Revisiting a Classic... Delta Force (1998)

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 5

  • @lucaseverini2002
    @lucaseverini2002 4 หลายเดือนก่อน

    I don't know how the algorithm recommended me this but I used to play this a lot of time ago. Those graphics are old but they are also beautiful in their own way. Same for the sound design. That background nature noise is nostalgic and immersive.

  • @GDI_CrimsoN
    @GDI_CrimsoN หลายเดือนก่อน

    I cannot believe that this entire time I didn't realize that there was even a crosshair in this game... I've played both the first Delta Force and Delta Force 2 without a crosshair this whole time.... thank you for exposing this. It seems like the crosshair is off by default.

  • @SynthLizard8
    @SynthLizard8 4 หลายเดือนก่อน

    I remember booting a demo of this way back as a kid, it ran at a slideshow of 1 frame every 30 seconds, completely unplayable.

  • @RoqueTHEGAMER
    @RoqueTHEGAMER 4 หลายเดือนก่อน

    I always find impressive how the old delta force games are able to render such distant maps with good fps from the hardware of the time, that was something impressive from the joint operations were the maps were huge and when filled with bots it did feel like a live battlefield, I know that today we can do that today but still hard to find a good balance with FPS, even arma limits it self to islands its tis THE game that would benefit with huge maps, just hope that Arma 4 will figure that and there will be no other game like it.
    Also, would a game this old run on mobile? I would be interested to play this kind of game with this level of graphics.

    • @PepperBelly01
      @PepperBelly01  4 หลายเดือนก่อน +1

      It's mainly due to their voxel tech. They used voxels for terrain that looped indefinitely, whereas everything else is rendered models. It allowed for them to make pretty open ended games which worked very well for the time. Especially Delta Force 2 with having unlimited grass rendering in the distance. Nothing like that has been done since.
      As for running it on mobile, I don't see why not. Hardware now is FAR above anything needed to run a game this old. It really comes down to finding a way to emulate it properly on mobile.