@@DaussPlays VR hardware goes back way further than the original Oculus (I remember trying a VR flight sim at an air show in the mid 90s), but yeah I wouldn't put anything Oculus in that category...
@DaussPlays We had Vertuality VR headsets in arcades in the 90s, oh also NASA created a VR headset in the 80s too. VR hardware has been around for a while, well kinda.
James this is absolutely insane and I love it so much. Keep doing what you are doing, seeing you push the N64 to way beyond what anyone possibly expects it to do is just so cool. My 8 year old N64 obsessed self would be losing his mind seeing this stuff. It reminds me of when Sega was talking about launching a VR Headset for the Mega Drive/Genesis. Seeing you pull this off and get an N64 rendering two cameras for VR is just so wild. If I ever meet you I am going to buy you a beer big fella.
Around 1994, I think, I got to participate in a VR demo at Epcot Center and the cast member mentioned it was running on Silicon Graphics hardware. Your project really reminds me of that demo. It’s really astonishing what you’ve achieved here.
Oh wow, no kidding. I really, really miss DisneyQuest, it’s such a shame that all of those experiences are gone forever now. Pirates of the Caribbean and Jungle Cruise were some of my favorite immersive reality games there.
For those wondering how it looks: pull the video up on your phone or other relatively small screen at 7:30. Put a piece of paper or something in the middle to block the other eye from seeing. Get as close as you can to the phone and try focusing far away, and the two eyes will merge and you got some 3D. It's not bad at all for N64, very blurry though! That would have been crazy in the 90s / early 2000s!
I actually used a hair tie and put my face up to the screen. It was very blurry, but it was the closest I got to merging the different views into a single image. I've never tried vr before, so this was pretty awesome.
Yeah at the time I doubt I would've minded the resolution. The experience would be quite interesting but I think it would still be so far enough from reality that I wouldn't get any sort of disorientation from it.
There are a few things here that might make the framerate usable 1) batching, by only copying an object to the RDP onece and rendering it the two times needed, it lowers the ram bus cost per draw call. 2) Alternate eye rendering, There's 0 chance of a decent reprojection algorithm running on an N64, so an ok alternative is to render 1 eye 1 frame and re-use it the next. Halving the per eye framerate but also halveing the horizontal resolution needed and draw calls. Overall for vr, it's recommended to use the resolution mode that gets closest to your target framerate
AER relies on reprojection-adjacent shit anyway and also is built upon the assumption that the game will already be running at a high enough framerate to minimize artifacts, so it is not viable in the slightest.
hell yeah, im excited for the game you are making!! my friend couldn't believe me when I said, "just cuz nintendo ain't making new games for n64, doesn't mean people can't create whole new ones 30 years later, as long as the console lives, so will its fandom"
As a daily VR user today, its rather awesome to see that same tech being powered by my childhood console. Given modern VR tends to need at least 80 to 90 FPS to prevent motion sickness in the average player, I pre-emptively winced when you said you could only poll every 60 frames and render even less! Still a very impressive tech demo, and that artwork looks lush! Can't wait to see more of your original title!
I'm so glad that you've picked up so quickly to pivot to an original project. I'm super excited to do what you do next. Loving the creativity and hearing about the struggles along the way
That desert scene is pretty amazing looking by N64 standards. Not to mention having it running at a full 640x480 + being rendered twice thru VR without it becoming a total slideshow.
Amazing to see how you linked these together! I can almost imagine an alternative universe where the virtual boy and powerglove did well and the N64 was a super VR experience.
This is mindblowing. It's also so poetic to me?? to have the N64, a landmark console in the 3D space, connect to VR, the modern horizon of 3D work, agh. its beautiful!! The scene especially looks so beautiful, I like the pixelated look a lot. I think its charming and cozy.
I don't know, I'm waiting for someone to ask Mr.Lambert for the portal64 source code and rip out the LibUltra components and replace them with the LibDragon Components and even maybe make LibDragon more usable than LibUltra so that kind of problem never occurs again, but that is wishful thinking and may never come to pass sadly, but until it may come to pass that it has occurred, I will never let anyone remove my copy of Portal 64 v0.15.0 from me, and I wish James the best in his individual endeavors.
Btw, regarding the latency issue, wouldn't a more powerful device work better for processing the input? Let's say a raspberry pi, instead of an arduino?
yoo haha, this is so cool. A couple years ago i messed with trying to connect my n64 with an Oculus thru the use of some "basic" virtual desktop stuff and couldn't even fully get that to work, let alone actually having it word like this. Keep it up!
I was wondering what would you do after you dropped the portal project and I'm so pleasantly surprised! Very impressive stuff, whatever you touch you turn into magic and that's fascinating and very entertaining! Thank you for sharing your projects!
I also really enjoy the number 64, congrats on the milestone! Also this proof of concept is really cool, ofc it was sad that you had to cancel the Portal 64 project but your content still proves to be fun, interesting, and informative to watch!
Dk1 oculus is such a nostalgic thing to see. VR has come such a long way and still isn't anywhere near the end of innovation. One of the few consumer technologies that have made leaps and bounds in progress. Everything else has been at a standstill with nothing but gimmicks for at least the last 10 years
Your ideas are great, but don't let them take down your project again. The whole Portal thing you did was nuts, I hope your inventions will come to our homes
The way you explained the physic maths behind everything caused me a epiphany as to why math is important to technology. Less math equal VR N64, MORE MATHS equal go to moon. Thanks for the video.
This is amazing, this looks extremely impressive, I never thought anyone would actually do a real VR experience on 1996 hardware and the in-game showcase environment looks very well done by Nintendo 64 standards. I would love to see other consoles doing VR, I remember back in the Wii days when I was a kid I kept imagining how cool it would be to have something like that in games like Wii Sports Resort, I always wondered if this actually can be done one day.
I’m convinced this is black magic and you’re a class 3 dark wizard
As a member of the Wizard council, id say this is in fact a Class 4 Subclass Dark Electric Magic, which violate the Genesis Convention.
Lvl 99 Conjurer
Totally a class 5 Dark Electric Magic Wizard.
the Class 6 Dark Electric Magic Wizards must be crazy
Bonfire!!!!
🚫 playing a n64 in vr
☑️ playing vr on a n64
You clearly haven't used EmuVR if you're gonna put the no sign on the first one
@@JBBostIt's a joke dude
@@JBBostyou clearly have autism
@@JBBost You clearly haven't heard of a joke
@@JBBost You clearly don't own an air fryer
“If the project dies I want it to die soon…” *awkward pause where everyone is thinking of Portal 64*
@@maybeitsneatoI would like this comment, but it's incredibly unoriginal and I don't actually like it.
I doubt this will cause any problems as it isn't an attempt to put another company's ip on nintendo hardware.
I love James' "because I can" style of development.
That Oculus dev kit is old school, I love it.
Nostalgic
We can't possibly be at the point where 'old school' is something we use to talk about VR hardware.
@@DaussPlays VR hardware goes back way further than the original Oculus (I remember trying a VR flight sim at an air show in the mid 90s), but yeah I wouldn't put anything Oculus in that category...
@@DaussPlaysI’m with you. There’s no way Oculus is old school.
@DaussPlays We had Vertuality VR headsets in arcades in the 90s, oh also NASA created a VR headset in the 80s too. VR hardware has been around for a while, well kinda.
If your original game has an art style like that, consider me intrigued 👀
He will have learned so much in the previous cancelled project he will be unstoppable.
James this is absolutely insane and I love it so much. Keep doing what you are doing, seeing you push the N64 to way beyond what anyone possibly expects it to do is just so cool. My 8 year old N64 obsessed self would be losing his mind seeing this stuff.
It reminds me of when Sega was talking about launching a VR Headset for the Mega Drive/Genesis. Seeing you pull this off and get an N64 rendering two cameras for VR is just so wild.
If I ever meet you I am going to buy you a beer big fella.
Greenham!!
Smoking pc guy. I love your stuff
Your explorations pushing old tech to its limits inspires me. I still game on a potato to this day.
Keep up all you do greenham you're awesome and I love your PC builds/vids
if you and kaze emanuar teamed up the biggest n64 projects would become a reality
yes this would be awesome....
Around 1994, I think, I got to participate in a VR demo at Epcot Center and the cast member mentioned it was running on Silicon Graphics hardware. Your project really reminds me of that demo. It’s really astonishing what you’ve achieved here.
Portal 64 getting pulled seems to have freed you and given you permission to play with other ideas. I'm glad I'm able to witness this journey.
That demo reminds me of the Aladdin virtual reality at Disney world from the 90s, nausea included. Awesome work!!
Oh wow, no kidding. I really, really miss DisneyQuest, it’s such a shame that all of those experiences are gone forever now. Pirates of the Caribbean and Jungle Cruise were some of my favorite immersive reality games there.
I can imagine it now... Super Mario 64 in VR on the original (slightly modified) N64. That would make for one heck of a video.
Sounds like a great kaze collaboration project
Would be awesome to have the camera tracking be based of the headset movement @james.lambert
@@james.lambertlinkup of the century
@@james.lambertYou just invented a new Mario 64 speedrun category 😂
For those wondering how it looks: pull the video up on your phone or other relatively small screen at 7:30. Put a piece of paper or something in the middle to block the other eye from seeing. Get as close as you can to the phone and try focusing far away, and the two eyes will merge and you got some 3D.
It's not bad at all for N64, very blurry though! That would have been crazy in the 90s / early 2000s!
that worked!! trippy!!
I actually used a hair tie and put my face up to the screen. It was very blurry, but it was the closest I got to merging the different views into a single image. I've never tried vr before, so this was pretty awesome.
Oh wow!
Thanks to this tip i can now experience VR for the first time
brb i gotta do something...
Yeah at the time I doubt I would've minded the resolution. The experience would be quite interesting but I think it would still be so far enough from reality that I wouldn't get any sort of disorientation from it.
Welcome back 64 daddy
I just realized there is what appears to be a cannon in the background lol
That's just a weapon of mass destruction no need to worry.
That's a telescope. If you're talking about what I think you are.
There are a few things here that might make the framerate usable
1) batching, by only copying an object to the RDP onece and rendering it the two times needed, it lowers the ram bus cost per draw call.
2) Alternate eye rendering, There's 0 chance of a decent reprojection algorithm running on an N64, so an ok alternative is to render 1 eye 1 frame and re-use it the next. Halving the per eye framerate but also halveing the horizontal resolution needed and draw calls.
Overall for vr, it's recommended to use the resolution mode that gets closest to your target framerate
AER relies on reprojection-adjacent shit anyway and also is built upon the assumption that the game will already be running at a high enough framerate to minimize artifacts, so it is not viable in the slightest.
There is no reason this should exist and it does and I love it
"Shut down my port of Portal, will ya?! Fine! Gonna go even nuttier!" Bro this is inCREDIBLE.
hell yeah, im excited for the game you are making!! my friend couldn't believe me when I said, "just cuz nintendo ain't making new games for n64, doesn't mean people can't create whole new ones 30 years later, as long as the console lives, so will its fandom"
As a daily VR user today, its rather awesome to see that same tech being powered by my childhood console. Given modern VR tends to need at least 80 to 90 FPS to prevent motion sickness in the average player, I pre-emptively winced when you said you could only poll every 60 frames and render even less!
Still a very impressive tech demo, and that artwork looks lush! Can't wait to see more of your original title!
The VR stuff is really cool, but the exciting thing is the art style of your new project. It's absolutely beautiful.
attempting to play the n64 with the powerglove on vr is peak "this will be gaming in 10 years" but in 1996
Using what amounts to a compass to determine direction on a VR headset is a simple yet genius idea that I certainly never would have come up with
Already working on another wild project. Very cool!
seeing a dk1 in 2024 feels crazy, its not even that old but it feels so vintage, great work!
Actually the best channel on TH-cam, can't believe this is real.
I'm so glad that you've picked up so quickly to pivot to an original project. I'm super excited to do what you do next. Loving the creativity and hearing about the struggles along the way
That desert scene is pretty amazing looking by N64 standards. Not to mention having it running at a full 640x480 + being rendered twice thru VR without it becoming a total slideshow.
Amazing to see how you linked these together! I can almost imagine an alternative universe where the virtual boy and powerglove did well and the N64 was a super VR experience.
This is mindblowing. It's also so poetic to me?? to have the N64, a landmark console in the 3D space, connect to VR, the modern horizon of 3D work, agh. its beautiful!! The scene especially looks so beautiful, I like the pixelated look a lot. I think its charming and cozy.
Your videos and projects make me inspired to create stuff. Thanks for sharing all this!!
Dude, you are amazing!! The 3D looks great and I really enjoyed your explanation of the gyro/accelerometer/compass!
Man, it’s crazy how much VR has progressed since the DK1.
After Portal 64 I'm glad you still manage to create groundbreaking n64 stuff
oh hey its you, your cool
Great to see your projects continuing. Super excited to see what your original game concept will be.
I absolutely loved this. Keep it up James!
I love it that people as smart as James are out there doing amazing work like this. Just made my day.
If there were still any doubts about your skills and this channel's future beyond Portal 64, there aren't after watching this video.
Absolute madness.
I'm so glad that what happened to Portal64 didn't make you quit. You have talent.
Great video, I really liked how far you got with this!
your audience loves this, even more than portal64
I don't know, I'm waiting for someone to ask Mr.Lambert for the portal64 source code and rip out the LibUltra components and replace them with the LibDragon Components and even maybe make LibDragon more usable than LibUltra so that kind of problem never occurs again, but that is wishful thinking and may never come to pass sadly, but until it may come to pass that it has occurred, I will never let anyone remove my copy of Portal 64 v0.15.0 from me, and I wish James the best in his individual endeavors.
hugely inspiring, great stuff as always. looking forward to see progress on your original game
Oh man I’d love to try this with my DK1. This is amazing!
Love your videos... and the TØP shirt makes me very happy. One of my favorites.
"but now we've pivoted to a new project. 😐" was equally funny and sad to me.
Really enjoyed the video, amazing stuff!
New Subscriber Here, I love the casual approach to modding and the technical talk. Can't wait to see more of your content!
this is amazing
Agreed entirely
So many old consoles are learning new tricks. What a time to be alive! I can't wait for the next thing the 3ds pulls off!
Awesome project! We will add this to our weekly retro gaming roundup.
Wow! This could be the 90s VR experience we all dreamed of 30 years ago.
Btw, regarding the latency issue, wouldn't a more powerful device work better for processing the input? Let's say a raspberry pi, instead of an arduino?
there's no way ! your projects are seriously unbelievable
I'm glad TH-cam served me this, great channel
This was AWESOME! Nicely done!
yoo haha, this is so cool. A couple years ago i messed with trying to connect my n64 with an Oculus thru the use of some "basic" virtual desktop stuff and couldn't even fully get that to work, let alone actually having it word like this. Keep it up!
Glad to see that you are still making N64 projects.
Glad to see you're still performing magic despite Portal 64's cancellation, this project looks insane.
It’s hard to believe what I see. Exceptional work.
This man is simply a genious. Great video! Loved it.
I was wondering what would you do after you dropped the portal project and I'm so pleasantly surprised!
Very impressive stuff, whatever you touch you turn into magic and that's fascinating and very entertaining!
Thank you for sharing your projects!
i love your vids btw!
I also really enjoy the number 64, congrats on the milestone! Also this proof of concept is really cool, ofc it was sad that you had to cancel the Portal 64 project but your content still proves to be fun, interesting, and informative to watch!
Amazing content ! absolutely blown away that this could work
this dude is a wizard and the N64 is his wand
So cool! Can't wait to see more for this channel!
That thicc ambient occlusion though
I'M SO GLAD TO SEE YOU BOUNCING BACK!! You rock. Keep rocking!
Happy to see you keeping up making stuff after what happened. This is a sick project!
64K subscribers ought to be enough for anyone.
Congrats! And good luck on your game!
I love the concept! Solid work 🌸
glad to see you're moving onto something new and cool!
Heck yeah! You got my sub! Excited to see your N64 game. :)
Keep up the good work! :)
So surprised this worked! So freaking cool!
I'm just shaking my head quietly. Shine on, you crazy diamond.
That demo scene is absolutely wonderful looking
this shows that even cheap pcs should be able to play vr
not quite, you still want visual clarity from higher resolutions and higher framerates.
Dk1 oculus is such a nostalgic thing to see. VR has come such a long way and still isn't anywhere near the end of innovation. One of the few consumer technologies that have made leaps and bounds in progress. Everything else has been at a standstill with nothing but gimmicks for at least the last 10 years
This is even cooler than portal
This is amazing, awesome work, subscribed!
That little environment looks great
you should have 6million subs man, this is awesome stuff!
a digital circus n64 game is closer than we thought
Love to see you going for another project after what happened with Valve.
Playing GoldenEye 007 you'd go from: "I am James Bond"...to "I AM JAMES BOND"
super creative idea, awesome work !
If you make this open source, id absolutely give this a shot
Man this is really cool. Great stuff mate!
Seeing you with that headset and glove on, almost made me cry... the prophecy is almost fulfilled.
ur so freaking smart and cool. love your videos sm, keep it up 💜
Your ideas are great, but don't let them take down your project again. The whole Portal thing you did was nuts, I hope your inventions will come to our homes
The way you explained the physic maths behind everything caused me a epiphany as to why math is important to technology. Less math equal VR N64, MORE MATHS equal go to moon. Thanks for the video.
The real milestone is 65,536 subscribers. You'll be there soon :)
The lag between moving your head and visuals updating is what’s going to make you feel uneasy most 😂 cool project tho !
He's back, thank goodness 🎉
VR and Retro??? Both things that I'm in love with!? That's so cool! I love it!
You are so insanely smart dude. N64 is my all time favorite console.
This is amazing, this looks extremely impressive, I never thought anyone would actually do a real VR experience on 1996 hardware and the in-game showcase environment looks very well done by Nintendo 64 standards.
I would love to see other consoles doing VR, I remember back in the Wii days when I was a kid I kept imagining how cool it would be to have something like that in games like Wii Sports Resort, I always wondered if this actually can be done one day.
N64 most historical system in history.
You're a legend with the N64 man, can't wait to see what you do next!🙂
Saw this mentioned on spawn waves channel. Cool stuff
Happy 64k subs!
James Lambert you're my hero