Mega Power - The Largest Sega Genesis Games

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Ever wondered what were the largest officially licensed Sega Genesis cartridges? Let's take a look!
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    Opening "Sega" jingle is from Astal for the Sega Saturn.
    Ending Music during the credits is from Batman for the Sega Genesis.
    SLX Logo
    By: Jan Neves
    TH-cam Page - / jan3d
    Intro by Evan S.
    portfolio.tses...
    Episode Notes:
    1. Captured on the Mega SG and real hardware.
    2. 8 megabits = 1 megabyte
    3. 128 kilobytes = 1 megabit
    4. There are some oddball cart sizes out there. Star Control was 12 megabits and Panorama Cotton was 20 megabits.
    5. The introduction of CDROM technology was huge mainly because of the storage possibilities. Where as a cartridge was huge at 32 megabits at the time, a CD could hold a whopping 5400+ megabits.
    6. The reason developers didn't just start off with massive cartridge sizes in the 16-bit generation was cost. ROM was expensive and developers wanted to make money. Every increase in size increased cost, which was often passed on to the consumer. When a game had a larger cart size and things like battery backups, they tended to cost $10-$20 more than your average release. At the time of its launch in early 1990, Phantasy Star II cost $69.99 due to its 6 megabit ROM and battery back up.
    7. So much was made about Strider's 8 meg showing. The magazines, the ads, the reviews, it was a real draw to see how it turned out. It was incredible that even with 8 megs, there is still heavy compression going on to make that game work. You notice those pauses during gameplay you feel? That's music being loaded for the next section.
    8. As you may have guessed I meant raycasting in the Duke 3D segment. I hear raytracing so much these days I have it stuck on the brain.

ความคิดเห็น • 764

  • @SegaLordX
    @SegaLordX  2 ปีที่แล้ว +293

    It should be ray casting in the Duke 3D segment. Modern gaming has burned ray tracing into my brain so much I said that by mistake. Damn you Nvidia!

    • @joaoclodoaudo5385
      @joaoclodoaudo5385 2 ปีที่แล้ว +6

      Nice! I look at the file size and multiply it by 8.

    • @arashnikoubashman6946
      @arashnikoubashman6946 2 ปีที่แล้ว +4

      @@joaoclodoaudo5385 You mean the conversion from Megabit to Megabyte; raycasting and raytracing are rendering methods for 3D engines

    • @TheCubicleReview2
      @TheCubicleReview2 2 ปีที่แล้ว +2

      Great topic sir, thank you! Never heard of comic slam before!

    • @porkyminch5131
      @porkyminch5131 2 ปีที่แล้ว

      Can you please make the gameplay parts where there is no commentary last less? They are almost 20 seconds long! Like come on...

    • @arashnikoubashman6946
      @arashnikoubashman6946 2 ปีที่แล้ว +9

      @@porkyminch5131 You know that you can skip ahead, right?

  • @TiNRiB
    @TiNRiB 2 ปีที่แล้ว +148

    Discovered recently that GameSack is actually a big fan of SegaLordX. So, allow me to say.... MEGA-POWER!

    • @SegaLordX
      @SegaLordX  2 ปีที่แล้ว +73

      I don't know Joe personally, but I was a fan of his channel from way back. Good stuff.

    • @TiNRiB
      @TiNRiB 2 ปีที่แล้ว +40

      @@SegaLordX he mentioned your channel in hist last (or the one before) video. Definitely one of the coolest guys in the retro scene.

    • @SomeOrangeCat
      @SomeOrangeCat 2 ปีที่แล้ว +36

      At one point Game Sack switched to a lower cart size. That's why its down to one host and lost the intro fart sound.

    • @ShadowEl
      @ShadowEl 2 ปีที่แล้ว +14

      @@SomeOrangeCat same sack, smaller package.

    • @slow71971
      @slow71971 2 ปีที่แล้ว +1

      @@SegaLordX Joe Montana Sports talk 2 was best football games they served up in my view.where else can the Cincinnati Bengals actually win a superbowl..an against the 49ers!LMAO sad but true.

  • @diegoraimundo11
    @diegoraimundo11 2 ปีที่แล้ว +211

    The guy who programmed Toy Story, Mickey Mania and many others for the Genesis has a TH-cam channel called Coding Secrets, where he explains how he did all that wizardy.

    • @albertabramson3157
      @albertabramson3157 2 ปีที่แล้ว +20

      Yeah, he's one of the greats.

    • @Alkvaarder
      @Alkvaarder 2 ปีที่แล้ว +13

      And he made Sonic 3D!

    • @have_a_good_day420
      @have_a_good_day420 ปีที่แล้ว

      @@Alkvaarder 3D Sonic games, like the Adventure series, or Sonic 3D blast??

    • @awesomebluetoad8945
      @awesomebluetoad8945 ปีที่แล้ว +3

      @@have_a_good_day420 3D Blast

    • @grubsgrubsgrubs6735
      @grubsgrubsgrubs6735 ปีที่แล้ว +3

      Thanks for that info I subscribed to the Channel

  • @goonerlee
    @goonerlee 2 ปีที่แล้ว +29

    That Toy Story footage is amazing. Reminds me a bit of Clockwork Knight on the Saturn. That's super impressive visuals for a Megadrive game.

    • @SegaLordX
      @SegaLordX  2 ปีที่แล้ว +14

      First time I played it I thought it had a special chip in it. But no, that's all software rendering.

    • @elimalinsky7069
      @elimalinsky7069 2 ปีที่แล้ว +8

      @@SegaLordX The Coding Secrets TH-cam channel has one of the Traveller's Tales devs talk about many aspecs of programming for games he was involved with back in the day and how some crazy effects were achieved.

  • @silverywingsagain
    @silverywingsagain 2 ปีที่แล้ว +20

    The video on Gamehut where one of the devs goes into how they fit that video intro for Sonic 3d blast is amazing. Dude basically wrote his own video compression algorithm at a time when MPEG was brand new tech.

  • @PSYK0MANT1S
    @PSYK0MANT1S 2 ปีที่แล้ว +4

    Triple Play GOLD was the pinnacle of baseball on the Genesis. I loved how you could hammer the A, B, and C buttons after somebody scores to spam crowd cheers, horns, and chants. That was the best rubbing it in your friend's face in 2-player!

  • @georged7627
    @georged7627 2 ปีที่แล้ว +26

    I've always been a Nintendo man back to the NES days but when it came to the Megadrive I absolutely loved it and I stuck by its side throughout the 90,s and to date...one of the best machines ever 🙏🏽🤘🏾🤘🏾🤘🏾🤘🏾

    • @alanlee67
      @alanlee67 2 ปีที่แล้ว +13

      Even as a snes fanboy it's hard to argue either way. It was nice when competing consoles were completely different and not just homogenous underpowered gaming PCs

    • @voodooturbo
      @voodooturbo 2 ปีที่แล้ว +1

      @@alanlee67 Seriously. Once it all went to commodity pc hardware and the same titles with a few exclusives, I stopped caring about console gaming. Honestly I think it peaked with the 16-bit wars. Everything else after that was just fumbling in the dark with new tech until nVidia and AMD started making good chips cheap.

    • @voodooturbo
      @voodooturbo 2 ปีที่แล้ว +1

      Dat FM synth!

  • @Aszaxa
    @Aszaxa 2 ปีที่แล้ว +10

    I remember my brother owning Pocahontas back then. It was hard for me to believe that it was playing on a sega genesis of all things. I guess because we also had shining in the darkness and I didn't understand the difference between the two games in terms of graphics and release at the time.
    Pocahontas still looks amazing till this day and I gotta go back to it someday.

  • @martinevans1206
    @martinevans1206 2 ปีที่แล้ว +60

    All we needed is Joe from Game Sack to scream “Mega Power!”

    • @briantaylorcloe7725
      @briantaylorcloe7725 2 ปีที่แล้ว +5

      A nice spot for that woulda been during the Duke Nukem part , after the developers are complimented on their giant sacks! 😹

    • @budyll1
      @budyll1 2 ปีที่แล้ว +1

      Why exactly? I've watched a few of his videos and he's beyond annoying. I simply stop watching every TH-camr who randomly screams/shouts in his videos for no apparent reason.
      Also, it was boring to constantly listen to him complaining how bad he is in literally every game he comments on. Why even play video games if you find them too hard xD?

    • @putridscene
      @putridscene 2 ปีที่แล้ว +5

      "MEGAAAAA POWERRRRR" popped into my head multiple times through the video

    • @DP12321
      @DP12321 2 ปีที่แล้ว

      @@budyll1 He rarely yells. He's not the angry videogame nerd. Game Sack is mostly quiet.

  • @marccaselle8108
    @marccaselle8108 2 ปีที่แล้ว +10

    It also helped that sculptured software developer mk3 and ultimate mk3 on Genesis. If sculptured software developed mk1 and mk2 for Genesis, they would have turned out better than they did.

  • @Fuuntag
    @Fuuntag 2 ปีที่แล้ว +5

    I love tracking down the biggest carts for systems and seeing how the space has been used. Thanks for producing this.

  • @moandaindesigns
    @moandaindesigns 2 ปีที่แล้ว +12

    Yes the Genesis is a powerhouse. The big issue was the cost of the extra storage on the carts. It was a lot cheaper to press a CD than make a cartage with equal storage.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว +6

      Sad part majority of the cd games did not utilize the genesis vdp nor the sega cd scaler chip. Which caused a sega cd games to look like generic genesis ports.

    • @have_a_good_day420
      @have_a_good_day420 ปีที่แล้ว +1

      Plus there was a cartridge shortage in the 80s and 90s

  • @Perfection-ME-01
    @Perfection-ME-01 2 ปีที่แล้ว +4

    I’ve been playing video games since the pong days and it’s crazy that games nowadays can be one hundred hours plus to complete and look absolutely stunning. Looking back to the Master System and then the Mega Drive,so many games were gorgeous and felt crazy to have this little black box that gave us hours upon hours of awesomeness in our front rooms and bedroom’s

  • @derekbuckler3859
    @derekbuckler3859 2 ปีที่แล้ว +21

    When lightning force released i marveled at the incredible graphics, parallax scrolling, and that awsome music. At the time i didn't understand the concept of megabytes, just that the game was noticeably enhanced. I actually didn't know about several titles you mentioned here x, like frank thomas baseball. Going to have to check that one out, and i never liked revolution x either lol. I also think one of the most impressive titles for me was phantasy star 4

    • @thetechn1que518
      @thetechn1que518 2 ปีที่แล้ว +4

      Phantasy Star IV was a hefty cartridge too, I think it was 24 mb and it also had a save battery. I remember seeing it at Media Play for $99.99 USD, twice the price of other new games. And since I was playing the demo setup of a PlayStation in there at the time, that seemed crazy for a last gen game.

    • @milkapeismilky5464
      @milkapeismilky5464 2 ปีที่แล้ว +1

      Lightning Force is one of my all time favorite Genesis games. the sound effects are memorable, especially the crazy "1up" which sounds like "Wabba" I play it on my phone all the time, along with the PSX game Einhander.

  • @Splackavellie85
    @Splackavellie85 ปีที่แล้ว +1

    I just found out about your channel two days ago and I can’t get enough of this content. This channel is everything I wish I had as a kid, when all I played was Sonic, the Disney platformers , Streets of Rage and Ghostbusters. Replacing my Mega Drive with a Saturn in 1995 made me miss out on a ton of great games. Thank you for reminding us about these games. You’re really doing them justice by reviewing them in the context of the time they came out. Fantastic video.

  • @teddym2808
    @teddym2808 2 ปีที่แล้ว +2

    The crowd is animated rather than static in the college basketball. It really makes a difference to me as that always drove me nuts with NBA Jam. Just my 2c of course, might not bother anyone else.

    • @supersexysega
      @supersexysega 2 ปีที่แล้ว +1

      NBA Jam Tournament Edition on Genesis has animated crowds and improved announcer like College Slam compared to Vanilla NBA Jam.

  • @deku812
    @deku812 2 ปีที่แล้ว +2

    I'm surprised by the number of 32 meg Genesis games in 1994. I was under the impression Donkey Kong Country was one of first games to be 32 MEG when it launched.

  • @SirCaco
    @SirCaco 2 ปีที่แล้ว

    The folks at Tec-Toy really were something else with their SEGA stuff. They did us Brazilians proud. I remember looking for a Nintendo Wii back when it was released and seeing a Mega Drive 3 available on shelves. I can't imagine you could've found a brand new Mega Drive/Genesis of any kind in other countries in 2006 lol

  • @hopetagulos
    @hopetagulos 2 ปีที่แล้ว +2

    I'm Brazilian and a friend had a Duke Nukem cartridge for Mega Drive, in the early 2000s. Since the first time I played, I don't know how Tec Toy managed to design that game.

  • @nomuru2d
    @nomuru2d 2 ปีที่แล้ว +2

    Have you watched the GameHut channel here? The guy behind it worked on both Sonic 3D and Toy Story, and he has some interesting stories to tell about the programming techniques he used, particularly the crazy compression done to fit everything in.

  • @Sensei.shonuff
    @Sensei.shonuff 10 หลายเดือนก่อน +1

    Your channel is relaxing for me

  • @bencheshire
    @bencheshire 2 ปีที่แล้ว

    Terrific video. Since I got my wireless genesis controller ive been obsessed with genesis and watching heaps of your videos. This one was terrific.

  • @ChessPieceRook
    @ChessPieceRook 2 ปีที่แล้ว

    Hey, a channel called GameHut was a worker at traveller's tales, he actually goes into how he managed to squeeze the Sonic 3d Blast intro into a genesis cart without taking up a massive amount of the cartridge space!

  • @hazybasement7101
    @hazybasement7101 2 ปีที่แล้ว

    Another great video, it really shows how critical storage on those carts that was made clear in your Mortal Kombat Arcade Edition video and honestly some of those were seriously impressive for the hardware. looking forward to the next one! Keep up the great work!

  • @elvismorales85
    @elvismorales85 2 ปีที่แล้ว

    Feels good seeing someone appreciates that SoR music too. That's my favorite for the Genesis. Besides SoR, loves the Batman soundtrack and the heavily underrated Decapattack.

  • @mrherc85
    @mrherc85 2 ปีที่แล้ว

    I came to this channel after knowing Jon Burton's GameHut channel. In there, you get some explanation about how things were achieved in games like Sonic 3D and Toy Story (and others). My favourite one is his "Impossible Fading on the Sega Saturn" video.

  • @weirdproq
    @weirdproq 2 ปีที่แล้ว

    5:05 My jaw dropped at that intro to Frank Thomas. I had no idea this existed. It only lasts a few seconds, but that looks like 60fps full motion video, even better than full motion video on Sega CD games! Also, those sprites are humongous! Truly impressive!

  • @ShinobiWan1
    @ShinobiWan1 2 ปีที่แล้ว +1

    Anytime Toughman Contest comes up, I always have to mention that the Genesis version has more ring girls in it, compared to the 32x version! Which is strange

  • @Estorium
    @Estorium 2 ปีที่แล้ว +1

    Wow a 26 MEGA POWER video. Nice on SLX.

  • @EpicLebaneseNerd
    @EpicLebaneseNerd 2 ปีที่แล้ว +1

    i am sure that being a nintendo kid, i never payed much attention to this, i don't think many nes or snes boasted this, or i was just oblivious to them, and end of the day, it is not the size that matters, but this was a nice video and an eye opener.

  • @yeahyeahwowman8099
    @yeahyeahwowman8099 ปีที่แล้ว +2

    There was only a handful of games that blew me away in the graphics department back then. The one game that floored me as a kid with its color pallet, great animation, sound and everything else was Yoshis Island. Hell it looked better than most 32 bit 2d offerings at the time.

  • @teknomax7883
    @teknomax7883 2 ปีที่แล้ว +2

    I have no love for TH-camrs that keep on saying "oh, but on X console, it would have been better" "oh, on the next console we would have had a better experience"... Man efff that I HAD THE GENESIS, I DID NOT CARE ABOUT THE OTHER CONSOLES, I WANTED IT FOR MINE!!!
    Frikkin first world'ers...

  • @WorldHayes-VR
    @WorldHayes-VR 2 ปีที่แล้ว

    Best video of 2022
    Starting the year off right

  • @Albert8044
    @Albert8044 2 ปีที่แล้ว +1

    The Genesis port of Super Street Fighter 2 was closer to the arcade port even though the audio and voice samples took a step backwards, never the less it's still the most playable port on the Genesis.

  • @GregsGameRoom
    @GregsGameRoom 2 ปีที่แล้ว

    Next you should do “Small cart, big fun.”

  • @jasonviande5053
    @jasonviande5053 2 ปีที่แล้ว

    I'm 44 years old and I swear I knew nothing about "mega power" until Joe Redifer started roaring it in his videos.

  • @Equint77
    @Equint77 2 ปีที่แล้ว

    Since the genesis is my all time favorite console, i cant tell you how much i love your videos on the system and its games. 👍👍

  • @acecarrera1
    @acecarrera1 2 ปีที่แล้ว +3

    If only Sega ported arcade super scalers with these added megs.

    • @Hektols
      @Hektols 2 ปีที่แล้ว

      Those games would have been perfect for the Sega CD, no size limitations and scaling technology in the hardware.

  • @SataniaMcDowel
    @SataniaMcDowel 2 ปีที่แล้ว

    Pocahontas is so silky smooth
    I'm deeply impressed how great it looks and plays

  • @MrBumpMug
    @MrBumpMug ปีที่แล้ว

    Best Streets of Rage tune ever. Great choice!

  • @britneyspearsvillarosa
    @britneyspearsvillarosa 2 ปีที่แล้ว

    I know so much about Sega now thanks to you Sega Lord X

  • @Canadian_Gamer
    @Canadian_Gamer 2 ปีที่แล้ว +5

    A lot of publisher's restricted how many megabits the developer's could utilize on many titles and that's the reason we got so many underwhelming ports. The Genesis version of Another World is good but could you imagine if the dev team had 32 megabits at their disposal?! 😂

    • @glenndoiron9317
      @glenndoiron9317 2 ปีที่แล้ว +1

      It was ALL about cartridge cost.

  • @rsreston
    @rsreston 2 ปีที่แล้ว

    Very cool video, and I'll definitely fish out Pocahontas from my "not-interested" folder...

  • @CharlesHepburn2
    @CharlesHepburn2 2 ปีที่แล้ว +2

    This goes to show you how insane Neo Geo was for its cartridge sizes. While Genesis was bragging about 32 and 40 megs of power… Neo Geo was rocking several hundred powers of mega! LOL. They were the real hot dog! You would need a pair of steel balls just to play it. Keep in mind that Neo Geo MVS was created around 1988 by Alpha Denshi Corp. that’s roughly when the Mega Drive was created as well. I love Neo Geo for its unabashed gluttony…. But I STILL can’t afford one!!!

    • @videogameobsession
      @videogameobsession 2 ปีที่แล้ว +2

      Back when I bought my Neo•Geo (12/1990), games were priced based on their rom size. So games such as League Bowling and Puzzled, at around 20Mbits, were $120, and games such as Top Player's Golf (62Mbits), were $170. It wasn't until SNK got into retailers, Babbage's and Electronics Boutique, that they all shot up to $199.99 MSRP. the $120 AES price point wasn't too much higher than some early Genesis games, when you think about it. (Revenge of Shinobi, Ghouls N Ghosts $65, Phantasy Star II $79.99, and later on, Virtua Racing, at $100.)

    • @glenndoiron9317
      @glenndoiron9317 2 ปีที่แล้ว

      ROM chips were expensive, you could have had NeoGeo-ish games on the Genesis if rom space was no object (see: Paprium), but when your price point is $60, not $200, that simply isn't an option.

    • @videogameobsession
      @videogameobsession 2 ปีที่แล้ว +1

      ​@@glenndoiron9317 The Neo•Geo was much more than "a Genesis with bigger carts" though. :). The video chip was much more powerful, as were the audio capabilities, which was basically CD quality (PCM), with 15 channels of audio (compared to only 6 on the Genesis). The Neo•Geo was a beast, with 380 on screen sprites, running with a lush 4,096 on screen colors (out of 65,536), at any one time, the Genesis... had 61 on screen colors (out of a palette of 512). The fast video RAM of the Neo•Geo allowed for extremely smooth animations. Not even the Sega Saturn or PlayStation could handle Neo•Geo ports, though the Saturn fared a bit better than the PS1, with the add-on 4MB RAM cart. I love the Genesis too, but the Neo•Geo is every bit, the beast, it's built up to be.
      The larger ROM carts, were important to hold all of those high color, multiple sprite animations, and, in some cases, several minutes of crystal clear, recorded voice, but even a smaller sized Neo•Geo cart, such as NAM-1975 (46mbit), at only 6mb larger than Super Street Fighter 2, on the Genesis, was very easy to recognize as "Neo•Geo quality".

    • @glenndoiron9317
      @glenndoiron9317 2 ปีที่แล้ว

      @@videogameobsession Having owned an AES (and several games for it) back in the day, I know that the hardware is technically better in most categories. However, few neo games actually pushed its hardware to the level where you can say "Nope, not going to happen on the genesis without severe cutbacks, even with unlimited ROM space". We're starting to see what could have happened on the Genesis with these huge carts nowadays.

    • @videogameobsession
      @videogameobsession 2 ปีที่แล้ว +1

      @@glenndoiron9317 If you're speaking of Paprium, I don't believe that would never be mistaken for a Neo-Geo game. At least not one of the ones that takes advantage of the Neo hardware. You should also judge console games by their original releases. I'm sure more could be pushed from the Neo-Geo if today's knowledge and tools were available back then.

  • @ArtofZenDigital
    @ArtofZenDigital 2 ปีที่แล้ว

    I don’t know if you’ll get to read this, but as my favorite Sega TH-camr, I’d be interested to see what you think of IGN’s 2021 top 100 games of all time, in addition to their previous 2019 top 100, both of which have 0 Sega games. It would be amazing to see a multipart video of which Sega games you’d like to see on a top 100 games of all time list, or simply, which games you’d remove from their top 100 to put some of the best Sega games in their place.
    Thank you for the fantastic, frequent, and informative videos you’ve made. The Sega community is very niche, and you’ve provided so much information about Saturn games like Bulk Slash that I would’ve never known about. I had a lot of import games for the Saturn, but my collection is growing thanks to your videos. It’s been rough for many people during the pandemic we’ve been living through. Despite that, you take the time to release high quality videos in a short amount of time. I wouldn’t have known about some of the amazing Sega Genesis cart hacks like Mortal Kombat Arcade, or the much better roms for Super Street Fighter 2. I wish you and all of your loved ones good health and happiness.

    • @SegaLordX
      @SegaLordX  2 ปีที่แล้ว

      Thank you for the message. As far as IGN's Top 100, it's a list made by casual Nintendo and Sony kids that got jobs in the industry because they loved Mario and Pokemon. Nothing wrong with that, but they don't have the experience to make a Top 100 anything that is even remotely inclusive of what gaming really has to offer. Their lists should be called "Our Favorite Games" and drop the charade that they have played enough non Nintendo/Sony/MS games to even remotely have informed opinions on what has made this hobby so incredible. A list not having a ton of Sega games is understandable since it's been over 20 years since Dreamcast. A list with zero Sega games is nothing less than scandalous.

    • @ArtofZenDigital
      @ArtofZenDigital 2 ปีที่แล้ว

      @@SegaLordX Thank you so much for responding, I truly appreciate that, and I definitely agree with your response. Your new intro is excellent, and the conversational tone of your videos really makes them incredibly easy to watch. It’s also incredible to see the pace with which you release so much high quality content. I hope that even more people discover your channel because, as noted, a lot of Saturn and Genesis games that I’ve come to love have been discovered because of your videos. Best wishes!

  • @FreddPhucks
    @FreddPhucks 2 ปีที่แล้ว

    20:09 RIP Scot Hall "Razor Ramon"

  • @mattb6522
    @mattb6522 2 ปีที่แล้ว

    It always impressed me as a kid when some Genesis titles did some crazy things with sprite scaling and rotation. Digitally rendered sprites were also impressive during the early to mid 90's. Hats off to some of the 90's game developers that pulled off some of the graphical trickery on the Genesis!
    One of the most impressive titles I remember playing on the Genesis way back when was Virtua Racing. I think it featured polygon models and stood out from many other Genesis games graphically. I'd be curious to see how big that game is to hold all that data.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      I think virtual racing cart space was 2MB since the svp chip was expensive since it's a Samsung dsp sega purchased a year earlier.

  • @Gaming_since_the_eighties
    @Gaming_since_the_eighties 2 ปีที่แล้ว +1

    This was an interesting episode, which made me curious about how those games would look, sounded and played if they re release it on current gen consoles.

    • @D33J3nk1
      @D33J3nk1 2 ปีที่แล้ว +1

      In what way? Graphicly it would be far superior

  • @chrism2027
    @chrism2027 2 ปีที่แล้ว

    Really Nice of the Sega Maschine have on 32 Bit Power.

  • @zyriuz2
    @zyriuz2 7 หลายเดือนก่อน +1

    Dude, super street fighter 2 on megadrive is so good! Its the best version around better than champion edition. Altho the music is different and thats because the soundboards changed on arcade, the older version uses the CPS1 sound while CPS2 sound is the one you will hear on the super and hyper edition, altho on the hyper edition on arcade you can actually pick and choose which sound you want thus leading to some quite unique rendition for stages that was designed for cps2 but is sounded through cps1

  • @megagrey
    @megagrey 2 ปีที่แล้ว

    The lack of the majesty that is Sheeva in UMK3 is a crime in itself.

  • @herbaldragon7646
    @herbaldragon7646 2 ปีที่แล้ว

    Cyrax's web move had me thinking opening of a can or a cell phone pic being taken haha

  • @Cafeman_2D
    @Cafeman_2D 2 ปีที่แล้ว +1

    The cost of ROM carts and need for bigger games led to CD gaming. But then the consoles didn't have very large RAM capacity, and slow access CD drives! So it was give and take.

  • @BiohazardEXTREME
    @BiohazardEXTREME ปีที่แล้ว

    Some people will tell you that MK3 on the Genesis was a let down, because of the colours and the sound quality, but when I first got a Genesis, and I got that game at the same time... It blew my freaking mind! People really don't remember what a jump that was from the 8-bit era. The weird thing is, all the MK games on the Genesis actually had very unique sounding soundtracks thanks to its limitations. You could argue that the SNES had more Arcade accurate music, which would be true, but it was just more of the same at lesser quality, but the MK soundtracks on the Genesis sounded wholly uniuque, and I loved them enough that despite owning the Arcade versions in multiple forms, I still play the Genesis versions sometimes to hear that music.

  • @dwightdixon8508
    @dwightdixon8508 2 ปีที่แล้ว

    I didn’t purchase a Neo Geo AES “Bigger, Badder, Better” back in the 90’s because I felt they didn’t maximize all the available space of their cartridges. I mean those guys had carts upwards and over 700+ megs! Genesis & SNES developers squeezed out every ounce they could and it showed.........more often than not anyways. Great content here.

  • @Shinobi33
    @Shinobi33 2 ปีที่แล้ว +1

    Super Street Fighter 2 looks amazing. Almost as good as the SNES port

  • @jc.1191
    @jc.1191 ปีที่แล้ว +1

    I'd like a nes and SNES version of this video. It was really interesting.

    • @yeahyeahwowman8099
      @yeahyeahwowman8099 ปีที่แล้ว +2

      During this Era of Genesis and Snes butting heads with graphics. I have to give it to the Snes. Even to this day I still think Yoshis Island is one of the prettiest 2d games ever made.

    • @jc.1191
      @jc.1191 ปีที่แล้ว +1

      @@yeahyeahwowman8099 Yeah, the color palette in particular really helped the snes. I always liked both systems. They each had great games and strengths.

  • @doorknobs2369
    @doorknobs2369 2 ปีที่แล้ว

    As to the size difference, Duke 3D on the Mega Drive likely didn't use compression, while Doom 32X did.

  • @ecapone9223
    @ecapone9223 2 ปีที่แล้ว

    I’m sold. Man I’m getting a Genesis

  • @darktetsuya
    @darktetsuya 2 ปีที่แล้ว +1

    I'm surprised at some of the sports games what they were able to pull off with the increased rom size! I do wonder if anyone has ever come up with an NBA JAM improvement using what they had for college slam cus those were some seriously impressive voices! I didn't play VF2 on the Genesis back then as we'd already had the saturn version anyway, but I played a couple rounds with my wife on the genesis collection and she wasn't really feeling it either. on SSF2, to this day I'll never understand how the voices in it were still so bad! thanks for reminding me how they destroyed cammy's theme, my favorite of the new challengers! :(

  • @The90sGamingGuy
    @The90sGamingGuy 2 ปีที่แล้ว

    I remember playing Toy Story back in the day just briefly. Like you back in those days i didn't pay attention to the rom size of games, all i payed attention to was the actual quality of the games and each companies top tier ones.

  • @THENAMEISQUICKMAN
    @THENAMEISQUICKMAN 2 ปีที่แล้ว +1

    It is worth noting that both the MD and SNES versions of both Mortal Kombat 3 and Ultimate Mortal Kombat 3 are notoriously buggy, even if they are impressive for the hardware. Also worth noting that the reason Ultimate MK3 loses a lot of stages is because, believe it or not, the arcade version actually lost stages as well! I still have no idea why they removed some.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      It's due to lack of ram with the arcade board.

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN 2 ปีที่แล้ว

      @@maroon9273 the lack of stages in UMK3 compared to MK3?

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      @@THENAMEISQUICKMAN yes

    • @SonySupporter
      @SonySupporter 6 หลายเดือนก่อน

      @@maroon9273 Which stages are missing from the arcade UMK3? You can access them with two players codes.

  • @minzy421
    @minzy421 2 ปีที่แล้ว

    Thunder Force 4 has the best soundtracks for a megadrive game. Goes to show what the megadruve was capable of at that time. Hearing the soundtracks you would think no way that was for a 16bit console

  • @robsmall6466
    @robsmall6466 2 ปีที่แล้ว

    Some really impressive graphics. Disagree about the comment regarding Sega and software. They had a really good strike rate. The Eternal Champions spin off was a rare really bad day at the office

  • @RoyAlWhicheez
    @RoyAlWhicheez 2 ปีที่แล้ว

    This is something I never paid any attention to as a kid but I wish I had. Things would've made alot more sense

  • @joesshows6793
    @joesshows6793 2 ปีที่แล้ว +2

    Good stuff. Was always interested in game size after the botched final fight release for snes.

  • @arcticridge
    @arcticridge 2 ปีที่แล้ว +4

    Size matters - Game Sack

  • @VegetabIeMan
    @VegetabIeMan 2 ปีที่แล้ว +2

    Fucking one of the best channels on this site alone. ReviewTechUSA and ClassicGameRoom ain’t got shit on you

    • @Oysterblade84
      @Oysterblade84 2 ปีที่แล้ว +1

      Now 80's Comics. Half the shit Mark reviewed in his videos he knew nothing about like when he got a Japanese Mega Drive donated to him for review he couldn't figure out why western game carts wouldn't play and assumed it was broken.
      SegaLordX is now my number 1 viewing source, he's all I watch these days, reality TV on free to air can shove it. I hope SLX goes on to be the biggest TH-camr, hell he's more than earned it.

    • @VegetabIeMan
      @VegetabIeMan 2 ปีที่แล้ว +2

      @@Oysterblade84 100%. Knowledge and experience drive this man’s channel and it’s the ultimate of guilty pleasure in terms of video gaming on this site. Also, CGR sold all of shit too. Heard he comes from a rich family, he didn’t need to be a gamer anymore.

  • @PrinceCity007
    @PrinceCity007 2 ปีที่แล้ว

    Great video man. Two thumbs up.

  • @flubberlane8437
    @flubberlane8437 2 ปีที่แล้ว +1

    Awesome channel ! 😀

    • @SegaLordX
      @SegaLordX  2 ปีที่แล้ว +1

      Glad you enjoy it!

    • @flubberlane8437
      @flubberlane8437 2 ปีที่แล้ว

      @@SegaLordX Yes I did. Great job 👍!

  • @ChibiKami
    @ChibiKami 2 ปีที่แล้ว +9

    Travellers Tales bigshot Jon Burton has a YT channel where he discusses the technology that goes into old games, focusing primarily on ones he worked on
    the tech and process behind getting the Sonic 3D Blast opening movie onto the cartridge was nothing short of astounding

    • @voodooturbo
      @voodooturbo 2 ปีที่แล้ว +1

      Coding Secrets? That one is fantastic. He talks about how they did stuff like The Lost World, Toy Story, etc.

    • @ChibiKami
      @ChibiKami 2 ปีที่แล้ว +2

      @@voodooturbo that's the one. It all used to be under his GameHut account but he moved some of it to Coding Secrets

    • @voodooturbo
      @voodooturbo 2 ปีที่แล้ว +1

      @@ChibiKami it’s one of my favorites!

  • @jasonz7788
    @jasonz7788 2 ปีที่แล้ว

    Great work Sir thank you for the great work

  • @bogartwilley
    @bogartwilley 2 ปีที่แล้ว

    Mortal Kombat Komplete Edition on XBOX 360: I got ALL the characters!!!!
    Ultimate Mortal Kombat 3 on SEGA Genesis: Hush It Up JR.

  • @rafaelgadret
    @rafaelgadret 2 ปีที่แล้ว

    I loved the idea of the video! I suggest tha you do it for other platforms too, like de PC ENGINE’s Hucards. Thanks for the awesome video!

  • @larrytaylor2692
    @larrytaylor2692 2 ปีที่แล้ว

    If Microsoft bought sega they could make eternal champions vs KI that would be awesome. The sega cd eternal champions game was so amazing with its crazy cina kills and fatalities that were just so cool to see.

  • @jasonmuller1199
    @jasonmuller1199 2 ปีที่แล้ว

    I didn't know about mega bits when we where kids, we would hold up the famicom carts and the heavier it was the better game it was because it had more chips inside lol

  • @videogameobsession
    @videogameobsession 2 ปีที่แล้ว +2

    I was disappointed when 32Mb roms started coming out, because my Super Magic Drive (copier) had 24Mbits of DRAM. 😈😄

  • @131457c
    @131457c 2 ปีที่แล้ว +5

    I think that especially on the first years of the 16bit era, developers actually needed cartridges that could fit bigger rom sizes. Golden Axe could have been better if the cartridge was bigger (although it is already excelent to me, there's some animation cuts and also the corpses staying on the ground, along with clearer voices). I think that a good example of this is the Turbografix CD. It didn't had any extra hardware (aside from the cd drive) and some games make it look like it's a completely different console. The same happens with the Genesis in regards of comparing game sizes. Streets of Rage 2 almost looks like a NeoGeo game when compared to the first Streets of Rage.

    • @voodooturbo
      @voodooturbo 2 ปีที่แล้ว +5

      ROM chips were super expensive. That's why most titles were limited. The publisher basically told the developers how much ROM they were being given, so unless it was a halo title like Street Fighter II, it wasn't getting anything more than a 4mbit at most. By the end of the Genesis' life (1996), ROM prices had come down, so publishers were giving developers free reign to go wild with a 32Mbit cart.

  • @NightDragon2383
    @NightDragon2383 2 ปีที่แล้ว +1

    Now you're playing with power... MEGA POWER!!!
    Wait wut?

  • @randybradley4151
    @randybradley4151 2 ปีที่แล้ว

    The final clip of Duke Nukem sounds like the music from Columns,

  • @velvetdogg7375
    @velvetdogg7375 2 ปีที่แล้ว +3

    Im with you that they should have had lager carts. Not at the start but like a year in. Before the SNES came out. The other part of the equation would be to keep the price point at the $49. (I know costs) along with that they still drop the price of the system $149. Top it off with the Sega dose what nentendon't campaign. As far as the cost goes. I watch videos and they pist a way millions with they're corporate dysfunction. So they could take that hit to their wallet and made up for it in add sales. The could have been cool kids! The coolest!

  • @GreyMatterShades
    @GreyMatterShades 2 ปีที่แล้ว

    Something weird occurred to me while watching this video. The Jurassic Park games for SNES and Genesis are weird. Jurassic Park for the Genesis was a side-scrolling action platformer, while on the SNES it was an isometric action game with alternate gameplay sequences (first-person shooter when you went inside buildings). And then for The Lost World, the SNES version was the action platformer and the Genesis version was the isometric action game with alternate gameplay sequences. It's like there were two different teams making the games, but they switched consoles between the first and second ones. It's probably just a random coincidence, it just struck me as weird.

    • @SomeOrangeCat
      @SomeOrangeCat 2 ปีที่แล้ว

      I remember Jurassic Park 2 on the SNES having a pretty impressive, fully voiced animated intro. The kind of thing you'd expect to see on the SEGA-CD.

    • @GreyMatterShades
      @GreyMatterShades 2 ปีที่แล้ว

      @@SomeOrangeCat Yeah there were some pretty impressive things about JP2 on the SNES, for sure. On the whole I think I preferred Jurassic Park 1 though. Really cool non-linear structure, and those first-person indoor sections could be pretty tense!

  • @NinjaRunningWild
    @NinjaRunningWild 2 ปีที่แล้ว

    *Fun fact : 8 bits per byte*
    IE - Divide the megabits by 8 to get the rom size in standard MB.

  • @katerinavialpando3620
    @katerinavialpando3620 2 ปีที่แล้ว

    I can see the inspiration for pocahontas from Oddworld: Abe's Oddesey

  • @deshawnheaggans6810
    @deshawnheaggans6810 2 ปีที่แล้ว

    I had revolution x. I think I got it at Kay bee toys. My dad told me to pick a cheap one that was on sale. This was it. At first it kinda sucked but more I played it the better it got. Me and my cousin beat this game a million times on 2 players. Good ol days,😄

  • @lsadin2457
    @lsadin2457 2 ปีที่แล้ว +1

    Some Pseudo 3D Classics _ I want it _

  • @tdog9351
    @tdog9351 2 ปีที่แล้ว

    Absolutely loved this video!

  • @Ecotic
    @Ecotic 2 ปีที่แล้ว

    The graphics of the very early Genesis titles always struck me being a considerable step down from the stuff I was playing in 1993-95, and I never knew exactly why. I thought maybe programmers in the later years were more knowledgeable and skilled, and that maybe the programming tools were better. And while that's true to some extent, I later learned it was primarily down to the very small cartridge sizes of the early Genesis games, which resulted in everything looking and sounding reduced. This phenomenon carried over to the N64 as well, with late generation games boasting much higher cartridge sizes.

    • @adewilson132
      @adewilson132 ปีที่แล้ว

      I wouldn't really call it a stepdown since those games came out earlier than games made in 1993-1995, I would just say that the games made in 1993-1995 were an upgrade from the earlier titles.

  • @Des_Zee
    @Des_Zee 2 ปีที่แล้ว

    5:40 true but we would've never got to hear those great CD soundtracks like Sonic CD, popful mail and etc.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      We would've still hear with md+ msu or a cd pc port of those games in the 90s.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      @TrueSinister it is mode 7 using redbook cd tracks or pcm tracks.

  • @arciks11
    @arciks11 ปีที่แล้ว

    Well Ultimate Mortal Kombat 3 did remove animalities but they're not completely gone.
    Game still recognizes Kabal's Animality input. But the results are... interesting to say the least.

    • @SonySupporter
      @SonySupporter 6 หลายเดือนก่อน

      It's a glitch.

  • @SirGriefALot
    @SirGriefALot 2 ปีที่แล้ว

    I think I remember Last Battle and Phantasy Star 3 costing like $60 or $70 because they were "bigger" than other games and the carts cost more to make.

  • @Channel9001
    @Channel9001 2 ปีที่แล้ว

    Just fyi, there are 8 "megabits" in one megabyte. Meaning the largest Sega game at 40 megabits was only 5 megabytes. Smaller than most modern picture files.

  • @heavysystemsinc.
    @heavysystemsinc. 2 ปีที่แล้ว

    It's not the size of the cart but the motion of the digital ocean.

  • @johneymute
    @johneymute 2 ปีที่แล้ว

    I think reason why some 32megabit carts such as duke nukum don’t have much to offer is maybe because,they may contain lots and lots of unused data,so instead removing those unused data to opt for a 24megabit or 16 megabit cart, they decided to just leave all unused data in and opt for a 32 megabit cart instead in order to save time,sure it would cost more but removing the unused data would,ve cost them alot of time and money as well,no matter how dumb such decission is.

  • @jeremygregorio7472
    @jeremygregorio7472 2 ปีที่แล้ว +1

    I think since the point of virtual fighter 2 on the Genesis was for people stuck on the old Genesis for financial reasons that had they tried to include the SVP chip the extra cost would have defeated the purpose. I mean if you're stuck on a Genesis in 1996 when the Saturn had dropped to around $200 then you probably don't have $100 lying around for a single cart

    • @SegaLordX
      @SegaLordX  2 ปีที่แล้ว +1

      Virtua Fighter 2 retailed for $70 in the US at its release. It was hardly meant for the broke folks out there.

    • @jeremygregorio7472
      @jeremygregorio7472 2 ปีที่แล้ว +1

      @@SegaLordX it might have but by then cart prices drop rapidly.

    • @SegaLordX
      @SegaLordX  2 ปีที่แล้ว +1

      Yup. That $100 Virtua Racing cart was $20 at KayBee Toys in no time. But I'd say the point stands. VF2 on the Genesis was still crazy expensive. I would have rather have had a real polygon 3D fighter for a bit more.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      @@SegaLordX did virtue racing drop $20 the same launch year or afterwards?

    • @supersexysega
      @supersexysega 2 ปีที่แล้ว

      By the time Virtua Fighter 2 Genesis came out in December 96'. You could buy a 32x for 19.99 and Virtua Fighter 32x for like 5-10$. It was released because SOJ wanted to shove the IP down people's throats by any means possible.

  • @aaronreid8375
    @aaronreid8375 2 ปีที่แล้ว +1

    Megabit always confused me.. why not just use megabytes? I guess 4MBit sounds better than 512K

  • @filippoBTV
    @filippoBTV 2 ปีที่แล้ว

    Very nice video

  • @tyronedrane8394
    @tyronedrane8394 2 ปีที่แล้ว +1

    I always felt sega should have made large carts a standard.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว +1

      Especially 1994 when there market share was on the decline instead discussing the mars project.

  • @andyc4024
    @andyc4024 2 ปีที่แล้ว

    Sure I remember reading toy story was able to show more on screen colours than should have been possible due to using clever shading techniques. My favourite travellers tale game is probably Muppet racemania on the PS1 very overlooked dare I say "hidden gem".

  • @hc-fan
    @hc-fan 2 ปีที่แล้ว

    What about Comix zone,Batman forever,Beyound oasis,Light crusader,Command & conquer,Landstalker,Rock`n`roll racing?.. They`re big too,i guess.