@@GabeSweetMan nintendo's QA and general vibe is too strict to do this without a massive amount of work to ensure that the view point would never show off the kind of things you can see here. if they do it, it'll be months to years before it's ready.
Not necessarily. Look at Smash Ultimate Labo VR support. If media and youtube in general weren't giving such a hard time to Labo in general, the chances for this happening would actually be quite probable.
lol. You're far more right than you imagine. Actually, the way the Wii U gamepad was used in a bunch of situations is all quite reminiscent of designs that are needed for VR games...
More over, these days the Wii U concept makes more sense than ever. Imagine having another go at the Wii U Gamepad but lighter and with an HD screen, that you could slide into a VR shell and have both a console and VR HMD in one device. But yea, some Wii games and Wii U games are down right VR games sans a screen strapped to your head.
@@garymcginnis8511 Very underrated my only gripe with is it the poor usage of the right analog, nearly all the maneuvers can be done using the designated buttons. Right analog could have been used to make Gyro aiming more comfortable by handling the bigger motions and Gyro doing more the fine tuning. Something more like this for a button layout would have freed the Right Stick ZL- Boost ZR- Shoot L & R - Tilt Left Stick Click - Lock on Right Stick Click - Smart Bomb X - Brake Y - Somersault B - U-Turn A - Transform L+R - Gyro reset
it's neat, but I cana't help like it's a different experience rather than an enhanced one. I'd still say gamecube original would be the ideal way to play
I need to see Pikmin in VR. That series is perfect for VR. Being able to see how small the characters truly are and the beautiful environments... oooooh... yes please.
I recently attached an Xbone controller to my phone and started playing Pokemon and Mario 64 romhacks, and I'm having a great time looking at what random people have made. Trying old games in VR might have to be my next project!
I've been wishing I could play Metroid Prime in VR for so long now (for years since I don't have a PC capable enough to run Dolphin VR). That game is incredible (unless that is my fanboyism talking and it's my favorite game of all time) and the thought of playing it in VR is quite interesting.
Many years ago when I was a child and the oculus rift was available to a small number of critics I saw a rage comic by someone who had a chance to use one simply stating that he thought it would be perfect for Metroid.
It is really interesting, that you mention mention low-poly-VR. I am currently researching if low quality or rather flat shading does reduce the effect of cyber sickness. Our team is so curious what the result will be!
Of the top of my head I'd say, no... (mainly because the known pre-conditions for nausea in VR don't seem to include any such considerations) But then, sometimes, the results of research can defy expectation, so good luck with the experimentation. I'll be curious to see if it pans out or not. Oh, there is of course one major innate upside to going with lower image quality (of any kind - reduced textures, effects, poly counts, whatever) It becomes much less demanding on the hardware, which in turn means it's much easier to maintain very high framerates. (and problems with head tracking latency, which is indirectly tied to framerates, does appear to be one of the single most reliable triggers for nausea.)
If considering the actual display the game will be played in, there are comfort factors that simple graphics help with. Look at the Labo VR games themselves for example. Since at those low resolutions not much detail can be resolved, simple low frequency graphics allow the users not to force eye sight. And of course, like someone pointed out maintaing higher frame rates and less drops actually help to prevent kinetosis.
@@KuraIthys Everything we know about nausea in VR is just an assumption and not 100% proved. So it could be that this is a factor and we even did this research because there are a lot of indications for our presumption.
If anyone is wanting a pokemon vr, the closest you can get is combine minecraft + pixelmon + any sort of vr mod. While not perfect, it is probably the closest we are getting for a long time.
Try the modes in CEMU wii u emulator, it has breath of the wild vr support that's much better. It even has a first-person mode! look up dolphin vr with the steam controllers too! it supports Mario Kart Wii and Metroid look really good. Also people have got ps4 vr working with the switch! that's on game Explain I think
I assume Nintendo's initial reaction to seeing such an easy money-making opportunity will be to ask their lawyers if they're still sure that Dolphin is legally sound.
Yeah unfortunately. Honestly they should work with them to make an official emulator for VR. I would pay. Or maybe they can also start selling it for pc. They already have some games on mobile phones.
He did it! He added the patreon in the description! I'm so happy for that. Also with the recent remakes they just should do that. Everyone wants everything to be on the switch and if they're not willing to have a virtual console then they should give us a better option then. Give us OoT 3D VR, Nintendo.
Playing retro games with vr can help with familiarity & any health issues that's caused by vr. It makes old games relevant & people will actually know what they're doing free of confusion
This is such a great idea, if only Nintendo could hear you. A lot of those games I've never played and would love to experience them for the first time in a innovative modern way instead of emulating them or smth. I'm really enjoying your videos recently (not that I had an issue with them before) but the topics you choose and the research you do really make them very interesting and entertaining. Hope you're still enjoying making them !
The best part about this is that it doesn't even have to immerse you in the game itself by covering your vision to work, EmuVR shows us that a simple emulator wrapper that recreates the conditions of playing a game in the particular era it came out in is a novelty in of itself.
Just wanna chime in that playing the VR implementations for gamecube games using Dolphin VR was a mind-blowing experience. Particularly Metroid Prime and Wind Waker. GC Metroid Prime in VR is a completely new experience, and the old-school FPS controls actually lend themselves really well to the VR freelook.
They're never going to release a game where you can see the skybox so blatantly and they're never going to take the time or resources to remake it to where you can't in this context, sadly.
George, please, PLEASE upload just 10 minutes of uncut stereoscopic footage! I don't care if I won't be able to look straight for a day afterwards, but I tried to see 3D with what you showed here and it looks so cool already.
Dolphin VR is incredible. Playing the metroid prime series from the inside of my Oculus Rift was such a jawdropping and incredible experience. I really do hope that nintendo at the very least considers doing something like you're proposing especially for games like the metroid prime series.
What an interesting, specific idea. You've sold me. It's also funny how VR is quite like early-3D at this point where graphics are taking a backseat (and probably won't age well) whilst developers are trying out all kinds of new ways to play with this thing, to varying degrees of success. I'm excited about VR and would looove to look around Ocarina of Time in it.
If Nintendo isn't simply holding out on furthering their backlog of emulated games and they never intend on releasing gc and n64 titles on the switch I will honestly be really disappointed
I played Mario Kart: Double Dash on Dolphin VR a while ago and it worked remarkably well. I repositioned the camera to be in the driver's seat and went to town. The game runs at 60fps natively anyways, so it felt totally natural.
Bruh you are a pragmatist's newsman. You were born for this, and funny enough you entered an area that needs it more than any other news space (Games Journalism). I could argue for that being true, convincingly.
Thank you for letting people know how great DolphinVR and how great third person games can be in VR! I always hear people who haven't tried it say that a game wouldn't work well for VR because it's a third person game. While first person games are more immersive in VR, third person games are really great, too! I've played a lot of games in VR, and two of my favourite games to play are still Mario Kart Wii and Super Mario Galaxy.
I like playing Metroid Prime (2002) in VR. I use DolphinVR, Oculus Rift, and a Gambecube controller. Note: When first launching the game do so from a crouched position then sit up and move in/out/side to side as needed to get arm cannon position in the right spot. Easy to do and once done is an amazing experience. I can play through the entire game in one sitting with 0 nausea or fatigue. And I usually get sick or fatigued pretty easily. In Prime I can jump, spin around, have the camera take me wherever during mode swaps or cutscenes and none of it bothers me at all. Something magical about that game in particular is going on.
Even though you've been leading up to this video for weeks on the D & S's Podcast, this video made it much clearer why you were so excited about it. Thanks for making this video and going through so much to entertain and inform me. Seeing LoZOoT Vr on even this regular video format made me understand what you have been on about all this time. I dont own any VR products right now but if Nintendo just adapted this existing technology and polished it I can see the nostalgia alone selling millions of Nintendo products to a demographic they have been losing in recent times. I think you are on to something George.
In a sea of people who would like to see VR strangled while still in it's crib (mostly because they can't afford it/they think the limitations of current-gen VR are hard limitations that will never be improved/they're scared that VR will change games in unfamiliar ways), you're doing God's work by showcasing all the unique and fun elements of VR to a mainstream audience! Bravo!
It would be counterproductive to have that considering the VB was them venturing to a new, unpaved and unproven frontier all by themselves with barely any success. That frontier is now way more well known than before. Nintendo is always the last one to budge, which is both their strength and weakness.
Disagreed, they popularised the touch screen with the nintendo DS way before the major gaming companies did. Not to mention the 3ds or the uniqueness of both the Wii U and Switch. They are not afraid to innovate but what they are afraid of is a repeat of badly marketed products. And VR has proven to be something that is hard to get into the hands of the market Nintendo is gunning for so far. Labo is simply there to test the waters.
Ironically, there's a VirtualBoy emulator for the Vive and it works surprisingly well. Easily the best way to play the games for that system. It also lets you change the color to be black and white instead of red.
They've "tested the waters" by adding VR options to 3 of their biggest games. Its definitely in the realm of possibility. Their method of VR also works with literally any of those cheapo VR headsets, since its just the lenses you need.
I've been professionally developing VR simulations for the last 6 years starting with the Oculus Rift DK1 and I have to say the most important aspect of positional tracking on headsets isn't the added immersion but the mitigation of VR sickness. We found after the introduction of it in the Oculus DK2 the amount of testers who experienced noticeable VR sickness was reduced from around half to roughly one in eight. Also as far as horsepower needed for VR systems they do not need noticeably more than traditional apps. Usually headsets need to utilize a higher resolution than monitors/tvs but since the switch has it already fixed it should be fine to run VR versions of anything prior to Wii-U. I imagine the issues dolphin VR was having with framerates was an emulation based issue.
Thanks for bringing DolphinVR more to public attention (although development on it has ceased for a few years now due the developer being a bit of a loose cannon), but you really should've explored Metroid Prime 1 and 2. Those two games are nearly perfect in functionality, and just as importantly concept for VR. I finally got around to playing a Metroid Prime randomizer in VR and it was one of the coolest experiences I've ever had in gaming after I finally got all the settings optimized, however just for anyone curious VR is supposed to run at higher framerates (90 being the norm) to prevent motion sickness so playing Prime at 60 really makes you nauseous after a bit. There are some workarounds in the emulator to try and hack the framerate higher, but from my experience they don't work correctly (at least not without a host of glitchy effects) probably due to them being half baked with the developer leaving as early and suddenly as he did.
Incredibly worth if it if you can afford it. I've used a Rift S and Index to play it and I would recommend both. 2kliksphilip has a video on playing it with a Lenovo headset you may find interesting if you're strapped for cash but still itching to play (granted it still requires a good computer to go with it).
I 100% agree, and not even necessarily shoving everything into basically first person as most people probably expect and exactly what you did here. I recently played Eternal Darkness running in my Oculus Rift via a combination of the Dolphin emulator (standard version, not VR) and Bigscreen, where I was able to see the game running on a giant virtual screen inside a private virtual cineam in full stereoscopic 3D, and it was just amazing (the menus weren't perfecct in stereoscopic 3D but there were zero issues with the actual in-game visuals). It was actually kinda magical again and felt like it did the first time I saw Mario 64 back in the day--that's how powerful VR is! And a version of a game like Eternal Darkness but officially tweaked to run properly in VR would just be stunning, again, even just in stereoscopic 3D mode played inside a virtual living room. Just imagine what a creative developer could do with those insanity effects in VR if they had the game running on a virtual TV with you sitting playing it in a virtual living room: th-cam.com/video/ZWVRXukjKUw/w-d-xo.html I honestly can't understand why this isn't a thing yet, even if it were just the original developers of Eternal Darkness finding a way to re-release the GC game with little more than an update to run properly in stereoscopic 3D mode and be viewable and playable inside VR (although adding in a few new insanity effects that take advantage of the particular VR setup would be more than welcome too). This is the future of "remasters" for a new age and even standard "retro" gaming imo (it works for simply playing old retro classics on virtual TVs in VR too, as seen with the brilliant EmuVR, which even works perfectly with classic light-gun games like Duck Hunt), and more developers absolutely need to jump on it. Same goes for the way movie companies embrace VR going forward too. The future for VR, once everyone clicks to even more of its full potential, is sooo bright!
Nintendo doesn't like money, remember? And they certainly don't fucking want to make any rash decisions, or give you what you want! This... _THIS_ Dolphin VR is amazing, and it's a real shame Nintendo probably won't do anything like this because of the poor reception of the 3D feature on the 3-DS, even though we all know that's a different situation entirely (but they're stubborn old business men and the don't give a fuck.) Thanks for the introduction!
They are probably thinking of something stranger and original games for it. Nintendo has a lot of rainy day money.... they don't follow trends... they do their own thing... even if it is weird as hell.
I'd buy Nintendo classics on the Switch, and I'd love for them to get some form of VR support. I would not want them to use Labo VR though. It's absolutely not there. There needs to be plastic or metal or something rigid.
MINOR CORRECTION: You mean translation tracking, i.e. the device detects if it's moving forward/back/side-to-side/up/down but it doesn't know where it is; positional tracking would be tracking the position of the device in some fixed co-ordinate system like GPS, also like Project Natal or whatever Microsoft ended up calling it.
3D trick Scale down the video player and look at the side-by-side VR segments cross-eyed (like viewing a Magic Eye poster) and you can watch 3D without an HMD! You're welcome! Also, see your ophthalmologist when you're done.
@@BlueSatoshi Its called PPPSSPP VR, it works on psvr through Trinus too. It's not a perfect VR emulator and and not all psp roms are playable in VR; forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator
Did this with Dolphin years ago. Sonic Adventure 2 in VR is surprisingly thrilling. There's a video on my channel if anyone is that desperate to see it. Honestly amazing how well it works, Metroid Prime was great fun too.
For the sense of scale I kinda want to play an Earth Defense Force game in VR... It's hard to appreciate how big those ants are supposed to be when the camera makes everything look small.
You can play a lot of old consoles and tv shows on emu vr. But this is not on switch and only on htc vive and oculus rift. It is free. But you have to join their discord and then download it.
While you do have a point about 6Dof not being needed for things like DolpinVR, I'd argue you should try Lucky's Tale. Being able to look around and move a bunch to find the secrets in the level is quite useful.
The player (camera) should be placed in a fixed position overlooking the surrounding area a bit like Resident Evil, so you can look around where you need to go without sacrificing the player (character)
Omg that Paper Mario. Sometimes you see something you never realized you always wanted
This is a brilliant idea and makes perfect business sense... which is why Nintendo will never do it.
But it's concept is WEIRD enough that Nintendo might do it because Nintendo. Nintendo will always be the wild card of this industry.
Yeah, if there's any chance that any company might do it, odds are Nintendo or no one else.
@@GabeSweetMan nintendo's QA and general vibe is too strict to do this without a massive amount of work to ensure that the view point would never show off the kind of things you can see here. if they do it, it'll be months to years before it's ready.
I feel like most of use were thinking this through the entire video.
Not necessarily. Look at Smash Ultimate Labo VR support.
If media and youtube in general weren't giving such a hard time to Labo in general, the chances for this happening would actually be quite probable.
Today, I learned Star Fox Zero was actually Star Fox VR, without the VR.
lol. You're far more right than you imagine.
Actually, the way the Wii U gamepad was used in a bunch of situations is all quite reminiscent of designs that are needed for VR games...
tragically underrated game
More over, these days the Wii U concept makes more sense than ever. Imagine having another go at the Wii U Gamepad but lighter and with an HD screen, that you could slide into a VR shell and have both a console and VR HMD in one device.
But yea, some Wii games and Wii U games are down right VR games sans a screen strapped to your head.
@@garymcginnis8511 Very underrated my only gripe with is it the poor usage of the right analog, nearly all the maneuvers can be done using the designated buttons. Right analog could have been used to make Gyro aiming more comfortable by handling the bigger motions and Gyro doing more the fine tuning.
Something more like this for a button layout would have freed the Right Stick
ZL- Boost
ZR- Shoot
L & R - Tilt
Left Stick Click - Lock on
Right Stick Click - Smart Bomb
X - Brake
Y - Somersault
B - U-Turn
A - Transform
L+R - Gyro reset
Some time ago - "Don't sit too close to the TV."
Today - "Strap a mini TV to your face!!!"
You do realize that VR headsets have lenses in them that make the screen appear further away, right?
@@DasAntiNaziBroetchen Ahhh dont destory the worldview of flatters...
@@DasAntiNaziBroetchen Yeah, but the lenses are still right up close to your eyes.
Some time ago - Little Connor watched Zero Punctuation.
I was thinking more of the meme, but yeah Yahtzee said this too, interesting to see how times change.
Oh crap guys... HE'S USED THE *GAMER* CHAIR
Paper Mario looks made for VR, holy cra
p
b
P
Every environment is like a little diorama, it's so cool.
it's neat, but I cana't help like it's a different experience rather than an enhanced one.
I'd still say gamecube original would be the ideal way to play
This is a great idea. I'd totally buy it. Nintendo won't do it because Nintendo, but it's sooo cool.
My man Quetzal, I see your videos, keep doing great content Furrocomunista!
>OoT and Mario 64 in VR
Me: eh, im not seeing the apea-
>F-Zero GX
Me: You have my attention
There's a few VR racing games that feel almost like F-Zero but they're not quite the same.
Oh ikr still can't beat the game
Just make sure you have the barf bag handy.
@@APaleDot you get used to it honestly
Reading the title, I came in to this video thinking "right okay, sure they do". But sure enough, I came out a believer. Fantastic video.
3:50 You just gave me life doing that bit. Thank you.
Reminds me to Head Mario
I think I'll make a "SuperBunnyHop spins in a chair saying 'weeee' for 10 hours" video
i beg of you
I need to see Pikmin in VR. That series is perfect for VR. Being able to see how small the characters truly are and the beautiful environments... oooooh... yes please.
So small they're not visible on half of that 720p screen
But George, how are they going to sell an overpriced, underproduced N64 mini if the games are already available on the Switch :V
I recently attached an Xbone controller to my phone and started playing Pokemon and Mario 64 romhacks, and I'm having a great time looking at what random people have made. Trying old games in VR might have to be my next project!
You using Retroarch with the SBS filter?
I've been wishing I could play Metroid Prime in VR for so long now (for years since I don't have a PC capable enough to run Dolphin VR). That game is incredible (unless that is my fanboyism talking and it's my favorite game of all time) and the thought of playing it in VR is quite interesting.
I am a vocal opponent of Metroid Prime. But it should definitely be released in VR.
Many years ago when I was a child and the oculus rift was available to a small number of critics I saw a rage comic by someone who had a chance to use one simply stating that he thought it would be perfect for Metroid.
It is really interesting, that you mention mention low-poly-VR. I am currently researching if low quality or rather flat shading does reduce the effect of cyber sickness. Our team is so curious what the result will be!
Of the top of my head I'd say, no...
(mainly because the known pre-conditions for nausea in VR don't seem to include any such considerations)
But then, sometimes, the results of research can defy expectation, so good luck with the experimentation.
I'll be curious to see if it pans out or not.
Oh, there is of course one major innate upside to going with lower image quality (of any kind - reduced textures, effects, poly counts, whatever)
It becomes much less demanding on the hardware, which in turn means it's much easier to maintain very high framerates.
(and problems with head tracking latency, which is indirectly tied to framerates, does appear to be one of the single most reliable triggers for nausea.)
If considering the actual display the game will be played in, there are comfort factors that simple graphics help with. Look at the Labo VR games themselves for example. Since at those low resolutions not much detail can be resolved, simple low frequency graphics allow the users not to force eye sight.
And of course, like someone pointed out maintaing higher frame rates and less drops actually help to prevent kinetosis.
@@KuraIthys Everything we know about nausea in VR is just an assumption and not 100% proved. So it could be that this is a factor and we even did this research because there are a lot of indications for our presumption.
What’s the update here? Sounds neat.
> 10:59 music starts playing
Oh no. Not the parallel universes! Not again!
I had a feeling that music would turn up here and I would think about parallel universes too.
????? Time for a google search. ??????
If anyone is wanting a pokemon vr, the closest you can get is combine minecraft + pixelmon + any sort of vr mod. While not perfect, it is probably the closest we are getting for a long time.
5:28
Using PS headset, on a PC to play N64 games in VR, mind blown 🌋
Try the modes in CEMU wii u emulator, it has breath of the wild vr support that's much better. It even has a first-person mode! look up dolphin vr with the steam controllers too! it supports Mario Kart Wii and Metroid look really good. Also people have got ps4 vr working with the switch! that's on game Explain I think
oh my god I had no idea dolphin vr was a thing, thank you.
just need a compatible headset to play it though, maybe the oculus quest would be a good idea.
I assume Nintendo's initial reaction to seeing such an easy money-making opportunity will be to ask their lawyers if they're still sure that Dolphin is legally sound.
Yeah unfortunately.
Honestly they should work with them to make an official emulator for VR. I would pay.
Or maybe they can also start selling it for pc. They already have some games on mobile phones.
Once that File Select music came up, I almost expected him to start talking about PUs.
Half an A press
Nintendo: How much would you pay for a VR F-Zero?
Me: Yes please.
Mario 64 VR 0 star speedrun in 5:14
I can only imagine the motion sickness when you triple somersault jump into east bumblefuck.
He did it! He added the patreon in the description! I'm so happy for that.
Also with the recent remakes they just should do that. Everyone wants everything to be on the switch and if they're not willing to have a virtual console then they should give us a better option then. Give us OoT 3D VR, Nintendo.
You should use the Free Look feature. If you move the camera to a correct point, you can basically play these games in first person.
Viewer pro tip: With the side by side clips, put your face right up to the screen and cross your eyes. You'll see it in 3D as well as George.
Kauhat I didn’t think this would actually work, but it did! Blurry af tho..
It's exactly the same with any VR TH-cam video
I didn’t know Dolphin had VR. Thank you for bringing this to my attention.
Playing retro games with vr can help with familiarity & any health issues that's caused by vr. It makes old games relevant & people will actually know what they're doing free of confusion
RANDY TYSON that is true, thank you Karl Marx
Gimme Metroid Prime in VR and I'm on board.
It has been working nearly perfectly for years in Dolphin VR
I mean, I really liked the 3DS N64 remakes. VR seems like a further step
How has George still not gotten over calling it "Lay-bo"
It's over with me.
“Virtual console” just got a whole new meaning.
Yes! Can you imagine StarFox 64 or Episode 1 Racer in VR?
Lol Episode 1 was the only good thing about that prequels.
You should check out 3dSenVr. It's an emulator that makes nes game 3d and lets you play them in vr
I really like how you can play light gun games
Wow, time to try and use my PSVR headset to play old Nintendo games... what a time to be alive. Thanks for the tip George!
I really enjoy your content. It upsets me that more people don't know of you
Just keep watching. I'm here since his Metal Gear Videos and 30k subs. He is growing fast.
This is such a great idea, if only Nintendo could hear you. A lot of those games I've never played and would love to experience them for the first time in a innovative modern way instead of emulating them or smth.
I'm really enjoying your videos recently (not that I had an issue with them before) but the topics you choose and the research you do really make them very interesting and entertaining.
Hope you're still enjoying making them !
They could port 3DS Ocarina of Time, it already is remastered and made stereoscopic 3D!
This game is 15:24 minutes long, and Metroid Prime was not mentioned once. George you disappoint.
The best part about this is that it doesn't even have to immerse you in the game itself by covering your vision to work, EmuVR shows us that a simple emulator wrapper that recreates the conditions of playing a game in the particular era it came out in is a novelty in of itself.
switch should have every n64 and gamecube game on the switch theres mo reason not to
It should at the very least have virtual console
@@Igneeka Preach.
Nintendo should port N64 and GameCube games, yes, I agree.
Just wanna chime in that playing the VR implementations for gamecube games using Dolphin VR was a mind-blowing experience. Particularly Metroid Prime and Wind Waker. GC Metroid Prime in VR is a completely new experience, and the old-school FPS controls actually lend themselves really well to the VR freelook.
Good thing I left this comment literally 8 seconds before you mentioned Dolphin VR. But yeah this shit is mind blowing. Hell yeah.
Nice music choices for this one.
They're never going to release a game where you can see the skybox so blatantly and they're never going to take the time or resources to remake it to where you can't in this context, sadly.
5:23 wow, that motion tracking is incredible!
George, please, PLEASE upload just 10 minutes of uncut stereoscopic footage! I don't care if I won't be able to look straight for a day afterwards, but I tried to see 3D with what you showed here and it looks so cool already.
Don't forget, Nintendo already made a 3D Ocarina of Time on the 3DS, just not in VR. So they're aware of the potential. See: Super Mario 3D Land.
Ok, I'll do it I'll get VR thanks Bunnyhop!
Edit: I now have VR and he told no lies here, dolphin VR is amazing!
Dolphin VR is incredible. Playing the metroid prime series from the inside of my Oculus Rift was such a jawdropping and incredible experience. I really do hope that nintendo at the very least considers doing something like you're proposing especially for games like the metroid prime series.
The poke at Subnaughtica game me a chuckle
Positional tracking is key to avoiding motion/simulation sickness.
I busted out my old vr goggles just for this video
Starfox with some innovations borrowed from real world jet fighters and gunships might be the way to go.
What an interesting, specific idea. You've sold me. It's also funny how VR is quite like early-3D at this point where graphics are taking a backseat (and probably won't age well) whilst developers are trying out all kinds of new ways to play with this thing, to varying degrees of success. I'm excited about VR and would looove to look around Ocarina of Time in it.
Also the Nvidia shield released in China, which has some of the same components of the switch, has a working Wii / GameCube emulator
If Nintendo isn't simply holding out on furthering their backlog of emulated games and they never intend on releasing gc and n64 titles on the switch I will honestly be really disappointed
I played Mario Kart: Double Dash on Dolphin VR a while ago and it worked remarkably well. I repositioned the camera to be in the driver's seat and went to town. The game runs at 60fps natively anyways, so it felt totally natural.
Still not using the green screen?
*WHAT"S WRONG WITH YOU* !?
Shhh. we can chroma key whatever we want in now. it's perfect.
Bruh you are a pragmatist's newsman. You were born for this, and funny enough you entered an area that needs it more than any other news space (Games Journalism).
I could argue for that being true, convincingly.
Thank you for letting people know how great DolphinVR and how great third person games can be in VR!
I always hear people who haven't tried it say that a game wouldn't work well for VR because it's a third person game. While first person games are more immersive in VR, third person games are really great, too!
I've played a lot of games in VR, and two of my favourite games to play are still Mario Kart Wii and Super Mario Galaxy.
Contrasting Super Mario 64 soundtracks with shitty VR cardboard. Perfect.
I like playing Metroid Prime (2002) in VR. I use DolphinVR, Oculus Rift, and a Gambecube controller. Note: When first launching the game do so from a crouched position then sit up and move in/out/side to side as needed to get arm cannon position in the right spot. Easy to do and once done is an amazing experience. I can play through the entire game in one sitting with 0 nausea or fatigue. And I usually get sick or fatigued pretty easily. In Prime I can jump, spin around, have the camera take me wherever during mode swaps or cutscenes and none of it bothers me at all. Something magical about that game in particular is going on.
Even though you've been leading up to this video for weeks on the D & S's Podcast, this video made it much clearer why you were so excited about it. Thanks for making this video and going through so much to entertain and inform me. Seeing LoZOoT Vr on even this regular video format made me understand what you have been on about all this time. I dont own any VR products right now but if Nintendo just adapted this existing technology and polished it I can see the nostalgia alone selling millions of Nintendo products to a demographic they have been losing in recent times. I think you are on to something George.
You talk about GameCube VR and you don't play Metroid Prime? George, I'm disappointed in you.
did you watch his other video on dolphin vr
I couldn't help but notice the background music mixing in this episode is particularly bad. It didn't ruin the episode, but it was bothering me alot.
When I was in the majora’s mask world in vrchat, I honestly could not believe it and it was so much fun. Felt like a dream.
In a sea of people who would like to see VR strangled while still in it's crib (mostly because they can't afford it/they think the limitations of current-gen VR are hard limitations that will never be improved/they're scared that VR will change games in unfamiliar ways), you're doing God's work by showcasing all the unique and fun elements of VR to a mainstream audience! Bravo!
Nintendo has Virtual Boy PTSD which is probably why old management will not allow it.
It would be counterproductive to have that considering the VB was them venturing to a new, unpaved and unproven frontier all by themselves with barely any success. That frontier is now way more well known than before. Nintendo is always the last one to budge, which is both their strength and weakness.
Disagreed, they popularised the touch screen with the nintendo DS way before the major gaming companies did. Not to mention the 3ds or the uniqueness of both the Wii U and Switch. They are not afraid to innovate but what they are afraid of is a repeat of badly marketed products. And VR has proven to be something that is hard to get into the hands of the market Nintendo is gunning for so far. Labo is simply there to test the waters.
Ironically, there's a VirtualBoy emulator for the Vive and it works surprisingly well. Easily the best way to play the games for that system. It also lets you change the color to be black and white instead of red.
They've "tested the waters" by adding VR options to 3 of their biggest games. Its definitely in the realm of possibility. Their method of VR also works with literally any of those cheapo VR headsets, since its just the lenses you need.
Both zelda and starfox, coincidentally enough, already have 3ds re-makes that would be perfect to port to the switch.
Oh I never heard of Dolphin VR, I would love buy a headset for such a thing! Great insights!
That music works so well with your intro!
I'd just like 64 games on my Switch, let's start there.
I’d cram my wallet into the switch cart slot to play some GameCube games
Well, if you own just one game on the Switch, all you need to do is buy 63 more. Where's the problem?
I've been professionally developing VR simulations for the last 6 years starting with the Oculus Rift DK1 and I have to say the most important aspect of positional tracking on headsets isn't the added immersion but the mitigation of VR sickness. We found after the introduction of it in the Oculus DK2 the amount of testers who experienced noticeable VR sickness was reduced from around half to roughly one in eight.
Also as far as horsepower needed for VR systems they do not need noticeably more than traditional apps. Usually headsets need to utilize a higher resolution than monitors/tvs but since the switch has it already fixed it should be fine to run VR versions of anything prior to Wii-U. I imagine the issues dolphin VR was having with framerates was an emulation based issue.
Thanks for bringing DolphinVR more to public attention (although development on it has ceased for a few years now due the developer being a bit of a loose cannon), but you really should've explored Metroid Prime 1 and 2. Those two games are nearly perfect in functionality, and just as importantly concept for VR. I finally got around to playing a Metroid Prime randomizer in VR and it was one of the coolest experiences I've ever had in gaming after I finally got all the settings optimized, however just for anyone curious VR is supposed to run at higher framerates (90 being the norm) to prevent motion sickness so playing Prime at 60 really makes you nauseous after a bit. There are some workarounds in the emulator to try and hack the framerate higher, but from my experience they don't work correctly (at least not without a host of glitchy effects) probably due to them being half baked with the developer leaving as early and suddenly as he did.
Breath of the wild can be played in VR through CEMU, modders have added VR support alongside a first-person camera.
This video and the recent announcement of Half Life Alyx are pushing me to actually getting into VR.
Good
Incredibly worth if it if you can afford it. I've used a Rift S and Index to play it and I would recommend both. 2kliksphilip has a video on playing it with a Lenovo headset you may find interesting if you're strapped for cash but still itching to play (granted it still requires a good computer to go with it).
I 100% agree, and not even necessarily shoving everything into basically first person as most people probably expect and exactly what you did here. I recently played Eternal Darkness running in my Oculus Rift via a combination of the Dolphin emulator (standard version, not VR) and Bigscreen, where I was able to see the game running on a giant virtual screen inside a private virtual cineam in full stereoscopic 3D, and it was just amazing (the menus weren't perfecct in stereoscopic 3D but there were zero issues with the actual in-game visuals). It was actually kinda magical again and felt like it did the first time I saw Mario 64 back in the day--that's how powerful VR is! And a version of a game like Eternal Darkness but officially tweaked to run properly in VR would just be stunning, again, even just in stereoscopic 3D mode played inside a virtual living room. Just imagine what a creative developer could do with those insanity effects in VR if they had the game running on a virtual TV with you sitting playing it in a virtual living room: th-cam.com/video/ZWVRXukjKUw/w-d-xo.html I honestly can't understand why this isn't a thing yet, even if it were just the original developers of Eternal Darkness finding a way to re-release the GC game with little more than an update to run properly in stereoscopic 3D mode and be viewable and playable inside VR (although adding in a few new insanity effects that take advantage of the particular VR setup would be more than welcome too). This is the future of "remasters" for a new age and even standard "retro" gaming imo (it works for simply playing old retro classics on virtual TVs in VR too, as seen with the brilliant EmuVR, which even works perfectly with classic light-gun games like Duck Hunt), and more developers absolutely need to jump on it. Same goes for the way movie companies embrace VR going forward too. The future for VR, once everyone clicks to even more of its full potential, is sooo bright!
Nintendo doesn't like money, remember? And they certainly don't fucking want to make any rash decisions, or give you what you want! This... _THIS_ Dolphin VR is amazing, and it's a real shame Nintendo probably won't do anything like this because of the poor reception of the 3D feature on the 3-DS, even though we all know that's a different situation entirely (but they're stubborn old business men and the don't give a fuck.) Thanks for the introduction!
They are probably thinking of something stranger and original games for it. Nintendo has a lot of rainy day money.... they don't follow trends... they do their own thing... even if it is weird as hell.
I'd buy Nintendo classics on the Switch, and I'd love for them to get some form of VR support.
I would not want them to use Labo VR though. It's absolutely not there. There needs to be plastic or metal or something rigid.
Wait another video already?!? You have blessed us
MINOR CORRECTION: You mean translation tracking, i.e. the device detects if it's moving forward/back/side-to-side/up/down but it doesn't know where it is; positional tracking would be tracking the position of the device in some fixed co-ordinate system like GPS, also like Project Natal or whatever Microsoft ended up calling it.
The Ocarina of Time nighttime ambience at the end is a very nice editing touch
you can use a PS VR headset on PC? good to know, I was almost turned away from it because I wasn't sure about compatibility
PSA: To everyone who wants to play F-Zero in VR, look into getting Redout. It's basically F-Zero, and it has baked in VR support
I remember playing Mario on n64 on this weird treadmill standup thing, the screen on my head. So it's kinda been done, but this was 20 years ago.
I've tried playing Mario 64 and Ocarina using Dolphin VR but the sky boxes are always messed up. Yours look perfect! Could you post your settings?
3D trick Scale down the video player and look at the side-by-side VR segments cross-eyed (like viewing a Magic Eye poster) and you can watch 3D without an HMD! You're welcome! Also, see your ophthalmologist when you're done.
Yeah dolphin VR is really good but, i never hear of anybody talking about the PSPVR emulator. George you can play MGS portable ops in full VR!
That's a thing? Got a link to that?
@@BlueSatoshi Its called PPPSSPP VR, it works on psvr through Trinus too. It's not a perfect VR emulator and and not all psp roms are playable in VR; forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator
Not all psp roms are vr compatible
forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator
Did this with Dolphin years ago. Sonic Adventure 2 in VR is surprisingly thrilling. There's a video on my channel if anyone is that desperate to see it.
Honestly amazing how well it works, Metroid Prime was great fun too.
For the sense of scale I kinda want to play an Earth Defense Force game in VR... It's hard to appreciate how big those ants are supposed to be when the camera makes everything look small.
It would be interesting to see what Super Mario 64 in VR would look like in the mirror room. You could have more control of Lakitu.
You can play a lot of old consoles and tv shows on emu vr. But this is not on switch and only on htc vive and oculus rift. It is free. But you have to join their discord and then download it.
You are a shining beacon in the dark room that is gaming, never leave George.
While you do have a point about 6Dof not being needed for things like DolpinVR, I'd argue you should try Lucky's Tale. Being able to look around and move a bunch to find the secrets in the level is quite useful.
Whats with the loud music in this video?
Also check out breath of the wild first preson vr in cemu emulator
that thing is goooood!
Great video, hope this come to light!
The player (camera) should be placed in a fixed position overlooking the surrounding area a bit like Resident Evil, so you can look around where you need to go without sacrificing the player (character)