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doughamil
เข้าร่วมเมื่อ 19 มิ.ย. 2009
Welcome to my TH-cam channel where you will find tutorial videos for using Skyrim's Creation Kit. My tutorials focus primarily on quest creation and scripting. I hope you enjoy them! Please feel free to provide feedback and suggestions.
Dragonborn Speaks Naturally Mod - Demo
Here's a demonstration of my new mod: Dragonborn Speaks Naturally for Skyrim VR.
Apologies for the bad video format.
Apologies for the bad video format.
มุมมอง: 19 235
วีดีโอ
Stick Together - Greenlight Trailer
มุมมอง 2589 ปีที่แล้ว
Trailer for my new game Stick Together! Play the demo at dggr.io/demos/stick-together Vote for it on Steam Greenlight if you like it!
Robot Rip - Now with Karate Chops
มุมมอง 48511 ปีที่แล้ว
Added the ability to smack the robots' heads off.
Robot Rip Demo
มุมมอง 2.1K11 ปีที่แล้ว
A little Oculus Rift Hydra tech demo I put together in Unity using some of the standard assets. Now with robot head smacking: th-cam.com/video/0iO07DGVGu8/w-d-xo.html
Skyrim Creation Kit Tutorial 06: Sleep and Kill Events
มุมมอง 6K11 ปีที่แล้ว
In this tutorial I discuss how to progress a quest when the player sleeps and how to use the Story Manager event nodes to detect when a player kills an actor. I apologize for the poor quality of the recording, I realize the text is hard to read. I'll fix it for the next tutorial! Scripts: pastebin.com/1cfzQA6Z
Skyrim Creation Kit Tutorial 05: A Courier Quest
มุมมอง 22K12 ปีที่แล้ว
Scripts for this tutorial are available at pastebin.com/11ZphUay In this tutorial, we create a quest that starts with a courier who delivers you a note. The note tells you to go to the Bannered Mare. This tutorial covers how to take advantage of the existing courier in Skyrim as well as how to use objective markers.
Skyrim Creation Kit Tutorial 04: Custom Quest AI
มุมมอง 13K12 ปีที่แล้ว
Scripts are available at pastebin.com/WNw4u1kg In this Skyrim Creation Kit tutorial we cover how to create a quest that uses a few new features: custom AI procedures, changing an actor's race, and trigger regions. The story is: While adventuring outside of Whiterun, you encounter Balon Grey, who tells you he has lost his pet skeever. You tell him you'll help find the skeever and he gives you so...
Skyrim Creation Kit Tutorial 03: Forcing the Player to Act
มุมมอง 17K12 ปีที่แล้ว
In this Skyrim Creation Kit tutorial we cover how to take control of the player's character with AI packages. Knowing this, you will be able to control the player just like you would any other actor. The scenario for this tutorial: While wandering through Whiterun you are approached by a beggar who asks you for gold. Before you can reply you hear a voice in your head telling you to kill the beg...
Skyrim Creation Kit Tutorial 02: Extending the Quest
มุมมอง 9K12 ปีที่แล้ว
In this Skyrim Creation Kit tutorial, you will extend the quest that we started making in tutorial 1 by creating the following quest: After sitting at the bar in Riften, a man named Balon Grey sits next to you and offers you a taste of his special drink. You drink it (of course) and you soon learn that Balon has poisoned you. You will soon die if you do not get a hold of Balon's antidote. He wi...
Skyrim Creation Kit Tutorial 01: Quest Starting Scene
มุมมอง 44K12 ปีที่แล้ว
The scripts for this tutorial are available at: pastebin.com/FNJrTFkS In this Skyrim Creation Kit tutorial, you will learn how to create a fun scene to start your quest: When you sit at the bar in Riften, a stranger sits next to you and gives you a note. What does the note contain? NOTE: I left a part out for having the note progress the quest stage to 30. To fix this, add a new script to the N...
OnEdge Trailer
มุมมอง 53915 ปีที่แล้ว
Trailer for the Xbox Indie Game "On Edge" for Dream Build Play 2009
Still useful 12 years later!
Yeah I’m currently learning scripting to make a saw mill give sawn logs when used it functions but feels slow and sloppy
Followed this tutorial and am having some struggles, the note drops as a roll of paper near the entrance of Solitude, then never goes to the courier seemingly; I didn't do the stool part but looking back through it I didn't miss anything relevant to the functionality of the courier delivering the letter. I was testing on an existing save, I tried a new save where I enabled the courier but even when I (console commands) went to him he wouldn't give me anything, and when I went to Solitude the roll of paper wasn't there, but still no courier delivery. I'm at the point where I'm too tired to just keep trying things with no results, rougher still is that I'm new to Creation Kit. Anyone have a clue what the heck is happening? I'm starting the question the functionality of this script fragment personally. I do have a number of mods but aside from Unofficial Skyrim SE Patch none of them actually affect anything related to the courier (checked with xEdit).
Edit: He fuckin skipped over it bro😭thought i was going insane and started looking through comments, realized from that he knows he left it out and even mentions it in the description. Shouldn't be a huge issue now that I know I didn't miss it.. he did. Wasted a lot of time trying to figure out how the hell i missed it in the video I keep combing through the video, but i can't find at ALL how the game would know when the player has read the note, and then set the index to 30. All I see is at index 30, it sets objective 20 as complete and starts objective 30. but I don't see anything that moves the quest stage from 20 to 30. PLEASE show me where that is... 20:20 The stage gets set to 10 after the player is detected to have sat down on a bar stool. 23:25 When the scene is over, the papyrus fragment sets the stage to 20. 25:15 The scene gets started by a papyrus fragment when the stage reaches 10. 26:30 When set to stage 20, the papyrus fragment gives the player the note and sets the objective to 20: "Read the note". 26:50 When stage 30 is reached, objective 20 (READ THE NOTE) is marked as complete and it displays objective 30. I don't see ANYTHING that sets it to stage 30 at all! WTF is going on??😭
Great scripting tutorials! Nice work, thanks. :D
Does this work with vortex mod manager
Not sure if this is still an active video or if anyone will respond but I just wanted to ask for help in case cause I am brand new to scripting and messing with Creation Kit. When I typed the script at 10:44 that you typed for the Stool, I go to save and compile and I get three different errors. "GetStage is not a property on script quest or one of its parents" "Cannot compare a none to a int (cast missing or types unrelated)" "cannot relatively compare variables to None" I've typed it exactly how it said on the video so I'm not really sure where to even start as to figuring it out haha Does anyone have any idea how to fix these errors or can explain what they mean. Thank you in advance! (EDIT) I had a typo that is all, but now I'm having a trouble when trying to add the Quest property and naming it "WICourier" I get the error "cannot name a variable or property the same as a known type or script" and I'm stuck with no clue why or what that means xD
For anyone getting a compile fail and/or cannot click on the properties button in the Quest Stages tab - Papyrus Fragment tab, this is what worked for me: 1.) Click the Advanced tab and rename the script (ONLY rename the letters in between the two underscores, don't touch the QF or the numbers (QF_RenameHere_049238) 2.) Click OK and then click OK at the bottom right to close the entire window 3.) Save and Close the CK 4.) Once you open it back up you should be able to do what you need to do
I know this was a long time ago, but you do a fantastic job explaining the material. Very well done. Thank you for sharing your expertise.
my console command Free cam=tcl does not work at all
Awesome tutorial! While it may be twice as long as some other ones, the detailed descriptions and nice pace is well worth it. I was trying to make an immersive way to direct the player to Morthal and Dawnstar and initiate the quests that are required to buy houses in said Holds. Letters by Erandur and Jonna explaining the troubles in their respective Holds, asking for the player's help is far more immersive than seeing a burned down house and asking what's up with that. Now all I need to do is set the trigger conditions to something along the lines of completing Dawnguard
5 yrs later, this still rocks!
Is it able to work with vortex mod manager?
sir that was insane!!! lol , how did you launch the scene?
One of the most instructive CreationKit videos I've ever seen, this answered so much questions, thanks
u sir are a legend finally!
is the scripts that you provided only work for stool or is it work when you talk to npc. i mean the quest completed as soon as you talked to target npc
Thank you for your tutorial
Dude when I get my headset I'm definitely getting this. This changes everything.
Can't get this one to work good tutorial followed it too the letter but the beggar doesn't greet just asks if i need something and the quest doesn't start tried this numerous times am i missing something?? Is there meant to be trigger for the quest to start?? Great Tutorial even after all these years learnt a lot just wish i could get it working
Great Tutorials followed all 6 worked a treat i wish you would make some more as they are so informative and easy to follow well done!!
Cant believe I’m just hearing about this, very cool
Honestly this is the best CK tutorial I have seen. Thank you so much!
I like the way you think and what you create
Close to 10 years ago you made this video, how helpful it is to me today, hard to put in words, so much that can be done, so much respect for your skills which were THAT good 10 years ago, Thank you for this video.
It does not work for me. Did i miss a step installing it? Downloaded and installed it straight to vottex
Help. I don't know how to install it correctly
This is invaluable. Holy cow!
This tutorial is huge! NICE! So many doors have opened now!
Dude I HAVE to make this mod work! do I need to enable the exe file in plugins for it?
nice work just followed your Tutorial and will now go and see if the courier turns up in Riverwood.
I can't believe how customizable this is. Amazing work!
The man wrote an extensive guide with the mod, complete with URLs for reference on console commands, even though the examples already in the code were already very explanatory. If you're this thoughtful often enough IRL, I'm sure it will get you somewhere quite satisfying, because what you're really doing is adding value to something by figuring out what would make people more happy in a certain context, and that is the only peaceful way to have them stick around and, why not, give you money.
Ah shit. Isn't Brazil the best country, where you spend 7K on a laptop, only for it to come with single language support? Lol for my next PC, I'll make multilanguage a priority, only for this mod.
I just wish there was a mod that makes Dragonborn himself speaks. Like when u pick a dialogue he should say it and then u have to wait until u done talking and the npc start answer you. Coz I tired that my character is so quiet.
Thats sick
Thank you a billion times over. Who knew that old Balon Grey could make someone's day like this, eh?
Kinda dumb mod if its vr only would have been nice to see headset aswell
Hello. This is not working anymore for SE/CK SE (npc doesn't show or say anything).
“Should work with any dialogue” People with very distinct accents: “I’ll be the judge of that”.
me an uruguayan trying to role a kajit: F
Okay so I understand that this is a really old video and you most likely don't respond to comments anymore, but how do I make it so that the note will only be given to the player provided that they've completed a specific quest? Like for example if they've killed the dark brotherhood.
Dude, my short time experiencing this mod has been the coolest I've ever experienced in any immersion mod. Thank you for improving my gaming experience
Wow...the part where you mess with the Courier dialogue makes no sense. What do you mean "Since we don't have the same voice actor as the courier"??? You can assign voice types to anyone................
Late for the party, but AFAIK, only the courier voice actor actually has these lines to be spoken. Changing the voice type to say, Astrid, wouldn't have the lines in her voice
The only way this could be better is if you could integrate shouts. Yelling FUS ROH DAH and watching Lydia fly off the cliff..
Super awesome job man, this is very impressive
Beylon Greyjoy was an asshole... but you sir are awesome.
Finally got Brigitta to speak with Bolli! I could kiss you! Thank you, you beautiful man!
I might try it but I've been just speaking it out loud then pulling the trigger, works 100% of the time :D
this is awesome, any chance for a fallout version?
The mod is too old for the game now
I've followed your instructions to the letter, but: 25:22 "Click compile to make sure everything worked" Starting 1 compile threads for 1 files... Compiling "QF_GSQ01_0100182A"... A:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_GSQ01_0100182A.psc(29,0): variable BarScene is undefined A:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_GSQ01_0100182A.psc(29,9): none is not a known user-defined type No output generated for QF_GSQ01_0100182A, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on QF_GSQ01_0100182A ---- I noticed that, when you clicked on the Edit Data button for the Scene, you already had a script in place "SF_TQMQuest01Scene_01000D6F". When I go to this step, I do not have any such script in place - creating the 'SetStage 20' fragment creates this script. I noticed that, when you type "; We need to start the scene, the player sat in the bar stool", you click Compile and then Properties; when I do that, the CK just does nothing. I have to click out and click back into the Quest in order to bring up the Properties. Lastly, I'm quite lost on the process for adding the missing script that you mention here: "I left a part out for having the note progress the quest stage to 30. To fix this, add a new script to the Note alias that responds to the "OnRead" event and sets the owning quest's stage to 30." I'd really appreciate a slightly more detailed explanation of what I'm supposed to do.
This is amazing for vr. adds a new level of immersion. Thanks!
more than 6 years later this is still very helpful, even with FO4, thank you!
@CDante Did you manage to make it works ? I didn't.
I realise this is an old tutorial but I have come across a problem, I sort of cocked up around the end of the quest (writing it I mean not playing it) and so I deleted my quest so I could start again only problem is the courier still pops up with the note even though there is no quest, How can I stop him popping up when there is no quest in the CK?