First Person Flashlight Leads The Camera In Unreal Engine 5 | More Immersive Flashlight (Tutorial)

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 54

  • @watched2524
    @watched2524 ปีที่แล้ว +6

    Great video once again! I was just looking for something like this. Working on a small horror game and i always felt the torch was missing something. Thanks for this matt!

  • @DeadEndGames
    @DeadEndGames ปีที่แล้ว +1

    Thank you so much for this! I have been looking for something like this for so long

  • @PatrickTheDM
    @PatrickTheDM ปีที่แล้ว

    Anything to add to the immersion. Great video Matt!

  • @ReVelaO
    @ReVelaO ปีที่แล้ว

    Man, how is possible that when i need a feature that i was looking for, Matt make a tutorial the next day?? awesome!

  • @tastysnak
    @tastysnak ปีที่แล้ว

    Nice work! It's a great little effect.

  • @rifat.ahammed
    @rifat.ahammed ปีที่แล้ว

    Short and simple, nice

  • @Spink4l
    @Spink4l ปีที่แล้ว

    Hi, just wanted to thank you for everything. you really made my game look good, thank you

  • @DarthDerpOfficial
    @DarthDerpOfficial ปีที่แล้ว

    this is super cool, thank you!

  • @peacekeeper6799
    @peacekeeper6799 ปีที่แล้ว +2

    Random blinking eyes tutorials plz 👍🏻

  • @GrumpyGamer11
    @GrumpyGamer11 ปีที่แล้ว +3

    Holy shit, I've been searching for this tutorial for so long, I fucking love you! Do you have any tips on adding an arm/flashlight mesh to complement this feature?

  • @rafeed2719
    @rafeed2719 ปีที่แล้ว +3

    Can you please make a tutorial for Blink ability like in Dishonored?

    • @IAmBael
      @IAmBael ปีที่แล้ว +1

      Do a line trace in the direction the player is looking, then lerp (linear interpolate) the player's location from current location to the location of the line trace hit.

    • @rafeed2719
      @rafeed2719 ปีที่แล้ว +2

      @@IAmBael Thanks! I'll try that.

  • @virusocyrus
    @virusocyrus ปีที่แล้ว +2

    Is there any advice for having the character's arm activate with the light and follow those same motions without separate rendering?

  • @simonb1009
    @simonb1009 3 หลายเดือนก่อน

    Good! How to use it, when i have separate flashligh blueprint, which is attached to character?

  • @TorQueMoD
    @TorQueMoD 9 หลายเดือนก่อน

    This is a great video, but I think I discovered a better way to do this. If you attach a sprint arm to the character and set it to use the Pawn Control Rotation and attach the Spotlight to the spring arm, you don't need to adjust your first person camera and the head turns before the flashlight does which is more realistic and terrifying for a horror game. You also don't need to use tick with his method.

    • @fwanciboi
      @fwanciboi 5 หลายเดือนก่อน

      brother you just saved me, thanks so much

  • @BowtiePasta
    @BowtiePasta ปีที่แล้ว

    Could you make a tutorial about deadzone aiming, which is a bit like this? So that the crosshairs move a bit (and the weapon model turns) before the view starts moving.

  • @TheChosenJuanLopez
    @TheChosenJuanLopez 10 หลายเดือนก่อน

    This setup somehow made my character shorter! I can't say I am complaining, I am trying to go for a VHS look so having the camera a few inches lower than head height actually seems to increase the realism!
    EDIT: So apparently setting the graphics settings to either medium or low puts my height back to normal?????? Restarting the simulation at regular graphics fixes it but if the settings are ever on medium or low the character goes to regular height.
    It's whenever I have "Owner no see" on the character mesh, which I prefer to keep on because I am not great at Unreal Engine animation stuff and it ruins the immersion a lot to keep it visible.

  • @timolanlau7454
    @timolanlau7454 9 หลายเดือนก่อน

    Hi, great video, everything works but the flashlight pitch is not working for me for some reason. The flashlight will only look left and right but not up and down.

  • @MoreWilxy
    @MoreWilxy ปีที่แล้ว

    Great Video as always! In the future, can you make a video about how you can make different maps (like in Valorant or Csgo) and game modes (for example, Deathmatch, Capture the Flag...)
    and choosable characters (like overwatch, valorant...)?

  • @retr0_455
    @retr0_455 ปีที่แล้ว +1

    I make it on first person tmplate but i can't rotate spot light up can you help me

  • @hyru_dev
    @hyru_dev 7 หลายเดือนก่อน

    ALTERNATIVE USAGE AND MORE OPTIMIZED: Instead of using Event Tick, you can use the event witch call the Camera rotation.
    Just use Sequence in the (for me its EnhancedInputAction IA_Look) and the rest, do like Matt show in the video.

  • @ericdrob
    @ericdrob ปีที่แล้ว

    good stuff!

  • @jonathandevoy3510
    @jonathandevoy3510 2 หลายเดือนก่อน

    How can I toggle the light on and off is the player has a flashlight equipped? Or even just add a key binding to it?

  • @3M0T10N
    @3M0T10N 4 หลายเดือนก่อน +1

    skip to 2:58 for the flashlight

  • @rusticmarten5262
    @rusticmarten5262 ปีที่แล้ว

    Very good

  • @DrakeVideos
    @DrakeVideos ปีที่แล้ว

    So i thought i followed the tutorial correctly however when i walk my character walks ahead of the camera and it slowly catches up to being back in first person, seems like the springarm isn't set correctly?
    I Enabled Camera Lag instead of Camera Rotation Lag.

  • @storyteller.2024
    @storyteller.2024 5 หลายเดือนก่อน

    Can you make it for all the items?

  • @WM_Plays
    @WM_Plays ปีที่แล้ว

    The camera goes through player and map when looking up and down. I am using UE 5.2.

  • @rohanthorat1409
    @rohanthorat1409 ปีที่แล้ว +1

    Great Video! The camera is clipping into the character's body. Changing the near clip plane value does not fix it either. Any ideas?
    Edit: Keeping the target arm length 0 and moving the spring arm instead fixed it.

  • @AgateSpace2339
    @AgateSpace2339 ปีที่แล้ว

    is there a simple way to make the flashlight and camera movement more smooth? instead of a aggresive camera

  • @VeeIsDead
    @VeeIsDead 8 หลายเดือนก่อน

    my flashlight doesnt cast shadow. how do i fix that?

  • @protophase
    @protophase ปีที่แล้ว

    I have a character which is holding a flashlight and I want the arm to sort of point the flashlight where the camera is looking. How would I go about doing this?

    • @enzo3dits759
      @enzo3dits759 ปีที่แล้ว

      Enabled Camera Lag instead of Camera Rotation Lag.

    • @enzo3dits759
      @enzo3dits759 ปีที่แล้ว

      or Enabled Camera Rotation Lag instead of Camera Lag.

  • @ÎnțelegGaming
    @ÎnțelegGaming ปีที่แล้ว

    tutorial how to make first person animation shooter plz

  • @p.m3204
    @p.m3204 ปีที่แล้ว

    does it work on 3rd person ?

  • @ehossy319
    @ehossy319 ปีที่แล้ว

    The replication for this light is a little wonky. Anyone have any issues with it?

    • @Voorhees-Jason
      @Voorhees-Jason 5 หลายเดือนก่อน

      replication as in multiplayer? If this is the case event tick is for sure not the way to go as performance already tanks with event ticks

  • @KurixTV
    @KurixTV ปีที่แล้ว

    Hi Matt, maybe a video about an anxiety system, why not?

    • @OtakuCulture0
      @OtakuCulture0 ปีที่แล้ว

      Just follow a hunger system tut , then u can change what you need

  • @viacheslavk4474
    @viacheslavk4474 ปีที่แล้ว

    I don't know about immersiveness, but I got seasick at the fortieth second. I wouldn't want my players to feel the same, because my goal is to cause psychological discomfort, not physiological.🙈

  • @storyteller.2024
    @storyteller.2024 6 หลายเดือนก่อน

    do it for first person

  • @alhusseinali
    @alhusseinali ปีที่แล้ว +9

    The people want a tutorial about how to make a camera moving around the player just like Little nightmare game.

    • @alhusseinali
      @alhusseinali ปีที่แล้ว +1

      @@GarryGabbageOfficial We are the people.

  • @Tin_Can
    @Tin_Can ปีที่แล้ว +1

    WIsh tutorials would stop using Event Tick and explain ways to run these systems more efficiently through functions or custom events instead.

    • @Voorhees-Jason
      @Voorhees-Jason 5 หลายเดือนก่อน

      YES! I agree they do this because its quick and simple to get a video out and not care about teaching people the correct way of doing things

  • @Voorhees-Jason
    @Voorhees-Jason 5 หลายเดือนก่อน

    Why are these tutorials teaching the lazy ways of doing things. This is teaching very bad habits. Event tick should only be used for special use case and rarely never used for things like this. This means the game is running that code every single frame so if you are running 120 frames per secs so is that code

  • @SaintCoincoin
    @SaintCoincoin ปีที่แล้ว

    Hi ! Any idea why the character is spining aroung when I move the camera too fast ? like i want to do a 360 but the camera just clip and the player rotate on himself. weird to explain but any idea?