I would say Chaos Giants have a place in a Nurgle focused army as the lore of Nurgle has a healing spell Fleshy Abundance along with the lore passive and Festus's potions there's quite a bit of healing available to keep the Giant alive against range fire.
@@nicmorris450 can't think of many other than price and availability the g.u.o is a overall upgrade but if you're working with a budget the Giant is a serviceable single entity monster.
If they could be given meaningful missile resistance then they could be pretty useful as ammo-soakers, shifting balance of power and sparing the rest of your units.
Yeah plus they could be a 50-50 opportunity in a battle with healers and enough healing the giant could be both a good distraction to divert attention of the ranged enemy units away from ally infantry or cavalry units.
@@loganswalk8621 Just finished a campaign with Festus using his starting Giant and the renowned one and never lost either. They got low a number of times but his faction has mad healing.
From what I have seen the anti-infantry of the Khorne Chosen outweigh their lack of AP. In some videos they completely annihilated 90+ armor units such as grave guard with gws.
Grave guard with gw are a horribly powercrept unit so it's not a great example, but yeah khorne chosen fuck up even armour units in melee but they don't really lack armour piercing dmg they still have like 20
@@ash074 ah 20 pts worth of damage is indeed already like the acceptable threshold for AP damage for units with around more than 25 models. However, I do like to propose the idea of giving Khorne Chosen proper ap damage while the Exalted Bloodletters can get a new buff where their movement speed also scales with each model killed along with their hellblades so these two powerful elite anti-infantry can be perfectly differentiated from each other
From what I’ve seen, the Khorne Chosen Dual Weapons have such high WS (and BVI) that they can cut through even armored infantry well. Armor presents a chance to mitigate a percentage on normal weapon damage, but when the weapon damage is in the 70s on and infantry unit… that’s still a lot of damage getting through. Edit: Plus, hidden in the WS stat in the 70s is actually a decent amount of AP.
@@walmartian422 i played based on rock-paper-scissor strategy and so far that works well enough lmao how am i supposed to remember all of this numbers and status shit
Aspiring Champions are my go-to when sieging. Get them in a tower and once they get on the wall they start knocking the defenders off of it. Any fall from the wall will kill the entity that falls off so they clear out loads of troops really fast.
Great video! Honestly I Valkia is one of the most powerful lords in the game atm. My last campaign was on VH/VH and she absolutely dominated every battle she was in as long as I was sensible. Her speed allows her to be wherever she needs to be and she's devastating in both deals and against blobs when she's leveled up. On top of that Khorne infantry are extremely tough, great weapon Chosen eventually get through anything and exalted bloodletting are top tier. Skullcrushers are amazing cav who you don't have to micro to do well with and blood shrines are great support units.
Alright, alright. You can be the campaign guy, too. You and Legend cover way different kinds of campaigns to have overlap, so it's fine. :) Good scripted content, here. I approve!
I had to double check when I saw the forsaken of tzeentch with AP and bonus vs large - but then I read the unit card from the top and you mixed in the chaos warriors with halberds (tzeentch)
Me seeing the chaos giant: honestly (in my opinion) I don't think it's that bad I mean sure he's a sponge for damage but the big guy could divert almost all attention of the enemy range units to it while the other infantry could go in and fight without worrying about arrows or anything being thrown at them.
Its pretty lame that they lose their Manticores and Chaos Dragons when marking them. On TT, they get these mount options whether they are marked or not. Of course, there are different "themed" chaos dragons for each faction. The dragon we currently have is the Tzeentch/Undivided one Nurgle Dragons are wingless behemoths, called "Toad Dragons". Slaanesh have sleek, fast Chaos Dragons that kind of look like mutated Eastern Dragons. Khorne dragons look like mutated fire dragons and dont necessarily have 2 heads (though they sometimes do) Forgeworld actually did one of these, and if you want to see one look up "Khorne Dragons Volgorath the scarred" (A character who existed in both the Old World and later age of sigmar. If CA is planning to do these, great! I dont mind waiting for them at all, and would actually prefer the themed ones. But if not, they really should make the current Manticores and Chaos dragons available to ALL Chaos heros and Lords, regardless of mark. It may not seem like that big a deal, as you can get them with an undivided Lord or Hero, but A) Some of us like thematic armies all with the same mark, and B) it prevents Chaos marked lords in mono factions from having them, despite the fact that from the lore and TT, they should. I hope more people speak on this and bring attention to it. CA have been fantastic about listening to fans, and some of you guys who never played TT and like Chaos alot are missing out on the potential and variety of Chaos Lords and Heros. The ONLY THING marks should do, is add the god-touched mount option, and give them their buffs/debuffs. It should NOT take away any of their current mount options.
Are the demon princes even worth the trouble (loosing levels) when you can take a chaos lord or chaos sorcerer lord on a dragon. The versions without armor piercing seem to be not worth it.
About the aspiring pog champions, I know they can be given a shitton of stacking buffs in the ends of the tech tree, do you think that changes their value at all?
They get pretty ridiculous in my opinion. Having barrier, regen, extra damage, damage resistance, causes fear, perfect vigor, and a ranged unit summon is so useful.
Iv found this campaign has jumped up from my least played in to 3rd place. It won't ever over take my mains in dark elves an my second love of the empire but there is so much crazy fun options its near impossible to have the same campaign
So can you upgrade any Chaos Sorcerer Lords & Hero's in any WoC faction to Daemon Princes? Or is it only for Be'lakor ( I know he can turn lords into princes ). For example, if I had a Chaos Lord as Azazel can I then upgrade him to a Daemon prince? Please let me know, very curious!
If I have a fire mage and use the mark ok chaos, it's only for that buff the mark gives? Because i wouldn't want to switch a fire mage for a shadow mage just for a shield.
completely unrelated but those graphics look so clean !! On mine even with everything maxed out it looks oddly "grainy" like there is some form of weird filter over everything. I don't know if it's the anti-aliasing causing it or not but nothing is as crisp as here.
abit sad we didnt get videos for each lord ,azazel and the other guys ,i have trouble building the armies and this guide works great for undivided but doesnt help for khorn/nurgle/slaneesh/tzencht focus armies
Why is slanesh armouring up and nurgle exposing themselves for more damage? Like completely opposite from their nature and ruins the flavor of the units
Love your vids, but just FYI, your three bullets on pros/cons and the fact that the third bullet is not evenly spaced with the previous two is driving me crazy every time I see it #ocd
Thanks for the video, but you called Azazel “incredibly tanky” vs non-magic dmg? He’s a good assassin, but calling him anything “tanky” does not seem right.
@@nicmorris450 Yea, but missing a lot of DMG with even lower meleeattack and slower. The other 2 seems just to have no downsides to them while khorne and nurgle have.
@@sagittariusa9012 they have no downsides because they are weaker. Especially Tzeentch. Barrier on Warriors or Chosen who will spend their time constantly in combat is a waste.
@@sagittariusa9012 Dude magic attack is super accessible to every faction right now, a super weak buff that is why I did not even mention it. In fact, Nurgle right now is in contention for best mark. Sure if they buff the two marks then we can talk about a downside but as of now, just no.
What a silly decision to make the Nurgle versions the Great Weapons version and the Slaaneshi one the main tank. Its completely reversed from how it should be… weird.
The warriors of khorne in undivided roster (coming from the monogod) look so out of the undivided roster looking more dedicated than the chosen and being the ones mounting the juggernaut instead of the chosens than are lower as units in the game. They should change the units making 2 for undivided khorne warriors and (same as for Slaanesh mouroders) make the 3 monogod units dedicated. It is so wrong to see in game a mistake like this after they did a quite good job with the others units of the sub factions looks. It has to be noticed by CA that the thing looks wrong if you paragonate the sub factions units with them .
The repetition of you talking about the repetition was more annoying than the repetition. You didn't have to say something about it every time. Your scripts seem tight so I dunno what possessed you to rant about that.
overview, not really a guide. you didnt guide the community on how to upgrade your troops, what the warriors of chaos main focus is. etcc. rethink your videos young one
I would say Chaos Giants have a place in a Nurgle focused army as the lore of Nurgle has a healing spell Fleshy Abundance along with the lore passive and Festus's potions there's quite a bit of healing available to keep the Giant alive against range fire.
Definitely better but is there any reason to take them over a great unclean one?
@@nicmorris450 can't think of many other than price and availability the g.u.o is a overall upgrade but if you're working with a budget the Giant is a serviceable single entity monster.
If they could be given meaningful missile resistance then they could be pretty useful as ammo-soakers, shifting balance of power and sparing the rest of your units.
Yeah plus they could be a 50-50 opportunity in a battle with healers and enough healing the giant could be both a good distraction to divert attention of the ranged enemy units away from ally infantry or cavalry units.
@@loganswalk8621 Just finished a campaign with Festus using his starting Giant and the renowned one and never lost either.
They got low a number of times but his faction has mad healing.
"I don't get why you would use dual weapons"
3 words: rule of cool
This post is approved by depth guard gang
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@@cryolocker0224 yes-yes!!!
From what I have seen the anti-infantry of the Khorne Chosen outweigh their lack of AP. In some videos they completely annihilated 90+ armor units such as grave guard with gws.
Grave guard with gw are a horribly powercrept unit so it's not a great example, but yeah khorne chosen fuck up even armour units in melee but they don't really lack armour piercing dmg they still have like 20
@@ash074 ah 20 pts worth of damage is indeed already like the acceptable threshold for AP damage for units with around more than 25 models.
However, I do like to propose the idea of giving Khorne Chosen proper ap damage while the Exalted Bloodletters can get a new buff where their movement speed also scales with each model killed along with their hellblades so these two powerful elite anti-infantry can be perfectly differentiated from each other
Look at how big the chaos warriors are... remember that these are still humans. There's a man under that mountain of muscle and armor.
From what I’ve seen, the Khorne Chosen Dual Weapons have such high WS (and BVI) that they can cut through even armored infantry well. Armor presents a chance to mitigate a percentage on normal weapon damage, but when the weapon damage is in the 70s on and infantry unit… that’s still a lot of damage getting through.
Edit: Plus, hidden in the WS stat in the 70s is actually a decent amount of AP.
Thats right. Tested them against executioner of har ganeth (AP, anti-intantery, high armor) and the khorne chosen with dual axes won.
These hidden stats need to be explained better at this point I dont even look at stats anymore I just play based on feel.
@@walmartian422
i played based on rock-paper-scissor strategy and so far that works well enough lmao how am i supposed to remember all of this numbers and status shit
Slaanesh Chariots lost some base Charge bonus because they have Devastating Flanker, which doubles Charge Bonus upon flank/rear attacking a target
Same goes for their Chaos Knights
one thing to note for campaign : there are also a lot of demon units you can get as gifts
Aspiring Champions are my go-to when sieging. Get them in a tower and once they get on the wall they start knocking the defenders off of it. Any fall from the wall will kill the entity that falls off so they clear out loads of troops really fast.
I can't believe this comes out next Tuesday! Thanks for the vid.
Man , your information is so fast yet so easy to understand. You are doing gods work!
I find the Chosen of Khorne with dual axes great at cleaning out Skaven. It always feels like they dont even have armor :D
Great video!
Honestly I Valkia is one of the most powerful lords in the game atm. My last campaign was on VH/VH and she absolutely dominated every battle she was in as long as I was sensible. Her speed allows her to be wherever she needs to be and she's devastating in both deals and against blobs when she's leveled up.
On top of that Khorne infantry are extremely tough, great weapon Chosen eventually get through anything and exalted bloodletting are top tier.
Skullcrushers are amazing cav who you don't have to micro to do well with and blood shrines are great support units.
Alright, alright. You can be the campaign guy, too. You and Legend cover way different kinds of campaigns to have overlap, so it's fine. :) Good scripted content, here. I approve!
Why the caos Warriors don't have a dragon's unit? Just a Mount for the generic lords?
Nice to see these guides again.
I had to double check when I saw the forsaken of tzeentch with AP and bonus vs large - but then I read the unit card from the top and you mixed in the chaos warriors with halberds (tzeentch)
Those Chaos Marauders are at least twice the size of Empire men. Their charge, alone, should knock them down.
Khorne chosen actually don’t do that bad vs armour, not ideal but they ain’t pillowfisted.
Me seeing the chaos giant: honestly (in my opinion) I don't think it's that bad I mean sure he's a sponge for damage but the big guy could divert almost all attention of the enemy range units to it while the other infantry could go in and fight without worrying about arrows or anything being thrown at them.
Its pretty lame that they lose their Manticores and Chaos Dragons when marking them. On TT, they get these mount options whether they are marked or not.
Of course, there are different "themed" chaos dragons for each faction.
The dragon we currently have is the Tzeentch/Undivided one
Nurgle Dragons are wingless behemoths, called "Toad Dragons".
Slaanesh have sleek, fast Chaos Dragons that kind of look like mutated Eastern Dragons.
Khorne dragons look like mutated fire dragons and dont necessarily have 2 heads (though they sometimes do) Forgeworld actually did one of these, and if you want to see one look up "Khorne Dragons Volgorath the scarred" (A character who existed in both the Old World and later age of sigmar.
If CA is planning to do these, great! I dont mind waiting for them at all, and would actually prefer the themed ones. But if not, they really should make the current Manticores and Chaos dragons available to ALL Chaos heros and Lords, regardless of mark.
It may not seem like that big a deal, as you can get them with an undivided Lord or Hero, but A) Some of us like thematic armies all with the same mark, and B) it prevents Chaos marked lords in mono factions from having them, despite the fact that from the lore and TT, they should.
I hope more people speak on this and bring attention to it. CA have been fantastic about listening to fans, and some of you guys who never played TT and like Chaos alot are missing out on the potential and variety of Chaos Lords and Heros. The ONLY THING marks should do, is add the god-touched mount option, and give them their buffs/debuffs. It should NOT take away any of their current mount options.
Now we have toad dragon
21:14 I think then Devastating Flanker would be too strong.
Are the demon princes even worth the trouble (loosing levels) when you can take a chaos lord or chaos sorcerer lord on a dragon. The versions without armor piercing seem to be not worth it.
FYI - for the Chaos Lords to embark on Paths to Glory and get a Mark of Chaos, you have to have the Champions of Chaos DLC. So just keep that in mind.
About the aspiring pog champions, I know they can be given a shitton of stacking buffs in the ends of the tech tree, do you think that changes their value at all?
They get pretty ridiculous in my opinion. Having barrier, regen, extra damage, damage resistance, causes fear, perfect vigor, and a ranged unit summon is so useful.
Warriors of chaos editing skills 👏
How are Chaos horses not monstrous cavalry!?
I think you should make an update for this video; aspiring champions are god-tier, now.
So the AI will be a pain in the ass. Many different army compositions in different armies and always another fight. That’s crazy.
Iv found this campaign has jumped up from my least played in to 3rd place. It won't ever over take my mains in dark elves an my second love of the empire but there is so much crazy fun options its near impossible to have the same campaign
So can you upgrade any Chaos Sorcerer Lords & Hero's in any WoC faction to Daemon Princes? Or is it only for Be'lakor ( I know he can turn lords into princes ). For example, if I had a Chaos Lord as Azazel can I then upgrade him to a Daemon prince? Please let me know, very curious!
Any Of them can but only lords. No heroes
what will the next faction be: The Empire High elves or Lizardman
I fell like the "Cons" at the start where just to be there but are not actualy cons :)
If I have a fire mage and use the mark ok chaos, it's only for that buff the mark gives? Because i wouldn't want to switch a fire mage for a shadow mage just for a shield.
completely unrelated but those graphics look so clean !! On mine even with everything maxed out it looks oddly "grainy" like there is some form of weird filter over everything. I don't know if it's the anti-aliasing causing it or not but nothing is as crisp as here.
Now you have to do a updated version for Harry Hammerstorm
I feel like Karak Eight Peaks should have more slots to make up for it...
12 at least.
Your game looks amazing, is that video editing or do you have some secret sauce?
Any plans on combining the videos? Sounds like a good thing to spend time watching tbh.
you forgot the poison attack for ror unit "the sibilant slaughtercade"
anyway awesome list!
Can anyone tell me why I cant recruit some units, they say 10% chance of recruitment? wwhat does this mean?
Warriors of Chaos recruitment chances are based on province corruption type and amount, building tier, and praying to get them on the following turn.
How come there’s no aspiring champions?
abit sad we didnt get videos for each lord ,azazel and the other guys ,i have trouble building the armies and this guide works great for undivided but doesnt help for khorn/nurgle/slaneesh/tzencht focus armies
When the DLCs come out for each of the 4 Monogods I'll revisit them since they really have changed a lot!
When does this come out?
I'm not seeing all the blood squirting everywhere whenever there's combat when I zoom in, is this a mod or something
Blood for the blood god dlc makes that happen
Only Khorne doesn't have a Warshrine as a mount?
Makes sense. It's a caster mount and khorne is no magic.
Chosen of khorne are op… literally wiped a entire army of skaven with 2 of these backed by a hero of khorne.
Why is slanesh armouring up and nurgle exposing themselves for more damage? Like completely opposite from their nature and ruins the flavor of the units
Love your vids, but just FYI, your three bullets on pros/cons and the fact that the third bullet is not evenly spaced with the previous two is driving me crazy every time I see it #ocd
anyone knows what happend to azazels lips on the model???
Empire guide?
Chaos is metal af
You missed the daemon princes.
Cool but, Still missing armor piercing For many units
I cant wait for Archaeon to have his crazy mount in the game one day.
Which, of course
Best Faction in the game?
I'm not sure I like the front line of 6 units, seems a bit small
Thanks for the video, but you called Azazel “incredibly tanky” vs non-magic dmg? He’s a good assassin, but calling him anything “tanky” does not seem right.
Idk, I'ce wiped the rest of his army as ogres multiple times only to lose the battle because I couldn't kill him.
For me Mark of Slaanesh and Mark of Tzeentch are way better than the other 2. As a Nurgle-Lover.... I'm sad :(
Depends on the build you’re running. The nurgle marks can mesh well with the healing of the lore of nurgle and their lords plus some monsters.
@@nicmorris450 Yea, but missing a lot of DMG with even lower meleeattack and slower. The other 2 seems just to have no downsides to them while khorne and nurgle have.
@@sagittariusa9012 they have no downsides because they are weaker. Especially Tzeentch. Barrier on Warriors or Chosen who will spend their time constantly in combat is a waste.
@@shadearca But magic attack can be pretty strong against undead and demons. In my opinion, they should get some downsides but also better buffs.
@@sagittariusa9012 Dude magic attack is super accessible to every faction right now, a super weak buff that is why I did not even mention it. In fact, Nurgle right now is in contention for best mark. Sure if they buff the two marks then we can talk about a downside but as of now, just no.
I like giants for sieges.
What a silly decision to make the Nurgle versions the Great Weapons version and the Slaaneshi one the main tank.
Its completely reversed from how it should be… weird.
The warriors of khorne in undivided roster (coming from the monogod) look so out of the undivided roster looking more dedicated than the chosen and being the ones mounting the juggernaut instead of the chosens than are lower as units in the game. They should change the units making 2 for undivided khorne warriors and (same as for Slaanesh mouroders) make the 3 monogod units dedicated. It is so wrong to see in game a mistake like this after they did a quite good job with the others units of the sub factions looks. It has to be noticed by CA that the thing looks wrong if you paragonate the sub factions units with them .
the faction mechanics got me fucking confused
Can you please speak 10% slower?
It can sometimes be hard for non-english natives to follow you...
Hey I dont know if you know or not but you can adjust playback speed in the settings to make the video play faster or slower
The repetition of you talking about the repetition was more annoying than the repetition. You didn't have to say something about it every time. Your scripts seem tight so I dunno what possessed you to rant about that.
Why is khornes axes so small?
God damn cane we make men the size of men again?
overview, not really a guide.
you didnt guide the community on how to upgrade your troops, what the warriors of chaos main focus is. etcc. rethink your videos young one
Warriors of Chaos is looking nice.....Can't wait until us peasants plays it on the 23rd