Awesome tutorial! While it may be twice as long as some other ones, the detailed descriptions and nice pace is well worth it. I was trying to make an immersive way to direct the player to Morthal and Dawnstar and initiate the quests that are required to buy houses in said Holds. Letters by Erandur and Jonna explaining the troubles in their respective Holds, asking for the player's help is far more immersive than seeing a burned down house and asking what's up with that. Now all I need to do is set the trigger conditions to something along the lines of completing Dawnguard
You really do the best, clearest, and easiest to follow video tutorials. Although I've never followed along exactly with one of them or built exactly what's prescribed; there's been a lot of instances where you've demonstrated exactly what I needed to know about some part of CK/Skyrim/Papyrus! Thanks :)
These tutorials are amazing, keep it up! I still have no idea what I'm doing, but when I test the tweaks I do with your directions, and it works in-game, it's such an awesome feeling. I'm already well on my way with my first quest mod. Thanks dude!
I found your channel and subscribed. I must have watched a hundred other tutorials but yours are the most informative. Not too much info but enough to understand what is really going on. You should work for them. After watching this I had a thought. I could set up a chest in my player house, then have a spell that sends objects home to my chest. This could be fun. No carrying stuff around. BUT I couldn't see the contents of the chest while I'm away. Thanks so much and please do more.
Just saw all your Skyrim quest videos - and I really like them! They are well made and I learned a lot. I'll be using them as a reference for my own go on skyrim quest modding Thanks and keep up the good work
Gr8 Job Doug! please include: Picking up a quest item added to player inventory [(script) and alias set up] to advance the Setstage in a future. I'm still having problems with that bloody Bethesda amulet tutorial quest not updating when I pick it up. Sooo frustrating! I'm off to Fav all your CK vids.. .. ..
@AnutherOne1 Definitely a good point. At least you could copy how the default courier quest works in Skyrim and make your own to avoid this. I'm glad you're finding my tutorials helpful! I certainly plan on making more.
@doughamil Alternately, if you had a reference to Balen Grey like in all the other tutorial quests (Probably waiting in the bannered Mare for the player to sit down), you would probably place it at him, which would save you having to place an Xmarker or find one.
@Soulslayerzx I was having the same problem for a while too but what you need to do is make sure you set the actor you want to voice has a set voice type. For example a nord character I would edit him and in that first tab there will be a voice type drop box select male nord and then you will be able to record just fine.
@gooneacehole First thing I would check is to make sure your quest is actually starting. Add Debug.Notification("Quest is starting") to your stage 0 script. If this pops up when you start the game, that means the quest has actually been started. If not, you'll need to make sure all of your aliases can actually be filled. If any alias role is not able to be filled, then the quest simply won't start. Also, the courier only shows up when you change location, go in & out of WR a few times.
Followed this tutorial and am having some struggles, the note drops as a roll of paper near the entrance of Solitude, then never goes to the courier seemingly; I didn't do the stool part but looking back through it I didn't miss anything relevant to the functionality of the courier delivering the letter. I was testing on an existing save, I tried a new save where I enabled the courier but even when I (console commands) went to him he wouldn't give me anything, and when I went to Solitude the roll of paper wasn't there, but still no courier delivery. I'm at the point where I'm too tired to just keep trying things with no results, rougher still is that I'm new to Creation Kit. Anyone have a clue what the heck is happening? I'm starting the question the functionality of this script fragment personally. I do have a number of mods but aside from Unofficial Skyrim SE Patch none of them actually affect anything related to the courier (checked with xEdit).
Another great tutorial! I have a request, if you have the time: Could you do a tutorial on how to do "cinematic" fight scenes? For example, two characters fighting, stopping to taunt each other, fighting some more and then triggering an effect.
I realise this is an old tutorial but I have come across a problem, I sort of cocked up around the end of the quest (writing it I mean not playing it) and so I deleted my quest so I could start again only problem is the courier still pops up with the note even though there is no quest, How can I stop him popping up when there is no quest in the CK?
Couldn't you use the AddRefToContainer instead of the AddAliasToContainer, thereby getting around the whole "note at the players feet" issue? (Perhaps placing the note in the WICourierCell?)
I would like to make it so that as soon as you sit down, an custom NPC teleports to location and starts talking to you. Have no idea where to start though...
First off, I love these tutorials they are really great. But secondly, do you know how to make a new 'type' of quest? I mean that in the list of quest types at 2:05 when you choose 'Side Quests', can I make a new one of those? Thank you!
Trying to set up a quest mod where you inherit 100000 septims and a property deed near whiterun and so far I've followed the steps as much as possible but the quest activates, Wars Stores and Smuggling Scores and then immediately says, Read[...] and that's it... Don't know what I did wrong.
I have done the tutorial and I have come to the problem that the courier does comes up to you and says the first line the second line isn't a spoken line but it does stand in the subtitles but I can't get the note from him. If you try and speak to him again then he only says the first line. Please help
I'm having the same problem. But when I start the game I don't get the debug notification that the quest is starting, and I have no idea how to check if the aliases can be filled. I followed everything you did step-by-step. I'm brand new to this, please help
Followed this to the letter and everything works just fine. However, and this is not a reflection on the tutorial. Sometimes the text on a note is invisible. I've encountered this bug before, but I can never seem to get around it the same way each time.
Very good tutorial, everything worked like a charm. However, I have an issue with quest objective markers, they do not show in game as the quest processes further. I have the ignore locks checked and did everything according to the tutorial. Need help :(
Not sure if this is still an active video or if anyone will respond but I just wanted to ask for help in case cause I am brand new to scripting and messing with Creation Kit. When I typed the script at 10:44 that you typed for the Stool, I go to save and compile and I get three different errors. "GetStage is not a property on script quest or one of its parents" "Cannot compare a none to a int (cast missing or types unrelated)" "cannot relatively compare variables to None" I've typed it exactly how it said on the video so I'm not really sure where to even start as to figuring it out haha Does anyone have any idea how to fix these errors or can explain what they mean. Thank you in advance! (EDIT) I had a typo that is all, but now I'm having a trouble when trying to add the Quest property and naming it "WICourier" I get the error "cannot name a variable or property the same as a known type or script" and I'm stuck with no clue why or what that means xD
Hi well i am expanding on this and making a mod but i am trying to make you have a certain perk before the courier visits you but i cant figure out how to
Exactly what do you mean by alias's being "filled" I am new to this and do not know exactly what you mean. I am having the problem mentioned (3 times) below.
I got this to WORK AGAIN, after update! Took some slight tweaking with the script. Instead of (WICourier as WICourierScript).addAliasToContainer(alias_Note) Use (WICourier as WICourierScript).addRefToContainer(Alias_Note.GetRef()) - The container needs either a ref or a form to count, not aliases.
is the scripts that you provided only work for stool or is it work when you talk to npc. i mean the quest completed as soon as you talked to target npc
Doughmil keep up the great work in providing us all with solutions and or good examples to use the kit. I would actually love if you could help with the mod I'm creating since I keep stumbling into problems where I need to find proper scripting to make it work. Thanks for uploading great videos though.
I was using this method and it worked great. I then upgraded to Skyrim Latest Beta and its broken. the Courier runs up says the first line but does deliver the note and wont leave and keeps saying I got something for you... When I removed the hook in the WICourier script he then comes up and says there is a new place opening in dawnstar but when he gives me the note I get the other note as well... ????????
Hmm... I tried to work with this tutorial, because I'm trying to make some kind of courier quest. But when I wanted to view the script scource I couldn't, and when I wanted to create a new script it failed? I'm a bloody beginner with Papyrus and CK, but actually do have a little scripting experience, so it's not all new. However, CK is confusing me. Why is it, that I can't view or write scripts? Do you have an idea? X_X
I have followed this closely and it does not work for me. I have checked everything 3 or 4 times and it seems I missed nothing BUT when I start the game the courier is there but says " sorry nothing" when I talk to him. The quest is not starting at all as I used the Debug.Notification call and nothing shows when I start the game. The alias's are set as per the video as are the scripts... I am at a loss but will start again and let you know if I sort it, Brilliant tutorial by the way :)
Hey, I noticed you were having problems reaching the okay/cancel buttons on some of the windows. I have the same issue and I find if i just move the task bar to the left or right side while I'm working with the CK, it's a lot less hassle. Also where'd you get that awesome cursor with the yellow marker?
I don't know why but when I follow the steps every thing is O.K. But in the end when I sit on the stool I don't get COMPLETED:THE LETTER ("The Letter" is how I named my quest) I only get Completed:(the objective - sit on the stool)
I have tried again and get the same result, it is as if the item is not being added to the container, although I followed the tutorial exactly.... strange
After trying this 4 times deleting the old quest as I go and restarting CK it still does not work, I get a courier but he just keeps saying "No,Sorry nothing" when I get up to him, has anyone come across this and if so did you find a workaround. Please post it if so.
I have tried your tutorial and added the Debug.Notification("Quest is starting") to stage 0 script but I get nothing to show up ! I have checked 3 times the video and my settings , words, puntuation , all compiles fine but it simply won't start , is there any reason why?
This definitely not working for me that is 6 times I have deleted the quest, restarted CK, redone the quest, restarted Skyrim and the courier still says "No,Sorry nothing" looks as though this cannot be done (well by me anyway) so will need to find another way to start my quest. I did leave WR and return about 6 times on each occasion BTW. Thanks for the effort anyway Doughamil.
There was an update, now it seems to work. So problem solved... hopefully. =) Now I hope I can get my planned quest working with this tutorial. Thanks for the good work! Sometimes you speak very fast though. I have to rewind many times, because to much information comes in too short time. ;)
Oddly enough I get the letter from the courier, but it is blank. Also I thought the quest was supposed to show up in our Journal after we're done? It's not on mine.
Yeah, this is the case for me too. I'm going to guess some sort of update to Skyrim changed the way the delivery worked, so unfortunately this tutorial doesn't work anymore.
Okay so I understand that this is a really old video and you most likely don't respond to comments anymore, but how do I make it so that the note will only be given to the player provided that they've completed a specific quest? Like for example if they've killed the dark brotherhood.
I feel completely stupid that none of your tutorials seem to work, and I don't see what i could possibly be doing wrong. I've been working at this for several hours now, any obvious tips? I've tried debug printing and that won't show up at all.
Hi, great tutorials.. Thanks for making them! I am in need of help. I want to use an NPC to "enable" an xmarker that my objects are parented too, but there is not one tutorial that shows how to script that from start to finish. I found One but it only shows how to do it with pop up text. Any help is appreciated.
how do you get a normal npc to start a conversation with you, without talking to him, like the courier for example, he just starts a conversation by himself
I got an annoying problem, I followed your directions precisely, but I can't seem to get the courier to work, I start the game, but nothing happens, I don't even see the courier anywhere
Valdemar Skov You need to generate a SEQ file as Start Enabled Quests are broken after 1.7 or start the quest manually with the console: StartQuest TQMS05 and StopQuest TQMS05 after its completed if you want to start it again (still running at stage 30) or add Stop() to papyrus fragment @ Stage 30 for quest to stop itself.
My main concern is that using this method will cause other Mods placed after it to overwrite this .esp if they modify the same quest. Has anyone had that problem?
Every time I try to open the Dialogue View tab for WICourier, I crash to desktop. 100% of the time. I've searched the googles and I've tried all of the proposed solutions involving the command prompt and the flowchartx64.dll. When I try the .bat file solution, I get a RegSvr32 error claiming that the flowchartx64.dll was loaded but the call to DLLRegisterServer failed with code 0x80070005.. Any ideas on how to actually fix that ?? The proposed solutions for that are a dead end as well. Great tutorial so far even tho I've hit a stonewall here..
Adam Rule Try this: go to your Skyrim data folder ([path] SteamApps\common\Skyrim\Data), locate 'Scripts.rar', and extract the contents to the same folder. Restart Creation Kit. This worked for me.
+Trace Roshell I also got this problem following this tutorial "The Extends script does not exist please pick one that does". I do have the scripts.rar in a zip file in data folder. Are these files extracted directly in to data or in to the existing scripts folder? Can anyone provide more guidance/troubleshooting tips? Update: Extract .rar directly from the Data folder, not changing directory to the Source folder
What I did to keep the note from showing up at the players feet in the begining add a new Property to the script fragment ObjectReference Property Marker Auto Set it to the x marker in the WICourier cell change the script code to: alias_Note.ForceRefTo(Marker.PlaceAtMe(Note)) (WICourier as WICourierScript).addAliasToContainer(alias_Note)
if anyone had the same issue as i did when trying to compile the script for the last alias i was putting 0 after GetOwningQuest but you need to type ()
Why do people go ahead and assume everyone knows as much as they do about scripting. I tried this and in properties put Marker Auto and pasted the line you sugested and got the error Marker Auto not defined, now I cannot delete it to replace it GRRRRRR will need to start all over again. thanks
The part where we add properties to stage 0, and you do the little trick adding ;start the quest ... doesnt work.. no properties pop up after that, and this tutorial doesnt work. Thanks for nothing and no response to any of my questions. Peace.
How about next, make a tutorial to create a brand new courier, but instead of using recorded voices, use some default sounds (For example, make a "messenger Skeever" courier that uses it's own container, quest, etc, but doesn't actually speak, but squeaks at you with skeever sounds. Or a messenger dog maybe...
Wow...the part where you mess with the Courier dialogue makes no sense. What do you mean "Since we don't have the same voice actor as the courier"??? You can assign voice types to anyone................
Late for the party, but AFAIK, only the courier voice actor actually has these lines to be spoken. Changing the voice type to say, Astrid, wouldn't have the lines in her voice
I had the same problem. Since my quest used a own cell i simply placed a note in the cell in a unreachable area and pointed the alias to that exact note. That seems to work better.
I've never, ever, done a quest mod, nor have I fiddled with scripting before, but I followed your tutorial and it worked perfectly. Thank you.
Awesome tutorial! While it may be twice as long as some other ones, the detailed descriptions and nice pace is well worth it. I was trying to make an immersive way to direct the player to Morthal and Dawnstar and initiate the quests that are required to buy houses in said Holds. Letters by Erandur and Jonna explaining the troubles in their respective Holds, asking for the player's help is far more immersive than seeing a burned down house and asking what's up with that. Now all I need to do is set the trigger conditions to something along the lines of completing Dawnguard
Thank you a billion times over. Who knew that old Balon Grey could make someone's day like this, eh?
You really do the best, clearest, and easiest to follow video tutorials. Although I've never followed along exactly with one of them or built exactly what's prescribed; there's been a lot of instances where you've demonstrated exactly what I needed to know about some part of CK/Skyrim/Papyrus! Thanks :)
This is brilliant, easily one of the best tutorials on this issue I've seen. Thanks!
These tutorials are amazing, keep it up! I still have no idea what I'm doing, but when I test the tweaks I do with your directions, and it works in-game, it's such an awesome feeling. I'm already well on my way with my first quest mod. Thanks dude!
I found your channel and subscribed. I must have watched a hundred other tutorials but yours are the most informative. Not too much info but enough to understand what is really going on.
You should work for them.
After watching this I had a thought. I could set up a chest in my player house, then have a spell that sends objects home to my chest. This could be fun. No carrying stuff around. BUT I couldn't see the contents of the chest while I'm away.
Thanks so much and please do more.
Dude, your tutorials on quests are my favorite.
These are awesome, extremely thorough and well thought out. Thank you.
Just saw all your Skyrim quest videos - and I really like them!
They are well made and I learned a lot. I'll be using them as a reference for my own go on skyrim quest modding
Thanks and keep up the good work
Great tutorials! Most useful I've seen, by taking us step by step through advanced stuff. I hope you keep them coming!
Gr8 Job Doug! please include:
Picking up a quest item added to player inventory [(script) and alias set up] to advance the Setstage in a future.
I'm still having problems with that bloody Bethesda amulet tutorial quest not updating when I pick it up. Sooo frustrating!
I'm off to Fav all your CK vids.. .. ..
@AnutherOne1 Definitely a good point. At least you could copy how the default courier quest works in Skyrim and make your own to avoid this.
I'm glad you're finding my tutorials helpful! I certainly plan on making more.
Old tutorial, but it works great and without any errors. Great job!
@doughamil
Alternately, if you had a reference to Balen Grey like in all the other tutorial quests (Probably waiting in the bannered Mare for the player to sit down), you would probably place it at him, which would save you having to place an Xmarker or find one.
@Soulslayerzx I was having the same problem for a while too but what you need to do is make sure you set the actor you want to voice has a set voice type. For example a nord character I would edit him and in that first tab there will be a voice type drop box select male nord and then you will be able to record just fine.
nice work just followed your Tutorial and will now go and see if the courier turns up in Riverwood.
@gooneacehole First thing I would check is to make sure your quest is actually starting. Add Debug.Notification("Quest is starting") to your stage 0 script. If this pops up when you start the game, that means the quest has actually been started. If not, you'll need to make sure all of your aliases can actually be filled. If any alias role is not able to be filled, then the quest simply won't start. Also, the courier only shows up when you change location, go in & out of WR a few times.
When I tried to make the new script, it said "the extends script does not exist, please choose one that does." Help!
Followed this tutorial and am having some struggles, the note drops as a roll of paper near the entrance of Solitude, then never goes to the courier seemingly; I didn't do the stool part but looking back through it I didn't miss anything relevant to the functionality of the courier delivering the letter.
I was testing on an existing save, I tried a new save where I enabled the courier but even when I (console commands) went to him he wouldn't give me anything, and when I went to Solitude the roll of paper wasn't there, but still no courier delivery.
I'm at the point where I'm too tired to just keep trying things with no results, rougher still is that I'm new to Creation Kit. Anyone have a clue what the heck is happening? I'm starting the question the functionality of this script fragment personally. I do have a number of mods but aside from Unofficial Skyrim SE Patch none of them actually affect anything related to the courier (checked with xEdit).
Another great tutorial! I have a request, if you have the time: Could you do a tutorial on how to do "cinematic" fight scenes? For example, two characters fighting, stopping to taunt each other, fighting some more and then triggering an effect.
I realise this is an old tutorial but I have come across a problem, I sort of cocked up around the end of the quest (writing it I mean not playing it) and so I deleted my quest so I could start again only problem is the courier still pops up with the note even though there is no quest, How can I stop him popping up when there is no quest in the CK?
Couldn't you use the AddRefToContainer instead of the AddAliasToContainer, thereby getting around the whole "note at the players feet" issue? (Perhaps placing the note in the WICourierCell?)
I would like to make it so that as soon as you sit down, an custom NPC teleports to location and starts talking to you. Have no idea where to start though...
I'm having a problem with markers on the quest that I made. I also have a problem with the journal entry, as it does not appear. Any help? thanks.
First off, I love these tutorials they are really great.
But secondly, do you know how to make a new 'type' of quest? I mean that in the list of quest types at 2:05 when you choose 'Side Quests', can I make a new one of those? Thank you!
Trying to set up a quest mod where you inherit 100000 septims and a property deed near whiterun and so far I've followed the steps as much as possible but the quest activates, Wars Stores and Smuggling Scores and then immediately says, Read[...] and that's it... Don't know what I did wrong.
I have done the tutorial and I have come to the problem that the courier does comes up to you and says the first line the second line isn't a spoken line but it does stand in the subtitles but I can't get the note from him. If you try and speak to him again then he only says the first line. Please help
I'm having the same problem. But when I start the game I don't get the debug notification that the quest is starting, and I have no idea how to check if the aliases can be filled. I followed everything you did step-by-step. I'm brand new to this, please help
how do you make the O looking thing. im trying to make a quest but i dont know how to do that...please help im new at this and suuck at it.
Followed this to the letter and everything works just fine. However, and this is not a reflection on the tutorial. Sometimes the text on a note is invisible. I've encountered this bug before, but I can never seem to get around it the same way each time.
Very good tutorial, everything worked like a charm. However, I have an issue with quest objective markers, they do not show in game as the quest processes further. I have the ignore locks checked and did everything according to the tutorial.
Need help :(
I've followed almost every step but still even after the courier I don't have the new letter. Is something that I'm missing?
Not sure if this is still an active video or if anyone will respond but I just wanted to ask for help in case cause I am brand new to scripting and messing with Creation Kit. When I typed the script at 10:44 that you typed for the Stool, I go to save and compile and I get three different errors.
"GetStage is not a property on script quest or one of its parents"
"Cannot compare a none to a int (cast missing or types unrelated)"
"cannot relatively compare variables to None"
I've typed it exactly how it said on the video so I'm not really sure where to even start as to figuring it out haha Does anyone have any idea how to fix these errors or can explain what they mean. Thank you in advance!
(EDIT)
I had a typo that is all, but now I'm having a trouble when trying to add the Quest property and naming it "WICourier"
I get the error "cannot name a variable or property the same as a known type or script" and I'm stuck with no clue why or what that means xD
Hi well i am expanding on this and making a mod but i am trying to make you have a certain perk before the courier visits you but i cant figure out how to
Exactly what do you mean by alias's being "filled" I am new to this and do not know exactly what you mean. I am having the problem mentioned (3 times) below.
I have wrote everything that is written in the edit source and isn't working for me says there's errors
hello im getting an error that the script is not being compiled at 11min in the video. Ive copied everything exactly as you but its not working
I got this to WORK AGAIN, after update! Took some slight tweaking with the script. Instead of (WICourier as WICourierScript).addAliasToContainer(alias_Note) Use
(WICourier as WICourierScript).addRefToContainer(Alias_Note.GetRef()) - The container needs either a ref or a form to count, not aliases.
is the scripts that you provided only work for stool or is it work when you talk to npc. i mean the quest completed as soon as you talked to target npc
also as an added thing, how to do you change whether the courier approaches you anywhere/specific towns/etc?
Doughmil keep up the great work in providing us all with solutions and or good examples to use the kit. I would actually love if you could help with the mod I'm creating since I keep stumbling into problems where I need to find proper scripting to make it work. Thanks for uploading great videos though.
I was using this method and it worked great. I then upgraded to Skyrim Latest Beta and its broken. the Courier runs up says the first line but does deliver the note and wont leave and keeps saying I got something for you... When I removed the hook in the WICourier script he then comes up and says there is a new place opening in dawnstar but when he gives me the note I get the other note as well... ????????
Hmm... I tried to work with this tutorial, because I'm trying to make some kind of courier quest. But when I wanted to view the script scource I couldn't, and when I wanted to create a new script it failed? I'm a bloody beginner with Papyrus and CK, but actually do have a little scripting experience, so it's not all new. However, CK is confusing me. Why is it, that I can't view or write scripts? Do you have an idea? X_X
I have followed this closely and it does not work for me. I have checked everything 3 or 4 times and it seems I missed nothing BUT when I start the game the courier is there but says " sorry nothing" when I talk to him. The quest is not starting at all as I used the Debug.Notification call and nothing shows when I start the game. The alias's are set as per the video as are the scripts... I am at a loss but will start again and let you know if I sort it, Brilliant tutorial by the way :)
Hey, I noticed you were having problems reaching the okay/cancel buttons on some of the windows. I have the same issue and I find if i just move the task bar to the left or right side while I'm working with the CK, it's a lot less hassle.
Also where'd you get that awesome cursor with the yellow marker?
If I wanted to use the courier's dark brotherhood note lines instead of the letter from a friend line what would I have to do differently?
I don't know why but when I follow the steps every thing is O.K. But in the end when I sit on the stool I don't get COMPLETED:THE LETTER ("The Letter" is how I named my quest) I only get Completed:(the objective - sit on the stool)
I have tried again and get the same result, it is as if the item is not being added to the container, although I followed the tutorial exactly.... strange
After trying this 4 times deleting the old quest as I go and restarting CK it still does not work, I get a courier but he just keeps saying "No,Sorry nothing" when I get up to him, has anyone come across this and if so did you find a workaround. Please post it if so.
I have tried your tutorial and added the Debug.Notification("Quest is starting") to stage 0 script but I get nothing to show up !
I have checked 3 times the video and my settings , words, puntuation , all compiles fine but it simply won't start , is there any reason why?
Could you check your inbox, custom voices don't work some reason...
This definitely not working for me that is 6 times I have deleted the quest, restarted CK, redone the quest, restarted Skyrim and the courier still says "No,Sorry nothing" looks as though this cannot be done (well by me anyway) so will need to find another way to start my quest. I did leave WR and return about 6 times on each occasion BTW. Thanks for the effort anyway Doughamil.
There was an update, now it seems to work. So problem solved... hopefully. =) Now I hope I can get my planned quest working with this tutorial. Thanks for the good work! Sometimes you speak very fast though. I have to rewind many times, because to much information comes in too short time. ;)
Can I just put the note in the courier's container and he will deliver it?
I'm not sure but I think Skyrim uses different NPCs as Couriers (See the Dark Brotherhood Questline)
I got the courier to run up to me, but he won't give me the letter.
Oddly enough I get the letter from the courier, but it is blank. Also I thought the quest was supposed to show up in our Journal after we're done? It's not on mine.
Tyler Hughes Quests only show up in the journal if you enter text in the log entry text window.
Yeah, this is the case for me too. I'm going to guess some sort of update to Skyrim changed the way the delivery worked, so unfortunately this tutorial doesn't work anymore.
Okay so I understand that this is a really old video and you most likely don't respond to comments anymore, but how do I make it so that the note will only be given to the player provided that they've completed a specific quest? Like for example if they've killed the dark brotherhood.
I feel completely stupid that none of your tutorials seem to work, and I don't see what i could possibly be doing wrong. I've been working at this for several hours now, any obvious tips? I've tried debug printing and that won't show up at all.
Hello! This tutorial helped a lot, however, is there any way to make the courier/quest only begin if you are a certain race?
Hi, great tutorials.. Thanks for making them! I am in need of help. I want to use an NPC to "enable" an xmarker that my objects are parented too, but there is not one tutorial that shows how to script that from start to finish. I found One but it only shows how to do it with pop up text. Any help is appreciated.
how do you get a normal npc to start a conversation with you, without talking to him, like the courier for example, he just starts a conversation by himself
+Jerome Moukarzel That's called ForceGreet.
Vincent Lachance
thx man
Ok what am I doing wrong? the courier never shows up
I got an annoying problem, I followed your directions precisely, but I can't seem to get the courier to work, I start the game, but nothing happens, I don't even see the courier anywhere
TheJelmega Gaming Same Problem here. if i start a new game he will work. but i wantit to work on my save game.Please help
Valdemar Skov You need to generate a SEQ file as Start Enabled Quests are broken after 1.7 or start the quest manually with the console:
StartQuest TQMS05
and
StopQuest TQMS05
after its completed if you want to start it again (still running at stage 30)
or add Stop() to papyrus fragment @ Stage 30 for quest to stop itself.
Where is TQMS05, I typed it in but I did not see it as a result.
DA SACK TQMS05 is an example. You have to create your own quest
the only difference in mine is that ive changed 30 to 40 as my ending level and im using a chair instead of stool. please help me finish this.
Hey what timezone do you live in, never see you on steam and thanks for the tutorial! =D
My main concern is that using this method will cause other Mods placed after it to overwrite this .esp if they modify the same quest.
Has anyone had that problem?
Is there a reason you prefix your IDs with TQM?
Late reply, but prefixing all of your IDs and quests helps stand them apart from other mods. It makes them all easy to find.
Every time I try to open the Dialogue View tab for WICourier, I crash to desktop. 100% of the time. I've searched the googles and I've tried all of the proposed solutions involving the command prompt and the flowchartx64.dll. When I try the .bat file solution, I get a RegSvr32 error claiming that the flowchartx64.dll was loaded but the call to DLLRegisterServer failed with code 0x80070005.. Any ideas on how to actually fix that ?? The proposed solutions for that are a dead end as well. Great tutorial so far even tho I've hit a stonewall here..
6 yrs late, but if anyone has this issue, try running the CK as Administrator
When I try to add a new script an error occurs -
"The Extends script does not exist please pick one that does"
How do I work around this?
Adam Rule Try this: go to your Skyrim data folder ([path] SteamApps\common\Skyrim\Data), locate 'Scripts.rar', and extract the contents to the same folder. Restart Creation Kit. This worked for me.
+Trace Roshell I also got this problem following this tutorial "The Extends script does not exist please pick one that does". I do have the scripts.rar in a zip file in data folder. Are these files extracted directly in to data or in to the existing scripts folder?
Can anyone provide more guidance/troubleshooting tips?
Update: Extract .rar directly from the Data folder, not changing directory to the Source folder
No matter what I do the CK crashes when I click the Add button in the Reference Alias menu.
+Moon V Same. It always does that.
Carolyn Neeley Do you know how to fix it?
Moon V No
Carolyn Neeley Damn. This has really halted my mod's development
When will you make a 6th tutorial? :(
What I did to keep the note from showing up at the players feet in the begining
add a new Property to the script fragment
ObjectReference Property Marker Auto
Set it to the x marker in the WICourier cell
change the script code to:
alias_Note.ForceRefTo(Marker.PlaceAtMe(Note))
(WICourier as WICourierScript).addAliasToContainer(alias_Note)
@nephilim722: I did set them to a custom voice type. Realized I had to make .fuz's.
if anyone had the same issue as i did when trying to compile the script for the last alias i was putting 0 after GetOwningQuest but you need to type ()
Check out the mod Dawnspire - he does exactly what you're suggesting, and has auto sort scripts to boot :]
and at 10 minutes, you lost me, because of a problem with extending reference alias ona script name that doesn't actually exist. *sigh*
the exact error message is "the extends script does not exist, please pick one that does". So from 10:00 on, I can't follow.
These are very good plz keep it up
Why do people go ahead and assume everyone knows as much as they do about scripting. I tried this and in properties put Marker Auto and pasted the line you sugested and got the error Marker Auto not defined, now I cannot delete it to replace it GRRRRRR will need to start all over again. thanks
Try running CK as administrator.
Super helpful - thanks so much!
The part where we add properties to stage 0, and you do the little trick adding ;start the quest ... doesnt work.. no properties pop up after that, and this tutorial doesnt work.
Thanks for nothing and no response to any of my questions. Peace.
How about next, make a tutorial to create a brand new courier, but instead of using recorded voices, use some default sounds (For example, make a "messenger Skeever" courier that uses it's own container, quest, etc, but doesn't actually speak, but squeaks at you with skeever sounds. Or a messenger dog maybe...
Thank you for your tutorial
Wow...the part where you mess with the Courier dialogue makes no sense. What do you mean "Since we don't have the same voice actor as the courier"??? You can assign voice types to anyone................
Late for the party, but AFAIK, only the courier voice actor actually has these lines to be spoken. Changing the voice type to say, Astrid, wouldn't have the lines in her voice
Very useful, thank you for the tutorial :)
@djdoc01 This is probably the best way to handle this issue.
Have given up entirely on this there must be a better way.
didn't work :l oh well
Nvm Solved I forgot to press on game start lol ....
I had the same problem. Since my quest used a own cell i simply placed a note in the cell in a unreachable area and pointed the alias to that exact note. That seems to work better.