the note. For the bandit, I'm going to guess it has something to do with factions, you can manually set an alias' faction in your bandit's alias window.
I don't have the game yet, but when I get it, I am making mods. Thanks!
@shadowfacet First, I would make sure your quest is actually starting. If your quest is initiated by an event as shown in this tutorial, make sure your SM event node conditions are correct. Next, double check your dialogue conditions to make sure they are set up correctly. Also, be sure that you have at least a recording of silence for each of the dialogue lines. To make sure your quest is starting, add a script to its startup stage with "Debug.Notification("My Quest is Starting!")"
Great tutorial. Your grasp of the CK is terrific. I was hoping you coul;d make a video tutorial or link an exsisting one that shows how to add quest markers to the players map. I tried to follow the wiki instruction but it just says" Navigate to stage "X" of your quest and creat a new object reference and call it map marker. How the * do I do that???
Fantastic! Thank you for the part 2! Your videos help so much!
One bit of cleanup would be to detect the gender of the bandit and correct the display name and balon's dialog accordingly.
@MiralGS Thanks! It has been really fun to play around with.
the bandit doesn't spawn for me. i did everything you showed for it to work but nothing.
did the Aliases correctly and the Alias_Bandit.GetRef().Enable() in stages but when in game and i start the quest, everything but the spawning of the bandit works
Very helpful, thanks
Ummm... i was wondering, that the 1st the 4th and the 5th scripts are at pastebin, but this one isn't. Why?
Awesome Tut!
The quest never progresses to reach the dialogue and gets stuck !
2 minutes in...you realise the tutorials almost 40 minutes long...you pause..and go down stairs to make a cuppa tea, BUT you can't make it through the video unless you also have Jaffa cakes xD!
incase you or anyone still reads this, I cant get it so when I kill the guy the quest is completed, it might be because I am using the courier for the start f the quest but surely it should still work the same?
Fun Scenario - i like it : ]
thanks again
Thanks for yet another great tutorial! Can you please make a tutorial showing how to make a NPC Escort the player to a choosen location? Let's say as a example, from Winking Scever Inn "Solitude" to the Solitude Harbor.
I have sent you a message btw, please check it out :)