I'm a support main and I can tell you the real game is to learn how to read the match and decide which resource are you gonna use, how agressive you're gonna be, when to pocket, when to frag, when to back out, when to get a dink with a kiriko knife, all the while my team is just WAITING for something to go wrong in order to tell me to swap off, to do less damage, etc. Some asshat told me "kiriko heals a lot and you clearly don't know how to play her" because I was getting a rather high damage output compared to our other support. They just want a healer not a support, they think this is vanilla WoW or something. Also they tell you stuff but they have nowhere near the amount of practice and dedication into the role that you have, they talk without knowing. So anyway I'll keep playing support I managed to climb to gold 3 after starting in bronze 5 and I hope to keep climbing but damn people just suck sometimes.
Don't join voice and also leave teamchat. In 9out-of-10 games where there is an active teamchat; Nothing of value is being said. It's all just toxid (kids). You can join voice once you get to Masters. Other then that - I play tilt free with having all players muted.
@@TheFamilyAffairDani even if my team is being toxic or isn’t talking I still always go voice chat to make call outs regardless cause ngl I’ll gladly get shit talked by a lizard brain if it means I can win/help by calling things out. It can be real hard to be in chat sometimes though
@@TheRealOmniMan777 choose a support you really like and that you feel you can make plays with, put on a "FIGHT" bandana and go out there. You can do It, lots of dps players that try to kill you don't know your Hero well and you can surprise them
This might sound like an excuse, but as a Lúcio main, i think high healing in low ranks has less to do with heal-boting and more to do with people in low ranks taking more damage.
No, its true. People have much worse aim and confirm kills slower, so fights last longer and more healing can come through. Whoever im playing i tend to prioritize healing (can't win games if one of our dps keeps getting picked) but whenever i see a window where pressure from the enemy team is slowing down i definitely do my share of damage. Confirming kills on low health targets is one of Bap and Ana's best utilities, especially since Ana is one of the only two hitscan characters with no falloff.
I can agree with this. At the lower ranked I noticed a lot of people either not using healing packs or positioning themselves so bad that they take a lot of damage. I’ve had many reindharts on my teams dive into the entire enemy team and getting shot by all 5 players of the enemy team to the point it’s impossible to outheal. Lower rank players also like to break lines of sight with me so I can’t heal them. I think also since a lot of people have probably never played support before, they don’t know how to play into the supports on there team. Once I started playing support it changed how I played dps because I was way more conscious of where my supports were and where I wanted them to be if that makes sense
Thank you for the Pharah comment. Countering a lone pharaoh with hitscan is waaaay different than trying to counter a pharah main that has a squirrly mercy pocket and some dive character that are all trying to focus the hitscan first in every fight. It's a thought I've had but wasn't confident enough in my hitscan to say with certainty. I've felt the pressure from my team to solo counter a pharmercy and thought it was my fault. Of course, I could have done more, but hearing "Countering is a team effort" really relieves some of that grief
gotta remember, the pharah on the opposite team is most likely a similar rank as you. So they're used to dodging and dipping from a soldier player at their rank too. Unless you're just an outright better player, it's probably going to take more than one soldier to consistently shutdown the pharah.
I always go bap when enemy has a pharah. And I do 2 dps 1 heal tempo until she's out of the sky. Then 1:1 on other targets until we're good on health or the pharah pops back up. I'm not trying to kill her. But 2 bursts is usually enough to at least mak her move away. If a mercy is up I aim for her first until she falls then pharah. My aim kinda sucks though so I can't hit a lot of hs
@@Alex9ten I had a game the other day where i killed pharah literally 8 times as ashe, playing out of my mind (for silver lol) yet we still got rolled and pharah still had like 12k/10 despite me killing her quickly every time she showed up (only got rezzed by mercy like once or twice btw.) seems like you need to play at like diamond+ level at minimum to properly 1v2 even a bronze pharamercy, yet ppl expect hitscans to win that 1v2 somehow in fucking silver
idk how people ever expect a single dps to out play a pharah and mercy combo. Every fight is gonna be a 2v1. Also I find that peoples aim at lower ranks is bad to the point where it's actually easier to counter by taking the fight on the ground 5v3 quickly, killing them then taking the pharah.
It's interesting: As a support main, I get that quite often. "Oh, look how terrible your healing is." When I'm on say, Lucio, or Mercy. There's a time and place for healbotting, but there's so much more going on behind the scenes, such as speed boosting to make sure that the other support can get to safety, helping the Orisa get back to the fight quickly, damage boosting the Widow or Soldier ult. These things are equally important in my opinion. Support is more than stats, it's like situational awareness to the nth degree :)
@@matartdotcom the only reason why I say that is because widow is only good if the player is hitting headshots which is already a one shot for all characters except tanks so there is no point in damage boosting
@@LosTurkey Well, if you damage boost a Widow, a body shot pretty much kills all supports too :) Either way, Widow is lower on the list to boost. Now Soj.......
@@LosTurkey body shots damage boosted can kill or force out a player if the other dps isn't playing well ill try it. That's the thing about support there's never a set answer and I'm trying to figure out what I can do to help turn things around. I dont usually play mercy though I'm either on kiriko or Ana usually. If they have a pharah I go bap It's all situational lol
I think people need to know what support characters abilities are. I have gotten complaints for not healing enough or in time as Moira. Where i just want to yell into the mic "I Need to do damage to recharge heals, quit standing in the open and expect to live"
They can keep the "KDA" part, but I wish they replaced the "Dmg done/Healing/Mitigation" part with a key stat for every hero. So "Speed%/Healing%" for Lucio. "Effects Cleansed" and "teammates saved" for Kiriko, "Hooked Targets" for Roadhog etc. That would be way more useful.
The problems talked about in this video really hit the nail on the head. I wish this message can get to more OW players. These misconceptions and ego problems REALLY affect me as a player and hopefully moving forward I can change and improve. THANKS SO MUCH FOR THIS
Had a soldier the other day. Insane amount of damage, and of course he blamed everyone. Watched the replay, all he did was shoot the tank (who only died once)
It seems like a lot of lower rank players expect their tank to push through the entire team 1v5 and enable their team to move up by themselves. You need to play off your tank when they attempt to make space - if you don't play off them trying to make space, they're going to get overwhelmed very quickly, and then the enemy team will make quick work of you once your tank is gone. Help your tank, and they'll help you.
@@ThePilleroflightning what part isn't true? If a tank tries to solo, they'll die. If you don't play off your tank, you won't win unless you're at a much higher skill level than the rest of the lobby.
This is a big problem in bronze-silver which I've noticed when playing on a new account, which is why I play ball in low ranks because ball is very tanky
that isn't always true, some tanks are just there for kills and attacks which forces me as a DPS to make space while the supports pocket the tank, and god oh god did I lose so many games because of that
Nah I just climbed from Bronze to Plat on DPS this season and the biggest issue I ran into was tanks not knowing HOW or WHEN to create space. And sometimes when they attempted they completely ignored the idea of creating space AND using cover/corners to mitigate damage to save their supports a headache. Inevitably dying from overwhelming damage by the enemy team. In many games, I was forced to switch to Reaper, Bastion, or Mei to create space myself to have my tank follow behind. What I found is that most tanks in lower elo NEED a DPS to guide them forward...
The counter one is so huge. I can't tell you how many times I've played Junkrat, done really well, and the enemy DPS switched to Pharah. Yes, it made one matchup harder, but all I have to do is ignore her and flank her team and the counter gets no value.
plus if you're really good at junkrat you can hit your mines on her while she's in the air lmao there will be times where i make the mistake of thinking "they have a pharah, our junkrat should switch" only to see him consistently killing her in the kill feed 🤣
ignore her but if shes destroying your team then how does that help you? You don't have to counter if they aren't really hurting your team but if they are then you should actually switch.
I totally agree that players will often tell another player to "swap off" their respective character, only to play a role that doesn't feel comfortable to them. That will likely lead to even poorer results down the road, since you now have a teammate operating at half their potential, only because your ego/unwillingness to just accept a loss gets in the way. I've had so many instances where I play Junker Queen, getting results, but because the mindset of players is to judge a player on their pick rather than their skill/contribution to the match, the team morale suffers. It's a loser mentality that I'm not a fan of, but like you said Mills, people need to start adapting to the team and provide team-wide results, rather than judging.
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So why don't you adapt to your team and switch if your pick is suboptimal. No matter how good you think you are on a hero if you are being countered and just respawning over and over again switch to something else. Also, if you aren't able to play more heroes you are a detriment to every game you play.
Nothing is more wholesome than a *DMG Moira* flexing how much dmg they got. Which tbh if we are winning the game Idc if moira has more dmg than my dps. Winning is winning, supports aren't healers, other games this role is called healing and in overwatch its called supports for a reason.
I had a ranked game where i had 60 kills as Moira in ranked and still on par with my other healer for healing and they were still complaining how i wasn’t doing enough
@@YerkyMadeIt I have similar experiences but with lower elimination than 60 lol. Usually high 20s, low 30s, heals are better than our other support most times, if not close, yet still get flamed if we're losing. Ppl just hate Moira players lol
The thing with moira damage is that it is usually inflated by their damaging ball, which is not very impactful because it does not lead to kills, most of the time.
I love people who tell me im not playing Soj right, when they see i have high kills and not an overbearing amount of dmg, as if Soj doesnt 1 shot 200 hp toons, meaning i could have 30 kills and only 6k dmg because im targeting to priority targets.. but to my Junker Queen tank thats got 7k dmge and 5 kills 10 deaths its my fault we are losing cause i dont have enough damage
A big problem is people don't know their job in the game. They know stats, or the objective, but they dont understand space, peel, pressure, resetting, cool down sandbagging, cool down baiting, target priority, mid fight support/healing, etc.
I really agreed with the part when he was talking about genji doing poorly and switching to a dive comp could help him. This happened to me in a GM game where one support was a one trick Brig and preforming very poorly in the first round because we were running a dive comp. I told my tank to switch to sigma and by the end of the game the brig ended up being the most impactful support.
I know this is a joke, but in my opinion damage boost is a form of mercy doing damage. However, I’ve played enough sniper to know mercy pistol is a fucking force to be reckoned with. Lol. Nothing will test your resolve and accuracy more than a pissed of Valkyrie with a Glock.
i agree. i dont like hearing ppl talk about stats when we literally got obliterated the last round. in a team game everyone is accountable. great video, all of us ow players need to hear this
great content. there’s a lot that can help new and vet players alike in this vid. the wild part to me is that there’s master players that act exactly how you’re describing as far as telling other ppl how to play. i don’t get how someone makes it that high and is still trying to call shots for other players without being mindful of their own actions.
In regards to the stat problem, you know it’s a real issue when The community is growing so insecure of their numbers that you actually see some dps farming the tank just so they get their damage numbers up. This is a real issue. Like actually.
don't lose hope friend, they always blame us so they don't have to pop their overinflated ego and blame themselves. that attitude and unwillingness to introspect will keep them hardstuck at whatever rank they're at.
There is always something more you can be doing or something you could have done to win a game. However the same is also true for your teammates too. They will never look for what they can do better if they always blame their heals. You blame nobody and focus on what you can do better. You will improve and climb and they won’t. It’s 8 months later since your comment, so I’m sure it’s already happened.
Here is what I'm learning generally speaking. Bad players complain about support. Good players don't. Often times tanks and DPS put themselves in bad positions and expect support to bail them out and when they don't, they get pissed and cry. Good players don't usually put themselves in bad positions so even an average support player can heal them. Everyone cries about heals but there is a reason support has a
This is painfully true. I've seen so many tanks rush in 1v5 and expect me to do something about it. Good tanks know that playing it safe and waiting for opportunities to push is best, and I praise tanks that do. But then these other tanks start complaining "where's my healing, where's my support" yet they don't realise how fragile they really are, and what that means to the rest of the team. We are left wide open once the tank dies, so thinking the support will somehow lead your charge for you when you die? Ridiculous. The complaints are especially annoying to heroes like Moira, who need to be dealing damage to maintain their healing, then get people complaining about a lack of healing when they've already used it up for their sake and need to go get more. I play Brigitte a lot, and I get players who expect me to spam my packs when the cooldown just won't make it work. People really need to start seeing things from the support's side and understand what's keeping them from healing. This "they're called support and not healers for a reason" argument really needs to get through to them. It's as simple as trying them out in the practice range, then playing even one match. With only 8 to look at, it won't take much of their time.
Any advice on how to deal with toxic/selfish teammates? I cant tell you how many games I've lost because 1 or 2 people just treat the match like call of duty and just B-line to team fights alone or without team resources instead of waiting to regroup etc. Even using coms and the communication tab in the game seems to be an exercise in futility. I often end up with better teamwork and cooperation in quickplay than comp these days.
Be calm, cool and collected. If they keep being toxic then just leave voice chat. Ultimately you’ll get out of the rank you’re at if you’re good enough to climb! There’s more helpful players than toxic, just when we run into one it feels like there’s a ton of them lol
I've managed to reach plat in every role solo-queuing and most of the time I just completely turn off comms. Coordinating with randoms is almost impossible and not worth the frustration. Playing with a friend or two would probably be way more beneficial.
@@DavidAAcosta15 the amount of racism is absurd too especially on slow times when the europe/asia/australia servers merge. It's very in your face & makes it very hard to play with random teammates
the only small thing thats rarely kinda useful with new stats tab is KDA. as a support player i just can sometimes clearly see that a person is having bad day and absolutely feeds enemy. imagine ur whole team average KDA is somewhere about 10/3 and theres that one guy with 2/14 score. so i just know that i can prbly not spend my resources on that dude. it does not mean that player is trash, u just have ur priorities which is SR. but i have to admit that these type of feeding scenarios are rare. most of times everyone is pretty close in terms of KDA stats
i remember i had a game vs tracer and junkrat and i asked dps players if they are willing to play pharra because she might be good vs them both. also i were playing mercy so i could pocket pharra. but in the end my pharra player was somehow dying to enemy junkrat pretty consistently and i felt bad for the dude because he was trying to help us achieve our goals but it turned out that he is just very bad pharra player (mostly he just didnt use his power of strong positioning) and enemy junkrat was really good junkrat player. since then i dont ever ask to swap (unless somebody asks a suggestion of preferred picks) because even if u think that any hero can counter "x" it doesnt mean that player can apply that potential of hero. especially in lower ranks…
I would argue even that can be a situational stat. Typically, if you’re deaths are more than your team you are failing them, but in some cases dying less can be caused by inactivity on your part and can also lead to a loss. For example, I’m playing soldier on attack and we can’t get passed a choke. We have respawn advantage though. Is it better that I take an aggressive flank on their supports, die twice and succeed the third time, (giving me two more deaths than my team), or have exactly the same amount of deaths as my team because I’m only walking through choke with them and shooting their tank? On the flip side say I’m playing Widow on defense. If I get two picks then get dove by the Winston and Genji, and then my team kills them after they use their resources to kill me, I am still providing a ton of value despite the noble sacrifice. Same if I play zen on defense. If discord gets a pick or two and then people die when they commit to diving me, I will have more deaths than my team and still be providing consistent value. However, if someone dies way more than their team, and they don’t trade any sort of value for it, it could be their fault. Even then though there are times where they made the right plays and people didn’t follow up the way they expected them to. Or someone just isn’t getting the right support to play as aggressive as they need to in order to win the fight. Maybe take that Zen example earlier, only no one peels when he gets dove, and the Winston and Genji kill him. Then they walk around for free and win the fight. The Zen might die more, but the loss isn’t entirely his fault. Or that soldier goes to flank the supports, but the enemy team peels. If the soldier had a mercy pocket or maybe a Kiriko, he might get the kills instead of dying or having to back out. Having low deaths is typically good, but there is more nuance behind that.
i hate stat fiends. I go 37-6 with genji and get 7k damage some 17 finals and 8 solos but because our junkrat who did nothing but shoot tanks the whole game got 20k i somehow threw 💀
All this talk goes out the window in open queue, that's the jungle, survival of the tankiest, once you press Queue, Abandon all hope. Even god wouldn't join us there. pressing "F" for my fellow open queue brothers.
Just went through this last night with our tank comparing moira damage numbers to the DPS When it really was the tank that wasn't doing a good job was the reason why we were struggling It was a tough game in to make it even more satisfying he was talking about no one getting picked and at the end of the game I was the 1 who got the final pick to win the match And he still wasn't satisfied he was too busy worried about stats
As a dps I find my biggest issue is a mercy pocketed dps and getting no resources from the team to help. It's very difficult to kill pharah/mercy playing corners without support
I played Zen in quickplay the other day and as soon as I picked him a dps wrote in the chat "Zen sucks, no cap" After a few fights the same person writes in chat again "Zen, you're a support focus on healing, not kills" I checked my healing and was like "wth I've got like a few hundred healing less than Moira and she's healing a shit-ton" then I noticed I had more elims than that dps -_- but idk why people get so upset in quickplay anyway, most games have like 4 people leave and get replaced halfway through the match. It's like the most un-competitive thing ever and people lose their shit
as a gold 5 dps yeah if you dont deal damage youre gonna get flamed, i find myself competing with the other dps on my team in terms of damage because i dont wanna be the one who gets flamed or told to switch to something i suck at. its so embarassing to deal with when people say dps diff or whatever just because im not farming damage, and funny when you farm damage people are actually happy with you and endorse you. some part of me wants them to remove the stats and have them private to the player and maybe just show the k/d
Love the content! This actually really helped me out! It’s also a good mindset to improve!!! The stats don’t show you what plays you did! There can be pulse bombs that killed Bastion, any Tank, Ana etc. which are extremely impactful and win you entire fights! Though you might not have much DMG overall it doesn’t matter, if you made good plays that lead to a win you will rank UP! You are the person then that enables your entire team to win! There are so many scenarios where you could have made a huge impact but it doesn’t show in your stats! People need to realize that!
As a support I've had plenty of games where the enemy team had way better stats than us at the end but we still won the game because we were able to make plays when it counted
As a healer who doesn't have coms in regular quick play matches, I try to follow the tank and see if I can set up a pattern with the dps who goes after the other teams healers to take them out and then go straight back to the tank to finish the elim he's on and then heal the tank if they survive. They don't always survive, but if your other 2 heros can back up the tank, I can at least come in and finish everyone left, leaving the rest of us to take on the dps/healer we took out first while everyone on our side who died can get back to a battle that we can work together to keep holding or pushing the line. I'm super new to the game but it's the only way I can gauge whether my team is clueless, and I take over doing all the pushing and damage. Or if they're better than me, I find a way to fit in without being a heal-only hero. I've used this method and held together a team that was clueless to the point where we almost lost in less than 3 minutes but we won the game. But let my team of people who have time in the game see me die before 2 of the other teams players go down- I don't even need them to say anything at this point 😅 enough people have given their opinions in the last couple weeks for me to be fully aware of their feelings 🤣
Coach mills is the best overall coach. For all support players. Look out for awkward his support playstyle is the best. He shows you how to carry on the support role.
The reason that masters and grandmasters dont have as big of healing compared to low rank is because there with players that allmost hardly depend on supp half the time they would allmost perfer you keep dpsing while dps and tanks grab health pack they know your essential to the team but they dont need to rely on you as much a lower ranks shoot you know its a good game when you have less that 2k heals and the match just went that fast as it should be but that is a once in a blue moon for solo players.
OW is sometimes about solo plays but most of the time about people enabling each other to make those plays and win as a team. In lower ranks it is really tough finding people who understand that. Take yourself back, get that 30 extra healing out that keeps your DPS alive, use your walls when Widow for the team not only for yourself ... I could continue for every hero with their abilities but I think you all get the point. Play as a team, win as a team!
3:51 bingo, this is what I try to explain to people and they just aren't hearing it because I don't think they even understand the larger picture of how team fights go and where they happen. It's not strictly about playing poorly, it's moreso about having the opportunities to make plays or not. If a tank cannot provide suitable opportunity for DPS to come do damage, how DPS perform their role? Is this where one simply blames heals, because they died trying to kill the other team and had they "received heals" then they would have won? Context matters, and knowing how a fight functions is where you see mistakes are made that put people in awkward situations.
This was actually insanely helpful! Wish everyone i played with/and against would watch this, to really know what the game is about. Because all in all flaming gets you nowhere - and communication and working together gets you wins. But unfortunately not many people wants to admit when they are wrong. Thank you very much for the video, i learned a lot :) Keep it up!
Most of my plays int he last couple games that went wrong as anna were "I missed the last shot that would have killed an enemy." I see they're low, I take the shot. And miss. They get out, get healed and come back in. Pain. Just hit a four game loosing streak... In overtime every single game.... true pain
One thing I think the stats page is important for is deaths. At least in lower ranks. If your kiriko has 12 deaths and the other 4 players have only 7 deaths then likely she is dying multiple times per fight. That's not good, especially for kiriko. But if it's a zen then he's likely getting dived so you can try to help him out. Tell me if I'm wrong.
I was absolutely hard carrying on lucio one game. Had more healing than the other healer, had good speed boosts that lead to wiping the enemy, etc. But I got hard flamed by my team because I had the most kills in the game and Lucio isnt supposed to do that. They kept asserting that I should have healed more instead of getting kills. 😑
that's super dumb. i would understand (not agree of course, but understand) if you were playing moira and they said that because moira has to choose whether to heal or damage moment to moment. but lucio... doesn't? do these brainlets not understand that lucio is one of the few supports that can shoot and heal at the same time? honestly when they start getting toxic and unhelpful just mute, squelch chat, and avoid as teammate while you carry their sorry asses to a W lmao
You can mostly win games as long as both supports are good. I personally pocket the other support if they end up switching to a more DPS playstyle to make up for useless damage teammates.
As a Soldier player, I fully agree with the hitscan toxicity. I can deal with Pharah but I can't if I'm getting jumped by every other character on their team.
I'm a dps main and i have to agree with this. I get flamed ALOT especially by supports for not being able to kill pharah/ hitscans holding height but they dont give me any support whatsoever and just complain when im unable to take care of a dps being constantly pocketed by their enemy supports. When i ask for support they just flat out ignore and and talk about stats and say youre not doing your job etc.
I love this when I use genji I bottom frag most of the time but I put pressure on there healers and get picks on there healers and my team always flames me
Another thing is bad positioning. Just today I had an echo that kept dying before I even saw she was critical (I usually main Moira). So I followed her to see what she was doing figuring a well timed heal or damage orb and she could start winning her match ups. Well, she stood in the middle of main and started taking damage, I tossed a heal orb and held left on full flood and she still melted to death in 3 seconds. Of course at the end she complained about heals. That was just not using cover and not flanking.
Still hating the ranked system. I started support at silver 5. I have over 90 ranked wins. I was just good 2 and when I got my 7th win I deranked to gold 4. This is the second time I’ve deranked after 7 wins. Feels almost impossible to climb. I can’t carry people who have horrible positioning and die immediately. Extremely rage inducing
Based takes here. Tbh I have to play with chat off. As soon as I start getting "flamed" by my own team (being called the r slur, told to kms, etc) I start playing even worse due to negative emotions, essentially it angers me to the point of tilting and then throwing without even meaning to.
Great vid. This is the beauty of OW2. Each role is very complex in terms of mechanics, decision making, counter picks, teamplay... OW2 forces to be more flexible than OW1. As a tank main (diamond 5), I'm very happy with that. Thanks Blizzard.
Cheers for the vids, was hard stuck in gold, now making my way through the plat ranks, hoping to hit diamond soon, who knows maybe i'll get to GM one day haha
This is a great video and I wish more would understand that stats dont mean squat and that countering is a team effort especially when maybe the person youre trying to counter you or your teammates dont play so youre losing value of an entire teammate. Sure they will say GeT GoOd but you cant honestly expect everyone to master every character
The amount of times someone gets flamed for something like low damage or low healing is astounding. With damage I look at it this way. If you have 10k with 10 elims... you're playing badly because there is no way you should have 1k damage per elim. Likewise. Comparing an oposing mercy healing an orisa to your own supports when your damage players are just feeding their damage into the orisa is asinine. This happens far too often. Like I tell my friends who are super casual. I don't care if you have 50k healing in a 10 minute game. If you're not using your kit to support the team then you're not playing well. Likewise, I don't care if you have 50k damage in a 10 minute game. If you only 20 elims you're feeding the opposing support ults and actively hurting your team. Lastly, I don't care how many elims or mitigation you have on tank. If you have double the deaths of anyone else in the game you're not creating space. You're feeding.
I got deranked back to bronze something for my support. I was support for El Dorado attack. I chose Ana since the other support took Kiriko, the rest of my team was Rein, soldier and soljurn. Their team was hog, cass, junkrat, ana, mercy. And they held us the entire game. There was no contesting the high ground and not enough damage to kill the tank in the last minute, I switched to Moira got my ult, solo killed everything but their hog. And without an Ult that hog soloed my entire team. And I was flamed for going out on my own and not healing the team. I don't even think one of the other dps even had an elim that round. But it was somehow my fault.
Been doing a lot of Kiriko lately, it’s impossible to get anyone around Gold tier to understand it’s not about raw numbers, but plays. Their minds are poorly equipped to understand the two do not correlate.
Personally, I learned how to position and stay alive first. Everything else comes with time and practice. Eliminations and deaths are all you need to worry about starting out imo. Participation, attacking with teammates. As well as not dying alot and feeding the enemy ultimate charge goes a long way.
Thank you for this video. Im bronze(means im bad until i get better) but im a sombra main and people always attack the tank while i try to make plays then i get flamed for not doin enough damage. I take out healers and dps but still get flamed about damage. So this video helps me keep trying to help my team in fights.
Not sure if it's because it's free to play or not now but there are a lot of players that don't have a clue, it feels like they're playing with their feet. You pick a tank or DPS and your support run off in front of you, not providing support, you pick a support and your DPS can't shoot straight or they don't pick counters to the other team. They might as just make a game where everyone is DPS as there seems to be no game sense or positioning
Idk what hit scan to play I’m trying widow and soldier but I feel weird tryign to pick them up but you videos are very good and refreshing straight and very clear points that tell me how to do my job and what to think about
If the acheivement systems can tell when you can perform certain actions then maybe they should repurpose it to detect when you shutdown ults or other skills. AIs could alternatively be used to better detect such plays for a better report of your playstyle and how it helped the team.
As a Winston main, I’ll swap against reapers because while I might be fine, the amount of resources I’m taking away from my team to keep the fight going isn’t worth it.
Something that gets people stuck in low elo is the mentality that surviving is all that matters. Those incredibly passive players who just shoot the tank in the backlines, yeah they don't die but there are no plays. Basically non-existent at that point.
9:00 in general I don't like the mindset of blaming your team, but I also don't feel like it's a helpful mindset to zero in on smaller mistakes in heated moments and be self conscious about it. Sometimes you lose games despite doing well. Yes a small mistake might have won you the game if not made but there are probably bigger mistakes that led to those small mistakes even mattering in the first place. And beating yourself up over a small mistake made at the end of a losing battle isn't productive either
Climbed to high gold playing a damage based Moria. Thought I’d climb higher focusing more on heals and dropped to low/mid silver. Still trying to get back.
As far as support roles go, I feel like things would be more simple and clear if they just take a healing from support, give every character some form of passive healing (assuming they're not taking damage) and then just keep the support abilities that amplifies their team's abilities and output. (I.e. Mercy's damage buff, Lucio's speed buff, kiriko's Suzu, etc) or maybe give every support some form of AOE healing along with keeping the amplifying abilities. Idk Maybe im just talking outta my ass here. I'm a relatively new player but it makes more sense to me.
The problem with most teams I go with is them going to the enemy spawn after winning a fight leaving the objective and I’m pushing it. And they can’t damage the enemy in spawn so they all die and we lose the objective
stats are mostly garbage especially if you lose. a lot of players are so i love with damage stats but it has to be taken with context, especially with low elims. if you kill an enemy quickly, it dies so you can't do more damage to it. you end up with low damage. if you keep damaging but they get away those are high meaningless damage that just charge up the enemy healer ult
First off… love your content.. I’ve been applying some of it and it has work… specially being more positive and being more of a shot caller( I’m that bossy support calling things)… but man my problem with the whole counter picks is personally I love Baptise .. and I play him all day if I have too… but he is divable so I took it upon myself to master 3 other support( Kiriko, Moira and Ana) so I can be flexible … but DPS players man… they just wanna main 1 champ and when they get counter is basically over and you have to do their work and yours …I’ve lose game where my dmg is both DPS combined, double them both in Eliminations all while healing 12-14k and saving 4-6 with the immortality field( people refuse to stay in it) .. and I just wish rank would’ve forced players to have X amount of time on multiple characters before they are allowed in rank… when I was learning Ana I didn’t go into rank for it… I took a whole week to play normals plus death match to get her down … anyways enough rant thanks for all the content
I was in a game with a junk hog reaper healbot mercy and ana we kept getting famed by a phara and asked a dps to change to hitscan to help me out dealing with the phara then got flamed for not. Having 100% healing up time on a HOG. I almost broke my keyboard with my forehead.
I recently picked up a new hero and was aiming to get similar stats to top 500 players. Maybe I should just look for opportunities and the stats will come naturally.
First, I'd see what Supports are chosen right out the gate. I'm a Genji main, so if I see Ana or Mercy, I'll choose Genji. Assuming no-one's in comms, I'll use the pings in intervals to tell them what my Ultimate charge is so they get the plan I'm going for. Dragonblade is great with the right buffs like Nano Boost, Kitsune Rush and Mercy's Damage Boost. But of course, not everyone is going to play who I want right from the start. When they do, sometimes they will switch during battle, and my plan can't take effect. This is the advice I think you're looking for: it all comes down to understanding the fundamentals of your character. Perhaps you have gotten used to playing Pharah with Mercy, so you play aggressive like you still have Mercy there. Playing safer is the number one thing. Try to remember your limits and what you can do without ideal support. While Dragonblade is great with the right buffs, it is still good on its own when you are aware of your limits and use it right. For a Pharah example, I'm not a Pharah main myself, but I usually go for the DPS with Mercy, since the damage boost is enough to reduce possible healing. But without the damage boost, I'd target the supports instead since they're the last to get healing, all while staying a bit back with the supports I do have. That brings me to my next tip. Healing is the best thing supports have, so take advantage of what healing your supports can provide. Drop to the ground as Pharah for Baptiste, utilise Zenyatta's regeneration as Genji. In the end, a support's main goal is to keep the team alive, so make their job easier by sticking with them. Even if they can't give you exactly what you're looking for, healing is something every character can appreciate. Tanks will affect what you can do too, but it comes down to the same advice anyway: understand your limits without the ideal heroes, and take advantage of what your current team can do for you.
If the team needs healing heal if you can do dmg do dmg , but let’s not do dmg when people need to be healed , adjust to what the team needs at the moment not everything is static
The amount of times I have played widow and my team blames me because I have the lowest damage. But I have the highest solo/final blows on my entire team. I started playing overwatch 2 two months ago and I love the game but people are so quick to scapegoat it’s annoying. Damage this, healing that but it’s about where you do it not when you do it. Highest I’ve made it is diamond 5 but I understand that as a dps it’s all about angles usually not just shoving your head your tanks…ummm. But lot of players don’t understand that so I just get blamed for not doing junk damage when I’m being at a angle to get a pick or even just be a threat to the enemy team.😕
very little point to mercy according to this analysis , since she doesnt do damage for support though you can damage beam but it really doesnt help all that much in the metal ranks
For quick improvement, private coaching HERE ⬇
patreon.com/Coach_Mills?Link&
I'm a support main and I can tell you the real game is to learn how to read the match and decide which resource are you gonna use, how agressive you're gonna be, when to pocket, when to frag, when to back out, when to get a dink with a kiriko knife, all the while my team is just WAITING for something to go wrong in order to tell me to swap off, to do less damage, etc. Some asshat told me "kiriko heals a lot and you clearly don't know how to play her" because I was getting a rather high damage output compared to our other support.
They just want a healer not a support, they think this is vanilla WoW or something. Also they tell you stuff but they have nowhere near the amount of practice and dedication into the role that you have, they talk without knowing.
So anyway I'll keep playing support I managed to climb to gold 3 after starting in bronze 5 and I hope to keep climbing but damn people just suck sometimes.
You climed to gold 3? Thanks you give me hope.
Don't join voice and also leave teamchat. In 9out-of-10 games where there is an active teamchat; Nothing of value is being said. It's all just toxid (kids).
You can join voice once you get to Masters. Other then that - I play tilt free with having all players muted.
@@TheFamilyAffairDani solid advice. I'll take it
@@TheFamilyAffairDani even if my team is being toxic or isn’t talking I still always go voice chat to make call outs regardless cause ngl I’ll gladly get shit talked by a lizard brain if it means I can win/help by calling things out. It can be real hard to be in chat sometimes though
@@TheRealOmniMan777 choose a support you really like and that you feel you can make plays with, put on a "FIGHT" bandana and go out there. You can do It, lots of dps players that try to kill you don't know your Hero well and you can surprise them
This might sound like an excuse, but as a Lúcio main, i think high healing in low ranks has less to do with heal-boting and more to do with people in low ranks taking more damage.
No, its true. People have much worse aim and confirm kills slower, so fights last longer and more healing can come through. Whoever im playing i tend to prioritize healing (can't win games if one of our dps keeps getting picked) but whenever i see a window where pressure from the enemy team is slowing down i definitely do my share of damage. Confirming kills on low health targets is one of Bap and Ana's best utilities, especially since Ana is one of the only two hitscan characters with no falloff.
People take more non-lethal damage, people in higher ranks take more damage overall if they're in the same situation
I can agree with this. At the lower ranked I noticed a lot of people either not using healing packs or positioning themselves so bad that they take a lot of damage. I’ve had many reindharts on my teams dive into the entire enemy team and getting shot by all 5 players of the enemy team to the point it’s impossible to outheal. Lower rank players also like to break lines of sight with me so I can’t heal them. I think also since a lot of people have probably never played support before, they don’t know how to play into the supports on there team. Once I started playing support it changed how I played dps because I was way more conscious of where my supports were and where I wanted them to be if that makes sense
100%!!!
yup. people suck and have way worse positioning. they want heals cause theyre taking avoidable damage, it sucks.
Thank you for the Pharah comment. Countering a lone pharaoh with hitscan is waaaay different than trying to counter a pharah main that has a squirrly mercy pocket and some dive character that are all trying to focus the hitscan first in every fight.
It's a thought I've had but wasn't confident enough in my hitscan to say with certainty. I've felt the pressure from my team to solo counter a pharmercy and thought it was my fault. Of course, I could have done more, but hearing "Countering is a team effort" really relieves some of that grief
gotta remember, the pharah on the opposite team is most likely a similar rank as you. So they're used to dodging and dipping from a soldier player at their rank too. Unless you're just an outright better player, it's probably going to take more than one soldier to consistently shutdown the pharah.
I always go bap when enemy has a pharah. And I do 2 dps 1 heal tempo until she's out of the sky. Then 1:1 on other targets until we're good on health or the pharah pops back up.
I'm not trying to kill her. But 2 bursts is usually enough to at least mak her move away. If a mercy is up I aim for her first until she falls then pharah. My aim kinda sucks though so I can't hit a lot of hs
@@deusvult6920 that little damage on backline units is godsend for dps players
@@Alex9ten I had a game the other day where i killed pharah literally 8 times as ashe, playing out of my mind (for silver lol) yet we still got rolled and pharah still had like 12k/10 despite me killing her quickly every time she showed up (only got rezzed by mercy like once or twice btw.) seems like you need to play at like diamond+ level at minimum to properly 1v2 even a bronze pharamercy, yet ppl expect hitscans to win that 1v2 somehow in fucking silver
idk how people ever expect a single dps to out play a pharah and mercy combo. Every fight is gonna be a 2v1. Also I find that peoples aim at lower ranks is bad to the point where it's actually easier to counter by taking the fight on the ground 5v3 quickly, killing them then taking the pharah.
It's interesting: As a support main, I get that quite often. "Oh, look how terrible your healing is." When I'm on say, Lucio, or Mercy. There's a time and place for healbotting, but there's so much more going on behind the scenes, such as speed boosting to make sure that the other support can get to safety, helping the Orisa get back to the fight quickly, damage boosting the Widow or Soldier ult. These things are equally important in my opinion. Support is more than stats, it's like situational awareness to the nth degree :)
Damage boosting a widow i hope you don’t do that very often 😂
@@LosTurkey HAH! Depends on where the rest of my team stands. If the Widow's playing the smartest, sure :3
@@matartdotcom the only reason why I say that is because widow is only good if the player is hitting headshots which is already a one shot for all characters except tanks so there is no point in damage boosting
@@LosTurkey Well, if you damage boost a Widow, a body shot pretty much kills all supports too :) Either way, Widow is lower on the list to boost. Now Soj.......
@@LosTurkey body shots damage boosted can kill or force out a player if the other dps isn't playing well ill try it. That's the thing about support there's never a set answer and I'm trying to figure out what I can do to help turn things around.
I dont usually play mercy though I'm either on kiriko or Ana usually. If they have a pharah I go bap
It's all situational lol
I think people need to know what support characters abilities are. I have gotten complaints for not healing enough or in time as Moira. Where i just want to yell into the mic "I Need to do damage to recharge heals, quit standing in the open and expect to live"
They can keep the "KDA" part, but I wish they replaced the "Dmg done/Healing/Mitigation" part with a key stat for every hero. So "Speed%/Healing%" for Lucio. "Effects Cleansed" and "teammates saved" for Kiriko, "Hooked Targets" for Roadhog etc. That would be way more useful.
The problems talked about in this video really hit the nail on the head. I wish this message can get to more OW players. These misconceptions and ego problems REALLY affect me as a player and hopefully moving forward I can change and improve. THANKS SO MUCH FOR THIS
Had a soldier the other day. Insane amount of damage, and of course he blamed everyone.
Watched the replay, all he did was shoot the tank (who only died once)
"look at me im really good at feeding their supports with ult-charge, you all suck"
-that Soldier76
It seems like a lot of lower rank players expect their tank to push through the entire team 1v5 and enable their team to move up by themselves. You need to play off your tank when they attempt to make space - if you don't play off them trying to make space, they're going to get overwhelmed very quickly, and then the enemy team will make quick work of you once your tank is gone. Help your tank, and they'll help you.
That’s not always true.
@@ThePilleroflightning what part isn't true? If a tank tries to solo, they'll die. If you don't play off your tank, you won't win unless you're at a much higher skill level than the rest of the lobby.
This is a big problem in bronze-silver which I've noticed when playing on a new account, which is why I play ball in low ranks because ball is very tanky
that isn't always true, some tanks are just there for kills and attacks which forces me as a DPS to make space while the supports pocket the tank, and god oh god did I lose so many games because of that
Nah I just climbed from Bronze to Plat on DPS this season and the biggest issue I ran into was tanks not knowing HOW or WHEN to create space. And sometimes when they attempted they completely ignored the idea of creating space AND using cover/corners to mitigate damage to save their supports a headache. Inevitably dying from overwhelming damage by the enemy team.
In many games, I was forced to switch to Reaper, Bastion, or Mei to create space myself to have my tank follow behind. What I found is that most tanks in lower elo NEED a DPS to guide them forward...
The counter one is so huge. I can't tell you how many times I've played Junkrat, done really well, and the enemy DPS switched to Pharah. Yes, it made one matchup harder, but all I have to do is ignore her and flank her team and the counter gets no value.
plus if you're really good at junkrat you can hit your mines on her while she's in the air lmao
there will be times where i make the mistake of thinking "they have a pharah, our junkrat should switch" only to see him consistently killing her in the kill feed 🤣
ignore her but if shes destroying your team then how does that help you? You don't have to counter if they aren't really hurting your team but if they are then you should actually switch.
Ignore? Is this a joke?
@@moleedaboiyour feeble brain can not process this high level concept.
14:05 that was an awesome cut. It looked like Kiriko crawled up into a new map :)
I totally agree that players will often tell another player to "swap off" their respective character, only to play a role that doesn't feel comfortable to them. That will likely lead to even poorer results down the road, since you now have a teammate operating at half their potential, only because your ego/unwillingness to just accept a loss gets in the way. I've had so many instances where I play Junker Queen, getting results, but because the mindset of players is to judge a player on their pick rather than their skill/contribution to the match, the team morale suffers. It's a loser mentality that I'm not a fan of, but like you said Mills, people need to start adapting to the team and provide team-wide results, rather than judging.
So why don't you adapt to your team and switch if your pick is suboptimal. No matter how good you think you are on a hero if you are being countered and just respawning over and over again switch to something else. Also, if you aren't able to play more heroes you are a detriment to every game you play.
@this, bro is basically saying that one tricking is ok and we shouldn’t complain about it and just get better… like hello? The hypocrisy?
Nothing is more wholesome than a *DMG Moira* flexing how much dmg they got. Which tbh if we are winning the game Idc if moira has more dmg than my dps. Winning is winning, supports aren't healers, other games this role is called healing and in overwatch its called supports for a reason.
The gospel of ML7 🫡
I had a ranked game where i had 60 kills as Moira in ranked and still on par with my other healer for healing and they were still complaining how i wasn’t doing enough
@@YerkyMadeIt 60??? damn i was happy for 27 on tracer 😭
@@YerkyMadeIt I have similar experiences but with lower elimination than 60 lol. Usually high 20s, low 30s, heals are better than our other support most times, if not close, yet still get flamed if we're losing. Ppl just hate Moira players lol
The thing with moira damage is that it is usually inflated by their damaging ball, which is not very impactful because it does not lead to kills, most of the time.
I love people who tell me im not playing Soj right, when they see i have high kills and not an overbearing amount of dmg, as if Soj doesnt 1 shot 200 hp toons, meaning i could have 30 kills and only 6k dmg because im targeting to priority targets.. but to my Junker Queen tank thats got 7k dmge and 5 kills 10 deaths its my fault we are losing cause i dont have enough damage
A big problem is people don't know their job in the game. They know stats, or the objective, but they dont understand space, peel, pressure, resetting, cool down sandbagging, cool down baiting, target priority, mid fight support/healing, etc.
I really agreed with the part when he was talking about genji doing poorly and switching to a dive comp could help him. This happened to me in a GM game where one support was a one trick Brig and preforming very poorly in the first round because we were running a dive comp. I told my tank to switch to sigma and by the end of the game the brig ended up being the most impactful support.
I thought brig was one of the more needed supports in a dive como what happened? Did y’all not have an Ana was it?
@@guacamolepens8481 this was before brig rework and she wasn’t performing as well as other supports
"For a support, it's important to know when to deal damage."
Mercy: ... and I took that personally. *pistol out*
I know this is a joke, but in my opinion damage boost is a form of mercy doing damage. However, I’ve played enough sniper to know mercy pistol is a fucking force to be reckoned with. Lol. Nothing will test your resolve and accuracy more than a pissed of Valkyrie with a Glock.
i agree. i dont like hearing ppl talk about stats when we literally got obliterated the last round. in a team game everyone is accountable. great video, all of us ow players need to hear this
great content. there’s a lot that can help new and vet players alike in this vid.
the wild part to me is that there’s master players that act exactly how you’re describing as far as telling other ppl how to play. i don’t get how someone makes it that high and is still trying to call shots for other players without being mindful of their own actions.
In regards to the stat problem, you know it’s a real issue when The community is growing so insecure of their numbers that you actually see some dps farming the tank just so they get their damage numbers up. This is a real issue. Like actually.
I am very much on the same points, as a ana main I get blamed for not healing but I'm saving the whole team
As a support main I feel so defeated i know I mess up big plays sometimes and im always the scapegoat
don't lose hope friend, they always blame us so they don't have to pop their overinflated ego and blame themselves. that attitude and unwillingness to introspect will keep them hardstuck at whatever rank they're at.
I usually just match enemy team's heal output so they can't blame me
There is always something more you can be doing or something you could have done to win a game. However the same is also true for your teammates too. They will never look for what they can do better if they always blame their heals. You blame nobody and focus on what you can do better. You will improve and climb and they won’t. It’s 8 months later since your comment, so I’m sure it’s already happened.
Eh, the way i see it is the dps & tank mess up just as much, if they didnt they would have a better rank instead of being stuck with people like me.
Here is what I'm learning generally speaking. Bad players complain about support. Good players don't. Often times tanks and DPS put themselves in bad positions and expect support to bail them out and when they don't, they get pissed and cry. Good players don't usually put themselves in bad positions so even an average support player can heal them. Everyone cries about heals but there is a reason support has a
This is painfully true. I've seen so many tanks rush in 1v5 and expect me to do something about it. Good tanks know that playing it safe and waiting for opportunities to push is best, and I praise tanks that do. But then these other tanks start complaining "where's my healing, where's my support" yet they don't realise how fragile they really are, and what that means to the rest of the team. We are left wide open once the tank dies, so thinking the support will somehow lead your charge for you when you die? Ridiculous. The complaints are especially annoying to heroes like Moira, who need to be dealing damage to maintain their healing, then get people complaining about a lack of healing when they've already used it up for their sake and need to go get more. I play Brigitte a lot, and I get players who expect me to spam my packs when the cooldown just won't make it work. People really need to start seeing things from the support's side and understand what's keeping them from healing. This "they're called support and not healers for a reason" argument really needs to get through to them. It's as simple as trying them out in the practice range, then playing even one match. With only 8 to look at, it won't take much of their time.
Any advice on how to deal with toxic/selfish teammates? I cant tell you how many games I've lost because 1 or 2 people just treat the match like call of duty and just B-line to team fights alone or without team resources instead of waiting to regroup etc. Even using coms and the communication tab in the game seems to be an exercise in futility. I often end up with better teamwork and cooperation in quickplay than comp these days.
Be calm, cool and collected. If they keep being toxic then just leave voice chat. Ultimately you’ll get out of the rank you’re at if you’re good enough to climb! There’s more helpful players than toxic, just when we run into one it feels like there’s a ton of them lol
@@TeMeister that's a good point. The toxic ones stand out more than the good guys so it can seem like there's more of them
I've managed to reach plat in every role solo-queuing and most of the time I just completely turn off comms. Coordinating with randoms is almost impossible and not worth the frustration. Playing with a friend or two would probably be way more beneficial.
@@DavidAAcosta15 the amount of racism is absurd too especially on slow times when the europe/asia/australia servers merge. It's very in your face & makes it very hard to play with random teammates
the only small thing thats rarely kinda useful with new stats tab is KDA. as a support player i just can sometimes clearly see that a person is having bad day and absolutely feeds enemy. imagine ur whole team average KDA is somewhere about 10/3 and theres that one guy with 2/14 score. so i just know that i can prbly not spend my resources on that dude. it does not mean that player is trash, u just have ur priorities which is SR. but i have to admit that these type of feeding scenarios are rare. most of times everyone is pretty close in terms of KDA stats
i remember i had a game vs tracer and junkrat and i asked dps players if they are willing to play pharra because she might be good vs them both. also i were playing mercy so i could pocket pharra. but in the end my pharra player was somehow dying to enemy junkrat pretty consistently and i felt bad for the dude because he was trying to help us achieve our goals but it turned out that he is just very bad pharra player (mostly he just didnt use his power of strong positioning) and enemy junkrat was really good junkrat player. since then i dont ever ask to swap (unless somebody asks a suggestion of preferred picks) because even if u think that any hero can counter "x" it doesnt mean that player can apply that potential of hero. especially in lower ranks…
My biggest mistake is playing skill intensive characters despite me being tired af at 3am.
Only stat that really matters is death per 10. Everything else is situational.
Agreed - it doesn’t matter what the situation is if you have close to 10 deaths per 10 you need to improve that
I would argue even that can be a situational stat. Typically, if you’re deaths are more than your team you are failing them, but in some cases dying less can be caused by inactivity on your part and can also lead to a loss.
For example, I’m playing soldier on attack and we can’t get passed a choke. We have respawn advantage though. Is it better that I take an aggressive flank on their supports, die twice and succeed the third time, (giving me two more deaths than my team), or have exactly the same amount of deaths as my team because I’m only walking through choke with them and shooting their tank?
On the flip side say I’m playing Widow on defense. If I get two picks then get dove by the Winston and Genji, and then my team kills them after they use their resources to kill me, I am still providing a ton of value despite the noble sacrifice. Same if I play zen on defense. If discord gets a pick or two and then people die when they commit to diving me, I will have more deaths than my team and still be providing consistent value.
However, if someone dies way more than their team, and they don’t trade any sort of value for it, it could be their fault. Even then though there are times where they made the right plays and people didn’t follow up the way they expected them to. Or someone just isn’t getting the right support to play as aggressive as they need to in order to win the fight. Maybe take that Zen example earlier, only no one peels when he gets dove, and the Winston and Genji kill him. Then they walk around for free and win the fight. The Zen might die more, but the loss isn’t entirely his fault. Or that soldier goes to flank the supports, but the enemy team peels. If the soldier had a mercy pocket or maybe a Kiriko, he might get the kills instead of dying or having to back out. Having low deaths is typically good, but there is more nuance behind that.
i hate stat fiends. I go 37-6 with genji and get 7k damage some 17 finals and 8 solos but because our junkrat who did nothing but shoot tanks the whole game got 20k i somehow threw 💀
All this talk goes out the window in open queue, that's the jungle, survival of the tankiest, once you press Queue, Abandon all hope. Even god wouldn't join us there. pressing "F" for my fellow open queue brothers.
Just went through this last night with our tank comparing moira damage numbers to the DPS When it really was the tank that wasn't doing a good job was the reason why we were struggling It was a tough game in to make it even more satisfying he was talking about no one getting picked and at the end of the game I was the 1 who got the final pick to win the match And he still wasn't satisfied he was too busy worried about stats
As a dps I find my biggest issue is a mercy pocketed dps and getting no resources from the team to help. It's very difficult to kill pharah/mercy playing corners without support
Go Echo
I played Zen in quickplay the other day and as soon as I picked him a dps wrote in the chat "Zen sucks, no cap" After a few fights the same person writes in chat again "Zen, you're a support focus on healing, not kills" I checked my healing and was like "wth I've got like a few hundred healing less than Moira and she's healing a shit-ton" then I noticed I had more elims than that dps -_- but idk why people get so upset in quickplay anyway, most games have like 4 people leave and get replaced halfway through the match. It's like the most un-competitive thing ever and people lose their shit
as a gold 5 dps yeah if you dont deal damage youre gonna get flamed, i find myself competing with the other dps on my team in terms of damage because i dont wanna be the one who gets flamed or told to switch to something i suck at. its so embarassing to deal with when people say dps diff or whatever just because im not farming damage, and funny when you farm damage people are actually happy with you and endorse you. some part of me wants them to remove the stats and have them private to the player and maybe just show the k/d
So many people need to watch this. So many
Love the content! This actually really helped me out!
It’s also a good mindset to improve!!!
The stats don’t show you what plays you did! There can be pulse bombs that killed Bastion, any Tank, Ana etc. which are extremely impactful and win you entire fights! Though you might not have much DMG overall it doesn’t matter, if you made good plays that lead to a win you will rank UP! You are the person then that enables your entire team to win!
There are so many scenarios where you could have made a huge impact but it doesn’t show in your stats!
People need to realize that!
As a support I've had plenty of games where the enemy team had way better stats than us at the end but we still won the game because we were able to make plays when it counted
Youre doing a great service to the OW community 👏 👍 👌
As a healer who doesn't have coms in regular quick play matches, I try to follow the tank and see if I can set up a pattern with the dps who goes after the other teams healers to take them out and then go straight back to the tank to finish the elim he's on and then heal the tank if they survive. They don't always survive, but if your other 2 heros can back up the tank, I can at least come in and finish everyone left, leaving the rest of us to take on the dps/healer we took out first while everyone on our side who died can get back to a battle that we can work together to keep holding or pushing the line.
I'm super new to the game but it's the only way I can gauge whether my team is clueless, and I take over doing all the pushing and damage. Or if they're better than me, I find a way to fit in without being a heal-only hero. I've used this method and held together a team that was clueless to the point where we almost lost in less than 3 minutes but we won the game. But let my team of people who have time in the game see me die before 2 of the other teams players go down- I don't even need them to say anything at this point 😅 enough people have given their opinions in the last couple weeks for me to be fully aware of their feelings 🤣
Coach mills is the best overall coach. For all support players. Look out for awkward his support playstyle is the best. He shows you how to carry on the support role.
This is one of the best videos I have seen on OW! Thank you!
The reason that masters and grandmasters dont have as big of healing compared to low rank is because there with players that allmost hardly depend on supp half the time they would allmost perfer you keep dpsing while dps and tanks grab health pack they know your essential to the team but they dont need to rely on you as much a lower ranks shoot you know its a good game when you have less that 2k heals and the match just went that fast as it should be but that is a once in a blue moon for solo players.
OW is sometimes about solo plays but most of the time about people enabling each other to make those plays and win as a team.
In lower ranks it is really tough finding people who understand that.
Take yourself back, get that 30 extra healing out that keeps your DPS alive, use your walls when Widow for the team not only for yourself ...
I could continue for every hero with their abilities but I think you all get the point.
Play as a team, win as a team!
3:51 bingo, this is what I try to explain to people and they just aren't hearing it because I don't think they even understand the larger picture of how team fights go and where they happen. It's not strictly about playing poorly, it's moreso about having the opportunities to make plays or not. If a tank cannot provide suitable opportunity for DPS to come do damage, how DPS perform their role? Is this where one simply blames heals, because they died trying to kill the other team and had they "received heals" then they would have won? Context matters, and knowing how a fight functions is where you see mistakes are made that put people in awkward situations.
This was actually insanely helpful! Wish everyone i played with/and against would watch this, to really know what the game is about. Because all in all flaming gets you nowhere - and communication and working together gets you wins. But unfortunately not many people wants to admit when they are wrong. Thank you very much for the video, i learned a lot :) Keep it up!
Most of my plays int he last couple games that went wrong as anna were "I missed the last shot that would have killed an enemy." I see they're low, I take the shot. And miss. They get out, get healed and come back in. Pain. Just hit a four game loosing streak... In overtime every single game.... true pain
One thing I think the stats page is important for is deaths. At least in lower ranks. If your kiriko has 12 deaths and the other 4 players have only 7 deaths then likely she is dying multiple times per fight. That's not good, especially for kiriko. But if it's a zen then he's likely getting dived so you can try to help him out. Tell me if I'm wrong.
I was absolutely hard carrying on lucio one game. Had more healing than the other healer, had good speed boosts that lead to wiping the enemy, etc.
But I got hard flamed by my team because I had the most kills in the game and Lucio isnt supposed to do that. They kept asserting that I should have healed more instead of getting kills. 😑
that's super dumb. i would understand (not agree of course, but understand) if you were playing moira and they said that because moira has to choose whether to heal or damage moment to moment. but lucio... doesn't? do these brainlets not understand that lucio is one of the few supports that can shoot and heal at the same time?
honestly when they start getting toxic and unhelpful just mute, squelch chat, and avoid as teammate while you carry their sorry asses to a W lmao
You can mostly win games as long as both supports are good. I personally pocket the other support if they end up switching to a more DPS playstyle to make up for useless damage teammates.
As a Soldier player, I fully agree with the hitscan toxicity. I can deal with Pharah but I can't if I'm getting jumped by every other character on their team.
I'm a dps main and i have to agree with this. I get flamed ALOT especially by supports for not being able to kill pharah/ hitscans holding height but they dont give me any support whatsoever and just complain when im unable to take care of a dps being constantly pocketed by their enemy supports. When i ask for support they just flat out ignore and and talk about stats and say youre not doing your job etc.
I love this when I use genji I bottom frag most of the time but I put pressure on there healers and get picks on there healers and my team always flames me
Another thing is bad positioning. Just today I had an echo that kept dying before I even saw she was critical (I usually main Moira). So I followed her to see what she was doing figuring a well timed heal or damage orb and she could start winning her match ups. Well, she stood in the middle of main and started taking damage, I tossed a heal orb and held left on full flood and she still melted to death in 3 seconds. Of course at the end she complained about heals. That was just not using cover and not flanking.
I never tell people to switch off their characters because they might pick a character worst then the one they're playing.
Nice video! I already knew all of this but let’s hope my teammates see this as they clearly don’t understand 😃
Still hating the ranked system. I started support at silver 5. I have over 90 ranked wins. I was just good 2 and when I got my 7th win I deranked to gold 4. This is the second time I’ve deranked after 7 wins. Feels almost impossible to climb. I can’t carry people who have horrible positioning and die immediately. Extremely rage inducing
Once you referenced AimbotCalvin 2 tapping a pharah mercy with his Macree (s/p) I had to subscribe. Great tips 😉
Based takes here.
Tbh I have to play with chat off. As soon as I start getting "flamed" by my own team (being called the r slur, told to kms, etc) I start playing even worse due to negative emotions, essentially it angers me to the point of tilting and then throwing without even meaning to.
I popped off but my team bad
Mills: you coulda done better
Me: i was 36-1 idk what else to do
🤣
How many games are you going 36-1? Ill bet my left nut you rarely do.
@@FrazzaJ2000 lot more often than you think.
14:20 I've done this so many times as a Kiriko main just out of plain tiredness after a long session
Great vid. This is the beauty of OW2. Each role is very complex in terms of mechanics, decision making, counter picks, teamplay... OW2 forces to be more flexible than OW1. As a tank main (diamond 5), I'm very happy with that. Thanks Blizzard.
I guess I have to chill with my support complains and try working with them more 😅
Cheers for the vids, was hard stuck in gold, now making my way through the plat ranks, hoping to hit diamond soon, who knows maybe i'll get to GM one day haha
This is a great video and I wish more would understand that stats dont mean squat and that countering is a team effort especially when maybe the person youre trying to counter you or your teammates dont play so youre losing value of an entire teammate. Sure they will say GeT GoOd but you cant honestly expect everyone to master every character
The amount of times someone gets flamed for something like low damage or low healing is astounding.
With damage I look at it this way. If you have 10k with 10 elims... you're playing badly because there is no way you should have 1k damage per elim.
Likewise. Comparing an oposing mercy healing an orisa to your own supports when your damage players are just feeding their damage into the orisa is asinine. This happens far too often.
Like I tell my friends who are super casual. I don't care if you have 50k healing in a 10 minute game. If you're not using your kit to support the team then you're not playing well. Likewise, I don't care if you have 50k damage in a 10 minute game. If you only 20 elims you're feeding the opposing support ults and actively hurting your team.
Lastly, I don't care how many elims or mitigation you have on tank. If you have double the deaths of anyone else in the game you're not creating space. You're feeding.
New to the game and these tips are really helping thank you again!
I got deranked back to bronze something for my support. I was support for El Dorado attack. I chose Ana since the other support took Kiriko, the rest of my team was Rein, soldier and soljurn. Their team was hog, cass, junkrat, ana, mercy. And they held us the entire game. There was no contesting the high ground and not enough damage to kill the tank in the last minute, I switched to Moira got my ult, solo killed everything but their hog. And without an Ult that hog soloed my entire team. And I was flamed for going out on my own and not healing the team. I don't even think one of the other dps even had an elim that round. But it was somehow my fault.
Been doing a lot of Kiriko lately, it’s impossible to get anyone around Gold tier to understand it’s not about raw numbers, but plays. Their minds are poorly equipped to understand the two do not correlate.
Personally, I learned how to position and stay alive first. Everything else comes with time and practice. Eliminations and deaths are all you need to worry about starting out imo. Participation, attacking with teammates. As well as not dying alot and feeding the enemy ultimate charge goes a long way.
Thank you for this video. Im bronze(means im bad until i get better) but im a sombra main and people always attack the tank while i try to make plays then i get flamed for not doin enough damage. I take out healers and dps but still get flamed about damage. So this video helps me keep trying to help my team in fights.
Not sure if it's because it's free to play or not now but there are a lot of players that don't have a clue, it feels like they're playing with their feet. You pick a tank or DPS and your support run off in front of you, not providing support, you pick a support and your DPS can't shoot straight or they don't pick counters to the other team. They might as just make a game where everyone is DPS as there seems to be no game sense or positioning
11:30 me playing brig"you Shure bout' that pardner"
I got told to swap off widow for doing nothing by our soldier who had 3 kills when I had 11 because I had "half" his damage.....
Idk what hit scan to play I’m trying widow and soldier but I feel weird tryign to pick them up but you videos are very good and refreshing straight and very clear points that tell me how to do my job and what to think about
I think the reaper choice is more about its synergy with kiriko than the enemy Winston. Winston just kind of a happy bonus.
as a brig main, my problem is trying to finish off those 1 hp lucios/ mercys/ baps that are just getting away in team fights
If the acheivement systems can tell when you can perform certain actions then maybe they should repurpose it to detect when you shutdown ults or other skills. AIs could alternatively be used to better detect such plays for a better report of your playstyle and how it helped the team.
Good videos really opened my eyes in competitive not only in overwatch thanks
As a Winston main, I’ll swap against reapers because while I might be fine, the amount of resources I’m taking away from my team to keep the fight going isn’t worth it.
Something that gets people stuck in low elo is the mentality that surviving is all that matters.
Those incredibly passive players who just shoot the tank in the backlines, yeah they don't die but there are no plays. Basically non-existent at that point.
9:00 in general I don't like the mindset of blaming your team, but I also don't feel like it's a helpful mindset to zero in on smaller mistakes in heated moments and be self conscious about it. Sometimes you lose games despite doing well. Yes a small mistake might have won you the game if not made but there are probably bigger mistakes that led to those small mistakes even mattering in the first place. And beating yourself up over a small mistake made at the end of a losing battle isn't productive either
Climbed to high gold playing a damage based Moria. Thought I’d climb higher focusing more on heals and dropped to low/mid silver. Still trying to get back.
I flex my healing on miora, because I want to show the world we exist
What is a good strategy for tanks that solo charge more fights than not?
As far as support roles go, I feel like things would be more simple and clear if they just take a healing from support, give every character some form of passive healing (assuming they're not taking damage) and then just keep the support abilities that amplifies their team's abilities and output. (I.e. Mercy's damage buff, Lucio's speed buff, kiriko's Suzu, etc) or maybe give every support some form of AOE healing along with keeping the amplifying abilities. Idk
Maybe im just talking outta my ass here. I'm a relatively new player but it makes more sense to me.
The problem with most teams I go with is them going to the enemy spawn after winning a fight leaving the objective and I’m pushing it. And they can’t damage the enemy in spawn so they all die and we lose the objective
This should be a required video for new people to watch before playing comp😂
stats are mostly garbage especially if you lose. a lot of players are so i love with damage stats but it has to be taken with context, especially with low elims. if you kill an enemy quickly, it dies so you can't do more damage to it. you end up with low damage. if you keep damaging but they get away those are high meaningless damage that just charge up the enemy healer ult
First off… love your content.. I’ve been applying some of it and it has work… specially being more positive and being more of a shot caller( I’m that bossy support calling things)… but man my problem with the whole counter picks is personally I love Baptise .. and I play him all day if I have too… but he is divable so I took it upon myself to master 3 other support( Kiriko, Moira and Ana) so I can be flexible … but DPS players man… they just wanna main 1 champ and when they get counter is basically over and you have to do their work and yours …I’ve lose game where my dmg is both DPS combined, double them both in Eliminations all while healing 12-14k and saving 4-6 with the immortality field( people refuse to stay in it) .. and I just wish rank would’ve forced players to have X amount of time on multiple characters before they are allowed in rank… when I was learning Ana I didn’t go into rank for it… I took a whole week to play normals plus death match to get her down … anyways enough rant thanks for all the content
I feel this..
The worse your dps positioning is the more you’ll have to heal. The higher you climb the less you’ll have to heal🤗✨
I was in a game with a junk hog reaper healbot mercy and ana we kept getting famed by a phara and asked a dps to change to hitscan to help me out dealing with the phara then got flamed for not. Having 100% healing up time on a HOG. I almost broke my keyboard with my forehead.
I recently picked up a new hero and was aiming to get similar stats to top 500 players. Maybe I should just look for opportunities and the stats will come naturally.
What do you do if you main more niche DPS (Sombra, Mei and Pharah) that feel like they require cohesiveness to pop off?
First, I'd see what Supports are chosen right out the gate. I'm a Genji main, so if I see Ana or Mercy, I'll choose Genji.
Assuming no-one's in comms, I'll use the pings in intervals to tell them what my Ultimate charge is so they get the plan I'm going for.
Dragonblade is great with the right buffs like Nano Boost, Kitsune Rush and Mercy's Damage Boost. But of course, not everyone is going to play who I want right from the start. When they do, sometimes they will switch during battle, and my plan can't take effect.
This is the advice I think you're looking for: it all comes down to understanding the fundamentals of your character.
Perhaps you have gotten used to playing Pharah with Mercy, so you play aggressive like you still have Mercy there. Playing safer is the number one thing. Try to remember your limits and what you can do without ideal support. While Dragonblade is great with the right buffs, it is still good on its own when you are aware of your limits and use it right. For a Pharah example, I'm not a Pharah main myself, but I usually go for the DPS with Mercy, since the damage boost is enough to reduce possible healing. But without the damage boost, I'd target the supports instead since they're the last to get healing, all while staying a bit back with the supports I do have. That brings me to my next tip.
Healing is the best thing supports have, so take advantage of what healing your supports can provide. Drop to the ground as Pharah for Baptiste, utilise Zenyatta's regeneration as Genji. In the end, a support's main goal is to keep the team alive, so make their job easier by sticking with them. Even if they can't give you exactly what you're looking for, healing is something every character can appreciate.
Tanks will affect what you can do too, but it comes down to the same advice anyway: understand your limits without the ideal heroes, and take advantage of what your current team can do for you.
I got gold in support by barely doing anything. Tank and Support are my highest ranks. It's DPS that I've found to be the hardest to get good at
The only good use you can have of the stats is you can track ennemy ults with them.
If the team needs healing heal if you can do dmg do dmg , but let’s not do dmg when people need to be healed , adjust to what the team needs at the moment not everything is static
The amount of times I have played widow and my team blames me because I have the lowest damage. But I have the highest solo/final blows on my entire team. I started playing overwatch 2 two months ago and I love the game but people are so quick to scapegoat it’s annoying. Damage this, healing that but it’s about where you do it not when you do it. Highest I’ve made it is diamond 5 but I understand that as a dps it’s all about angles usually not just shoving your head your tanks…ummm. But lot of players don’t understand that so I just get blamed for not doing junk damage when I’m being at a angle to get a pick or even just be a threat to the enemy team.😕
very little point to mercy according to this analysis , since she doesnt do damage for support though you can damage beam but it really doesnt help all that much in the metal ranks
wait Coach Mills has his own channel? XD awesome
I tried to tell someone in a ranked match about the first tip and the response I got was “ofc” 🤦♂️🤦♂️